View Full Version : One ship, one torpedo?
Bubblehead1980
07-01-10, 07:29 PM
Saw a thing on Military Channel a while back and have been wondering about it.I forget the U boat Commander's name but he was one of the tops and he believed in one ship, one torpedo meaning he used only one torpedo per target and it worked.This doesnt work in SH 4 esp on fleetboat side unless lucky and didnt work when i played u boat side of things, just wondering if it works in SH 5 ? German torpedos mustve had powerful warheads...
GoldenRivet
07-01-10, 07:38 PM
i routinely have to pound 3 torpedoes into any cargo ship, large or small just to slow it down :o
i cant imagine anyone getting one hit kills in SH5.
i think it is something i have only experienced once since release.
in SH3 i constantly managed to sink cargo ships with 2 or fewer hits. if anything SH5's warheads are too weak
I get one shot kills all the time. It is just it takes a VERY long time for such a hit to sink. If the hit is amid ships the ship will stop due to engine damage.
I also have some mods installed that address this problem.
I forget the U boat Commander's name but he was one of the tops and he believed in one ship, one torpedo meaning he used only one torpedo per target and it worked.Otto Kretschmer!:yep:
Lonecrow
07-01-10, 08:24 PM
I hit a merchant in a port docked and one hit I actually saw it break in half!! So far about 200 torpedoes and 1 has been a one shot kill.
Sailor Steve
07-01-10, 08:39 PM
It always pays to read the actual reports before believing the hype. Kretschmer did indeed sink many ships with one shot. A large number of them were smaller (2000 tons or less) but at least one large tanker exploded and broke in half. On the other hand one 6000-to freighter took two torpedoes and 88 rounds from the deck gun, plus an unspecified number of gun rounds from Prien in U-47. It varied a lot in real life, but ships of 5000 tons or more usually needed at least two torpedoes to put down.
http://uboat.net/men/kretschmer.htm
Ducimus
07-01-10, 08:51 PM
^
What sailor steve said.
I get one shot kills all the time. It is just it takes a VERY long time for such a hit to sink. If the hit is amid ships the ship will stop due to engine damage.
I also have some mods installed that address this problem.
Yes cause I heard the stock ships don't slow down when damaged in SH5...
Subnuts
07-01-10, 09:28 PM
http://uboat.net/men/kretschmer.htm
I'm going to take a minute to see how Kretschmer's "one ship, one torpedo" strategy worked against ships over 5,000 tons.
Danmark (10,500 tons motor tanker) - Hit by one torpedo, breaks in half, entire crew survives, after part stays afloat for 9 days.
Tiberton (5,225 ton merchant carrying iron ore) - Sinks in 30 seconds, entire crew lost.
Loch Maddy (4,996 ton merchant carrying wheat, timber, and aircraft) - Hit by one torpedo, crew abandon ships. Sunk by second torpedo five hours later, breaks in two, stern section salvaged by tug and later beached.
Humber Arm (5,750 ton merchant carrying newsprint, steel, pulp, and lumber) Ship sinks after single torpedo hit.
Auckland Star (13,212 ton merchant carrying lead, steel, hides, wheat, and refrigerated goods) - Hit by single torpedo at 0557, hit again by single torpedoes at 0633 and 0711, capsizes at 0733.
Clan Menzies (7,336 ton merchant carrying wheat, grain, dried fruit, zinc, and general cargo) - First torpedo misses, second hits and ship sinks after an hour.
Jamaica Progess (5,475 ton merchant carrying fruit) Hit by first torpedo at 0138, second at 0244. Sinks.
Jersey City (6,322 ton merchant in ballast) Sunk by single torpedo.
Alexia (8,016 ton motor tanker) Torpedoed, fails to sink, later shelled, remains afloat. Same ship later survives being torpedoed three times by U-510 in 1942.
Lucerna (6,556 ton motor tanker) Hit by single torpedo and later shelled, survives.
Strinda (10,973 ton motor tanker) Hit by single torpedo in wing bunker, crew abandons ship, ship later returns to port under own power.
Elmbank (5,156 ton merchant carrying general cargo) Hit by single torpedo at 0447, falls behind convoy, U-99 commences shelling at 0600, fires 88 shells, U-47 shells her at 1500, setting her on fire, U-99 eventually sinks her with another torpedo.
Invershannon (9,154 ton motor tanker) Hit at 0312, sunk by coup de grāce eight hours later.
Thalia (5,875 ton merchant carrying steel, lead, and zinc) Sinks in 40 seconds after being hit by single torpedo in the bow.
Casanare (5,376 ton merchant carrying bananas) Sinks after one torpedo.
Laurentic (18,724 ton armed merchant cruiser) Sinks after being hit by four torpedoes between 2250 and 0453.
Patroclus (11,314 ton armed merchant cruiser) Sinks after being hit by five torpedoes between 0002 and 0525.
Forfar (16,402 ton armed merchant cruiser) Sinks after being hit by five torpedoes between 0546 and 0657.
Conch (8,376 ton motor tanker) Hit four times between 0525 and 0932 by two U-boats, the abandoned ship sunk the next day by U-99.
Farmsum (5,237 ton merchant) First two torpedoes hit the stern and cause little apparent damage, third hits amidships, ship sinks in three minutes.
Terje Viken (20,638 ton whale factory ship) Hit by two torpedoes at 0505. Crew abandons ship after third hit, ship capsizes some 14 hours later.
Beduin (8,136 ton motor tanker) Hit by one torpedo aft of pump room, later breaks in half. Both halves remain afloat, the forepart shelled and sunk by a British trawler, the after part taken in tow but sinks two days later.
Ferm (6,593 ton motor tanker) Hit by single torpedo, crew abandons ship. Taken in tow, but sinks the next day.
Stupid Noob. :rolleyes:
Ducimus
07-01-10, 09:28 PM
I have to say, im dumbfounded by the comments that ships are taking too long to sink, or using too many torpedo's.
Call me old school if you want, but i thought getting away from 1 hit wonders all the time was the general goal. In SH3 and SH4, people busted their asses to get ships to sink more realistically, and/or require more torpedo's to put down. (IE elimnation of 1 hit wonder torpedos).And from the sounds of things, SH5 is modeling ship damage much better out of the box then the previous two games. So i don't quite understand the complaints.
Truthfully, every time i see someone use or want more powerful torpedo's, a frown comes to my face, and im reminded of when i was a newbie playing SH3 before all the supermods. I sat there trying my damndest to hit ships in their critical location to get the big boom and be the utmost efficient with my torpedos. Yeah, i sat there reloading the game until i got the hit i wanted with autoTDC enabled, using the rec manual to target critical compartments (stock game allowed you to do that. Nobody probably remembers this). Total and complete noobville. More powerful torpedo's indeed.:haha:
GoldenRivet
07-01-10, 09:35 PM
yes you are right... for realism sake there would be less one hit wonders.
however here is the problem.
You hit a ship and it steams along at 12 knots under escort... your not catching the damned thing.
and when it sails off into the sunset - even if it sinks 3 hours later outside of visual range
YOU DONT GET CREDIT :nope:
factos of life but its a bummer.
If you torpedo a ship and its bow digs 25 feet down into the ocean and it is laden with sea water... the bastard ought to slow down i would think.
but thats just me thinking again - frequently gets me into trouble.
i use the same tactic with SH5 as i did with previous editions. Send a spread of two fish at anything over 5,000 grt.
this strategy does not seem to do me much good in SH5.
Ducimus
07-01-10, 09:38 PM
If mechanics from SH3 and SH4 still hold true, hit it in the keel damage zone. It'll sink every time.
GoldenRivet
07-01-10, 09:39 PM
on another note: I hit a ship in convoy and it stopped.
the entire GD convoy escorts and all proceeded to spend the next 24 hours circling the stricken merchant :doh:
Whiskey
Tango
Foxtrot
on another note: I hit a ship in convoy and it stopped.
the entire GD convoy escorts and all proceeded to spend the next 24 hours circling the stricken merchant :doh:
Whiskey
Tango
Foxtrot
:haha:
maybe the King of England was onboard?
GoldenRivet
07-01-10, 09:46 PM
well his jolly ass is at the bottom of the north atlantic.
but that was some strange behavior if ever i have seen it in the SH series
Bubblehead1980
07-01-10, 11:24 PM
Thanks for the posts and Steve, I usually read reports but havent read much on U boats, most of my my reading has to do with the PTO and US fleetboats so was just wondering how it worked in the game for German torpedos.
Moeceefus
07-02-10, 05:25 AM
yes you are right... for realism sake there would be less one hit wonders.
however here is the problem.
You hit a ship and it steams along at 12 knots under escort... your not catching the damned thing.
and when it sails off into the sunset - even if it sinks 3 hours later outside of visual range
YOU DONT GET CREDIT :nope:
factos of life but its a bummer.
If you torpedo a ship and its bow digs 25 feet down into the ocean and it is laden with sea water... the bastard ought to slow down i would think.
but thats just me thinking again - frequently gets me into trouble.
i use the same tactic with SH5 as i did with previous editions. Send a spread of two fish at anything over 5,000 grt.
this strategy does not seem to do me much good in SH5.
brf and damage assessment solves this.
Arclight
07-02-10, 10:05 AM
Pretty much. Still no 1 hit wonders every time though, that was never the aim. 2-3 on average, 1-2 for the small merchants and tankers, 3-4 for the large tankers.
Faamecanic
07-02-10, 10:20 AM
Pretty much. Still no 1 hit wonders every time though, that was never the aim. 2-3 on average, 1-2 for the small merchants and tankers, 3-4 for the large tankers.
This seems to be more historically correct.
Remember some of the ships england (and latter USA) were using to carry cargo were so old and rusted out, all the uboat had to do was FART in thier General Direction and they would sink . Others were so NEW they would take multiple hits.
The other SH5 vanilla does NOT simulate well is flooding.... but BARF mod helps with this.
Sailor Steve
07-02-10, 01:23 PM
Thanks for the posts and Steve, I usually read reports but havent read much on U boats, most of my my reading has to do with the PTO and US fleetboats so was just wondering how it worked in the game for German torpedos.
I know, and I apolgize. I've just been spending too much time trying to straigten out the gamers who think one quote somewhere proves the game needs to be "fixed". You're not one of them. :sunny:
mobucks
07-02-10, 08:37 PM
i think you want to hit the keel a few feet or maybe meters below it and have it go off on mag. det. and that is how you see ships practicly snap like a toothpick out of the water.
i tried it in the first patch of sh5 and using the torp cam it seemed bugged and never would go off. And trust me i tried it a lot. Only a direct contact det ever worked, but i got 1 torp 1 kill shots many times in SH5 with the BARF mod and Torp Crit Hit mod. All were direct contact as close on the keel as i could though, no pressure bubble mag det below the ship keel worked.... maybe later in the campaign but i wouldnt put money on it.
Bubblehead1980
07-03-10, 04:56 PM
I know, and I apolgize. I've just been spending too much time trying to straigten out the gamers who think one quote somewhere proves the game needs to be "fixed". You're not one of them. :sunny:
No problem Steve, I understand:arrgh!:
GoldenRivet
07-03-10, 07:19 PM
Pretty much. Still no 1 hit wonders every time though, that was never the aim. 2-3 on average, 1-2 for the small merchants and tankers, 3-4 for the large tankers.
Ok fair enough.
BUT
if i have to sink 200K tons (historically a little less than the highest scoring U-boat ace in ww2 history) - AND im going to have to blow all four tubes at each target.
then please ubi... give us more than 6 months in game to complete this superhuman task. :shifty:
as for now... i guess ill sink 2 or 3 go back to port... refit... go back out... sink a couple more... go back to port... refit... go back out... sink a couple more.
perhaps after a year or two in game i will have met the 200K tons requirement.
CaptainMattJ.
07-03-10, 08:23 PM
Ok fair enough.
BUT
if i have to sink 200K tons (historically a little less than the highest scoring U-boat ace in ww2 history) - AND im going to have to blow all four tubes at each target.
then please ubi... give us more than 6 months in game to complete this superhuman task. :shifty:
as for now... i guess ill sink 2 or 3 go back to port... refit... go back out... sink a couple more... go back to port... refit... go back out... sink a couple more.
perhaps after a year or two in game i will have met the 200K tons requirement.
so, how long does it take you to sink a few. i barely ever find any. ive only found 4 singles and 2 convoys. and never really was able to capitalize on the convoy thing. there either escorts or i cant surface to finish them cause they all freaking have deck guns all of a sudden. i was pretty optimistic about completing this objective, but now its proving to be extremely tough
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