View Full Version : No sonar ping visible?
Tamaris
06-27-10, 06:59 AM
It took a while before I encountered some escort ships in campaign and realized there are no enemy sonar ping/signature direction sources visible on the map? I am pretty sure it was the case in stock game?
I use patched RFB and RSRD campaign.
Please help!
Andy
If I'm not mistaken, RFB removes the Sonar lines ect.. for realism purposes. There is a mod/update to RFB which puts them back in the game.
Tamaris
06-27-10, 01:22 PM
Thanks - it works, but it seems there are some problems as it is designed for RFB 2.0 and I got it patched...In the future I'l install it in regular order...
Rockin Robbins
06-27-10, 01:50 PM
That makes sense. [/sarcasm] Certainly World War II active sonar had no directional detection capability. It just bugs me how certain people think that not only should you operate with a paper bag over your head, but with earplugs as well for "100% realism." Hogwash.
You can install TMOplot (http://www.subsim.com/radioroom/downloads.php?do=file&id=151) to get TMO's great plotting system that is as close to real as SH4 is capable of producing. It's not perfect, but it beats the paper bag and earplugs.
Nisgeis
06-27-10, 02:20 PM
The display for FM scanning sonar was certainly interesting to see. It sort of looked like radar, but with a swirl.
Tamaris
06-27-10, 03:32 PM
Dear RR, I like realism but since I left the game aside for some time after patching and installing mods, I was confused with deleted sonar traces of ships when submerged. As a matter of fact - I salute it considering modest AI of enemy escort ships. Besides graphics, I liked original SH CE more and run it from time to time...Cheers and thanks chaps!
Rockin Robbins
06-27-10, 09:42 PM
Seems like we've modded so much we're quite willing to toss the baby with the bathwater and then somehow call it realistic. This game is hard-wired in some really unfortunate ways. When the price of eliminating GPS perfect visual sightings is losing aircraft radar and slowing the game so much that you have to pause the game to plot everything by hand you've taken a reasonable compromise and made it into a debacle.
When you're so obsessed about the length of sonar lines fixing the position of targets that you eliminate the lines, you lose the ability to tell the direction of the target. Again, you've taken a defect and converted it into a farce. Of COURSE real subs could determine the direction of sounds. If you can't, you lose the ability to claim realism.
Just don't plot positions based on the length of the sonar lines. Just don't plot positions of visual targets. Take independent sightings, use active sonar and use those. But to lose all senses in the name of realism is a very unfunny joke. Real is isn't.
I'm goin' down
06-29-10, 11:56 AM
Tell me one thing, please. How is a sonar "ping" visible? (I have "heard" the ping, but I have never seen one. I even looked in my garden, but could not see one.)
Tell me one thing, please. How is a sonar "ping" visible? (I have "heard" the ping, but I have never seen one. I even looked in my garden, but could not see one.)
It's not. At least to my knowlege. I can't see the big deal with removeing the lines. There was no such thing that I recall in WWII where sonar lines were plotted and measured on a map to determine range. Unless I'm missing something here.:hmmm:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.