View Full Version : Question About the "Western Approaches" Mission
Seminole
06-24-10, 09:21 PM
I just finished the "British Supplies" mission off England's east coast. I sank about double the required tonnage after resupplying one time at Jutland.
I docked,ended the mission, and was looking over the map for a mission for my second patrol. The only available mission was for the western approaches.
Only problem is.... I only had 50% fuel remaining when I arrived on station off western England. That means I had no fuel reserves for combat operations and had to head straight back to base.
I traveled all the way there(and back) at 4 knots. Avoided all contacts enroute to save on fuel. (I knew it was going to be a problem.)
So my question is : How do you guys deal with this? How in the world will I ever be able to sink the required 100,000 tons without enough fuel?
Is there some way to refuel off the English west coast that I don't know about...I wouldn't think so.
I could turn off limited fuel but that idea stinks.
BTW...I did see a mission for "Blockade of Germany" listed on the patrol map..... but this was after I started the western approaches mission. It was not availble as a selection when I requested the western approaches mission.(I reloaded the mission briefing and checked..it was not there as a selection)
Thanks for any insight into this.
THE_MASK
06-24-10, 09:50 PM
http://img411.imageshack.us/img411/6420/mission.jpg (http://img411.imageshack.us/i/mission.jpg/)
It has taken me 5 patrols , each time returning to a friendly port to resupply in order to get this far .
I use the lite campaign which reduces the tonnage . This is as far as ihave got in SH5 , if you finish one of the missions doesnt that unlock some other patrol areas ?
I have no freakin idea . You should have another mission up north where you have to sink a carrier and armed merchants or something .
As far as fuel is concerned , i travel at 10 knots and arrive with 68% fuel and then travel at 5 knjots in the patrol area . I return to base with 40% fuel and arrive at base with 15%.
THE_MASK
06-24-10, 10:02 PM
Here are my mods
Accurate German Flags
AilClouds 3.0
AilMoon 1.5
AilRain 1.0
Grossdeutscher Rundfunk
Lite Campaign LC 1.2
No magic skills v1.5
No Ship Wakes 1.2
No Surface Hydrophone v2
RemoveLogoIntroTheDarkWraith
SD_MapCourseLine_tiny_arrows
U-boat Historical Specifications 1.4
Sh5EnvModGold
U-Boat_Killer_AI_Mod_v1.02
Capthelms audio mod
sobers base wave mechanics for SH5 v3
sobers crew AI reduced gun ranges
sobers darker ship bow spray
sobers no footstep sound mod
sobers silent hud
sobers talking conning crew mod
MightyFine Crew Mod 1.2.1 Alt w beards
SteelViking's Interior Mod V1.0
NewUIs_TDC_3_0_9_ByTheDarkWraith
Maybe uboat historical specs makes a diffrence ?
Seminole
06-25-10, 07:26 AM
Maybe that is it. Traveling at 10 kts is more efficient in terms of fuel consumption than at 4 kts. I'll try that but I will be very surprized indeed if I find I can travel all that distance at 10kts and still have 68% fuel.
or
Did you shortcut throught the channel? I went by the northern route figuring the channel would be certain death...as it ought to be.
No, I did not have an option for the German Blockade mission...as I said. I went back and re-rechecked. I reload the arrived at port saved game and go to the mission briefing and the single open option is the southwestern approaches mission with a deadline of June 1,1940 and an objective of 100,000 tons.
bert8for3
06-25-10, 07:48 AM
... U-boat Historical Specifications 1.4
... Maybe uboat historical specs makes a diffrence ?
I enabled UBHS for the first time last night for a new patrol. I usually try to cruise on 9 knots for best fuel consumption, but was noticing last night that the speed will not go to a 9-knot setting; it goes down a bit (eg if setting 9 knots from half ahead), but then creeps up to 11 knots. I wonder if anyone else has this also?
CaptainMattJ.
07-02-10, 08:30 PM
dude. it the same consumption. if your upgrade the motor officer, he lets you go faster, while not increasing consumption. half ahead says right in the description that its best fuel consumption.
THE_MASK
07-02-10, 08:37 PM
I only go thru the channel on the first patrol if at all . I use the lite campaign to cut the tonnage required , being a noob captain and all .
THE_MASK
07-02-10, 09:15 PM
Ok , when you return to base for more torps and fuel do you end mission or refit ? I always end mission and i notice that i suddenly have the narvik supplies mission now .
I just finished the "Happy time" mission and starting "Western Approaches". I tought i maybe would get some new upgrades for my boat ,but when i go talk to the u-boat upgrade guy in the dock the optoins are grayed out?
Is this normal ,or does this have something to do with my mods?
Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nazi Medals
R.E.M_by_Xrundel_TheBeast_1.2
:hmm2:
Trevally.
03-16-13, 03:40 AM
I just finished the "Happy time" mission and starting "Western Approaches". I tought i maybe would get some new upgrades for my boat ,but when i go talk to the u-boat upgrade guy in the dock the optoins are grayed out?
Is this normal ,or does this have something to do with my mods?
Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nazi Medals
R.E.M_by_Xrundel_TheBeast_1.2
:hmm2:
Save/load :up:
Save/load :up:
Thank you ,problem solved :O:
Btw the fix for R.E.M_by_Xrundel_TheBeast_1.2 that you posted for a couple of days ago ,do i replace or just add it on top? and what is the fixes?
:Kaleun_Cheers:
R.E.M_by_Xrundel_TheBeast_1.2 makes the loop antenna raise and turn as it's supposed to when you're surfaced. Then lower and be tucked away when you're underwater. It was supposedly in OHII but the only way I could get the loop antenna to do what it's supposed to was add this mod.
Install it with JSGME.
REM fixes are not only the round antenna retracting and heading accurate...
Main feature is about the hydro depth hearing accuracy :03:
In short, the more you go down, the further you can hear! (well, there are limits of course :haha:)
I love this mod.
40m depth, you hear contact coming, raising periscope depth you loose it :rock:
Just wondering if it takes in account the sea surface (waves/no waves) :hmm2:
V13dweller
03-17-13, 04:46 AM
I always cruise through the British Isles, but I usually lure the the destroyers into deeper waters (For safety) and then take them out from there, the last time I played, there were only about 5 destroyers left, and they were patrolling off near the coast, so I cruise through on the surface at one third speed, because the VIIb's one third speed is about 9 knots.
Trevally.
03-17-13, 05:10 AM
It was supposedly in OHII
What make you think this:06::hmmm:
I think he mixed up with one of The Dark Wraith mod, wich makes this antenna desappear underwater (but deeper than REM)
What make you think this:06::hmmm:
Trev, I was told that by one of our members here at SubSim. Tho I can't remember who it was.
ErikLeBleu
08-27-13, 01:22 AM
I'm playing with OH 2.2 light version activated, but not from the start of this career, so... I just finished Western approaches and, probably, due to some bug, I see 5 objectives... Atlantic air gap (done), Strategic supplies (done), Western approaches (done) and - what bothers me most, 2 other objectives. One that appears as completed (3 crosses) and another one (for 2 crosses) that asks me to sink 5 "something" - like campaign obj etc. Could anyone please help me understand what do I have to do with the incompleted one? That is the "5-somethings-to-sink"? Picking up a mission only gave me a patrol, nothing specific, like 5 tankers, 5 escorts, anything. Thank you in advance :)
Trevally.
08-27-13, 01:11 PM
I'm playing with OH 2.2 light version activated, but not from the start of this career
Hi Erik and welcome to subsim:salute:
If you overwrite the stock campaign without a restart - bits will be missing or not looked at.
So if stock has 6 objectives and OHII has 5 - the game will be under the control of the campaign when the campaign started (6 objective) but will not find it - so odd things will happen.
OHII light was a one off mod I made and is no longer updated or supported - you should try OHII full or base:yep:
moha14881
07-08-14, 04:05 PM
In British coastal waters I had a contact of o convoy that totaled 57k tons! I sank it in 6 hours and goodbye!!! :arrgh!:
Now in 14:15 oct 1939 contacts are single ship!:down: I sank one cimmaron class tanker for 7600 tons and 35% fuel lost! :oops:
Also I found it's difficult to track a single merchant even by hydro!!!:huh:
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