View Full Version : Wanted?
Raven79
06-24-10, 12:52 AM
Ahoy,
quick question, I got some spare time and experience.
I could write a story-based guide/how-to/handbook in pdf form, if you'd like.
Ranging from "seagull or Zero?" to "realistic gameplay".
Would anyone like that?
Should take me a week or two, maybe one more if I illustrate every step along the way.
Admiral8Q
06-24-10, 02:12 AM
What do you mean by a "how-to" guide?:hmmm:
Raven79
06-24-10, 11:54 PM
Oh well, I'll just give it a go and you'll see.
You have some pretty neat tactics here, too, by the way.
I wonder why mine are so extremely different from them.. I'll learn them and compare them on the way :)
McHibbins
06-25-10, 10:13 AM
Share it with us ! :salute:
cptroyce
06-25-10, 01:40 PM
Raven - That sounds like a good idea; perhaps more so for some of us newbies :salute:
Royce
Admiral8Q
06-25-10, 05:54 PM
Oh well, I'll just give it a go and you'll see.
You have some pretty neat tactics here, too, by the way.
I wonder why mine are so extremely different from them.. I'll learn them and compare them on the way :)
Thanks! Everyone has their own tactics! :DL I look forward to you're "how-to" since you've decided to go ahead and make it! :salute:
Raven79
06-25-10, 09:46 PM
I'm on it.
I'm taking notes and screens while playing the game, then develop a storyline and instructions around that. I just need to get my vocabulary right, still lacking many expressions, but that'll improve as I read through the forums, I think (I'm german, FOTRS is, too, so I could use some vocabulary help in the end concerning ranks or the like). The game indeed does support me pretty well in it, my first mission being a bath towel shipment to Formosa. :salute:
I've yet to try those attack maneuvers you got in the bag of tricks - with any luck, the Luzon invasion force will be my targeting practice on the way to my mission objective.
Really looking forward to testing that O'Kane technique, I wonder if it proves as efficient as mine.. personally, I expect way more duds off of it, but we'll see.
Cromwell sounds much more (safer) fun, but that'll be my number two on the list, as I hate math in the middle of the night.
I'll add as much information off the forums and my own experience as I can, of course giving credit.
Armistead
06-26-10, 11:33 AM
O'Kane has no bearing on duds, it's just an aiming method, no different than Cromwell, just Cromwell uses a narrower attack angle. Vector is a little better. RR has several video's on these and others. The good thing with O'Kane type attacks is you aim by the wire, no range, no ID'ing ships, ect.., so you just shoot the juicy spots as they pass the wire.
I use O'Kane when I can, but if ships peg you and start zigging or changing speed, all that set up is basically out the window. I prefer easy AOB with multiple targets. Using that I'll use the stad as normal. Once I have my set up, I'll revert back to somewhat O'Kane, just unlock, place a bearing in front of the target and shoot by the wire.
There is no one good attack method. A good skipper has many different tactics and changes up based on the situation at hand.
Over the years I thought we had covered every possible technique, so be interesting to see what you've come up with.
I'm goin' down
06-26-10, 11:55 PM
Personally, I have abandoned O'Kane for gutted's Solution Solver. It is more precise. In fact, it is precision to perfection.
Raven79-Words of caution. This is a very complicated game to master. Among the issues are: O'Kane attack, Cromwell attack, sonar only attack, Solution Solver method, manual targeting per Hitman's tutorial, manual targeting using the Easy Aob mod, firing aft tubes using each of the preceding methods, MoBo, avoiding aircraft detection, avoiding destroyer detection, celestial navigation, among others. Then there is Capn' Scurvy's tutorial on attacking with map contacts off. Before you tackle any of that you have to master operating your boat, reading a map, and understanding the map tools. And you have to figure out to best reposition your crew in the event repairs are needed.
Then their is the issue of each supermod and how it affect play, setting depth on torpedoes in the early war, understanding the dynamics of the TDC and meaning of the ships' dials on TDC screen.
I hope you have a lot of time on your hands.... Have fun!
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