View Full Version : New Civilization 5 trailer/interviews
mookiemookie
06-17-10, 02:24 PM
*drool*
http://kotaku.com/5565685/civilization-vs-trailer-is-a-love-letter-to-pc-gamers
papa_smurf
06-18-10, 11:13 AM
This looks soooooo good.
TheSatyr
06-19-10, 10:15 PM
no combat stacks=a little more thinking before entering combat.
papa_smurf
06-20-10, 04:19 AM
Artillery can now fire from several hexes = no more parking artillery nxt to units/cities only for them to get wiped out in the next turn:damn:
Oh no, not Sidmeier again :doh: please please let someone else do it the next time.
Arclight
06-20-10, 05:25 PM
It's his series. :-?
papa_smurf
06-21-10, 05:05 AM
Oh no, not Sidmeier again :doh: please please let someone else do it the next time. Its nice to see a game developer stick with the same person over a series. Shows that they trust him, and is valued in the company. Unlike some other developers who dont appriciate staff and leave in mass droves *cough* ubisoft *cough*...
Its nice to see a game developer stick with the same person over a series. Shows that they trust him, and is valued in the company. Unlike some other developers who dont appriciate staff and leave in mass droves *cough* ubisoft *cough*...
Yeah, but unfortunately he failed to exploit the potential of this type of game. Actually it wasn't even his idea, he supposedly copied it from a board game and got sued by the orignal company but somehow managed to win the law suit. I think it was becuase the original company ren out of money and even went out of the business. So the civilization idea was sidmeiers.
So that would explain to me why this game was so promising in the beginning and why sidmeier failed to really unleash its potential.
I realized by now that he is good in stealing/copying ideas but is unable to work out his own ideas nor enhance them.
Why did it took 4 sequels to finally adapt a hex field system ?
Why is he still using this lame combat system ? Didn't he ever played Panzer General and that alike ? And why on earth do railroads don't cost any moving points for a unit ? This failure alone take away a lot of the strategical potential away from the game, cause this way you hardly have to bother about a prooper troop disposition along your borders, nor can you exploit the absence of enemy troops in a certain location cause the railroad network will beam them right where you are.
Eventhough some new good ideas make it into the game he seem to remove good old proven ones. :damn:
Having played all 4 releases i get the impression that his development is somehow disoriented. To me it seems he don't quite have a clue where to take the game to.
The last one that i still enjoyed was CIV II, CIV III already gave me very mixed feelings, there was particularly still too much micro management and the UI seemed to me simple unfinished and that made it hard to overlook the disposition of my troops and i stopped playing 4 after some time.
Sidmeier sold out for me. I could rant all day long about his failures but i know it doesn't change anything so i save it.
I remember there was once a spin off of civilization, called "Call to Power", imo overall their approach was a lot better than sidmeiers stuff but by adding a future star track like scenario and the ability to built cities in space and even under water, pretty much killed the fun for me in the end. The one thing i really appreciated about the whole CIV serie was the fact that the tech tree ends in our present time. Also going 3D doesn't add much to the game but slowing down your PC.
There is so much more potential to get out of this game. But i guess it's not going to happen.
kiwi_2005
06-22-10, 10:09 AM
wow!
Penguin
08-10-10, 05:39 AM
*bump*
6 weeks to go and more and more infos are revealed.
These guys here have collected all the available information about Civ5: http://well-of-souls.com/civ/
biggest disappointment: it uses Steam :wah:- however it doesn't require you to be online to play...
Arclight
08-10-10, 12:51 PM
Should be a demo out next month.
Raptor1
09-21-10, 10:15 AM
*thread necromancy*
Civ 5 is out in North America, and the demo is out too. Unfortunately the rest of us have to wait until the 24th for some reason.
Guess it's the demo until Friday then...
*end turn*
Task Force
09-21-10, 12:20 PM
Yep, its out over here. Now to start saveing up the money...
Arclight
09-21-10, 12:39 PM
Civilization V Review: Civilization Revolution (http://kotaku.com/5643552/civilization-v-review-civilization-revolution)
Wot I Think: Civilization V (http://www.rockpapershotgun.com/2010/09/21/wot-i-think-civilization-v/)
Be sure to post back your own impressions. :)
Raptor1
09-25-10, 05:40 PM
Be sure to post back your own impressions. :)
Okay.
After 3 games (2 abandoned; 1 completed with a time victory, though I almost won cultural victory and could've easily gone for conquest or science victory), here's what I think about the game:
The bad things:
Happiness is global rather than tied specifically to cities. That means if you go annexing everybody or overextend your whole civilization collapses, not just the cities which should be most effected. It works to some extent, but I liked it better when it was tied to a city.
No religion. I don't care too much that they removed the espionage system, as I can't recall ever actually using it in Civ IV (Well, maybe a couple of times), but the religion system added some flavour to the game, so I hope they put it back in at some point.
They removed the era specific music and put in civilization specific music instead, I don't like that.
Spearmen can't defeat tanks. :nope:
Things I can't decide on:
No civics, culture and social policies. It's not necessarily better or worse than in Civ IV, just vastly different.
AI; people say it sucks, but I can't ever bring myself to pass judgment on any AI.
Multiplayer; people say it sucks too, but I haven't tried it yet.
There seems to be way too many barbarians.
Things which I very much like:
The combat system is better than the old combat system (Which sucked) in every way, period (Except for the Spearmen thing).
Hexes, obviously.
The graphics and animations are awesome. I don't usually care too much for graphics in a game, but it really adds to the game here.
City-states. Not only do they make pretty good enemies if you don't feel like taking on another Civ, but they make pretty awesome allies if you can afford to keep them aligned to you. At one point in my first the intervention of a few units from a friendly city-state practically saved me from annihilation, turned the tide in my war against the accursed Aztecs and allowed me to win a major victory.
Border expansion and construction overall is a lot slower, which makes the games much more interesting.
Playing different Civs seems to matter much more than in the previous games (At least from what I can recall).
---
Overall, the game is awesome, that much I can say about it.
There's some things missing and things that need to be polished, obviously, but patches, mods and expansions are for that.
Arclight
09-25-10, 06:34 PM
Good. Completed the demo today and was saddened that the timer expired. Think wanting to play more is a good indication.
I share some concerns over the simplification though. For example, I was looking for the slider to allocate more gold to research. Either I can't find it or it ain't there. Can't see any other use for gold then bribing city-states. Some other stuff...
Plays smooth though, and the combat I can definitely live with, contrary to previous games. Probably first Civ game I played where I didn't get wiped out in the first 100 turns. :lol:
I shall order it at once.
Boxed though, get it for €40,- instead of the frickin €50,- Steam wants for the frickin *cough*digital ditribution*cough* version.
Task Force
09-25-10, 06:44 PM
I must say I am really enjoying this game, hmm... anouther addictive game... how nice...
Raptor1
09-25-10, 06:52 PM
Good. Completed the demo today and was saddened that the timer expired. Think wanting to play more is a good indication.
I share some concerns over the simplification though. For example, I was looking for the slider to allocate more gold to research. Either I can't find it or it ain't there. Can't see any other use for gold then bribing city-states. Some other stuff...
Plays smooth though, and the combat I can definitely live with, contrary to previous games. Probably first Civ game I played where I didn't get wiped out in the first 100 turns. :lol:
I shall order it at once.
Boxed though, get it for €40,- instead of the frickin €50,- Steam wants for the frickin *cough*digital ditribution*cough* version.
There's no sliders, but that's not really a simplification, more like a change.
Well, either that or I can't remember how it worked in the older games.
mookiemookie
09-25-10, 06:56 PM
They've definitely stripped down and streamlined a lot of things. I do miss some things - the religion aspect was ham handed in IV, but I liked what it was aiming for. I miss that aspect in V. But other things I don't miss, like the city's health score, and other minutiae that seemed to bog down the bigger picture in the game.
Combat is a lot simpler. Wow, I can actually field an army and go on a conquest now. I guess I was having too much fun as most every other civilization ended up calling me bloodthirsty and accused me of picking on the weak. This is a big change for me. I would have never considered a conquest victory in IV. Now I can see it being possible here.
Lovin it!
Raptor1
09-25-10, 06:58 PM
Combat is a lot simpler.
Really? I'd say it's completely the opposite. Combat in older Civs was pretty much just stacks of doom annihilating each other with he who had more troops winning...
mookiemookie
09-25-10, 08:12 PM
Yeah, I guess you're right in a sense. But I think it's simpler to see that one spearman beats one horseman. I guess strategically placing your troops is not simpler. However figuring out which troop was going to attack which and do I have enough archers or horsies in a stack of doom is gone - and for that I'm happy.
Raptor1
09-25-10, 08:19 PM
Ah, I see. It's not really simpler as much as it makes more sense now.
mookiemookie
09-25-10, 08:58 PM
Ah, I see. It's not really simpler as much as it makes more sense now.
Exactly.
Castout
09-25-10, 09:04 PM
I never get into any Civilization game so I don't understand what's with the hype and perversion with the game :hmmm:
I would rather play civilization like board game
Task Force
09-25-10, 09:05 PM
its just fun, to control your own civilization. kinda cool to direct your people to sucess or distruction.
*edit, maby its just because you just more into board games?
Platapus
09-25-10, 11:47 PM
Been playing Civ5 for a few days. Like Civ4, it takes getting used to. I hated Civ4 when it first came out because it was not Civ3. Soon I came to love Civ4 and I am positive I will enjoy Civ5.
So far my only complaint is that my game computer, which I thought was pretty hot, is pretty slow for this game. Waiting for the AI to make their moves takes about 30 seconds which may not seem a long time but when it applies to 500 turns it adds up.
If you do buy Civ 5, make sure you buy the strategy guide. There is no manual for the game (which I hate) but there is an extensive in-game guide (which I hate). Sigh, I am an old fashioned guy and I like my printed manuals.
I am positive that like the other Civ games I will get my money's worth. It has been a good series and so far I am happy with it.
But if you are looking for a Civ4 with better graphics, you will be disappointed.
Castout
09-26-10, 12:14 AM
its just fun, to control your own civilization. kinda cool to direct your people to sucess or distruction.
*edit, maby its just because you just more into board games?
Not exactly I was hooked to Hearts of Iron 2 then which I think is the greatest PC strategy game if not one of the greatest.
My friends used to tell me that Civilization was great. But somehow the graphics never appealed to me and I'm not exactly a graphics guy. I play DW and HoI 2 for example.
Heck I can live without 3D even.
Just that I feel civilization graphics are more suited to younger people rather than more matured gamers looking for serious civilization building game.
Task Force
09-26-10, 01:26 AM
Not exactly I was hooked to Hearts of Iron 2 then which I think is the greatest PC strategy game if not one of the greatest.
My friends used to tell me that Civilization was great. But somehow the graphics never appealed to me and I'm not exactly a graphics guy. I play DW and HoI 2 for example.
Heck I can live without 3D even.
Just that I feel civilization graphics are more suited to younger people rather than more matured gamers looking for serious civilization building game.
I dont know, I feel if I gave this to a "younger person" they would be board out of their mind within a day. It dosent have enough explosions.
Its not HOI, I can assure you that, but for fun, with some strategy, and stuff, its pretty good.
Arclight
09-26-10, 02:31 AM
If I set my brother in front of a Civ game, he'd go running for the hills. :lol:
Not for the faint of heart, though Civ5 goes a long way towards making it more accesible.
Raptor1
09-26-10, 04:04 AM
Not exactly I was hooked to Hearts of Iron 2 then which I think is the greatest PC strategy game if not one of the greatest.
My friends used to tell me that Civilization was great. But somehow the graphics never appealed to me and I'm not exactly a graphics guy. I play DW and HoI 2 for example.
Heck I can live without 3D even.
Just that I feel civilization graphics are more suited to younger people rather than more matured gamers looking for serious civilization building game.
You're concluding from graphics that the gameplay is bad? :doh:
Spike88
09-27-10, 03:41 AM
Just played the demo. The game sure is great. The graphics are awesome even on Medium(I could probably try High). Brings back memories from Civ4.
I definitely like the new tile shapes, and the new combat.
JScones
09-28-10, 04:04 AM
Quite a few of my work colleagues are raving about this game. I'm starting to succumb to peer group pressure, lol. Never played any of the earlier Civs, which, apparently, is an advantage, or so I've been told.
Might have to pull the trigger on this one...
Platapus
09-28-10, 07:53 AM
I would agree that not playing Civ 1-4 is probably an advantage to playing CIV 5. I am on my fifth game of Civ5 and it is starting to grow on me. :yep:
Most of the problem is un-learning all the good tricks of Civ4 .. they don't work in Civ 5. :damn:
Although I hate it, I also like the fact that Civ 5 does not have the "airlift exploitation" that Civ 4 had. It was a fun but very unrealistic exploit.
I am liking Civ 5. Do I like it as well as Civ4BTS? not yet, but then, there was a steep "like curve" with CIV 4 also.
The real question is: Have I gotten my money's worth ($50.00) in terms of entertainment? I would have to say, that after a week, yes. :yeah:
However, the Civ games are kinda like subsim games. They are not for everyone. :nope: Nor can there be any expectation that anyone who likes subsim games will like the Civ games. :nope: They are two completely different genres.
As a matter of fact, anyone who plays subsim games will probably hate the way submarines are modeled in Civ 5 :har::har::har::har::har:
Platapus
10-02-10, 11:52 AM
Has anyone experienced problems with cannon/arty sometimes not being able to attack a city?
This happens as what appears to be random times. I set up my weapon (2 hexes for cannon and 3 for arty) and sometimes I can bombard and other turns I can't. It does not seem to matter how long I have the weapon set up.
Anyone else have this problem?
Arclight
10-02-10, 12:02 PM
Haven't used them yet. You sure you have line of sight? They can't fire over hills or forest unless they have "indirect fire" promotion.
Platapus
10-02-10, 12:21 PM
Haven't used them yet. You sure you have line of sight? They can't fire over hills or forest unless they have "indirect fire" promotion.
I don't think that is my problem with arty, but it does explain my problems with archers. Thanks, I never thought about hills/jungle affecting archers, but it makes sense. :salute:
My problem with arty is that without moving the weapon (and with the assumption that the city does not move), that sometimes I can fire and other times I can't. It is weird and only happens just enough times to make it annoying.
Raptor1
10-02-10, 12:23 PM
I've had it, but I think only when I tried to set it up and fire it on the same turn.
Arclight
10-02-10, 12:51 PM
I do sometimes have that a ranged unit won't fire by right-clicking an enemy, but it does work if you select the "ranged attack" option in the order bar and then left-click the target hex. Very rare though.
Platapus
10-02-10, 05:25 PM
That's good to know. Thanks
JScones
10-03-10, 09:08 AM
Very addictive game! Quite enjoyable, even for a noob like me, lol.
Arclight
10-03-10, 01:28 PM
I won! I actually won a Civ game! :o
Kinda waiting for the universe to implode...
Raptor1
10-03-10, 01:33 PM
It's not so hard, I mean, I did it while only ever owning a single city in my last game.
Seems a lot easier than it was in IV, though it probably isn't...
Arclight
10-03-10, 01:47 PM
It's a first for me anyway. :shifty:
Was right on course for a tech victory, but Songhai started getting rather big and catching up. I ended up using my technological advantage to secure a Dom victory. Only had to take the Songhai capital and my neighbors, Ghandi's. After taking the Songhai capital I tried being peacefull and continue on for tech victory, but Ghandi declared war on me. :lol:
Falkirion
10-03-10, 07:09 PM
Man I'm succumbing to the pressure to grab Civ 5. Guess I'm off to my local gameshop at lunch to get it. That makes 4 games I'm going to have on the go at the same time. God help me.
Fallout 3 - Still have to run through Point Lookout/Main Quest/Broken Steel.
Empire Total War - Building Prussia into a mighty nation is proving to be harder than I thought, which is great.
Silent Hunter 3 - Just got GWX 3.0 back (Downloading 1.3 gig takes me a while, damn Australia and its crappy broadband) so new career going to start in that.
Now Civ 5, joy. I'm screwed for the next couple of months.
Raptor1
10-03-10, 07:19 PM
Meh, 4 games at a time is nothing, not unless you have one of these so-called...err...ah, 'lives'.
Must say, I've often heard that the AI randomly declares war on the player a lot, but I haven't seen that at all. In my first completed game, I was only declared war on once by the Aztecs, with which I quickly mopped the floor using my much smaller but technologically advanced army (Watching a group of swordsmen being slaughtered by a Musketeer unit is quite awesome). In my last game, as a city-state with practically no army, I had not entered a single war, despite Siam taking over 80% of Eurasia and Africa (On a Terra map, where all players start in Eurasia or Africa) and destroying everyone but me and the Arabians...
JScones
10-03-10, 08:17 PM
I've had one domination and two time victories so far - I was going for science and cultural victories but simply ran out of time with them, but was still ahead at the end. Of course, these were on Settler and Chieftain levels, so hardly a huge accomplishment.
The Aztecs caught me on the run last game - they had far superior numbers, but I pretty much silenced them with a few cannon units, then proceeded to take the rest of their six or so cities, despite their repeated requests for peace.
I spent all yesterday playing. I think 17 hours in total over the last two days. Sheesh.
Raptor1
10-03-10, 08:19 PM
I disable time victory in all my games now, things usually take way more time compared to previous games in the series and 500 turns aren't enough.
JScones
10-03-10, 08:20 PM
So you can turn it off in the options and the game will continue until a win?
Raptor1
10-03-10, 08:21 PM
Yes, you can disable time victory when setting up a new game and it will just continue until somebody achieves a victory type that wasn't disabled.
JScones
10-03-10, 08:24 PM
Thanks. I'm about to start a new game, so I'll check it out. I'd rather continue until a "real" win.
Falkirion
10-03-10, 08:43 PM
Meh, 4 games at a time is nothing, not unless you have one of these so-called...err...ah, 'lives'.
I have one of those. Work 9-5, game from around 6:30-10, sleep. Except Wednesday nights and weekends in which case my time is spent with my girlfriend.
Need more gaming time damn it
Platapus
10-04-10, 06:25 PM
I disable time victory in all my games now, things usually take way more time compared to previous games in the series and 500 turns aren't enough.
That is one of the best moves you can make. I always disable the timed game as I prefer slow buildups and then prolonged wars :D
Arclight
10-05-10, 05:17 AM
Bah, was right on course for a Tech victory; really wanted to launch that ship, but time ran out.
They all kept saying they wished I would just go away, so I figured Alpha Centauri would do nicely. :lol:
JScones
10-05-10, 05:31 AM
I got crushed today going for a cultural victory as Siam. All was going well - I managed to take my two cities to the modern era without any fighting despite it happening all around me. That is, until one of the other countries that I was friendly with just blitzed straight over me. I put up a fight, but they were way too strong. I was playing with the accurate map mod.
I've no problems with domination victories, but the other ones are mighty hard.
JScones
10-05-10, 06:48 AM
Wow, just started reading the player reviews for this game. They're nearly as bad as those for SH5! I'm glad I have no prior experience in the series. Still, I like the game even though I have noticed some of the little nuances that others have pointed out (although having witnessed Ubisoft's attempt at DRM, Steam is like a walk in the park).
So curiously, those who have played Civ4, how does Civ5 stack up? Is it worth tracking down a copy of Civ4?
mookiemookie
10-05-10, 06:52 AM
Wow, just started reading the player reviews for this game. They're nearly as bad as those for SH5! I'm glad I have no prior experience in the series. Still, I like the game even though I have noticed some of the little nuances that others have pointed out (although having witnessed Ubisoft's attempt at DRM, Steam is like a walk in the park).
So curiously, those who have played Civ4, how does Civ5 stack up? Is it worth tracking down a copy of Civ4?
I would. It's a great game and it's still installed on my computer. That being said, it's a lot more complex than V. There's a lot more nuances to learn (e.g. happiness works a bit differently, combat is usually between stacks of armies on a single tile and cities health is a factor), and the curve is a bit steeper. I would play V for a while and get comfortable with it and then try out IV.
JScones
10-05-10, 06:56 AM
OK, that's sounds like good advice. TBH I've always shyed away from turn based strategy, preferring real time strategy (a la Settlers II) instead. I succumbed to "peer pressure" with Civ 5 and surprisingly have really enjoyed it.
Raptor1
10-05-10, 07:03 AM
TBH most of the criticism I heard about Civ 5 was of the 'OMG THEY CHANGED IT!!111!1onehundredeleven!11' sort, usually they list a bunch of minor changes they don't like from Civ 4 and then proceed to declare that the game sucks.
There are some valid problems with it, but the game isn't nearly as bad as some people make it out to be. Also, as they used to say on the Hearts of Iron 3 forum, you only hear the people who complain because those who aren't are too busy playing the game instead.
JScones
10-05-10, 07:11 AM
Yeah, there's a bit of that. I've found nothing really to complain about, except for some odd anomalies (are great walls supposed to just suddenly disappear after some time?).
I'm enjoying some of the mods. Really like the integrated mod manager. Makes it so much easier than having to find mods and manage them myself through some third party piece of software, LOL. Although I'm not sure if it handles conflicts. In fact, I'm not sure if it allows two mods to run at the same time (even though it says they're enabled)? Or if they are disabled before game updating (patching)?
SH5 (in fact all SH series) would really benefit from the one mod database through one interface approach. :rock:
Arclight
10-05-10, 07:13 AM
Always liked the Civ games, but I honestly don't want to go back to stack combat. By all means, give Civ 4 a try; complete edition won't cost more than $5-10. Just realise it plays a bit different, especially the combat.
Arclight
10-06-10, 11:06 AM
Riiight. So, first everything works fine. Then there was this minor patch yesterday;
Fix for a crash that occurs on bootup for customers using a Spanish Windows XP operating
Now DX10/11 doesn't work: freezes after a few seconds in main menu. And on top of that, when I try to reïnstall, it tells me the Steam servers are too busy...
I'm installing from a disc. Where do the Steam servers factor into it?
Hey Sid, you got some fail in ma patch. :yeah:
Falkirion
10-06-10, 06:17 PM
Arc you need to be on Steam to finish the install for some reason. I had internet issues so after installing it at 8:30pm local, I couldn't actually play it until 11:00pm local because my internet instability wouldn't let me finish the install.
Now I run steam in offline mode if I want to play, saves me the trouble of worrying about an internet drop out.
JScones
10-06-10, 06:19 PM
Even with the DVD version, doesn't it try to install from Steam? I thought I read somewhere that if you use the default installation the Steam files will be downloaded but if you manually navigate to a folder on your DVD you can run the installer that uses the DVD files. Which sounds ridiculous, but still.
Arclight
10-07-10, 07:24 AM
If you run the installer from the disc, it will install from the disc. What I did yesterday was "delete local content" in Steam and then run the installer again. But it kept stopping halfway through the "building cache files" bit, stating the error that the servers were busy.
I went into my Steam/steamapps/common folder and physically deleted the Civ5 folder; was still some crash logs in there. After that it installed fine.
DX10/11 still doesn't run though... Why do patches do more damage than they fix nowadays? :doh:
Falkirion
10-07-10, 05:53 PM
Hahaha I've got a case of history repeating itself. I'm playing as the Germans and I own my continent after taking out the Japanese and West Africans. On the other continent the American's have already taken down the Chinese and are now working away on the Ottomans.
America vs Germany. History repeats in Civ 5. Though it'll end differently I suspect since its human v ai. And they've got to get across the sea to get me.
Platapus
10-07-10, 07:59 PM
Just watch out for the B-17s they can do a job on your cities :yep:
Bought it, have not been able to get into it yet thou, will try some more tommorow, really like the Civ Games.
Platapus
10-08-10, 05:03 PM
Bought it, have not been able to get into it yet thou, will try some more tommorow, really like the Civ Games.
There will be a learning curve if you ever played Civ4. Did you buy the "strategy guide" aka the manual that should have come with the game for the price you paid?
I am in my 7 or 8th game and it is starting to grow on me. I don't think it should be considered a "replacement" for CIV4BTS. :nope: It is a different game with its own strengths and weaknesses.
Raptor1
10-09-10, 11:43 AM
There will be a learning curve if you ever played Civ4. Did you buy the "strategy guide" aka the manual that should have come with the game for the price you paid?
I am in my 7 or 8th game and it is starting to grow on me. I don't think it should be considered a "replacement" for CIV4BTS. :nope: It is a different game with its own strengths and weaknesses.
There is a manual, it's just not printed...
Platapus
10-09-10, 12:46 PM
Yeah but I hate paying $50 for a game and not having a printed manual. One of the many things that bugs me about video games these days.
Where is the manual? All I can find is some readme files
mookiemookie
10-13-10, 11:16 AM
Some of the things to be fixed in the upcoming patch:
http://forums.2kgames.com/forums/showthread.php?t=94438
Look at that - a game company that listens to player gripes, and communicates its intentions to fix them the player base. I'm not used to being treated that way.
Arclight
10-13-10, 12:44 PM
Kinda hoping they'll fix the DX10/11 .exe. Haven't played since their last patch broke it. :shifty:
JScones
10-13-10, 06:31 PM
Thanks mookie. Good looking patch list.
Platapus
10-13-10, 06:31 PM
Some good changes coming in that patch. Many of the problems I never experienced but it is good that they fix them.
I am very happy they are toning down the Trading Post priority and allowing you to tell workers not to change anything. You put a few workers on Auto and all you can see is trading posts as far as the eye can see. :D
JScones
10-13-10, 06:36 PM
I am very happy they are toning down the Trading Post priority and allowing you to tell workers not to change anything. You put a few workers on Auto and all you can see is trading posts as far as the eye can see. :D
LOL, exactly the conversation I was just having with a friend!
mookiemookie
10-13-10, 06:42 PM
I am very happy they are toning down the Trading Post priority and allowing you to tell workers not to change anything. You put a few workers on Auto and all you can see is trading posts as far as the eye can see. :D
That strategy can actually work, seeing as how powerful the food bonus for having maritime city states as allies is. You don't need farms at all if you get 3 or 4 maritime allies at once.
Platapus
10-13-10, 07:57 PM
good point. No matter what strategy I use, patronage seems to be the best social program there is.
I did not know you can practically eliminate farms if you have maritime allies. Can you do this with only one maritime ally or is there a minimum number?
I like having militaristic allies give me units (usually crap) and then I turn around and gift that unit to a cultural ally. Sweet
Do you guys think that CIV5 will have the re-playability that CIV4BTS had? I have played 15-20 games so far and I don't know if it will have the same staying power at my CIV4BTS.
mookiemookie
10-13-10, 09:56 PM
Maritime allies give you +2 food in your capital and +1 food in each one of your other cities. This stacks as well, so having 2 maritime allies means +4 food in your capital and +2 in every other city, and so on. So making one maritime ally is like getting a free granary in your capital. Having two is like a free granary and water mill in your capital and a granary in every other city. If you build up enough maritime allies, you can completely skip things like building a granary or water mill, or even building farms. Your cities will grow like crazy due to the natural food production of worked tiles, plus the boost that the allies give you.
I find the military city states are kind of meh. Sometimes you get decent units, but most of the time they're outdated. And unless you're in a war with someone, they're just soaking up gold with maintenance costs anyways. I'd much rather have the food bonus. I guess you have the right idea - gift them to other city states.
Using Alexander, enacting all of the Patronage civics, paying off all of the maritime city states you can find and then spamming trade posts will make you pretty much an unstoppable juggernaut. It's just obnoxiously overpowered and I expect them to fix it in some future patch.
JScones
10-14-10, 01:33 AM
I just had a diplomatic victory, but didn't get the achievement. :cry: I was playing as Australia, so I guess mods don't trigger achievements?
Platapus
10-14-10, 06:50 PM
I was not aware that there were any mods for it. That was quick as the game only just came out.
JScones
10-14-10, 07:02 PM
There's over 300 odd (at least as of a day or two ago). I'm running two, LOL.
Platapus
10-16-10, 10:23 AM
Question about the game. What exactly does a Pact of Cooperation do in game terms?
Arclight
10-16-10, 11:10 AM
What, the answer isn't in the Civilopedia? :roll:
Think it just makes the AI more cooperative/less likely to try to kill you. Might play a part in diplomatic victory (more likely to vote for you).
Platapus
10-16-10, 11:31 AM
Well actually it is not addressed in the ingame help file. If it were, I would not have asked the question here. :D
I too can guess at what a pact of cooperation means, but I would really like to know, from a game mechanics point of view, exactly what it does and does not change. :DL
Arclight
10-16-10, 11:55 AM
First part was sarcasm; Civilopedia is bloody useless.
And that really is all it does. It improves relations with that leader; get better deals, not as likely to kill you and more likely to vote for you. ;)
Platapus
10-16-10, 12:30 PM
I don't know if I would go that far. Civilopedia has some good information concerning units and buildings. True there are some omissions and incompleteness, but I would not say it was "worthless".
On many of the CIV 5 forums, the same question is being asked. Some have opined that PoC only affect the AI's behaviour and has zero impact on the Human player as the human is free to make any decision they like.
I would just like to know. It makes it difficult to make a decision to accept/offer a PoC if I don't know exactly what it does/does not do or influence.
Arclight
10-16-10, 08:40 PM
How about unit and tile improvement maintenance cost? Biggest drain on your gold, not a word of explanation. Usually what I read in the Civilopedia is just a repeat of what appears in the tooltips.
I dunno, every time I try to find info in it I am disappointed and end up using google. :shifty:
http://www.coolshop.co.uk/catalog/product/3024370-sid-meiers-civilization-v--for-download
UK only though
:o:o:o:o:o:o:o:doh:
Raptor1
10-23-10, 05:50 PM
That seems rather fishy...
That seems rather fishy...
Typo I think, it'll be interesting to see how this one follows through, either they'll have to honour their price of £2.35 and give the game to those who ordered it at that price, or apologise and refund £2.35.
It's been taken down now, typically since I was ready to order it...however, it is probable that Civ V wouldn't run on this machine anyway, so no great loss, I still have Civ IV and BTS so I'm happy. :yeah:
Arclight
10-24-10, 01:49 PM
Civ5 patch is here!
DX11 still buggered...
Yay, Sid. :shifty:
Raptor1
10-24-10, 01:52 PM
Works just fine for me...
Arclight
10-24-10, 02:27 PM
DX11?
Anyway, fixed it by disabling Steam in-game overlay.
JScones
10-25-10, 01:15 AM
Is the DX11 problem local specific? I've played DX11 exclusively since day 1, all size maps, with not a problem or lag at all. :hmmm:
Raptor1
10-25-10, 03:19 AM
DX11?
Yes...I think...
Arclight
10-25-10, 06:05 AM
:hmmm:
Nvidia or AMD? Driver version? Card-model? OS? :doh:
I know it's not just me; it's a problem for more people, according to 2K forums. Probably rather specific combo of hardware/software... aparently. :-?
Raptor1
10-25-10, 06:07 AM
ATI Radeon HD 4870, Catalyst 10.9, Win7 64.
Arclight
10-25-10, 06:38 AM
Well, I don't think HD4000 series is DX11. :hmmm:
Come to think of it, Metro2033 had an issue too: rather than crash though, the in-game overlay simply doesn't work with DX11. Might just be that combo: DX11+Steam overlay.
(GTX460 1GB, Win7 64b, tried both 258.96 and 260.89)
Raptor1
10-25-10, 06:40 AM
I figured it was relevant to the game in DX10/11 mode in general, hence the "...I think...".
Arclight
10-25-10, 07:35 AM
It's a bit confusing, since it calls the same .exe. But games will actually run in DX11 if possible.
Just checked AvP: had the same issue of crashing shortly after launch in DX11. That is now fixed too. This game worked fine in DX10 on my previous 8800. Think we can really narrow it down to the DX11+Steam overlay combo. And maybe limited to Nvidia as well, but can't really comment on that.
JScones
10-25-10, 05:46 PM
ATI Radeon HD 5870 DX 11 card. Driver v10.8.
Win 7 64-bit.
Platapus
10-29-10, 09:48 PM
DX11?
Anyway, fixed it by disabling Steam in-game overlay.
How did you do that?
Arclight
10-29-10, 10:26 PM
Overlay? In Steam: 'view' > 'settings' > 'in-game' tab > untick 'enable steam community in-game'.
Might be an Nvidia issue. Or rather Nvidia card + Steam overlay + DX11.
mookiemookie
12-09-10, 11:02 PM
New DLC: Spain/Inca:
http://translate.google.ca/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=de&tl=en&u=http://www.2kgamesinternational.com/de/news/2010/12/09/k%25C3%25BCrze-double-civilization-and-scenario-pack-spain-and-inca&act=url
Safe-Keeper
12-20-10, 12:33 PM
Trying to get it to run at my laptop at the moment... I have less than half the required RAM and half the required video card memory, so I have a feeling that it's not going to work:O:. Trying to update video drivers, though I don't think it'll make much of a difference.
Safe-Keeper
12-28-10, 09:48 PM
There is a manual, it's just not printed...'Cause they're green! Gotta hand it to clever marketing - they get to save money by not printing a manual, and compound that by upping sales with an "environmentalism" sales pitch:03:.
Got to finally play the game (on my brother's laptop) now. Played a bit as the Russians and a bit as the Americans, really liking it so far. Enjoy the idea of city states, the hex grid, and the new social policies system. Not sure what I think of being able to move units on water without the use of transports, or the way you can't stack too many units in the same tile, but I'll probably get used to it soon enough.
They have an interesting approach with the way they encourage turtling in the early-game (cities with built-in artillery and unhappiness being spread by expansion). Will make the game easier for beginners, but I'm not too sure if I like it - it seems a bit overdone.
seaniam81
12-31-10, 01:32 AM
I'm not liking the hex tiles. It seems a step backwards.
Raptor1
12-31-10, 07:26 AM
I'm not liking the hex tiles. It seems a step backwards.
The hexes are a step backwards? :doh: In what way?
I'm not liking the hex tiles. It seems a step backwards.
I'd say they are a step forward!
seaniam81
12-31-10, 11:50 AM
Yes should have backed up my original statement first post but.
Old system you had squares right? but that square let you move in 8 directions. You could go North, North-East, East, South-East, South, South-West, West, and North-West.
That also let you have 9 tiles when founding a city (including the tile the city is on)
With the Hex system we loose two directions, North and South. So if we want our units to go north or south we have to zig-zag. We now only get 7 tiles when founding a city (including the tile the city is on)
Arclight
12-31-10, 12:09 PM
Civ 6: octagons.
seaniam81
12-31-10, 01:21 PM
Civ 6: octagons.
Thats what i'm talking about!
NeonSamurai
12-31-10, 01:50 PM
ya that would work well considering you can't have a grid of only octagons. :woot:
The problem with squares though is you can cover a much greater distance by moving diagonally, and hexes solve that issue somewhat.
seaniam81
12-31-10, 02:59 PM
Ya i know... still liked my squares. Other then that I'm liking Civ 5 a lot. I'm sure i'll get used to hex
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