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wetwarev7
06-14-10, 03:33 PM
Looks like we finally got a new release for Orbiter:

http://orbit.medphys.ucl.ac.uk/home.php

Good stuff! :up:

danzig70
06-14-10, 03:46 PM
I have Orbiter but havent tried it much yet. Are you able to design and test your own creations? How do you like it?

Blacklight
06-14-10, 04:28 PM
I've been playing around with it since the day the 2010 version got released. I love the new hi-res planet textures. I'm still flying in the 2006 version mostly though because most of my favorite addons aren't compatible with the new version (although I'm sure that's going to change enventually).
I'm giving it a few months to give the addon developers time to update/make new stuff for it.
Orbiter 2010 has some fantastic new features to it that I LOVE ! I can't wait to get into it more hardcore !

krashkart
06-14-10, 08:46 PM
Where's the "poppin' wood" smiley when yer needs it? Having look now. :arrgh!:

Oh good, sounds like they beefed up the atmosphere code. :up:
Solar radiation pressure??? Solar sails?!? :o *drool*



Orbiter now supports an embedded scripting system which can be used for a multitude of tasks – from fast definition of new spacecraft and instruments, to implementation of autopilots and feedback systems, and interactive tutorials and challenges

:D

I wonder if the pure-server mode means multiplayer, or if it just provides a way to interface with it via telemetry software? [EDIT] nvm, it's interface for OVP and the like. :hmmm:

krashkart
06-14-10, 08:52 PM
I have Orbiter but havent tried it much yet. Are you able to design and test your own creations? How do you like it?


You can through the SDK. Requires C++ skillage and MS Visual C++ (you can use the free MSVC download available from Microsoft) to build or modify ships and MFD's at the code level. There are also third-party kits available such as SPSDK and a Panel SDK that allow creation of new ships/panels without needing a compiler. (those may not be compatible with the new 2010 release, though [EDIT] Or possibly even made obsolete with the new scripting interface...)


*******************

Can't wait to fly it more in-depth on my home computer; will be able to install the hi-res planet textures then. Visually it doesn't appear that much has changed. I like the new Map MFD - they updated the look and added some useful filters. This is about the best look I can get at it until tomorrow. I hope OVP will be kind to my video card, cuz it's getting a good look tomorrow, too.

Blacklight
06-14-10, 09:52 PM
I wonder if the pure-server mode means multiplayer, or if it just provides a way to interface with it via telemetry software? [EDIT] nvm, it's interface for OVP and the like. :hmmm:

I'm sure it does. The catch is that there will have to be an addon or GUI created for it. Orbiter 2006 had a multiplayer addon where you could log into a server and fly with other people. The only catch was that you pretty much had to use the Deltaglider or one of the other stock ships (along with no other addons) that came with the base installation. This was to make sure that everyone had the same ships and addons for rendering purposes. I've played on the Orbiter server a few times. It was ok.. but considering the distances involved and the fact that you couldn't time compress really limited it.

The door is open to do this now wider than ever before now and there's a project going on in the orbiter forums as we speak to add multiplayer and implement it properly.

NeonSamurai
06-14-10, 10:14 PM
So what kinds of mods did the new version break?

krashkart
06-14-10, 11:14 PM
I'm sure it does. The catch is that there will have to be an addon or GUI created for it. Orbiter 2006 had a multiplayer addon where you could log into a server and fly with other people. The only catch was that you pretty much had to use the Deltaglider or one of the other stock ships (along with no other addons) that came with the base installation. This was to make sure that everyone had the same ships and addons for rendering purposes. I've played on the Orbiter server a few times. It was ok.. but considering the distances involved and the fact that you couldn't time compress really limited it.

The door is open to do this now wider than ever before now and there's a project going on in the orbiter forums as we speak to add multiplayer and implement it properly.

I remember the earlier MP projects but didn't really try any of them after following the threads. Orbiter presents a unique challenge with respect to multiplayer capability, and I will not be surprised when someone finally nails it down. It's been four or five years since I last looked into those projects. How much has changed since then?

So what kinds of mods did the new version break?

That's what I'm wondering, too. Hopefully none of our favorites. :lol: There is a complex MFD that I had always wanted to try [EDIT -- OSMFD], but did not wish to track down a much earlier Orbiter release to be able to use it. But, the flipside of the coin is: what can we do with this version? :D :rock:

darius359au
06-15-10, 01:04 AM
Just downloaded it ,the new texture are sweet:yeah:
orbitersound 3.5 works with it , and the new version of AMSO (1.19) is specifically created for 2010:D

krashkart
06-15-10, 01:09 AM
Just downloaded it ,the new texture are sweet:yeah:
orbitersound 3.5 works with it , and the new version of AMSO (1.19) is specifically created for 2010:D


Taking note of the OrbiterSound compatibility. How the heck would we live without that? I hope DanSteph's DG addon still works. I love flying it so much. :DL What is AMSO? :06:

darius359au
06-15-10, 01:24 AM
AMSO is "Apollo Mission Simulator for Orbiter" ,it lets you fly all the Apollo missions.
you can get it here as well as the soundpacks http://www.acsoft.ch/AMSO/amso.html and the wiki http://www.orbiterwiki.org/wiki/AMSO

quick screen of apollo 11 inserting to Luna orbit
http://img.photobucket.com/albums/v314/Darius359au/appolo11orb.jpg

krashkart
06-15-10, 01:28 AM
AMSO noted. :up:

Weiss Pinguin
06-15-10, 08:04 AM
I remember playing with this off and on the last couple of years, looks like they've made quite a bit of progress since the last time I checked it out :)

Blacklight
06-15-10, 05:01 PM
Originally Posted by NeonSamurai http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1419462#post1419462)
So what kinds of mods did the new version break?
That's what I'm wondering, too. Hopefully none of our favorites. :lol: There is a complex MFD that I had always wanted to try [EDIT -- OSMFD], but did not wish to track down a much earlier Orbiter release to be able to use it. But, the flipside of the coin is: what can we do with this version? :DHere's the list of verified working addons being constantly updated.
http://www.orbiter-forum.com/showthread.php?t=16177

My two favorite addons: "World of 2001" and "Space Shuttle Fleet" don't work in 2010 so I'm hanging onto the 2006 version to play with those until people start really getting addons updated or built.

krashkart
06-15-10, 06:54 PM
Here's the list of verified working addons being constantly updated.
http://www.orbiter-forum.com/showthread.php?t=16177

My two favorite addons: "World of 2001" and "Space Shuttle Fleet" don't work in 2010 so I'm hanging onto the 2006 version to play with those until people start really getting addons updated or built.


ENERGY Project and Space Tugs, the XR-series spaceplanes, DanSteph's killer awesome DGIV, SSBB, and of course the UMMU and URMS all apparently compatible. I don't know what I will do without Mir-2, but the list is surprisingly long nonetheless. Awesome. Thanks for posting that link, Blacklight. :yeah:

krashkart
06-15-10, 08:10 PM
Did you see this one over at Dan's Orbiter Page?

http://www.youtube.com/watch?v=Ukb33V0gSWs


This sim just keeps getting better and better. :arrgh!:

Blacklight
06-16-10, 12:51 AM
I just can't wait for all the new addons when they start trickling in. I'm REALLY hoping that a new "World of 2001" gets made. David413 isn't going to update his "Shuttle Fleet" :cry: but he IS going to release a "Shuttle Atlantis Lite" for Orbiter 2010. He says that he intends to continue working on the "Shuttle Fleet" updates for Orbiter 2006. He says that he just doesn't have the time or desire to redo the whole thing for Orbiter 2010 which is unfortunate considering that his shuttle fleet is the most comprehensive and best space shuttle simulations that exists for Orbiter.

I'm really hoping that someone picks up the torch and makes a new Shuttle Fleet for Orbiter 2010.

krashkart
06-16-10, 01:04 AM
That would be cool. I hadn't flown any of the shuttles from that project. Might be handy to keep the 2006 edition handy just in case I decide to try it. At this point, though, I am very happy that many of Kulch's addons are reported to work with Orbiter 2010. Just crossing my fingers and hoping that his Mir-2 also works. He added some new modules to it. :DL


Ever run into the problem where you've been away from Orbiter long enough that you forget what all the keys do? Twice tonight I've put the ISS into a spin while trying to undock. Got it figured out to where I don't tap the hover thrust key now, though. :rotfl2:


*reading OVP manual*

Blacklight
06-16-10, 01:57 PM
Ever run into the problem where you've been away from Orbiter long enough that you forget what all the keys do? Twice tonight I've put the ISS into a spin while trying to undock. Got it figured out to where I don't tap the hover thrust key now, though. :rotfl2:

I play with Orbiter all the time and I STILL get the translation thrusters all screwed up usually resulting in spectacular crashes while docking, followed by a long series of expletives.

krashkart
06-16-10, 02:18 PM
Brings back memories of the first few docking attempts. I tend to forget which mode I have the RCS set to: rotation where I need translation and vice versa. :88)

Boosting a Mir-2 core module today to see if it works with 2010. Still have it attached to the tug and maybe thirty minutes away from circularizing orbit. If all goes well I'll have the entire station built by tomorrow. :up:


[EDIT]

Any idea where they keep their documentation for the Lua scripting? :06:

danzig70
06-17-10, 12:45 PM
This page talks about the Lua manual:

http://orbiter-forum.com/project.php?issueid=276

"reference can be found in $OrbiterDir/Html/orbiter.chm under 'Orbiter Scripting User Manual'."

krashkart
06-17-10, 03:17 PM
I didn't stop to think that the Orbiter help file might have that information. I read the CHM in the Html\Script\Stockvessels\DG folder instead and that's where I got confused. Thanks danzig. :salute:

krashkart
06-18-10, 10:36 PM
Shuttle Fleet Beta has just been announced, for anyone that might still be following this thread.

Alright, sleep is over-rated. So, here is a BETA of the Shuttle Fleet for Orbiter 2010. You should be familar already with the shuttle fleet as there is no current documentation yet for this version. Included in this package is an updated Shuttle Training Aircraft. The only key changes are Shift+X in place of CTRL+X and Shift+Z will now shift the view to the ODS view and toggle the COAS overlay as well. Please post bug reports to this thread. There is currently no RPOP_MFD or GPCMFD yet developed for this version of the fleet.

http://www.orbiter-forum.com/showthread.php?t=16448

Rilder
06-22-10, 05:23 PM
Woot, this got me back into orbiter... got the XR-5 Installed + the various required mods, decided to see if I could remember how to dock with the ISS...

After a few skims through a couple tutorials to re-get my bearings...

http://i49.tinypic.com/2jewmj7.jpg

BOO-YAH.

krashkart
06-22-10, 06:41 PM
^^ Sweet! Those XR-series birds make up a pretty fleet. :up:


My current project:

Station Building

Phase 1 of the hastily planned ORP-SSO orbital research platform. TRANZITUG-SSO, a Tranzit space tug built by Kulchitsky Aerospace, has been boosted into a sun-synchronous (http://en.wikipedia.org/wiki/Sun-synchronous) orbit nearly 1,000 km above the Earth's surface. The tug is equipped with a static ventral mount RMS, and will provide initial station keeping through subsequent deliveries of the TRANZITACS 1 and 2 platform orientation modules.

http://www.subsim.com/radioroom/picture.php?albumid=179&pictureid=2281



The Gulf Coast is settling into bed as TRANZITUG rides the terminator over Mexico.

http://www.subsim.com/radioroom/picture.php?albumid=179&pictureid=2282


Launch Vehicle: HLLV ENERGIA-SSOP1
Booster Stage: DM2 tug

krashkart
06-23-10, 04:03 AM
Sorry to spam the thread (is there anyone still reading this thread? I'm getting lonely here :O:). Putting together a concept of how I want the station to turn out. Once I get that done I can dismantle the whole thing and begin launching it piece by piece.


http://www.subsim.com/radioroom/picture.php?albumid=179&pictureid=2297

The nice thing about those station modules (found at the Francophone site) is that they are aligned, allowing the Tranzit tugs to be docked at each end to provide mutual orientation control. This allows for a conservative fuel consumption, keeps the main truss square with terra firma, and provides a stable platform for the solar panels. I might even be able to boost the whole thing to a higher orbit if the completed structure is well balanced. :D

Rilder
06-23-10, 05:32 AM
That is cool, I totally wanted to try building a station at some point, I still need to figure out re-entry though.

krashkart
06-23-10, 05:46 AM
Reentry is a snap once you get it down pat. I sometimes forget the basics, though, and provide for many "Ooo's" and "Ahh's" as my spaceplane breaks apart and burns up. :DL

Still flying the Ravenstar?

NeonSamurai
06-23-10, 09:11 AM
Some day I'll get back into this game, right now I'm too busy relearning Falcon 4 AF for like the 6th time ;)

Robsoie
06-23-10, 10:42 AM
I love this new version, the loading at start is much quicker, the new map MFD is plain awesome in comparison the one from Orbiter 2006P1.

And the level11/14 Earth texture is amazing, that's the 1st one in which i have Florida blending that nicely with the rest of the world instead of sticking out because it was much more detailled than the planet.

I had plenty of fun with the 1st challenge, getting from KCS to ISS with as fewer fuel as possible. But i always get most of my fun doing whatever i want in this sandbox the size of the solar system.

I have not yet tried a re-entry in Orbiter 2010, that's my weakest point, as i only succeeded very few time in actually getting exactly where i wanted. Often having to fly a thousand of kilometer to reach the landing point i was originally aiming to.

With the DGIV and Aerobrake/BaseSync it was easier, but with the stock DG that's always difficult for me to make a precise re-entry.
I have made one good re-entry with the XR2, but it was on Wideawake (my favorite earth base addon), not on KCS.

Any must-have addons for this new Orbiter version you can't fly without guys ?

Personnally, i always need the following to feel Orbiter 2010 complete :

OrbiterSound 3.5 (http://orbiter.dansteph.com/index.php?disp=d)
adds all those great sounds to Orbiter that add a very lot to the immersion.

Universal Cars and Cargos 2.0 (http://orbiter.dansteph.com/index.php?disp=d)
The huge arrow ship is just plain amazing, the virtual cockpit helps a lot, and the vehicles support this addon put into Orbiter is great.

DeltaGliderIV-2 (http://orbiter.dansteph.com/index.php?disp=d)
The DGIV was the most advanced, feature-wise, Orbiter ship for a long time, the only weak point i can see is the lack of a virtual cockpit (a VC adds so much to the feel of "being there" even if it is not an interactive one) , but it remains a must.

(both DG-IV and Universal Cars/Cargo contains the full version of UMMU 2.0 so no need to download the standalone version of it, UMMU is another needed feature when you want to go take a walk in space out of a ship)

Wideawake International (http://www.orbithangar.com/searchid.php?ID=3666)
For me the best launching/landing Earth base ever, i love that island scenery.

Luna-OB1 replacement (http://www.orbithangar.com/searchid.php?ID=2739)
As i like to go in the moon orbit, i visit often the station Luna, but i found its visual lacking.
This replacement transform it into a much nicer space station.

XR-2 Ravenstar (http://www.dougsorbiterpage.com/index.html)
My now favorite space ship.
The visual is extremely impressive by its quality and polishing, the virtual cockpit, though lacking the interactivity of the default Deltaglider one, is a nice touch for immersing yourself into piloting this great ship.

There are some needed MFD too, like Aerobrake/Basesync for the re-entries but can't recommend them yet as i am not sure they are fully compatible with Orbiter 2010, i have read some reports about them crashing.

I think that's the strict minimum addons i need to enjoy completely Orbiter.

Weiss Pinguin
06-23-10, 11:36 AM
Some day I'll get back into this game, right now I'm too busy relearning Falcon 4 AF for like the 6th time ;)
Every time I start to get into that game something breaks: joystick, keyboard, my head... :lol:

goldorak
06-23-10, 11:44 AM
I hope someone remakes for orbiter 2010 :


world of 2001
the mercury space program
NASSP if its ever going to go beyond alfa/beta status
to the moon in 24 hours (this is one of the best orbiter addons ever !!! )
a 100% working implementation of opengl plugin so I can finally use orbiter under linux.
space shuttle ultra completed, right now its kind of incomplete.

Blacklight
06-23-10, 02:47 PM
I hope someone remakes for orbiter 2010 :


world of 2001
the mercury space program
NASSP if its ever going to go beyond alfa/beta status
to the moon in 24 hours (this is one of the best orbiter addons ever !!! )
a 100% working implementation of opengl plugin so I can finally use orbiter under linux.
space shuttle ultra completed, right now its kind of incomplete.



Those plus the full shuttle fleet with all the addons and missions associated with it (with the exception of the linux thing) are the only reasons that I'm keeping Orbiter 2006 on my hard drive along with Orbiter 2010.

krashkart
06-23-10, 04:14 PM
Some Updates

Post number 10 in the following thread hints that Vinka is rewriting his Spacecraft dll's:

http://www.orbiter-forum.com/showthread.php?t=16167


I read rumor last night of an update coming for the World of 2001 addon... I'm looking for that thread right now... *tick tock tick tock* EDIT: Okay, I may have been mistaken (or not), but page four of the World of 2001 thread shows some recent (positive) activity.

http://www.orbiter-forum.com/showthread.php?t=2544&highlight=world+2001&page=4


The Orions and Titovs work fine with a re-compile. The Aries, Gagarins, and Moonbuses, not so much. I need to figure out why.

Nautilus' custom Canaveral textures don't work with the new scenery. Seems to work okay i you just delete them and live without, if you happen to have Earth L14 loaded.
tylrsn's HAL9000 MFD doesn't work under 2010. Or rather, it runs, but something is wrong with the texture mapping, and only half the display is visible.

Some Wo2k1 scenarios are dependent on dbartles' pod, which is also not working under 2010. I have no control over that.

I hadn't even heard of that addon when I had 2006P1, so I'm guessing those are all Wo2001 ships?


I'm also hoping that To The Moon in 24 Hours gets an update. The boosters from that addon always find themselves strapped on to some dreadfully ugly, behemoth contraption parked in LEO. :D

Robsoie
06-23-10, 06:43 PM
Good to see world of 2001 may be updated for Orbiter 2010.
The main website last news dated from 2007 so i had few hope.
http://www.worldof2001.com/news.htm

krashkart
06-23-10, 08:14 PM
Hang out at Orbiter-Forum (http://www.orbiter-forum.com/index.php). ;) That's where most of the buzz is coming from I think. I've been checking the Addons and Addon Dev forums a lot these past few days.


Kulch's Energia-2 Project

This dude is a mad genius. The page is in Russian, but the images tell a pretty good story.

http://www.buran.ru/htm/41-3.htm

http://www.buran.ru/images/jpg/gk175-5.jpg



EDIT: More From The Station

Didn't realize how large these components are until I went EVA. Hanging out by the P3P4 solar panels. :D

http://www.subsim.com/radioroom/picture.php?albumid=179&pictureid=2301

http://www.subsim.com/radioroom/picture.php?albumid=179&pictureid=2302


Wide view. TRANZITUG and TRANZACS 1 visible in background docked with the forward Neesys habitat.

http://www.subsim.com/radioroom/picture.php?albumid=179&pictureid=2303

:woot:

krashkart
06-30-10, 11:07 PM
Shuttle Fleet update (http://www.orbiter-forum.com/showthread.php?t=16768) for 2010 is soon to be released. :up:

I'm putting the finishing touches on the next version of the Shuttle Fleet for Orbiter 2010. I don't think this will be a beta release, but rather a full release of the fleet. I have the documentation to update, and the scenarios to check one more time, but I should be releasing it by this weekend.

Oh yeah, I have made it UMmu compatible. The spacesuits are different, but I think it's a good move overall. Also updated to Orbitersound 3.5.

krashkart
07-04-10, 06:30 AM
Shuttle Fleet 4.5 released for Orbiter 2010. Details and download:

http://orbiter-forum.com/showthread.php?t=16834

Lionclaw
07-04-10, 06:46 AM
Hail Probe! :DL ;)

Haven't really gotten into Orbiter 2010 yet, I've been on a long break from Orbiting.

krashkart
07-04-10, 08:58 AM
Hail Probe! :DL ;)

Haven't really gotten into Orbiter 2010 yet, I've been on a long break from Orbiting.


Hail Probe! I haven't found all of the differences in 2010 yet, but the most obvious change is that scenarios load up much, much quicker now. Doc added a new atmosphere model, too, although I haven't yet figured out what effect that has during atmospheric flight.

Robsoie
07-06-10, 10:03 AM
Additionally, the Map MFD is much much better in Orbiter 2010 than in 2006 too.
There's a lot of new toys for modders and coders too, so possibly even much more awesome addons will be released in the future.

Crécy
07-06-10, 01:23 PM
Hello! I discovered Orbiter from this thread. I have never even heard about it before but it sounded so interesting I downloaded it. I've installed these mods:

-Shuttle Fleet V4.5
-Wideawake International
-UCGO 2.0
-OrbiterSound mod
-UniversalMMu

Are there any other good mods out there I should download?

Edit: Okay, I tried it a bit and realized I did not understand anything about it. Where should I start?

NeonSamurai
07-06-10, 04:17 PM
http://www.aovi93.dsl.pipex.com/play_in_space.htm

best intro guide I know of, though it's a little dated.

The guide uses IMFD though for transorbital injections not TransX, but I prefer IMFD myself. Though be aware that the guide is a bit behind and may not match up exactly with the current version of IMFD.

IMFD
http://koti.mbnet.fi/jarmonik/Orbiter.html


There are also lots of useful MFD's you can grab from orbiterhanger (link below). You may also want to find yourself a good deep space ship with docking ports (one of my favorite things is touring the solar system with one and a delta glider for exploring planets). Lots of other nice addons too.

You could also checkout NNASP, though I don't know if it works with 2010.

http://www.orbithangar.com/
http://orbiter.dansteph.com/index.php?disp=d
http://sourceforge.net/projects/nassp/
http://nassp.sourceforge.net/wiki/Main_Page
http://www.dougsorbiterpage.com/

eddie
07-06-10, 05:26 PM
As far as doing something with Project Apollo for Orbiter, especially if you are new to the sim, go with AMSO. Looks just as good or better then NASSP, and easier to get into. NASSP is great, but has a long learning curve.

AMSO plugs right into Orbiter 2010, real easy to install. Get it here-

http://www.acsoft.ch/AMSO/amso.html

krashkart
07-06-10, 05:41 PM
Also check out Orbiter-Forum: http://www.orbiter-forum.com



As for add-ons, I use a couple of different spaceplanes:

DanSteph's DGIV-2 (http://orbiter.dansteph.com/index.php?disp=dgIV)
XR-2 Ravenstar (http://www.dougsorbiterpage.com/) (EDIT - I see that NeonSamurai already linked in Doug's Orbiter Page)
I almost forgot the TX (http://www.orbithangar.com/searchid.php?ID=421) with the Total Immersion (http://www.orbithangar.com/searchid.php?ID=3789) virtual cockpit by vchamp.

For most of my heavy-lift delivery needs I rely on a combination of Kulch's Energia (http://www.kulch.spb.ru/Eng/energy_about.shtml), Space Tugs (http://www.orbithangar.com/searchid.php?ID=1292), and Space Tankers (http://www.orbithangar.com/searchid.php?ID=4350). If you're ever interested in station building I highly recommend having a look at the Francophone Orbiter Community Website (http://www.orbiterfrancophone.com/index.php?disp=addons) (Station Modules section (http://www.orbiterfrancophone.com/index.php?disp=addons&show=StationModule)). You can also find some really well made examples of CTV (http://www.orbiterfrancophone.com/index.php?disp=addons&id=30), and Progress (http://www.orbiterfrancophone.com/index.php?disp=addons&id=9) vehicles in their Spacecraft section (http://www.orbiterfrancophone.com/index.php?disp=addons&show=Spacecraft).


For MFD addons, the one I use the most is Attitude MFD V3.2 (http://orbithangar.com/searchid.php?ID=3165). I find it very useful during docking approaches and for holding station with respect to another vessel (also very helpful during EVA).



There is also a UMMU/UCGO'd International Space Station :D:

http://www.orbithangar.com/searchid.php?ID=4457


I'll dig around for some resources that helped get me started with Orbiter.

Sailor Steve
07-06-10, 08:12 PM
I've played Orbiter a little in the past, but I had problems controlling the ships and understanding what was happening.

On question: Can it be played without a joystick?

krashkart
07-06-10, 09:01 PM
[QUOTE=Sailor Steve;1437462]On question: Can it be played without a joystick?

Yes, it can. :yep:


I've played Orbiter a little in the past, but I had problems controlling the ships and understanding what was happening.

You came to the right thread. What can we help you with? :know:

NeonSamurai
07-06-10, 09:07 PM
it can be played with out a joystick though it can be tricky trying to fly a space plane like the delta glider in an atmosphere and also trying to land.

In space personally I prefer keyboard for fine thruster control

Crécy
07-13-10, 03:36 AM
Thank you for your help with those tutorials. I played the apollo 11's first phase and what a feeling it was when the music startedf playing! I don't understand anything from the game and how the scenarios and others work, although I have had time to play it only once. When I have time I'll try to familiarize myself to it.

goldorak
07-13-10, 04:30 AM
Thank you for your help with those tutorials. I played the apollo 11's first phase and what a feeling it was when the music startedf playing! I don't understand anything from the game and how the scenarios and others work, although I have had time to play it only once. When I have time I'll try to familiarize myself to it.

Look inside the orbiter docs folder.
You'll find the 2010 orbiter manual, which by the way is very well done.
Read it first, and then only then start reading the other tutorials that explain more specific/specialised topics.

Iron Budokan
08-06-10, 12:38 PM
I payed Orbiter back in the day and enjoyed it immensely, and so did my ten year old. I think I might check out this new one, though, it looks really good! :DL

krashkart
08-07-10, 07:20 PM
I payed Orbiter back in the day and enjoyed it immensely, and so did my ten year old. I think I might check out this new one, though, it looks really good! :DL

It's definitely worth a look. A lot of the addons that weren't initially compatible with the new release have been updated, and more are still on the way. I've read that there is an effort to put a working solar sail into the simulation, too. :DL

Weiss Pinguin
08-08-10, 09:26 AM
Whoo... finally downloaded and installed the latest Orbiter yesterday, and sat through the Delta Glider earth-to-moon demo... I'm thinking this is gonna be like learning Falcon 4 all over again :doh:

She looks beautiful though, at least once you get into space. On the ground it looks like Flight Simulator 98' :p2:

krashkart
08-08-10, 09:46 AM
On the ground it looks like Flight Simulator 98' :p2:

I had never thought of that. :har:

Weiss Pinguin
08-08-10, 10:25 AM
I had never thought of that. :har:
As soon as I loaded up the sim and switched to the 2D instrument panel I had a flasuback to FS2000 :haha:

CTarana
08-08-10, 11:36 AM
You can through the SDK. Requires C++ skillage and MS Visual C++ (you can use the free MSVC download available from Microsoft) to build or modify ships and MFD's at the code level. There are also third-party kits available such as SPSDK and a Panel SDK that allow creation of new ships/panels without needing a compiler. (those may not be compatible with the new 2010 release, though [EDIT] Or possibly even made obsolete with the new scripting interface...)


There's plenty of modding to do without knowing C++. The SDK is needed for any addon project as it contains the documentation for making addons. You can use Vinka's Spacecraft3 .DLL for all your animation needs and never touch a C++ compiler. Check out my addons at this website, http://www.orbithangar.com/ Do an Author search for ChristopherT. None of my addons used a custom .dll. I've been with Orbiter since before it had an autopilot! :haha:

ChristopherT

Blacklight
08-08-10, 12:11 PM
She looks beautiful though, at least once you get into space. On the ground it looks like Flight Simulator 98' :p2:

That's going to change a bit once they get ORULEX up and running on Orbiter 2010 (it's designed for Orbiter 2006). That addon reads the surface maps of planets/asteroids/etc... and generates realistic terrains, making it possible to fly through a real canyon on the surface. See real mountain ranges, deep craters... etc... Not just textures overlayed on a ball.

Orbiter has become a REALLY addictive hobby for me. :DL

krashkart
08-11-10, 06:42 PM
There's plenty of modding to do without knowing C++. The SDK is needed for any addon project as it contains the documentation for making addons. You can use Vinka's Spacecraft3 .DLL for all your animation needs and never touch a C++ compiler. Check out my addons at this website, http://www.orbithangar.com/ Do an Author search for ChristopherT. None of my addons used a custom .dll. I've been with Orbiter since before it had an autopilot! :haha:

ChristopherT


I forgot to mention SC3. :DL

danlisa
08-12-10, 07:50 AM
What's the crack with Orbiter 2010 and Anti-Aliasing? Does it work?

If I'm correct it's a DX application but I force max settings through my card and I have jaggies galore, I leave it to application preference and still have jaggies, I even delve deeper into the launcher settings to enable forced AA multiplier within Orbiter itself and nothing.

I have this thing maxed graphically but the poor object AA is letting it down.

Any thoughts? ATI card in full screen mode @ 1920 x 1080.

Edit - LOL! Seems it only supports 4 x AA (at least on ATI) Fixed!

Dowly
08-12-10, 09:05 AM
Not much a of an jaggies here with forced AA... must be that crappy ATI card of yours, they never into anything good. :O:

Arclight
08-12-10, 09:08 AM
ATI sux lolololol!11 :O:

Edit - LOL! Seems it only supports 4 x AA (at least on ATI) Fixed!
Should be plenty. Never really need more than 8x at most.

Dowly
08-12-10, 09:24 AM
ATI sux lolololol!11 :O:

:haha::haha:

danlisa
08-12-10, 09:28 AM
Humpf http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/82558i018FF005FDAC02AD/image-size/original?v=mpbl-1&px=-1

You carry on with your overheating pos then.:)

Dowly
08-12-10, 09:35 AM
You carry on with your overheating pos then.:)

I believe it is ATI that has always had those issues. :woot:

danlisa
08-12-10, 09:39 AM
Touche!

(although, not my card)

Arclight
08-12-10, 09:44 AM
Meh, it's just for some Radeons that have too "relaxed" fan control. Not really a fault of the chip. Of course there was this one Nvidia driver that disabled fan control completely. :nope:

Still, I prefer Nvidia. For example, my good old 8800GTS outperforms HD5850/5870 in Mafia 2, just because it supports PhysX. (yes, I will be reminding poeple of my cards superiority in this particular case on a regular basis for a while :D)