View Full Version : [CC:TLD] Arclight vs. Dowly Grand Campaign
Arclight: Allies
Dowly: Germany
Rules:
-AI on veteran
-30 time limit
-2min warning after all VL's taken
-Morale win on
DAY 1 TURN 1
St. Germaine de Varreville
The first battle was at St. Germaine de Varreville. It was a cluster**** with Arc's game freezing during the deployment phase and my PC running out of memory due FRAPS and crashing the game, so we decided to start over and truce the battle.
St. Marie du Mont
Second battle was 795th Ost/709th INF DIV against 506th RGT/101st AB DIV at St. Marie du Mont. I was horribly outgunned here, the ost troops tend to panic very easily. The main battle of the game was for the control of the church situated in the center of the map. Arclight had deployment zone inside, but still I decided to go with 3 squad assault against it and eventually got the victory location for a brief moment before Arclight killed or captured my troops inside. I had PaK giving support from the south road, which initially kept Arc's soldiers' heads down at the church flag, but lost visual after the first clash. After I lost the church, Arc started to advance from north, I had very little to throw at him at this point so decided to go with an final attempt to assault and gain some ground. That didn't work at all, Arc massacred my boys like there's no tomorrow and soon my morale broke and Arc got major victory on this one.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame2.jpg
Aftermath
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame2End.jpg
Ost troops are horrible. Still, when you get the proper guys in, then Arc won't find it so easy ;)
Ost troops are horrible. Still, when you get the proper guys in, then Arc won't find it so easy ;)
Aye, got 2 panzer divisions in the rear ready to rumble. Just need to hold Arc back long enough so I can get them to the front. :hmmm:
Aye, got 2 panzer divisions in the rear ready to rumble. Just need to hold Arc back long enough so I can get them to the front. :hmmm:
Let me guess...the Fuhrer has taken a sleeping pill and asked not to be disturbed? ;)
Good luck, both of you. :yeah:
Let me guess...the Fuhrer has taken a sleeping pill and asked not to be disturbed? ;)
Aye, not answering my calls. :nope:
DAY 1 TURN 1
La Fierre Causeway
I had an advantage on this map as I had 3 tanks and 2 guns. On top of that, Arc had pretty crappy deployment zones. (fire directions of my tanks and guns marked)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_Deployment.jpg
The first sight of the battle was in the southern sector where we immediately clashed, Arc had his AT gun there so I peppered it with mortar and destroyed it after a few rounds.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_2.jpg
In the NW sector, Arclight assaulted southwards and tried to take hold off the church, which he did briefly, until I drove the tank forwards. With the support of the tank (which BTW was immobilised next to the church by something) my infantry got hold of the church, but not without casualties.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_3.jpg
Arc still had lots of resistance up there.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_5.jpg
On the southern sector, my two tanks had done their job and I started to capture the buildings and the bridge back. Again, not without casualties.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_4.jpg
Last remaining pocket of Arc's resistance.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_6.jpg
End result
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/CC5ArcvsDowlygame3_END.jpg
On a side note I must say that Arc is putting up a good fight considering this is his first time playing CC. :salute:
Arclight
06-14-10, 10:02 AM
That battle was a slaughter-house. :doh:
I'd pretty much given up on the SE in the first minutes. AT gun gone, so wasnt gonna keep the armor of the bridge, and assaulted from the S with half my guys dead before they could reach cover.
In the NW, I flanked E along the N hedgerow, setting up the mortar team that had spent their ammo close to the elongated building, and a platoon HQ just E of them. Morale finally broke when I decided to move them a bit more E and promtly got slaughtered as they took MG and rifle fire from multiple directions.
Next battle there will be interesting; only got that open field to deploy. But I has a plan... it will involve many casualties i'm afraid. Sorry boys. :-?
Raptor1
06-14-10, 11:40 AM
Use the traditional tactics: Attack! Attack! Attack!
Never fails.
Well, sometimes...
Use the traditional tactics: Attack! Attack! Attack!
Never fails.
Well, sometimes...
:hmmm: Wrong front. :O:
Weiss Pinguin
06-14-10, 12:06 PM
Use the traditional tactics: Attack! Attack! Attack!
http://www.philaprintshop.com/images/wwiiattack.jpg
I remember playing one of the CC games (can't remember which one) when I was little, I may to look for it again...
Raptor1
06-14-10, 12:16 PM
:hmmm: Wrong front. :O:
Nonsense, Attaque à outrance works on every front and in every war...sometimes...
It looks cool, but I think 40 euros is a bit steep for this old title. Nevertheless, I bought it. Never tried it though, so I billed Dowlys credit card just in case.
DAY 1 TURN 1
729th RGT / 709th INF DIV vs 507th RGT / 82nd AB DIV
Amfreville
My main task here was to keep the N to S road from being crossed by Arc. I had two Marder I's to give support to the infantry aswell as two 75mm PaK's. Other than that, my lines were pretty thin and counter-attacking wasn't an option.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-Amfre.jpg
I started the game by trying to move my MG42 squad down in the S sector to a better position to the next house, so I could see the intersection better. Unfortunately, Arc had his troops inside the houses in the intersection, so I had to pull back with tremendous casualties (after the battle only one soldier from the squad was in condition to fight).
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-Amfre.jpg
He also got my PaK which was pounding the buildings, damned mortar! :stare:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-Amfre.jpg
With my S sector Marder pinned down, I moved my other Marder from N to try and flush Arc's boys out of the buildings, not succeeding in it.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-Amfre.jpg
Things calmed down in S, just to heat up up N. Arc moved his troops towards W thru the buildings N of the church. I tried to counter with my Marder which fell victim to Arc's bazooka team. :nope: The Marder was supposed to support the Grenadier's assault to take the church, but with it gone, my Grenadiers suffered quite heavily during the assault. I did get the church and held it until the end.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5-Amfre.jpg
My flanking team in NE was spotted by Arc and after a brief firefight, we called it a draw and pulled our boys back.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/6-Amfre.jpg
With few minutes remaining, Arc crossed the intersection and attacked the N buildings, just to be repelled by the Grenadier squad and the Marder.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/7-Amfre.jpg
At the same time, I moved my center troops towards S to gain some more ground for the next turn.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/8-Amfre.jpg
End Result
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/9-Amfre.jpg
And comment from the other side :haha:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/BS.jpg
Arclight
06-14-10, 03:03 PM
That last move on my right flank; thought I got you pretty good, even got some guys as they moved back S, but judging from that debrief it didn't do much. Also, at the start I started tossing mortar fire as you moved between the buildings, again thinking I did some damage. :doh:
Can be hard to judge what one accomplishes. :hmmm:
You got few guys from the MG42 team when we started to shoot at each other. :yep:
Lionclaw
06-15-10, 10:14 AM
Thinking of maybe getting this, going to get Cross of Iron for sure though.
So many interesting games at Matrix Games. :hmmm:
COI has linear campaign AFAIK (like in original CC3), Wacht am Rhein & TLD has strategic map you can move freely on after the first turn or so choosing where to attack.
Lionclaw
06-15-10, 11:43 AM
D'oh, should've read the description more carefully, thanks. :)
I'm familiar with Close Combat 5. Not entirely sure if it's worth buying basically the same game again. :hmmm:
Have to do some reading.
TLD adds new strategic map with some new maps in it, night battles and the whole grand campaign is more balanced and changed. But yeh, don't know if it's worth it (you do get the classic CC5 with it too (I think with added night battles not 100% sure)).
You could try Wacht am Rhein, maybe. :hmmm:
Lionclaw
06-15-10, 12:03 PM
Seems "CC:Wacht am Rhein" has some issues. At least what I've read over at matrixgames forums.
Oh well, I'm looking into some other games over there too, so it'll take some time to decide. :)
DAY 1 TURN 1
WN 4/716th INF DIV vs 3rd PARA BDE/6th AB DIV
Merville Battery
I decided to go with another tactic than that I use against AI, so instead of garrisoning the battery, I spread my forces to cover both ends of the road. West had the road to Pegasus bridge, in the East a possible staging point for Arc's future ops in the area. My saving grace was the two 20mm flak guns I had in this sector, that coupled with few MG34's managed to stop Arc's assault on the two flags without own casualties. After the first engagements, we harrassed each other with mortars and eventually decided to truce this one; I had no troops to counter-attack and Arc was pinned down in his landing zone.
Overview of the battle
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/End_Result.jpg
Arc's attack in west
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-19.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-17.jpg
Arc's attack in east (the dead soldier farthest to the left was Arc's handiwork :O:)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-15.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-14.jpg
Raptor1
06-16-10, 02:43 PM
That place looks like a nightmare to assault, almost as much as the Moscow fortifications map in CC3/CoI.
Arclight
06-16-10, 02:43 PM
Frickin French and their precious country-side. What's wrong with a little long grass? :stare:
That place looks like a nightmare to assault, almost as much as the Moscow fortifications map in CC3/CoI.
Yeah, probed it a bit but didn't push through on either assault. Not a chance without heavy casualties, though might have applied a bit more force in the W; could have forced that one through.
DAY 1 END OF TURN 1
642nd OST/716th INF DIV vs 5th PARA BDE/6th AB DIV
Pegasus Bridge
I WANT REAL SOLDIERS!!! :damn: Anywho, Pegasus Bridge, always an advantage for germans in this map, though undergunned with ost troops and very little ammunition. At the start of the battle, Arc moved some of his force and manned the forest on the bottom of the map, my initial plan was to have 2-3 squads push to the forest from the S edge, but had to scrap it as I needed all my troops in defence of the road and the bridge. Combat wise the first 15 minutes or so was just Arc probing my defences with mortars, a luxury I didn't have in this one. 13 minutes left and he made his move with a probing assault to Pegasus bridge with bazooka team or something and another assault towards the crossroads which he captured for few seconds before I counter-attacked and took it back with some casualties (which I can't really afford in this one :-?). Arc made one last attempt to the crossroad with 2-3 minutes remaining but despite his suppression fire from the forest and the landing zone, I managed to stop the assault and crossroads remained in my hands.
Overview of the battle
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview_Peg.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Debrief_Peg.jpg
Arc's troops moving into the forest
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1_Peg.jpg
Arc blowing up my stuff :shifty:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2_Peg.jpg
Initial assault on crossroads
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3_Peg.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4_Peg.jpg
My counter-attack
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5_Peg.jpg
Last dash from Arc before timer ran out
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/6_Peg.jpg
SITUATION AFTER TURN 1
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Turn1_debrief.jpg
DAY 1 TURN 2
http://artfiles.art.com/5/p/LRG/36/3638/HBOEF00Z/new-york-times-june-6-1944-d-day.jpg
WN 5/709th INF DIV vs 8th RGT/4th INF DIV
Uncle Red
Buuuuullll****! No, not really anything else to say. I had few squads and 2 AT guns to counter Arc's much larger force.
Overview
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview_UC.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Debrief_UC.jpg
My 50mm blew one of his Shermans before being blown to bits.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1_UC.jpg
Arc likes his smokes. :yep:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2_UC.jpg
Pounding my MG34 position, no hits luckily.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3_UC.jpg
Naval barrage against my Grenadiers who stopped Arc's assault.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4_UC.jpg
Stay tuned for more BS! :shifty:
Arclight
06-17-10, 12:40 PM
Thought the Sherman ran over a mine. I was cussing at the poor basterds. :lol:
Feel of the game shifted completely though; from nigh impossible airborne assault to steamrolling Jerry.
Of course, it's all going to shift again once they get off the beaches and come up against full-sized companies. Im sure the panzers will have a field day as well.
Of course, it's all going to shift again once they get off the beaches and come up against full-sized companies. Im sure the panzers will have a field day as well.
Yeah, when I can eventually move them. Two more turns after this before they can move, so plenty of time to move deep inland for you. :damn:
DAY 1 TURN 2
WN 8/709th INF DIV vs 12th RGT/4th INF DIV
Tare Green
The map here was deeeeep, so I flipped a bird at the Atlantic wall and positioned my troops waaaay to the rear. This worked quite nicely, got few pages of reading done on my book while Arc was cautiously moving westwards. Few mortar rounds here and there managed to kill some of his advancing guys. Also, luckily he used his naval barrage at start against the wall, so that cut my losses probably. With 5 minutes or so remaining he had reached the far endof the map and started a more aggressive form of advance in the northern sector, which got stonewalled by my MG34. In south Arc tried to drive his Sherman thru the hedges, straight into the arms of my flamethrower. Map ended with time running out.
Overview
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview_TG.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Debrief_TG.jpg
Arc pounding the Wall
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1_TG.jpg
My mortars inflict minor losses to advancing Arc
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2_TG.jpg
Arc preparing to assault
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3_TG.jpg
I smell burning Sherman
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4_TG.jpg
Arc's assault begins, MG34 opens up. I think I managed to damage the tank with my AT gun before it too was blown to atoms
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5_TG.jpg
Strike #2 for the RAF
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/6_TG.jpg
Arclight
06-17-10, 01:02 PM
Yep, the Tommy cooker lives up to it's name. ;)
Cheating flamethrowing bastid. :shifty:
That road really forms a perfect defensive line though; gonna be bloody punching through that one.
That road really forms a perfect defensive line though; gonna be bloody punching through that one.
It does yeh... for the first time. Not much surprise left on turn 3, n.barrage and air and I got 1 guy alive waving a white flag. :O: Thank god it's back to inf battle on next one.
Lionclaw
06-17-10, 01:35 PM
Damn you! :O::wah: This AAR has increased my interest for this game, might get it at the end of the month. :D
DAY 1 TURN 2
919th RGT/709th INF DIV vs 502nd RGT/101st AB DIV
St. Germain-de-Varreville
Oh boy. This one was bloody. Arc controlled the center of the town and the NW corner of the map. As soon as the battle started it was 20 minutes of constant shooting, Arc trying to break out from the town and me trying to defend the outskirts of it. Both sides took some casualties yet almost no ground was lost/won. Oh and I must protest the Arc's routed soldier gaining a streak of ground when he ran to the east! :stare:
Overview
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview_SG.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Debrief_SG.jpg
Arc's first assault left the street a tad messy
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1_SG.jpg
Both sides unleash their mortars on eachother
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2_SG.jpg
A small miracle; my two grenadier squads manage to get a foothold in the town center
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3_SG.jpg
My attempt to take control of the church in NW and thus get that darn MG fire to stop fails miserably
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4_SG.jpg
Final attack from Arc, don't think anyone got hurt in that one
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5_SG.jpg
PS. Strike #3 for RAF. :O:
Arclight
06-17-10, 02:48 PM
Nah, was so quiet, had to make sure someone was still defending the road. :O:
You forgot to mention my engineers assaulting one of your MG positions and promptly blowing them, along with themselfs, to smithereens. :lol:
The stolen ground will be surrendered. :yep:
You forgot to mention my engineers assaulting one of your MG positions and promptly blowing them, along with themselfs, to smithereens. :lol:
Would that be the initial assault towards east? :hmmm: I found some dead engineers there, my MG gunner got a shiny new M1 Carbine from one of them. :O:
The stolen ground will be surrendered. :yep:
Nah, you can put some troops to the small strip of land, lemme just get few MG42's pointing to that direction first. :DL
Arclight
06-17-10, 03:08 PM
Like I said, the stolen ground will be returned. :D
Engineers are great at room-clearing. It becomes problematic if they're in the same building though. :shifty:
DAY 1 TURN 2
795th OST/709th INF DIV vs 506th RGT/101st AB DIV
St.Marie du Mont
Arc controlled the western part of the town, I controlled some areas from the eastern part and all but one exit road. Being an city map, I counted on Arc to move slowly through the streets and thus buy me another turn of time if I can hold out. So, instead of stretching by troops, I made two lines of defence to the SE road, hoping the first line would stop. Very few engagements happened until the very end, when Arc started to push towards the SE and met my first line of defence. All in all, nothing to see really.
Overview
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview_SMDM_2.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Debrief_SMDM_2.jpg
Biggest fight of the game
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1_SMDM_2.jpg
DAY 1 TURN 2
1057th RGT/91st INF DIV vs 508th RGT/82nd AB DIV
La Fiere Causeway
Umm... yeah. Arc was totally pooped here with him losing the SE deployment zone as a result of the last fight. I had MG42's, tanks, AT/INF guns and LMG infantry covering all the areas he could put troops in with the exception of the NW corner where I left my two flags for the taking and fell back to better positions along the road. The battle started with Arc's assault from the flooded fields, which was repelled with MG fire from both NE and from the road, but he did manage to blow up my INF gun with (I think) his mortar. With no further major assaults I drove my R-35 into the field and captured the victory point there. After securing the SE portion of the map (Arc had small zone there) I moved the troops from there into positions from where to launch an counter-attack towards NW, which was eventually success in that I wanted to draw him out and get a total victory. Yay.
PS. I call BS, Arc called in the Lolwaffles and blew up my other R-35. :stare:
Overview
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Overview_LFC_2.jpg
Debrief
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Debrief_LFC_2.jpg
Arc's assault and my blowing up inf gun
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/1-LFC_2.jpg
My R-35 got lucky when someone noticed Arc's two bazooka teams sneaking towards the hedgerow
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/2-LFC_2.jpg
Damn you Lolwaffles... damn you...
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/3-LFC_2.jpg
Counter-attacking
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/4-LFC_2.jpg
Last moments
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/5-LFC_2.jpg
Arclight
06-29-10, 01:56 PM
Umm... yeah. Arc was totally pooped here ...
I had a different word in mind, but that pretty much covers it. :hmm2:
Hmmm, was that a Tempest or Typhoon, if it was a Tempest it was probably Hunter... :yep:
Raptor1
06-29-10, 05:33 PM
Can't have been a Lolwaffle, that guy actually hit the target rather than kill off half the Allied troops...
Arclight
06-30-10, 04:25 AM
Hmmm, was that a Tempest or Typhoon, if it was a Tempest it was probably Hunter... :yep:
Typhoon strike iirc. :hmmm:
Typhoon strike iirc. :hmmm:
Ah...only one waffle that flies that... :hmmm::yep:
Schroeder
06-30-10, 01:27 PM
But it didn't stall.:o
Arclight
06-30-10, 01:31 PM
Not before or during the attack run, anyway. :DL
It must have stalled and crashed just off screen :yep::har:
DAY 1 TURN 2
729th RGT / 709th INF DIV vs 507th RGT / 82nd AB DIV
Amfreville
(see post #13 for the starting positions on this one)
I'm tired and encoding the videos that I shot from the match takes too long, so you'll have to go with written AAR on this one.
I decided not to hold on to the church that I captured on the last match, instead I went with similar plan as the last time, box Arc in and have him attack.
I didn't take any AT guns with me this time, could come in handy when I meet his tanks rolling out from the beaches later on in the campaign.
We made contact immediately in both South and North. South had maybe 3-4 squads near the intersection, my Marder there kept them at bay, but lost one MG42 squad sadly.
In North, after the initial contact with Arc's engineers I assaulted the northern town with a squad of grenadiers, also fought back Arc when he tried to capture the church and manned it in return. Lost quite a few men during the assaults, but IIRC, the MG42 squad I lost in South was the only fully KIA squad from my side.
After the first few assaults from both sides, it became more of an trench war in North, with both sides shooting at eachother from their positions. MG42s drew the longest straw on it, sweeping the buildings Arc was positioned in, killing quite a few of his guys.
South sector was rather uneventful, Arc was on the east side of the village, I was in west. I tried to approach his SE flag with a few squads from North but decided to cancel it so to not lose any men trying to take it.
My game crashed as the match ended, but the forward observers reported seeing the allies running like puny wabbits; Total victory for the germans.
TheSatyr
08-23-10, 07:10 AM
Woohoo!!! I have COI,WAR,TLD and LSA. Not a bad series of games at all.
I'd also recommend Panzer Command:Winter Storm and Panzer Command:Kharkov
Lzs von swe
08-23-10, 07:14 AM
Hi Dowly, nice reports:salute:
What version of the game do you use?
V5.50.07 or 5.50.09 beta?
Arclight
08-23-10, 07:19 AM
We're on 5.50.00.
Lzs von swe
08-23-10, 07:27 AM
Thanks Arc.
Have just installed this, on V....07.
Played all the old CC games and loved it, will probably love this too.
But how to find time to play all these games:hmmm:
Arclight
08-23-10, 07:42 AM
But how to find time to play all these games:hmmm:
Don't even get me started on that problem. PC gaming is dying my ass. :haha:
DAY 1 TURN 2
WN 72/716th INF DIV vs 116th RGT/29th INFANTRY DIV
Dog Green
So, another beach map. Again, as usual, not much for me to do here, except to watch Arc capture the front flags I left undefended. I decided to defend the cliffs South and North of the map and try to lure Arc to the narrow path leading to my last flag.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/01.jpg
The game started with Arc blowing up my other AT gun, which kinda sucked.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/02.jpg
Then my mortar managed to hit two out of 20 of his guys who were running all bunched up in the open, that sucked a tad more.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/03.jpg
Then Arc ate, nom nom nom.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/04-1.jpg
After that we had a smoke grenade battle, I call it draw.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/05.jpg
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/06.jpg
Then Arc blew up my 88, which wasn't very nice.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/07.jpg
88 being in pieces I called for some running exercises for my men, blindfolded and to the general direction of the enemy to end this goddamn map.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/08.jpg
Total Victory for Arc
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/09.jpg
Arclight
08-24-10, 02:11 PM
I thought exercise was supposed to be healthy? :hmmm:
Obviously, you thought wrong. :yep:
Weiss Pinguin
08-24-10, 02:33 PM
I thought exercise was supposed to be healthy? :hmmm:
Obviously they didn't stretch properly :yep:
Arclight
08-24-10, 02:38 PM
Aye, guess they weren't properly warmed up when the .50cal started flying. :hmm2:
Bad time to pull a muscle, when running for your life.
DAY 1 TURN 2
WN 66th/719th INF DIV vs 115th RGT/29th INF DIV
Dog Red
Another beach map with tanks. But this time, lady luck was on my side. I decided to take a more aggressive stance with having both my 50mm and the 75mm AT gun on the high ground where they had pretty good view down to the beach. Also, I planned on holding Arc so that he couldn't advance past the depression running the whole lenght of the map.
The battle started with Arc rushing his men towards the group of buildings just behind the atlantic wall, I held fire as both of his Shermans would've made minced meat out of my positions.
Only my 75mm had a good shot at his tanks, with 50mm needing an rear or side shot to be able to hurt them. At 29:34 mark, Arc lost his first Sherman to my AT gun, the other one was still out of reach for the 50mm and buildings blocked the 75mm's view.
At 26:24 mark, I still couldn't get a shot at that second Sherman and Arc's troops had just moved over the wall, so I gave the order for my troops to fire at will. The closes MG34 opened first backed up with few mortar rounds, soon the rest of the squads opened up towards the buildings and the circular bunker south of them inflicting heavy casualties on Arc.
This however didn't bog down his assault, he used 2-3 squads to get to the circular bunker, I counted atleast 17 WIA/KIA laying around the bunker, after my 75mm and MGs opened up on them. Don't know how many got inside the bunker, but some got. At this time he had moved his second Sherman to my field of fire and after few shots from the 50mm, it was reduced to a smoking wreck.
On the center sector, Arc assaulted one of the buildings with an engineer squad, I gunned many of them down before they got inside. They were (AFAIK) later killed.
After the first clashes we just held our positions and exhanged some shots, he kept my MGs suppressed and I tried to flush him out of the bunker by shooting it with the 50mm.
With just over minute left, Arc managed to capture the Southern most flag ninja style, never saw his guys there.
Try to make something out of it. :O: (Arc's movement approx.)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/DogRed.jpg
Arc moving his men out of the beach, first Sherman seen burning top-right of the screen.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/01_Dogred.jpg
Arc assaulting the hotspots of the map: the WN68 flag and the bunker south of it.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/02_Dogred.jpg
Arc got to both destinations but with quite some losses. Second Sherman seen burning bottom of the screen.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/03_Dogred.jpg
Arc lobbing naval barrage on my MG34, the squad was credited with 10+ kills.
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/04_Dogred.jpg
And the bitter result. :shifty:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Dog_red_Debrief.jpg
Arclight
08-25-10, 01:49 PM
:shifty:
That map is bloody murder. Perfect defensive line with overlooking positions in the rear. Sincerely doubt I can ever push beyond that one bunker and the few buildings within reach.
Not without armor and 1 of the 2 .50 cals out of action, at least.
Should have focused center and North, sweeping through that trench. :nope:
Aye, it's gonna be hard for you to make any progress without armor on that one. I have clear line of fire across the open and if it gets hairy, I can retreat to the hills which would be very hard for you to assault. Tho, I don't have troops to spare for any counter-attacks, so all the ground you can get going to be yours to keep. :hmmm:
Atleast I can play some time here. :yep:
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