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Max Horton
06-03-10, 08:53 AM
I'm new to SH3, and using GWX, which I'm finding extremely enjoyable. I have one question, though (possibly dopey) concerning external torpedo storage in Type-IX subs: how do you get torpedoes from the external storage to load into the sub's tubes? I ask because I was on a cruise in a Type-IX, and having expended all of my internal torpedoes, did not seem to be able to replenish my tubes using the externally stored torps. Is this meant to happen automatically, in which case, are there certain criteria to be satisfied for it to occur, or is there some way in which I can manually load?

Thanks.

Weisia
06-03-10, 09:01 AM
You have to drag the torpedo from the external storage room to the internal storage room (so not directly to the torpedo tubes). When the torpedo has been transported to your internal storage room you are able to load the torpedo to a torpedo tube (again by dragging).

In order to do this you have to have enough crew in the required compartments and silent running turned off.

Thomen
06-03-10, 09:02 AM
I'm new to SH3, and using GWX, which I'm finding extremely enjoyable. I have one question, though (possibly dopey) concerning external torpedo storage in Type-IX subs: how do you get torpedoes from the external storage to load into the sub's tubes? I ask because I was on a cruise in a Type-IX, and having expended all of my internal torpedoes, did not seem to be able to replenish my tubes using the externally stored torps. Is this meant to happen automatically, in which case, are there certain criteria to be satisfied for it to occur, or is there some way in which I can manually load?

Thanks.

Press "I" and drag and drop them into the internal storage area. :up:

EDIT: Don't forget to have crew in the torpedo compartment.

Max Horton
06-03-10, 09:12 AM
Right, thanks. I hadn't tried that; I had tried to drag direct to the tubes themselves, to no avail. I had to cut a patrol short because of it. Glad to have that resolved - cheers!

Jimbuna
06-03-10, 09:28 AM
One small point....you also need to be surfaced :DL

maillemaker
06-03-10, 09:58 AM
Another point:

While you have to drag them from outside reserves into inside reserves, you don't have to drag them from inside reserves into the actual tubes if you have auto-loading turned on.

As was said, you need crew in the appropriate torpedo room or the torpedo won't get moved.

Historically, only steamers were stored outside. The game allows you to store electrics externally.

Steve

sharkbit
06-03-10, 02:53 PM
Also, a personal option thing is to do it in relatively calm waters, slow speed or stopped. The game will allow it in any weather and at any speed, which I believe is not very realistic. No moving externals at Flank speed(or is that Ludicrous Speed? :O:) and in gale force winds and high seas!

Be careful where you do it too. If there are airplanes nearby, beware!:o

:)

Sailor Steve
06-03-10, 03:44 PM
Also, a personal option thing is to do it in relatively calm waters, slow speed or stopped. The game will allow it in any weather and at any speed, which I believe is not very realistic. No moving externals at Flank speed(or is that Ludicrous Speed? :O:) and in gale force winds and high seas!

Be careful where you do it too. If there are airplanes nearby, beware!:o

:)
And I'm forced to launch into my realism tirade once again. Not only should externals only be loaded in flat calm seas and sitting still, but internal torpedoes should only be loaded while submerged, especially in a storm, when you should be at 50 meters or deeper. Also never reload during combat, since dive angles can wreak havoc with a 2000 pound torpedo swinging by a chain. Fire your load at the convoy and then wait until you are safe to reload.

PappyCain
06-03-10, 05:44 PM
Unfortunately there are many goofs in the sim that allow for actions that do not make sense. Loading externals in anything but flat calm is one of 20. The only solution is to play to good judgement as that is your personal reward - your imagination, historic info and positive immersion is your guide.

Example: U-106 lost it's entire watch overboard in heavy seas - yet in the sim you never lose watch. So I never push a boat into heavy seas, I change course to find a better slot or submerge to wait out the storm.

Heavy seas can wreck havoc on crew and equipment below when plowing seas on the surface - yet in the sim there are no crew injuries or fatigue below.

:salute: