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View Full Version : Online dynamic campaign "silent hunter total war"


L.T
05-25-10, 07:46 AM
Here is a copy of my post in another thread, what would you like, how do you think it could be done.

UBI have to make money remember this so you have to think on both them and the gamers...here is my idea kinda spread all over the post sice the ideas kinda kept popping up

Personaly i think they should re think the SH concept.

They know there is atlantic buffs and there is pacific Buffs

They know that online campaigns are something that pull people in

They know that there is alot of people out there wanting to sail the DD`s etc...

I hope that if it comes it will be named "Silent hunter total war"

They will use generic internals that the mod team can upgrade to the "real stuf"

There will be 1 playable sub for 4 nations that use the generic internal (where the dials and crews are what makes them different)

US
UK
Ger
Jap

A dedicatet server that can run a dynamic world...(Ubi host this so its only leagal players that can use it)

The same will be for Destroyers..

1 generic internal

4 nations

it works like the sub side

The game will come with 1 lets go play complete box with all above. They work on the title as platform and give the modders the tools to "upgrade" the game. UBI makes changes to the platform modders adds ships gfx sounds etc....

UBi send out (sell) year based mod packs

Out of BOX 1939 (silent hunter total war)

1940 Merchant hell (game expansion 1)

1941 Stalemate (Game expansion 2)

1942 Changing tides (Game expansion 3)

1943 Death from air (Game expansion 4)

1944 winners and loosers (Game expansion 5)

1945 The few brave left (Game exspansion 6)

These packs will consist of the new ships for the year. Radio stations upgrades to the subs "nation newspaper" new GFX stuf changes to the navys and the allies / axis.

Ubi get money for the expansions, they host the dedicatet server online campaign where you need to buy your way in by "the start box" and the expansions. (they have to make money)

This way we get a semi mmo, they earn cash etc....

I have loads of more ideas lol....online ranks where a player can rise to become the one sending others out on missions. (this will be determined by factors. Realism level. How many times you have died doing campaign and tonnáge sunk)

So a player playing campaign in 100% realism dont die doing the year campaign and have a high score will have a chanse to get promotet. He can turn it down.

The ones not playing 100% wount have the same options.(lets be fair, the hardcore players should be the ones promoting and showing others why 100% realism are fun :03: and there is benefits)

The rank system dont have anything to do with special items, its about rank and what choises that comes by the rank. (a player can in theory end up being OKM big boss and send out mission orders) Or us navy boss...royal navy etc....all races(<--woops left over from eve online.. NATIONS) have there own system...based on ranks

I could come with more way more...but in general i think people understands what im trying to say...:har:

L.T

PS.

The game is deigned so you can bind player createt ships to the generic internals (that way there will be a easy way to create and make playble ships "russians subs" etc)
The mod structure is like combat flight simulator series

Before any ships can be used in the online campaign they will be checked by the Server team to rule out cheats. Ships not aproved cant be used online.

Player made ships and internals when send in for aproval comes in 2 parts

Ship+internal (complete pack)

ship+generic internal (ship using generic internal)

cant stop lmao

Rank system also are a key factor for what you can use.

You start in a destroyer, climping in rank and as one of the few you can end up commanding a taskforce on your prime BB flagship...

Top spots are only limitet in numbers (there were only so many BB`s)

Inactivity for a commander for a period of time (lets say 2 months) will put him on a "leave list" and hes command will be offered to the next one in line..

A returning commander will be offored a position on a capital ship if one is free...(You have to promote online activity and its not fair someone can hold a spot for extended period of time)

The online campaign is played by Uplay login

The offline game part only will require 1 registration through Uplay then its "offline" all leagal buyers can register for the online campaign and will recive hes command doing the registration.

The online campaign..

Start year 1939

Major historical events will be presant but you have a choise to make a difference..

Germany and Japan will loose the war, but you have a chanse changing things by your and your commanders planning etc...

Major battles are set in stone (Bismark, coral sea etc) But if you can assist doing these events you might be able to save the Bismark etc...

(this needs abit tweaking and more thought)

In general all the events will take place, but you as player have a chanse to change to battle outcome, but not how the war ends...

No super ships will be in there. The ships build and used will be there, but those never seing battle wount be availiable...

The campaign is to place you in ww2 naval warfare, where you matter. We all know how it ended, but the campaign will give you room to se how your actions would change the battlefield.

Surface ships only comes with a 100% realism choise (to make sure that subs dont end up in disadvantage)

Subs will have more realism options.

You can join server in "movie" mode. This option gives you the tools to record using a tool cammera provided using this mode. All kills and deaths will be listet on the ranking boards with a M so all can se that the player have been recording movie clips doing that patrol...(kills made doing M mode wount count on the promotion ladder)

Users of external cammeras will be flagged with an icon. They can use external to se everything, the player escorts can se there location. Not speed or depth, but there location (fair have to be fair) This have to be distance based so icon shows within a specific distance..

Simulation

Subs comes with the stations like SH5 with 3d movement

Surface ships comes with the stations like destroyer command, but with freecam you can walk around the ship.

The stations on surface ships are 3d modeled but not the entire ship like the submarines

Surface ships will come with generic stations that modders can change to resemble the real thing.

there will be generic stations for each ship type

Players can make playable tankers, Libertys etc

If a mod team wants to add another nation to the campaign lets say russian, they have to make a specific ammount of ships for the nation...and send in the campaign layers so the server team can add the nation campaign into the online campaign...

The game comes with the tools needed to create items, ships and campaign files..

The requirements for polys and data etc will be with the game manual...

All mods can be testet and used offline...

When logging in you can choose start from base or start from hot spot....

If you run 100% realim you can choose ofline AI

When you log of the AI will take over folowing the course. The AI will avoid engagements and only work strictly deffencive on the way to course end making sure that the boat wount be lost.

You will always have the option to go to a hotspot or return to port...

commandosolo2009
05-25-10, 08:21 AM
you are aiming too high, ubi is not the type of company that gives an ear to the players.. I think they'll call it a day and shut down the SH project..

Mark me words.. it's all OVER!!

oscar19681
05-25-10, 08:40 AM
No official word that sh-5 is being canned so far. But i do have to admit that i really dont like the UBI " lets totally ignore the community" policy/

JU_88
05-25-10, 08:46 AM
Im pretty certain that SHV is the last in the franchise for the forseeable future. Im under the impression that Dan and co had to twist a lot of arms to get a green light for SHV.
What you are suggesting would need development budget of Fallout 2 proportions, aint gonna happen for a niche Uboat sim and definatley not on Ubi's watch.
No harm in dreaming though. :salute:

On a side note, there is one glaring problem with an online SH campaign, Time compression.
For it to work, everyone would have to either be forced to play entire patrols at 1x TC or you would need a spawn/ teleport function.