cptroyce
05-23-10, 11:03 AM
In SH4 UBM German, 1940, I disabled a freighter with HE deck gun round.
Here's my query..I fired another next 150 rounds fired into her, from broadside, bow on, stern on, right next to the target 50 yards away etc., (and the graphics looked great) but the freighter refused to sink.
Also, I couldn't change the rounds from HE to AP for some reason.
So..is there a sweet spot in the damage model that needs to be hit to sink a freighter with HE rounds?
Are all rounds available to deck gun crew, if shown on the screen(although I could not highlight it)?
And lastly, while another issue completely, is topedo firing and auto solution different on the U-Boat models then on the Fleet boats.
It seems that it is easier for me to "seat of the pants", using the maps, hit a target in the US careers then in the German one.
I am still new to SH and will unfortunately be asking noobie questions from time to time :damn:
Thanks in advance,
Royce
Here's my query..I fired another next 150 rounds fired into her, from broadside, bow on, stern on, right next to the target 50 yards away etc., (and the graphics looked great) but the freighter refused to sink.
Also, I couldn't change the rounds from HE to AP for some reason.
So..is there a sweet spot in the damage model that needs to be hit to sink a freighter with HE rounds?
Are all rounds available to deck gun crew, if shown on the screen(although I could not highlight it)?
And lastly, while another issue completely, is topedo firing and auto solution different on the U-Boat models then on the Fleet boats.
It seems that it is easier for me to "seat of the pants", using the maps, hit a target in the US careers then in the German one.
I am still new to SH and will unfortunately be asking noobie questions from time to time :damn:
Thanks in advance,
Royce