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I'm goin' down
05-20-10, 11:41 PM
I am posting this here to cover the bases and reach as many people as i can, as this problems has perplexed me.

Okay you computer geniuses, I have a question. In TMO 1.9, the crew cannot man the deck gun becaue their slots are behind the ship dials. The cure is simple. On the number pad on the keyboard press the ,/del key and the ship dials drop away allowing the captain to fill the anti aircraft gun crew slots. Here is the problem. I have a laptop and it does its keyboard does not include a numbers layout. I know you are waiting with baited breath for the question, so here it is: "What are the entries on my laptop keyboard that will perform the same function as the ./del key on the number pad. I am hoping the entries will enable me to man the anti aircraft gun.

p.s. I i will send a PM to Ducimus and Lurker to see if they have the answer.

I await your response lurking beneath the waves of the coast of Japan, afraid to surface in the face of heavy eneney air patrols because I cannot get my crack anit aircraft gun crew to their battle stations.:hmmm:

kylania
05-21-10, 12:05 AM
Why not remap del key to some other key you have easier access to in data\cfg\commands.cfg ?

Edit: erm, if you can that is... Looking at my SH4 commands.cfg I'm not even seeing an option for ShowHideHud like SH5 has...

Another more crazy idea is use some external program to map some other key command to "Numpad Decimal".

I'm goin' down
05-21-10, 01:20 AM
I am not very computer savvy. I need someone to walk me though a fix. i cannot respond to your email kylania, because I lack the technical skills.

kylania
05-21-10, 01:33 AM
Looking at the command files for both SH3 and SH4, I'm not seeing where you'd remap the "hide Hud" button. It seems to be locked to Numpad - Del and not changeable.

So instead you'll probably want to ask Ducimus to move whatever item is infront of where you need to be I think.

There's no area where you could double click to "fill slots" or anything like you could in SH3? Been so long since I've tried SH4. heh

I'm goin' down
05-21-10, 03:43 AM
Thanks. I sent an email to the Ducimus.

I'm goin' down
05-21-10, 09:52 AM
WAHOO! I solved it.

Windows Vista directed me to a help site where an administrator had posted a comment. It gave step by step instructions on how to edit the registry to toggle the Ins/NumbersLk key on. Basically, you program the registry to start number lock when the computer starts. To clear the ships dials to man the anti aircraft gun, all I have to do is hit the NumLk and delete keys.

When not playing TMO1.9, I have to turn off NumLk by holding down the Fn key and NumLk key for five seconds. If I don't do this certain keys on my keyboard produce numbers rather than letters, etc. I can live with this solution for now.

Later I will try turning off the NumLk key at start up by entering the appropriate registry value entry. Once I make registry change, NumLk will revert to its normal mode and will not start by default when the computer starts. Then I will try toggling it on when playing the game. For now, NumLk is activated on start up by default, and I will have to remember to toggle it off when not playing TMO.

Did that make any sense?

I deserve a medal! Thanks for all of your suggestions!

kylania
05-21-10, 10:00 AM
Wow, congrats! That's a great solution!

I'm goin' down
05-21-10, 11:38 AM
Necessity is the mother of invention.

Or, Johnsons corollary to Murphy's Law:
The odds of the buttered side of the toast landing face down on the carpet increase in direct proportion to the cost of the rug.

Or, as Pecos Bill would say, "In plain English, You try and ride Widowmaker (his horse), and he will kill you." [Quote from the movie Tall Tales from the character Pecos Bill, played well by the late Patrick Swazye.]

I got lucky. Real lucky.