View Full Version : Torpedo speed bug fix clarification
I've just discovered the bug surrounding the torpedo man special abilities that can screw up torpedo solutions. I see Krupp has a fix for this but the documentation does not make it clear how it fixes things.
Does this mod actually make the abilities function correctly or does it simply disable the ability changes? I ask because I've already spent points in this ability and am wondering if these were wasted?
Are there any other abilities to steer clear of?
I'm amazed a bug like this exists and it's testament to the fact that the SH5 quality control team's bug tracking skills are second to everyone ;)
kylania
05-20-10, 04:21 PM
His fix basically disables the ability. I wouldn't use it as it's based on 1.1.5 files instead of 1.2 files and meant to work with the MoraleMod I believe.
There's a new mod (http://www.subsim.com/radioroom/showthread.php?t=169630) out that "averages" these abilities, but still keeps the speed bonus in, just smaller. Personally I'd suggest using that mod, but disabling the speed bonus entirely.
His fix basically disables the ability. I wouldn't use it as it's based on 1.1.5 files instead of 1.2 files and meant to work with the MoraleMod I believe.
There's a new mod (http://www.subsim.com/radioroom/showthread.php?t=169630) out that "averages" these abilities, but still keeps the speed bonus in, just smaller. Personally I'd suggest using that mod, but disabling the speed bonus entirely.
Does installing the mod retroactively fix the problem or will I have to start another campaign?
Also, what do you mean by ..."using the mod, but disabling the speed bonus entirely"?
Do you mean to remove the points spent in Warhead Specialist? How do I go about that?
I seem to be spending 40% of my time reading the forums and downloading mods to fix SH5 and 60% playing the game. If this is how the developers go about making a game more approachable to newcomers, they have failed epic style :)
kylania
05-20-10, 04:57 PM
Does installing the mod retroactively fix the problem or will I have to start another campaign?
It should update right away.
Also, what do you mean by ..."using the mod, but disabling the speed bonus entirely"?
Do you mean to remove the points spent in Warhead Specialist? How do I go about that?
Nope, I mean editing the files in the mod to remove the speed bonus before installing it. It's a little more complicated though. Try it normal, and if you're still missing then look into that. The mod author left in some speed difference since he didn't feel that pinpoint shots should be allowed. Personally I disagree so turned it off entirely, there's enough chance and random in setting up the TDC attack in the first place, so a 3% extra failure rate on top isn't doing anyone favors. heh
I seem to be spending 40% of my time reading the forums and downloading mods to fix SH5 and 60% playing the game. If this is how the developers go about making a game more approachable to newcomers, they have failed epic style :)
The stock game as of 1.2 is pretty playable. You've been asking a lot of really specific things that a lot of new players wouldn't even know to ask for. If you feel you're not playing enough, just enjoy it as it is. More and more mods will be coming out to either fix bugs now that the game has apparently been completely abandoned by Ubisoft (please prove me wrong, Dan!) or add entirely new features to the game. So there's still a lot to come. Just enjoy the ride. heh
Athlonic
05-20-10, 05:23 PM
You can also try my simple fix here :
http://www.subsim.com/radioroom/showthread.php?t=169477
If you just want the speed fix for SH5 v1.2.0
Spent points are not wasted, you still get torpedo damage bonus.
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