View Full Version : Favorite Subsim
Which Subsim is your Favorite?
kylania
05-15-10, 06:45 PM
No good can come from this... :cry:
robbo180265
05-15-10, 06:46 PM
A heavily modded SH3;)
robbo180265
05-15-10, 06:47 PM
No good can come from this... :cry:
It can be ok if we all behave like adults lol.
No good can come from this... :cry:
To me this would be thread where others fight and I just watch the poll results
kylania
05-15-10, 07:10 PM
To me this would be thread where others fight and I just watch the poll results
Of all the threads this forum needs, another one where people fight is not one of them. :nope:
Of all the threads this forum needs, another one where people fight is not one of them. :nope:
I'm mostly interested in the Poll
jwilliams
05-15-10, 07:23 PM
As things are at the moment, it would have to be SH3 GWX3 + a few other mods. :yep:
BUT when (IF) SH5 gets finished and heavly modded then SH5 will be my favorite. 1st person views (ability to walk around sub), and the graphics make this game better than 3 (if the modders and patches fix the bugged AI and other minor annoyences.
So i voted SH3, but ask again in a year and you could get a differant answer. :yeah:
Moeceefus
05-15-10, 07:33 PM
here we go again. another sh3 + gwx owns sh5 thread. lol :yawn:
krashkart
05-15-10, 07:35 PM
I vote "None", they are all crap. Submarine Commander (http://www.mobygames.com/game/submarine-commander) all the way! :O:
I've been wondering for a while:
What is GWX?
krashkart
05-15-10, 07:37 PM
I've been wondering for a while:
What is GWX?
Girls With Xenophobia :D
I vote "None", they are all crap. Submarine Commander (http://www.mobygames.com/game/submarine-commander) all the way! :O:
Then vote "Other"
Sailor Steve
05-15-10, 08:10 PM
But Submarine Commander isn't an UBI subsim.
@ Krashkart: :rotfl2:
krashkart
05-15-10, 08:19 PM
But Submarine Commander isn't an UBI subsim.
@ Krashkart: :rotfl2:
I was also illustrating that Sears, Roebuck & Co. could make a better game. :O:
*phew* Quick save. :oops:
cpt.spalding
05-15-10, 09:59 PM
i must have mis read da question. i voted for sim city:zzz:
Sailor Steve
05-15-10, 10:03 PM
here we go again. another sh3 + gwx owns sh5 thread. lol :yawn:
So far people are treading so carefully that this could be the very first thread full of nothing but "Oh, no, not another fight thread."
:rotfl2:
Randomizer
05-15-10, 11:44 PM
Just to be obtuse and for U-Boat gameplay Aces of the Deep with the Med addon run in the DOS Box.
Wolfpacks on-call and in season with active convoy shadowing, in-game sunrise/sunset times provided, a reasonably (for 1994) interactive BdU, provisions to abandon the boat and be captured or rescued, Types II, VII, IX and XXI (the latter with radar), U-Tankers at random locations, air-dropped acoustic homing torpedoes, Foxers and CAT Gear, zig-zagging convoys that don't scatter, Hedgehogs and Squid ASW mortars.
Sadly most of these features have vanished in the intervening 16-years and yes before the flames hit, in some ways AOTD has not aged at all well.
Otherwise a modded SH3 or SH4 as solid runners-up.
Sailor Steve
05-16-10, 12:15 AM
:yep::rock:
AOTD just may well still be the best subsim so far, but the graphics will always turn modern gamers off, even the ones who say they prefer gameplay to eye candy. The fact is that visuals and sounds do make a big difference to our perceptions of what is real.
While we're on the subject, let's talk about SH1. Yes it was the Pacific, but it was also the original Silent Hunter title, even if it wasn't yet owned by UBIsoft.
SH1 had a captain's cabin with radio logs to read and a tear-off calendar which showed the weather and the moon and sun rise/set times. It had lifeguard missions on which, if you were close enough, you could see the planes fly overhead and bomb their targets. As with AOTD you could abandon ship, and would be informed if you were rescued, captured or died somewhere in the ocean. Missions were random and easily understandable, and you weren't penalized if you didn't carry them out. Of course you could be relieved of command for not being aggressive enough in your ship sinking.
It had its quirks and problems, but is still a great game today.
robbo180265
05-16-10, 02:50 AM
I've not actually voted in the poll because as I said I prefer a heavily modded SH3.
Given time and the right mods SH5 could be the winner for me.
V.C. Sniper
05-16-10, 04:56 AM
Silent Hunter 4: Wolves of the Pacific
Jan Kyster
05-16-10, 05:31 AM
Which Subsim is your Favorite?That would be Subsim.com :smug:
Sailor Steve
05-16-10, 10:35 AM
I've not actually voted in the poll because as I said I prefer a heavily modded SH3.
Given time and the right mods SH5 could be the winner for me.
Excellent point!
Capt.Warner
05-16-10, 11:30 AM
Nothing like a good ole LSH3 or GWX SH3 game.:)
Nobody answered my question:
WHAT IS GWX??????
Nobody answered my question:
WHAT IS GWX??????
http://www.thegreywolves.com/
Takeda Shingen
05-16-10, 12:17 PM
Got to go with Janes 688(i).
Just to be obtuse and for U-Boat gameplay Aces of the Deep with the Med addon run in the DOS Box.
Wolfpacks on-call and in season with active convoy shadowing, in-game sunrise/sunset times provided, a reasonably (for 1994) interactive BdU, provisions to abandon the boat and be captured or rescued, Types II, VII, IX and XXI (the latter with radar), U-Tankers at random locations, air-dropped acoustic homing torpedoes, Foxers and CAT Gear, zig-zagging convoys that don't scatter, Hedgehogs and Squid ASW mortars.
Sadly most of these features have vanished in the intervening 16-years and yes before the flames hit, in some ways AOTD has not aged at all well.
Otherwise a modded SH3 or SH4 as solid runners-up.
I agree Randomizer, Aces of the Deep has it all! Now all we need is some kind of windows or OpenGL port, and we're in subsim heaven.
kylania
05-16-10, 12:36 PM
I agree Randomizer, Aces of the Deep has it all! Now all we need is some kind of windows or OpenGL port, and we're in subsim heaven.
I'd never played Aces of the Deep, but it sure does sound good! :DL
cpt.spalding
05-16-10, 03:15 PM
I've not actually voted in the poll because as I said I prefer a heavily modded SH3.
Given time and the right mods SH5 could be the winner for me.
Right on.played sh3 from day one,ran GWX 3 plus heaps of eye candy mods. back to sh5, given time and much midnight oil from mod com this sim will be the very best, maybe 3d plus voice commands:06:
Sailor Steve
05-16-10, 05:23 PM
Nobody answered my question:
WHAT IS GWX??????
Sorry. It's been around so long and we're so conditioned to discussing it that I though you were joking the first time.:oops:
But IanC gave you the link. If you have any more questions please ask.
Sorry. It's been around so long and we're so conditioned to discussing it that I though you were joking the first time.:oops:
But IanC gave you the link. If you have any more questions please ask.
Considering I've never played, seen in depth, or even ventured into that forum (more than once and it was to ask what was so great) I know little about it
robbo180265
05-16-10, 05:49 PM
Considering I've never played, seen in depth, or even ventured into that forum (more than once and it was to ask what was so great) I know little about it
Go to the link matey and download the manual - it will explain everythng.
The short answer is that it turns SH3 into a much better experience.
Nordmann
05-17-10, 04:39 AM
Hard choice, but (at the moment) I would have to say SH5, despite how good both previous games are in terms of realism (so called).
My only real gripe with SH5 is the linear campaign, which forces you to start in '39 each and every time.
oscar19681
05-17-10, 06:22 AM
Actually i was a big fan op 688(i) hunter/killer when it came out.
Ducimus
05-17-10, 05:01 PM
My favorite would have to have been a heavily modded SH3.
For one simple reason:
Sh*t worked!
Theater or boat type has nothing to do with it. My one pet peeve is slow load times. However, everything since SH3, has been a steady downward spiral in baseline working features that SH3 established. I think its fair to say that SH5 was glued onto SH4, which was stapled onto SH3. In other words, things get lost in the revisions.
SH4, in all reality little more then a developer made Supermod of SH3. This was used as a base for SH5. Any future SH development (if any) would be using SH5 as a base since its more economical to do so then rewriting everything from scratch. The trouble is, (and this is an abstraction) that's one more level of indirection from what WAS the most functional base. In SH4, things that worked in SH3 ceased to to work, and this was compounded by new issues from changes in Sh4. SH5 was built on this, and was subsequently carred over into SH5.
I feel the further they move away from a solid functional base, by virtue of adding to it and not fixing base issues, the less working features will be seen in the future. THat said, i doubt they'll be anymore SH titles, and if they're were any, id think twice, because Sh6 could be something duct taped over something that was glued onto something that was stapled over the top of... if you get my meaning.
Hmmh, if it weren't for the dated graphics and "small" ship database, I would say still today my favorite is "Aces of the Deep" (AoTD). It is definitely THE classic, even more so than any of the Silent Service titles which surely were pretty good at that time, too. As an overall package that has excellent realistic graphics and is thus nicely playable today, I would say SHIII+GWX. It basically only lacks wolfpacks, which are really crucial for a historically accurate depiction of the "Grey Wolves" battling in the Atlantic. And yet other than AoTD I cannot recall a subsim so far that had them working properly, not even the newest title here.
d@rk51d3
05-18-10, 04:24 AM
AOTD. :salute:
Varduga
01-02-11, 12:20 PM
Greetings, friends!
Having never played a sub sim before, I picked Silent Hunter 3 up from a Steam sale for $1.50 on Monday. I bought $75 worth of other games, and haven't opened a single one- Silent Hunter 3 is easily one of the best gMes I've ever played (and I game a lot).
When I first loaded it on my Alienware M17x's 1920x1200 widescreen, I was shocked to find that I couldn't adjust the resolution. Suprisingly, the game looks modern! The graphics are hardly dated, especially since I have no other Sub Sim to compare it to.
MY QUESTION: all these posts say Silent Hunter 5 may be better in time, with patches and mods. I'm wondering if this ever happened? Did it ever get better?
Thanks guys!
Lt. Of U-49, Nov, 1940. 220k tons sunk.
Sailor Steve
01-02-11, 09:20 PM
WELCOME ABOARD!
No, it still hasn't happened yet. There is, however, good news and bad news.
First, the bad:
1. SH5 has shown to be unfixable in a couple of areas, especially the importation of new ships, which means there are still a very small number of merchant types. They said the game was going to be much more modable than its predecessors, but there are some major problems that some excellent programmers are trying desperately to fix, without much luck so far.
2. There were only two patches, and they still left the game woefully lacking. Support for SH5 is virtually nil.
3. While they experimented with new ideas, such as having more contact with the crew, what they left us is incomplete and leaves much to be desired. SH4's crew management was a major improvement on SH3's. SH5's is not.
And the good:
1. The graphics. Good graphics are no match for good gameplay, but take a look through the SH5 Screenshots thread - these are truly stunning.
2. The mods. While it is difficult to mod certain elements, others have been attacked be diligent, talented people with stellar results. There are a plethora of UI mods alone, which means you can have almost any look you want to your screen.
3. The future. I mentioned that several people with programming backgrounds are working day and night to fix the problems, and weren't having much luck so far. I want to emphasize the "so far" part. There are reports every day of successes in isolating what needs to be done, and people are getting closer to actually making those work.
So, honestly, SH5 is still far behind SH3 and SH4 playwise, but that's not set in stone, and the future still looks bright. SH5 still has a chance to become the greatest subsim ever.
This is not really true Steve. Most of the good moders are still busy with SH3 and show no interest at all in even trying SH5. Only TDW is working almost day and night to mod SH5 and even if he is a brilliant moder, thats just not enough. Its a shame considering that SH5 is the last ww2 subsim we will see for a very long period of time.
I'm sure that if moders like Makman, the ex GWX team and all those great moders who made SH3 a brilliant game would come over and start working on SH5, in just few moths we could have a superb mega mod and all the problems fixed in no time. But I suppose is more comfortable just to bash SH5 and play forever that ancient SH3.
Sailor Steve
01-03-11, 11:47 AM
You may not know it, but Privateer has been struggling tirelessly behind the scenes to decode a variety of problems with SH5. He hasn't published anything yet, so in his case it's not so obvious. And there are others.
I know about Privateer, but he has some technical issues with his PC for a long time preventing him to mod for SH5. As I said, 2 bad that there is not more like him...
Varduga
01-03-11, 11:53 PM
This is great information, and better news. Is there a fund that I can donate to, to help speed mod development? I understand that modders aren't motivated by money, but rather fame, but if it would help, the offer is there. Perhaps we can start a pool and hire some cheap eLance help? I could pitch in a couple hundred dollars. I'll bet we could raise a few thousand in no time.
Thanks for the kind welcome, friend!
Sailor Steve
01-04-11, 09:16 AM
I know about Privateer, but he has some technical issues with his PC for a long time preventing him to mod for SH5. As I said, 2 bad that there is not more like him...
We can definitely agree on that. I keep wishing that the people who did so much for SH3 would do the same mods for SH4, which is better, but it has never happened.
Even though I don't have SH5 (and we know the reason for my bullheadedness) I still see the potential, and keep hoping it will be fullfilled.
*sigh*
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