View Full Version : Silent hunter 7
tonibamestre
05-14-10, 02:31 PM
Hunting under the ice :yep::yep::yep: !!!!!!
Sooooo......threat is served. What platforms do you think would be appropiate guys?
oscar19681
05-14-10, 02:47 PM
space ships. Serously there is never gonna be a silent hunter 6 or 7 .But if there will be give us some modern day subsim. Dangerous waters had potential but the grafics were horrible Serously its just to boring looking at 2d game screens. At least if it was 3d i had something to look at.
kylania
05-14-10, 02:49 PM
http://img4.imageshack.us/img4/9653/spongebobuk4ps5h.gif
cpt.spalding
05-15-10, 08:56 PM
sh7 and beyond.
howabout a sim that works straight out the box.:damn:
One that dont need to be tweeked up, just one that works.:up:
one that dont need internet conection all da time, just one that works.:hmmm:
One that can be modded to make it shine more,but work first time everytime.:yeah:
dont care if its under the polar caps dont care if its under a polar bear.
me just want one that works.:yep:
thats what me pay money for, one that works.:salute:
commandosolo2009
05-16-10, 12:13 AM
http://img4.imageshack.us/img4/9653/spongebobuk4ps5h.gif
nice sig btw I ROFLMAO
Sailor Steve
05-16-10, 12:18 AM
sh7 and beyond.
howabout a sim that works straight out the box.:damn:
One that dont need to be tweeked up, just one that works.:up:
one that dont need internet conection all da time, just one that works.:hmmm:
One that can be modded to make it shine more,but work first time everytime.:yeah:
dont care if its under the polar caps dont care if its under a polar bear.
me just want one that works.:yep:
thats what me pay money for, one that works.:salute:
Aces Of The Deep.
Silent Hunter 1.
cpt.spalding
05-16-10, 03:20 PM
Aces Of The Deep.
Silent Hunter 1.
:hmmm: never went there,sh2 was my first sub sim.
Sailor Steve
05-16-10, 05:05 PM
Just sayin' that those two worked perfectly out of the box. There were some mods for SH1, but they didn't fix things - just made it better.
Iron Budokan
05-16-10, 05:18 PM
Can we start talking about Silent Hunter 12 now? I think it's time.
.
.
.
.
.
Here's the reality. I very much doubt we will ever see a SH6...much less a 7.
corvette k225
05-16-10, 07:17 PM
I think that this will be the last subsim we will see. Boy I hope I'am wrong
on this.:damn:
tonibamestre
05-17-10, 05:03 AM
Yes,you are wrong.
Sonarman
05-17-10, 05:48 AM
Aces Of The Deep.
Silent Hunter 1.
Hmm... if that's true why did you, yourself bother uploading patch 1.31 for Silent Hunter to the Subsim Downloads area? :har:
As far as Aces of the Deep's "perfection" the patch readme on the Subsim downloads page states....
When saving a game, the number of deck gun rounds remaining will be correctly saved.
A gauge has been added showing amount of compressed air and water in the boat.
Torpedoes were vanishing from the torpedo loading screen; this was fixed.
The music for "Ride of the Valkyres" and "Tipperary" have been added.
Crash on reporting contact bug fixed.
Very few PC games have ever been perfect out of the box no matter how far back you go take those rose colored classes off Steve!
Dangerous waters had potential but the grafics were horrible Serously its just to boring looking at 2d game screens. At least if it was 3d i had something to look at.
I would call them "spartane" graphics, I think too the game had (huge) potential, unfortunately Sonalyst abandoned the simulator totally leaving it with significant bugs. The fun in SC,DW for me was with the building of tactics, witch require essential and not misunderstandable graphics :O:
raymond6751
05-17-10, 06:53 AM
The thing we need is a vista version (Win 7) of the best naval game ever, Harpoon. With today's graphic capabilities and that game mechanics, we'd have a winner.
I'm not talking about the Harpoon 3 version with all those silly rings and message boxes. I'm thinking of the first Windows version, actually just the DOS game ported to windows. Give us that in today's technologies!
For it's time, that game was top shelf. It had a great mission editor that was easy to use and made sense.
Sonarman
05-17-10, 07:04 AM
Probably the Harpoon 3 with all those "silly rings" is a lot closer to the reality of an Aegis system. However I do agree with you although Harpoon plays well & is a very deep experience the way it is a 3D visualization would be nice. And yes it definitely needs a new UI. Did you see the canceled Harpoon 4 which Ubi was working on there's some old reference to it at combatsim.com (http://www.combatsim.com/htm/may99/harpoon-pr1.htm) It was very close to being released when canceled.
Take a look at The Red Pill (http://www.warfaresims.com/) or Global Conflict Blue (http://www.warfaresims.com/?page_id=558) for modern indie versions of Harpoon
conus00
05-17-10, 08:52 AM
If there's gonna be 7 (somehow you skipped 6) then here is my suggestion: keep UBISoft away from it. Give it to Jane's or resurrect Microprose and commision them. :haha:
Sonarman
05-17-10, 08:59 AM
Janes themselves have never really been in the software business only their name and data from their books was licensed by EA to create 688i/Longbow etc. and I don't think that EA would touch sim games with a barge pole nowadays.
As for Microprose it is partially resurrected in "Wild" Bill Stealey's Thriller Publishing but they have their hands full at the moment with an M1 Tank Platoon remake and a completely new M4 Sherman sim. In truth they are probably using the old iM1A2 & iPanzer as templates and harnessing new graphics engines to them for the new games. On the "other side of the Microprose fence" at Firaxis Sid Meier seems to have sadly lost any interest in returning to the genre.
conus00
05-17-10, 09:13 AM
What I meant was "give it to Jane's to license and oversee the production" (poor choice of words, my bad). As far as Microprose goes: can you imagine u-boat simulation in depth of Falcon 4.0?
Oh well, back to reality from daydreaming....
Sonarman
05-17-10, 09:29 AM
We live in hope, although maybe we should look East rather than West, Oleg Maddox has for sometime been stating that playable ground/naval units will be a part of the future of Storm of War, though I'd also love to see what an Eagle Dynamics (Lock On/ Black Shark) naval sim would be like.
scrapser
05-17-10, 10:22 AM
Janes themselves have never really been in the software business only their name and data from their books was licensed by EA to create 688i/Longbow etc. and I don't think that EA would touch sim games with a barge pole nowadays.
As for Microprose it is partially resurrected in "Wild" Bill Stealey's Thriller Publishing but they have their hands full at the moment with an M1 Tank Platoon remake and a completely new M4 Sherman sim. In truth they are probably using the old iM1A2 & iPanzer as templates and harnessing new graphics engines to them for the new games. On the "other side of the Microprose fence" at Firaxis Sid Meier seems to have sadly lost any interest in returning to the genre.
After Sid Miers' "Railroads" fiasco from Firaxis, I hope he stays away from offering games altogether. There were tons of people who experienced his original "Railroad Tycoon" deeply disappointed by "Railroads". It played like a Disney cartoon with the trains way out of proportion with the scenery, the stock market was a joke, no ability to choose opponents, lots and lots of CTD's in game, and I'm just mentioning the high points. Essentially Railroads was just like the Ubisoft SH series in many ways.
It's a real shame PC game development has come to this state.
scrapser
05-17-10, 10:24 AM
I think we should see a game version of the 60's TV series, "Voyage to See what's on the Bottom" as the next Silent Hunter release.
I think we should see a game version of the 60's TV series, "Voyage to See what's on the Bottom" as the next Silent Hunter release.
Voyage to See what's on the Bottom... :haha:
Sonarman
05-17-10, 01:37 PM
@scrapser
You are so right about Railroads what a let down/disaster, even after the patches it is still quite broken. To a lesser extent I think that the messed up Pirates too, the core original stuff still worked quite well but the new additions such as dancing and running round the town evading the guards just fell flat. Perhaps it's time for Sid to retire?
vodkaphile
05-17-10, 02:36 PM
space ships. Serously there is never gonna be a silent hunter 6 or 7 .But if there will be give us some modern day subsim. Dangerous waters had potential but the grafics were horrible Serously its just to boring looking at 2d game screens. At least if it was 3d i had something to look at.
I thought dangerous waters was a really good sim. It may of had some 2d mixed in with it but thats how all the sims used to work. I haven't played it in a while, last time was before SH3 came out so I imagine by now the gfx do feel old.
vodkaphile
05-17-10, 02:43 PM
Janes themselves have never really been in the software business only their name and data from their books was licensed by EA to create 688i/Longbow etc. and I don't think that EA would touch sim games with a barge pole nowadays.
As for Microprose it is partially resurrected in "Wild" Bill Stealey's Thriller Publishing but they have their hands full at the moment with an M1 Tank Platoon remake and a completely new M4 Sherman sim. In truth they are probably using the old iM1A2 & iPanzer as templates and harnessing new graphics engines to them for the new games. On the "other side of the Microprose fence" at Firaxis Sid Meier seems to have sadly lost any interest in returning to the genre.
The first 'real' PC games I played were things like "Ace of Aces", some 'modern' tank sim I can't remember the name, "Wolfpack", "Red Baron" and online games like "Air Warrior".
Good days!
We need a Toady One-like developer to make a subsim.
ASCII graphics in a subsim? YES PLEASE.
Just sayin' that those two worked perfectly out of the box. There were some mods for SH1, but they didn't fix things - just made it better.
That's because PC's of those days had the power of 2 of these...:D
http://www.ecarepackage.org/ecareshop/images/calculator.jpg
scrapser
05-17-10, 10:18 PM
That's because PC's of those days had the power of 2 of these...:D
http://www.ecarepackage.org/ecareshop/images/calculator.jpg
Yes, it was really amazing how much immersion was experienced playing the Commodore 64 "Silent Service" by MicroProse back in late 1984 (my first computer game). Troop ships, tankers, merchants, and they used zig-zag tactics. The escorts patroled around the convoys and there were times when it took hours to evade them and survive the depth charges after sinking a few target ships.
If there's gonna be 7 (somehow you skipped 6) then here is my suggestion: keep UBISoft away from it. Give it to Jane's or resurrect Microprose and commision them. :haha:
I do miss Microprose.
Powerthighs
05-18-10, 02:51 PM
I think it was officially titled "Railroads!"
Sonarman
05-18-10, 04:37 PM
I think it was officially titled "Railroads!"
Even the famous Microprose exclamation mark could not save that dog!
TwistedFemur
05-18-10, 04:47 PM
Yes,you are wrong.
You know somthing we dont? :huh:
TwistedFemur
05-18-10, 04:52 PM
M1 Tank Platoon remake and a completely new M4 Sherman sim
Me Want
Linky Linky!!!
TwistedFemur
05-18-10, 05:04 PM
NVM Google FTW!! (http://www.thriller-games.com)
Specific Theme Guidance:
Military: modern, historical, future/sci-fi
Spy/espionage
Related offshoots of the above
Grounded in authenticity, realism, sensibility even if presented in a spoof style
Good always triumphs over evil in the end; evil must never win
Impart knowledge about world issues and conflicts; opportunity to enlighten
No gratuitous violence, random killing or glorification of the enemy
Made BY people who understand war and weapons FOR use by people who understand and respect the same
If they stick to this vision they will be quite popular with this crowd methinks:yeah:
Sonarman
05-19-10, 03:27 AM
Me Want
Linky Linky!!!
It's just a press release in the business sections at the moment but...
CARY, N.C., Mar 31, 2010 (BUSINESS WIRE) -- Thriller New Media (TNM), an iEntertainment Network Inc, Company, (PINK SHEETS: IENT), the award-winning developer of the World Famous WarBirds TotalSims series of military MMOGs, today announced that it has signed a distribution agreement with Ant Games of Oxford, United Kingdom, for distribution of Thriller New Media's new products for 2010, WarBirds Dogfights, WarBirds Red Baron, and M4 Tank Platoon...
M4 Tank Platoon (World War II tank battles) is a remake of one of the most famous games from MicroProse Software, M1 Tank Platoon where Thriller CEO, Wild Bill Stealey, was the CEO and Producer of that great simulation! Wild Bill is bringing back all the fun of M1 Tank to the new M4 Tank Platoon! Wild Bill expects to bring out a new modern tank game in 2011...
About Thriller New Media, iEntertainment Network Company.
Cary, NC, USA, based Thriller New Media, a division of iEntertainment Network (PINK SHEETS: IENT) is the award-winning developer of the world famous WarBirds TotalSims air combat simulation flying MMO game series. The founder and CEO is games veteran JW "Wild Bill" Stealey who co-founded MicroProse (with games legend Sid Meier) and Interactive Magic, now known as iEntertainment Network. Mr. Stealey retired from the Air Force Reserve as a Lt. Colonel and Command Pilot. As CEO, Wild Bill has produced F-15 Strike Eagle, F-19 Stealth Fighter, Gunship, Silent Service, and Apache among other hit military action game titles.
(http://finance.yahoo.com/news/Thriller-New-Media-Partners-bw-3265901479.html?x=0&.v=1)
Safe-Keeper
05-19-10, 06:58 AM
If we're doing sci-fi mods now, I want one of these.
http://i4.photobucket.com/albums/y143/Uberbucket/TFTD%20Lets%20Play/01%20The%20New%20X-Com/10Barracuda.png
In all seriousness, though, a "sub-like" sci-fi game where you take command of a small ship with a cloaking device, flying about in space hunting convoys and warships, would be quite interesting.
PS: What the **** is a "super-heated laser engine"? :D
scrapser
05-19-10, 02:01 PM
It's just a press release in the business sections at the moment but...
CARY, N.C., Mar 31, 2010 (BUSINESS WIRE) -- Thriller New Media (TNM), an iEntertainment Network Inc, Company, (PINK SHEETS: IENT), the award-winning developer of the World Famous WarBirds TotalSims series of military MMOGs, today announced that it has signed a distribution agreement with Ant Games of Oxford, United Kingdom, for distribution of Thriller New Media's new products for 2010, WarBirds Dogfights, WarBirds Red Baron, and M4 Tank Platoon...
M4 Tank Platoon (World War II tank battles) is a remake of one of the most famous games from MicroProse Software, M1 Tank Platoon where Thriller CEO, Wild Bill Stealey, was the CEO and Producer of that great simulation! Wild Bill is bringing back all the fun of M1 Tank to the new M4 Tank Platoon! Wild Bill expects to bring out a new modern tank game in 2011...
About Thriller New Media, iEntertainment Network Company.
Cary, NC, USA, based Thriller New Media, a division of iEntertainment Network (PINK SHEETS: IENT) is the award-winning developer of the world famous WarBirds TotalSims air combat simulation flying MMO game series. The founder and CEO is games veteran JW "Wild Bill" Stealey who co-founded MicroProse (with games legend Sid Meier) and Interactive Magic, now known as iEntertainment Network. Mr. Stealey retired from the Air Force Reserve as a Lt. Colonel and Command Pilot. As CEO, Wild Bill has produced F-15 Strike Eagle, F-19 Stealth Fighter, Gunship, Silent Service, and Apache among other hit military action game titles.
Oh I want this...so bad.
I once spoke with Bill Stealey back in 1987 on the phone. I had called MicroProse with a question about the game I was playing and it was near closing time and he answered the call. We talked about my question then bantered about flying real aircraft for a few minutes. He came across just like his nickname.
I think he was the juice behind MicroProse and Sid was more focused on game development. Just my impression. Bill also did a video promotion (dressed in flight suit for some reason) that played in stores when they released M1 Tank Platoon for the PC. I think if anyone can get a fire started for a new company, it is him.
We need some new "...action is simulated, excitement is real" for a change. Maybe we'll even see "Silent Service" reborn...that would be the greatest thing since the invention of the PC in my opinion.
Itkovian
05-19-10, 02:41 PM
If we're looking at sci-fi submarine games, there is another I recall playing, O so long ago. :)
http://www.mobygames.com/game/subwar-2050
Itkovian
Safe-Keeper
05-19-10, 03:23 PM
We need some new "...action is simulated, excitement is real" for a change. Maybe we'll even see "Silent Service" reborn...that would be the greatest thing since the invention of the PC in my opinion.Maybe once the kids get over the "zomg graphics" and "gameplay > realism" fads, we can get back to the roots and have some quality mainstream simulators again. One can dream, can't he?
kylania
05-19-10, 03:28 PM
Maybe once the kids get over the "zomg graphics" and "gameplay > realism" fads, we can get back to the roots and have some quality mainstream simulators again. One can dream, can't he?
That's gonna be mostly impossible. Would you accept watching silent movies anymore? Or even black and white? Or even VCR vs DVD much less Blu-Ray? Graphics are most of the experience anymore. These older games were great because we didn't have anything better. 2D panels is fine until you've seen photo realistic vistas.
A lot of people claim they want gameplay over graphics, but how many are still playing AotD or Silent Hunter 1? Lots of posts here say it's better gameplay and that graphics don't matter, right? :DL
I really do wish we could get a Silent Hunter 5 with the kind of detailed gameplay that has been talked about. It actually might be possible once we get some key hurdles fixed.
space ships. Serously there is never gonna be a silent hunter 6 or 7 .But if there will be give us some modern day subsim. Dangerous waters had potential but the grafics were horrible Serously its just to boring looking at 2d game screens. At least if it was 3d i had something to look at.
Dangerous Waters did have simplistic graphics but conversely, the simulation physics behind the game were incredible and based on Sonalyst's expertise in its work providing sonar alasysis for the US Navy.
Most sims today have the opposite stance, developers spend relatively little effort on accuracy and cutting-edge simulation AI & physics, spending most of their time on cutting-edge graphics.
The ideal situation would be a game that balances the qualities between accurate gameplay/physics with the graphics quality. Sadly I doubt we'll ever see this happen in today's game development climate :(
scrapser
05-20-10, 09:02 AM
That's gonna be mostly impossible. Would you accept watching silent movies anymore? Or even black and white? Or even VCR vs DVD much less Blu-Ray? Graphics are most of the experience anymore. These older games were great because we didn't have anything better. 2D panels is fine until you've seen photo realistic vistas.
A lot of people claim they want gameplay over graphics, but how many are still playing AotD or Silent Hunter 1? Lots of posts here say it's better gameplay and that graphics don't matter, right? :DL
I really do wish we could get a Silent Hunter 5 with the kind of detailed gameplay that has been talked about. It actually might be possible once we get some key hurdles fixed.
I agree with everything you are saying but I simply must ask to nobody in particular...why can't we have gameplay AND graphics?
kylania
05-20-10, 09:20 AM
I agree with everything you are saying but I simply must ask to nobody in particular...why can't we have gameplay AND graphics?
Because publishers can sell millions (http://www.industrygamers.com/news/avatar-game-sales-approach-27-million/) with neither.
Oh I want this...so bad.
I once spoke with Bill Stealey back in 1987 on the phone. I had called MicroProse with a question about the game I was playing and it was near closing time and he answered the call. We talked about my question then bantered about flying real aircraft for a few minutes. He came across just like his nickname.
I think he was the juice behind MicroProse and Sid was more focused on game development. Just my impression. Bill also did a video promotion (dressed in flight suit for some reason) that played in stores when they released M1 Tank Platoon for the PC. I think if anyone can get a fire started for a new company, it is him.
We need some new "...action is simulated, excitement is real" for a change. Maybe we'll even see "Silent Service" reborn...that would be the greatest thing since the invention of the PC in my opinion.
Nice anecdote :up:
Mmm... Silent Service III *daydreams*
Sonarman
05-20-10, 11:25 AM
Much as I'd like a Silent Service III I think this time I'd rather have a surface sim, perhaps "Task Force 1942 II"
though I'd think we are more likely to get something like that from Norm & Jim at Storm Eagle (Distant Guns/Jutland)
Perhaps we could ask/bribe/cajole them into giving us a first person sim layer add on for it too, I'm sure they'd have a lot of takers, although I'd liike to see some heavy revisions to their 2D UI plot/chart for this.
http://i786.photobucket.com/albums/yy147/pt-109/tf1942.jpg
Dangerous Waters did have simplistic graphics but conversely, the simulation physics behind the game were incredible and based on Sonalyst's expertise in its work providing sonar alasysis for the US Navy.
Most sims today have the opposite stance, developers spend relatively little effort on accuracy and cutting-edge simulation AI & physics, spending most of their time on cutting-edge graphics.
The ideal situation would be a game that balances the qualities between accurate gameplay/physics with the graphics quality. Sadly I doubt we'll ever see this happen in today's game development climate :(
www.steelbeasts.com (http://www.steelbeasts.com)
robbo180265
05-21-10, 11:30 PM
www.steelbeasts.com (http://www.steelbeasts.com)
And have you seen how much that costs?:hmmm:
kylania
05-21-10, 11:42 PM
And have you seen how much that costs?:hmmm:
It's on sale for $25 less for a few months! :DL
robbo180265
05-22-10, 12:00 AM
It's on sale for $25 less for a few months! :DL
Hehe - It's still the kind of price that makes my wallet (and girlfriend) scream lol:O:
Yes the price balks a lot of potential purchases of the Sim. To be honest I had to stop and think about in myself but once I had it in my hands I realized that I should of actually been charged more for what it was I was losing myself in.
Your choice gents. You won't be wasting your hard earned dollars and once you jump into it you will see why. I mite add that the multi player is the best aspect.
robbo180265
05-22-10, 04:23 PM
Yes the price balks a lot of potential purchases of the Sim. To be honest I had to stop and think about in myself but once I had it in my hands I realized that I should of actually been charged more for what it was I was losing myself in.
Your choice gents. You won't be wasting your hard earned dollars and once you jump into it you will see why. I mite add that the multi player is the best aspect.
Oh no don't get me wrong - I'd probably pay the same for a subsim of that quality , as would most members here I would imagine.
I'm also aware of the quality of that sim too - just not too sure if I'd enjoy that genre enough to fork out the cash for it. I'd hate to pay all that money and have it gathering dust on the shelf.
Sonarman
05-22-10, 05:09 PM
The trouble with increasing the price for quality is that whilst the hardcore here might be willing to part with say $125 for a quality sim the average Joe who buys SH would not and they make up a much larger part of the audience than Subsim.com users do. Steel Beasts is mainly a military funded project which explains how they can do what they do, not many of today's military organisations are in the market for a World War II U-Boat simulator.
Clacker
05-23-10, 07:53 AM
http://img4.imageshack.us/img4/9653/spongebobuk4ps5h.gif
It maybe the vodka but that is one awesome sig!
A lot of people claim they want gameplay over graphics, but how many are still playing AotD or Silent Hunter 1? Lots of posts here say it's better gameplay and that graphics don't matter, right? :DL
<Raises hand> Add to that list Fleet Defender, F117a 2.0, SWOTL, Star Rangers, Front Page Sports Football 95, Civilization 1, Railroad Tycoon (original), Red Storm Rising...
I've been on a big retro kick lately with DOSbox, really having a blast coming back to these games, and yes, they all STILL play great and still hook me like they did when they were 'state of the art'.
Great graphics last only as long as the next game, great gameplay, that lasts forever...
And b/w movies? I'll take 'Captain Blood' in b/w any day of the week over the horrible colorized 'Captain Pink' version they came up with... :)
<Raises hand> Add to that list Fleet Defender, F117a 2.0, SWOTL, Star Rangers, Front Page Sports Football 95, Civilization 1, Railroad Tycoon (original), Red Storm Rising...
I've been on a big retro kick lately with DOSbox, really having a blast coming back to these games, and yes, they all STILL play great and still hook me like they did when they were 'state of the art'.
Great graphics lasts only as long as the next game, great gameplay, that lasts forever...
And b/w movies? I'll take 'Captain Blood' in b/w any day of the week over the horrible colorized 'Captain Pink' version they came up with... :)
"Great graphics lasts only as long as the next game, great gameplay, that lasts forever..." Love that quote :yep:
For me graphics were important but only when I was much younger. I remember looking at Atari ST screenshots in magazines and being amazed at how much prettier it was than my Atari 800XL and wanting it soooo badly! But the more experienced I became with gaming, and the more I noticed that each successive game was better looking that the last anyways, the more I realised that graphics are not important in a game. Especially a sim.
The way the brain works, if there's a mountain a sim pilot must navigate around, it doesn't matter if the mountain graphics are detailed down to little birds in the trees or just 3D wireframe. The brain will process the mountain the same way with both, and the 3D wireframe mountain becomes just as 'real' as the highly detailed one.
I read an interesting article about that a long time ago and the conclusion was something like; The brain will automatically 'fill in' the 3D wireframe with the minds eye much like when you read a book. So the sim pilot flying in the wireframe simulator is stressed and sweats just as much as in the highly detailed graphics simulator. That's why Aces of the Deep is still highly playable. I'll try and track down that article.
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