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View Full Version : SH5 Patch #3 wishlist


SubV
05-12-10, 09:45 AM
I think it's time to start this thread, since the game is still unfinished after patch 1.2.0.

Maybe now they'll listen to our wishes, who knows?


ability to import models from SH3/4
minefields and subnets
ground installations (guns and searchlghts)
AI tweaking (DDs and planes)

oscar19681
05-12-10, 10:00 AM
* bring back the band at port
* fix the dissapearing piers at port
* Bring back original crew management
* realistic crash dive times
* no more aircraft at night early in the war
* FIX THE AI !!! fix aircraft that ignore the player , fix the AI overall.
* no more fair cloathing in storm. Give us oil skins and rain hats (like promised but later dropped)
* Adverserial mulit play option destroyer versus u-boat . (this was in sh-4 but not in sh-5
* Light houses near coast that actually emit light. (this could be done by the ships search light)
* More radio traffix
* PLEASE ACTUALLY FIX WHAT YOU CLAIMED IS FIXED IN THE README!
* clickable instruments in interieur , TDC , Depth gauges etc etc.
* give us crew that can die
* u-boat pennats and flags.
* fix the mysterious destoyer that follows you whereever you go when sending a message to bdu
* fix the duds option its simply is still broken (and yes i ticked it)
* put some crew on AI u-boats.
* fix the damage model (still broken)
* fix the torpedo tubes (first they would not close , now they wont open. this was supposed to be fixed with the last patch)
*crew members still on the conning tower when submerged (supposed to be fixed with last patch)
* bring back life boats (why delete them in the first place? i thought sh-5 was based on sh-4 engine)
*better AI for ASW
* fix the laser guided deck guns on AI ships.
I could go on forever but this is what i came up with from the top of my mind.

pythos
05-12-10, 10:08 AM
Everything stated, including, fixing the stupid way the engine change sounds with power setting.

Defiance
05-12-10, 10:46 AM
Don't shoot me

But is there going to be another patch ?

(have they done a patch-roadmap or alike then ? )

Cheers

bigboywooly
05-12-10, 11:02 AM
I think it's time to start this thread, since the game is still unfinished after patch 1.2.0.

Maybe now they'll listen to our wishes, who knows?


ability to import models from SH3/4



You can do that now after the patch but with everything half assed that the devs release they dont work properly
No bow wakes and cant be added in simply - can be done
Torps hit but DG shells go right through
Zones all need reworking
No reflections
Ships all sail bow down

http://i60.photobucket.com/albums/h22/bigboywooly/SH5/additional%20countries/harbour%20ed/SH4unit.jpg

To name but a few

As for the rest of your list you have 2 hopes
No hope and Bob Hope
and hes long since departed

Meh

kylania
05-12-10, 11:05 AM
ability to import models from SH3/4
minefields and subnets
ground installations (guns and searchlghts)

This! Pretty much everything else wishlisted so far can either be done via mods (therefore shouldn't be part of a patch) or completely beyond the scope of a patch and the game itself (surface combat? :confused:)

Minefields and subnets are absolutely required parts of a u-boat simulator and are completely broken currently. That's the kind of thing we need a patch for. I'd be hesitant to ask for AI tweaks, since we can do that on our own.

mobucks
05-12-10, 11:06 AM
i lold at the bob hope thing... ima use that as soon as the opportunity arises... thanks!

Shiplord
05-12-10, 11:52 AM
But is there going to be another patch ?

Based on consumer law in Germany a manufacturer must try at least three times to fix a defective product :know:

FIREWALL
05-12-10, 11:57 AM
You'll all get your patch soon. 1.5 @ $9.99 a download. :haha:

Just keep bending over. :03:

Madox58
05-12-10, 12:18 PM
Based on consumer law in Germany a manufacturer must try at least three times to fix a defective product :know:


'TRY' being the key word here.
I "tried" jumping over the Grand Canyon 3 times!
I just couldn't bring myself to actually leap!
:haha:

Nico09
05-12-10, 12:19 PM
As others have commented, what makes you think there will be another patch? How many times can they try and fix a broken game? IF they looked at the forums, they would realise that LOTS needs fixing and have hardly dented the sides. IMHO they have torpedoed (least this has scored a hit) SH5 by not patching what WE the consumers have asked for to make it a palyable game, MODS cannot totally fix this game :cry:

SabreHawk
05-12-10, 12:28 PM
Everything stated, including, fixing the stupid way the engine change sounds with power setting.

Yes, hear hear on that! It cant be that difficult to fix either, at least no more than anything else.
Sh3 had it right, even those before it. But I have been wondering if it's the sound file itself, or the programming thats using it. I've wondered if I simply replaced it with the one from SH3 if it would work right.

Im beginning to think that it's their testers as much at fault here. They simply aren't reporting accuately and consisely and are obviously are just "gamers" and not subsimmers as such and just too young to know any better.

bigboywooly
05-12-10, 02:58 PM
Im beginning to think that it's their testers as much at fault here. .

:o
:har:

WE are their testers

SabreHawk
05-12-10, 03:36 PM
Well they do have their own paid testers, and it seems they are the ones that the devs are going by, and not us here.
But I can see why too, there's just too much muck and slime to read through to get to what we want and have reported.
It's much easier to listen to what their own in house testers have to say than sift though the thousands of post's here.

If we could be more calm and collected, and politely without insulting them to death and accuately report our findings they might well be able to listen.
But to get infromation here these days is like trying to hear a symphony play whilst having a loud and obnoxious rap star yelling all sorts of negative ranting over it.

gutted
05-12-10, 04:19 PM
Stadimeter
Hydrophone
AI

In that order. I'm not playing till those three are addressed.

kylania
05-12-10, 04:22 PM
Stadimeter
Hydrophone
AI

In that order. I'm not playing till those three are addressed.

Standimeter is fixed with TDW's NewUI. AI will probably have to be fixed by the players (see Feared Hunters, that combined with a reworked campaign will probably do it).

What's wrong with the hydrophone though?

Nordmann
05-12-10, 04:28 PM
Fix the damned tap-dancing captain.
Add rudder control to the UI (similar to the new compass).

The list could be a lot longer, but many improvements have already been mentioned by other posters.

Vorkapitan
05-12-10, 04:34 PM
Fix hydrophone/sonar issues plesase! :damn:

commandosolo2009
05-12-10, 05:00 PM
fire UK comms..

fire patch team

hire new patch team

do a polygraph test if spikes = true THEN you are self destructing
END IF

make patch for ATi cards

no routines on or off duty

no all stop up scope bug when mission starts

new recipes for cook

chicks for kurt sie rein

pinups for interiors


some schnapps for ze sailors

robbo180265
05-12-10, 05:18 PM
If we could be more calm and collected, and politely without insulting them to death and accuately report our findings they might well be able to listen.
But to get infromation here these days is like trying to hear a symphony play whilst having a loud and obnoxious rap star yelling all sorts of negative ranting over it.

Agree 100%

:o
:har:

WE are their testers


We should have been yes.

I play a lot of MMO's and the one thing that they all have in common is that they let a number of the players play test the new expansions.

I'm not saying that all of us should have tested - but some of us should have been beta testers for sure. I'm thinking some of the experienced modders should have been invited. Surely they would have found the more glaringly obvious bugs - and maybe they could have advised them on any changes to the theme of the game.

I know it's all pie in the sky now , but it seems to me that this was UBI's biggest mistake.

Paco
05-12-10, 05:37 PM
- fix the stupid errors in the map

theluckyone17
05-12-10, 05:54 PM
You'll all get your patch soon. 1.5 @ $9.99 a download. :haha:

Just keep bending over. :03:

Sad thing is, I'd go for that, as long as the patch brought improvement.

My way of thinking: I spend a lot of time on SH. An extra $10 divided by a lot of hours is very little.

I can blow $10 easily on my other hobbies... a gallon of glow fuel for my radio controlled aircraft can cost $20-$30 (it lasts a month or so, the way I fly). I can blow through a good ebook in a couple days (~$6-$8). If I bring the wife to dinner to a decent restaurant instead of Wendy's or eating at home... there goes a lot more than $10 for a couple hours of "entertainment" (:stare: Get your mind out of the gutter. We're married... that doesn't happen any more :damn:).

I know that little phrase about throwing good money after bad, but if I knew that spending an extra $10 would bring more fixes to SH5, I'd pony up in a NYC minute.

krashkart
05-12-10, 08:33 PM
Well they do have their own paid testers, and it seems they are the ones that the devs are going by, and not us here.
But I can see why too, there's just too much muck and slime to read through to get to what we want and have reported.
It's much easier to listen to what their own in house testers have to say than sift though the thousands of post's here.

If we could be more calm and collected, and politely without insulting them to death and accuately report our findings they might well be able to listen.
But to get infromation here these days is like trying to hear a symphony play whilst having a loud and obnoxious rap star yelling all sorts of negative ranting over it.

:up: and :up: :yep:

I read the Patch 1.2 Feedback thread entirely last night. What did I find? Four or five people trying to communicate in a hail storm. Who wants to sift through that?

Madox58
05-12-10, 08:47 PM
Reading some thread and deducing why this Game is what is is?
That's like deduceing why there's a crap load of oil off the Gulf coast.
It's not rocket science for the love of all that's dear!
Look at past things, improve on that, make a better product.
Seems 1 and 2 were thrown out the door.
Makeing a better product now is just a Marketing term.

jwilliams
05-13-10, 02:48 AM
Things that have failed to be patched as promised :-

From 1.2 patch notes

•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Fixed torpedo doors
•Fixed several dials that were not working inside the submarine (if they fixed several, then they didnt fix the ones i looked at)
•No more crewmen on burning ships
•Crewmen on deck change clothes during bad weather (I've not check this one, but i've not heard anyone say its fixed yet)


•SH4 ships can now be imported in SH5 – useful for modders (But not fully)
•Some tweaks to AI (I've not fully tested this yet)

And these must have fixes to make the game playable

The stedimeter
Rudder controls (only being able to turn 1 degree or full is annoying)


Just to add..... The modders have done more for SH5 then UBI have.

BigBANGtheory
05-13-10, 03:31 AM
I think the best way forward is:

1.The community to create a generic wish list.

2. Forum mods + experienced members to filter and consolidte the feedback into a 'sensible list' (removing all the drama comments).

3. Have the modding community pull the 'sensible list' apart to decide what can/can't be done.

4. What can't be done in the opinion of the mod community forms the next patch wish list.

Then someone in the know needs to have some kind of dialog with the devs to see what happens next, even an answer of NO is better than no information at all atleast you know where you stand then.

sentenc3
05-13-10, 03:35 AM
As you said the most important ... I say animation improvements, the crew runs in diving emergency :gulp:, plus crew inside the submarine :ahoy:, more food is gone with the days of patrol, crew training in the sub up port band :()1:, pretty nurses, write my own logbook :arrgh!:, etc, etc, etc,

krashkart
05-13-10, 05:44 AM
I think the best way forward is:

1.The community to create a generic wish list.

2. Forum mods + experienced members to filter and consolidte the feedback into a 'sensible list' (removing all the drama comments).

3. Have the modding community pull the 'sensible list' apart to decide what can/can't be done.

4. What can't be done in the opinion of the mod community forms the next patch wish list.

Then someone in the know needs to have some kind of dialog with the devs to see what happens next, even an answer of NO is better than no information at all atleast you know where you stand then.

Hey, now I'm starting to see some semblance of organized thought. I'd be glad to help. :up:

Zedi
05-13-10, 06:06 AM
Yeah, a living crew similar to what we saw in the trailer!

mookiemookie
05-13-10, 08:19 AM
Yeah, a living crew similar to what we saw in the trailer!

I think that's out of reach for the one or two people most likely still working on patches for the game (and that's assuming anyone is still working on patches for the game.)

krashkart
05-13-10, 08:41 AM
(and that's assuming anyone is still working on patches for the game.)

Think positive, it'll help boost morale. Besides, the dev team can't throw in the towel until brass tells them to. If they were an independent team they could call their own shots ... but even then they couldn't give up on us. We're just too awesome to give up on. :DL

von faust
05-13-10, 08:48 AM
Fix hydrophone/sonar/sonarman issues !!!!!

* Actually the sonarman is useless.
* Fix the message like "smoke on the horizont" when You are submerged

theluckyone17
05-13-10, 09:12 AM
Besides, the dev team can't throw in the towel until brass tells them to.
That's what I'm afraid of... I've gotten the impression that the dev team would like to stick by SH. If the Ubisoft bean counters and execs get together and decide that continuing support for SH5 isn't worth it... poof.

Btw, I'd like to toss in another issue if it hasn't already been mentioned... I've had a few situations where I've been TCing along at 128x or 256x in medium foggy weather. I realize visibility is limited... but I shouldn't be dropped out of TC to hear my crew calling out damage reports. I run up to the bridge to find a British escort sideswiping my boat, too close for him to shoot at me with anything but small arms. That's not cool.

I haven't had a problem since I edited the TC options in an ini somwhere, but I haven't been in foggy weather much, either.

Kapitanleutnant
05-13-10, 09:39 AM
Haha you think there's going to be a third patch.

mookiemookie
05-13-10, 09:51 AM
Haha you think there's going to be a third patch.

Ah it must be time for your weekly trolling tour of the SH5 forum.

Kapitanleutnant
05-13-10, 10:01 AM
Yes, anybody you disagree with is definitely a troll.

kylania
05-13-10, 10:02 AM
Fix hydrophone/sonar/sonarman issues !!!!!

* Actually the sonarman is useless.


What sonarman issues are you talking about? How you can't have him follow a contact or report a contact or something? If so, that's already been added via mods and wasting dev time on it would be counter productive to 'fixing' the game. Devs should only fix things we can't fix on our own at this point.

Adding "Features" rather than "fixes" to the stock game is worthless, no one will end up playing stock.

mookiemookie
05-13-10, 10:04 AM
Yes, anybody you disagree with is definitely a troll.

No, just people that don't own the game and come into a forum to make purely snide, negative and inflammatory comments are trolls. But nice strawman.

SabreHawk
05-13-10, 10:08 AM
I'd like to see something done about the way water spray acts upon the tower and bridge.
As it is now and has been also in SH3 too, water sprays from the floor and this shouldn't be. It should hit the tower, and any spray getting past it should come over the top edge, not through the deck and onto the bridge and crew.
No water should reach us up there except over or around and onto the bridge.

I haven't had the chance to see the 1.2 rain gear on the crew yet so this may be in already, but I'd like to see the SH3 style of rain suits, with the big rimmed hats. And not just in rainly weather but in the heavy seas as well cause they did wear them in the rough stuff cause they could get just as drenched in that even if no rain.

Zedi
05-13-10, 10:23 AM
I think that's out of reach for the one or two people most likely still working on patches for the game (and that's assuming anyone is still working on patches for the game.)

But hey, what we saw in the trailer is like.. an ingame footage. Therefore I suppose the crew and the animations are there...

You know, I always had the feeling that this is a brilliant game, but is just unfinished. They had no time, budget or whatever to polish the game as they planed it. Many moders already said that they discovered anmations and scripts that are not used in the game, but they can't figure out what do do with them.

That's why we love SH5, it has a HUGE potential to be the best subsim evah, the problem is that there is none who can finish it :( And these monkeys from Ubi don't give a damn about it anymore ...

Los
05-13-10, 10:33 AM
Uhg.. really? At this point I think we're better off without any help from UBI.

Kapitanleutnant
05-13-10, 11:15 AM
No, just people that don't own the game and come into a forum to make purely snide, negative and inflammatory comments are trolls. But nice strawman.
http://img706.imageshack.us/img706/6374/bhygyt.gif
Or they're people with enough sense and fiscal restraint to wait and see that the game was a stinker. Sorry you wasted your cash, bro.

robbo180265
05-13-10, 11:21 AM
http://i176.photobucket.com/albums/w181/robbo180265/troll.jpg
:DL

pythos
05-14-10, 05:24 PM
The DR. has spoken.

Your argument is invalid!!!


LOL

IanC
05-14-10, 05:40 PM
Or they're people with enough sense and fiscal restraint to wait and see that the game was a stinker. Sorry you wasted your cash, bro.

A little direct, but right on target. :lol:

Sailor Steve
05-14-10, 06:26 PM
The DR. has spoken.

Your argument is invalid!!!


LOL
What doctor?

Doctor who?




What's he talking about?

Baffman
05-14-10, 10:40 PM
I've noticed that they adjusted the hydrophone al little bit.
Now it shows ship types, although the type lasts on the screen only for one degree (200° -> Merchant, 201° -> blank field), so when the enemy ship is not in front of your sub and it's not moving in your same direction, you have to be Flash to read it.

For the devs: since are you fixing something, why don't you fully fix it? :nope:

robbo180265
05-14-10, 10:50 PM
The DR. has spoken.

Your argument is invalid!!!


LOL

:har:

mookiemookie
05-14-10, 11:19 PM
A little direct, but right on target. :lol:

Not really.

kylania
05-14-10, 11:23 PM
I've noticed that they adjusted the hydrophone al little bit.
Now it shows ship types, although the type lasts on the screen only for one degree (200° -> Merchant, 201° -> blank field), so when the enemy ship is not in front of your sub and it's not moving in your same direction, you have to be Flash to read it.

For the devs: since are you fixing something, why don't you fully fix it? :nope:

That is fixed. It used to not display anything at all. Use the mouse wheel for slower control of the wheel so it's easier to stop on whatever bearing your contact is on.

Baffman
05-15-10, 09:12 AM
That is fixed. It used to not display anything at all. Use the mouse wheel for slower control of the wheel so it's easier to stop on whatever bearing your contact is on.
I'm using the mouse wheel, the speed (or the precision) is not a problem. The problem is that when (for example) i'm on 60° and i hear the sound of an enemy engine, on the upper left corner of the screen the type of the ship is shown correctly, but after 2-3 seconds i can only hear the sound and the type is gone. So, i have to move to 61° to see it again, and again for 2-3 seconds than i have to move to 62°. That's not a big problem, obviously i still remenber the type of the ship i'm tracking, but in SH4 the type remains on the screen until the sound is gone too.