View Full Version : Can mouse-button-one-down to look around be changed?
bamzors
05-07-10, 04:26 AM
I'm used to many other FPS games that have keys W-A-S-D and the mouse to look and move around. SH5 is unusual (unique?) in needing the mouse-button-one to be held down to change the direction you're looking/moving (lol I wonder who's idea that was...).
Anyone that's played any first-person game will know what I mean. Does anyone know if the behaviour in SH5 can be changed so the first-person view just moves with the mouse instead of needing to be dragged? If it can't it can't and at least I'm not trying to frag people...
Thanks...
And as a total 100% noob (ok, now it's 99%, I've docked at Kiel), it's obvious to me that without a readable legend for the symbols on the navigation map your first try at SH5 is going to involve quite a lot of guesswork - I know the 'manual's' weaknesses are well documented but I'm determined to produce a legible 'legend' for the symbols on the map and post it up here so watch this space! I've discovered that the legend is *just* readable (but the icons aren't), unlike the PDF one below.
http://www.subsim.com/2010_03/images_0310/review4.jpg
So a mini-project this weekend will be to post up a better version of that legend in the bottom left corner. Really we need a legend for the tactical map also but I don't know where to start with that.
What do the long thin tapering grey lines on the TAI map that emanate from my submarine mean? E.g on the pic above you can see two of them at around 11:30 o'clock from the sub?
cheers,
Bamzors
jwilliams
05-07-10, 04:33 AM
I dont need to hold down a mouse button to look around. I just push the mouse left or right and the view turns left or right. press the right mouse button to go into 1st person view and right mouse button to leave 1st person view (so you can use the mouse to select icons etc).
Dont know why yours is as it is.
The two thin lines "at 11:30" ummmm not 100% sure, but they may be sound contact lines??? e.g. your hydrophone operator has picked up to sound contacts, one at approx 350 degrees and another at 355 degrees. :06:
Edit :- Upon reading the manual i see that the left mouse button needs to be held down if your not in "true 1st person perpective".
To enter "true 1st person perspective" press the right mouse button.
jwilliams
05-07-10, 04:48 AM
The Legend for the Nav map...
From top left, down :-
Spy
Comando
Sink
Recon
Reach location
Supply drop
Intercept convoy
Left center :-
Refit milkcow
Patrol
Right Center :-
Allied Navelbase
Axis Navalbase
Nautal Navalbase
Allied Airbase
Axis Airbase
Nautral Airbase
Open tree for bases
Close tree for bases
Uboat base
Right side :-
Fighter
Bomber
Cruser
Battleship
U-boat
Objective
Aircraft (?) Range. ----- (im not 100% on it being Aircraft, but it looks like Aircraft)
The legend for the TAI :-
Sonar
Visual
hydrophone
Radar
Torpedo range
Hows that for good eyesight (and guesstimate). :DL
Hope that helps. :salute:
smilinicon
05-07-10, 06:39 AM
right click and you will have what you ask for.
bamzors
05-07-10, 12:05 PM
yay this is great! thanks very much. I feel a bit of a dope spending two hours sailing around the ocean and steering into Kiel doing click-drag-click-drag to look around. Redrawn hi-res map legend still to come as promised, thanks for the info.
Bamzors
bamzors
05-10-10, 07:15 AM
http://img194.imageshack.us/img194/3636/navmap.png (http://img194.imageshack.us/i/navmap.png/)
commandosolo2009
05-10-10, 07:56 AM
I'm used to many other FPS games that have keys W-A-S-D and the mouse to look and move around. SH5 is unusual (unique?) in needing the mouse-button-one to be held down to change the direction you're looking/moving (lol I wonder who's idea that was...).
Anyone that's played any first-person game will know what I mean. Does anyone know if the behaviour in SH5 can be changed so the first-person view just moves with the mouse instead of needing to be dragged? If it can't it can't and at least I'm not trying to frag people...
Thanks...
And as a total 100% noob (ok, now it's 99%, I've docked at Kiel), it's obvious to me that without a readable legend for the symbols on the navigation map your first try at SH5 is going to involve quite a lot of guesswork - I know the 'manual's' weaknesses are well documented but I'm determined to produce a legible 'legend' for the symbols on the map and post it up here so watch this space! I've discovered that the legend is *just* readable (but the icons aren't), unlike the PDF one below.
http://www.subsim.com/2010_03/images_0310/review4.jpg
So a mini-project this weekend will be to post up a better version of that legend in the bottom left corner. Really we need a legend for the tactical map also but I don't know where to start with that.
What do the long thin tapering grey lines on the TAI map that emanate from my submarine mean? E.g on the pic above you can see two of them at around 11:30 o'clock from the sub?
cheers,
Bamzors
The two tapered lines are your current view cone..
you move the periscope around and it shifts..
The torpedo line is in the middle of your view cone..
you use it to get the exact shot whereabouts once solution is made..
A rhomboid unit is usually a destroyer or battleship (warship) if it has sonar, then a red/orange semicircle and notch at Stern is the Sonar range.
A square unit is a merchant
A circular unit is a submarine
Red means Enemy
Blue means Friendly (Kriegsmarine)
Neutral Ports (cream) are not an exception to port raids.
They HAVE enemy merchants with hefty sums of tonnage to meet the ocean/sea bed..
Airfields are marked with a Plane symbol, click on them to know their coverage zones..
use the compass to draw around to circumvent the air cavalry..
Water:
lighter means shallower
Darker means Deeper
Maneuvers are possible in deep waters versus destroyers.
Just dont wind up in a duel with a bunch on a port waters ( they are the shallowest)
Hope this helped:rock::salute:
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