View Full Version : Hatch riveted shut
Seaman_Hornsby
05-04-10, 06:02 PM
So, I decided to fire up the Bismarck single mission and was having a swell time. I managed to locate and get in close enough to the Nelson to put four fish into her. She cruised along for a while down by the bows and finally plowed under the waves for a confirmed kill. Hooray! :arrgh!:
But after my success, I know that another British battleship is still lurking out there so I'd better surface and have a look at that distant sound contact if I'm going to save the Bismarck. I'm in the control room, order us up and head up the ladder only to find the bridge hatch still securely closed and not budging one inch.
"Hmm, that is strange" I think to myself. Perhaps Bernard is on watch and is standing on the hatch. After ordering another surface, another dive to periscope depth, and another surface, the hatch is still riveted in place and not moving. I head aft and find the diesels running, so I know at least part of the boat is on the surface. The external camera reveals my watch crew up on the bridge pointing and gesturing, but I can't get the hatch open to join them.
Desperate times call for desperate measures, so I fire up the Kriegsmarine Standard Issue Teleporter for U-Boat Captains. Shift-U takes me to the bridge! Success! Ah, but the hatch is still riveted shut, so now I can't get below to dive the boat. :damn: At this point I know my single mission is toast. I head towards the sound contact, and find myself able to make an easy approach on a British battleship- on the surface! :rock:
We lasted a long enough to launch torpedoes, but not long enough to see if any hit. :D
Akula4745
05-04-10, 07:39 PM
Try some WD-40... :O:
jwilliams
05-04-10, 11:19 PM
Try some WD-40... :O:
and if that fails, try one of these :-
http://hf8x12.com/Track%202.jpg
:D
Or save and reload.
Nisgeis
05-05-10, 03:01 AM
Are you using any mods?
Very high seas shuts the hatch. This might be the case here. It has happend to me several times. I've even got stuck between the hatch and the ladder due to this.
In the Bismarck mission the weather is quite bad if i remember it correctly?
robbo180265
05-05-10, 04:38 AM
Very high seas shuts the hatch. This might be the case here. It has happend to me several times. I've even got stuck between the hatch and the ladder due to this.
In the Bismarck mission the weather is quite bad if i remember it correctly?
Isn't this yet another bug to be fixed in the upcoming patch?
I've had it happen to me in bad weather too.
THE_MASK
05-05-10, 05:14 AM
I actually dont mind the idea , maybe think twice before going topside in bad weather .
John Channing
05-05-10, 08:40 AM
I know that one of the Mods (can't remember which) changes the "Surfaced" depth to 8 meters, which is too deep to open the hatch. I just click on the depth to get it to 6 meters and I am good.
JCC
Seaman_Hornsby
05-05-10, 10:06 AM
I'm using a few mods, and yes, the weather is bad on the Bismarck mission. Could be related to one of the wave mods, I can't remember exactly which one I've got running at the moment, I'll have to check it, but that could be a factor.
Also, the hatch got glued shut after the "Mission success" screen popped up and I chose "Return to game" instead of quitting. So there is also the possibility that the game got confused about my sub state after that. :doh:
No real harm done though, it was just a single mission. I am wondering if that happened during a campaign if saving and reloading would fix it, or if you'd be stuck on the surface.
kylania
05-05-10, 12:36 PM
No real harm done though, it was just a single mission. I am wondering if that happened during a campaign if saving and reloading would fix it, or if you'd be stuck on the surface.
It only locks when you're "underwater". This happens occasionally during high waves. Simply wait for a low wave, and the "underwater icon" to go away and you can open the hatch normally, if not a bit quickly.
Redlance88
05-05-10, 02:09 PM
I have found that even 7 m is deep enough to have hatch issues, and I have what ever mod makes it sort of a PIA. but easy fix is to just use the advanced depth controls, and command a depth of 5 or 6 m personally I think the hatch auto closes at too shallow a depth, not that I wanna walk around under water but even at "decks awash" one should be able to open the outer conning tower hatch to get below vs, the silly thing of having to totally surface and then re dive because one can't get the silly hatch open to get below.
Nisgeis
05-05-10, 03:28 PM
I know that one of the Mods (can't remember which) changes the "Surfaced" depth to 8 meters, which is too deep to open the hatch. I just click on the depth to get it to 6 meters and I am good.
I think it's the decks awash mod.
John Channing
05-05-10, 03:29 PM
:DI have found that even 7 m is deep enough to have hatch issues, and I have what ever mod makes it sort of a PIA. but easy fix is to just use the advanced depth controls, and command a depth of 5 or 6 m personally I think the hatch auto closes at too shallow a depth, not that I wanna walk around under water but even at "decks awash" one should be able to open the outer conning tower hatch to get below vs, the silly thing of having to totally surface and then re dive because one can't get the silly hatch open to get below.
Wow! That paragraph had less periods than a Hockey Game!
:D
JCC
John Channing
05-05-10, 03:30 PM
I think it's the decks awash mod.
Don't have that one running. IIRC it was one of TDW's early UI mods... but I could be wrong.
JCC
Seaman_Hornsby
05-05-10, 03:56 PM
It only locks when you're "underwater". This happens occasionally during high waves. Simply wait for a low wave, and the "underwater icon" to go away and you can open the hatch normally, if not a bit quickly.
I've had the hatch slam shut plenty of times with high waves, but this time was different. The hatch was stuck closed WITHOUT the underwater icon showing. And it never opened again after a good bit more game and real time.
I also checked and I'm using Hansolo's improved waves and roll and pitch mod.
http://www.subsim.com/radioroom/showthread.php?t=164290
Could be a factor, although I've only experienced it the one time. :hmmm:
mcgyvr81
05-05-10, 05:34 PM
Hi @ all...
I also experienced the stuck hatch on occasion...
It always occurred in single missions, after the main objective was fulfilled - then you get the summary screen overlay plus the option to continue the mission beyond its main objective(s), or exit to menu.
Choosing "continue" from that screen always caused the "stuck hatch" phenomenon for me afterwards... seems to me that some ingame mechanics stop working after that point.
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