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View Full Version : A bit of help for crew management


Excelsior82
05-03-10, 02:54 AM
Hi.

Well, I'm kinda new to SH3 and did a bit of naval school to get used to it, then I wanted to start a new campaign, in august 1939, 1rst flotilla.
I was assigned a old type IIA, I wouldn't trust that boat at PD :O:

I'm using GWX 3.0 and SH3 Commander 3.2.

As I read somewhere there was a small renown bug, I didn't "bought" anything before my first patrol and jumped immediately in action.

On my way to grid square, I spotted two neutral merchants and decided to engage them, who would know ?
I shoot two torpedoes at the bigger and one at the smaller. The big ship got one torpedo in her bow and is immediately destroyed, but the other is missed.
That's not that bad, I decided to stay submerged a bit to make room between the survivor and me.

We arrived at the grid square and we start patrolling, when a new contact is made. Good ! I'm looking at the torpedoes status and...
The tubes aren't reloaded !! We can't attack anything, nor defend ourselves.

I look the torpedo crew : They seems tired (a red exclamation are on them) and seems they don't wanna do anything. I decide to put some more men with them and torpedo reloading seems to start.

But it's a long operation and the rest of my crew starts to be tired as well. I have to swap'em one after another in torpedo room to make sure reload is done. After one hour, I finally get the two tubes reloaded.

I put the crew back in place and then that's a complete nightmare : My diesel crew is too tired to do anything, my torpedo crew is still tired, and the others don't seem to be very efficient.

I decide to wait, maybe they'll get some sleep or what.
24 hours after, the situation didn't get better and my sub is still paralyzed at the surface.

There am I now, asking for help cause I really don't know what I shall do. I didn't find anything here to deal with crew management and I wouldn't want to use the "no fatigue" as it does not seems very realistic. I hope you could help me.

Snestorm
05-03-10, 04:48 AM
One has to move them to the berthing compartment(S) to rest them.
It'll take some time, but they will eventualy recover.

flakmonkey
05-03-10, 05:39 AM
As snestorm said, they need to be in quarters to rest, but you can also turn off crew fatigue altogether using sh3 commander.

Excelsior82
05-03-10, 06:22 AM
As snestorm said, they need to be in quarters to rest, but you can also turn off crew fatigue altogether using sh3 commander.

I would prefer avoid the latter option if possible, but I don't understand very well how the crew management works in SH3. I'm more used to SH4 where your crew works in 3x8 (on duty, maintenance, sleep).
But if I get it right, with SH3 your crewmen can works 120h straight without getting any sleep ?

Is there a way to play with crew fatigue enabled in a realistic way ?

starbird
05-03-10, 07:44 AM
Fatigue is disabled when in high TC, so you can go to your patrol grid without having to rotate crew every few hours. Once you drop TC to start fighting, fatigue will work normally. By the end of a patrol its pretty difficult to keep everyone rested.

There are multiple options in sh3c for fatigue. I don't think I ever tried them out, just stick with the stock option.

Weiss Pinguin
05-03-10, 10:09 AM
I played for several years with the stock fatigue option, but a while ago finally just decided to switch it off. The way I see it, a commander wouldn't necessarily micro-manage each and everycrew man's schedule, right? Also, not having to drop out of TC every few hours to swap out crewmen one at a time is just more fun for me. (Although I wish there was a way to reenable fatigue during battle)

toodrunk
05-03-10, 12:54 PM
I played for several years with the stock fatigue option, but a while ago finally just decided to switch it off. The way I see it, a commander wouldn't necessarily micro-manage each and everycrew man's schedule, right? Also, not having to drop out of TC every few hours to swap out crewmen one at a time is just more fun for me. (Although I wish there was a way to reenable fatigue during battle)

This. There's a watch schedule for a reason, and at 0700 the watch gets swapped. Kaleun toodrunk had better things to do than making sure Bernard gets off watch on time. So I play no fatigue myself.

maillemaker
05-03-10, 01:06 PM
Fatigue is disabled when in high TC

Do they recover from fatigue during high TC?

Steve

Weiss Pinguin
05-03-10, 01:56 PM
IIRC fatigue's not flat-out disabled above 32x TC, but it might as well be. But this also means that they recover just as slowly at higher TC.

Excelsior82
05-03-10, 03:29 PM
I guess I'll just ignore fatigue too. The crew management in SH4 is way better on that specific point, but I don't think any game's perfect

Hook
05-03-10, 04:50 PM
I think the way you are playing, you'll be better off turning off fatigue. Some people like to manage crew fatigue, others don't, and it's not an automatic process.

You didn't mention which fatigue model you were using. The standard GWX 8 hour fatigue model takes over 12 hours to get the red exclamation mark for some compartments, with crews recovering in 3 to 4 hours. Stock game takes about 2 hours but the crews recover very quickly, under an hour. Combat stations like the torpedo rooms tend to have higher fatigue rates, and bad weather is a real killer. The stock game model appears to be intended that you are only in low time compression during combat.

There are two fatigue models in SH3Commander where you do not recover fatigue at all. The two RUB (Real U-Boat) models assume fatigue is combat stress, which only accumulates, and cannot be recovered by resting. If you were watching the crew screen and no one was recovering fatigue, you may have been using one of these.

Fatigue only accumulates or is recovered if the time compression is at or below the setting for 3DRender, which defaults to 32x. If you're watching the crew screen, you won't be able to go above this time compression setting there.

Hook