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View Full Version : Playable surface ships for Silent Hunter 5


Alex_SoboL
05-01-10, 04:24 AM
Is this mod possible? Maybe this mod available now?
And a the playable surface ships for Silent Hunter 5 available?

trotter
05-01-10, 04:27 AM
I've never heard of such a thing in the Silent Hunter series.

Alex_SoboL
05-01-10, 04:39 AM
Playable surface ships mods presents for SH4 for example.(TSWSM, Playable Pocket Battleship fnd the others.)

PL_Andrev
05-01-10, 05:03 AM
1. Write this subject at SH5 mods workshop.

2. Wait a half year - modders learn SH5 code and wait for next patch.

KillerTube
05-02-10, 02:03 PM
as soon as patch comes out gonna start converting 4 battleships ,heavy cruiser,light cruiser, destroyer, ptboat to sh. but if i dont start getting fair treatment around subsim.. im not relesing crud lol. :down:

Westbroek
05-02-10, 04:28 PM
KillerTube, what's up man? We're all brothers (and a few sisters) here. If someone treated you nastily, it was a fluke. Most of us love you, as we love most all subsim peeps.
Spread love, man. Spread love.
Peace.

ERPP8
05-02-10, 04:39 PM
as soon as patch comes out gonna start converting 4 battleships ,heavy cruiser,light cruiser, destroyer, ptboat to sh. but if i dont start getting fair treatment around subsim.. im not relesing crud lol. :down:
What about the interior?

audessy
05-02-10, 08:38 PM
The interiors will take a lot of work or remain the same. But if someone puts some time into the interiors things could get really interesting. It will already be super cool walking around on the deck of the Bismarck. :DL

ERPP8
05-03-10, 02:43 PM
The interiors will take a lot of work or remain the same. But if someone puts some time into the interiors things could get really interesting. It will already be super cool walking around on the deck of the Bismarck. :DL
That would be awesome, but leaving it the same isn't really a choice.

audessy
05-06-10, 11:20 AM
Sure they can. The uboat interiors should fit inside any ship except a PT boat. Well either way they could go the easy rout and remove all the interiors so you can only walk on the bridge and on the ship.

ERPP8
05-06-10, 02:44 PM
Sure they can. The uboat interiors should fit inside any ship except a PT boat. Well either way they could go the easy rout and remove all the interiors so you can only walk on the bridge and on the ship.
It's just very inaccurate

audessy
05-06-10, 06:30 PM
A lot will always be inaccurate about surface ships on Silent Hunter engines. For instance we won't ever be able to give orders to change ammo type, use the fire control system, have realistic crew deaths, command escorts properly, abandon ship, draw proper threat (IE commanding a capital ship and raiding within enemy air cover means certain death.) etc etc etc...

The interiors don't concern me as much as modders using realistic damage models supporting real damage control, proper upgrade packs, and compiling every playable ship they make to be used together in campaign. All of the above has rarely been done in prior silent hunters and it's a real bummer.

ERPP8
05-06-10, 07:03 PM
Those things seem smaller to me compared to having a torpedo room in the middle of the sub and a tiny engine room

ERPP8
05-06-10, 07:07 PM
A lot will always be inaccurate about surface ships on Silent Hunter engines. For instance we won't ever be able to give orders to change ammo type, use the fire control system, have realistic crew deaths, command escorts properly, abandon ship, draw proper threat (IE commanding a capital ship and raiding within enemy air cover means certain death.) etc etc etc...

The interiors don't concern me as much as modders using realistic damage models supporting real damage control, proper upgrade packs, and compiling every playable ship they make to be used together in campaign. All of the above has rarely been done in prior silent hunters and it's a real bummer.
1.Ammo type can be changed
2.There's other damage than fire and that's no more common than on subs
3.How do you know any of the invisible 30 crew members on your U-Boat aren't dead
4.If you were on a lone ship (which is likely) that's not a problem
5.You can't abandon your U-Boat

audessy
05-07-10, 05:18 PM
1. Not on command. You can change the player controlled turret all you want. the other main batteries will stay on their default. Have fun being stuck using HE all day on a armored target while you're in a DD. Or worse, using AP on a convoy. How about operating a certain ship that could load AA shells in the main armament to keep planes off you?

2. Fire Control System (FCS) aboard a warship is the system that controls the turrets. Sort of like the TDC. There's calculations involved there. However since nothing like that will actually be modeled into the game therefore it won't ever malfunction.

3. In the damage reports from the officers at each station. There would be a burial eventually. How would you not notice half of your trained AA gunners dead after an air strike?

4. In the Kriegsmarine capital ships rarely traveled alone. When they did, they died. Not a very fun simulation being alone and dieing by air raid every game. Fun factor is a strong element even in a sim. Everyone knows that operating a capital ship in the Kriegsmarine in a silent hunter game means the career is going to be unrealistic. No one wants to sit in Norway for years waiting to die (Tirpitz) or quitting after May 27th 1941 (Bismarck) if AI was too dumb to sink you.

5. Indeed, however the sinking of a capital ship or even a light cruiser would get MUCH more attention from HQ than a lone u-boat. If escorts were involved they'd be able to possibly rescue you.


We're arguing between cosmetic and gameplay. Gameplay goes a lot further than rivet counting. I could see a hardcore 3d modeler going through the work then asking someone to take their model and make it play worthy. However you need to remember DX10 shading and all the higher texture resolutions mean that much more work. I highly doubt anyone is going to accurately model the interior of any warship over 10,000 tons more than twice in their life.

Aren't we also talking about a LOT more polygons by doing this? I can imagine the KMS Gneisenau being a lag barge.

ERPP8
05-07-10, 06:15 PM
1. Not on command. You can change the player controlled turret all you want. the other main batteries will stay on their default. Have fun being stuck using HE all day on a armored target while you're in a DD. Or worse, using AP on a convoy. How about operating a certain ship that could load AA shells in the main armament to keep planes off you?

2. Fire Control System (FCS) aboard a warship is the system that controls the turrets. Sort of like the TDC. There's calculations involved there. However since nothing like that will actually be modeled into the game therefore it won't ever malfunction.

3. In the damage reports from the officers at each station. There would be a burial eventually. How would you not notice half of your trained AA gunners dead after an air strike?

4. In the Kriegsmarine capital ships rarely traveled alone. When they did, they died. Not a very fun simulation being alone and dieing by air raid every game. Fun factor is a strong element even in a sim. Everyone knows that operating a capital ship in the Kriegsmarine in a silent hunter game means the career is going to be unrealistic. No one wants to sit in Norway for years waiting to die (Tirpitz) or quitting after May 27th 1941 (Bismarck) if AI was too dumb to sink you.

5. Indeed, however the sinking of a capital ship or even a light cruiser would get MUCH more attention from HQ than a lone u-boat. If escorts were involved they'd be able to possibly rescue you.


We're arguing between cosmetic and gameplay. Gameplay goes a lot further than rivet counting. I could see a hardcore 3d modeler going through the work then asking someone to take their model and make it play worthy. However you need to remember DX10 shading and all the higher texture resolutions mean that much more work. I highly doubt anyone is going to accurately model the interior of any warship over 10,000 tons more than twice in their life.

Aren't we also talking about a LOT more polygons by doing this? I can imagine the KMS Gneisenau being a lag barge.
Good points but the idea of a sub interior in a warship is a realism problem


Since SHV allows scripting a lot of those problems are fixable

audessy
05-07-10, 06:33 PM
Hence why I think it would be easier just to remove it. Maybe create a couple simple rooms but not much. All you really need is the bridge anyway.

The amount of processing power used up on eye candy is not worth it at all. SH5 is beautiful enough as it is but the gameplay and bugs are what's killing it. So why are so many modders still concerned over cosmetics? This baffles me.

ERPP8
05-07-10, 06:34 PM
Hence why I think it would be easier just to remove it. Maybe create a couple simple rooms but not much. All you really need is the bridge anyway.
Then you might as well use a surface ship mod for SHIII
Unless you create an elaborate exterior with all the people.

audessy
05-07-10, 09:57 PM
Then you might as well use a surface ship mod for SHIII
Unless you create an elaborate exterior with all the people.

Really?

You can walk in harbor AND on the deck of the ship with super high detail and DX10. AI Submarines can attack. Planes can drop torpedos. You can easily flip skins for ships.

Need I explain more? I mean don't get me wrong. SH3 was incredible in it's day. I do play a warship mod by Chinese U-47 for it from time to time. But it's old.

An elaborate exterior would be the way to go. Considering you'd actually be improving the appearance of the ship as well.

To be honest if anyone released a suface ship supermod with interior files I'd request a lite version without them before I play or I'd go and remove them manually. It's not worth it at all unless we're talking very few rooms or very low detail (I'm talking SH2 style detail).

ERPP8
05-08-10, 07:42 AM
Really?

You can walk in harbor AND on the deck of the ship with super high detail and DX10. AI Submarines can attack. Planes can drop torpedos. You can easily flip skins for ships.

Need I explain more? I mean don't get me wrong. SH3 was incredible in it's day. I do play a warship mod by Chinese U-47 for it from time to time. But it's old.

An elaborate exterior would be the way to go. Considering you'd actually be improving the appearance of the ship as well.

To be honest if anyone released a suface ship supermod with interior files I'd request a lite version without them before I play or I'd go and remove them manually. It's not worth it at all unless we're talking very few rooms or very low detail (I'm talking SH2 style detail).
I think an exterior would be a better way to go, considering an exterior is so much easier to make

ERPP8
05-10-10, 05:01 PM
I just read a script for abandon ship, that could be applied to your ship...

Admiral Faier
11-27-12, 11:39 AM
Well I agree with what was said before. If you could create a playable ship for SH5 not interest me much inside of it (apart from the bridge):) , but much more than its external appearance and the control system that could give him (commands to open fire, anti-aircraft etc. ..) ;). Then at the end it is a MOD. So you will not be required the installation dont like the factor walk the ship. I had recently opened another discussion. I hope the work can be done. I am for the quality and external graphics in order to control the ship, not so much for walking :D

http://www.subsim.com/radioroom/showthread.php?t=200078