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View Full Version : Are these bugs?


gazpode_l
04-28-10, 05:47 PM
Firstly in my patrol I recently completed I have found the following

1) Departure from harbour in a mirror calm sea. Whilst out patrolling grid weather worsens to a malestrom, which continues for rest of patrol, except sea state eases around ireland

2) I kept getting the same messages each time I re-loaded my game after continuing a session on a different night - some messages we coming in at some points within 2-3 mins of each other - not good! :nope:

3) In relation to the storms, My UZO and periscope would lock onto a contact for a few seconds then release..even despite the fact that I had entered calmer seas at one point :o

BTW I am playing with GWX3.0 :rock:

maillemaker
04-28-10, 06:05 PM
1) Departure from harbour in a mirror calm sea. Whilst out patrolling grid weather worsens to a malestrom, which continues for rest of patrol, except sea state eases around ireland

It happens. Supposedly the weather generator is random and is based off of the last save or load game time. Some kind of random timer is reset at that event and that dictates the weather.

I've had entire patrols be storm.

2) I kept getting the same messages each time I re-loaded my game after continuing a session on a different night - some messages we coming in at some points within 2-3 mins of each other - not good! :nope:

Don't know what this is. What kind of messages?

3) In relation to the storms, My UZO and periscope would lock onto a contact for a few seconds then release..even despite the fact that I had entered calmer seas at one point

The "lock" feature only allows you to lock onto things that the game things you can actually see. If it thinks you can't see if (whether you can or not), it will unlock after a couple of seconds.

You will find that you can actually "lock" ships that are 8km or more away (I've locked them up to 16km away) - probably whatever the render limit of the game is. They will only lock for a second (long enough to go to the map and see them and plot their course though), and then unlock.

You can actually use this as a cheat to identify entire convoys at extreme long ranges by panning the scope back and forth and repeatedly pressing the L key until you lock everything in the convoy. Then go to the map and you can see them all there for a minute until the contacts fade away.

Of course, that's a pretty serious cheat.

Steve

KL-alfman
04-28-10, 06:11 PM
Don't know what this is. What kind of messages?



the radio-messages from OKM or OKW (you read them by pressing the "m"-key).
happened to me every now and then.
not a major issue, imo.

Hook
04-28-10, 06:12 PM
1. Gotta love SH3 weather. :D

2. If you reload a game you'll get all the messages from the same day again. So far I haven't gotten any repeating messages from previous days.

3. I'm guessing that either the contact is fairly far off or that waves are breaking over the UZO or periscope and it's under water for a while. See number 1.

I just spent over 70 real time hours on my current patrol and the last 60 of them were with 15 meter per second winds. That's about a week of in-game time. See number 1.

The weather finally changed to overcast and 9 m/s winds and I'm about to intercept two different convoys in the same area, with 4 forward and 2 aft torpedos. Then about 12 days game time, mostly at high time compression, to get back home. 14,900 tons so far. Hoping to get something large in one of the convoys.

Hook

krashkart
04-28-10, 06:31 PM
I read somewhere here on the forums that the weather usually clears up in three or four days. In my experience I can add a couple more days of good weather by saving during good weather -- which can be a pain right around bedtime and I'm 1-1/2 days into really bad weather.

The target lock feature had me confused at first, too. As mentioned above it just means the ship is beyond what the game considers to be "your" spotting range.

Hook
04-28-10, 07:33 PM
Weather changes. It doesn't necessarily clear up. It did me little good for the overcast skies and 15 m/s winds to change to clear skies and 15 m/s winds. I think there was one additional change where the only thing different was the direction of the wind.

Hook

danasan
04-29-10, 04:13 AM
Moin Moin,

I do not know if it is correct, but my experience regarding the weather is that it won't change as long as you are next to a convoy. I once tried it out and followed a convoy for about 800 nm (!) in heavy fog. At average speed of 5-6 knots. I could only see an already burning tanker from time to time. Wondering why the weather won't change. It did not until the Irish cost / Liverpool channel.

danasan

Jimbuna
04-29-10, 08:00 AM
I find that saving the game then coming out of game and rebooting the system gives you a chance of experiencing a weather change.

Brer Rabbit
04-29-10, 12:23 PM
Regarding messages, I have found if you run submerged deeper that 20 meters for a period of time, upon returnung to 20m meters or above you will receive almost all in one burst the messages that were sent during the submerged period. As a result normally I patrol ssubmerges at 20 meters so that messages are spaced out.


Brer Rabbit

schlechter pfennig
04-29-10, 12:29 PM
There are no bugs, just undocumented features. :O:

RConch
04-29-10, 01:49 PM
There are no bugs, just undocumented features. :O:

That's good!:haha:

MarinS
04-29-10, 02:59 PM
I read somewhere here on the forums that the weather usually clears up in three or four days. In my experience I can add a couple more days of good weather by saving during good weather -- which can be a pain right around bedtime and I'm 1-1/2 days into really bad weather.
.

You have right! My opinion is that the wether conditions vary depending of length of mission. In my case; on my 6th patrol with IXB boat (I was the part of 2th Flotilla with homeport in Lorient:hmmm:, I think ...) on grid EJ56, I have 14 days of heavy fog and heavy preacipitations...:damn::damn::damn: I did not spend one single torpedo... Disaster:nope::nope::nope: