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View Full Version : GAAAAH this is really frustrating - CTD again!


frau kaleun
04-27-10, 07:09 PM
I went through several very short careers (2-3 patrols max) while I was trying out different mod combinations - very short because after a couple patrols I would start the next patrol of the current career and never get out of the Nordsee because somewhere during the passage through it while running at anywhere between 128-1024 TC the game would freeze and I'd get the "encountered an error" message and I'd be back at my desktop.

I attributed the problem to all the switching around I was doing with "big" mods in between patrols, since those TCs did not normally cause problems for me, and since I'd finally settled on a combo I liked before starting another new career I thought I'd be good to go. BUT NO!

After two patrols where everything worked fine and I was able to run up to 1024 TC without any CTDs, I started a third patrol. Once again I'm unable to get more than a couple days into it (in game time) without things freezing up and shutting down. This happens at TC as low as 128 which is my normal cruising around TC and at which I never encountered any difficulties in the first two patrols.

Here are the mods I'm using:

GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
TMT v2 + ThomsensShips V4.2
WB - TMT fix
WB - add Q ship
WBNN Mission Orders Lite
GWX - Alternate Loadscreen - Full Circle
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX3.0 Contact Color
GWX3.0 All_Weather_Guns
DD_OH_V3.09_with_GWX_Integrated_Orders
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Grey Brown Cloth Map
Scirè-Tikigod- repeated order
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified
FK's Valkyrie Cap Emblem
b25_SF_Grass_Full_V2
electric torpedo trail fix
Flags_enlighten
No continuous 'Ship spotted' V1.2 for GWX3
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
sobers real smoke darker and a brown tint1.1
LifeBoats&Debris_v4 [Modified]
FK's Sound Mod
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) [ATI FSF]
Sobers 3D waves
Foam
Turm 7B Your Way
Black Boat - VII - NZ

The only thing that changed while I was in base before this patrol was with the last one, I disabled the boat skin I was using for the first two patrols and enabled the Black Boat skin. And I changed the time in base in Commander from 21 days to random and gave my WO a flak gun qualification. Also I had dished out the 4 promotions that the game told me were available for my crew, altho I did that in-game before I exited after ending the last patrol. That's it.

Am I just having incredible bad luck, or what? Does anybody see any issues with the mods I'm using that would allow me to complete a couple patrols with no problems, and then suddenly cause a crash in the next one?

Would a corrupted save still load and allow you to start playing, or do those only crash during the load process? And how bizarre would it be if I had a corrupted save issue with the game's autosaved "in base before mission" savegame at the start of a third patrol of several successive careers?

Is there some factor in the game that changes over time that would make TCs of 128 and above cause CTDs in, say, October 1939 when it wasn't an issue in August and September? At first I thought it was because I was running up the coast of Norway, not anywhere near enough to be in sight of it but staying within the deeper water there... thought maybe there was increased traffic in that area as the war progressed and maybe I should keep the TC lower there. But I seem to have no problem getting away from Wilhelmshaven at 128 TC and we're encountering plenty of other ships and aircraft there.

I even tried running northwest farther away from the Norwegian coast but even then I still got a CTD at just 128 TC.

Anyway - any ideas from the experts here, please let 'em fly... I need to get this figured out because I'm tired of starting careers only to get hit with CTD over and over again three patrols in.

HW3
04-28-10, 02:15 AM
Sorry you are having problems frau kaleun. I can tell you that corrupted saves will not fully load, they usually crash at the black screen just before the loading process is finished.

sharkbit
04-28-10, 08:07 AM
It's been my experience that when there is a mod conflict, the game crashes during loading. My experience is pretty limited in that respect though.
If you think it is a mod issue, and you're going to hate me saying this, you probably should disable all mods, check the game unmodded. If it doesn't CTD, start adding mods a little at a time and see if it CTD's.

The way I did it when I was having a mod issue last month, I disabled all mods, checked the game, and then added all of my "core" mods-the ones that I have to have-gui, environment, and a couple of others. The rest I considered fluffy eye candy.
It was frustrating, so I feel your pain, but I found what was causing the issue. I ended up having to add mods one at a time until I found the conflict.

Another thing you might consider is a hardware issue.
I had constant CTD's after an hour or so of playing. I could almost set my watch by them. It ended up being a heat issue. I had no case fan, my power supply fan was inop, and the inside of my computer was pretty dusty.
I replaced my power supply, installed a case fan, and blew the dust out and I never had another CTD on that computer. While I was waiting for the parts, just blowing the inside clean and running with the side panel off made a huge difference. It's amazing what heat can do to electronics.

Good luck.

:)

danlisa
04-28-10, 08:14 AM
Back to basics for you!

Disable everything that is not included in GWX 3.0 > Load and Test.

Then start enabling mods one by one.

TBH, usually when you get CTD's at TC it's either a collision (you and/or mine/ship) or a scripted unit with an issue. Try to log game times and locations when the CTD occurs, gradually narrowing it down so that you can be at 1 x TC when & if it should happen. Doing this allows you to check the campaign files and roster to see if a specific vessel or script is to blame.

Also, what's the file name in the error report? ntdll.dll or other?

sharkbit
04-28-10, 08:29 AM
frau,
Check out Wreford Brown's response in this thread if you haven't already seen it-
http://www.subsim.com/radioroom/showthread.php?t=168411

:)

frau kaleun
04-28-10, 09:41 AM
Thanks for the input, guys.

I was pretty sure the corrupted save issue usually crashed things during loading and not once you were already in there playing, and I'm pretty sure that's not the issue here anyway since this problem seems to occur at roughly the same point in every career - 3rd patrol, running NW through the Nordsee, mid to late October 1939.

W/r/t all the mods, I already went through the process of enabling them one at a time in various combinations before I started this career with the combination I liked most that worked. Plus there's the fact that the exact same combinations will work absolutely fine for many sessions of play over the first two patrols of several successive careers. Then I hit roughly the same point in time/location during gameplay and can't get past it.

I honestly don't think it's a hardware/overheating issue either, especially considering that I sometimes have the game up and running for 7-8 hours with no issues but the Patrol 3 CTD will happen even if the computer's only been on long enough to boot everything up and load the game, lol.

One thing I thought of this morning is that I do use the Static settings.cfg in Commander to apply some date-specific edits to the basic.cfg file, and maybe there's something there that's causing a problem with the date range that I just happen to be hitting each time I get to patrol #3. I will take a look at that when I can and maybe try putting back the original file and reload and see if the problem's still there. Altho IIRC I had this problem before I edited the file, so who knows?

Probably will not get a chance to try anything for the next couple of days but when I do I will definitely try to make a note of where/when I am in the game when this occurs since that seems to be one of the elements that is roughly the same in most instances of this issue. With that in mind anything related to this time/location seems to be the logical place to start.

Weiss Pinguin
04-28-10, 11:16 AM
Have you tried starting a career at a later point in the war? And this gonna seem a bit out there, but what about trying a career with the 'Blank Campaign' mod activated, and seeing if it still crashes at that same point?

frau kaleun
04-28-10, 11:26 AM
Have you tried starting a career at a later point in the war? And this gonna seem a bit out there, but what about trying a career with the 'Blank Campaign' mod activated, and seeing if it still crashes at that same point?

I haven't tried anything w/r/t this issue yet cuz I just ran into it again last night. But yeah starting a career - or at least a patrol - at a much later date is certainly worth a try. I wonder what the max # of days between patrols is, that you can set in Commander? Because I could load the 3rd patrol again and just return to base without trying to make the journey up thru the Nordsee, and then set it up to start a 4th patrol however long after that and see if I have the same issue.

Running with a blank campaign file sounds like a good idea, um, I guess if I have no problems when doing that then maybe it would narrow down the problem to some scripted event?

Weiss Pinguin
04-28-10, 11:36 AM
Yep, that's what I was thinking with the blank campaign file, if it's happening within a certain timeframe every time then maybe it's a scripted event. Do you know what the date was for every time it's crashed?

Also, I think the highest I've gone in SH3C is 60 days, plus or minus. I think I went higher than that, though, then went back down to 60.

(EDIT: NEVERMIND... I figured it out)

frau kaleun
04-28-10, 12:15 PM
I don't know specific dates but it always seems to be mid to late October, because I've been starting careers on 1 Aug and it's always the latter part of October by the time I'm heading out on the 3rd patrol.

I have some ideas for trying to see if it's a specific date or date range right around in there, if that's even the issue. I'll just have to keep trying to eliminate different possibilities one by one until I can narrow things down.

frau kaleun
04-29-10, 08:58 PM
Okay, I reloaded my 3rd patrol with everything exactly the same as when it crashed before, except I started it without using Commander. I got to here:

http://www.subsim.com/radioroom/picture.php?albumid=158&pictureid=1955

and the game froze up. Start of patrol was Oct 29 1939 03:52 and when I saw the game freeze I grabbed the screenie and recorded the time and date, Oct 30 1939 20:43. Why it says 00:31 in the time window I don't know, but I was running in 256 TC when I saw it freeze so perhaps it kept advancing in between the moment I saw the clock freeze and the moment I hit the PrintScreen key. However I never saw the time change at all either before or after the error message finally popped up.

I reloaded the patrol, this time with Commander, and started out on Oct 30 1939 18:44. The game froze when I was passing through the exact same area - SE corner of grid AN34. The time and date when I saw it freeze was Oct 31 1939 09:16.

Then I enabled the blank campaign file on top of all the mods I already had running and reloaded the patrol via Commander. There was a very slight lag in the game when I passed through that area of the map, but no CTD.

I've disabled all my mods and am now in the process of adding them back in one by one to see at what point the lag becomes a full blown freeze-up. Once I get to that point I think I'll try starting a patrol earlier and then later to see if the time and date are also a factor. Then I'll try plotting a different course to see if I get a freeze at around the same time/date in other areas of the map.

Jimbuna
04-30-10, 09:02 AM
Pay special attention to what Danlisa posted:


a scripted unit with an issue. Try to log game times and locations when the CTD occurs, gradually narrowing it down so that you can be at 1 x TC when & if it should happen. Doing this allows you to check the campaign files and roster to see if a specific vessel or script is to blame.


I'm betting you'll find this is the problem....a real PITA to investigate.

I suggest you take a short cut and replace both the files below with the newest versions:

GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7

because the newer versions have recently undergone extensive testing and are much more likely to be CTD free.

Weiss Pinguin
04-30-10, 10:07 AM
I suggest you take a short cut and replace both the files below with the newest versions:

(...)

because the newer versions have recently undergone extensive testing and are much more likely to be CTD free.
I'm sorry to hijack your thread real quick, Frau, but is the St. Naz + Schluese mod in the download section is up-to-date? (Also, where do I find VonDos' ship mod? :88))

Wreford-Brown
04-30-10, 03:12 PM
Wilhelmshaven thread:
http://www.subsim.com/radioroom/showthread.php?t=164252

d/l: http://www.filefront.com/15819511/GW...a-ships-V6.7z/

VonDos' ships mod thread (it's now called WB's extra ships for Wilhelmshaven campaign v2.4):
http://www.subsim.com/radioroom/showthread.php?t=137713

d/l: http://www.filefront.com/16312337/WBs-extra-ships-for-Wilhelmshaven-campaign-v2.4.rar/

Jimbuna
04-30-10, 03:14 PM
Wilhelmshaven thread:
http://www.subsim.com/radioroom/showthread.php?t=164252

d/l: http://www.filefront.com/15819511/GW...a-ships-V6.7z/

VonDos' ships mod thread (it's now called WB's extra ships for Wilhelmshaven campaign v2.4):
http://www.subsim.com/radioroom/showthread.php?t=137713

d/l: http://www.filefront.com/16312337/WBs-extra-ships-for-Wilhelmshaven-campaign-v2.4.rar/

That bloody '7' keeps cropping up :D

Weiss Pinguin
04-30-10, 03:33 PM
Sweet, thanks for the links. :salute:

Back to you, Frau Kaleun!

frau kaleun
04-30-10, 05:17 PM
Pay special attention to what Danlisa posted:

I'm betting you'll find this is the problem....a real PITA to investigate.

I suggest you take a short cut and replace both the files below with the newest versions

because the newer versions have recently undergone extensive testing and are much more likely to be CTD free.

I'd rather stick with what I have unless I can find no other way of resolving the issue - unfortunately 'GWX 3 Wilhemshafen,St Naz,Schluese and extra ships V6' didn't work too well for me when I tried it. I couldn't even load the game with it enabled unless I also used the Lite Harbor Traffic mod, which combined with having to wait on the locks to open and close in an essentially empty harbor kinda took all the joy out of starting dockside. And it was still very laggy even with the LHT enabled, which made me wonder if I could run it all with all the other mods I want enabled on top of it.

I know I could just start all my patrols at sea, but I'd still like to be able to enjoy the full harbor experience once in a while, and I don't think that would work out with the newer version. I will keep it in mind though.

I've already reloaded the patrol with 'GWX 3 St Naz and Schluese and other units V4' and got the same little lag as I did without it, ditto when I added 'WB's GWX campaign with VonDos' ships v2.7' - so it doesn't seem to be either of those mods on their own that is responsible for the CTDs.

I do want to see if I can pinpoint things a little better by dropping to 1TC when I hit that area.

Jimbuna
04-30-10, 05:54 PM
Your two initial mods WILL result in a CTD in Post September 43 patrols/careers.

frau kaleun
04-30-10, 06:35 PM
Your two initial mods WILL result in a CTD in Post September 43 patrols/careers.

:wah:

So maybe I would be better off just ditching them now and going with the newer versions, and resigning myself to starting every patrol at sea. Bummer.

bigboywooly
04-30-10, 06:39 PM
What are your comp specs FK ?
You could use the Wilhelmshaven mod BUT dont transfer to the 2nd flotilla
As Jim posted the campaign files in that are a lot more stable than the one you are using
Same with WBs mod

You really have only one choice
Enable one mod at a time and run enough patrols
If passes that date in October then add in another mod until you find the one that causes the lag

In the meantime post the .dll causing the problem - will narrow down what to look for

When the pop up appears after CTD click on the blue text " click here "

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_168-1.jpg

Problem highlighted below

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_169-2.jpg

frau kaleun
04-30-10, 06:47 PM
What are your comp specs FK ?

OS: Windows XP Pro SP3 32 bit
Mobo: Asus M3A78-EM
Processor: AMD Athlon II X2 240 2.8GHz AM3
RAM: I think I said 4GB above, but you know IIRC I've got 6GB in there because that's what I had on hand - but of course XP only sees 3.25GB :cry:
Video card: ATI Radeon HD4650 1GB PCIe
Audio card: Asus Xonar DX
PS: 500 watts

You could use the Wilhelmshaven mod BUT dont transfer to the 2nd flotilla.
As Jim posted the campaign files in that are a lot more stable than the one you are using
Same with WBs mod

You really have only one choice
Enable one mod at a time and run enough patrols
If passes that date in October then add in another mod until you find the one that causes the lag

In the meantime post the .dll causing the problem - will narrow down what to look for

Lol, at least recreating the CTD will pose no difficulty. :O:

bigboywooly
04-30-10, 07:00 PM
There is a 3gb switch knocking about for XP
Have you tried using that too
Game will only see 2gb otherwise no matter what you have in there
Dont have the link to hand - only the 4gb one for Vista\Win7
Will try dig it out

frau kaleun
04-30-10, 07:36 PM
There is a 3gb switch knocking about for XP
Have you tried using that too
Game will only see 2gb otherwise no matter what you have in there
Dont have the link to hand - only the 4gb one for Vista\Win7
Will try dig it out

Thanks, PM received. :up:

Snestorm
04-30-10, 08:52 PM
I found the chart you posted to be VERY interesting.

AN34. That's exactly where my computer used to crash. Regularly!
And that was with my original (Patched by me), totaly unmodded install.

The new install (Encore - same as yours) which has some small mods, and quite a-bit of modding by me, used to crash. Everything looked good hardware-wise, but wasn't.
When I removed my fan, which previousely looked clean, I got a real surprise.
Nicotine encased and hardened dust. Filthy habit! Cleaned that up & replaced the power supply, in addition to running the computer without the sidepanel on. No more crashes.

frau kaleun
04-30-10, 08:53 PM
Well I have d/led and installed everything necessary to make SH3 hog a full 3 gigs of RAM, with the outstanding guidance of bbw. (A big :salute: again to you sir!)

Edited the boot.ini and my 'puter didn't asplode when I restarted it, so far so good.

Now we'll see what happens when I start re-enabling all those big fat juicy mods. :D



EDIT: :wah:

I enabled GWX v6 and started a new career in Oct 39 with 2 Flotilla out of Willy... still got a crash trying to load it, hung up about 90% of the way through the loading bar then the error box popped up:

AppName: sh3.exe AppVer: 1.4.0.1 ModName: kernel.dll
ModVer: 0.0.0.0 Offset: 0001a323

"kernell.dll" means a RAM issue, right? :wah:

Is there a way I can check to see if SH3 is actually using the extra ram per the /3G boot.ini edit?

I enabled the Lite Harbor Traffic and was able to start a career with that, same time and place. Cruised out to AN34 and still saw a lag in the same spot as with the earlier version of the mod.

I guess I should re-enable other mods until I can recreate the CTD in AN34 and see what info I get regarding the error. :06:

Jimbuna
05-01-10, 04:36 AM
Referring back to #12......I'd draw the line, perform an uninstall and reinstall again/afresh, not forgetting to use the two previously mentioned 'latest mod versions'.

Sometimes the SH3 game engine takes a hissy fit without any reason or rhyme....perhaps this is the case here.

Just my thoughts on the matter....but that is what I would be doing.

Snestorm
05-01-10, 05:42 AM
Do you have a firewall that can be set to "Game Mode"?
If so that should stop most other apps from stealing your Ram & CPU.

Another thing I found helpful, was to unplug the internet connection while playimg SH3.

Grasping for any straws I can, that might be helpful.

bigboywooly
05-01-10, 07:14 AM
Damn
So you still had lag in the same spot with only v6 enabled
:hmmm:
Dont suppose you have tried to sail to AN34 without any mods installed and see if you get it ??

May be worth a reinstall as Jim posted above if you do get one there

irish1958
05-01-10, 07:57 AM
Damn
So you still had lag in the same spot with only v6 enabled
:hmmm:
Dont suppose you have tried to sail to AN34 without any mods installed and see if you get it ??

May be worth a reinstall as Jim posted above if you do get one there

If you do a reinstall, you must uninstall from the disc, delete the SH3 folder in your documents, and clean your registry before proceeding.
On my machine, I have had to delete the key in the InstallShield folder as it kept reinstalling it in the registry (when I had XP.) If you have vista/7, you need to delete the Ubisoft/ /SilentHunterIII folder in your application data also, after the uninstall.
Uninstall/reinstall is made much easier if you make a copy of a fresh SilentHunterIII vi.4 on DVD and use this for reinstall, in which case you only have to delete this folder and copy the fresh one back into your 'puter.
Things are a lot easier if you use the new disc for the game as they are StarFarce free and patched to v1.4. This is especially true if you upgrade to Vista/7.
I have found Windows7 a vast improvement over vista, and have never had a CTD unless I have done something stupid. You also can use the 4Gb patch and make full use of your RAM.

frau kaleun
05-01-10, 10:50 PM
Well after wondering why I didn't see any improvement in anything after installing the 4GB patch I doublechecked my boot.ini file and found that somehow I didn't save the changes I made when I (thought I) edited it. Maybe I saved the edited version as the backup file I intended to make, and actually saved the original back to the C drive. I dunno.

Anyway... I edited the boot.ini with the 3GB switch and restarted the computer and found it would not boot with the edited file. Fortunately this just bounced my computer into an automatic reboot with the option to start in Safe Mode, which allowed me to go back in and return the boot.ini file to its original state. Then I added a second boot option for the 3GB switch so I would have a choice on startup, and played around with different settings for the /userva switch. I went as low as 2250 which would at least be a small improvement on the default 2G for an application, but nothing worked.

After some more poking around online I found many references to problems with the switch on machines with higher memory video cards; mine's got 1Gb so apparently the 3GB switch isn't going to work for me anyway. :wah:

One good thing is I did follow one series of links on a "managing memory" search that led to instructions on how to optimize virtual memory paging file settings, which I've followed with no apparent ill effects so far. I don't know what that will do for me, if anything, but since the settings I had weren't even in line with Microsoft's posted recommendations I feel I may have accomplished something worthwhile even if it doesn't address my current SH3 issues.

FWIW I did start a career in an umodded "test install" that I had of GWX, and ran a patrol out of Willy in Oct 1939 - still got the lag in that same spot in AN34.

At any rate I've uninstalled all instances of SH3 & related files/folders from my computer and will start with a fresh install of the stock game to copy over for separate GWX installs. From there I'll just start enabling mods again one at a time to see what happens.

schlechter pfennig
05-01-10, 10:57 PM
I had a problem about a year and a half ago that, in the exact same place after leaving Trondheim I'd CTD. Didn't matter what I did, or which mod I had activated. If I hit that place within a certain day/date/time . . . *kaboom*!

You might also want to try a product called 'GameBooster'. It was recommended to me. It shuts down all uneccessary services to free up RAM for when you play a PC game. It also allows you to specifically choose and select a game to have all its game files defragmented.

I wish you luck. CTD's like you're experiencing make you want to scream. :cry:

Madox58
05-01-10, 11:05 PM
Once you un-install and do all the other steps,
be sure to do a defrag then install.

Windows has a nasty habit of just re-nameing deleted files
instead of doing a new install of them.
Defraging will wipe those old files.

frau kaleun
05-01-10, 11:12 PM
I had a problem about a year and a half ago that, in the exact same place after leaving Trondheim I'd CTD. Didn't matter what I did, or which mod I had activated. If I hit that place within a certain day/date/time . . . *kaboom*!

You might also want to try a product called 'GameBooster'. It was recommended to me. It shuts down all uneccessary services to free up RAM for when you play a PC game. It also allows you to specifically choose and select a game to have all its game files defragmented.

I wish you luck. CTD's like you're experiencing make you want to scream. :cry:

I had Gamebooster briefly and didn't see much of a difference when using it. Read some negative comments about it as well that made me decide to uninstall it.

And honestly I'm not convinced that it's a memory issue that was causing the freeze/crash problem, as I could run patrols fine with the exact same mod combo up until Oct 1939. I do though think it's a memory issue that makes the newer version of St Naz & Schluese problematic, at least without the LHT option enabled as well. But even with that combo and nothing else I still get a lag in the same problem spot so it doesn't look like using it in place of the older version is likely to solve whatever was causing the total freeze.

Oh and BTW I forgot to mention above that I started another career in that test install in Oct 1939, out of Willy again, and did NOT go through that SE corner of AN34, and did not see any lag at all when I passed through the western portion of the same grid.

Which of course does not mean that I wouldn't see the lag somewhere else on the map, or experience the freeze/crash in those other locations, if whatever's causing it is NOT just in that one spot. In fact I know I had the odd lag now and then on patrols prior to Oct 1939, but nothing that ever caused the game to freeze up completely.

So now I guess my question is, how and where do I look for whatever is causing that issue in SE AN34?

Wreford-Brown
05-02-10, 03:02 AM
Any chance it's a minefield? Lag as the mines are rendered then CTD when the mine is hit?
I used to suffer CTDs every time I hit a mine which was annoying but could be worked around.

Snestorm
05-02-10, 04:18 AM
Any chance it's a minefield? Lag as the mines are rendered then CTD when the mine is hit?
I used to suffer CTDs every time I hit a mine which was annoying but could be worked around.

No, because my old unmodded install used to do the same thing in the same place, with no active minefields. I'd have to conclude that it's not the mods either.
As is usualy the case, it looks like Jimbuna shed the best light on the subject. It's just a shame that she has to go through all that work again.

frau kaleun
05-02-10, 03:58 PM
Okay - I have reinstalled everything and done some more testing.

Started 4 patrols in a brand new spankin' clean install of GWX3, all in Aug/Sept/Oct 1939, all out of Willy with 2 Flotilla. No modding or any changes whatsoever made to the install (other than switching to German voices). Got the same lag in the SE corner of AN34 on all four patrols.

Exited the game and enabled the blank campaign files via JSGME and ran a fifth patrol starting in late Oct 1939, went through the same area in 128 TC as on the four previous attempts, and the same lag wasn't there - or if there was one it was too brief for me to see it as the seconds clicked by.

I really would like to figure out what causes the issue in that particular location, because after running two patrols with all my chosen mods enabled and having no problems with the game freezing/crashing, I'm still leaning toward the idea that it wasn't a mod overload but just the fact that I happened to pass through that area on the patrol that DID freeze up.

Obviously I could just avoid that area on all patrols, but if the same issue affects other locations, I can't avoid all of them because I don't know where they are.

frau kaleun
05-02-10, 06:19 PM
I opened both the RND and SCR campaign files in Mission Editor and tried to see if I could pinpoint anything going on in the spot where the AN34 lag is happening. Nothing in the SCR file but here's a screenshot from that sector in the RND file:

http://www.subsim.com/radioroom/picture.php?albumid=158&pictureid=1973

The arrow points to a spot which is obviously something and it's right where all my freezes and lags are happening. I ran the simulation and there is nothing moving along that line in that area until after 3 Sept 1939 after which something does start moving along there every 2-3 days.

With all my careers, I have only passed out through that area after the war starts on the third patrol. The first patrol always starts on 1 Aug, the second in late August sometime, and then I come home and only on the third patrol would I be passing through there after whatever it is also starts moving along that line. I think this is the reason why I can get through two patrols with no problem (other than maybe a slight lag) but then freeze up and crash on the third one.

Problem is, I have no idea what it is that's passing through there, other than a green dot with a "?" in it. And I don't know how to find out, or what to do about it causing the kind of problem I'm having.

So, uh, help? :D

Jimbuna
05-02-10, 06:28 PM
I'll have a look in the morning but suspect your looking at nothing more than a waypoint.

frau kaleun
05-02-10, 06:44 PM
Well I figured that's what the dot is, but it doesn't seem to be causing any real problems until there's actually traffic going through it after the war starts.

Does the little "?" icon that I see passing through there after Sept 3 in the simulation refer to some specific vessel or event, or does the fact that it's from the "random" file mean it could be anything?

I don't mind doing the legwork to find out what it is if it is something specific, I just have no idea where or how to look for that information.

Wreford-Brown
05-03-10, 03:24 AM
That should be a waypoint for a random ship from the _RND file called Danish Shipping. One random generic merchant.

Look in your data\Roster\Denmark\Sea folder and see if there are any ships in the roster that don't appear in data\Sea. SH3 might be picking up a ship from the roster whose model either doesn't exist or is broken.

frau kaleun
05-03-10, 09:41 AM
That should be a waypoint for a random ship from the _RND file called Danish Shipping. One random generic merchant.

Look in your data\Roster\Denmark\Sea folder and see if there are any ships in the roster that don't appear in data\Sea. SH3 might be picking up a ship from the roster whose model either doesn't exist or is broken.

Thank you, that is awesome, I will have a look tonight if possible.

Would this be the same thing to look for in the updated versions of the relevant files and data in the different St Naz/Schluese mods and/or your add'l ships mods that go with them? Because I'll definitely want to use a version of those again if I can and all I looked at so far was the original files that came with GWX3.

bigboywooly
05-03-10, 10:17 AM
Danish roster looks fine
One thing you can try - now I know you said you enabled the Blank campaign files
Take the Campaign_RND out of those blank files so only enabling the SCR
Give that a try
If ok
Reverse so you only load the RND ingame and then try
Will narrow down to one file or the other

Does your blank set have a blank LND in also ?
If does then you will need have 3 tries
lol

Wreford-Brown
05-03-10, 10:29 AM
Thank you, that is awesome, I will have a look tonight if possible.

Would this be the same thing to look for in the updated versions of the relevant files and data in the different St Naz/Schluese mods and/or your add'l ships mods that go with them? Because I'll definitely want to use a version of those again if I can and all I looked at so far was the original files that came with GWX3.

Danish roster will be fine in GWX, Wilhelmshaven and my mod - there will only be a problem if you have some legacy files screwing up your install.

Edit: Dammit, bbw beat me to it!

frau kaleun
05-03-10, 11:38 AM
@bbw: Yeah, I thought about that after I shut everything down last night - that it would be a good idea to try things again with just one of the blank files enabled, and then just the other one, to be sure only one of them was an issue. There are only _RND and _SCR files in the blank campaign mod I used.

@wb: So basically it could just be a matter of the game trying to generate a ship on that route, and the files it needs to do so are either missing or corrupted. That makes sense.

bigboywooly
05-03-10, 11:54 AM
@wb: So basically it could just be a matter of the game trying to generate a ship on that route, and the files it needs to do so are either missing or corrupted. That makes sense.

Pretty much
My Danish roster looks fine as does WBs but check yours just to be sure

If there is a rogue unit ingame it usually CTDs when you get within 50 km of it - when it spawns
Unless you have a corrupted unit from a DL I cant see it happening as all those units were tested extensively
If your tests find nothing will try removing Stavanger from the game
IIRC there was a similar problem a long time ago with Malmo and that area - maybe just too many bases close to each other
Long shot but worth a try esp as you get lag in that area with blank files

frau kaleun
05-03-10, 05:59 PM
Okay - here is what I have (with just a GWX3 install, no mods enabled) in the data\Roster\Denmark\Sea folder:

http://www.subsim.com/radioroom/picture.php?albumid=158&pictureid=1986

And here's the data\Sea folder:

http://www.subsim.com/radioroom/picture.php?albumid=158&pictureid=1987

Some of the files in the first directory have matching folders in the second one (like NECT), but a lot don't appear to... does LLS match up to NLLS_? Or is there something I should be looking for by opening the .cfg files for each entry, like the UnitType?

bigboywooly
05-04-10, 12:41 AM
Aye one cfg needs to match the other in whats written inside
Most roster cfgs are just the Sea folder minus the N
ie
LSS = NLSS

Some less obvious such as the NOTCW = NCVW

All looks ok from here though double check by opening the roster and sea cfgs together so you can check class name and type= are the same across both

frau kaleun
05-04-10, 09:31 PM
Well, for every file in the first directory there's a folder in the second with a .cfg file that has both a matching ClassName and UnitType, so that ain't it.

I do have a couple of other mods that also affect the data\Sea directory but whether or not they do anything to the files that the ones in the data\Roster\Denmark\Sea folder needs to match up with, I don't know and I'm not gonna go through them all and try to figure it out that way. I'll just start enabling them one at a time to see if any of them causes a repeat of the full-blown crashes I was having.

Thanks loads for all your help, guys. If nothing else I know a lot more now about how some of the different bits of the game work together, which is very cool. :up:

bigboywooly
05-05-10, 12:23 AM
I do have a couple of other mods that also affect the data\Sea directory but whether or not they do anything to the files that the ones in the data\Roster\Denmark\Sea folder needs to match up with, I don't know and I'm not gonna go through them all and try to figure it out that way.

Ummm what mods
lol
Is possible one of those alters a type= of an already existing unit
= CTD

Failing that when get home will post how to comment out port of Stavanger
May help the slowdowns you were getting with no mods enabled

frau kaleun
05-05-10, 08:13 AM
Ummm what mods
lol
Is possible one of those alters a type= of an already existing unit
= CTD

Well that's what I'm thinking could be a possibility especially since the CTDs always happen at that same exact spot but only after there's other traffic passing through it.

Will just be easier I think to enable them one at a time to see if it does make a difference, if so can start looking through the relevant files/folders.


Failing that when get home will post how to comment out port of Stavanger
May help the slowdowns you were getting with no mods enabled

Thanks. But you know the lags are momentary and I can live with them if it's just because I'm passing through a heavy traffic area or whatever... as long as it's not making me CTD every time! Just hoping I can find something that clearly causes the latter. If it's something I can fix (or live without if I can't) then that would obviously be preferable but in the long run whatever makes the game playable again w/o worrying about a CTD every time I hit a certain spot.

Wreford-Brown
05-05-10, 10:14 AM
Fault finding - the bane of my life! :wah:

Good luck with this one.

bigboywooly
05-05-10, 12:02 PM
Ah but you are so good at it WB
:har:

Frau K
Got the names of any of those ship mods ?

frau kaleun
05-05-10, 01:15 PM
Here's the list from the start of the thread, this is what I was using on that career:

GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
TMT v2 + ThomsensShips V4.2
WB - TMT fix
WB - add Q ship
WBNN Mission Orders Lite
GWX - Alternate Loadscreen - Full Circle
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX3.0 Contact Color
GWX3.0 All_Weather_Guns
DD_OH_V3.09_with_GWX_Integrated_Orders
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Grey Brown Cloth Map
Scirè-Tikigod- repeated order
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified
FK's Valkyrie Cap Emblem
b25_SF_Grass_Full_V2
electric torpedo trail fix
Flags_enlighten
No continuous 'Ship spotted' V1.2 for GWX3
OLC's Modified Searchlight Beams for GWX3
Pascal_Port_People
sobers real smoke darker and a brown tint1.1
LifeBoats&Debris_v4 [Modified]
FK's Sound Mod
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) [ATI FSF]
Sobers 3D waves
Foam
Turm 7B Your Way
Black Boat - VII - NZ

I did two patrols with no freezes/crashes using this combo, didn't have a problem until the first time I hit that one spot in AN34 after the date when other traffic starts passing through there according to the _RND file.

I had already tested some of these individually (or by adding them back to the mix one by one) without any problems before I identified the trouble spot on the map, but I'm not sure exactly which ones - probably half a dozen or so starting with the ones that make major changes or draw a lot of extra resources. I haven't looked through all of them yet to see for sure which ones have a data/Sea folder. I know Lifeboats&Debris does but I think it only changes .val files, I don't remember it doing anything to .cfg files. Also the TMT/Thomsen's Ship's does as well but I'm pretty sure I tested with that plus the TMT fix before I started using it "for real" and again when this problem first came up.

OTOH I wouldn't necessarily have tested anything out in a patrol on or after the date when whatever triggers the CTDs at that waypoint becomes an issue, because I wouldn't have known to target a particular date range and location at that point, so...

Looks like ol' Rufus T. Firefly will be dusting off his white cap and starting another new career, in October 1939 this time. :O:

schlechter pfennig
05-05-10, 01:40 PM
Be careful Frau Kaleun! You're already starting to dig deep into things. It won't be long now before the mod bug bites you, and then where will you be? :O:

frau kaleun
05-05-10, 01:55 PM
Be careful Frau Kaleun! You're already starting to dig deep into things. It won't be long now before the mod bug bites you, and then where will you be? :O:

Check out my list again...

FK's Sound Mod
FK's Valkyrie Cap Emblem

So, uh, too late? Lol.

Actually they are teeny tiny and the second is one I just cobbled together with alternate sound/music files from other mods and my own collection. But still. And I don't even want to think about what might happen if I start playing with custom conning tower emblems again.

schlechter pfennig
05-05-10, 02:04 PM
Check out my list again...

FK's Sound Mod
FK's Valkyrie Cap Emblem

So, uh, too late? Lol.

Actually they are teeny tiny and the second is one I just cobbled together with alternate sound/music files from other mods and my own collection. But still. And I don't even want to think about what might happen if I start playing with custom conning tower emblems again.

Doh! :doh:

Actually, if you've seen my mod list, I have one I did, too. Just a little thing regarding depth charge sounds. :oops:

I suspect that I'm gonna start tinkering more and more as time goes on. I've already started prying into things using S3D.

frau kaleun
05-05-10, 02:09 PM
Doh! :doh:

Actually, if you've seen my mod list, I have one I did, too. Just a little thing regarding depth charge sounds. :oops:

I suspect that I'm gonna start tinkering more and more as time goes on. I've already started prying into things using S3D.

There's also a minor issue with Type VII skins not fitting exactly right that I was looking into, from a thread in the Mods Workshop... *sigh*

Right now I just want to be able to play again without holding my breath all the time wondering if and when my patrol is gonna CTD. :wah:

bigboywooly
05-05-10, 02:33 PM
Hmmm seems ok
Though be warned IF you use the TMT v2 + ThomsensShips V4.2 and WBs new 2.7 version
You will have CTD issues
WBs mod changes the LUS to a type=100

[Unit]
ClassName=LUS
UnitType=100

Adding in TMT v2 + ThomsensShips V4.2 on top of that will revert just the Sea folder cfg back to a type=103

[Unit]
ClassName=LUS
UnitType=103

If you want to use the TMT then change the LUS Sea cfg to type=100 but only if you use WBs 2.7

schlechter pfennig
05-05-10, 02:43 PM
There's also a minor issue with Type VII skins not fitting exactly right that I was looking into, from a thread in the Mods Workshop... *sigh*

Right now I just want to be able to play again without holding my breath all the time wondering if and when my patrol is gonna CTD. :wah:

Heard that. For a while I was getting random CTDs when I was depthcharged or hedgehogged. It seemed that when either reached a certain depth the game CTDed. I finally got frustrated and did a complete uninstall, wipe/delete/registry clean, then started over from scratch. So far, so good, except for the weird CTDs I get now and then when I start up using Commander. Which --Danke Gott!-- seems to have ceased.

It is extremely frustrating to CTD, and for what it's worth you have my understanding and sympathy.

frau kaleun
05-05-10, 02:47 PM
Hmmm seems ok
Though be warned IF you use the TMT v2 + ThomsensShips V4.2 and WBs new 2.7 version
You will have CTD issues
WBs mod changes the LUS to a type=100

[Unit]
ClassName=LUS
UnitType=100

Adding in TMT v2 + ThomsensShips V4.2 on top of that will revert just the Sea folder cfg back to a type=103

[Unit]
ClassName=LUS
UnitType=103

If you want to use the TMT then change the LUS Sea cfg to type=100 but only if you use WBs 2.7


Thanks, noted. :up:

I only stuck TMT in there because I knew there was a fix for it with the Addl Ships mod I already had from WB, and the TMT+Thomsen's Ships didn't seem to make any extra changes to it other than what TMT alone did anyway, which the fix would address once enabled.

Wreford-Brown
05-05-10, 03:10 PM
Hmmm seems ok
Though be warned IF you use the TMT v2 + ThomsensShips V4.2 and WBs new 2.7 version
You will have CTD issues
WBs mod changes the LUS to a type=100

[Unit]
ClassName=LUS
UnitType=100

Adding in TMT v2 + ThomsensShips V4.2 on top of that will revert just the Sea folder cfg back to a type=103

[Unit]
ClassName=LUS
UnitType=103

If you want to use the TMT then change the LUS Sea cfg to type=100 but only if you use WBs 2.7


Dammit - having sworn off modding for a while does this now mean I need to create a ThomsensShips fix?
Does anyone have a link to ThomsensShips v4.2?

bigboywooly
05-05-10, 03:15 PM
http://www.mediafire.com/?mornwxzmgyf

Just DL it
:har:

frau kaleun
05-05-10, 03:18 PM
I just have the combo of the two, from here:

http://www.subsim.com/radioroom/showthread.php?t=163556&highlight=thomsens

schlechter pfennig
05-05-10, 03:24 PM
And I don't even want to think about what might happen if I start playing with custom conning tower emblems again.

Does that mean I couldn't request an extra-special spiffy one from you? ::looks up with huge, lost, puppy-dog eyes::

frau kaleun
05-05-10, 03:32 PM
Does that mean I couldn't request an extra-special spiffy one from you? ::looks up with huge, lost, puppy-dog eyes::

Just get one of the Turm Your Way mods, then you can do your own. If you're in a VII, I don't think he's released them for other boats yet.

for the VIIB: http://www.subsim.com/radioroom/downloads.php?do=file&id=864

for the VIIC: http://www.subsim.com/radioroom/downloads.php?do=file&id=746

(and the small fix for the VIIC one:
http://www.subsim.com/radioroom/downloads.php?do=file&id=971)

:yeah:

schlechter pfennig
05-05-10, 09:41 PM
Does that mean I couldn't request an extra-special spiffy one from you? ::looks up with huge, lost, puppy-dog eyes::

Just get one of the Turm Your Way mods, then you can do your own. If you're in a VII, I don't think he's released them for other boats yet.

for the VIIB: http://www.subsim.com/radioroom/downloads.php?do=file&id=864

for the VIIC: http://www.subsim.com/radioroom/downloads.php?do=file&id=746

(and the small fix for the VIIC one:
http://www.subsim.com/radioroom/downloads.php?do=file&id=971)

:yeah:

Thanks for the tip! I was just teasing you though. :oops:

Jimbuna
05-06-10, 07:06 AM
IIRC it was TarJak who (with the permission of Privateer) added his emblems work and combined both turms into one downloadable file last year.

I can't find the original link so here is a link to the combined works from my own account....no need to download three separates anymore.

http://www.filefront.com/16377567/Historic_Turm_Pack_v1.7z/

Edit: Just found it......http://www.subsim.com/radioroom/downloads.php?do=file&id=1031......this combines and supersedes the three links in #65 and is identical to my link above and the file on my FF account.

Wreford-Brown
05-06-10, 05:34 PM
Dammit - having sworn off modding for a while does this now mean I need to create a ThomsensShips fix?
Does anyone have a link to ThomsensShips v4.2?

Thought so, the TMT fix works for ThomsensShips as well http://img.photobucket.com/albums/v324/Spider-Hulk/GWXforum/Smileys/tongue.gif

Damn you bbw for getting me back into modding... :up:

frau kaleun
05-08-10, 05:02 PM
Okay, still playing around with this issue, but just curious...

Is there a way to take that "Danish Shipping" group out of the mission roster completely, at least temporarily, to determine for absolute certain that it's some problem with that particular element of the game that is causing crashes after the shipping route/waypoint in question becomes active in Sept 1939?

Jimbuna
05-08-10, 07:06 PM
What I don't understand s how thousands of GWX3.0 users aren't experiencing similar problems mate :hmmm:

frau kaleun
05-08-10, 07:52 PM
I don't understand it either.

What I do know is that there's a waypoint with a 20km radius for the random group "Danish Shipping" and if I attempt to pass through the area defined by that waypoint's properties on a date after the entry date for that group, my game either crashes or not depending on some factor that I still haven't been able to pinpoint. I do know that if it's a mod conflict, it only becomes one after that group starts spawning units.

If it's a mod conflict that involves only the files for the units in that group, I haven't yet figured out what it is. Which makes me think it's not just that group, so I thought if I could remove that group from the mix temporarily and the game still crashed at some other point I would know for sure.

frau kaleun
05-09-10, 03:02 PM
Also, what's the file name in the error report? ntdll.dll or other?

Have been slowly going through the process of re-enabling mods one by one and testing for a repeat of my crash issue, and finally got to here:

GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
TMT v2 + ThomsensShips V4.2
WB - TMT fix
WB - add Q ship
GWX - Alternate Loadscreen - Full Circle
GWX3.0 Contact Color
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
WBNN Mission Orders Lite
Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified
FK's Valkyrie Cap Emblem
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Sobers 3D waves
Foam
LifeBoats&Debris_v4
FM_NewInterior_V1.0 with GWX Int Orders [no sound file]
Grey Brown Cloth Map
FK's Sound Mod
Scirè-Tikigod- repeated order
OLC's Modified Searchlight Beams for GWX3
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
Pascal_Port_People
b25_SF_Grass_Full_V2

No crashes up until I enabled b25_SF_Grass_Full_V2 and started a new career out of Wilhelmshaven on Oct 1 1939. Got the freeze/crash when entering the same location in Grid AN34 where it was happening before.

Error message:

AppName: sh3.exe AppVer: 1.4.0.1 ModName: ntdll.dll
ModVer: 5.1.2600.5755 Offset: 000104fa

Wreford-Brown
05-09-10, 03:21 PM
Is there a location where the sea becomes shallow? A place which causes the seagrass mod to suddenly kick in and causes you to CTD?

I remember the guy who made the mod warning that there were two versions as his full mod was only for higher end computers.

frau kaleun
05-09-10, 03:58 PM
I've got the "high end" version which I'm reasonably sure I was using before without any trouble in previous careers that went well past the current "trouble spot" both in time and space. But I've downloaded the other version to try so I can see if that makes a difference.

The crash happens in this location:

http://www.subsim.com/radioroom/picture.php?albumid=158&pictureid=1956

That's with the grey/brown map enabled, which reverses the color indication for water depth - darker is more shallow, lighter is deeper. Either way it's in an intermediate spot between the deeper water around the coast of Norway and the shallower water of most of the rest of the Nordsee. There are only four depth gradients represented on this map -- ~0-50m, ~50-100m, ~100-150m, and ~>150m -- so it should be one of the middle two, i.e. ~50-150m deep in that location. And I've got to be spending quite a bit of time in shallower water just getting to that spot, so... I dunno.

I poked around on-line for info about this particular error and the first recommendation seems to be to reboot your computer and see if the error repeats, then check hardware drivers, but which ones wasn't clear, lol.

Anyway rebooting is easy enough - can see if the error indeed repeats with current set-up, then try disabling the last mod, then try using the "lighter" version, then try not using either and adding a different mod instead to see what happens then. Now that I've finally gotten through the looooooong process of recreating the error at all, I also want to see if I can recreate it in other locations on the map, related to that shipping group or not. I could also try going close enough to land to make the mod kick in for those terrain files and see what happens there. Hours and hours of fun!

But I'm sure you know the drill. :D

irish1958
05-09-10, 05:28 PM
Give up; don't go there.:know:

frau kaleun
05-09-10, 06:01 PM
Give up; don't go there.:know:

Lol, that's one solution, yes. But I still wouldn't have any idea what's causing the problem which means if it's not related only to one particular spot on the map I will probably just encounter it somewhere else, leading to more of the same frustration in the future. At this point I think that's more likely to happen than not, so I'm gonna keep digging for a while yet.

Jimbuna
05-10-10, 06:43 AM
Lol, that's one solution, yes. But I still wouldn't have any idea what's causing the problem which means if it's not related only to one particular spot on the map I will probably just encounter it somewhere else, leading to more of the same frustration in the future. At this point I think that's more likely to happen than not, so I'm gonna keep digging for a while yet.

Stop when you reach Australia


http://thebibletruth.org/digging.gif

Wreford-Brown
05-10-10, 01:27 PM
Lol, that's one solution, yes. But I still wouldn't have any idea what's causing the problem which means if it's not related only to one particular spot on the map I will probably just encounter it somewhere else, leading to more of the same frustration in the future. At this point I think that's more likely to happen than not, so I'm gonna keep digging for a while yet.

I definitely need you as one of my beta testers! :yeah:

frau kaleun
05-10-10, 01:47 PM
Stop when you reach Australia


http://thebibletruth.org/digging.gif

Yeah, I'll definitely need a drink by then. Here's hoping I surface somewhere near a good pub. :yeah:

frau kaleun
05-10-10, 01:49 PM
I definitely need you as one of my beta testers! :yeah:

Lol, I just don't like the idea of the "technology" being smarter than I am.

It should fear me, not the other way around. :D

Jimbuna
05-10-10, 01:55 PM
Yeah, I'll definitely need a drink by then. Here's hoping I surface somewhere near a good pub. :yeah:

Agood pub in Australia....no chance :nope:

frau kaleun
05-10-10, 02:18 PM
Agood pub in Australia....no chance :nope:

Should I aim for TarJak's, then? Or would that be even worse?:O:

Jimbuna
05-10-10, 02:40 PM
Should I aim for TarJak's, then? Or would that be even worse?:O:

I reckon he'd disembowel you if you went anywhere near his daughters :DL

frau kaleun
05-10-10, 03:12 PM
I reckon he'd disembowel you if you went anywhere near his daughters :DL

Er... I don't see how that would be an issue. Unless they're easily mistaken for attractive Australian men. :O:

Jimbuna
05-10-10, 04:08 PM
Er... I don't see how that would be an issue. Unless they're easily mistaken for attractive Australian men. :O:

LOL :haha:

Funny people some of those Aussies at times :hmmm: :O:

Scape
05-11-10, 09:13 PM
Dumb question as I know your not one to miss details like this but I have to ask: are you surfaced with no contacts when your saving at that grid? I know there is problems with saving anywhere near the English channel.

frau kaleun
05-11-10, 09:30 PM
Dumb question as I know your not one to miss details like this but I have to ask: are you surfaced with no contacts when your saving at that grid? I know there is problems with saving anywhere near the English channel.

I never save unless I'm surfaced and out of range of land or any contacts. Learned that thanks to these forums before I even figured out how to make a savegame, lol.

It's not an issue with savegames at all, since when it happens I've either just started a new patrol in an existing career or, in the case of the testing I'm doing now, starting the first patrol of a entirely new career.

I would've considered the possibility that an existing career's files were somehow corrupted on the "autosave" that occurs when I exit a previous patrol, or by something I did with mods while in base... in fact the first couple of times it happened I thought that might be the case. But the crashes all happen in a particular location (or locations - I've only identified one so far) and only after a certain date in-game has passed. And also with different combinations of mods enabled.

I was hoping to do a little more trial runs tonight to see if I can narrow things down more, but I was just too tired to think about it when I got home. Maybe later in the week, we'll see what happens when I have time to get into it.

Madox58
05-11-10, 09:31 PM
attractive Australian men.

:hmmm:

Given the mathematical probabilities of meeting one Male
from Said Ex-Prison state?

Then compairing facial features to average Males from say,
Northern IceLand after a volcanic eruption?

Where does the phrase
"attractive Australian"
come from?

Or have you seen TarJak?
He's a handsome Fellow.
(Not in a BrokeBack Mountain way mind you!)
:haha:

frau kaleun
05-11-10, 09:45 PM
:haha:


Where does the phrase
"attractive Australian"
come from?

Well most women I know would point to Hugh Jackman as the prime example but, TBH, unless he's scruffed up to play Wolverine he doesn't do a lot for me in that respect. I'm more of a Russell Crowe gal myself.

HW3
05-12-10, 02:44 AM
Here you go frau kaleun, Russell Crowe in a South Park episode.

http://img.photobucket.com/albums/v64/davestev47/South-Park-RussellCrowe.jpg

:salute:

frau kaleun
05-12-10, 07:23 AM
Here you go frau kaleun, Russell Crowe in a South Park episode.


Thanks, but if I'm gonna have Russ on a boat...

http://filmchat.files.wordpress.com/2009/07/russell_crowe_master_and_commander_boarding1.jpg

Now THAT'S what I'm talkin' about!

Jimbuna
05-12-10, 07:27 AM
:hmmm:

Given the mathematical probabilities of meeting one Male
from Said Ex-Prison state?

Then compairing facial features to average Males from say,
Northern IceLand after a volcanic eruption?

Where does the phrase
"attractive Australian"
come from?

Or have you seen TarJak?
He's a handsome Fellow.
(Not in a BrokeBack Mountain way mind you!)
:haha:

@Privateer

Do you have a copy of my photo of TJ in his pyjamas? :hmmm:

On second thoughts we'd better not....I know he has a photo of you and N :DL

TarJak
05-12-10, 07:43 AM
Or have you seen TarJak?
He's a handsome Fellow.
(Not in a BrokeBack Mountain way mind you!)
:haha:
That's not what you said in Houston when we shared a hotel room.:O:
:haha:



Well most women I know would point to Hugh Jackman as the prime example but, TBH, unless he's scruffed up to play Wolverine he doesn't do a lot for me in that respect. I'm more of a Russell Crowe gal myself.
"Our" Russ is actually a Kiwi. Close but definately not an Aussie. As for my lovely young daughters if anyone thinks they look like Aussie blokes then they would have trouble telling their own a$$ from their elbow.:D

TarJak
05-12-10, 07:45 AM
@Privateer

Do you have a copy of my photo of TJ in his pyjamas? :hmmm:

On second thoughts we'd better not....I know he has a photo of you and N :DL
Dont' forget the "special" photos's I've got of you two as well.:03::D

frau kaleun
05-12-10, 07:58 AM
That's not what you said in Houston when we shared a hotel room.

He's just bitter 'cause he don't know how to quit you.

"Our" Russ is actually a Kiwi. Close but definately not an Aussie.

True, but he's been in Australia a loooooong time and certainly seems to consider it home.

BTW, do you know how to tell a Kiwi from an Aussie? Ask them both if they would shag a 14 year old.

The Kiwi will be absolutely disgusted and insist he would never consider it.

The Aussie will ask, "A 14 year old what?"

:O:

Jimbuna
05-12-10, 08:28 AM
Dont' forget the "special" photos's I've got of you two as well.:03::D

Not the one when he took me round the back of the BB :o

http://img526.imageshack.us/img526/8862/p1000061.jpg (http://img526.imageshack.us/i/p1000061.jpg/)

Never mind...I've got the one where you and him plus KL were offering to sleep overnight on said BB with anyone willing :O:

http://img413.imageshack.us/img413/3417/p1000067.jpg (http://img413.imageshack.us/i/p1000067.jpg/)

Madox58
05-12-10, 12:30 PM
We've got recordings/videos of the
"I Love you Man!"
episode in downtown Houston also.
:haha:

frau kaleun
05-12-10, 12:32 PM
Not the one when he took me round the back of the BB :o

Is that what the kids are calling it these days?

Jimbuna
05-12-10, 03:23 PM
We've got recordings/videos of the
"I Love you Man!"
episode in downtown Houston also.
:haha:

Just played it....would crush someones mental image of how an Aussie behaves whilst under the influence....come to think of it, a Texan as well :rotfl2:

Madox58
05-12-10, 03:26 PM
It is priceless isn't it?
:haha:
But the Steaks and Beer were good!
:up:

Jimbuna
05-12-10, 03:50 PM
It is priceless isn't it?
:haha:
But the Steaks and Beer were good!
:up:

Aye rgr that...a night to remember http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

I remember Neal saying the day before something like "We'd like to put a pillow over your head tomorrow night, tie you up and me and a couple of guys will dress up like armed gunmen and pretend your a hostage. We'll put the web cam on (remember that?) and after chanting a few songs we'll show the SS web cam viewers jimbuna was the hostage. Are you up for it?"

Of course I said yes but looking back now, if we had headed back to Neals place that evening in such a state I'd probably have fallen asleep before the end of the first chant" http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif

Yep a bloody godd night mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/headbanger.gif

frau kaleun
05-12-10, 04:01 PM
Just played it....would crush someones mental image of how an Aussie behaves whilst under the influence....come to think of it, a Texan as well

I'm just gonna assume this means no livestock were involved. :O:

flag4
05-12-10, 05:14 PM
Aye rgr that...a night to remember http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

I remember Neal saying the day before something like "We'd like to put a pillow over your head tomorrow night, tie you up and me and a couple of guys will dress up like armed gunmen and pretend your a hostage. We'll put the web cam on (remember that?) and after chanting a few songs we'll show the SS web cam viewers jimbuna was the hostage. Are you up for it?"

Of course I said yes but looking back now, if we had headed back to Neals place that evening in such a state I'd probably have fallen asleep before the end of the first chant" http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif

Yep a bloody godd night mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/headbanger.gif

an alternative interpretation of the CTD thread ?

Madox58
05-12-10, 05:30 PM
Aye rgr that...a night to remember http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

I remember Neal saying the day before something like "We'd like to put a pillow over your head tomorrow night, tie you up and me and a couple of guys will dress up like armed gunmen and pretend your a hostage. We'll put the web cam on (remember that?) and after chanting a few songs we'll show the SS web cam viewers jimbuna was the hostage. Are you up for it?"

Of course I said yes but looking back now, if we had headed back to Neals place that evening in such a state I'd probably have fallen asleep before the end of the first chant" http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif

Yep a bloody godd night mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/headbanger.gif

It is one of my most Treasured Nites!
I don't believe we have ever told the full story here.
I also remember we missed working on the Sub stuff the next day
and were late to visit Texas?
Or did we blow off the Sub work (To get wasted) and late to Texas the next day?

There was also a certain theft at the Airport of a Limo was there not?
:haha:

robbo180265
05-12-10, 05:51 PM
I have to say, after reading this...

You guys are everything I expected you to be lol :har:

Jimbuna
05-12-10, 06:25 PM
It is one of my most Treasured Nites!
I don't believe we have ever told the full story here.
I also remember we missed working on the Sub stuff the next day
and were late to visit Texas?
Or did we blow off the Sub work (To get wasted) and late to Texas the next day?

There was also a certain theft at the Airport of a Limo was there not?
:haha:
Oh yes....can't find the links now.

But of course it wasn't me :nope:

tomfon
05-12-10, 06:30 PM
an alternative interpretation of the CTD thread ?

CTD ; it brings back memories.:woot:

Madox58
05-12-10, 07:24 PM
Pageing Mister Wolf!
Does that ring bells?
:haha:
And for me to be standing there and miss this?
:doh:
Classic that can never be re-done.
:salute:
Thank God for Cell phones!
Or you'd be doing BrokeBack Mountain in a Texas Prison!
:haha:

TarJak
05-12-10, 09:18 PM
Jim's planning on a reprise in Boston later this year. Mr. Wolfrang won't be happy to have another limo go missing.

Should I bring up Jim's young paratrooper friend from the Flying Saucer?:03:

By the by what's a CTD? :D

Jimbuna
05-13-10, 06:07 AM
I have to say, after reading this...

You guys are everything I expected you to be lol :har:

Oh you'd better believe it....come to Boston this year and you'll probably witness the re-enactment :O:

Jimbuna
05-13-10, 08:05 AM
Yesssssssssssssssss.....I've just found TJ's thread on the limo hijacking :har:



http://www.premierlimousine.com/images/limo01animated.gif



http://www.subsim.com/radioroom/showthread.php?t=143312

frau kaleun
05-13-10, 06:57 PM
meanwhile, back in CTD land...

I am wondering if it is necessary for what looks like DisplayName info in the EnglishNames.cfg file in data\Sea to match up exactly with the DisplayName info in the .cfg files for units in each country's data\Roster\(country)\Sea folder?

Or is the display name (provided that's what it is) given for each unit in the EnglishNames.cfg file just a default that is supposed to be overwritten in-game if there is something different in that unit's .cfg file in a particular Roster\(country)\Sea folder?

bigboywooly
05-14-10, 01:10 AM
The display name in Peri view etc is taken from EnglishNames cfg
If no entry in there then game will default to whats on the cfg or even Class name
You can certainly go through your cfgs if you want though wont lead to CTD AFAIK

Still having CTD issues FK ?

frau kaleun
05-14-10, 07:58 AM
The display name in Peri view etc is taken from EnglishNames cfg
If no entry in there then game will default to whats on the cfg or even Class name
You can certainly go through your cfgs if you want though wont lead to CTD AFAIK

Still having CTD issues FK ?

I was able to recreate the same CTD problem I was having (see posts 72-76 above) but have not had time to reload the game and keep trying different things to see if can pinpoint the cause.

Was just looking back through the game files last night to see if there was any possible issue I might have overlooked with the files in data\Sea and data\Roster\Denmark\Sea (especially now that more mods have been added and the CTD recreated), and started comparing the .cfg files for the Denmark roster with files for the same units in other country's rosters. Noticed that the DisplayName sometimes differed from country to country for the same unit, and also did not necessarily match the corresponding line for that unit in EnglishNames.cfg in the data\Sea folder.

Made sense to me that a unit serving as, say, a Troop Transport when it spawns under a British flag would not have that DisplayName in every roster where it appears, since it wouldn't make sense for every country to be spawning Troop Transports, lol.

But then I saw that some units have the same DisplayName throughout the data\Roster subdirectories, no matter where they appear, which still does not match what's in the EnglishNames.cfg file.

I didn't think it was an issue but wanted to be sure since I don't know what part of the game is pulling what info from which source and for what purpose.

I'm wondering now, though, what purpose does the DisplayName info in each unit's .cfg serve, if the display in-game is being taken from the EnglishNames.cfg file? Not that it has anything to do with my CTDs, lol, but now you've made me curious about it. :O:

Wreford-Brown
05-14-10, 10:19 AM
The DisplayName is used by the Mission Editor to identify the ship. If you change the DisplayName you'll suffer CTDs as the SH3 engine is looking for the DisplayName, not the name in EnglishNames.cfg.

This was a hard won piece of info - when I created my VonDos' mod I had the bright idea of changing the DisplayName so I didn't then have to change any of the three ...Names.cfg files. Unfortunately I'd already scripted the ships and I then spent a week or so chasing CTDs until I changed the DisplayName back and the CTDs stopped.

CTDs happen during loading with this particular problem so I'd discount it from causing the CTD you're trying to chase down.

frau kaleun
05-14-10, 10:47 AM
Ah, gotcha, I think.

So if I open the _RND file in Mission Editor, and look at the the "Sea" Roster for Danish Shipping, that's where it shows all those units using the names given in the cfg files in the Roster\Denmark\Sea folder. And so on for each country's roster.

Well I'm hoping I will have time and energy this weekend to load up the game again and try a few things.

bigboywooly
05-14-10, 01:13 PM
May be worth " removing " Stavanger

As said before a long time ago similar problems occured close to Denmark/Sweden

If you look at the Locations cfg - SilentHunterIII\data\Terrain

You will see

[Location 225] ;Malmö

[Location 226] ;Malmö City 01

[Location 227] ;Malmö City 02

[Location 228] ;Malmö City 03

[Location 229] ;Malmö Industry 01

[Location 230] ;Malmö Industry 02

[Location 231] ;Helsingborg

[Location 232] ;Helsingborg City 01

[Location 233] ;Helsingborg City 02

[Location 234] ;Helsingborg City 03

[Location 235] ;Helsingborg Industry 01

[Location 236] ;Helsingborg Industry 02

All of the above had the entries removed - [ Location **** ] needs to stay or renumber the file

CTDs stopped
May be just too much in the area you are in
So if you open up Locations.cfg and search for Stavanger

[Location 256] ;Stavanger
Long=5.7596
Lat=58.9693
Heading=35
OnLand=false
ShowOnMap=true
FileName=Djakarta
LocationName=Stavanger

[Location 257] ;Stavanger City 01
Long=5.7568
Lat=58.9662
Heading=50
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr

You can either remove the game info ( in yellow above ) so looks like below below

[Location 256] ;Stavanger

[Location 257] ;Stavanger City 01

Or

Comment it out incase not the problem and you want to put back

[Location 256] ;Stavanger
;Long=5.7596
;Lat=58.9693
;Heading=35
;OnLand=false
;ShowOnMap=true
;FileName=Djakarta
;LocationName=Stavanger

[Location 257] ;Stavanger City 01
;Long=5.7568
;Lat=58.9662
;Heading=50
;OnLand=true
;ShowOnMap=true
;FileName=City_Fr_Gr

DO NOT comment out the header line - [ Location 256] etc or nothing will show after Location 256 as file not in sequential order

Make sense ?

frau kaleun
05-14-10, 01:36 PM
May be just too much in the area you are in
So if you open up Locations.cfg and search for Stavanger

[Location 256] ;Stavanger
Long=5.7596
Lat=58.9693
Heading=35
OnLand=false
ShowOnMap=true
FileName=Djakarta
LocationName=Stavanger

[Location 257] ;Stavanger City 01
Long=5.7568
Lat=58.9662
Heading=50
OnLand=true
ShowOnMap=true
FileName=City_Fr_Gr

You can either remove the game info ( in yellow above ) so looks like below below

[Location 256] ;Stavanger

[Location 257] ;Stavanger City 01

Or

Comment it out incase not the problem and you want to put back

[Location 256] ;Stavanger
;Long=5.7596
;Lat=58.9693
;Heading=35
;OnLand=false
;ShowOnMap=true
;FileName=Djakarta
;LocationName=Stavanger

[Location 257] ;Stavanger City 01
;Long=5.7568
;Lat=58.9662
;Heading=50
;OnLand=true
;ShowOnMap=true
;FileName=City_Fr_Gr

DO NOT comment out the header line - [ Location 256] etc or nothing will show after Location 256 as file not in sequential order

Make sense ?

Yes, thanks, I will give it a try. :salute:

frau kaleun
05-14-10, 08:25 PM
Okey dokey...

Started new career with same mods as noted in post #72, only in Aug 1939 - same CTD.

Took out the last mod I'd added, b25_SF_Grass_Full_V2, and replaced it with the "lighter" version of the same thing. Started another new career in Oct 39 and had no CTD.

Went through adding the rest of the mods I have on hand and would like to use and was able to get through the "trouble spot" in question without any more CTDs. Did get more of a mouse lag than I was happy with once all of them were enabled, especially just coming out of the busy home port area.

Took out FM_NewInterior and replaced it with DD's most recent version of the Open Hatch mod, which is no biggie since I was always happy with just that anyway. Given that I tend to spend all my game time going from nav map to bridge to control room to periscope, lather rinse repeat, I've got plenty enough with just DD's mod to keep me happy.

I tried that setup both with and without Stavanger "commented out" per bbw's instructions - was able to cruise all the way up past Bergen at 1024 TC both times with no noticeable difference in performance and no CTDs.

So I put Stavanger back into the mix in the Locations.cfg and will try starting a new "real" career with the current setup. I'm gonna assume for now that switching out the b25_SF_Grass_Full_V2 mod for its less intense cousin did the trick and hope for the best. Mostly I just want to PLAY again, lol.

THANK YOU ALL SO MUCH for your input, suggestions, and efforts to satisfy my curiosity about how different things work in the game. Goes without saying but you guys rock. :rock:

Sailor Steve
05-14-10, 09:47 PM
I have to say, after reading this...

You guys are everything I expected you to be lol :har:
You don't know the half of it!
http://www.subsim.com/radioroom/showthread.php?t=143186

Jimbuna
05-15-10, 07:25 AM
You don't know the half of it!
http://www.subsim.com/radioroom/showthread.php?t=143186

We finally arrived at Neal's, and we finally at long last got to shake hands. And UnderseaLpcl. And Chad. And Chad's dad. And TarJak. And Dan the developer man. And Jimbuna...especially Jimbuna. I'm not sure what it was, because we don't really talk more than some others, and we don't have anything special in common besides excessive posting, but for some reason when he stood up I knew I couldn't just shake his hand; and I think he knew it too. So we gave each other a big hug. A big Manly hug, mind you, with the well-defined Manly back-slapping; but a hug nonetheless.

Hey!....I resemble some of those remarks! http://img3.imageshack.us/img3/1853/angry8ro5.gif

besides....you said you'd never kiss and tell http://img103.imageshack.us/img103/4726/hirsch07pr7.gif

bigboywooly
05-15-10, 08:34 AM
Okey dokey...

Started new career with same mods as noted in post #72, only in Aug 1939 - same CTD.

Took out the last mod I'd added, b25_SF_Grass_Full_V2, and replaced it with the "lighter" version of the same thing. Started another new career in Oct 39 and had no CTD.

Went through adding the rest of the mods I have on hand and would like to use and was able to get through the "trouble spot" in question without any more CTDs. Did get more of a mouse lag than I was happy with once all of them were enabled, especially just coming out of the busy home port area.

Took out FM_NewInterior and replaced it with DD's most recent version of the Open Hatch mod, which is no biggie since I was always happy with just that anyway. Given that I tend to spend all my game time going from nav map to bridge to control room to periscope, lather rinse repeat, I've got plenty enough with just DD's mod to keep me happy.

I tried that setup both with and without Stavanger "commented out" per bbw's instructions - was able to cruise all the way up past Bergen at 1024 TC both times with no noticeable difference in performance and no CTDs.

So I put Stavanger back into the mix in the Locations.cfg and will try starting a new "real" career with the current setup. I'm gonna assume for now that switching out the b25_SF_Grass_Full_V2 mod for its less intense cousin did the trick and hope for the best. Mostly I just want to PLAY again, lol.

THANK YOU ALL SO MUCH for your input, suggestions, and efforts to satisfy my curiosity about how different things work in the game. Goes without saying but you guys rock. :rock:

Wow who would have thunk it was that
Just goes to show I guess
Well am glad you are sorted KL
:yeah:

frau kaleun
05-15-10, 01:34 PM
Wow who would have thunk it was that
Just goes to show I guess
Well am glad you are sorted KL
:yeah:

Yeah especially since I'm pretty sure I used it before and got through two patrols with no problems. But I might not have had some of the other mods enabled at that time, so... whatever.

Just looking forward to starting to play again and keeping my fingers crossed. :D