trotter
04-27-10, 01:16 PM
"Experience epic battles...where your actions directly impact the evolution of a dynamic campaign"
-The back of my SH5 box
I just finished "Total Germany", it is June 1940, and think I have a pretty good idea of how the campaign works. Each scenario (such as 'Total Germany') has missions, of which each have an expiration date. If you complete the missions, you get "Crosses", if not, the next scenario eventually becomes available anyway.
I was disappointed to see on the campaign "chain" screen that after the next scenario "Happy Times", they have already predetermined that the next two will be either "Mare Nostrum" or a North Atlantic one. First off, why are they showing me this ahead of time (especially considering that certain of those future scenario objectives rely on things that have not happened in the war yet)? Why show it to me now, even if it is scripted ahead of time?
Second, and more importantly, does this indicate that the campaign has precisely zero dynamic elements? I'm not sure what the "Crosses" you get for doing the missions are for, but how can they possibly influence a chain of scenarios that are clearly (according to the scenario "chain" screen) already scripted???
-The back of my SH5 box
I just finished "Total Germany", it is June 1940, and think I have a pretty good idea of how the campaign works. Each scenario (such as 'Total Germany') has missions, of which each have an expiration date. If you complete the missions, you get "Crosses", if not, the next scenario eventually becomes available anyway.
I was disappointed to see on the campaign "chain" screen that after the next scenario "Happy Times", they have already predetermined that the next two will be either "Mare Nostrum" or a North Atlantic one. First off, why are they showing me this ahead of time (especially considering that certain of those future scenario objectives rely on things that have not happened in the war yet)? Why show it to me now, even if it is scripted ahead of time?
Second, and more importantly, does this indicate that the campaign has precisely zero dynamic elements? I'm not sure what the "Crosses" you get for doing the missions are for, but how can they possibly influence a chain of scenarios that are clearly (according to the scenario "chain" screen) already scripted???