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View Full Version : 2nd big bug in as many days


navymmss
04-18-10, 08:55 AM
First it was the co2 now when i load the game the minute i press the w key to move around the game crashes. I have never seen a game with this many bugs. what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.

McBeck
04-18-10, 08:59 AM
First it was the co2 now when i load the game the minute i press the w key to move around the game crashes. I have never seen a game with this many bugs. what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.Hopefully the patch release in 2 days will fix your issues :)

walsh2509
04-18-10, 09:34 AM
On Co2 , how long should it take to go from 0 to 10 ?

Kapitanleutnant
04-18-10, 10:59 AM
what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.
When Ubi Romania were given the task of making Silent Hunter 5 they would have been given a budget and a projected release date. The fact that the game has been released in a buggy and unfinished state is not the fault of the publisher, but the devs in Ubisoft Romania.
They knew in advance when the game needed to be out the door by, if they couldn't fully implement all of their desired features in a stable product (and they evidently couldn't) they should have exercised some self control and cut superfluous crap in favour of getting a polished product out of the door. They didn't. The developers are at fault, not the publishers.

kylania
04-18-10, 11:47 AM
On Co2 , how long should it take to go from 0 to 10 ?

It's generally pretty quick, especially if you haven't raised the "Make the men breathe less" ability of the Bosun. That said, you can go up till 99% without any adverse effects.

McBeck
04-18-10, 12:03 PM
When Ubi Romania were given the task of making Silent Hunter 5 they would have been given a budget and a projected release date. The fact that the game has been released in a buggy and unfinished state is not the fault of the publisher, but the devs in Ubisoft Romania.
They knew in advance when the game needed to be out the door by, if they couldn't fully implement all of their desired features in a stable product (and they evidently couldn't) they should have exercised some self control and cut superfluous crap in favour of getting a polished product out of the door. They didn't. The developers are at fault, not the publishers.
Thats a bold opinion - how do you want to back it up?

LIONPRIDE
04-18-10, 12:36 PM
Thats a bold opinion - how do you want to back it up?


.

That's a pretty accurate business model for many developers lately sir ...

probably not too far off the mark.


.

kylania
04-18-10, 12:44 PM
business model

http://strategicdc.com/blog/wp-content/uploads/2009/12/inconceivable.jpg

:DL

Kapitanleutnant
04-18-10, 12:53 PM
Thats a bold opinion - how do you want to back it up?
It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.

McBeck
04-18-10, 12:53 PM
.

That's a pretty accurate business model for many developers lately sir ...

probably not too far off the mark.


.
You may be right about that in general - but Kapitanleutnant post it like its a fact. My point is merely that if you post it like a fact in the particular care, you need to back it up.

Onkel Neal
04-18-10, 05:31 PM
It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.

Hey, what's with the namecalling? You know that's not how this forum works. :nope:

dberladyn
04-18-10, 06:26 PM
I'm in construction and in some way's things work exactly as you describe. Often times the suits get all ornary about their "schedules", as if that is more important than actually building a building properly. There's a choice to be made, cut corners slap together a job to stick to a deadline or come to terms with reality... things usually take longer than some pencil pushing teet allowed for when drawing up a schedule.

Who knows what happened. Maybe Romania slacked off and didn't focus on this project because they were busy with personal lives or coding other games, or perhaps they worked really hard, full of passion burning out 3/4 of the way through the project.

Either way, both parties were in this together, they both are equally responsible. Who knows, maybe we'll see five patches in the life time of this product giving us what the creators envisioned in the beginning.

dberladyn

Reaves
04-18-10, 07:29 PM
It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.


You couldn't hit the nail much harder on the head.

Zedi
04-19-10, 02:28 AM
I also start to believe this is the dev team fault. I don't play any other Ubi game, but I know a LOT of people who play AC2 and they have no complaints. Actually, all have said that AC2 si just a great game. The difference between AC and SH is .. the dev team. Not to mention that every SH release is the same story, filled with bugs, patched up later & fixed by moders. Maybe it's time for a change...

Pandion
04-19-10, 02:51 AM
You can't compare AC2 with SH5, because anyone would realize Ubi would have invested a lot more heavily into AC2.

Arclight
04-19-10, 05:35 AM
Not too mention AC2 has a replay value of about 0, while SH5 (with the proper support it needs after release) will still be played 5 years from now.

Zedi
04-19-10, 06:44 AM
Not too mention AC2 has a replay value of about 0, while SH5 (with the proper support it needs after release) will still be played 5 years from now.

So.. this is some kind of excuse to make an unfinished game as there is plenty of time to fix it?
And ofc there was more investement in AC. I think there is more work to do in building up cities in details than build up one submarine.

Anyway, I don't really care about details, if is the devs or the publisher fault.. Ubi is one company and they just fail to develop a finished SH product. Maybe they should hire some moders from here to develop SH6.. if there will be any further release.

Arclight
04-19-10, 06:52 AM
Where the heck did you get that from? :huh:

Just saying you can't compare AC2 to SH5. :-?

msxyz
04-19-10, 06:56 AM
While setting dates and budget constrains is part of the publisher job (and thus, the blame falls on Ubisoft) I think the developers have their part of guilt. The new interface layout and look have been heavily criticized and there's no doubt it was an internal design decision.

I'm pretty sure that if SH5 were just like SH4+UBM with improved graphics (and maybe the ability to move around the sub freely), except for a few individuals, the community here would have welcomed it with open arms.

I'm not saying there wouldn't have been any criticism, maybe centered around the lack of innovation, but at least it would have been a solid base from which start modding.

Darkbluesky
04-19-10, 07:37 AM
You couldn't hit the nail much harder on the head.

From the point of publisher, yes. But that's single part of the movie, and if you ask me the picture is much, much bigger.

Pandion
04-20-10, 08:56 AM
http://strategicdc.com/blog/wp-content/uploads/2009/12/inconceivable.jpg

:DL

I have to buy that film one day :D

Faamecanic
04-20-10, 10:12 AM
Not too mention AC2 has a replay value of about 0, while SH5 (with the proper support it needs after release) will still be played 5 years from now.

You mean like SH4 that has been collecting dust on my shelf shortly after the last patch (the one we had to PAY for that came only with Uboat missions) that STILL left immersion destroying bugs galore.

I went back to SH3 with GWX.... sure I could have tried TM or RFB.... but just didnt care to being as GWX was so engaging (and still is).

Faamecanic
04-20-10, 10:15 AM
While setting dates and budget constrains is part of the publisher job (and thus, the blame falls on Ubisoft) I think the developers have their part of guilt. The new interface layout and look have been heavily criticized and there's no doubt it was an internal design decision.

I'm pretty sure that if SH5 were just like SH4+UBM with improved graphics (and maybe the ability to move around the sub freely), except for a few individuals, the community here would have welcomed it with open arms.

I'm not saying there wouldn't have been any criticism, maybe centered around the lack of innovation, but at least it would have been a solid base from which start modding.

+10 totally agree. The new UI the devs dreamed up was total FAIL, Uber FAIL, EPIC FAIL.

Just take what was GOOD (the devs knew darn well what we liked and disliked about SH4) and keep it. FIX the crap that was still broke in SH4, update graphics, and walking through the sub was BONUS. They could have released an epic subsim that would have floored almost all users.

TheDarkWraith
04-20-10, 10:19 AM
Just take what was GOOD (the devs knew darn well what we liked and disliked about SH4) and keep it. FIX the crap that was still broke in SH4, update graphics, and walking through the sub was BONUS. They could have released an epic subsim that would have floored almost all users.

you must not know about my UIs mod :hmmm:

Faamecanic
04-20-10, 10:23 AM
I do Wraith (and THANKS for your work).

Again my point is, and always has been, when critizing UBI on thier shoddy workmanship is

UBI RELEASED AN INCOMPLETE PRODUCT! UBI SHOULD NOT RELY ON MODS TO FIX WHAT THEY NEGLECTED.

THANK GOD FOR OUR TALENTED AND DEDICATED MODDERS!

The above was for emphasis...not shouting :yep: A mod should be to improve game play, or change game play..... not to make something work that is broken or poorly thought out that 90% of the users think is bad (i.e. the morale system in SH5).

robbo180265
04-20-10, 12:03 PM
I do Wraith (and THANKS for your work).

Again my point is, and always has been, when critizing UBI on thier shoddy workmanship is

UBI RELEASED AN INCOMPLETE PRODUCT! UBI SHOULD NOT RELY ON MODS TO FIX WHAT THEY NEGLECTED.

THANK GOD FOR OUR TALENTED AND DEDICATED MODDERS!

The above was for emphasis...not shouting :yep: A mod should be to improve game play, or change game play..... not to make something work that is broken or poorly thought out that 90% of the users think is bad (i.e. the morale system in SH5).

I get it - honestly I really do.

You see I've read it over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

Arclight
04-20-10, 01:30 PM
You mean like SH4 that has been collecting dust on my shelf shortly after the last patch (the one we had to PAY for that came only with Uboat missions) that STILL left immersion destroying bugs galore.

I went back to SH3 with GWX.... sure I could have tried TM or RFB.... but just didnt care to being as GWX was so engaging (and still is).
That's personal preference; for me it was SH3 that was collecting dust. Doesn't change that you can't compare SH to AC. :-?

SilentOtto
04-21-10, 10:18 AM
Saying that the release of a buggy, unfinished, problematic software product is the developers' team responsability, shows an absolute ignorance about how software firms work.

I have worked in two software companies, and have worked at IT for more than 20 years. And I have seen the same problem many many times, and it's always the same: The publisher is the one who has a marketing schedule, the publisher is the one who sets the released dates, not based on the real product schedule, but on their marketing needs. The publisher is the one who cuts down on costs, developer resources, and time to get things done. The publisher is the one who won't let things go their way, have a finished product, test it, write some good manuals, and only then release it. The publisher is the one who selects a terrible DRM protection system that is a show stopper for many of us.

Please, don't get me started on the business model of software publishing. For ... sake, Microsoft is the biggest software publishing company in the world, and they have released such terrible products like Windows Me and Windows Vista, for marketing reasons, unfinished and buggy. You really think they have bad developers? C'mon, and get some information.

About the UI, I don't own SH5 so I can't tell, but usually those decisions are not in the hands of the developers.

Faamecanic
04-21-10, 10:26 AM
I get it - honestly I really do.

You see I've read it over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

I know you get it.... most do not.

Faamecanic
04-21-10, 10:33 AM
That's personal preference; for me it was SH3 that was collecting dust. Doesn't change that you can't compare SH to AC. :-?

Never played AC so I cant compare it. My point was when are people going to STOP defending Ubi and the crap they put out.

SH 3, 4, and now 5 would be total fail and only playable for a short time if not for our talented modders. Period. And that is unacceptable and reprehensible for a company with any dignity to put there name on a product that relies on FREE mods to fix it. But to do that 3 times in a row??

Frankly if I was a modder I would be INSULTED by UBI and those saying "look we left it more open and mod friendly for you...arent we great!"

MALE BOVINE FECAL MATTER. You left it open and moddable because you KNEW you were releasing a piece of garbage. And you are DEPENDING on the mod community to fix it..... :nope: :nope: If they wanted to leave the game open to modding....then release the SDK and stop screwing with us.

Arclight
04-21-10, 10:40 AM
That's fine, I agree in part; it should have been delivered in a more complete state. But then don't quote me when trying to make that point, when I'm just trying to point out you can't compare SH to AC. ;)

People keep twisting words to make it fit with their anti-drm bash-fest, and I'm sick of it.