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View Full Version : Thank you all for the great mods but...


speedbird
04-14-10, 05:19 PM
SH5 will never get even close to SH3 as a sim...

Sorry.

Westbroek
04-14-10, 05:23 PM
Hey, Mr. Positivity, stop apologizing and go play SH3. :salute:

speedbird
04-14-10, 05:34 PM
Hey, Mr. Positivity, stop apologizing and go play SH3. :salute:


Thats what I've been doing for two weeks solid, trying to find a glimmer of hope for this fairly good PS3 arcade game... But no luck so far.

Moeceefus
04-14-10, 05:37 PM
im enjoying sh5 and will not be reverting back to 3 or 4 :yeah:

ddrgn
04-14-10, 05:41 PM
Whats the differences between SH3 and SH5? Anything a real sub sim fan would consider not buying the game for? Would love to see your point form reasons, so I could comment on each.

If I never played SH3 or SH5 and was shown both, I would say SH3 looks like crap and pickup SH5, but would surely like to know the reasons not to buy the game.

speedbird
04-14-10, 05:53 PM
im enjoying sh5 and will not be reverting back to 3 or 4 :yeah:

Dont get me wrong, I enjoy it too, but where is the crew management?
A must have in my opinion, not to mention the ships still running ashore,
bombers still pretending to attack when you have shot three of their engines, crew (all eleven of them) running around like headless chickens...

Not a sim in my books.

speedbird
04-14-10, 06:09 PM
Whats the differences between SH3 and SH5? Anything a real sub sim fan would consider not buying the game for? Would love to see your point form reasons, so I could comment on each.

If I never played SH3 or SH5 and was shown both, I would say SH3 looks like crap and pickup SH5, but would surely like to know the reasons not to buy the game.


If yow want a sim SH3 (+GWX).

If you like arcade games SH5.

Ducimus
04-14-10, 06:13 PM
Give the game a couple years. The level of polish on SH3 took a number of years too. These things (supermods) do not sprout up over night or in the period of a few months.

Madox58
04-14-10, 06:24 PM
One thing I'm getting tired of seeing?
Is 'GWX this or that'

As Ducimus said.
It took years to do the Super Mods for SH3.
Even for Sh4 it took more then a month +.

And the 'GWX this or that' stuff?
Let us rest in Peace PLEASE!

I've seen this slapped in the face of the Dev's
so often that I cringe when I see things like this.
:nope:

ERPP8
04-14-10, 06:26 PM
Whats the differences between SH3 and SH5? Anything a real sub sim fan would consider not buying the game for? Would love to see your point form reasons, so I could comment on each.

If I never played SH3 or SH5 and was shown both, I would say SH3 looks like crap and pickup SH5, but would surely like to know the reasons not to buy the game.
SHV is flashier.
But I don't see what's so great about SHIII

IanC
04-14-10, 06:37 PM
If yow want a sim SH3 (+GWX).

If you like arcade games SH5.

We all know that already. But comparing SH5, that just came out, with SH3+GWX is not really fair.
Give SH5 a couple of years, patience young grasshopper.

Westbroek
04-14-10, 06:43 PM
I'm doing it...throwing my 2 cents in again!
I played SH3 for years, GWX with it for years. Loved it.
I'm playing SH5 and love it too.
To be fair, sometimes playing SH5 I think, "man, too bad so-and-so from SH3 isn't implemented." But it doesn't keep me from having fun.
I go back and play SH3 and I find myself thinking, "Man, too bad so-and-so from SH5 isn't in this!"
What can we learn from this? They're both enjoyable sub oriented games. (Sims/Games/whatever)
In time, SH5 will continue to improve because of the very people that share thoughts here, just as SH3 did. This makes me smile broadly. Continue showing patience and SH5 will be one hellodolly of a subsim. I have no doubt of that, because it's already very good in just a month or two.

Moeceefus
04-14-10, 06:45 PM
Dont get me wrong, I enjoy it too, but where is the crew management?
A must have in my opinion, not to mention the ships still running ashore,
bombers still pretending to attack when you have shot three of their engines, crew (all eleven of them) running around like headless chickens...

Not a sim in my books.


its not what we're used to sure. people will embrace it or not. i for one welcome change and honestly despite what anyone says, if sh5 had the exact same mechanics as 3 and 4 people would complain about that too. there are issues, as with any new game, but patches will fix them and of course the modders here do wonders.

IanC
04-14-10, 06:49 PM
(Sims/Games/whatever)

Action Sim!* :yeah:
*patent pending

Westbroek
04-14-10, 06:50 PM
Action Sim!* :yeah:
*patent pending

I LIKE IT!!!
:woot:

speedbird
04-14-10, 06:51 PM
One thing I'm getting tired of seeing?
Is 'GWX this or that'

As Ducimus said.
It took years to do the Super Mods for SH3.
Even for Sh4 it took more then a month +.

And the 'GWX this or that' stuff?
Let us rest in Peace PLEASE!

I've seen this slapped in the face of the Dev's
so often that I cringe when I see things like this.
:nope:

With all respect, when I bought SH3 I played it for months, before I installed a single mod. That was five odd years back.

Now when I buy a game or any kind of software I expect to get my moneys worth for at least a couple of months before:

A: Having to rely on modders to fix the Devs "errors".

B: Having to wait for a patch that is gonna make it all good... not.

Remember when whe used to buy a game on a floppy disk and we played for years without a single mod or patch?

Madox58
04-14-10, 06:54 PM
I'm a bit baffled why you quoted me?
:hmmm:

Bilge_Rat
04-14-10, 06:58 PM
SH5 will never get even close to SH3 as a sim...

Sorry.

have fun playing sh3, its a nice sim..:salute:

Moeceefus
04-14-10, 06:59 PM
"Remember when whe used to buy a game on a floppy disk and we played for years without a single mod or patch?"


cars of yester year were more reliable and easier to fix than todays. why? less parts and less configs, there was just less that could go wrong.

Sailor Steve
04-14-10, 07:00 PM
SH5 will never get even close to SH3 as a sim...

Sorry.
I can understand your frustration, and as said before (but more politely, I hope) you should go back to SH3 and not worry about it. That said, let's see how you feel five years from now.

Or even after this next patch is released. I know people who still prefer AOD and SH1, claiming that they have better gameplay. In some ways I agree, but I like SH3's graphics, and I like SH4's more, and I'm looking forward to playing SH5 and working on it. If the patches fix what they should, you may end up regretting your harsh words.:sunny:

LIONPRIDE
04-14-10, 08:22 PM
sh5 will never get even close to sh3 as a sim...

Sorry.


.
http://www.collegehumor.com/video:1926079


.




.

kylania
04-14-10, 09:16 PM
So the only thing you can specifically mention was better in SH3 was "crew management"? Something that, while on some level was entertaining, was generally agreed upon as being tedious and involved too much micromanaging?

I mean, I miss the mortality of my crew and advancing the little guys career paths as much as the next guy, but if you're gonna troll like this at least have something better than "I can't play with my dolls anymore" to back yourself up.

janh
04-14-10, 09:47 PM
By now I kind of know what hasn't turned into a real advance over SHIII, but I would be curious about a campaign walk through. That seems to be the only area that would be really promising progress since SHIII, and so much hope was put into wolfpacks. So does it really have some meat to it? I can't see anyone posting his joy with the new campaign, nor any reports on wolfpacks?

I would very much appreciate a campaign walk through...

Westbroek
04-14-10, 10:19 PM
.
http://www.collegehumor.com/video:1926079

.
May I just say, Lionpride, it's good to have you back. :salute:

kylania
04-14-10, 10:40 PM
I would very much appreciate a campaign walk through...

To be honest, I'd view the current campaign as little more than something to do while waiting for a modded campaign.

I'm only on the next part so far, but it's basically been "sink more than any captain has in the whole war, in the next few months". :)

The first section, "Total Germany" has you leaving from Kiel to sink merchants. The first mission you'll probably take is the Coastal Waters. You're supposed to sink 50,000 tons. Missions can be completed over the course of multiple patrols though. This is a pretty fun intro the game. A trip or two down the Kiel Canal, a quick run to the coast and there are plenty of single merchants and small convoys to attack.

The second missions is "Southern Approaches" or something similar, this one is 100,000 tons in the south and east areas of the English coast. That number seems pretty high, but after a convoy or two you'll make it. Realism nuts will probably have popped a vein by this point with regards to tonnage. By this time you'll be using Wilhelmshaven as your home port and you'll probably be passing through the English Channel often, which is pretty easy at this point.

The third mission is more aggravating and the start of the "really? I'm supposed to do this?" style missions. You're told to sink 5 ships in the northern waters and a carrier south by the Channel. At first glance this will be easy. It doesn't tell you it's five specific ships, troop transports we finally found out. Once you figure that out and find them where they spawn instead of where you're told to look it's easier. The carrier is sometimes hard to find and when you do it usually speeding along at 30kts. Thankfully missions are optional to campaign progress. :)

By this time it's hopefully around March 1940, and you can accept the final Total Germany mission, Operation Waterbong or whatever it's called. Another crazy mission where you need to sink like 5 destroyers and 2 battleships or something up near Narvik.

During these missions you'll get the standard patrol objectives as well. Most are "patrol this area" or "sink a ship" or "intercept a convoy" but the Narvik ones are more interesting, once sending you to photo recon a harbor and again sending you to infiltrate some commandos. Sadly for me by the time I got to this point in the campaign it was late April/May 1940 and I'd missed the Norway invasion so couldn't complete the OW mission. The campaign automatically kicked me out of game in June when it ends.

The second part of the campaign, Happy Times, is quite similar. This time you start from Wilhelsmhaven again for the first patrol or two before heading to Lorient and the opening to the Atlantic! Again you'll have a coastal mission, but this time with 100,000 tons required. A southern unescorted, unarmed convoy will make this easy pickings.

The other two missions are in the North Atlantic. One for 200,000 tons of general shipping and the other for 10 "war supplies" ships. At least this time you know the kind of ships you'll need, the war supplies ones are the steamers with tanks and things on their deck.

So far for me this has been a pretty easy campaign time. Not a lot of danger in the Bay of Biscay yet, and only occasional task forces. Escorts are getting more numerous for convoys but still not too dangerous. Aircraft to this point hasn't been an issue for me, even with the upgraded attacking aircraft mod.

That's basically as far as I've gotten. The Mediterranean campaigns sound like misery of trying to find 10 Dido Cruisers and whatever to sink and the Arctic Convoys ones sounds slightly better. From what little I've heard of Black May escorts are deadly and aircraft are numerous, so it does get more challenging.

The Total Germany campaign should last at least 17 patrols. That's how many it took me to load/quit through the whole time to see what failing was like. :)

Westbroek
04-14-10, 11:06 PM
Well composed Kylania...I remember Operation Waterbong... or wait... maybe I don't...it all got a little fuzzy after that particular mission...dunno why. :smug:

Feuer Frei!
04-15-10, 01:00 AM
"Remember when whe used to buy a game on a floppy disk

i remember that :O:

http://img99.imageshack.us/img99/4889/silenthunter5.gif

Athlonic
04-15-10, 02:33 AM
With all respect, when I bought SH3 I played it for months, before I installed a single mod. That was five odd years back.

Now when I buy a game or any kind of software I expect to get my moneys worth for at least a couple of months before:

A: Having to rely on modders to fix the Devs "errors".

B: Having to wait for a patch that is gonna make it all good... not.

Remember when whe used to buy a game on a floppy disk and we played for years without a single mod or patch?

Saying this and saying you love SH3 doesn't fit together !

SH3 was UNplaylable out of the box because of essentially CTD or savegames problems with no workaround till officials patchs (and so went SH4 too) whereas SH5 not.
Even now and even with GWX SH3 is still full of bugs (stock games bugs) have a look at pages 13 from 20 (ouch 8 pages) of the GWX manual to see what I am talking about.

I agree with you on one point though, PATCHS.

Patchs should exist to fix undiscovered issue before the release of a game, and NOT to finish the product later.
But so it is and we have to live with it...

severniae
04-15-10, 04:35 AM
I have to agree, I couldn't play SH3 for ages until a patch was released. And didn't bother with SH4 for a very long time due to game breaker bugs. SH5 actually feels possibly more playable out-of-the-box than the previous two releases IMHO.

As with realism and the campaign. Firstly, the game does have some realism problems (AI grounding themselves...for one!) however I find the actual experience of being in the Uboot (Modded game) to feel quite real. My only fustration comes from the crew. For example, last night after attacking a particularly tasty convoy I was attacked by 4 Destroyers. The DCing lasted for over 3 hours and was only able to escape by exceeding test depth and crawling away. I was tense, my crew, however, didn't appear to notice that anything at-all had just happened, perhaps they're all deaf and blind!

Secondly, the campaign. Whilst entertaining at times, it's obviously designed for those people who need to be told exactly where to go, who to shoot, and when to go to the toilet! Its a little annoying since as far as I'm aware, real Uboot Commanders orders we something like 'Patrol grid AM31 for x days and await orders" The boat would go out to its designated patrol grid (usually with other uboots stationed relatively near by) and sink targets of opportunity if encountered, or wait until a convoy was reported and given orders from Dönitz to proceed and join the hunt! The entire grand plan of Dönitz was not to attack specific battle ships or carriers, often heavily guarded. But to attack and sink merchant shipping and bring Britain down to it's knees! Correct me if I'm wrong, but I'm not aware of Dönitz ever ordering uboots to search out and attack any single warship!

Still, its funny to imagine the conversation between the commander and Dönitz after the mission if this type of campaign was accurate;

Dönitz: So, you fail me again!
Commander: But Sir! I sank over 48000 tons or mercheant shipping!
Dönitz: HA! Care not I do! they were all ships carrying small arms from America, you were ordered to sink ships carrying shells from Canada! To ze dungeons for you!

stoneys-nutz
04-15-10, 04:54 AM
im enjoying sh5 and will not be reverting back to 3 or 4 :yeah:

Me too.:salute:

Mooncatt
04-15-10, 05:06 AM
im feel like some of the others on here, SH3 had me glued for months and still had me glued when GWX came out.
SH5 had me glued for.....ohhhhh a couple of hours? and it would have me glued for a lot longer but it simply isnt playable atm, im still trying to finish my 2nd patrol (and yes i use TC) everytime i try to do my 2nd patrol something crops up e.g yesterday all my instruments and read outs turned into white blocks and i couldnt reduce my TC and for some reason even though id plotted a course home the sub STILL managed to crash into the harbour wall :damn:

im confident that once all these silly little things have been ironed out this WILL be a fantastic game, unfortunately we will all have to play the waiting game and not the SH5 game.

Nordmann
04-15-10, 05:32 AM
SH5 will never get even close to SH3 as a sim...

Sorry.

You are visiting this board, why exactly? Post in the SH3 board if necessary, we don't need to see comments like this over, and over, and over, and over again. Pointless.

Bilge_Rat
04-15-10, 08:02 AM
I would very much appreciate a campaign walk through...

SH5 uses an improved version of the campaign engine first introduced in SH3. The SH world is criss-crossed by shipping "lanes". The engine will generate traffic (singles, convoys/task forces of various size and composition) and send it on its way.

It is "dynamic" in the sense that if you replay a campaign, you will never run into convoy X at the same place and time as in a scripted campaign. However, technically, it is more a random mission generator, more powerful and sophisticated than the IL-2 system, about on par with the Falcon 4 campaign.

It is not dynamic in the sense that it does not keep track of ships sunk. In SH4, many posters complained about having sunk 10+ Yamato class BBs (the IJN had 2 in RL). However, I believe the devs stated that this issue was addressed this time around.

The issue with all the stock campaigns, whether SH3/4/5, is that the engine generates way too much traffic. Most players (unlike many of us subnuts) buy a game like this to sink ships, not to spend 1-2 months staring at an empty ocean. :ping:

However, the system is flexible enough that you can craft "historical" campaigns which generate historical level and types of traffic. An example of this is Lurker hlb3's "Run Silent, Run Deep" campaign for SH4. One big advantage this time around is the many improvements made to the editor which should make it easier to create custom campaigns.

If you look at this shot of the "Total Germany" campaign file, you can see how complex the files are.

http://img594.imageshack.us/img594/7159/campaign001.jpg

codmander
04-15-10, 08:32 AM
I plan on buyin sh5 when the price drops to 10$:yeah: reason being system specs just make game so I wont be installing any super mods for sh5 which means stock game with a few mods:down: not worth paying 30$ when sh3 rocks my world ...for now

Zedi
04-15-10, 09:10 AM
Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.

Bilge_Rat, you say SH5 does not keep track of ships sunk. But the devs said that we will not sink the same ship twice, at least not the capital ships. .. so in theory we can annihilate the whole allied fleet. Is this true and possible? I mean, I managed to sink 2 QE battleships in Scapa and 1 near Norway.. wonder how much impact this has in the future..

Commie
04-15-10, 09:12 AM
Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.

Last I checked SH3 was from 2005, making it a 21st century game.

Zedi
04-15-10, 09:17 AM
Last I checked SH3 was from 2005, making it a 21st century game.

Ow sorry, you right. Problem is that compared with sh5, I just have the feeling I played it in 20 century.

SteamWake
04-15-10, 09:18 AM
Never is a long time ;)

Bilge_Rat
04-15-10, 09:26 AM
Bilge_Rat, you say SH5 does not keep track of ships sunk. But the devs said that we will not sink the same ship twice, at least not the capital ships. .. so in theory we can annihilate the whole allied fleet. Is this true and possible? I mean, I managed to sink 2 QE battleships in Scapa and 1 near Norway.. wonder how much impact this has in the future..

no, I said SH3 and SH4 do not. As you say, this is supposed to be fixed in SH5.

janh
04-15-10, 10:09 AM
SH5 uses an improved version of the campaign engine first introduced in SH3. The SH world is criss-crossed by shipping "lanes". The engine will generate traffic (singles, convoys/task forces of various size and composition) and send it on its way.
...
To be honest, I'd view the current campaign as little more than something to do while waiting for a modded campaign....

Thanks Bilge_Rat and Kylania. I have modded the GWX campaign layers myself a bit to put in Sergebutos "subs", but as so many they just didn't suffice as wolfpacks. The campaign files are quite "complex" indeed.

What "scripted" historic events are included this time? In GWX and other mods people put in enormous efforts to include the actions in Norway, Cerberus-Donnerkeil, and the many BC breakouts into the Atlantic and and and. Did the devs take the time to implement this themselves now?

What "missions" are repetetive? I read about missions to drop of spies and recon Trondheim in the previous posts, for example, that seem to be always occuring. Are they any more?

So at least the named capital ships >= CL, CA, BC, BB etc are now dynamic and can only be sunk once, did I get this right? I.e. If you manage to sink Repulse and Ark Royal, Bismark may survive another day and appear again later in the campaign?

And finally the most important question: How does success or failure in the campaign sections influnce the outcome or progress of the game now? Can you feel any change, or do you remain as unimportant with a single sub as you'd expect?

robbo180265
04-15-10, 10:26 AM
Oh c'mon, SH3 is ancient and obsolete. Is 21 century and if you still like ancient games, maybe you are in the wrong forum section.



SH3 is certainly not obsolete - it may look dated , but remember-not everybody needs eyecandy . A quick look in the SH3 forum will show you just how many still play it and get a lot of satisfaction from it too!

It was the save bug that stopped me playing SH3. You'd load a game (remember loading a save deleted the other two) and find your sub dropping through the water like a stone - career over!

God that used to p*ss me off!

So - no I'd never go back , but mainly because of that darned bug lol

That said in a few months , maybe a year - there won't be any need to wonder about going back. The new kid on the block (SH5) will be flexing its muscles and getting ready to take over the genre:arrgh!:

Faamecanic
04-15-10, 10:33 AM
Give the game a couple years. The level of polish on SH3 took a number of years too. These things (supermods) do not sprout up over night or in the period of a few months.

:sign_yeah: Eventhough I am one of the most vocal here on the sorry state this sim was released in....I will also defend the talent of our Modders here. If you would have asked if SH3 could be modded to a true and challenging SIM 6 months after release, you would have got a lot of NOs back then.... then RuB and GWX came out...

Give our modders time...they WILL surprise you.

scrapser
04-15-10, 11:09 AM
Not sure if this is off topic but my main complaint about SH5 is that it does not meet my basic wishlist which I have held to since SH3 first appeared. Essentially all I want is SH1 upgraded to current technology in terms of sound and graphics with the added detail current technology makes possible. SH4 was supposed to be that fulfillment and is close. My main complaint about SH4 is the same with all Ubisoft releases...non of them work without major mods to fix everything that was left half-baked, incorrect, or missing. Why these things keep happening is not the issue. The point is they DO keep happening in spite of the fact that each release is built off the previous release of code. I'm just plain sick of it. To me SH5 is just another round of the same old, same old with new pretty graphics, a boat to run around on, and the new DRM crap. I'm not buying into this BS anymore.

Capt_Sluggo
04-15-10, 01:37 PM
its not what we're used to sure. people will embrace it or not. i for one welcome change and honestly despite what anyone says, if sh5 had the exact same mechanics as 3 and 4 people would complain about that too. there are issues, as with any new game, but patches will fix them and of course the modders here do wonders.

Exactly.

:yep:

robbo180265
04-15-10, 02:47 PM
I'm doing it...throwing my 2 cents in again!
I played SH3 for years, GWX with it for years. Loved it.
I'm playing SH5 and love it too.
To be fair, sometimes playing SH5 I think, "man, too bad so-and-so from SH3 isn't implemented." But it doesn't keep me from having fun.
I go back and play SH3 and I find myself thinking, "Man, too bad so-and-so from SH5 isn't in this!"
What can we learn from this? They're both enjoyable sub oriented games. (Sims/Games/whatever)
In time, SH5 will continue to improve because of the very people that share thoughts here, just as SH3 did. This makes me smile broadly. Continue showing patience and SH5 will be one hellodolly of a subsim. I have no doubt of that, because it's already very good in just a month or two.

+1:up:

7thSeal
04-15-10, 03:32 PM
SH5 will never get even close to SH3 as a sim...

Sorry.

Which mods did you try for SH5? :06:

bigboywooly
04-15-10, 03:52 PM
Comparing SH5 as is and SH3 after 5 years of modding is a lil one sided

Sure both were buggy on release and after 5 years you think the devs might have picked up on a few things ppl want in a game

Am sure SH5 in 5 years time will be a totally different game than is now

I can see though why ppl keep harping back to SH3 in the majority of these type posts - not SH4 - as there is a certain immersiveness missing from SH5 that SH3 had even OTB
Maybe the graphics are just too good, too bright and shiny
Dont give you that feeling of being cooped up etc

Leaving all the glaring ommissions aside it does seem to lack something

And not sure no amount of mods will cure that
But as I said earlier in 5 years time will be all change

SH3 is like your fave movie
Its comfortable

I know I can run a patrol in SH3 ( modded to f**k ) and come across a different ship every sighting
All sorts of nations and units
I can leave port and see moving cranes and ppl on the docks
Can try a harbour raid and get caught in searchlights from land and guns - providing I succesfully passed the mines and subnets ( ALL in SH3 OTB )

So am playing both
More SH3 than 5 - have to admit as modding SH5 is turning into a real PITA from a campaign POV - while I wait for the next patch
Some of the above may be fixed in that
May not

Certainly wont be removing SH5 anytime in the forseeable future
Nor SH3 come to that
Apples and oranges ATM
And I like both

robbo180265
04-15-10, 03:57 PM
Comparing SH5 as is and SH3 after 5 years of modding is a lil one sided

Sure both were buggy on release and after 5 years you think the devs might have picked up on a few things ppl want in a game

Am sure SH5 in 5 years time will be a totally different game than is now

I can see though why ppl keep harping back to SH3 in the majority of these type posts - not SH4 - as there is a certain immersiveness missing from SH5 that SH3 had even OTB
Maybe the graphics are just too good, too bright and shiny
Dont give you that feeling of being cooped up etc

Leaving all the glaring ommissions aside it does seem to lack something

And not sure no amount of mods will cure that
But as I said earlier in 5 years time will be all change

SH3 is like your fave movie
Its comfortable

I know I can run a patrol in SH3 ( modded to f**k ) and come across a different ship every sighting
All sorts of nations and units
I can leave port and see moving cranes and ppl on the docks
Can try a harbour raid and get caught in searchlights from land and guns - providing I succesfully passed the mines and subnets ( ALL in SH3 OTB )

So am playing both
More SH3 than 5 - have to admit as modding SH5 is turning into a real PITA from a campaign POV - while I wait for the next patch
Some of the above may be fixed in that
May not

Certainly wont be removing SH5 anytime in the forseeable future
Nor SH3 come to that
Apples and oranges ATM
And I like both

+1:up: Excellent post IMO

7thSeal
04-15-10, 04:07 PM
and after 5 years you think the devs might have picked up on a few things ppl want in a game



You know they did... but its the ones signing their checks who don't.

speedbird
04-15-10, 04:12 PM
Which mods did you try for SH5? :06:


I am still building up the collection and so far (and that was my point in my first post) they are all EXCELLENT!.

What pisses me off is that fifty percent of them if no more are fixes that should have been addressed by the devs before the game is released, that's all...

I know that any game that has the potential to be inproved by the fans is a winner, but there is Beta Testing or in this case Beta "pay for it first" Testing.

7thSeal
04-15-10, 04:21 PM
I am still building up the collection and so far (and that was my point in my first post) they are all EXCELLENT!.

What pisses me off is that fifty percent of them if no more are fixes that should have been addressed by the devs before the game is released, that's all...


In all honesty, I was in your same shoes when I first bought SH3... still play it today with GWX and its only because of those great modders that I still do.

I wouldn't be so quick to push aside what the modders have done so far with SH5 given the short period of time they've had with it. It'll develop with time... usually its our patience that gets in the way. ;)

bigboywooly
04-15-10, 04:39 PM
Quote:
Originally Posted by bigboywooly http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1361079#post1361079)
and after 5 years you think the devs might have picked up on a few things ppl want in a game


You know they did... but its the ones signing their checks who don't.

Cant blame everything on the suits
Am sure they didnt give the devs a brief to take OUT working features such as mines,subnets,land units etc

KiwiVenge
04-15-10, 04:42 PM
Can't but help think you guys got trolled. :hmmm:
A newly created account with so few posts (almost all are this thread) just to state "The game I play is better" . Just seems a bit odd is all.

7thSeal
04-15-10, 04:50 PM
Cant blame everything on the suits
Am sure they didnt give the devs a brief to take OUT working features such as mines,subnets,land units etc

You do have a point. :up:

I've been reading in the mods thread of them putting them into the game (land units) but not yet getting them to work properly... with more time perhaps. But what if we set a time limit for them to do this in and its not met.... leave it out? :DL

speedbird
04-15-10, 04:58 PM
Can't but help think you guys got trolled. :hmmm:
A newly created account with so few posts (almost all are this thread) just to state "The game I play is better" . Just seems a bit odd is all.


Well Mister know it all...

New account... yes.

My very first thread... yes

Reason for it? ...

I have never in my thirty years of computer gaming (and in particular sim-gaming) had the urge to give an honest oppinion about a game that sucks as much as this in a public forum.

No doubt the modders will make it much better in the future, but right now IT SUCKS, ok?

Best regards

John Channing
04-15-10, 05:06 PM
I have never in my thirty years of computer gaming (and in particular sim-gaming) had the urge to give an honest oppinion about a game that sucks as much as this in a public forum.

No doubt the modders will make it much better in the future, but right now IT SUCKS, ok?



From the Subsim FAQ: Editorial Policies...


We do not want SUBSIM Review and the Radio Room forums to degenerate into a collection of *This game sux!!!!* and other immature rants.


Oh well... so much for that.

JCC

bigboywooly
04-15-10, 05:07 PM
No time limits really
Things get fixed when ppl really want them fixed and have the skills to do it
Patch may cure some of the issues we have with those
Hope so

Seems there is another bug where near to Icebergs if you go to Ext view camera goes out of sectors
May be a modable fix

The land units I added in may need just a script as doesnt seem to be one for the coastal ai
When someone who can script takes a look it may be sorted
Have no idea with Python but there are plenty here who do

speedbird
04-15-10, 05:13 PM
From the Subsim FAQ: Editorial Policies...



Oh well... so much for that.

JCC


I do apologize fo the comment and I would like to correct it.

The game is not up to standards.

KiwiVenge
04-15-10, 05:23 PM
Well Mister know it all...
I have never in my thirty years of computer gaming (and in particular sim-gaming) had the urge to give an honest oppinion about a game that sucks as much as this in a public forum.

No doubt the modders will make it much better in the future, but right now IT SUCKS, ok?

Best regards

See, it wouldn't of even entered my mind that you may of been just trolling if you gave your honest opinion of what you felt the bad points of the game were in your original post. To simply state something along the lines of -What I play is better and this game will never be as good- comes off as trying to be inflammatory in my opinion.
No biggie though, the Subsim forum members are an understanding lot :)

Regardless, if you were not trolling my bad for thinking you were and you have my apologies.

speedbird
04-15-10, 05:32 PM
See, it wouldn't of even entered my mind that you may of been just trolling if you gave your honest opinion of what you felt the bad points of the game were in your original post. To simply state something along the lines of -What I play is better and this game will never be as good- comes off as trying to be inflammatory in my opinion.
No biggie though, the Subsim forum members are an understanding lot :)

Regardless, if you were not trolling my bad for thinking you were and you have my apologies.



What on Satans Earth is "Trolling"???

KiwiVenge
04-15-10, 05:33 PM
What on Satans Earth is "Trolling"???

http://en.wikipedia.org/wiki/Troll_%28Internet%29

speedbird
04-15-10, 05:38 PM
http://en.wikipedia.org/wiki/Troll_%28Internet%29


The day I have to resort to Wikipedia for an answer is the day I will kill myself....

Please enlighten me...

KiwiVenge
04-15-10, 05:43 PM
In Internet slang (http://en.wikipedia.org/wiki/Internet_slang), a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum (http://en.wikipedia.org/wiki/Internet_forum), chat room (http://en.wikipedia.org/wiki/Chat_room) or blog (http://en.wikipedia.org/wiki/Blog), with the primary intent of provoking other users into an emotional (http://en.wikipedia.org/wiki/Emotion) response[/URL] or of otherwise disrupting normal on-topic discussion. (http://en.wikipedia.org/wiki/Troll_%28Internet%29#cite_note-PCMAG_def-0)
[URL="http://en.wikipedia.org/wiki/Troll_%28Internet%29#cite_note-IUKB_def-1"]

seaace
04-15-10, 05:44 PM
Well you get in this little boat see and you put some bait in the water see then you paddle around and you see who or what takes the bait.Be it fish or man.:haha:

Westbroek
04-15-10, 05:47 PM
PS Wikipedia can actually be useful for casual curiosity kinds of things. Just not research papers. Please don't kill yourself.

speedbird
04-15-10, 05:51 PM
In Internet slang (http://en.wikipedia.org/wiki/Internet_slang), a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum (http://en.wikipedia.org/wiki/Internet_forum), chat room (http://en.wikipedia.org/wiki/Chat_room) or blog (http://en.wikipedia.org/wiki/Blog), with the primary intent of provoking other users into an emotional (http://en.wikipedia.org/wiki/Emotion) response or of otherwise disrupting normal on-topic discussion.



Please discuss:

inflammatory/extraneous

(don't just Google copy/paste)

Westbroek
04-15-10, 05:53 PM
Move along everybody...nothing to see here. Let this thread die out please. It no longer is of any interest to those interested in SH5.

speedbird
04-15-10, 05:57 PM
Move along everybody...nothing to see here. Let this thread die out please. It no longer is of any interest to those interested in SH5.


Sorry I brought it up.

Never again.

Keep it up all of you modders...

kylania
04-15-10, 06:01 PM
http://captionsearch.com/pix/thumb/t1gb4klq3-t.jpg

:O:

Moeceefus
04-15-10, 06:41 PM
Well Mister know it all...

New account... yes.

My very first thread... yes

Reason for it? ...

I have never in my thirty years of computer gaming (and in particular sim-gaming) had the urge to give an honest oppinion about a game that sucks as much as this in a public forum.

No doubt the modders will make it much better in the future, but right now IT SUCKS, ok?

Best regards


never in your years of sh3 enjoyment have you felt the urge to go to the sh3 forums and post positive things about that game?

7thSeal
04-15-10, 07:26 PM
No time limits really
Things get fixed when ppl really want them fixed and have the skills to do it
Patch may cure some of the issues we have with those
Hope so



And now your speaking the same as a dev.... ;)

bigboywooly
04-16-10, 01:27 AM
And now your speaking the same as a dev.... ;)

Ouch
:rotfl2:

speedbird
04-16-10, 03:07 AM
never in your years of sh3 enjoyment have you felt the urge to go to the sh3 forums and post positive things about that game?


No.

I was too busy enjoing it.

walmario_pl
04-16-10, 07:14 AM
If I may throw in my 2 cents - the game does not do the best job about unique ships. Two things about that: there are unique capital ships, and if you sink Ark Royal, you'll never see another Ark Royal again. BUT you will see 'Ark Royal class aircraft carrier' (metaphorically speaking) over and over. I think I've in my campaign I've already sunk more than 15 'Queen Elisabeth class' battleships. I can understand that, because of the scripted mission objectives. In Arctic Convoys (3rd campaign in carreer iirc) one does get a mission to sink 2 battleships and 2 carriers - but what if you already did sink all of allied carriers and/or battleships (as there is a very accurate capital ships roster ingame)? So the game spawns clones, and everyone is happy - sorta.
The second thing, related especially to Bismarck, is that in SH5 we do not change the outcome of the war. Seems to me we do not change anything at all. At one point in career, in the crew management section, my captain gets some conversation options that deal with death of one's brother serving on the Bismarck. Some events are scripted/implied in SH5, and it looks to me that no matter what the player does, there is no real influence on the campaign. I am in early 1942 at the moment, and I've sunk over 3m BRT of allied shipping - do I see less merchants/planes/warships around The Isles? Nope, not at all. To be precise it's not something that bothers me, on the contrary, it means I still have plenty of ships to sink/run away from - but it sure is more 'arcade', less 'subsim'.
Last thing that I'd like to mention - the stock damage system (i.e. torpedo/deck gun inflicted) in SH5 does let me down. I got used to it and learned to live with it. There are however awesome mods already that definitely make it all a better experience. BARF does rock, and did you notice it seems to work for deck gun too? I managed to sink a merchant by flooding, after lobbing some AP shells into her bow - and I was really happy about that.

PS Sort of 'hi all', me first post on subsim.

Nordmann
04-16-10, 07:24 AM
The day I have to resort to Wikipedia for an answer is the day I will kill myself....

Please enlighten me...

/facepalm

It's an online resource, which can prove useful at times. Also, considering they require you to state sources, it is generally quite accurate, certainly more so than some books at times.

robbo180265
04-16-10, 08:40 AM
If I may throw in my 2 cents - the game does not do the best job about unique ships. Two things about that: there are unique capital ships, and if you sink Ark Royal, you'll never see another Ark Royal again. BUT you will see 'Ark Royal class aircraft carrier' (metaphorically speaking) over and over. I think I've in my campaign I've already sunk more than 15 'Queen Elisabeth class' battleships. I can understand that, because of the scripted mission objectives. In Arctic Convoys (3rd campaign in carreer iirc) one does get a mission to sink 2 battleships and 2 carriers - but what if you already did sink all of allied carriers and/or battleships (as there is a very accurate capital ships roster ingame)? So the game spawns clones, and everyone is happy - sorta.
The second thing, related especially to Bismarck, is that in SH5 we do not change the outcome of the war. Seems to me we do not change anything at all. At one point in career, in the crew management section, my captain gets some conversation options that deal with death of one's brother serving on the Bismarck. Some events are scripted/implied in SH5, and it looks to me that no matter what the player does, there is no real influence on the campaign. I am in early 1942 at the moment, and I've sunk over 3m BRT of allied shipping - do I see less merchants/planes/warships around The Isles? Nope, not at all. To be precise it's not something that bothers me, on the contrary, it means I still have plenty of ships to sink/run away from - but it sure is more 'arcade', less 'subsim'.
Last thing that I'd like to mention - the stock damage system (i.e. torpedo/deck gun inflicted) in SH5 does let me down. I got used to it and learned to live with it. There are however awesome mods already that definitely make it all a better experience. BARF does rock, and did you notice it seems to work for deck gun too? I managed to sink a merchant by flooding, after lobbing some AP shells into her bow - and I was really happy about that.

PS Sort of 'hi all', me first post on subsim.

Nice post - welcome to subsim matey:salute:

thorn69
04-16-10, 08:43 AM
When life gives you lemons you make Mikes Hard Lemonade! :yeah:

7thSeal
04-16-10, 01:02 PM
No.

I was too busy enjoing it.

Before or after the mods?

And yet you've already answered this question with your thread title started for SH5 before posting why....

Patience is the reason, unless you provide me with another?

Sailor Steve
04-16-10, 01:12 PM
When life gives you lemons you make Mikes Hard Lemonade! :yeah:
Good one. My wife used to have a little wall plaque with the original "When life hands you a lemon, make lemonade."

She took it down after I said "I did!"

Lemon was her maiden name.:D

SabreHawk
04-16-10, 02:15 PM
Nahhh now admit it Steve, she took it down cause you said you though it read, "make a lemon a maid".:D