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View Full Version : Help with Mods...please


Curval
04-14-10, 10:19 AM
I downloaded JSME and two mods. I followed the instructions to download the mods and activated them in JSME and by all accounts they appear to be loaded and active...but no change whatsoever in game.

I wanted the morale mod and the multiple UI mod.

So wierd...how do these darn things work?

robbo180265
04-14-10, 10:23 AM
I downloaded JSME and two mods. I followed the instructions to download the mods and activated them in JSME and by all accounts they appear to be loaded and active...but no change whatsoever in game.

I wanted the morale mod and the multiple UI mod.

So wierd...how do these darn things work?

The moral mod has no obvious affects other than the crew wont refuse to do stuff I.E. man the cannon etc.

I don't know too much about the UI mod - did it come with a "readme"?

As an afterthought - you did install these whilst you were in port? If not that can cause problems.

kylania
04-14-10, 10:23 AM
Did you verify the proper folder structure? I know that the MultiUI mod isn't just plug and play, you need to unzip the mod download to your desktop then copy over the marked folder for the MODS install folder. Read the directions for that one.

The MoraleMod one doesn't change anything visually that I remember, but if you're able to click on your Watch Officer and have him man the guns with 0 morale it's working.

AW-MOE
04-14-10, 10:45 AM
Make sure that right underneath the "mod" folder is the "data" folder. Sometimes when extracting RARs or 7z, a 2nd folder with the same name as the RAR will be created. The mod will be applied but to the wrong folder.

severniae
04-14-10, 11:05 AM
I know one thing that foxed me for a while with JSGME was that I had to change the 'start in' part of the shortcut to "C:\ubisioft\....etc" to make it work. I was originally putting all my mods in c:\JSGME\MODS and wondering why it wasn't working!

Curval
04-15-10, 12:50 PM
I followed the directions very carefully to d/l and install the mods.

Here's the thing...I am not into high realism when it comes to sub sims. I like to play for an hour or two at night and emerse myself in a different time and place that I have always found facsinating. As a result I never worried in SH3 about realism and basically used all automatic systems to fire the torpedos etc. I have no desire to calculate angles and use protractors and stuff...I just want to have fun. I work with numbers all day.

In SHV I started up my first mission and ran into a task force on the way to the patrol grounds indicated. I am in perfect position in a saved game to have the TF cruise past me about 1,000 meters away.

Problem is...I can't hit the very large Battleship in the middle of the TF after multiple times attempted. My weapons officer cannot seem to even identify the ship as a battleship. I have the option to Turn on TCD or ignore him I guess. When I turn on the TCD I have to identify the ship, etc etc etc.

I assumed, maybe wrongly, that the weapons guy's morale was low or something....he is completely useless...which is WHY I attempted to use the morale mod.

This game does not work like SH3 did....how can I just enjoy the game without needing to do any calcs...that is why I have a weapons officer????

I am getting ready to shelf SHV and go back to SH3 to get my sub fix.

Severn....my mod folder is definately in trhe right spot, but thanks...that would have been a nice easy quick fix.

I may just need to go back and try and redo the mod downloads and extractions...maybe I missed something.

robbo180265
04-15-10, 12:57 PM
I sank that battleship the night before last - took me 3 attempts (save - reload). That's not an easy one to sink as it's really travelling quite fast , so I wouldn't worry about having trouble sinking it.

Might I suggest having a look at this thread:

http://www.subsim.com/radioroom/showthread.php?t=164131

It's the SHV TDC tutorials thread - covers all types , manual and auto.

Then I would reccomend saving just before you attack. If it goes wrong you can reload and practice till you get it right.

Either way good luck - let us know how you get on.

Edit to add: Sometimes I have trouble getting a lock too - it's really frustrating as you can see the ship quite clearly and yet for some reason it wont lock. You just have to wait till it does.

kylania
04-15-10, 01:09 PM
In SHV I started up my first mission and ran into a task force on the way to the patrol grounds indicated. I am in perfect position in a saved game to have the TF cruise past me about 1,000 meters away.

Problem is...I can't hit the very large Battleship in the middle of the TF after multiple times attempted. My weapons officer cannot seem to even identify the ship as a battleship. I have the option to Turn on TCD or ignore him I guess. When I turn on the TCD I have to identify the ship, etc etc etc.

That sounds like a visual conditions problem (as in it's too dark to see the ship) instead of a morale or other problem. I had a dark night in game the other day, storm clouds all around, and I wasn't able to lock a battleship till it was 3000m away even though I could see it's masts in game at 10k away and could clearly see the ship from like 8k away.

You should turn the TDC on, and set all the information. You don't need to identify it though, just set it shallow. The rest of the information you can pre-plot since you know where it'll be passing you. Using one of the wonderful TDC mods makes this easier.

Curval
04-15-10, 01:39 PM
Might I suggest having a look at this thread:

http://www.subsim.com/radioroom/showthread.php?t=164131

It's the SHV TDC tutorials thread - covers all types , manual and auto.


Many many thanks.

The auto TDC tutorial confirmed that even on auto you need to do some work...and I was doing it all wrong.

Very different to SH3, but change is good sometimes. I shall give it a whirl again tonight...I have the game saved right before I make my final run to position the sub...just like in the vid.:yeah:

robbo180265
04-15-10, 02:42 PM
Many many thanks.

The auto TDC tutorial confirmed that even on auto you need to do some work...and I was doing it all wrong.

Very different to SH3, but change is good sometimes. I shall give it a whirl again tonight...I have the game saved right before I make my final run to position the sub...just like in the vid.:yeah:


The principles are the same , but yeah the game is quite different and a little overwhelming at first. Thing is though, it doesn't take too long to get used to (well it didn't for me) and to be honest , I prefer the way things work in the game now.

7thSeal
04-15-10, 03:39 PM
Many many thanks.

The auto TDC tutorial confirmed that even on auto you need to do some work...and I was doing it all wrong.

Very different to SH3, but change is good sometimes. I shall give it a whirl again tonight...I have the game saved right before I make my final run to position the sub...just like in the vid.:yeah:

Just like with any new game it takes a bit of time to get familiar with it and before you know it... you'll be leaving carnage wherever you go. :DL

Curval
04-19-10, 07:14 AM
Okay, this weekend I was able to get a coupe of hours in.

Sank the Battlehip mentioned previously and then proceeded to my patrol location. While sniffing about of the surface another huge task force is detected heading straight for my sub.

Turned out to be an aircraft carrier surrounded by escorts.

So, I sank that.

2 ships sunk and already achieved the goal of sinking more than 50k tonnes of shipping....neiher were merchants though.

Haven't bothered to go back and look into the mod install yet...I suspect I did something wrong and need to start again.

loerelau
04-19-10, 11:06 AM
Try to install some simple mods first, mods that you notice at the start of a mission (I did the historical flags mod, you can already see this in the bunker).

Also the file structure should be correct, this went sometimes wrong with me.

sofie_59
04-19-10, 01:18 PM
I allways download to a map on the desktop and then put the zipped one to the mods folder and that work all the time