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View Full Version : Silent Hunter 5 sinking mechanics?


shamuboy1
04-10-10, 10:14 PM
Is there such a thing yet? The torpedo's will hit a few feet behind the start of the bow and it sinks from the stern and goes up flames. I wouldn't think all Merchant ships would have Fuel or Ammunition in them. Anyways, like I said. Has anyone come up with such a thing yet?

kylania
04-10-10, 10:44 PM
Yes (http://www.subsim.com/radioroom/showthread.php?t=164953), they (http://www.subsim.com/radioroom/downloads.php?do=file&id=1637) have (http://www.subsim.com/radioroom/showthread.php?t=167114).

Westbroek
04-11-10, 12:55 AM
Please notice that each of Kylania's words is a separate link.
You'll definitely want both the Better and Realistic Flotation mod....AND the Damage Assessment mod.
Together they really turn the convoy attacks into a joy.
Cheers

Kptlt_Lynch
04-11-10, 01:10 AM
Please notice that each of Kylania's words is a separate link.
You'll definitely want both the Better and Realistic Flotation mod....AND the Damage Assessment mod.
Together they really turn the convoy attacks into a joy.
Cheers

X2 :up:

Aufklarer
04-11-10, 04:53 AM
Please notice that each of Kylania's words is a separate link.
You'll definitely want both the Better and Realistic Flotation mod....AND the Damage Assessment mod.
Together they really turn the convoy attacks into a joy.
Cheers


I concur