Log in

View Full Version : New Here


Caleb141
04-08-10, 10:44 AM
Hi all :salute:

Just thought I'd introduce myself to the subsim community as I have just bought SH4 and 5 for my PC. I have them both in front of me now (wasn't sure what forum to post this in, so I just went here) and im wondering which one I should play first as this will be my first experience with the SH series . :hmmm:

Any help on deciding which one to play first? and also is there any advice you veteran subsimmers can give me on my first patrol out to either the Pacific or Atlantic theaters of war? :D

Thanks

danurve
04-08-10, 10:52 AM
Welcome to Subsim.
I would install SHIV, patched to 1.5 (ubm).
Then find out about JSGME if your not familiar with it. It is a mod enabler.
Then browse the SHIV mods workshop and read about TMO, RFB, & RSRD. And OM for UBM (Atlantic theater)
You can jump right in but the super mods for SHIV might be hard on a new player. Either way SHIV is realy two sims in one.

Caleb141
04-08-10, 10:58 AM
Where does it say which patch I am running on?

BillBam
04-08-10, 11:08 AM
Where does it say which patch I am running on?
If you have the Gold Edition that includes the U-Boat missions you have 1.5 (the most current.)

tomoose
04-08-10, 12:31 PM
I'd go with SH4 first as previously suggested. Be advised, both games have certain glitches and bugs (as I'm sure you'll read about elsewhere in the forums). Try vanilla SH4 then add some mods (I'd recommend TMO1.9 and Run Silent Run Deep (RSRD) but I'm biased, LOL). Once you're comfortable with SH4 then try SH5. If you prefer the Pacific and a U.S. sub then SH4 is the only way to go. If you prefer a U-boat then you now have a few choices (for good or for bad,LOL);
1. SH3 with GWX mod (an excellent version and despite the lesser quality graphics does a great job of simulating the Atlantic U-boat war IMHO although there's no wolfpacks modelled).
2. SH4 U-boat add-on - can't speak to this as I only use SH4 for the U.S. Pacific experience but there are many positive comments elsewhere in the forums regarding the Operation Monsun mod.
3. SH5 - the latest but not necessarily the greatest. U-boat action in the Atlantic with a 1st-person/RPG perspective. Lots of bugs and complaints but you can decide for yourself.

:salute:

Caleb141
04-08-10, 12:32 PM
Looks like its not the gold edition, but I've just patched it to 1.4 so i've started downloading some mods for that patch version (such as TMO and RSRDC).

There's just so many buttons to remember and use! :O: I like sims though because they're a challenge to learn and you feel awesome when you can do well in one. :DL

Just a quick question: How do I set torpedo speed, depth and type fired? I can find the torpedo launch panel and all that but not much else

Thanks for any help

Steiger
04-08-10, 01:11 PM
You can use your SH5 DVD as a drinks coaster while you play SH4.

Bothersome
04-08-10, 01:46 PM
Why do we oldies always get that envy feeling for the new guys that have all that NEW stuff they have to learn. Ahh the days when it was so exciting to sink your first freighter. I had to call my brother and tell him all about it on my first one. The memories.

I don't have SH-5 but on SH-4, in a U-Boat, you can go to the tactical map and there is a manual input button that you need to turn on (green). It will then let rotate the dials by dragging them with the mouse. If you are playing American side with a fleet boat (US submarine), then you can only set the dial manually IF you have selected manual targeting in the options while in the office (if you are on career play), or the options in the main menu for quick missions and such.

If you are on auto targeting (default), then the dials get rotated automatically (by your weapons officer) when you lock onto a target.

And welcome to the world of submarines. If you enjoy challenge, you are in the right game.

SH4 was the only game I have found that could pull me away from X3-Terran Conflict. It's that good.

Bothersome
04-08-10, 01:58 PM
Oops, wrong thread.

Edited out.

danurve
04-08-10, 02:19 PM
Looks like its not the gold edition, but I've just patched it to 1.4 so i've started downloading some mods for that patch version (such as TMO and RSRDC).
...
NOTE: Hold up on installing those mods!
Most of the Supermods for SHIV are for 1.5 if your game reports / says 1.4 then you need the UBM (Uboat Missions Add-on) which brings your game up to 1.5 version.

magic452
04-08-10, 02:51 PM
I would hold off on the mods for a time. Play stock and get a feel for the game first. Once you get it than go with some mods.

There is one mod for the stock game that will improve some of the bugs, etc. called Game Fix Only Mod, by Webster. This is a good one to add to stock.
Check in the mods forum to find them. EDIT GFO is for V1.5 only.

There is a TMO for V1.4 called TMO1.5 and a patch for it TMO patch 1.63.
I'll see if I can find a link.

RSRD is a great mod but you need to have some knowledge of where the real convoys and task forces were so I would go there last.

Magic

Caleb141
04-08-10, 03:07 PM
Well I've just installed TMO and RSRDC for SHIV, enjoying it so far although i've yet to detect any contacts (im using the hydrophone and radar - im assuming thats what im supposed to do?). What I tend to do is is travel for a while on Time Compression at 1000-2000+, then stop and go down to 80ft and do a hydrophone and radar check, then continue. Would that be along the lines of what is standard procedure here?

Quick question: I read the RSRDC thread but didn't fully understand what it changed, but decided it must be good if it has its own TMo version. Could someone briefly explain what it does?

EDIT: magic452, is that all RSRDC does then? just change the convoys and task forces to how they were in real life?

BillBam
04-08-10, 03:25 PM
Well I've just installed TMO and RSRDC for SHIV, enjoying it so far although i've yet to detect any contacts (im using the hydrophone and radar - im assuming thats what im supposed to do?). What I tend to do is is travel for a while on Time Compression at 1000-2000+, then stop and go down to 80ft and do a hydrophone and radar check, then continue. Would that be along the lines of what is standard procedure here?

Quick question: I read the RSRDC thread but didn't fully understand what it changed, but decided it must be good if it has its own TMo version. Could someone briefly explain what it does?

EDIT: magic452, is that all RSRDC does then? just change the convoys and task forces to how they were in real life?


Radar (if installed) only works when surfaced, most times you will not have radar early or only the type that detects air contacts and not surface contacts. If you don't have surface contact radar your best method of detecting ships is visual contact which means you need to be surface for best range. Sonar only works when submerged and can have a fairly short range, especially in early war period.

I would not patrol at too high of a TC, I generally keep it to 256 or 512 TC and try to patrol areas called "choke points", this is the narrow straights that traffic is forced to use to move from area to area. Much harder to find the needle in the hay stack in open waters.

RSRD modifies the stock campaign layers to make convoy and task force movement historically correct, it even recreates historical sea battles. In the stock game you will get way more convoys but they are not historically correct and don't make sense sometimes.

Caleb141
04-08-10, 03:46 PM
Radar (if installed) only works when surfaced, most times you will not have radar early or only the type that detects air contacts and not surface contacts. If you don't have surface contact radar your best method of detecting ships is visual contact which means you need to be surface for best range. Sonar only works when submerged and can have a fairly short range, especially in early war period.

I would not patrol at too high of a TC, I generally keep it to 256 or 512 TC and try to patrol areas called "choke points", this is the narrow straights that traffic is forced to use to move from area to area. Much harder to find the needle in the hay stack in open waters.

RSRD modifies the stock campaign layers to make convoy and task force movement historically correct, it even recreates historical sea battles. In the stock game you will get way more convoys but they are not historically correct and don't make sense sometimes.

So how does RSRDC run with the stock games campaigns missions then? As I've just been assigned to patrol the eastern part of the south china sea but if RSRDC changes it so that the convoys are historically correct then has the objectives/missions been changed to compensate for this? After all, I dont want to be told to patrol somewhere and not encounter any ships because its not historically correct.

Also, I started my campaign at the earliest possible date (8th December 1941) , so im assuming that I wont have surface radar or anything of the like? :O:

Thanks for all your help guys, im really really starting to enjoy this :D

EDIT: Also, could someone direct me to where I could maybe get information on historic patrol routes? thanks :)

Bothersome
04-08-10, 04:13 PM
How are the guys that are giving the orders to you supposed to know that there won't be targets there or will be at a certain date?

They want you to patrol that area because they have intelligence that puts a probability that some bad guys will be there and doing something. Did someone send them a history book from the future?

That's my beef with RSRD. You're not supposed to know the future. The captains of WW2 didn't know the future. And you shouldn't either.

Knowing that a ship or group is going to be somewhere at a certain time = cheating.

Caleb141
04-08-10, 04:43 PM
How are the guys that are giving the orders to you supposed to know that there won't be targets there or will be at a certain date?

They want you to patrol that area because they have intelligence that puts a probability that some bad guys will be there and doing something. Did someone send them a history book from the future?

That's my beef with RSRD. You're not supposed to know the future. The captains of WW2 didn't know the future. And you shouldn't either.

Knowing that a ship or group is going to be somewhere at a certain time = cheating.

Good thing I don't know then :DL Well I just sunk 5 sampans but im starting to wonder whether this is all the opposition I'll be getting this early in the war?

jerm138
04-08-10, 05:04 PM
Knowing that a ship or group is going to be somewhere at a certain time = cheating. I'd call it an advantage gained by learning history... not sure I'd call it "cheating." Many skippers never sunk a single ship during their entire career. While experiencing that in-game may be more realistic, it also makes for a very boring game. Similar to not showering for weeks at a time. On the flip side though, having a list of all the exact dates and locations of convoys and battles and playing based on that list would be pushing it, and would detract from your overall experience... kinda like playing a shooter on "god" mode... it's fun for a couple minutes but gets boring pretty quickly. If you see a convoy every time you play, you'll never experience the thrill of spotting one after only killing stragglers for several weeks.

Maybe a good compromise would be to read up on the history of submarine warfare as you go along in the game... don't read about what happened in '44 if you're still playing in '42. This way, it would be about akin to gaining knowledge from other skippers' experiences as the war progresses.

Welcome to Subsim. I'm just getting through the n00b stage myself. It's a total blast. Just stick with it and keep pushing it... don't get too comfortable with simple auto-targeting... always try to do a little more with a little less and you'll be rewarded handsomely!

Caleb141
04-08-10, 05:14 PM
Well im being attacked for the first time, and im finding that its a bit of a nail biting experience :timeout:

Just crash dived to 150ft as I was being shelled (I think) from a small boat coming towards me (at least I hope it was, it was coming head on so I couldn't tell :o), another destroyer in the far distance, convoy of 3 tankers. Damn, I'll have my work cut out :yeah:

jerm138
04-08-10, 05:29 PM
Well im being attacked for the first time, and im finding that its a bit of a nail biting experience :timeout:

Just crash dived to 150ft as I was being shelled (I think) from a small boat coming towards me (at least I hope it was, it was coming head on so I couldn't tell :o), another destroyer in the far distance, convoy of 3 tankers. Damn, I'll have my work cut out :yeah:

You might want to dive a little deeper (past the thermal layer, if you're not there already). Rig for silent running. Go very slow. Give them the smallest silhouette possible (try to stay pointed directly at or away from them.) When they're pinging you, they can't listen... this might be the time to make a little noise and slip a little further away then slow down again. Be aware though that if there are two of them, one can listen while the other pings. If they're depth charging you, you'll hear a splash when it hits the water, then the explosion when it goes off. If they're right on you, you'll also hear their propellers churning through the water.

This part is almost as exciting as watching a target blow to smithereens.... almost.:DL

BillBam
04-08-10, 05:35 PM
So how does RSRDC run with the stock games campaigns missions then? :)
RSRD rewrites the missions also based on the flow of the war, although I don't think they necessarily are written just to through you right into big battles. A lot of people do their assigned missions then go off in hunt of the "big" battles and relive history.

tomoose
04-08-10, 05:45 PM
TMO comes with a pull-down map of shipping lanes (top left corner of your map screen) as well as some other pull-down references. Use them.
RSRD is not for the impatient, you will have to go hunting early in the war and move around your patrol area. Later, surface radar will help but early on it's partly patience and good guessing. If no luck in your patrol area then slide over to the nearest shipping lane and try your luck there. Do NOT be surprised if you come back from a patrol empty handed and with most if not all your torps. Not every patrol resulted in finding a cooperative enemy merchant(s). That's part of the challenge IMHO and is a tad more realistic. Finding the enemy easily every single time you go out is kinda pointless and partly defeats the purpose of the game itself.

Caleb141
04-08-10, 06:02 PM
You might want to dive a little deeper (past the thermal layer, if you're not there already). Rig for silent running. Go very slow. Give them the smallest silhouette possible (try to stay pointed directly at or away from them.) When they're pinging you, they can't listen... this might be the time to make a little noise and slip a little further away then slow down again. Be aware though that if there are two of them, one can listen while the other pings. If they're depth charging you, you'll hear a splash when it hits the water, then the explosion when it goes off. If they're right on you, you'll also hear their propellers churning through the water.

This part is almost as exciting as watching a target blow to smithereens.... almost.:DL

This game scares me :wah: Was just at 200ft (below the thermal layer) and could here the enemy ships propellers through my hydrophone, then realized I didn't need it as I could hear them through the hull :o What heightened the tension was that I was then pinged... bear in mind this was my first enemy contact so I pretty much crapped myself. Thought I'd snatch a quick view through the periscope and a glance at the surface confirmed my worst fears... I could see a boat going right above me and the sound of DC's dropping in:dead:.

Luckily I wasn't blown apart and didn't suffer any damage, was a frightening experience all the same though which left me not wanting to play the game for 5 mins :O: (only 5 mins though :03:)

Currently im at periscope depth with a destroyer quite close by, the 3 tankers in the distance and another destroyer heading roughly in my direction. Strange thing was that I fired 3 torps at the close destroyer, yet they angled of in completely the opposite direction when fired?

jerm138
04-08-10, 08:38 PM
This game scares me :wah: Was just at 200ft (below the thermal layer) and could here the enemy ships propellers through my hydrophone, then realized I didn't need it as I could hear them through the hull :o What heightened the tension was that I was then pinged... bear in mind this was my first enemy contact so I pretty much crapped myself. Thought I'd snatch a quick view through the periscope and a glance at the surface confirmed my worst fears... I could see a boat going right above me and the sound of DC's dropping in:dead:.

Luckily I wasn't blown apart and didn't suffer any damage, was a frightening experience all the same though which left me not wanting to play the game for 5 mins :O: (only 5 mins though :03:)

Currently im at periscope depth with a destroyer quite close by, the 3 tankers in the distance and another destroyer heading roughly in my direction. Strange thing was that I fired 3 torps at the close destroyer, yet they angled of in completely the opposite direction when fired?

Sounds like you "get it." By that, I mean you understand the thrill of this game and why a "slow" game such as this is so exciting... way more than a nonstop barrage of cannon fodder in a FPS. It's all in the buildup. If there's no buildup, there's no climax. When you get out of this situation (if you do) you'll be a wiser Captain, and will have a memorable experience. I remember many of my kills, chases, and escapes. I can honestly think about them and get pumped to play the game again. It sounds like you'll be hooked the same way I was. :yeah:

As for your torpedoes going in strange directions... did you fire out of the wrong end of your boat? I've done it before after an hour or so of real-time tracking. Mistakes like that will make you want to bang your head against the wall (:damn:) but you'll probably never make that mistake again. Remember, "experience" is just a fancy way of saying that you learned from your screwups!

If you have auto-target on, I'm not sure what else could have caused that. Ideas, anyone?

Nerka
04-08-10, 10:28 PM
In the stock game you will get way more convoys but they are not historically correct and don't make sense sometimes.

Too true. :) On my second or third patrol (without RSRDC), I was off Honshu. I sank about 5 or 6 "Huge European Liners" with my deck gun. They were usually unescorted. It was just a bit too much like an FPS for me.

Caleb141
04-09-10, 06:18 AM
Sounds like you "get it." By that, I mean you understand the thrill of this game and why a "slow" game such as this is so exciting... way more than a nonstop barrage of cannon fodder in a FPS. It's all in the buildup. If there's no buildup, there's no climax. When you get out of this situation (if you do) you'll be a wiser Captain, and will have a memorable experience. I remember many of my kills, chases, and escapes. I can honestly think about them and get pumped to play the game again. It sounds like you'll be hooked the same way I was. :yeah:

As for your torpedoes going in strange directions... did you fire out of the wrong end of your boat? I've done it before after an hour or so of real-time tracking. Mistakes like that will make you want to bang your head against the wall (:damn:) but you'll probably never make that mistake again. Remember, "experience" is just a fancy way of saying that you learned from your screwups!

If you have auto-target on, I'm not sure what else could have caused that. Ideas, anyone?

I already am pretty much addicted :03: haha

Yeah, I fired my 1 and 2 tubes (im assuming those are front, not aft tubes?) at the destroyer after sending the hydrophone bearing to the TDC and after marking it through my attack periscope. They were supposed to veer to the left to hit the destroyer at a bearing of about 300 from me, yet they sped off down a 45 odd degree bearing? Luckily I saved before I fired them (I am still a noob so I need to have some leniency :P) so im back off to try and survive this first encounter :D

jerm138
04-09-10, 07:18 AM
No shame in using gamesaves while you're learning. Consider it training time. I did my first couple patrols like that. It's the only way to learn what works and what doesn't. I also recommend learning how to use the mission editor to set up basic attack scenarios. That way you can try many different things without having to spend hours of patrol time in-between.

When you finally bring yourself to the point of not using gamesaves, you get an even more intense nervousness/excitement when you're about to hit that Fire button.

As for you're torpedo problem. Do you have auto-targeting on? If so, you shouldn't have to send any data to the TDC.

Also, firing at something that's at 300 degrees from you is a potshot anyway... the torpedo has to turn approximately 60 degrees depending on the target's speed and direction (aka 60-degree gyro angle) and that will kill a lot of your accuracy. It's better to set yourself up to fire with as small of a gyro angle you can get. Now... that doesn't mean to wait until he's at exactly 0 degrees in your scope, because you have to take into consideration the fact that he's still moving, and the TDC will calculate accordingly, creating a gyro angle to compensate his change in position from the time of firing to the time of torpedo impact. To find your gyro angle, go to your TDC panel and hover your mouse over the lower dial (your ship). This will only work if the TDC already knows his speed and Angle on the Bow. If you're using auto-targeting, the TDC should have that information (I think.)

If you're able to reproduce what happened, take a screenshot right before firing. Make sure it has the periscope view, and all three side panels (TDC, Data Input, and Torpedo Console) visible. This will help us narrow down what's happening.

BillBam
04-09-10, 07:45 AM
I already am pretty much addicted :03: haha

Yeah, I fired my 1 and 2 tubes (im assuming those are front, not aft tubes?) at the destroyer after sending the hydrophone bearing to the TDC and after marking it through my attack periscope. They were supposed to veer to the left to hit the destroyer at a bearing of about 300 from me, yet they sped off down a 45 odd degree bearing? Luckily I saved before I fired them (I am still a noob so I need to have some leniency :P) so im back off to try and survive this first encounter :D

If you are using manual targeting and the only info you entered was what is above you missed two bits of information. The target speed and also the target heading. Speed is important so the TDC knows how much of a lead it needs to give the torpedo to get to the impact spot on time. More importantly is the target heading, this is the targets actual course as it releases to the compass. Without the heading the TDC does not know what direction the target is traveling, thus cannot accurately shot the torpedo in the right direction. In your case your torpedos probably took off in the direction of your previous shot since you did not change the AoB.

To undertand manual targeting watch some of the many vidoes by Rockin Robbins and WernerSobe, they explain this in very easy to understand steps.

Admiral8Q
04-09-10, 08:25 AM
If you're new to sh4, I'd suggest playing stock until it's too easy.:|\\

commandosolo2009
04-09-10, 09:35 AM
You can use your SH5 DVD as a drinks coaster while you play SH4.




LOL!!! my guts have ruptured outta laughter :har::har::har::har::har::har:

Its true, Ubi SH5 = Ubi SHYTE Heads # 5

Caleb141
04-09-10, 02:35 PM
I've decided to start doing my torpedo navigation manually as i'm finding that much easier than just pointing at a ship and firing (however strange that may sound :O:). Also, its just generally more satisfying getting a hit when you've done all the work yourself :DL

Going to start a new campaign though now and leave my old one as it had a few gameplay settings which I wanted to change, but can't now (such as external camera - wanted it but forgot to untick the box and no dud torpedoes! im finding it hard enough already to get a hit without ghaving this extra hurdle to cross :haha:)

kraznyi_oktjabr
04-09-10, 03:20 PM
I've decided to start doing my torpedo navigation manually as i'm finding that much easier than just pointing at a ship and firing (however strange that may sound :O:). Also, its just generally more satisfying getting a hit when you've done all the work yourself :DL

Going to start a new campaign though now and leave my old one as it had a few gameplay settings which I wanted to change, but can't now (such as external camera - wanted it but forgot to untick the box and no dud torpedoes! im finding it hard enough already to get a hit without ghaving this extra hurdle to cross :haha:)
Propably dumb question but did you remember to lock target (L key in stock) before firing?

BillBam
04-09-10, 03:26 PM
Propably dumb question but did you remember to lock target (L key in stock) before firing?
It is not necessary to L before firing, if it was it would be impossible to do a Sonar Only attack when you never see your target.

Caleb141
04-09-10, 03:50 PM
Propably dumb question but did you remember to lock target (L key in stock) before firing?

:o...maybe

nope, I think that was the problem I was having :haha: I was looking at them, but I never actually locked the periscope on to the ships. Thanks for reminding me of my 'noobiness' :salute: haha

kraznyi_oktjabr
04-09-10, 04:01 PM
It is not necessary to L before firing, if it was it would be impossible to do a Sonar Only attack when you never see your target.
I'm referring to use of autotargetting. If you can tell me how to use it without locking target I would be really happy. Would make it much easier. :)

magic452
04-09-10, 05:38 PM
It's been a long time since I played with auto targeting but if I recall right,
the TDC is slaved to the periscope so where ever you aim the TDC will figure the firing solution. Aim at the bow you should hit there.

The only thing is that you must set torpedo depth for each shot.
Set them, in advance, to high speed and about 12 to 15 feet should be good for most ships. Deeper for the big ones. 4 feet for DD's.

PS the phrase " If I recall right" at my age takes on a special meaning. :06:

Magic

Caleb141
04-09-10, 06:16 PM
It's been a long time since I played with auto targeting but if I recall right,
the TDC is slaved to the periscope so where ever you aim the TDC will figure the firing solution. Aim at the bow you should hit there.

The only thing is that you must set torpedo depth for each shot.
Set them, in advance, to high speed and about 12 to 15 feet should be good for most ships. Deeper for the big ones. 4 feet for DD's.

PS the phrase " If I recall right" at my age takes on a special meaning. :06:

Magic

Ah ok :up:

Also, could someone direct me to a tutorial as to what is the best method for...well...sinking ships :D I've browsed the forum but everyone seems to have their own little technique and way of doing things so I just wanted to have a clean cut overview of what steps should be taken

Thanks again guys :yeah:

Admiral8Q
04-09-10, 06:18 PM
If you're playing on hard and realisim, fire a salvo at the target.:shucks:

jerm138
04-09-10, 07:44 PM
Propably dumb question but did you remember to lock target (L key in stock) before firing?

All the Lock does is turn the scope for you, keeping it on the target ship. It has no effect on the TDC or firing solution, as far as I know.

BillBam
04-09-10, 09:48 PM
Ah ok :up:

Also, could someone direct me to a tutorial as to what is the best method for...well...sinking ships :D I've browsed the forum but everyone seems to have their own little technique and way of doing things so I just wanted to have a clean cut overview of what steps should be taken

Thanks again guys :yeah:

The most organized list of tutorial videos is at the UBI SH4 forum, link below. Just brows down to the bottom of the first list of links for Dick O'Kane and Werner Sobe vids.

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/9661024145

magic452
04-10-10, 01:39 AM
With auto targeting the TDC is updated by the periscope. The TDC will figure a solution for what ever the scope is looking at. If you lock the target it will also set torpedo depth, if you don't lock the depth will remain at what ever you set it to. or default. When you get an ID bring up the recognition manual to get the keel depth and set your torpedoes, with no duds enabled set to 7 or so feet above the keel depth. With duds early way, till mid 43 set them at keel depth plus 15 feet. When you set depth also set torpedo speed usually high and open the doors. Point at the part of the ship you want to hit and pull the trigger.

With manual targeting this is not the case, the L key just locks the scope to the target as jerm138 said. You have to do everything else.

The secret to any attack is a good plot on the target course and speed, the three minute rule. Than you choice the time and place to attack.
Clear skys and calm seas are bad. Shadow your pray and go for a night attack. Chose the method of attack, TDC/PK or a constant bearing, Dick O'kane, Cromwell or vector analysis. Get set up early and set up your boat. If you set up a good attack than shooting a target becomes much easier. This link is a good one for constant bearing attacks.
http://www.subsim.com/radioroom/showthread.php?t=146795

The type of attack is dictated by what it is you're targeting, convoy or task force. For either where are the flanking escorts? You need to avoid them if possible so set up where you have a clear shot.

There is no best way to attack, it all depends on what the conditions are.
You're the captain and it is up to you to evaluate the situation.
That's what makes this game challenging and fun.

Learn all the various shooting techniques and use the right one.

Magic

kraznyi_oktjabr
04-10-10, 05:51 AM
Thanks for correcting me gentlemen. I have been unable to hit with just pointing periscope (bad luck perhaps?). I usually lock periscope to target and then use torpedo settings for more accurate targeting.

magic452
04-10-10, 03:00 PM
Thanks for correcting me gentlemen. I have been unable to hit with just pointing periscope (bad luck perhaps?). I usually lock periscope to target and then use torpedo settings for more accurate targeting.

That is the way I used auto at first and it worked pretty good.

Now that you mention it it may be that you must lock the scope the first time to set the TDC, then you can unlock it and point and shoot.
Teach me to give advice at 11:30 pm. :nope: :know: It's been a long time ago.

Magic

Chubster
05-08-10, 01:11 PM
TMO comes with a pull-down map of shipping lanes (top left corner of your map screen) as well as some other pull-down references. Use them

Hmm....I have just posted another thread asking for maps and then read this...Does this apply to the current version of TMO as all I seem to have is a pull down conversion chart???

Would really like the shipping lane map

BillBam
05-08-10, 02:26 PM
Would really like the shipping lane map

You can find the pull down map by opening the radio and pulling down on the lower right corner. Not very intuitive hahaha...I played through 3 campaigns before finding it.

tomoose
05-10-10, 11:44 AM
.....I forgot about opening the radio first. Apologies to Chubster for confusing the issue!:oops: