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View Full Version : Where's the crew?


ERPP8
04-07-10, 03:01 PM
A regular type VIIB/C U-Boat has about 50 crew members.
I can only find about 20 from bow to stern.
Where are they?

The General
04-07-10, 03:10 PM
In Patch 1.2 :DL

kylania
04-07-10, 03:22 PM
They are not reducing your interior frame rates to 0.

The General
04-07-10, 03:30 PM
They are not reducing your interior frame rates to 0.When you're two compartments away the game should not bother rendering crew you cannot see. This would solve the problem, would it not? :hmmm:

mookiemookie
04-07-10, 03:48 PM
A regular type VIIB/C U-Boat has about 50 crew members.
I can only find about 20 from bow to stern.
Where are they?

Less than 50.

kylania
04-07-10, 03:53 PM
When you're two compartments away the game should not bother rendering crew you cannot see. This would solve the problem, would it not? :hmmm:

Apparently not, since this isn't the first post asking where the rest of the crew is. :)

I'm totally happy with an "assumed crew", though I would like to see the zombies in the torpedo room do more than just stand there and would eat a goat raw for crew members (even temporary ones that disappear after a while) to run to the bow while crash diving.

ERPP8
04-07-10, 03:59 PM
Less than 50.
The game says my U-Boat has 52 on board

conus00
04-07-10, 04:04 PM
There is actually 50 crew members aboard your sub, they just run away from the compartment you just entered so you only see the reminder of the crew who you don't scare to death.
You should ease up on being such a harda** Kaleun, mate! :haha:

Joking aside, you're right. The SHV does not "run" full crew (among other things).

What bothers me more is that your crew members are actually "ghosts" you can walk right through. I wish some modder fixed that issue.... :yeah:

kptn_kaiserhof
04-08-10, 12:06 PM
need more crew need more crew

mookiemookie
04-08-10, 12:45 PM
The game says my U-Boat has 52 on board

The game is wrong. Type VII's typically would not have carried 52 crewmen aboard. If you look at the crew lists of Type VII's sunk during the war, you'll see the actual crew number was somewhere in the mid-40s.

SabreHawk
04-08-10, 12:48 PM
More crew would equate to more computer power needed, and then we'd have more complaints on that, that why didn't they use less crew members to keep the CPU less busy and it could run on the present day systems, or a wider variety of systems.
Thats what everyone complained about when FSX released.

The systems capable of running it with all 50 crew members onboard would be three years away, or very few would have such a powerful system now.

IanC
04-08-10, 12:49 PM
The game is wrong. Type VII's typically would not have carried 52 crewmen aboard. If you look at the crew lists of Type VII's sunk during the war, you'll see the actual crew number was somewhere in the mid-40s.

Yup, 52 would be for a type IX.

alexradu89
04-08-10, 01:02 PM
I would have loved to see more crew inside the sub aswell, at least don't make them animate too much, and not stay in my way:arrgh!:

robbo180265
04-08-10, 01:12 PM
Can you hear that? .............................................


It's the sound of my processor screaming!!!

:rotfl2:

Noren
04-08-10, 01:43 PM
really? I find that hard to belive. Why is animated crewmember so heavy on the graphics card? Surely there could be more demaning games out there, graphics-wise?

I mean, they dont have to render them all at once.

robbo180265
04-08-10, 01:47 PM
really? I find that hard to belive. Why is animated crewmember so heavy on the graphics card? Surely there could be more demaning games out there, graphics-wise?

I mean, they dont have to render them all at once.

No idea - to be fair my machine is low end nowadays anyway.

I find it laggy beyond belief inside the sub (I believe the new patch addresses that - so it can't just be me) the thought of more crew members.....

Nordmann
04-08-10, 01:55 PM
Where are they?

Sealed in the head perhaps?

Heretic
04-08-10, 02:26 PM
Adding more crew isn't the problem. It's finding something to do with them that is. I can add a dozen guys standing around in the passageway with their thumbs up their butts making you walk through them to get anywhere. Most of the crew is off duty at any given time. Other than the torpedo rooms, they've done a good job of representing the on-duty crew.

Westbroek
04-08-10, 02:53 PM
I suppose we could fill up every single empty bunk with some snoozing sailor to make up for some.
It'd be great if our Bosun didn't just sit around writing poetry all day every day and actually watched the crew from time to time, but that'd have to be a pretty intricate effort on behalf of an enterprising modder (probably heretic, you're crazy man, I dig it).
I'm looking forward to the next patch more than anything for the so-called performance increase in the sub itself. I have a great system and it still gets sticky in there unless I close every hatch in the sub. Real head scratcher. Hope they fix it but good.

SKLR
04-08-10, 03:16 PM
When you're two compartments away the game should not bother rendering crew you cannot see. This would solve the problem, would it not? :hmmm:

The game apparently renders only 3 compartments at a time already. Easiest way to check this is at the hatch from the control room towards the crew's quarters. As the camera moves down to simulate ducking through that low pass, if you're not all the way through, the electric motor/aft torpedo room is not rendered, there's just black stuff there. Likewise you can turn around and the fore torpedo room is not rendered as you stand in said hatch. It's a trickier angle though due to conning tower structure.

Or is this some graphics bug i'm having ?

Placoderm
04-08-10, 03:53 PM
really? I find that hard to belive. Why is animated crewmember so heavy on the graphics card? Surely there could be more demaning games out there, graphics-wise?

I mean, they dont have to render them all at once.


I have to agree. I am thinking it is more of a game optimization issue that is causing people to have laggy interiors.

There are just not that many polygons in the existing crew to be the cause of such slowdowns. Even a game like Call of Duty: Modern Warfare 2 could render more avatars in real time, without the killer slowdowns that some people are reporting. Counting dead bodies (aka sleeping crew in SH5) the numbers of animated characters within COD:MW2 in any given mission could reach well over 75 without noticable slowdown, and they are much more polygon intensive with considerably higher resolution skins. As for the sub interior, although it IS detailed, it again is no more polygon intensive than a typical COD:MW2 level...so I am not buying the story that adding more crew would (or should) slow down any system capable of rendering the current SH5.

Perhaps the game engine is rendering the interior and exterior as well as the flotation physics all at the same time, but that would only make sense if the slowdown was also present outside the sub as well....and it is not. I tend to think that the interior and exterior are running on completely different rendering engines, as I get a noticably faster mouse response when inside than I do outside...almost as though my mouse is accelerated to 3x the speed inside the sub. Needless to say, that is hard to get used to when moving from the tower to the control room.

I dunno. Lets hope it is moddable. The interior is beautiful, but far from the crampt tin can that it should feel like.



:)

JScones
04-09-10, 03:30 AM
really? I find that hard to belive. Why is animated crewmember so heavy on the graphics card? Surely there could be more demaning games out there, graphics-wise?

I mean, they dont have to render them all at once.
It's simple. Unoptimised graphics coding in SH5. Some of which, fortunately, will be tackled in patch 1.2:

•Fixed performance problems inside submarine
•Shadow optimizations

Ablemaster
04-09-10, 03:53 AM
I use Arma2 a lot and see many troops and vehicles animated along with the excellent terrain and no problems. Looking through SH5 i see the devs have always used previous versions and cut corners, you see a lot of stuff from SH3 and SH4 in there. Its not a new engine just some new code here and there. Rather than make a whole new product they have used the foundations from 3 and 4 and papered over the cracks so to speak. Theres really no excuse for such bad performance these days. Ive got a fairly decent rig and mine slows notibly when in the boat. Cant help thinking if ubi had completely made a new product rather than using old data things would of been much better. But heres hoping that the new patch will be good one, theres nothing i want more than SH5 to be a real winner here.

Tarnsman
05-16-10, 10:06 AM
The modders got about 6 crew men into the Conn is SH4, and it made a world of difference. Its supposed to be cramped and they disolve out of your way anyhow. I play subsims 90% inside the boat so a good crew complement in a given compartment adds alot for me.

6 guys (just 3 more) in the forward topedo room of SH5 would be a big help. 10 total would be fantastic.

BTW at battle stations do you still have crew standing around and loungin in the bunks?

ub22
05-16-10, 10:19 AM
I use Arma2 a lot and see many troops and vehicles animated along with the excellent terrain and no problems.


Arma2, one of the best games to come out on the PC for ages, with some excellent mods. Also loving SH5, even with the niggles which im sure will be ironed out over time. The interior and the ability to interact with it makes it far better experience and immersion, bit like B17 1 & 2 had done but in a flight sim.

subsimlee
05-16-10, 10:21 AM
A regular type VIIB/C U-Boat has about 50 crew members.
I can only find about 20 from bow to stern.
Where are they?
Gosh! Are you suggesting that SH-V in some way falls short of perfection??? :D

capt-jones
05-16-10, 11:11 AM
:salute:yes sir far from perfect , but plenty of ROOM for inprovement,they (ubi)say they have sorted the laggy interior:hmmm:so why dont you give us more crew members,at least double up on some of the few crew thats already there:03:i will settle for forty,better still double up on the officers,at least i will have somebody to talk to when the wife is pouting:smug:

Tarnsman
05-16-10, 12:16 PM
Funny thing is, if in SH3 they did nt put any crew onboard and just gave a 3d interior after the 2D panels in SH2 it would have been fine. But once you add 3d crew and build out the boat youve got to try to make it look right. Or else it just looks all wrong.

The other thing is, the obvious care taken to model the loading sequence tells me the developers didnt plan to leave it half baked like that. IMHO SH5 started as a very ambitious project and maybe they didnt realize how much they had bitten off till it was too late. I do hope that SH5 reaches its full potential.

ub22
05-16-10, 12:26 PM
IMHO SH5 started as a very ambitious project and maybe they didnt realize how much they had bitten off till it was too late. I do hope that SH5 reaches its full potential.


Seems to happen with quite a few games as far back as I can remember, I believe they have good intentions but are always hampered by time cost and setbacks.

cpt.spalding
05-16-10, 03:49 PM
SH5 started as a very ambitious project and maybe they didnt realize how much they had bitten off till it was too late. I do hope that SH5 reaches its full potential.[/QUOTE]

Sh5 seems to me is a work in progress. My knowledge of modding is almost O, so for me to get what I want out of sh5 I have to rely on the mod com. What a sight,"Alarm"and a bunch of eel fondlers race and tumble by and the command centre comes alive,ready to go to war. Dream on.

oscar19681
05-16-10, 05:11 PM
in SH-5 they desided to onbly have 26 crew members for some strange reason!

Noren
05-17-10, 03:12 PM
It could be any number of reasons why this is, it could be a strafe-attack while half of the crew were sunbathing or taking the mandatory Cape Good Hope swimaround.

But I think were are beating a dead horse here...why bother discussing it further? They did'nt model them all - for issues perhaps of time management, money or bad video code optimization. Can they be added in later updates?

Has there been indications that mods might add more?

kylania
05-17-10, 03:36 PM
Has there been indications that mods might add more?

All adding more crew members would do is make already low frame rates even lower for no real gameplay addition. You'd just be ghost walking through avatars instead of mostly open walkways.

If someone gets totally crazy and figures out how to add more animations, then maybe I could see adding new crew members, but already nearly 20 of those there don't do anything. Why would you want 25 more lazy bystander? :)