View Full Version : Mount & Blade: Warband
AngusJS
04-05-10, 09:13 PM
I just got this game for 30 bucks. The multiplayer is a blast. Defending or storming castles, leading a cavalry charge into infantry and sniping with crossbows is a lot of fun.
Plus, the graphics settings are comprehensive enough to let me run it on my ancient computer.
http://www.taleworlds.com/main.aspx
Raptor1
04-06-10, 01:25 AM
Aye, Warband is a big improvement over the old M&B, now we just have to wait for all the good mods to come out for it...
TteFAboB
04-06-10, 10:10 PM
I bought it for the multiplayer and it can be enjoyable if your pings are low, though after a while I tire of the hectic sword play, it's really intense and you need all your focus to survive at it. Archery and Cavalry tire less. I still don't understand how the Gold system works, but I think it should work by damage dealt or hits and not by kills, since you can weaken your opponent only to have some random guy jump in for the final blow; you'd do all the work and he'd take all the Gold.
But if there's something bad about the game, I'd say it's the lack of an Operation Flashpoint like local voice comms, where people nearby can talk to each other. Typing sucks a lot in this game.
Anyway, the multiplayer is great fun indeed, and playing Mount & Blade with real people is completely different than the AI, for with human players we have real intelligence and psychology at play, and you see all sorts of things and situations you'd never see with bots and AI. For example, I had this happen today (though with melee weapons):
http://www.youtube.com/watch?v=pXHOYQ5uOxE
It's really funny how people can get afraid and intimidated, even though they have superior numbers, or become dauntless and even careless on the other hand. People are a million times more fun than bots, and if you never played Warband's multiplayer, you never played Mount & Blade at all.
:yeah:
Officerpuppy
04-07-10, 03:49 PM
Seems a bit expensive IMO, I thought it would cost about $20-25.
Maybe I'm just spoiled since I bough M&B back when it was only $10.
Nordmann
04-07-10, 04:53 PM
Ditto. I bought the original for around £9 back when it was in beta. Warband is a big improvement, no doubt, but I'm not going to shell out £24 for it. Hopefully they'll drop the price in a few weeks.
Bought the Warband today, had played M&B briefly at mate's place when it was 0.8 or 0.9. It's somewhere with Rome:TW on my greatest games list, pretty high. Absolutely love the mounted combat, nothing's better than charging that line of archers that is punishing your foot soldiers with an big 2h war axe. :DL
Needs more gore tho, I want to see heads fly off when I swing my axe or have the choice to go around and stab the knocked out enemies to death with a sword after the battle. That'd be so awesome. :rock:
Raptor1
04-09-10, 08:24 AM
I liked mounted combat up until my latest character, now I'm a bigger fan of fighting on foot. Chopping people from horseback is good, but charging on foot and wildly swinging an axe at people on all directions is funner IMO.
Well, that and the fact that I managed to kill of a ~30 forest bandit band alone by extended usage of a shield and the move backwards key...
Nordmann
04-09-10, 12:28 PM
Needs more gore tho, I want to see heads fly off when I swing my axe or have the choice to go around and stab the knocked out enemies to death with a sword after the battle. That'd be so awesome. :rock:
It's probably a good idea to keep all sharp implements away from Dowly, the two would be a very bad combination! :o
Ow come on, I want to get medieval on their arses. :yep:
Lionclaw
04-10-10, 11:39 AM
Multiplayer is fun! :yeah:
Even though I died most of the time, being good in single player doesn't mean being good in multiplayer. :O:
There are a lot of highly skilled players there.
I'm not used to manual defence, so as soon as I lose my shield I'm an easy opponent. Something I have to practice in order to have any chance surviving.
Lots of archers/crossbowmen. :o
Managed to get some kills so it wasn't all bad. :)
Gah, the kings are real wankers. I offer my sword to them and what I get in return? Some small bordertown that gets raided constantly. How am I supposed to raise army with funding going on and off constantly? :shifty:
Lionclaw
04-11-10, 09:52 AM
Hehe, same here. :DL
I got Rduna from the King of Swadia, it's not been raided yet though. But as soon as Swadia is at war with the Vaegir or the Khergit Khanate it will be.
I'm not looking forward to a war against the Khergit.
Raptor1
04-11-10, 09:55 AM
Bah, you think you have problems, I'm a vassal of the Swadians and King Harlaus is the sorriest excuse for a monarch I'ver ever seen. At one point, we were just out of a long war with the Nords, in a losing war with the Khergits (It's always a losing fight against these guys unless you outnumber them with heavy cavalry or insane numbers of spearmen). Well, the Rhodoks declare war on us, and the first thing Mr. King does is order a feast on the other side of the kingdom while the green guys overrun one of our castles and besiege a city...Yeah, thanks...
Haha, aye, noticed that King Harlaus is a bit of an tosser. Ow and got Rduna too from him. Thanks. :shifty:
Now started as Nords and oh boy, are we kicking some Swadian arse or what? :DL Not really capturing anything, just hunting them down and massacring them with 3 to 1 ratio on troops in most battles. :haha:
Have been trying to build up relations with the other lords and hopefully during this war I get me my own castle, troop wages are sky high atm due to the war, so really need a better income soon. :hmmm:
Get your honor up... (Release captured lords) And you'll suddenly find yourself friends with people you've never even met before...
I abandoned my first game in Warband because I screwed up a fair things but I had like 50 Honor and when I ran off to join help that Arryn the Prom Queen or whatever she's called help secure her place on the throne of sassanid empire some of the lords I was fighting had like 40+ relations with me. :rotfl2:
Also if you want fiefs, DO NOT BECOME THE MARSHAL. >_> Your Controversy skyrockets because you get blamed for everything, even on a peasant stubbing his toe on a rock.
Lionclaw
04-11-10, 11:29 AM
I like the changes to the map, in the original M&B it was too compact and small. Now it's bigger and more spread out, it takes time to travel now. :up:
Nice little addition is that the bandits have hideouts now, you get some stuff if you manage to kill all the enemies when you attack it. Not always easy due to small group of soldiers and a lot of bandits with bows. And you're on foot while doing it.
Oh boy...looks like I'm going to have fun with this...and that's just the tutorial. :yeah:
Raptor1
04-11-10, 12:58 PM
Definitely, just expect to lose and get dragged around as a prisoner a lot...
Has anybody else found the Forest Bandit hideout scene incredibly laggy and buggy (No collision trees and such)? It's so far the most annoying bug in the game...
Yup, the hideout is bugged. Not that I go there that much, I can get much better stuff from faction fights & raiding, so meh. :hmmm:
I wish they'd make improvements to the AI's behaviour on strategic level. Just now, 90% of our troops were all bunched together, Swadian troops were scattered all over the place and on top of that, I had 3 of their lords imprisoned. I kept telling the marshall to attack the darn Kernsomething castle that is "rightfully ours". He said 'ok, I'll do that', did he? No, he went to raid the town next to it. :damn:
And that's not even it, we are winning the war, we haven't lost a fight in ages, but no, they just won't finish it. :nope:
Of course, the Vaegirs saw this and declared war on us. Not that they're doing that well with it; just massacred 250+ of their soldiers defending a castle my "loved one" is in. :DL
Raptor1
04-11-10, 02:14 PM
The loot is mediocre to useless, especially with the Forest Bandits, but it is worth attacking just to get rid of those nuisences.
Not that they're doing that well with it; just massacred 250+ of their soldiers defending a castle my "loved one" is in. :DL
Let that be a lesson to all, never get between Dowly and some titties... :yep:
Teached them another lesson; Mere 150 poorly trained soldiers aren't a match against my band of 35 well trained (most have been with me since the beginning of the game, day 100 something now). Went and grabbed the Ishsomething castle from the Vaegir.
Poor bastards first tried to assault me outside the walls which resulted in total defeat for them. The next day I went in and they had only archers defending the castle. Not a hard job to run up the ladders and crack some skulls.
Now, this would all be good, I got me a castle as I wanted... but now every Vaegir army is sieging me. :wah:
Ow well, even for a brief moment, its mine, MINE ALONE!! WHAHAAHAH!! :smug:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/mineminemine.jpg
Raptor1
04-11-10, 02:50 PM
Ha, me and some 300 men are currently besieged in Uxkhal by the entire Rhodoks army of some 1,200 men (Every single one of their lords is there). Regardless if we could hold them all off, that's going to be hours of slaughter until one side loses...
Haha, good luck with that. :haha: King Ragnar came to save my arse with some 500 men, now it's time for a feast and then back to arse kicking. :yep:
**** **** **** ****! :o :nope:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/hmpf.jpg
Just too many of them. :-? Was coounting on King Ragnar to come and save me again, but he never came. 49 vs 480, took 221 of them with me before finally being cornered and knocked out. :cry:
Aye. :-? Ah well, after losing my army, I waited for peace between us and Swadia and went to recruit ten of their guys. Now got 10 Swadian Knights on my side, they mean business (well actually bad business, they tend to kill everyone so no prisoners to sell :O:).
Downside being that they cost a lot. 120d per knight or something like that a week, so with only one town pumping money for me, can't really have anything else than the 10 knights in my army. :hmmm: Started to build a mill, but that's only 5% increase on income.
In other news, I just had to pick the hardest gal to impress. Even the poet guy said she's tough. Rambling about morals and stuff, jebus, and her father's no good either. He was happily trying to forcefully marry her to this other lord whom I then duelled for her hand, so can't he just threated to throw her out or something if she doesn't stop the crazy talk. Morals, bah. :shifty:
Ow now you tell me... been playing on low settings all time. :doh: Darn the game looks nice now, compared to the original. :rock:
Raptor1
04-12-10, 05:51 AM
Ah, knew something looked off in that screenie.
Think I'm going to start a new game, the current one is completely messed up...
Yeh, I'm kinda fudged too. :-?
Lionclaw
04-12-10, 06:26 AM
Peace with the Nords: Tihr, Jelbegi castle, Knudarr castle, Ryibelet castle plus accompanying villages have been taken. Got a second fief: Aldelen.
Bad news is that after a short period of peace, we're at war against the Vaegir and the Sarranids. War on two fronts. Yay... :x
Level 16, 60 soldiers under my command, of which 3 are companions.
I forgot to set the difficulty in the beginning of this game, so no wonder it was so easy for a while. :doh:
Edit: And now the Rhodoks have declared war also.
Seems I'm not that fudged after all. Just captured Tevarin castle from the Swadia, the bad thing is that it's deep inside Swadia's borders. :doh: Strangely, they've left me alone atleast for now. :hmmm:
EDIT: Spoke too soon again. They tried to take it back, but failed. And no, that red isn't paint. :D
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/castledefence.jpg
NeonSamurai
04-12-10, 02:27 PM
Did they ever fix some of the silliness like with parrying, like parrying big heavy weapons with a small little weapon, particularly on horseback?
Always drove me crazy when they would block a swung lance or large 2 handed axe during a charge, with like a dagger or a little wooden club. I am sorry but you do not have a chance in hell of parrying most any kind of swing when being charged by a mounted knight. Particularly stabbing blows or blows from a heavy weapon. If I were to come charging you on horse back with a 2h bearded axe and swing, if hit the axe is going to go through any blocking weapon (or knock it out of your hand), through your shield, and through you.
I also do not agree with how they use couched lances in the game.
I also do not agree with how they use couched lances in the game.
Becaaaause? (So, we can tell you how it is now, you know. :O:)
Raptor1
04-12-10, 02:46 PM
I always hated the fact that the some lowly peasent with a club can block your mighty axe swing even better than one with a shield can, but unfortunately that has not been fixed.
They changed lances a bit, now you have to click (X is default) before you hit someone to couch it and there's a restriction on how often you can use it (Depending on your skill, I believe). You can also change it back to the way it was in the difficulty settings (There's also an 'easy' option, which I believe removes the restriction on how often you can couch the lance while keeping it manual).
NeonSamurai
04-12-10, 04:18 PM
My problem was more with the lack of aiming (up and down only as it was), and how long the rider would take to re-couch the lance after striking (though I kind of wish he wouldn't 'pick' like that).
As for the changes, from what I have read, having to prepare to strike is fine by me, but the delay is nonsense. But I guess they are balancing for multiplayer (ugh).
Raptor1
04-12-10, 04:48 PM
Well, you can turn off the delay, so it's not much of a problem.
Swadian scum, Vaegir will rule all Caldaria!!!
Do you remember the town of Zendar???
Anyone manage to get a married or something with the ladys in the game? 300 for a poem:stare:....
Nah, haven't gotten married yet. Takes AGES it seems. :nope:
Nah, haven't gotten married yet. Takes AGES it seems. :nope:
hummm:hmmm:, someone should mod it, possibly adding some new features...:D
Nordmann
04-13-10, 10:20 AM
Well, today I managed to purchase Warband for a mere £12.33, not bad considering most other distributors want well over £20 for it.
The Nords shall rule once more!
The Nords shall rule once more!
:rock::salute:
Has anyone tried to overwhelm the enemy with craploads of cheap units? I'm currently hiring every Swadian recruit I can find to build up my garrison at my new castle.
Nordmann
04-13-10, 11:22 AM
I believe that was standard practice for garrisons in the original game, but I've no idea if it still deters enemy lords in Warband.
Hmm... will have to try that. I currently have some 60-70 guys of a mixed recruit/militia holding out at my castle. Just took part in recapturing Ishsomething which was once mine, King Ragnar is supporting me on getting it. It's just that I disbanded most of my recruits I took to war as I needed the speed to scout the area deep inside Vaegir borders for our marshal. If I get the castle, I need to be sure the other castle can hold with militia/recruits while I take my main guys to defend Ishsomething. :hmmm:
Atleast we are at peace with the Swadian people, so I don't have to worry about defending two of my castles at the same time. :yeah:
Well, the bastard gave me the Ishamal castle, but didn't bother to come help me out when the Vaegirs attacked with 1200 soldiers against the garrison of 330. :stare:
They attacked twice before they decided to retreat after some heavy losses (~500 KIA). Almost had it on the first attack, accidentally fell down from the walls and was immediately attacked by 6-7 guys. :doh: Good thing I switched my 2h sword to an 2h axe, first swing usually breaks the shield and a quick side-swing takes care of the guy. After dealing with the guys, I ran around the castle and flanked the guys climbing the ladders (thank god it was their last wave :)).
Need to go get me some Rhodok archers me thinks. :hmmm:
You could also try to get vaegirs archers, they do wonders in the castle defence.
In the m&b, several castles were easy to defend, if they were the stone ones and if the atackers way was one one ramp/ladder. How are the attacks/defence in the warband? I didn't kame to that point yet, I'm only destroying bandids lairs! Damn that boyar meriga...
How many drunks have you kill? I was suprise in the first time a drunk person in the tavern wanted to cross swords with me.
Ah, I've killed quite a few drunks already... then I realised that (i guess) depending on your renown if choose the "Don't you know who I am" option, he quickly changes his mind and bugs out. :O:
As for castle stuff, it's still mainly just one ladder leading to the wall, seen few cases with 2 ladders. You can build siege stuff, but have never looked into how it's done. I did saw a siege tower just now. :yeah:
Right, another war against the Vaegirs over, got two castles from that one. :rock: Was abit surprised when the window popped up that King Ragnar would like me to have some castle I didn't even know we had taken. :O: So, accepted and almost had an heartattack when I checked the budget screen; they had left 250 strong carrison there which ate almost 3000d a week. :o Thanks, Ragnar..
*sigh* Now I have to rush to the other side of the continent to prepare my Swadian castle as we declared war on them... kinda sucky spot that castle in.. deep into the Swadian territory. :oops:
EDIT: Ow and update to the love front; She's still a whiny bitch. What the heck she wants me to do?! I'm friend of her father, good friend of the King, friend of one of the most powerful lords in Kingdom of Nords. Jebus, I've even freed her brother from enemy prison! I wish I could smuggle a dagger with me the next time I go meet her. :nope:
*sigh* Now I have to rush to the other side of the continent to prepare my Swadian castle as we declared war on them... kinda sucky spot that castle in.. deep into the Swadian territory.
You're doom....
EDIT: Ow and update to the love front; She's still a whiny bitch. What the heck she wants me to do?! I'm friend of her father, good friend of the King, friend of one of the most powerful lords in Kingdom of Nords. Jebus, I've even freed her brother from enemy prison! I wish I could smuggle a dagger with me the next time I go meet her. :nope::haha:
GGGRRAAAAAH!!!! :damn: That Ishsomething castle is a baddie magnet! Swines (swadians) travelled all the way there to attack it, of course, Ragnar being the wanker he is, no help. 42 vs. 900+ :shifty:
So, now I'm stuck with no army, no horse and by the end of the week I'm broke too. :damn: Gah, time to make some adjustments to the tax income, this is ridiculous. First I have to bust my balls to get relations up so I have a better chance to get a castle and when I get it, it does more harm finacially than good. :nope:
Highbury
04-13-10, 11:52 PM
EDIT: Ow and update to the love front; She's still a whiny bitch. What the heck she wants me to do?! I'm friend of her father, good friend of the King, friend of one of the most powerful lords in Kingdom of Nords. Jebus, I've even freed her brother from enemy prison! I wish I could smuggle a dagger with me the next time I go meet her. :nope:
If her relation to you is high enough, and her dad says it is ok then all I can think of is your Honor is too low. Quickest way to build it up is to capture and release enemy lords. It is also the fastest way to get them on your friends list. (Although some will resent and hate you for it, but very few of them). Beware though, all she is good for is holding feasts and giving the odd "smooth relations between X and X" quests... actually I guess without her you don't have extra storage in your main castle.. so she is not totally useless.
The pathing on alot of the sieges is crap. People getting stuck on the ladder etc. It allowed 85 of us to hold off 1300 defending Bayyrie or whatever it is called. :hmmm: It seems most of the problems are in the Sarranid cities and castles, and some of the older ones that were reworked since the original M&B. There is a mod from the old game that apparently works still to fix the pathing and add multiple ladders to most sieges, but being from the original it won't affect any of the Sarranid ones.
Ya, I'm pretty sure that it's the honor I'm missing. :hmmm:
EDIT: Ummm... why not a single one of my castles/towns give me rent now?? :doh:
This sounds like a fast paced stress game.:woot:
NeonSamurai
04-14-10, 09:41 AM
They all on fire with bandits everywhere? :DL Sounds about right for the luck your having.
You could always go bandit hunting and sell what you loot off em. Or small packs of guys that have good equipment to sell off.
Raptor1
04-14-10, 09:59 AM
Or mercilessly burn villages down and sell off the loot...
Bull, started a new game and if some kingdom asks me to serve them, I tell them to shove it. I kill bandits and get my lvl up, then with all the money I've gathered, get me a huge ****ing army and go capture a castle and start my own kingdom. :shifty:
HunterICX
04-14-10, 10:26 AM
Or mercilessly burn villages down and sell off the loot...
So going Dom Claude Frollo are we Raptor?
http://img641.imageshack.us/img641/3661/frollo2.jpg
Raptor1: BUUUURN IT!
HunterICX
Camaero
04-14-10, 06:20 PM
Screenshots!
This sounds like a fast paced stress game.:woot:
It's constant work. :doh: If you don't join a faction, you don't have a solid income and have to do quests or just hunt bandits to pay stuff. When you do join a faction and work for them a bit the King gives you one town which gives you tax income. That's good at the start of the game when you're army isn't that big and you can catch a break... up until your faction goes to war and the opposing side raids your village making it not give taxes for the next week. :stare:
There is a way to make towns produce more income, one is building a mill, which sucks. It costs like 4000d, takes 30-50 days to build and gives a 5% boost to income. :nope: Another way is to make economy quests and stuff, which slowly makes the town richer, but the catch is that if it's raided (and you can count on it) the prosperity goes back to 0, so not really worth the hard work.
The fun starts when you get your castle which usually has one town attached to it. At first you're all "Whoa, moar money! :rock:", but then you realise that if you want to keep the castle you need a big garrison which will eat all the money you get from it. :doh: You can always depend on the faction to save yer arse if you come under siege, but there's always a chance that they are busy with something else and you lose the castle.
I'm not sure but I think the castle garrison thing is bugged, as you should only pay 50% of the wages when units are in garrison, but the wages seem a bit too high atm. :hmmm:
NeonSamurai
04-14-10, 07:42 PM
If you are going to restart you should export and import your old guy after selling off everything he owns. Will save you a lot of grinding time unless you don't like how your old one is leveled up
If you are going to restart you should export and import your old guy after selling off everything he owns. Will save you a lot of grinding time unless you don't like how your old one is leveled up
Yeh, noticed that after starting a new guy (still had old save games for the other). Handy. :up:
Nordmann
04-15-10, 05:28 AM
This sounds like a fast paced stress game.:woot:
Depends what you're trying to do. Personally, I find M&B rather relaxing, as I tend to take my time in levelling my character. I also avoid siding with a particular faction until such time as I'm strong enough to handle their parties.
You can of course completely ignore the faction versus faction aspect of the game if you so desire, but there is much fun to be had, you just have to take your time, and not expect instant rewards. Castle/City ownership, while enjoyable, can be a pain in the backside early on, as they must be defended. This means recruiting and paying a considerable garrison, not something lower level characters can really do successfully.
Damn thoso nords!!! Got my first defeat! And another thing that I dislike, if I am captured, why mine companions don't? If they escape, so should I. And then to find them again, arghhhhhh!
Raptor1
04-15-10, 05:39 AM
And another thing that I dislike, if I am captured, why mine companions don't? If they escape, so should I. And then to find them again, arghhhhhh!
Actually, this was the case in the original M&B. If they are captured now, you will have to rescue them from imprisonment in an enemy castle/city.
Actually, this was the case in the original M&B. If they are captured now, you will have to rescue them from imprisonment in an enemy castle/city.
I know! Hmmmm, strange. I found two of them in the taverns! This new feature is welcome, let's rescue!
Raptor1
04-15-10, 06:44 AM
I think if they get captured by bandits, they end up in taverns like they used to, and if they get captured by a faction they will end up in prison.
Takeda Shingen
04-15-10, 03:50 PM
I have just started playing. My god, this is one magnificent game. I am at level 10, just picking off the bandits. I don't really think I'm good enough to involve myself in large battles with well-equipped armies, after all, I'm still mashing buttons, so I am just biding my time training my troops and keeping them paid and fed.
Got myself a nice light lance, so I am finding the battles easier, but that horse is a life-saver.
Jsut get to the big battles when you see there's lots of your own faction's guys fighting there. You get positive relations to the guy you go to help even if it's just you.
Nordmann
04-16-10, 07:04 AM
I have just started playing. My god, this is one magnificent game. I am at level 10, just picking off the bandits. I don't really think I'm good enough to involve myself in large battles with well-equipped armies, after all, I'm still mashing buttons, so I am just biding my time training my troops and keeping them paid and fed.
Got myself a nice light lance, so I am finding the battles easier, but that horse is a life-saver.
Indeed, graphically it's nothing to shout about, but the gameplay is really something else. There are so many different ways to build a character, that you can play the game over and over, and still not tire of it.
Raptor1
04-17-10, 12:30 PM
They just released 2 patches, hopefuly they fix the few annoying bugs left.
Going to use this as an oppurtunity to start a new game, perhaps with the Rhodoks this time.
Still using the old version. I wanted to try more the game before update. Enable the cheats and let's have fun. In the wedding department, renown helps, I meet another lady, said the magic words and the relation went from 0 to 17. with my first one, I had to more time to reach this level. Then after one poem, she was ready to escape with me:yeah:.
The first one, after many visits, she was ready to marry but only if I had a castle and bla bla. Conquered a castle, and so lets run way. After this the relation level drop from 23 to 7:06::06::06:, so she wants to marry me and then the relation drops to 0???, Marriage....
The father defect to the rodoks so I manage to be friends of her brother, did a party, manage a conflit of two boyards and after that, not more to do.
The second lady, I chose the option of depart but the relation leve is stil hight!
I think I'm goin update and start with the islamic faction, ALA is great!!! :D
Nordmann
04-22-10, 11:33 AM
Just in case you guys haven't been to the site lately, the latest patch has been released, bringing Warband to version 1.113.
Check it out here (http://www.taleworlds.com/main.aspx).
Galanti
08-12-10, 08:41 AM
This game is phenomenal, a welcome sign of what can be accomplished by a small development studio in this age of sacrificing gameplay for graphics.
I recommend trying out the 1257 mod, which seeks to recreate the world at that time. It is currently list as pre-beta status, but don't let that fool you, I have 40 hours or so into it, and not one crash, very minor bugs, and all the vanilla gameplay mechanics (and more) work completely. Graphics are vastly improved, and best of all, you can play as a Byzzie!
Couple of screenshots snagged from the Taleworlds forums:
http://img833.imageshack.us/img833/2042/mb2.jpg
http://img148.imageshack.us/img148/9650/mb5.jpg
http://img843.imageshack.us/img843/6165/mb115.jpg
http://img38.imageshack.us/img38/4136/plwar04.jpg
Oh cool! Gonna give that a try! :up:
Lionclaw
08-12-10, 10:51 AM
Ah 1257, used to play that one a lot in the original Mount & Blade. :yeah:
Galanti
08-12-10, 01:11 PM
Interesting bit about playing as the Byzantines is that the mod begins in 1257, four years before the Palaeologan restoration in 1261, so that if you want to play as a Byzzie, you need to join the Roman Empire of Nicaea faction and assist in the destruction of the Latin Empire.
Of course, you can always just destroy both factions yourself and proclaim a new Roman Empire.
Here's the link (http://forums.taleworlds.com/index.php/board,167.0.html)to the mod's subforum.
Next release will feature recruitable Varangians in Constantinople!
http://img534.imageshack.us/img534/5906/mb1kr.jpg
Robsoie
08-15-10, 12:22 PM
This game is just phenomenal, i missed the whole Mount&Blade era but a friend insisted that i tried the Warband demo a few months ago.
Oh boy, how much this thing addicted me, so much that even i that don't play much games went out and bought it.
I was not happy to discover that unlike the file that is the demo (and unlockable into the full game by buying online a serial) the dvd box has a forced install of Steam, but fortunately thanks to the Taleworlds official boards, there was a way to enjoy the product i bought without the steam thing wasting my ressources uselessly in the background :
http://forums.taleworlds.com/index.php/topic,105171.msg2597527.html
Once i was setup, how much fun i had with that piece of genius game.
And when i think it was originally a husband and wife that coded this awesome masterpiece !
And i only talk about the single player nearly infinitively replayable sandbox, i have not even tried multiplayer as i simply don't care at all about online gaming.
It's been a -very- long time i did not played and been addicted to a videogame that much, since Operation Flashpoint that i play since 2001 and continue to play in fact
I hope it will gain much more popularity that it seems to have, as unlike all the useless piece of fast food that are called 99,99% of the games nowadays, this is complete quality and so fun and replayable that it is enjoyable for years to come.
If there is a game nowadays that deserve to be bought by everyone to support good developers, this is the one.
My favorite mod is Diplomacy, it does not modifiy the visuals or the original setup, but it adds some features that i can't play without after having tried it.
Takeda Shingen
08-15-10, 03:48 PM
I know I posted earlier in the thread, but this game has been an obsession with me as well. Let it not be said that gameplay does not trump graphics.
Old Mount & Blade thread I choose you!
*puff*
Well that was anti-climatic. :shifty:
Right, I got a question about the relationship stuff once you join Lord's family. I'm not sure if this is a stock feature or if Diplomacy adds it (I think it's stock :hmmm:). Anywho, I chose to join one of the Sarranid families so I could get some sexy time with Lady Zahara (Get it? It's desert and she's called Zahara.:haha::DL:):shifty:) and the whole family seems to be women... in that their moods swing all the time. When someone from the family loses a battle, my relationship with everyone in the family deteriorates. So, what exactly they want me to do? Babysit all of them when their out waging war? :doh:
Ow and how big of an negative hit is it if I flip them the finger and leave the family? I still have 2 other chicks in the nearby cities to polish my spear with no strings attached. :hmmm:
Lord_magerius
11-02-10, 10:25 AM
Typical Dowly :O: Are there swords? Can I get myself some clunge? Sure I'll play it :) Sounds like you're not going to get anywhere with them though so I think it would probably be best if you cut your losses and run. Like you said you have another two maidens to sharpen your blade on :D
Well, it seems to be an Diplomacy feature and fortunately for me I found out that breaking your oath to the family won't cause bad reputation. So, I went and married another gal (and got 19k poorer while doing so :shifty:).
But of course this was all in vain as I realised I had installed just the basic Diplomacy mod, not the Diplomacy + OSP items mod I had intended to, so back to square one.
Oh well, atleast I know what I'm doing now: Get ridiculous amounts of Sarranid Mamlukes and ride to victory after victory without losses. :yeah:
I tried the demo for a few minutes, then immediately purchased the game. I was rather skeptical going in, but I have to say that this game promises to be pretty well what I've been looking for, for ages and ages. Roleplaying in the true sense of the world with a pretty compelling world and yet fairly unforgiving realism as far as combat.
Takeda Shingen
11-05-10, 01:59 PM
I tried the demo for a few minutes, then immediately purchased the game. I was rather skeptical going in, but I have to say that this game promises to be pretty well what I've been looking for, for ages and ages. Roleplaying in the true sense of the world with a pretty compelling world and yet fairly unforgiving realism as far as combat.
Absolutely! Warband has become one of my all-time favorites. :up:
I got about two months of game time under my belt now, and I still feel like I'm taking baby steps. I'm trying to stay independent for as long as I can, but it feels like as your band grows and gains experience (and expenses), vassaldom gets kind of inevitable. There's only so much you can do on bandit-killing quests. I get by fine on the occasional good trade, but it feels like those can't be relied on either. And of course the Swadian king has been almost suspiciously happy with me for a while, which tempts me all the more...
I'll be really curious to see how well the game holds up in replay on 2nd, 3rd etc. playthroughs. I'm already rather enthused that I'm looking forward to them, but I'm curious whether it really has the juice to keep my attention equally those times... I guess we'll find out when we get there!
Takeda Shingen
11-05-10, 04:14 PM
Oh, I've replayed and replayed. Started yet another time through a few days ago. Politically, it is very interesting, but the combat is where it shines. It isn't just 'swing until it's dead', rather it is a very intricate affair. I find myself measuring horse speed, timing my blows, planning my approach based on which side I want to swing from, whether it will be full swing or a stab, what sword to use and how I am going to dismount my mounted opponent. And once you get enough money and experience to use the heavy armors and horse, you really begin to understand just why pike infantry was developed; you are the feudal period's answer to the modern tank (Heavy War Horse, Plate Mail, Winged helmet and Morning Star ftw).
I know that you probably know all of that, but I can't help but gush over the game again. It's just so friggin' good.
I know that you probably know all of that, but I can't help but gush over the game again. It's just so friggin' good.
No, go on, we don't mind. It's good to see justified enthusiasm for a game :D
I'm still really terrible at mounted combat, with the possible exception of light crossbow. I can't hit anything with a lance or polearm from a horse to save my life, and even if I do hit, it really fails on damage. I've ended up switching to a one-handed sword + shield as my main mounted hand-to-hand weapon for now, until I get a better idea of what I'm doing wrong....
Lord_magerius
11-05-10, 09:28 PM
It's Mount & Blade, whatever you do is wrong and makes you feel like an idiot in combat. Until you win and then think "holy crap, we were outnumbered ten to one and we won!":D
The best thing to do with a polearm/lance is just get up to speed, make sure its couched and then aim with your mouse for some poor gits head :yeah:
Takeda Shingen
11-05-10, 10:47 PM
No, go on, we don't mind. It's good to see justified enthusiasm for a game :D
I'm still really terrible at mounted combat, with the possible exception of light crossbow. I can't hit anything with a lance or polearm from a horse to save my life, and even if I do hit, it really fails on damage. I've ended up switching to a one-handed sword + shield as my main mounted hand-to-hand weapon for now, until I get a better idea of what I'm doing wrong....
I honed my mounted combat skills on the tournament circut. Find out where they are and sign up. Rinse and repeat.
Forget the shield if you are using a sword on horseback. The strategy for mounted combat is to keep moving no matter what, and lanced opponents will be aiming for your horse, not you, so you won't have much use for it. A good bastard sword is a must for any aspiring rider who wishes to use blades. It is light enough where you can time your swing adequately, but still with enough reach so that you don't have to lean all the way out of the saddle to hit. I only use a shield with my lance, which I use exclusively to unhorse mounted opponents, or as sadistic punishment for foot soldiers who have done something to piss me off. However, selecting the lance equips your sheild automatically, so you don't really have a choice.
When making your approach with the lance, be sure to keep your eye on the weapon's tip, not on your horse's head, which is where we instinctively look when steering. Then use your 'peripheral' vision to steer the horse and move the weapon onto the target, but don't take your eye off the tip. Don't worry about trying to avoid his sheild; even if his timing is good on the block, the force of your momentum will likely shatter it. You can simply loop around and attack him in the same manner again.
Few things to help in early game (didn't read what Takeda wrote as I have a huge hangover, so sorry if it's said already), dont become vassal immediately, take the mercenary jobs and use a small army so you can actually get some money. Trade iron from Curaw, also flax seems to be pretty good option. Pick one faction you want to associate later on and save money so you can start building the 10k costing factories to their cities.
As for combat, I go mounted with a mix of lance and 2h sword/axe. Just keep circling the main battle and pick off any who gets separated.
Can't say much about army composition, still experimenting with it. I know what units are good for different factions, but I tend to go with non-archer army, sarranid mamlukes mainly. Costly, but they are like the King Tiger tanks of WWII, except with the mobility of a medium tank.
I recently downloaded the 1866 mod for M&B. It is a must to experiment!
PS: not for warband, it didn came out for this, only M&B!
Takeda Shingen
11-06-10, 10:53 PM
As for combat, I go mounted with a mix of lance and 2h sword/axe. Just keep circling the main battle and pick off any who gets separated.
Exactly my strategy as well, but replace sword/axe with morningstar. That thing is a beast.
I've gotten a bit better. Even won a jousting tournament at Praven, although I really need to couch the lance instead of jabbing people with it left and right. But the more I get the hang of it, the more I'm impressed with weapon physics in this game.
I also found a two-handed weapon I currently love - a huge saber. I still prefer to keep out of range and pop targets with a crossbow while keeping eye over my troops, but if I have to get in the thick of it, this thing is absolutely covered in blood of dead foes within seconds. And on foot during castle assaults, it's just what the doctor ordered for cutting through the crowd blocking the walls :D
And this mercenary life ain't too bad, something I could really get used to. Things have really started going well for me when I gathered enough troops to take on various nobles and imprison them. Ransom money is great, although most of my income still comes from hauling iron around. I'm on great terms with Swadia, but I'm really hesitant to get too close: I really chose a badly-positioned employer. They've sort of recovered, but the fact that they're in the middle of everyone makes it hard for them not to get absolutely swamped when wars break out.
One thing I'm still getting a feel for is how to build up armies. I've started relying more on mercenary troops rather than building up recruits. Recruits do build well if you have a party with good training skill, but it takes ages for them to become combat-adequate. Which for all purposes means that up until they're at veteran level, they are turned into meat in every battle... Most types of mercs, by comparison, seem to be a lot more resilient from the get-go, and I don't have to replace them constantly or avoid serious battles while waiting for training. I'm getting the sense that in the long run, maybe they just are more economical than raising those village fools into knights? :hmmm:
Takeda Shingen
11-07-10, 09:50 PM
Glad you're using the tourneys. They're a great way to hone your skills.
For your army, mercs are a necessity. As you said, they are immediately useful. About anywhere from a third to half of my army is composed of mercenary soliders at any given time. However, I am particular about the type of soldiers I hire, concentrating on swordsmen and crossbowmen. My companions and I form the backbone of our cavalry, and the recruited soldiers' heavy cavalry units are superior to their mercenary counterparts (especially Swadian Knights), so I am not going to waste my money on caravan guards.
Since I am going to dedicate a portion of my recruits to becoming cavalry, I use my mercenary swordsmen as the core of my infantry; in sufficient numbers to allow my recruits to gain experience while keeping them relatively safe. However, when I recruit a new group of initiates, I always make sure to head to a training field for a few days to bump them up a few levels before we meet the enemy.
I've never been a big freelancer, as I find that the monetary rewards are far greater if you pick a side. In my current campaign, I am Marshal of Swadia, commanding the ongoing campaign against the Kingdom of Vaegirs, which has yielded me a substantial increase in the quantity of real estate owned, and as such a tremendous increase in income from taxes. :up:
I should say, I've mostly been a freelancer in name only - I'm now up to 5 months in Swadian service, and don't really have plans to stop soon. One plus is that if I do feel like stopping, it resets my relations with other factions and opens the door for me to change suits if things don't go my way. I would probably join Swadia quite readily if they were not constantly sandwiched between at least two different hostile sides. Twice in the game they've been down to 2 cities, never a good sign, and even now they're far less than their starting size and strength.
And yes, your army makeup does make good sense. Especially with ranged troops and infantry, it seems to me that merc units are the best choice. With recruited guys, what I've mostly been doing is just taking on Swadians and taking them through to knight level, which takes a long long time and most sadly don't make it. That way, however, I can keep refilling and have at least a semi-cohesive force. I don't like having a smosgabord of every colour of troops in my band - gets confusing and makes any attempt at charging the enemy totally chaotic.
krashkart
12-17-10, 04:32 PM
The latest patch for Warband is out. :salute:
M&B Warband version 1.134
Dec 09
Changelog 1.134
Gameplay:
- Rhodok Sharpshooters' ironflesh skill has been decreased.
- Sarranid infantry & archers now have jarids added to their inventory.
- Some other minor game balances.
Fixes:
- Numerous game bugs of all shapes and sizes have been squashed.
- Minor fixes to scripting files.
- Some collision issues fixed.
- Some operations for modders are now "fully operational".
Other:
- Plenty of new operations and features have been added to aid our amazing mod community.http://www.taleworlds.com/
Exactly my strategy as well, but replace sword/axe with morningstar. That thing is a beast.
Here is my new tactic, go to Sarranid country, get 6-7 guys recruited and kill the desert bandits (dont take missions to attack the bandit base). Desert bandits come on horses always, easy pickings if you got lance. Take the horses and sell them, profit + soon you got 6-7 mamlukes to **** **** up so to speak. :03:
I've taken on 25+ bandits with no losses, got 6-7 companions too. 2 as medic, just win battles and they are happy.
Ducimus
12-20-10, 04:42 PM
Any tips for a newbie who just got sucked into this game yesterday?
Right now im sort of fashioning myself after a mongol. Horse archer. Not sure how that will work out for me, but it seems like a fun concept. Ranged firepower and mobility!
Krauter
12-20-10, 04:48 PM
For me, horse archery was fun.
Especially if you have some horsemen supporting you. One thing you can do is just ride to their flank and shoot, because, since they're usually bunched up missing range won't be such an issue.
If I can suggest a weapons loadout, get a pole-arm (something to joust with) a sword (longer is preferable) and then your bow. Though you won't have a shield, I found it helpful to have different weapons for different situations (Ranged, Mounted, Dis-mounted).
Also, once you're able to get a few men behind you, as a horse archer I found having your infantry stay on high ground and wait (I used a mod that gave you formations.. forget what it's called) and then I'd take a few of my cavalry around behind my enemy while they were running up to my infantry.
Cheers!
Krauter
Also, if you can get TheSouthernRealms Mod I would highly suggest it. It adds a ton of new lands, features and units to the game and makes it a lot more pleasant to play.
Takeda Shingen
12-20-10, 05:20 PM
Any tips for a newbie who just got sucked into this game yesterday?
Right now im sort of fashioning myself after a mongol. Horse archer. Not sure how that will work out for me, but it seems like a fun concept. Ranged firepower and mobility!
I find that archery is absolutely deadly when massed, but virtually worthless solo, which is why I never use it. I keep a fair number of archers/crossbowmen in my army at any time, and they do a real job on the enemy infantry, but I am more of a charge-in-and-smash-'em kind of player, focusing on one-handed, two-handed and polearms.
As I understand it, throwing is like archery on steroids, although at a much shorter range. However, since you have to be fairly close to hit with even a bow on horseback, it might serve as a good proficiency to augment your abilities against armored troops should you wish to persue a ranged character.
I was going to start tying up some ends in New Vegas this evening, but talking about M+B has changed my mind. I just might have to break out the morningstar tonight.
mookiemookie
01-20-11, 03:28 PM
New expansion - muskets and a storyline!
http://www.pcgamer.com/2011/01/20/mount-and-blade-expansion-has-muskets/
Raptor1
01-20-11, 03:35 PM
Excellent, I've been waiting to hear news of this one for a while. It's set in the late Renaissance, my favourite era (Though I still think the Thirty Years' War would be the perfect setting for a game using the M&B engine).
Just a shame the trailer doesn't show anything interesting...
Ducimus
01-20-11, 05:18 PM
New expansion - muskets and a storyline!
http://www.pcgamer.com/2011/01/20/mount-and-blade-expansion-has-muskets/
Looking forward to this! :yeah:
This is even worse than TW series going BANG BANG with ETW & NTW. But that's just me. :shifty:
Ducimus
01-20-11, 05:57 PM
This is even worse than TW series going BANG BANG with ETW & NTW. But that's just me. :shifty:
You know that thought did occur to me. The joy of M&B is the mechanics of the melee and ranged with pointy stick's in mounted combat. Oh, and couched lances. :O:
Raptor1
01-20-11, 06:42 PM
There's plenty of melee combat in the mid-17th century, not only guns...
There's plenty of melee combat in the mid-17th century, not only guns...
Yeah well...
http://www.youtube.com/watch?v=anEuw8F8cpE
:DL
Takeda Shingen
01-30-11, 06:28 PM
You know that thought did occur to me. The joy of M&B is the mechanics of the melee and ranged with pointy stick's in mounted combat. Oh, and couched lances. :O:
Make that three of us. Seems to me that guns is likely to screw up what is a fantastic combat experience.
I just started getting back into this.
Nah, I personally am ambivalent toward guns. I see how they could throw things off, but if modeled right, early guns would have to be relatively crude, primitive pieces with a lot of downsides in the more individualistic combat that you see in M&B. If primitive guns are there warts and all, I don't see problem. What I do see, however, is the threat that they will be made overly-potent and then yes, that will definitely screw things up.
I think the beauty of M&B is not so much just the combat style on its own, it's the fact that it's extremely unforgiving and treats the chaos and brutality of medieval combat in a way that puts the player, not virtual dice rolls and stats, in control. If guns are modeled in a way that it becomes basically a shooter, then I'm against that.
mookiemookie
04-21-11, 01:58 PM
May 3rd release date for With Fire and Sword
http://www.rockpapershotgun.com/2011/04/21/chat-mount-blade-with-fire-and-sword/#more-57643
May 3rd release date for With Fire and Sword
http://www.rockpapershotgun.com/2011/04/21/chat-mount-blade-with-fire-and-sword/#more-57643
Nice! I'm currently playing the 1866: western mod for m&b. Like the old west style!
http://forums.taleworlds.com/index.php/topic,163541.0.html nice pictures here.
Special offer on Steam right now. I just got Warband for £3.99.
And this time it should work. :yep:
*watches Trailer for 'With Fire and Sword'*
Awww maaaan... I'm going to have to take a closer look at this...
mookiemookie
05-04-11, 09:58 AM
*watches Trailer for 'With Fire and Sword'*
Awww maaaan... I'm going to have to take a closer look at this...
I played around with it for about a half hour last night. The graphics look much more polished, and the map is completely different. It's eastern Europe/Russia now.
Combat is going to take some getting used to. The addition of rifles is indeed a game changer. I was pulling my usual "I'm outnumbered, so let's circle the group of enemies and hack at them until they're dead" routine when WHAM! One rifle shot and I was dead. In that, it's almost like Counter Strike now. One shot can take you out.
I might end up playing Warband more. We'll see. As it is now, it's not real fun getting taken out by one lucky headshot from across the map.
Raptor1
05-04-11, 10:27 AM
Guns are a bit too accurate, but still not enough to really make them overpowered I'd say. Yes, you can get killed by a lucky shot, you could also get killed by a random arrow in Warband (I know I have many timed), so it's not really that big a difference.
I like it so far, but there are issues. For example, there seems to be a terrible shortage of cheap murder instruments in Eastern Europe. After I've been captured and lost my sword and gun, I've never found a sword cheap enough for me to get and ended up starting a new game because I couldn't do anything.
Ducimus
05-12-11, 03:10 PM
I started to get into this last night.
Its similar, but different, and it's starting to draw me in. Im starting to fancy myself as a musketeer cavalry already. :haha: where as normally, im all about couched lances OR Horse archery.
one thing im liking though is that using muskets, your not pigeonholed like you are in warband. I mean, if i want to use lances or archery, it ends up being all i do, and becoming specalized. I don't feel the same limitation here. Mainly because muskets don't require a skill point investment like say, Power draw or power strike.
mookiemookie
05-12-11, 03:21 PM
I've abandoned F&S completely and gone back to Warband. If anyone wants a challenge, try the Floris Extended mod pack for Warband. Lots of changes, and I feel it really ups the difficulty.
Ducimus
05-12-11, 08:46 PM
I've abandoned F&S completely and gone back to Warband. If anyone wants a challenge, try the Floris Extended mod pack for Warband. Lots of changes, and I feel it really ups the difficulty.
Get unhorsed or shot one too many times? I admit ive done my share of tooth gnashing over that. I'm not giving up the ghost yet. Acutally, i find myself drawn to anything in mount and blade that is reasonably historic in nature. So i find myself trying to read up on the time period of Fire and Sword a bit, just so i understand the context and backdrop of the game. I know very little about the late middle ages.
As warband goes, another mod that got my attention was Brytenwalda. So i started reading up on the early middle ages. Also known as the Dark Ages after the fall of the roman empire. THAT time period is VERY interesting. This mod is really polished, well researched, and packed to the gills with new features, so i really like it. It's also really hard. Ive heard it been called more true to reality then any fantasy.
I tried the Floris mod, but all it does is crash on me. Doesn't like my steam install at all, so i deep sixed it and went to Brytenwalda. Ive restarted in that mod about 3 or 4 times now, which is why im now into fire and sword. I think mainly because i love firepower and mobility. With these kinds of games, ive always had a hard one for tactics and civilizations that in some respects were ahead of their times. The roman empire is one. The other is the Mongol Empire. Naturally, i like mounted combat, fire and manuever alot. That reminds me, there is a roman submod being made for Brytenwalda. Looks like it will be worth playing when its done.
Ducimus
05-12-11, 08:54 PM
BTW, British humor kills me. (edit: at least i think their british)
http://www.youtube.com/watch?v=5bMMMLtQX3U
mookiemookie
05-12-11, 09:13 PM
Get unhorsed or shot one too many times? I admit ive done my share of tooth gnashing over that. Yeah, I like to get in and mix it up myself instead of playing a ranged character, so there's that working against me. I just got frustrated getting shot off my horse from a mile away.
I tried the Floris mod, but all it does is crash on me. Doesn't like my steam install at all, so i deep sixed it and went to Brytenwalda. I'm running the Steam version as well. Did it crash on loading for you? I had that issue and the fix for it is apparently to go back to the stock sounds.txt file. Something about too many new sound effects making the game choke. Once I replaced that file, it works like a charm.
Raptor1
05-12-11, 09:24 PM
I don't find it that hard to get into a melee. I play the usual Reiter-style with pistols and swords on horseback, and I find myself slashing people down as often as I'm shooting them if not more. Sure, I get randomly shot off quite a few times, but not that many more than I got shot off by arrows in the original game...
late middle ages
Late Renaissance, in fact, the end of the Middle Ages tends to be put around 1492-1526. Sorry about the nitpicking, but it is my favourite era, after all...
Ducimus
05-12-11, 10:30 PM
Yeah, I like to get in and mix it up myself instead of playing a ranged character, so there's that working against me. I just got frustrated getting shot off my horse from a mile away.
I know im probably citing the obvious, but.. ahhh.. always traverse their line of sight. In other words, from their point of view, always move from left to right or vice versa. Never run directly at, or away from them. Attack at oblique angles. Given the inaccuracy of muskets, combined with poor ability to lead, they rarely hit me. It does however require more patience. Once they fire, close the distance and either shoot them in the face with a pistol, or whack em with your murder implement of choice. Always move in circles and wait tell they fire. This is assuming your on horseback. Horse gets hit more then i do. Bigger target.
Late Renaissance, in fact, the end of the Middle Ages tends to be put around 1492-1526. Sorry about the nitpicking, but it is my favourite era, after all...
OK, Late Renaissance. :O: As i said, im not very familiar with this period. Like any fan of a historical period, i tend to read up with grabs my interest and ignore the rest.
Oh.. and i have to say.. Fire and sword, is just begging for a pirate or privateering mod.
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