View Full Version : Best settings for NVidia cards
Pumpkin
03-30-10, 03:58 AM
Hi,
I've got a Geforce GT240. Any tips on the best settings for the antialiasing settings etc? Should I leave it all at application controlled?
Just play with different settings to try and get the best you can. Crank it right up and if it lags slightly turn things down, thats wha i do. Just make sure you have the latest drivers, which are out now :)
Coldcall
03-30-10, 06:06 AM
Hi,
I've got a Geforce GT240. Any tips on the best settings for the antialiasing settings etc? Should I leave it all at application controlled?
Good advice from Nico - start with everything up then work your way down to an avergae FPS/quality you are happy with.
Personally i play at 1280X800 even though i can handle higher res, as i like stuff not being too small and the FPS is never below 30.
And thats on a pretty crappy GT 220, not much more powerful than a GT 8600. You shoud get a nice game on a GT 240. In fact i may upgrade to a GT 240 as it gives almost double performance my current card, and its viable in a 300 watt supply PSU.
Actually the 240 is impressive considering its low power usage.
PS: You only need AA at X2 (first slot on the scale in options) I get almost zero zig zagging at the horizon. Anything more and your performance will deteriorate without the enopugh quality enhanacement to make it worth it.
Pumpkin
03-30-10, 06:25 AM
PS: You only need AA at X2 (first slot on the scale in options) I get almost zero zig zagging at the horizon. Anything more and your performance will deteriorate without the enopugh quality enhanacement to make it worth it.
Thanks - that's worth knowing :salute:
Coldcall
03-30-10, 06:29 AM
Thanks - that's worth knowing :salute:
one more thing, the "high water detail" setting eats up a few FPS and does not offer much in return. I actually prefer the water without the high setting.
BamaFan67
03-30-10, 06:54 AM
Using a Geforce GTX280oc my settings are..........
Anisotropic Filtering.... 16x
Anti aliasing-Gama correction.... on
Anti aliasing - Mode overrid....e any application setting
Anti aliasing - Setting.... 16x
Anti aliasing - Transparency.... supersampling
Extension limit on
Maximum pre rendered frames.... 5
Multi-display/mixed-GPU acceleration.... single display performance mode
Power management.... prefer maximum performance
Texture filtering - trilinear optimization.... on
threaded optimization.... on
triple buffering.... on
verticle sync.... use the 4d application setting
Also use Nhancer to fine tweak your settings
Arclight
03-30-10, 07:10 AM
You have a GTX280 and your using speed optimisations? :-?
For that matter; why prerender limit at 5?
Why force triple buffer if Vsync is application controlled?
Why force AA on game that supports it? Ingame implementation is usually higher quality with lower cost.
Sorry, being a smartass, I know.
BamaFan67
03-30-10, 08:13 AM
naaa dont think your being a smartass...legit questions
those settings work well with my card and system. I force AA because to me, forcing it rather than using in game makes it look better..to me.
V-sync is turned off in game, so i have it set to force AA. For some damn reason, my monitor likes to revert to a 59mhz and with v-sync on, i see the studder and it drives me nuts.
Nvidia control automatically sets prerender to 3, and sometimes i would see "skips" i guess would be a good word, setting it to 5 smoothed it out.
With the GTX280 and 8gig ram, Quad core..the speed settings smooth everything out. I do not see any framerate drops regardless whats on screen.
Ive seen the post where some are saying the minimap cause a reduction in framerate..not to me...i can have it on,off, small, large no difference what so ever.
Im the type of person when playing a game and i see slowdowns in framerate when there is alot of action on screen drive me nuts. Like i said, those setting work well with me, may not with everyone.
Arclight
03-30-10, 08:25 AM
Wow, most people buy high end cards for ultimate eye-candy, kinda forgot there are peole who just want smooth frames no matter what. :oops:
Some things to note though; prerender limit needs to be activated for Direct3D, only gets picked up automatically for OpenGL. extension limit and triple buffer can only be forced for OpenGL games; I honestly can't name 1 example of a modern game that uses OpenGL. :doh:
BamaFan67
03-30-10, 08:40 AM
Eye candy can be a good thing and a bad. Why have awesome visuals when framerate is choppy?
Guess i enjoy gaming more when everything "flows" :D
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