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View Full Version : AI: is the game code incorrect? (example)


PL_Andrev
03-29-10, 10:38 AM
This is part of post from this topic:
http://www.subsim.com/radioroom/showthread.php?t=165886&page=4

NoLine put information abou propably wrong game code - probably it is the reason that the AI is behaving badly in the game.


aircraft.aix:


action
{
Plane:FireCannons()
}to

action
{
Plane:FireCannons();
}or in ships-navigation.aix
action
{
Ship:EndCurrentTactic()
} to
action
{
Ship:EndCurrentTactic();
} in submarine.aix

strategies
{
EvadeEscortDay,
}to
strategies
{
EvadeEscortDay
}also

strategies
{
EvadeEscortNight,
}to
strategies
{
EvadeEscortNight
}not sure it works but those seem to be wrong

cheers
Noline

WOD
03-29-10, 11:25 AM
If the game code is wrong indeed...then the devs should think about changing their jobs I think. Maybe the timeframe set by ubi was close to the fact "impossible to get a finished (with minor bugs) game, but incorrect program-code would be a poor sign of the devs which are responsible for the scriptcoding. That would be the worst case but nothing to wonder about after all what happend already

NoLine
03-29-10, 11:35 AM
I used to make ai scripts for enemy territory bots and if i put one "," wrong the script wouldnt work.
Im not sure if this is the same in sh5 but these typos are there

cheers
Noline

Noren
03-29-10, 12:01 PM
Of course, any code would be testet ingame before the game goes gold?

mcarlsonus
03-29-10, 12:01 PM
...could be someone ELSE besides the US, "outsourced/offshored" the grunt work ?