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View Full Version : No stabilize periscope.


gutted
03-27-10, 04:40 AM
Do anyone use this?'

I tried it briefly back in SH3, but found i could not use the stadimeter at all unless the water was nearly dead still. Since then i've never ever turned it back on. It's currently the only option i have turned off.

How did the real captain's deal with the scope pitching and bobbing around like that? I can't measure squat with it.

TH0R
03-27-10, 04:56 AM
I SH4 you can pause the game and still take measurements. Try it and see if it still works in SH5.

gutted
03-27-10, 06:45 AM
If you're gonna pause to get around it.. then why enable it in the first place? :rotfl2:

TH0R
03-27-10, 08:20 AM
If you're gonna pause to get around it.. then why enable it in the first place? :rotfl2:

To get 100% realism and thus max renown. ;)

The General
03-27-10, 09:12 AM
This reminds me of a question I always wanted to ask: Surely the UZO was on a gyroscope?! In affect making the image stable when looking through the UZO. This obviously doesn't apply to the handheld Binocs or Periscopes.

tater
03-27-10, 10:25 AM
People care about renown? LOL.

Mav87th
03-27-10, 11:08 AM
Using it here. Would not know why not to use it. It was a real problem for a U-boat captain - now it's a problem for me...to me that's simulation and immersion

Sailor Steve
03-27-10, 11:56 AM
To get 100% realism and thus max renown. ;)
Better to adjust the renown to get 100% no matter what.

Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.

Onkel Neal
03-27-10, 12:01 PM
Better to adjust the renown to get 100% no matter what.

Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.


Yeah, I noticed that too, make it 100x easier to get range, doesn't it?

Sailor Steve
03-27-10, 12:01 PM
Yeah, I noticed that too, make it 100x easier to get range, doesn't it?
Only if you're good at it. I still suck.:dead:

TH0R
03-27-10, 12:27 PM
Only if you're good at it. I still suck.:dead:

Well I am good at it, even without pausing. :D

Turm
03-27-10, 07:10 PM
My optics are not stabilised, and it wouldn't be a problem except for the inaccurate stadimeter! I too want to make the game harder for myself, and more realistic when possible.

In SH3 I eventually enabled the option in order to make use of OLC's GUI, but I felt guilty to do so :DL

gutted
03-27-10, 07:37 PM
AHAHA!

I never realized that with the split image you dont need to have the scope's horizontal line at the targt's waterline. *slaps head*

Well, I knew it would work in real life in theory, it just never dawned on me that it actually works in SH. I guess i was so turned off by the bobbing scope in SH3, that i never really tried in SH4 with it's split prism.

Can you imagine trying to keep that line stable at the ships waterline while you measure him... the horror!!

Welp. looks like im doing 100% realism now. :D

Sailor Steve
03-28-10, 04:05 PM
Oh yeah, in SH3 you can't do it without the thing stabilized. SH4 is another story altogether, and another reason to play it.:sunny:

Frederf
03-28-10, 10:41 PM
Surely the UZO was on a gyroscope?!

Nope, just bolted to a rotating plate. Periscopes were not stabilized either. Nor was the deck gun.

looney
03-29-10, 01:16 AM
periscope is fairly stable when below the surface...I hat the uzo when sailing on the surface. Then again I don't play SH5 only SH4+OM atm

Kermit the Frog
02-03-19, 07:48 AM
Hallo everybody

I don't wirte many coments, but i do play SH series right from SHII. Some bugs in this game, and some common opinions of moders / users makes me very tired.

Some of you understands word "realism" as " as difficult as possible". I do understand and i do disagree...

First question - was periscope gyro-stabilised? no - makes no sense.
Second - was UZO gyro stabilised? No. Was it stabilised? Hmmm.....

Let me explain...
There's probably small group of you interested in WWII British tanks. There was one early war tank with stabilised gun.

No- there was no gyro inside. A stabilisation was "human driven" a gunner stabilised a gun by own knees. Seems funny?

The same idea was with greman UZO. There was no gyroscope, stabilisation was made by operators knees. If you have a binoculars at home - you can easy check, that it's easy to use them even wihle you on the swing. You can always feel where's the top and wthere's the bottom (if you're not drunk)

It's eaven easier if your binocular is fixed to some suport (especially if you're drunk).

Ingame we have to stabilise the view of UZO "by mouse" - it's anywhere near to realism, and completley unnecessary. As i see it - UZO shall be stabilised +/-20 deg. Biger movements should destabilise the view.

Sorry for my english.

bstanko6
02-03-19, 10:39 AM
Guesstimation. Stadimeters weee expensive and were not installed at some point in the war. Peter Cremer of U-333 was hit by a bomb lost both scopes and UZO pedestal, literally taped binoculars to the bridge and sank several more tankers in operation drumbeat. Just estimate the tick marks, and use a little math.