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View Full Version : Why Doesn't Ubisoft put these Modders on the payroll?


McHub532
03-27-10, 02:19 AM
Perhaps the question is too simple....

Why turn out garbage that infuriates 70% (made up #) of your customers of which refuse to buy your product... 30% buy it and spend the next year fixing it to make it enjoyable.

Why don't you (Ubisoft) put these Modders on your payroll? Turn out your piece of garbage software to the modders as Beta testers.. actually pay them MONEY to fix your rubbish. Then.. when the finished product hits the market a new awakening of customers will flood in in SHOCK that you finally pulled your **** our of your ****.

Seriously... hire the modders here and make a good product.

kylania
03-27-10, 02:21 AM
Because that would cost money and rather than have the time to do the amazing job they are doing they'd be in crunch mode to finish a product with no time and no budget and we'd end up with what we ended up with. :O:

msxyz
03-27-10, 02:38 AM
Exactly. They did not even invest in finishing the game and putting a decent quantity of content into it (same ships everywhere...).

I don't know how good SH5 developers are but, seeing SH3 I think they know a thing or two about game development.

The current state of the program depends on management decisions from the producer.

Noren
03-27-10, 03:36 AM
Does anybode actually have insight in all of this? The devs, the publisher, the shareholders...we can never truly be sure what happened until someone come clean. If course, Its nice to give them the benefit of a doubt but their incapability to communicate is a problem.

Ubisoft's worth increased 43% last year, mainstream seems the way to go. Like Evony does, why bother with customer support when there's always a new buyer waiting down the road - ready to be awed by nice graphics and instant enjoyment.

Im considering myself quite a cynic nowadays, desillusionised really. Ubisoft better step it up and start to earn my money.

Lastly on topic: perhaps not modders on the payrol but more direct support from the devs to the modding community - I think that would benefit ubisfot tremendously and show that they care.

kylania
03-27-10, 03:45 AM
SH5 seems to have a LOT more for the modders to work with, especially with the scripting and new node features.

Game design is tricky, especially when you work for a huge publisher like UbiSoft who honestly only cares about money. Smaller game studios can put more passion into their games since they are creating art. Larger publisher owned studios are forced to extrude revenue streams, which leaves little room or time for art or passion or quality. :)

Friend of mine is a game designer and has told me how early into a project they'll come up with 400+ pages of ideas and things to put into a game and end up having to slash that down to 40 pages or so to actually begin the project and only 20 of those pages/ideas might actually make it to release due to development time and budget allowed. Thankfully Silent Hunter gives the players the tools to add back in those 400 pages of ideas.

avee
03-27-10, 03:51 AM
Ubisoft should have a look at Paradox Interactive:
1. All Paradox games are DRM-free. But players still buy their games because they get support and are not treated as thieves. If you buy Paradox game, you actually get less problems more benefits than if you pirate it.
2. Paradox communicates with players and fixes most problems in patches.
3. Some megamod teams got some kind of agreement with devs, got source code and are now releasing their own games. Imagine what would "GWX the game" look like.

thyro
03-27-10, 04:29 AM
Ubisoft should have a look at Paradox Interactive:
1. All Paradox games are DRM-free. But players still buy their games because they get support and are not treated as thieves. If you buy Paradox game, you actually get less problems more benefits than if you pirate it.
2. Paradox communicates with players and fixes most problems in patches.
3. Some megamod teams got some kind of agreement with devs, got source code and are now releasing their own games. Imagine what would "GWX the game" look like.

Same with "StarDock Games" and the best space strategy game "Sins of Solair Empire"... for you to patch it you need impulse (steam look like) and impulse certify that your serial number is valid otherwise it won't patch anything. Simple and very useful and no DRM crap.

sav112
03-27-10, 07:41 AM
What always gets me is these guys the Mod’s can fix things and change things for the better in a matter of the first few weeks,:up: They can spot obvious mistakes that were obviously missed or just left by the developers in the half arsed why the game was released. :damn:


If the Mod’s can do so much in a week then why cant a seemingly professional outfit make such an arse of it :oops::oops::oops::oops:

I’m dam sure the game would not end in 1943 that’s for sure if the Mod’s had started it and script the very boring interaction with the crew. What they should have done is got to the stage were they said right “ We have the look now lets get the feeling and depth into the game and nail down the nut and bolts like the Ai etc”

mcarlsonus
03-27-10, 07:44 AM
short answer...because Ubi can now release trash guilt-free, fully expecting unpaid volunteers to fix their disasters and make them usable. Kind of like Microsoft...

alexradu89
03-27-10, 08:07 AM
short answer...because Ubi can now release trash guilt-free, fully expecting unpaid volunteers to fix their disasters and make them usable. Kind of like Microsoft...
Win!:up:

sav112
03-27-10, 08:42 AM
That does seem the business plan but also that the game is now half price and not selling and retailers liable to not request any more that seems to be a kick in the face to them......:rock::rock::rock:

And I so wanted this to do well and be great as I'm not one for these brainless kill fests, played with the wee one last night on the 360 and got killed every two minutes on the MW2 game. The tag game on the car game is great all the same Multi........

badaboom
03-27-10, 09:08 AM
Thank God for the Modders!:salute:

The Enigma
03-27-10, 10:22 AM
Why Doesn't Ubisoft put these Modders on the payroll?

Because UBI can't afford the money they should have been payed. :rock:

McHub532
03-27-10, 10:25 AM
Because UBI can't afford the money they should have been payed. :rock:

What about bragging rights?
Let our amazing modders here in on the product before it's released to the product. They could drag out the ... "If you knew what I knew.. SH6 is going to blow your mind.." We'd be drooling and elbowing each other to buy the next product.
Pay them with an easter egg per modder, their names in the 'credits' page and drop them each $1000. It would be the most cost effective thing the company ever did. They'd make $100,000 on a $10,000 investment. At LEAST!

janh
03-27-10, 11:11 AM
Perhaps the question is too simple....

Why turn out garbage that infuriates 70% (made up #) of your customers of which refuse to buy your product... 30% buy it and spend the next year fixing it to make it enjoyable.

Why don't you (Ubisoft) put these Modders on your payroll? Turn out your piece of garbage software to the modders as Beta testers.. actually pay them MONEY to fix your rubbish. Then.. when the finished product hits the market a new awakening of customers will flood in in SHOCK that you finally pulled your **** our of your ****.

Seriously... hire the modders here and make a good product.


I think the Ubisoft Romania studio employees have proven with previous SH releases that they have the competence to do themselves what some talented of the modders now jimmy-rig. It is just for Ubisoft to allocate the extra time and money to complete and drive the development of a release to a certain stage. And the "stage" that they wanted to release it was just not the "stage" that we would have liked to received it in... I'd call it a marketing mistake, developed without taking the customer all to serious, or tangential to market demands.

Sailor Steve
03-27-10, 11:52 AM
What always gets me is these guys the Mod’s can fix things and change things for the better in a matter of the first few weeks,:up: They can spot obvious mistakes that were obviously missed or just left by the developers in the half arsed why the game was released. :damn:


If the Mod’s can do so much in a week then why cant a seemingly professional outfit make such an arse of it :oops::oops::oops::oops:

I’m dam sure the game would not end in 1943 that’s for sure if the Mod’s had started it and script the very boring interaction with the crew. What they should have done is got to the stage were they said right “ We have the look now lets get the feeling and depth into the game and nail down the nut and bolts like the Ai etc”
Having met one of the developers personally, I believe that he would have done the same thing, had he been given the chance. If they were told to produce something new, and go in such-and-such a direction, the modders would have been under exactly the same constraints. Modding is done by people who can devote the time to what they want, not to what is required of them.

Also, much of reason that the "Mod’s (sic) can do so much in a week" is because the developers intentionally made it easy for them.

janh
03-27-10, 01:00 PM
Having met one of the developers personally, I believe that he would have done the same thing, had he been given the chance. If they were told to produce something new, and go in such-and-such a direction, the modders would have been under exactly the same constraints. Modding is done by people who can devote the time to what they want, not to what is required of them.

Also, much of reason that the "Mod’s (sic) can do so much in a week" is because the developers intentionally made it easy for them.

You get to the core of the problem. Modders are members of a community dedicated to their "genre" and ideas, say for subsim it be realism and creating the "one simulation experience" of realistic and utmost detailed U-Boat warfare. They know what most subsim members here are probably seeking, and what Neal gathered from this forum and mentioned as the wishlist in his review.
Had the developers, or whoever in the Ubisoft framework makes and directs the design decisions and fund allocation, considered that as the basic ideas that need to be implemented into SHIII to make it at least appealing to hardcore fans, then many people here would probably by now feel like in heaven.

On top of that, the devs would have needed to add something that would give casual customers the impression that really hold a new game in their hand whose features sound new and different (when they compare the screenshots and description on the boxes, or in the reviews to what the knew from the predecessor -- I bet few would either realize that the graphics are polished up, or care so much, but most would realize that they never ever walked through their boat in any subsim before!).

OakGroove
03-27-10, 03:19 PM
What always gets me is these guys the Mod’s can fix things and change things for the better in a matter of the first few weeks

Except for the "new and exciting features" introduced in SH5, little has changed under the hood. It´s not breaking new ground, as was the case with SH3.

sav112
03-27-10, 04:57 PM
I do think that the Mods probably are more intune with the workings after all this time as if you say the Basic stuff is much the same. But to me if the guts of the game are much the same then why is it still so poorly bugged.


Are the Development staff different from the staff that did SHIII as it looks like they have no familiarity with the stuff as you put it under the hood that the Mod's do.

McHub532
03-27-10, 05:01 PM
Are the Development staff different from the staff that did SHIII as it looks like they have no familiarity with the stuff as you put it under the hood that the Mod's do.

It just occurred to me: Perhaps Ubisoft is reinventing the wheel? They turn out a product with bugs and errors and of which is a horrid professional embarrassment and the people responsible fade off and leave the company in shame. --> They hire new people.... who make the same product with a new name on it and don't realize that the people before them made all the same mistakes and that they are only repeating history again.

I am probably wrong. I keep trying to think of why a company would not fix bugs and errors in a program that modders here already fixed. Why put out another program with the errors in it from years ago; that were fixed already?

I guess some things in life are meant to cause you to stop, blink three times, shake your head and say, "What the???".

Nisgeis
03-27-10, 05:11 PM
They hire new people.... who make the same product with a new name on it and don't realize that the people before them made all the same mistakes and that they are only repeating history again.

I am probably wrong. I keep trying to think of why a company would not fix bugs and errors in a program that modders here already fixed. Why put out another program with the errors in it from years ago; that were fixed already?

It's the same people, or at least, it's the same people in the positions that matter. The question of why the same bugs are re-introduced (or never fixed) despite them being complained about constantly has never been answered in any way. The developers do browse there forums and they do take notice and it does influence them, but some things just stay broken. Why that is, I can't answer. The question was raised recently why SH5 had the same bugs that SH3 and SH4 had, but no answer was forthcoming. It's just a bit weird you know... like the bug reports are being ignored as irrelevant to the grand design. SH4's TDC was never patched to work properly and remained broken for (assuming there will be no further patches for it) ever.

pythos
03-27-10, 05:35 PM
Very simple reason.....They would have to pay, which cuts into the share holder's dividends. Just like everything that is going to the sh*t pot. Greed.

SteamWake
03-27-10, 05:39 PM
Because that would cost money and rather than have the time to do the amazing job they are doing they'd be in crunch mode to finish a product with no time and no budget and we'd end up with what we ended up with. :O:


That pretty much sums it up.

Der Teddy Bar
03-27-10, 06:30 PM
It just occurred to me: Perhaps Ubisoft is reinventing the wheel? They turn out a product with bugs and errors and of which is a horrid professional embarrassment and the people responsible fade off and leave the company in shame. --> They hire new people.... who make the same product with a new name on it and don't realize that the people before them made all the same mistakes and that they are only repeating history again.

I am probably wrong. I keep trying to think of why a company would not fix bugs and errors in a program that modders here already fixed. Why put out another program with the errors in it from years ago; that were fixed already?

I guess some things in life are meant to cause you to stop, blink three times, shake your head and say, "What the???".

And after they leave they do the only decent thing and perform seppuku :O:

While there were and are many on the SH Dev teams who are not happy with what they were allowed to release and there is a strong attachment to the product, it is in the end a job.

As for high turn over and making the same mistakes, if that was the case then no program or programming as a whole would evolve. I work for government and we have a lot of in-house applications which are very complex and must interact with many other government agencies who also have a lot of in-house applications which are very complex we are able to continue to improve/add to the applications even though the contracted programmers come and go by the dozen.


The reason that "a company would not fix bugs and errors in a program that modders here already fixed" comes down to reviews and the way in which Ubi operates.

The people who need to hear the 'true' message are the executives. It is the executives who set the policy and procedures. Dan and the Dev team can only work within the framework set out by the policy and procedures.

There is an industry wide issue with the reviews of games and this has resulted in the executives not hearing the true message which is how your game really rates. Too often reviews score on how much we want access to your products for exclusives and/or how much you spend on advertising or if we are too honest we may not get another one.



Why video game reviews suck: part one (http://www.destructoid.com/why-video-game-reviews-suck-part-one-30369.phtml)
Why video game reviews suck: part two (http://www.destructoid.com/why-video-game-reviews-suck-part-two-30412.phtml)


I would also add backward perspective is needed i.e. "the submarine is still able to submerge after being hit with several 3" shells and this has not been fixed since SH3, why not?" and so on.

While Dan and others are here and at other forums this sites feedback and helps Dan & crew but does not change the policy and procedures that have resulted in the situation where none of the old invisible or even visible issues are addressed and where the development cycle only allows for releases which are nowhere near completed and introduce many new issues.

The other issue as I see it is that Ubi do not have an effective internal peer review system and/or feedback loops, again this comes back to the executives.

However obvious it may be from the outside that they need an effective peer review system and feedback loops it is hard for a organisation to see because often they are lost in the day to day operations of what they do and do not have the time and/or the expertise to be able to reflect inward by themselves and as noted above, the way in which games are reviewed compounds this as game reviews would be probably the only peer review system and feedback loops used by Ubi in this instance.

So, would you like to hear my long answer? :haha:

McHub532
03-27-10, 06:34 PM
Thank you Der Teddy Bar.

Seriously.. very good response and well worth reading.

mcarlsonus
03-27-10, 06:46 PM
They need a, "PEER review" system, not a, "PIER review" system! A, "pier review" is what one does while, "peer-ing" at ones boat from the dock.

ANYWAY, back to message ---- why are there still bugs in SH5 that've been around since earlier versions! Simple! Because SH5 was built on previous versions and, like Microsoft, they never eliminated anything - whether it became a relic or not! In SH5, they simply DEACTIVATED useful stuff - didn't kill it off!

Heretic
03-27-10, 07:07 PM
Great idea. Then everyone could bitch about how those greedy modders sold out.

McHub532
03-27-10, 07:09 PM
Great idea. Then everyone could bitch about how those greedy modders sold out.

I absolutely adore the modders here. Honest.. almost bordering a bro-mance here. heh

Faamecanic
03-27-10, 09:28 PM
What always gets me is these guys the Mod’s can fix things and change things for the better in a matter of the first few weeks,:up: They can spot obvious mistakes that were obviously missed or just left by the developers in the half arsed why the game was released. :damn:


If the Mod’s can do so much in a week then why cant a seemingly professional outfit make such an arse of it :oops::oops::oops::oops:

I’m dam sure the game would not end in 1943 that’s for sure if the Mod’s had started it and script the very boring interaction with the crew. What they should have done is got to the stage were they said right “ We have the look now lets get the feeling and depth into the game and nail down the nut and bolts like the Ai etc”

Dont forget the MODDERS of SH3 and 4 did GREAT MODS, fixed a TON of stuff that was BROKE EVEN AFTER UBI SAID "NO MORE PATCHES" and they didnt even have a SDK OR ACCESS TO THE CODE! UBI and the devs DO!

Again proving that 1) our modders are HEROS and 2) UBI SUXXORS.... (I will still not blame the devs...but its getting harder with each release when I see stuff that has been broke for over 5 years now being put in the next release).

Faamecanic
03-27-10, 09:34 PM
What about bragging rights?
Let our amazing modders here in on the product before it's released to the product. They could drag out the ... "If you knew what I knew.. SH6 is going to blow your mind.." We'd be drooling and elbowing each other to buy the next product.
Pay them with an easter egg per modder, their names in the 'credits' page and drop them each $1000. It would be the most cost effective thing the company ever did. They'd make $100,000 on a $10,000 investment. At LEAST!


^^ THIS ^^^

Its not like it would take a salary to get a lot of these modders here working on an OFFICIAL release of the next SH series....

Also... like I have said before.... why not get the dedicated members/MODDERS here to BETA test? They are good at keeping a secret even without a NDA (damn GWX devs/modders always kept us guessing :rotfl2: )

thruster
03-27-10, 09:36 PM
ok, they employ the mod geniuses, then they direct them to work on the next high turnover , high value mindless shootem-up console release.

as a generous compromise, they commit a small amount of investment into a moddable niche product, thinking the community will refine it to their liking.......hang on, thats what weve got.