View Full Version : [REL] Multiple UIs for SH5 with TDC
volodya61
05-19-13, 04:40 PM
Where is the download link for 7.4? :oops:
:o
It's not released yet.. be patient and stay tuned :D
:o
It's not released yet.. be patient and stay tuned :D
Okay! :haha:
Thought it was already out! lol
TheDarkWraith
05-19-13, 05:38 PM
I was thinking of a more basic graphic implementation of it. For instance something like this:
http://img15.imageshack.us/img15/726/usercharts.jpg
Have it coded in (no radio buttons though - checkboxes) :D Testing it now.
Just have to revise the DLL code for possibility of multiple user charts files.
TheDarkWraith
05-19-13, 05:51 PM
ok all that works perfectly. Now just have to update the DLL code to handle multiple user chart files.
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=6627
this window is pretty cool in how it works :D The top is the title bar and where you put your mouse to drag the window anywhere on screen. The total left side of the user charts window can be grabbed with the mouse and expanded to the left in case you have long names in it.
Below that are all the categories read in from the files. Notice the small round button. Clicking it will expand/contract only the section it is in. Pretty cool :D You can only have one category checked at a time. Each time you click a category the bottom section will either fill in with all the available charts for that category or clear out to nothing (category not checked). When the game starts the 'Default' category is automatically selected.
Below the categories box are the charts box. When a category is checked all of it's charts are listed here. Check a chart to display it. Uncheck to hide.
Switching categories does not uncheck the charts already enabled for the previous category. You have to manually uncheck them yourself.
Clicking the charts icon will either show everything that is currently enabled or hide everything.
Revised UserCharts file:
; User Charts
; Category= the category where the chart will fall under (can be anything!) - if left blank will default to Default category
; Name= specifies the name to be shown in the charts listbox
; Filename= name of the DDS file of the chart (including .dds extension!) - user charts can ONLY be DDS files!
; Size= if you specify -1 then the DLL will get the size needed (width and/or height) from the image itself else you can specify custom size for the chart (image)
; Position= specifies the position on screen relative to upper left corner of game screen
; Draggable= valid values are 1 (yes) or 0 (no). If a 1 then you will be able to drag the chart anywhere on screen
; ToolTip= the tooltip displayed when the mouse is placed over the visible chart (image)
; max number of charts that can be defined is 20. Anything after 20 will be ignored!
; [ENDCHARTS] must be the last line in the file!
[Chart]
Category=
Name=Flags
Filename=FlagChart.dds
Size=-1,-1
Position=20,20
Draggable=1
ToolTip=Flag chart
[Chart]
Category=Shipping
Name=Shipping (colored)
Filename=SH5_Shipping_Chart_Colored.dds
Size=-1,-1
Position=10,10
Draggable=1
ToolTip=Colored shipping chart
[Chart]
Category=Shipping
Name=Shipping (non-colored)
Filename=SH5_Shipping_Chart.dds
Size=-1,-1
Position=10,10
Draggable=1
ToolTip=Non-colored shipping chart
[Chart]
Category=Speed conversions
Name=Knots in meters per minute
Filename=TabelleMin_English.dds
Size=-1,-1
Position=40,20
Draggable=1
ToolTip=conversion chart for knots in meters per minute
[Chart]
Category=Speed conversions
Name=Knots in kilometers per hour
Filename=TabelleStd_English.dds
Size=-1,-1
Position=60,20
Draggable=1
ToolTip=conversion chart for knots in kilometers per hour
[ENDCHARTS]
Have it coded in (no radio buttons though - checkboxes) :D Testing it now.
Just have to revise the DLL code for possibility of multiple user charts files.
:rock:
I have been thinking of a funcional way to accomodate chart categories with individual chart cfg files. So far, these are the possible options that I thought of:
- defining some preset categories within a common cfg file, that individual chart cfg files should refer to.
- even better, making the game to parse all the available categories in chart cfg files. Indeed, there should be a maximum number of categories possible. If this limit is exceeded, all the categories in excess would be grouped in a preset super-category. In order to do it, you should device a category sorting system though.
EDIT: sorry, I see that you have already taken care of it: your wits is faster than my typing skills :doh:
TheDarkWraith
05-19-13, 06:29 PM
Yes it's an ingenious system I have devised :yep:
Multiplie chart files can exist in \data\UserCharts. The only stipulation is the beginning of the filename MUST start with UserChart and the extension must be .TDW. For example these are all valid chart filenames:
UserChart_Default.TDW
UserChart_Shipping.TDW
UserChart_Speed_conversions.TDW
The DLL will read in all the UserChartx's found and compile them into one master list and create the categories and charts from them.
:|\\
A quick question about the ship's journal:
- where are the entries stocked?
- how to delete the whole current journal? (in main screen, we can select/create new journal but not delete it - ie to start over a new one with same name)
TheDarkWraith
05-19-13, 07:44 PM
A quick question about the ship's journal:
- where are the entries stocked?
- how to delete the whole current journal? (in main screen, we can select/create new journal but not delete it - ie to start over a new one with same name)
Currently the journals are kept in \Silent Hunter 5\Logs.
Just go to the logs folder and delete the journal if you want to start over.
In case you didn't know there is an app located in \data\Applications for editing/viewing the journal outside of the game (Ships Journal Viewer-Editor)
Currently the journals are kept in \Silent Hunter 5\Logs.
Just go to the logs folder and delete the journal if you want to start over.
In case you didn't know there is an app located in \data\Applications for editing/viewing the journal outside of the game (Ships Journal Viewer-Editor)
Wow, thanks for that :up:
You're right, i didn't know :oops:
TheDarkWraith
05-19-13, 08:15 PM
v7.4.0 released. See post #1
v7.4.0 - removed the polling for the DestroyedMarks.
- in process of rewriting destroyed marks code (and developing patch for it). Destroyed marks are no longer saved to ship's journal. At game start the mod will read the destroyed marks from the campaign file and add them to the map. During a game session if a unit is destroyed the Game will add it's own destroyed mark for it (until I'm done rewriting the DestroyedMarks code and patch)
- added all strings needed by my Generic Patcher to all the menu files for the mod
- redid how the charts are done. Now when user clicks the Charts icon in the low right upper bar a list box will be shown will all available user charts defined. By clicking the checkbox for each user chart defined you will control their visibility. Mousing over a user chart that is enabled will cause it to jump to the front (visibility). User charts are defined in the file \data\UserCharts\UserCharts.TDW (open with Notepad).
- added a new user option that controls whether follow selected target offset is reset to 0 when you lock onto a new contact. Default value is True. Can be found under the Follow target tab (FollowSelectedTargetOffsetResetOnNewLockedContact )
- added a new user option that controls whether the categories section of the UserCharts window starts expanded or not at Game start. Default value is False. Can be found under the Charts tab (UserChartsCategoriesStartExpanded)
- added a new user option that controls whether the charts section of the UserCharts window starts expanded or not at Game start. Default value is False. Can be found under the Charts tab (UserChartsChartsStartExpanded)
:|\\
7thSeal
05-19-13, 08:43 PM
A quick question about the ship's journal:
- where are the entries stocked?
- how to delete the whole current journal? (in main screen, we can select/create new journal but not delete it - ie to start over a new one with same name)
You can find it in here:
C:\Ubisoft\Silent Hunter 5\Logs
Edit: whoops posted at the same time as TDW.... :)
THE_MASK
05-19-13, 09:26 PM
I get this error on game load with the new ui version .
http://i44.tinypic.com/35a3tqt.jpg
TheDarkWraith
05-19-13, 09:44 PM
I get this error on game load with the new ui version .
copy the mods TDWFileUtils.dll and TDWUtils.dll files to the generic patchers. You let the generic patcher overwrite those files (via JSGME). They are new versions in this version of the mod and are not compatible with the ones in the current version of the Generic Patcher.
You let the generic patcher overwrite those files (via JSGME).
And for generic patcher stand alone users? (not using JSGME for patcher)
EDIT: never mind, stupid question...figured out
TheDarkWraith
05-19-13, 10:25 PM
And for generic patcher stand alone users? (not using JSGME for patcher)
EDIT: never mind, stupid question...figured out
Don't let anything overwrite those two files in this version of the mod and you'll be fine :up:
Ok now, post up your user charts. I'm curious to see what charts everyone is using :yep:
Don't let anything overwrite those two files in this version of the mod and you'll be fine :up:
I copied/pasted your NewUIs TDWFileUtils.dll and TDWUtils.dll files in my generic patcher, and game loads and runs fine :cool:
Now, have to add my french add-on chart for RPM Hydrophone Merchant 2.0 to your new chart feature, because this mod isn't working anymore :)
TheDarkWraith
05-19-13, 11:22 PM
I copied/pasted your NewUIs TDWFileUtils.dll and TDWUtils.dll files in my generic patcher, and game loads and runs fine :cool:
Now, have to add my french add-on chart for RPM Hydrophone Merchant 2.0 to your new chart feature, because this mod isn't working anymore :)
that's the way to do it :up:
Adding your own charts should be very easy to do. I tried to make it as simple as possible. Let me know how you make out :salute:
:woot: Done! and love it :yeah:
http://img15.hostingpics.net/thumbs/mini_247155NewChartfeature.jpg (http://www.hostingpics.net/viewer.php?id=247155NewChartfeature.jpg)
On other hand at first glance, the destroyed marks aren't still appearing on map...
Guess i'll have to turn around as i did before by deleting your data/menu/gui/units/destroyed ships (blank square)?
EDIT: i delete the whole units folder, and have my stock destroyed marks again...
volodya61
05-20-13, 08:43 AM
v7.4.0 released. See post #1
Thanks for the new version :salute:
Probably you forgot about this :06: :wah: -
Hi TDW :salute:
Always wanted to ask but forgot every time, now after a short break returned to the game and remembered :)
Is it possible to set impact detonators as default in the next version? Maybe via OptionsEditorFileViewer? Because now magnetic detonators are by default and so many torpedoes been lost by premature detonation in the rough seas..
Thank you
You want the magnetic detonators switched off as default? Should be fairly easy to do if that's what you're looking for. I could make a user option for it.
volodya61
05-20-13, 03:10 PM
Russian menu.txt has not changed since v 6.9.0...
One more thing :)
I already gave you the Russian menu.txt files for version 7.2.0, probably you didn't find them now, it was more than half year ago :D
I just noticed in the new version (v7.3.0) is very outdated Russian menu.txt..
Here are two files (regular and for RealNav) - http://rghost.ru/45422454
These files already edited for compatibility with the wolfpack patch..
:salute:
THE_MASK
05-21-13, 12:32 AM
If i enable follow nearest contact or nearest warship contact from the officers panel while submerged and then forget to click on normal sweep . When i am surfaced there is no way to turn the nearest contact or nearest warship contact off unless i submerge again .
http://i40.tinypic.com/2rghmkj.jpg
Don't let anything overwrite those two files in this version of the mod and you'll be fine :up:
Ok now, post up your user charts. I'm curious to see what charts everyone is using :yep:
that's the way to do it :up:
Adding your own charts should be very easy to do. I tried to make it as simple as possible. Let me know how you make out :salute:
Okay, here's a reduced in size preview of my first chart (only in English and German atm):
http://img841.imageshack.us/img841/7730/beaufortchart.png
If someone wants to test it, I can upload it here :up:
Sjizzle
05-21-13, 10:55 AM
Okay, here's a reduced in size preview of my first chart (only in English and German atm):
http://img841.imageshack.us/img841/7730/beaufortchart.png
If someone wants to test it, I can upload it here :up:
nice one u can upload :)
Tonci87
05-21-13, 11:52 AM
Sadly we´ll never see a Beaufort 12 in this game....
Sadly we´ll never see a Beaufort 12 in this game....
I am positive on this point. Unless TDW puts himself at work on it :D we can't make the game to generate stronger winds than 15 m/s, but we can make the effects of a 15 m/s wind to resamble Beaufort 12. :03:
The hardest part would be to tweak ship physics in order to make them to handle realistically the huge waves. Hard, but not impossible imo.
volodya61
05-21-13, 12:48 PM
Guys, do you often faced in reality with the 12th-ballroom storm or the 12th-ballroom earthquake?
Guys, do you often faced in reality with the 12th-ballroom storm or the 12th-ballroom earthquake?
The game limit of 15 m/s corresponds to force 7 winds, but most of the wave mods available mimic slightly stronger winds. I haven't ever been in North Atlantic, but I guess that though not being the rule, gales and, to a lesser extent, storms (Brt. 8 to 10) would be a relatively common evenience during the winter months. Have a look at the pilot charts available from this site:
http://www.offshoreblue.com/navigation/pilot-charts.php
THE_MASK
05-21-13, 04:06 PM
Would some maps like this be useful ? Just say you didnt want to use the harbor pilot .
http://i44.tinypic.com/2mfmzt.jpg
Would some maps like this be useful ? Just say you didnt want to use the harbor pilot .
Good idea, especially if we draw buoy positions on some old KGM map :yep:
Okay, here's a reduced in size preview of my first chart (only in English and German atm):
http://img841.imageshack.us/img841/7730/beaufortchart.png
If someone wants to test it, I can upload it here :up:
nice one u can upload :)
Here
http://www.mediafire.com/?7ico6xx8m081xxi
I didn't test it yet. Let me know if it work. More to come, if you like :up:
Have some troubles with version 7.4 journal :hmm2:
I want to use the journal only with my notes writen on it day by day...
But each game load, this button is always activated allowing all message box text to be writen in the journal. Is there a way to make the NewUIs remember to not activate it?
http://img15.hostingpics.net/thumbs/mini_695107Journal.jpg (http://www.hostingpics.net/viewer.php?id=695107Journal.jpg)
Also, have trouble for journal to follow each new day coming.
It stays always on last day i made notes in it, and doesn't want to update new day/date!...even clicking on bottom arrows and/or on up right date (nothing happens)
So only way for me to give journal right date, is to activate again the button showed on my screenshot above, ask any officer whatever order (this way order is writen in journal at the right date) and clic the arrow again to move the journal page at the right date :-?
EDIT:
Forget my above questions...i've found out how to make NewUIs remember the buttons settings (it's via the fileviewer - tab ship journal!)
And strangely, after deactivating/reactivating my mods, i'm able again to get the good journal's date...arrows are working now...go figure!
Maybe we finally have too many mods activated! (71...)
Sjizzle
05-22-13, 12:53 AM
Here
http://www.mediafire.com/?1mn5mobxs4qyt57
I didn't test it yet. Let me know if it work. More to come, if you like :up:
work fine .... only 1 problem found :) u forgot the change the Name.
but it's not that hard to change it need to edit with notpad++ only :)
Category=Weather
Name=Flags <===
Filename=Beaufort_chart.dds
Size=-1,-1
Position=20,20
Draggable=1
ToolTip=Beaufort scale chart
work fine .... only 1 problem found :) u forgot the change the Name.
but it's not that hard to change it need to edit with notpad++ only :)
Thank you for testing Sjizzle :salute:
link at page #10046 (http://www.subsim.com/radioroom/showpost.php?p=2060374&postcount=10046) updated with the fix suggested by you. I will post soon a full set of charts for use with DynEnv :up:
I will post soon a full set of charts for use with DynEnv :up:
Cool! :up:
I have already minefield map, RPM chart, Beaufort chart, and all the NewUIs 7.4 stock.
Excuse me. I am a poor beginner...
Today I have downloaded the "NewUIs_TDC_7_4_0_ByTheDarkWraith" that seems an incredible mod but it does not function..... I have followed step by step instructions in the forum and the mod results enabled by JSGME but when i launch SH5 - in the usual way with my old icon- (i have 1.2 version and the game is running through UPLAY) the game is identical and there is no trace of the new mod .....
Help me!
Pecos
Macardigan
05-22-13, 01:27 PM
Someone could make a mod that you install all possible tables and configured.:know:
Mikemike47
05-22-13, 02:40 PM
Excuse me. I am a poor beginner...
Today I have downloaded the "NewUIs_TDC_7_4_0_ByTheDarkWraith" that seems an incredible mod but it does not function..... I have followed step by step instructions in the forum and the mod results enabled by JSGME but when i launch SH5 - in the usual way with my old icon- (i have 1.2 version and the game is running through UPLAY) the game is identical and there is no trace of the new mod .....
Help me!
Pecos
Did you start a new campaign? Disable NewUIs_TDC_7_4_0_ByTheDarkWraith mod now to figure out what went wrong.
For all future mods, read all support documentation first and open up folder structures first.
A good possibility of why it did not work is double mod folders. That is why you have to check the folder structure. NewUIs_TDC_7_4_0_ByTheDarkWraith has optional mods. Other modders due this, too.
Check the documentation or support folders for all readme.txts, too. Some authors may not have given a unique name to their readme.txt file and may be overwritten by a mod following it., should be called modname readme.txt for example.
JSGME help
http://www.subsim.com/radioroom/showthread.php?t=180046
http://www.subsim.com/radioroom/showthread.php?t=171237&highlight=jsgme
No good:
Your drive letter:\silent hunter 5\mods\modname\modname\data\
good:
Your drive letter:\silent hunter 5\mods\modname\data\
Now enable NewUIs_TDC_7_4_0_ByTheDarkWraith mod and see what happens.
I'm having a new problem with latest 7.4 version (didn't have that with previous)
I'm running the identification by officer, and automatic SOAN opening at the right page when officer identify, activated in fileviewer. So far no problem in 7.1 version.
But with 7.4, when there is a convoy, and at the second identification (ie for an other boat) it's a crash to desktop.
First identification is fine though...
Each time is when i clic this button:
http://img15.hostingpics.net/thumbs/mini_397219Identificationissue.jpg (http://www.hostingpics.net/viewer.php?id=397219Identificationissue.jpg)
Any idea?
EDIt: it happens even on first identification now...
Re-installed NewUIs, and same issue. Going to try new career, and see...
Sjizzle
05-23-13, 06:53 AM
1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....
i don't have added any charts !!!
PS. i use sober mod list
Did you start a new campaign? Disable NewUIs_TDC_7_4_0_ByTheDarkWraith mod now to figure out what went wrong.
For all future mods, read all support documentation first and open up folder structures first.
A good possibility of why it did not work is double mod folders. That is why you have to check the folder structure. NewUIs_TDC_7_4_0_ByTheDarkWraith has optional mods. Other modders due this, too.
Check the documentation or support folders for all readme.txts, too. Some authors may not have given a unique name to their readme.txt file and may be overwritten by a mod following it., should be called modname readme.txt for example.
JSGME help
http://www.subsim.com/radioroom/showthread.php?t=180046
http://www.subsim.com/radioroom/showthread.php?t=171237&highlight=jsgme
No good:
Your drive letter:\silent hunter 5\mods\modname\modname\data\
good:
Your drive letter:\silent hunter 5\mods\modname\data\
Now enable NewUIs_TDC_7_4_0_ByTheDarkWraith mod and see what happens.
Dear friend, thank you very much for time you are giving me!
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist!
1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help!
I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing!
volodya61
05-23-13, 08:42 AM
Dear friend, thank you very much for time you are giving me!
Nothing to do.... When I'm playing (through uplay, launching game with the usual icon sh5, my version is 1.2) the mod simply does not exist!
1) I have put JSGME in the main folder of the game (c:\ubisoft\silent hunter) and it has created the folder MODS (not existing before) 2) In this folder I have imported the decompressed file of the mod, named MODS and which contains the mod and other 12 accessory mods. With JSGME i have enabled only the principal mod (as recomended by the author) 3) regarding your suggestion: i have no of this c:\silent hunter 5\mods\modname\data\ , in the directory "mods" i have only the 13 folders of the mods and a 1kb file of JSGME.... Help!
I ask you another different question: when I'm playing campaign it's impossible to modify realism (set at 38% by default), this also if I make a new campaign and setting a different realism before starting mission or campaign. The problem is not present in historical mission. That's very disappointing!
1. What tool have you used to extract files?
If not 7zip, I suggest you to use 7zip (http://www.7-zip.org/) to extract all the mods..
2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..
Do we still need this if we want to use R.E.M 1.2 ?
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod
This is not clear in first post as changelog doesn't indicate any change for R.E.M (and the link is down).
volodya61
05-23-13, 09:27 AM
Do we still need this if we want to use R.E.M 1.2 ?
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod
If you want to use R.E.M, all what you need you can find here - http://www.subsim.com/radioroom/downloads.php?do=file&id=4002
Sjizzle
05-23-13, 10:45 AM
nobody have a solution to my problem ?
1 question guys today when i loaded my mod list with TDW interface doesnt show my chart menu ... i press E or from tdw interface doesnet show me the chart menu only the recognition manual any1 have a solution ? when i tested gap chart worked and now when i reloaded the the mod list doesnt work ....
i don't have added any charts !!!
PS. i use sober mod list
Try deleting all the Page*_Draggables.TDW files in SH5 main folder :03:
Sjizzle
05-23-13, 12:04 PM
Try deleting all the Page*_Draggables.TDW files in SH5 main folder :03:
ty gap :rock:
have a nice day Sjizzle
1. What tool have you used to extract files?
If not 7zip, I suggest you to use 7zip (http://www.7-zip.org/) to extract all the mods..
2. You can change your difficulty settings whenever you want, but only in the bunker.. press Esc and change..
Thank you too volodya61. 1 Yes, I have used 7zip and unfortunately this is not the problem...
2 The other prloblem (realism), after dozen of attempts in the bunker, seeems solved.
THE_MASK
05-23-13, 06:51 PM
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?
I'm having a new problem with latest 7.4 version (didn't have that with previous)
I'm running the identification by officer, and automatic SOAN opening at the right page when officer identify, activated in fileviewer. So far no problem in 7.1 version.
But with 7.4, when there is a convoy, and at the second identification (ie for an other boat) it's a crash to desktop.
First identification is fine though...
Each time is when i clic this button:
http://img15.hostingpics.net/thumbs/mini_397219Identificationissue.jpg (http://www.hostingpics.net/viewer.php?id=397219Identificationissue.jpg)
Any idea?
EDIt: it happens even on first identification now...
Re-installed NewUIs, and same issue. Going to try new career, and see...
:woot: Forget it...
Made fresh SH5 new install, and fresh mod install, and restarted career ---> all fixed now :up:
Even my journal issue seems to be fixed!...
Delta Wolf
05-24-13, 07:39 AM
Hey Guys, :salute:
Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this?
Thanks all :)
Edit Going to change mod list about and report back
Edit: All fixed now guys,Im now using New UI SH3 Style so i have the depth gauge dial on the right :)
Mikemike47
05-24-13, 10:09 AM
Hey Guys, :salute:
Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this?
Thanks all :)
Edit Going to change mod list about and report back
I updated TDW on this awhile ago and it got lost in the process of other fixes!!!.
http://www.subsim.com/radioroom/showpost.php?p=2048972&postcount=9895
Delta Wolf
05-24-13, 10:48 AM
I updated TDW on this awhile ago and it got lost in the process of other fixes!!!.
http://www.subsim.com/radioroom/showpost.php?p=2048972&postcount=9895
Hey Mikemike47, :salute:
I have changed my mods around and im now using New UI's SH3 Style which has the depth gauge dial on the bottom right of the screen.
All sorted now and i prefer the SH3 layout better :yeah:
divingbluefrog
05-24-13, 06:35 PM
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find :
1227 WatchOfficerCheckForContantsOnTCxSet = True
I think there is a possible typo error, i was expecting :
1227 WatchOfficerCheckForContactsOnTCxSet = True
I don't know if it has any influence at all, but I think it was worth mentioning it to your attention.
On another point, the "time compression" block, begining line 694 is a little bit confusing, as variables set to value and variables mentioned in the comments aren't really matching.
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find :
1227 WatchOfficerCheckForContantsOnTCxSet = True
:haha:
This sounds especially funny to me, because in Italian the term "contanti" means "cash". I just hope that our WO is not accepting cash bribes from the enemy, with TDW's complicity :O:
Sjizzle
05-25-13, 06:55 AM
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?
maxim in 20 :( i tested with more charts and only 20 of them will show i think we must ask TDW to let us to put more charts :)
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?
maxim in 20 :( i tested with more charts and only 20 of them will show i think we must ask TDW to let us to put more charts :)
See below guys, please :-?
- how difficult would be increaing the limit of 16 custom charts?
Would require a new rev of the mod as too many things would need to be changed. I increased the limit to 20.
Sjizzle
05-25-13, 07:35 AM
See below guys, please :-?
ty gap :)
TheDarkWraith
05-25-13, 11:30 AM
If i enable follow nearest contact or nearest warship contact from the officers panel while submerged and then forget to click on normal sweep . When i am surfaced there is no way to turn the nearest contact or nearest warship contact off unless i submerge again .
Don't understand. I'm able to select normal sweep when I'm surfaced :hmmm:
On other hand at first glance, the destroyed marks aren't still appearing on map...
Fixed in new version (7.4.1)
Russian menu.txt has not changed since v 6.9.0...
I added what you sent me in v7.4.0. If it's incorrect send me the files again :up:
A little confused .
So you can have 20 UserChart TDW files . For every TDW file you can have 20 DDS files ? So 400 DDS files max ?
Max # of charts you can define is now set to 50 in v7.4.1. That's 50 total for the game.
Seem to be having a little issue, if i add NewUIs_TDC_7_3_0_jimimadrids_map_tools to my mods list then i loose my Depth gauge from the UI. As soon as i remove the map tools then it comes back, just wanted to know if anyone might have a workaround for this?
Fixed in new version (7.4.1)
Hi TDW,
In version 7-4-0 of file TheDarkWraithUserOptions.py at ligne 1227 i find :
1227 WatchOfficerCheckForContantsOnTCxSet = True
I think there is a possible typo error, i was expecting :
1227 WatchOfficerCheckForContactsOnTCxSet = True
I don't know if it has any influence at all, but I think it was worth mentioning it to your attention.
Fixed in new version (7.4.1). Had no impact on gameplay as it was just a typo that was echoed into every file that needed it.
v7.4.1 released. See post #1
v7.4.1 - fixed bug of depth scales not rendering when using the add-on mod Jimmimadrid's map tools
- inceased the number of user charts that user can define from 20 to 50
- fixed typo errors in names in TheDarkWraithUserOptions.py file (had no impact on gameplay or functionality)
- fixed bug of stock air and ship destroyed icons not displaying on map when a ship or aircraft is destroyed (still rewriting the destroyed marks code and DLL needed for it)
- fixed bug in TDWUserCharts.dll that could cause an exception to be thrown if a user chart was defined as not draggable
Sjizzle
05-25-13, 11:41 AM
Don't understand. I'm able to select normal sweep when I'm surfaced :hmmm:
Fixed in new version (7.4.1)
I added what you sent me in v7.4.0. If it's incorrect send me the files again :up:
Max # of charts you can define is now set to 50 in v7.4.1. That's 50 total for the game.
Fixed in new version (7.4.1)
Fixed in new version (7.4.1). Had no impact on gameplay as it was just a typo that was echoed into every file that needed it.
v7.4.1 released. See post #1
v7.4.1 - fixed bug of depth scales not rendering when using the add-on mod Jimmimadrid's map tools
- inceased the number of user charts that user can define from 20 to 50
- fixed typo errors in names in TheDarkWraithUserOptions.py file (had no impact on gameplay or functionality)
- fixed bug of stock air and ship destroyed icons not displaying on map when a ship or aircraft is destroyed (still rewriting the destroyed marks code and DLL needed for it)
- fixed bug in TDWUserCharts.dll that could cause an exception to be thrown if a user chart was defined as not draggable
Long live TDW :rock::Kaleun_Cheers:
TheDarkWraith
05-25-13, 12:16 PM
just thought about one error in v7.4.1: the 30 new charts will not have their draggable positions remembered (if they are set to draggable in the user charts file). I'll fix this on my next plane flight and post a new version when I get into my hotel room :up:
v7.4.1 released. See post #1
:yeah:
Mikemike47
05-25-13, 12:42 PM
Ditto. Thanks again.
Long live TDW :rock::Kaleun_Cheers:
volodya61
05-25-13, 12:46 PM
I added what you sent me in v7.4.0. If it's incorrect send me the files again :up:
Both versions (7.4.0 and 7.4.1) contains these files - "Re-edited by Obelix 06/01/2012 @ 0340 GMT"
I sent you newer files edited by me..
NewUIs 7.4.0 + NewUIs 7.4.0 Real Navigation (RUS) - http://www.mediafire.com/download/7qw0ik93tq0x9pd/NewUIs_7.4.0_%2B_NewUIs_7.4.0_Real_Navigation_(RUS ).7z
v7.4.1 released. See post #1
v7.4.1 - fixed bug of depth scales not rendering when using the add-on mod Jimmimadrid's map tools
- inceased the number of user charts that user can define from 20 to 50
- fixed typo errors in names in TheDarkWraithUserOptions.py file (had no impact on gameplay or functionality)
- fixed bug of stock air and ship destroyed icons not displaying on map when a ship or aircraft is destroyed (still rewriting the destroyed marks code and DLL needed for it)
- fixed bug in TDWUserCharts.dll that could cause an exception to be thrown if a user chart was defined as not draggable
Thank you :salute:
What about this issue -
Hi TDW :salute:
Always wanted to ask but forgot every time, now after a short break returned to the game and remembered :)
Is it possible to set impact detonators as default in the next version? Maybe via OptionsEditorFileViewer? Because now magnetic detonators are by default and so many torpedoes been lost by premature detonation in the rough seas..
Thank you
You want the magnetic detonators switched off as default? Should be fairly easy to do if that's what you're looking for. I could make a user option for it.
volodya61
05-25-13, 01:11 PM
TDW :salute:
I have a big request for you.. could you post these links in the first posts of NewUIs and GenericPatcher threads, because many new comers don't even know about these awesome tutorials and each time asks again.. and again.. and again..
How to use TDWs Option Editor (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=202346
How to use TDWs Patcher (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=197960
TheDarkWraith
05-26-13, 04:31 AM
TDW :salute:
I have a big request for you.. could you post these links in the first posts of NewUIs and GenericPatcher threads, because many new comers don't even know about these awesome tutorials and each time asks again.. and again.. and again..
How to use TDWs Option Editor (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=202346
How to use TDWs Patcher (by Trevally) - http://www.subsim.com/radioroom/showthread.php?t=197960
done :salute: I think we'll need a new how to for the Generic Patcher because I totally changed how the app works starting with v1.0.100.0.
volodya61
05-26-13, 05:42 AM
done :salute: I think we'll need a new how to for the Generic Patcher because I totally changed how the app works starting with v1.0.100.0.
Thank you :salute:
I think it will not take much time.. if Trevally would not mind..
What do you think, Trevally?
Trevally.
05-26-13, 07:57 AM
Thank you :salute:
I think it will not take much time.. if Trevally would not mind..
What do you think, Trevally?
Yes np:salute:
That is unless you want to make a new one Volodya - I am still using a version that is a few versions old now:oops: (still trying to fix OHII base v2.2:arrgh!:):D
volodya61
05-26-13, 08:03 AM
Yes np:salute:
That is unless you want to make a new one Volodya - I am still using a version that is a few versions old now:oops: (still trying to fix OHII base v2.2:arrgh!:):D
Ah, OK :yeah:
I will make new russian version in a few and you will update your tutorial as you can and have time for it :up:
TheDarkWraith
05-26-13, 11:51 AM
v7.4.2 released. See post #1
v7.4.2 - fixed bug of the additional 30 user charts added in v7.4.1 not having their draggable position remembered
- added a new user option that specifies whether torpedo magnetic detonators are switched off (impact detonations only) at game start. Default value is False. Can be found under the TDC tab. (ImpactDetonationsOnlyAtGameStart)
- added revised menu.txt files by volodya61 for Russian language
volodya61
05-26-13, 11:53 AM
v7.4.2 released. See post #1
v7.4.2 - fixed bug of the additional 30 user charts added in v7.4.1 not having their draggable position remembered
- added a new user option that specifies whether torpedo magnetic detonators are switched off (impact detonations only) at game start. Default value is False. Can be found under the TDC tab. (ImpactDetonationsOnlyAtGameStart)
- added revised menu.txt files by volodya61 for Russian language
Well done :yeah:
Thank you very much, sir :salute:
Thank you very much, sir :salute:
Sjizzle
05-26-13, 02:21 PM
with the new TDW_Ui's i have this error
http://i44.tinypic.com/35a3tqt.jpg
befor enable the patch i copy / past from mod folder to the patch folder that TDWFileUtils.dll and TDWUtils.dll but no results ....
Edit
With TDW 7.4.1 no problem at all
volodya61
05-26-13, 05:11 PM
- added a new user option that specifies whether torpedo magnetic detonators are switched off (impact detonations only) at game start. Default value is False. Can be found under the TDC tab. (ImpactDetonationsOnlyAtGameStart)
TDW, it works for Tube-I only.. all the other tubes (II-V) with magnetic detonators set by default.. :shifty:
EDIT: also, when torpedo reloaded magnetic detonator set by default
TheDarkWraith
05-26-13, 05:59 PM
TDW, it works for Tube-I only.. all the other tubes (II-V) with magnetic detonators set by default.. :shifty:
EDIT: also, when torpedo reloaded magnetic detonator set by default
What a nasty one...Ok, let me dig into it :up:
Sjizzle
05-27-13, 01:28 PM
any 1 know why on earth i have this errors with TDW 7_4_2 and with 7_4_1 nop
http://attila-kevin.de/var/albums/SH5-Error%27s/tdt%20742%20error.jpg?m=1369679198
TheDarkWraith
05-27-13, 01:32 PM
any 1 know why on earth i have this errors with TDW 7_4_2 and with 7_4_1 nop
You are missing some DLLs of mine :yep:
TheDarkWraith
05-27-13, 01:33 PM
Time to revisit a feature some of you probably don't know even exists: Scope filters. Each scope station has the ability to set different filters for the scopes. You enable it by pressing the HUD button in the torpedo box:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=6667
Then for each entry place the mouse in the entry's value and use the mousewheel to change the value.
Sjizzle
05-27-13, 01:35 PM
You are missing some DLLs of mine :yep:
can u tell me withc dll i miss ?
TheDarkWraith
05-27-13, 01:39 PM
can u tell me withc dll i miss ?
Run the DbgView app found in \data\Applications before starting the game. My UIs mod will list all DLLs it finds. Post that list and I can tell you what you're missing.
What are you mousing into that is causing the error?
I would try deleting all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder first.
Sjizzle
05-27-13, 01:42 PM
Run the DbgView app found in \data\Applications before starting the game. My UIs mod will list all DLLs it finds. Post that list and I can tell you what you're missing.
What are you mousing into that is causing the error?
first error from left it's when the game start and other 2 it's when my mouse it's ower the TAI map
divingbluefrog
05-27-13, 01:43 PM
About magnetic pistols, they were so useless that almost no Kaleun use them before they were replaced by a new model in late december 42.
http://www.uboataces.com/articles-wooden-torpedoes.shtml
I don't know if it's actually correctly rendered in game, as I've not been further than the entrance of Kiel canal presently :yep:
But for sure they should not be the choice by default....
TheDarkWraith
05-27-13, 01:43 PM
first error from left it's when the game start and other 2 it's when my mouse it's ower the TAI map
try deleting all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder. The mod will recreate those at game start.
TheDarkWraith
05-27-13, 01:45 PM
About magnetic pistols, they were so useless that almost no Kaleun use them before they were replaced by a new model in late december 42.
http://www.uboataces.com/articles-wooden-torpedoes.shtml
I don't know if it's actually correctly rendered in game, as I've not been further than the entrance of Kiel canal presently :yep:
But for sure they should not be the choice by default....
It appears that I will have to patch this into the game as what I've tried so far hasn't resulted in success 100% of the time :hmmm:
Sjizzle
05-27-13, 01:48 PM
here we go my debug logs
download link here (http://www.mediafire.com/?jx1ej0bi0wc0f0g)
volodya61
05-27-13, 01:55 PM
...Then for each entry place the mouse in the entry's value and use the mousewheel to change the value.
ooops..
I didn't knew how I can change the values.. that's why I told you that it doesn't worked for me..
TheDarkWraith
05-27-13, 02:04 PM
here we go my debug logs
download link here (http://www.mediafire.com/?jx1ej0bi0wc0f0g)
all your DLLs are fine. Did you try deleting all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder?
Sjizzle
05-27-13, 02:07 PM
all your DLLs are fine. Did you try deleting all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder?
yup and i got same error :(
i will use 7_4_1 till a new releas :) maybe will work :)
TheDarkWraith
05-27-13, 02:14 PM
yup and i got same error :(
i will use 7_4_1 till a new releas :) maybe will work :)
you must have a corrupt install then. Try redownloading the mod. My DbgView output looks identical to yours except for your PageDefaultHud draggables is not being restored. That tells me corrupt install.
Sjizzle
05-27-13, 02:28 PM
you must have a corrupt install then. Try redownloading the mod. My DbgView output looks identical to yours except for your PageDefaultHud draggables is not being restored. That tells me corrupt install.
same error i will reinstall the game a clean install and i will let u know if i still have the errors or not :)
Ty for your help and sorry for inconveniences
have a nice day
Sjizzle
Time to revisit a feature some of you probably don't know even exists: Scope filters.
:doh: Why do you want to revisit this awesome feature, if i may ask?
Don't see how you can make it better than best :haha:
TheDarkWraith
05-27-13, 03:32 PM
:doh: Why do you want to revisit this awesome feature, if i may ask?
Don't see how you can make it better than best :haha:
Not changing it, just pointing it out because it appeared some users didn't know it existed and/or how to use it :up:
Ah, ok!
Thinking about it, only minor thing would be to get those filters only for observation scope, and not for attack one (not sure about what was reality, but to me only observation scope could be night filters equiped - correct me if wrong)
Anyway, i just avoid to enable filters for attack scope in NewUIs to force me to use the obs one! :D
Little question: what exactly do the "night filter" feature in the fileviewer?
TheDarkWraith
05-27-13, 03:45 PM
As you are probably aware the old destroyed marks was flawed because I was unable to retrieve the exact position where the unit was destroyed. This resulted in destroyed marks showing in odd places on the map. Starting in v7.4.1 I disabled the destroyed marks (new destroyed marks in game only) until I could code in something to make it work correctly.
Today I finally coded in the hardest part of the new destroyed marks code. Now I get all the data related to the destroyed unit:
[18692] TDWDestroyedMarks: Unit_Destroyed command received!
[18692] TDWDestroyedMarks: Destroyed unit data:
[18692]
[18692] TDWDestroyedMarks: Ship destroyed event
[18692]
[18692] TDWDestroyedMarks: Destroyed mark #0:
[18692] TDWDestroyedMarks: ClassName=LL
[18692] TDWDestroyedMarks: Name=LL
[18692] TDWDestroyedMarks: UnitType=102
[18692] TDWDestroyedMarks: eSide=1
[18692] TDWDestroyedMarks: Year=1
[18692] TDWDestroyedMarks: Month=1
[18692] TDWDestroyedMarks: Day=1
[18692] TDWDestroyedMarks: Longitude=-7814609.000000
[18692] TDWDestroyedMarks: Depth=-5.330906
[18692] TDWDestroyedMarks: Lattitude=2184462.000000
[18692] TDWDestroyedMarks: Tonnage=7173
[18692] TDWDestroyedMarks: FromNode=
[18692] TDWDestroyedMarks: PatrolGroupName=
[18692] TDWDestroyedMarks: Type=_BR Large Merchant (ProxY)#1
[18692] TDWDestroyedMarks: GMTTime=1/1/0001
[18692] TDWDestroyedMarks: Text=_BR Large Merchant (ProxY)#1
[18692] Depth: -5.3m
[18692] Enemy
[18692] 7173 tons
[18692] TDWDestroyedMarks: LatLong=Lat: 18° 12' N Long: 65° 7' W
The Text= will change. I have to take the data I have and send some of it to a function in SimData to get the unit's name. That return value will be the Text= then.
As you can see I get a lot of data now about the destroyed unit. This will let me fix the radio messages and sounds for the destroyed units also. The Year, Month, Day, and GMTTime are incorrect also because I was just testing and this is not the final version (I have the gamedate and gamehour and just have to convert them into a readable format).
when the game first started a placed an X where the unit was originally. As you can see the coordinates (LatLong) given are exactly where the unit was destroyed:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=6668
Now I just have to code in placing the appropriate destroyed mark (land, air, sea, or sub) on the map
:rock:
Sjizzle
05-27-13, 04:00 PM
after a fresh install of the game and fresh download of UI same problem
here it's a print screen how it's start the game ...
something it's wrong with tha TAI map cos that bearing tools must not be there when u start the game and with Realnavigation mod enabled ....
http://attila-kevin.de/var/resizes/SH5-Error%27s/tdwerror.jpg?m=1369688250
^^^^Maybe try without real nav...:hmmm:
Sjizzle
05-27-13, 04:05 PM
^^^^Maybe try without real nav...:hmmm:
with without only with TDW UI 7_4_2 same thing but strange with 7_4_1 i don't have any problem
TheDarkWraith
05-27-13, 04:10 PM
with without only with TDW UI 7_4_2 same thing but strange with 7_4_1 i don't have any problem
I enabled real nav and loaded the game. No problems :hmmm: I'll have to make a test file for you that will show what the faulting item is...
EDIT:
You have something that's taking exclusive use of the mouse. You have exposed a problem with my mod (not trapping this error) but the ultimate problem is something has exclusive use of the mouse on your system.
Sjizzle
05-27-13, 04:16 PM
I enabled real nav and loaded the game. No problems :hmmm: I'll have to make a test file for you that will show what the faulting item is...
EDIT:
You have something that's taking exclusive use of the mouse. You have exposed a problem with my mod (not trapping this error) but the ultimate problem is something has exclusive use of the mouse on your system.
found the problem when u have more then 20 charts enabled TDW_UI 7_4_2
and more than 30 with TDW_UI 7_4_1 comes the error :)
TheDarkWraith
05-27-13, 04:56 PM
found the problem when u have more then 20 charts enabled TDW_UI 7_4_2
and more than 30 with TDW_UI 7_4_1 comes the error :)
that tells me you are running out of memory then :yep:
Here's a patch for those of you experiencing the errors with TDWMouse: http://www.mediafire.com/?kz6cpb4cm3yiop8
Extract to MODS folder and enable AFTER my UIs mod.
Sjizzle
05-27-13, 05:11 PM
that tells me you are running out of memory then :yep:
Here's a patch for those of you experiencing the errors with TDWMouse: http://www.mediafire.com/?kz6cpb4cm3yiop8
Extract to MODS folder and enable AFTER my UIs mod.
testing now but with 16G ram memory and 2 x ATI HD 5770 a bit strange to be out of memory :)
TheDarkWraith
05-27-13, 05:13 PM
testing now but with 16G ram memory and 2 x ATI HD 5770 a bit strange to be out of memory :)
Run the DbgView app before launching the game. Post up the DbgView output with all your charts enabled - just as before when you were getting the error.
Sjizzle
05-27-13, 05:33 PM
here we go here (http://www.mediafire.com/?jx1ej0bi0wc0f0g)is the log file till the game menu if ill go load a game when the game is loaded with all charts enabled comes first the error
TheDarkWraith
05-27-13, 05:50 PM
here we go here (http://www.mediafire.com/?jx1ej0bi0wc0f0g)is the log file till the game menu if ill go load a game when the game is loaded with all charts enabled comes first the error
Need to see what's happening in game. Try and duplicate the error you were getting before.
Sjizzle
05-27-13, 05:55 PM
i will give 1 log with 7_4_1 with same modes and 1 with 7_4_2
both UI's have 29 charts enabled in mod list
Sjizzle
05-27-13, 06:10 PM
here is the tdw_742 debug http://www.mediafire.com/?ytzgcwdyu47euag
TheDarkWraith
05-27-13, 06:44 PM
here is the tdw_742 debug http://www.mediafire.com/?ytzgcwdyu47euag
between the first and last entries here you are missing quite a bit of things:
[19252] Page ChalkBoard InitializeScript
[19252] PageDefaultHud's draggables restored!
[19252] TC level changed to 1
[19252] Time is shown as nautical time
[19252] TDWRadioMessages Initialize()
[19252] Clearing all radio messages
[19252] Historic mission selected
[19252] Reading radio messages for day from file
[19252] Adding an available radio message for day. Message is: The British are laying extended minefields along the northern and eastern coast of the British Isles|Be aware and take care when sailing less than 100 Km from the British north and east coastline.||Bdu
[19252] Adding an available radio message for day. Message is: SSS. . .Swedish steamer LARS MAGNUS TROZELLI|SSS in 58-14N, 01-38W
[19252] Adding an available radio message for day. Message is: German steamer JOHANN SCHULTE|SOS lost propeller, aground near Trondheim.
[19252] Adding an available radio message for day. Message is: 1940/01/01|Low on fuel. Request orders.
[19252] Adding an available radio message for day. Message is: 1940/01/01|Picked up 15 men in the water from S.S. Lars Magnus Trozelli 58.14N, 01.36W|S.S. Ask
[19252] Adding an available radio message for day. Message is: 1940/01/01|U-37 Return to base.
[19252] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
[19252] UZO found!
[19252] Flak gun 1 found!
[19252] Deckgun found!
[19252] Attack scope found!
[19252] Obs scope found!
[19252] Binocular found!
[19252] Page TDC StartGame
:hmmm:
Sorry to ask again TDW, but what this option is supposed to do?
Either on true or false, i don't see nothing happening, and the color filters are always working in scopes :hmmm:
http://img15.hostingpics.net/thumbs/mini_845215Nightfilter.jpg (http://www.hostingpics.net/viewer.php?id=845215Nightfilter.jpg)
volodya61
05-27-13, 07:04 PM
Sorry to ask again TDW, but what this option is supposed to do?
Either on true or false, i don't see nothing happening, and the color filters are always working in scopes :hmmm:
This is not scope's filter.. this is GUI filter.. look at your map at night..
:up: So many features :haha:
TheDarkWraith
05-27-13, 10:13 PM
Test version 7.5.0 available here: http://www.mediafire.com/?t55adiec9sgv0za
This test version is testing the new destroyed marks code. The mod will be able to show destroyed marks for land, sea, air, and submarine units. The destroyed mark will show the date the unit was killed, the unit's name (i.e. Liberty Cargo), whether it was enemy, neutral, or friendly, tonnage, latitude and longitude and some other items that aren't coming to me currently.
In order to test this you need this test version and minimum v1.0.107.0 of my Generic Patcher with the new Destroyed Marks patch enabled for the SH5.exe.
What you are testing:
- game does not CTD when unit is destroyed
- a proper destroyed mark is placed on the nav map (air, land, sea, or submarine)
- destroyed marks are shown on the nav map when the unit is destroyed for both single missions and campaigns
- for campaigns: when you load a campaign that had units destroyed the destroyed units are shown properly on the nav map (if you have never used my Generic Patcher then this will not work - you simply just need to run my Generic Patcher for this to be enabled)
- when you mouse into the destroyed mark a box is shown with all the pertinent data for the destroyed unit
- the destroyed mark is placed in the correct position on the nav map (exactly where the unit was destroyed)
Your anti-virus software may complain about the TDWDestroyedMarks.dll. I have to read/write process memory for this to work and thus some anti-virus software will not like some of the code it sees in that file.
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=6669
:|\\
Test will begin very soon :yeah:
Great, but i guess game will remember those marks each save/load?
TheDarkWraith
05-27-13, 10:55 PM
Test will begin very soon :yeah:
Great, but i guess game will remember those marks each save/load?
In campaign only. Campaign writes all destroyed units to a file in the campaign folder. The mod reads this file to build the destroyed units when in a campaign game. If you have ever used my Generic Patcher then it has automatically updated your SH5.exe to fix the problem with the writing of the destroyed units to this file. It has also added some new entries to each destroyed unit in this file.
In single mission games the mod will display the destroyed units but they will not be saved.
I'm coding in the ability to show all destroyed marks, only current game session's destroyed marks, or none. There will be some kind of UI for this. I might even add the ability to show destroyed marks by type (i.e. land, air, sea, or submarine).
I'm also thinking about color coding the destroyed marks to side of unit: i.e. blue for friendly, red for enemy, green for neutral. I'll make user options if I do this so that you can define the color of each one.
Any other ideas let me know :up:
volodya61
05-27-13, 11:29 PM
Test version 7.5.0 available here:
:yeah: Great!
Your anti-virus software may complain about the TDWDestroyedMarks.dll. I have to read/write process memory for this to work and thus some anti-virus software will not like some of the code it sees in that file.
:|\\
:D
In campaign only. Campaign writes all destroyed units to a file in the campaign folder. The mod reads this file to build the destroyed units when in a campaign game.
I hope only sub-campaign.. or whole career campaign? :03:
I'm coding in the ability to show all destroyed marks, only current game session's destroyed marks, or none. There will be some kind of UI for this. I might even add the ability to show destroyed marks by type (i.e. land, air, sea, or submarine).
I think it's a good idea, sub-campaign or game session or none.. as for marks by type, maybe it's not needed because not much other targets than sea targets :hmm2:
I'm also thinking about color coding the destroyed marks to side of unit: i.e. blue for friendly, red for enemy, green for neutral. I'll make user options if I do this so that you can define the color of each one.
These colors (blue, green, red) already present in the game, and the other colors filter is not necessary.. I think so :)
Any other ideas let me know :up:
Yes, sir :salute:
These colors (blue, green, red) already present in the game, and the other colors filter is not necessary.. I think so :)
I think he is talking about his own NewUIs destroyed marks (different from stock) because for the moment they all appear in red color :03:
I tested new patch and new NewUIs with destroyed marks ---> perfect!
Has to test new destroyed marks in campaign now :up:
Found a minor bug with destroyed marks...
Had a single mission where i destroyed 3 ships (all DM fine) and then loaded my ongoing campaign (in bunker) ---> the 3 DM of single mission were there! :hmmm:
Had to exit game, reload campaign save in bunker, and they disappeared...
So when destroying boats in single mission, best is to exit game before loading campaign :yep:
divingbluefrog
05-28-13, 01:29 AM
It is a minor annoyance I didn't point out, but as there is a new version in test, may I ask that the Nav Map Options window to be a little bit shorter in height?
With my screen resolution (1366*768) I can't see what I suppose to be the last entrance.
TheDarkWraith
05-28-13, 01:36 AM
I think he is talking about his own NewUIs destroyed marks (different from stock) because for the moment they all appear in red color :03:
yes, that is correct. Since I have control of what is being placed on the map in regards to the destroyed marks I can control what they look like and what color they are.
Found a minor bug with destroyed marks...
Had a single mission where i destroyed 3 ships (all DM fine) and then loaded my ongoing campaign (in bunker) ---> the 3 DM of single mission were there! :hmmm:
Had to exit game, reload campaign save in bunker, and they disappeared...
good bug report. I'll fix it :up:
TheDarkWraith
05-28-13, 01:37 AM
It is a minor annoyance I didn't point out, but as there is a new version in test, may I ask that the Nav Map Options window to be a little bit shorter in height?
With my screen resolution (1366*768) I can't see what I suppose to be the last entrance.
I'll see what I can do :up:
Other report :oops:
DM are not kept/remembered in campaign each save/exit game/load...
They are displaying very fine on exact place of sinking, but even with my journal enabled in main screen, and exiting game with journal saving ---> marks disappeared next load :hmm2:
On side note, when the window ask me for journal saves, DM aren't present with check box anymore. Only journal entries/supermarks/navmarks...
volodya61
05-28-13, 06:03 AM
I think he is talking about his own NewUIs destroyed marks (different from stock) because for the moment they all appear in red color :03:
yes, that is correct. Since I have control of what is being placed on the map in regards to the destroyed marks I can control what they look like and what color they are.
Guys, I think there was a little language misunderstanding.. I was talking about colors which already present in the game and not about marks themselves.. so, no need to choose other colors if these colors were already chosen..
TheDarkWraith
05-28-13, 09:13 AM
Other report :oops:
DM are not kept/remembered in campaign each save/exit game/load...
They are displaying very fine on exact place of sinking, but even with my journal enabled in main screen, and exiting game with journal saving ---> marks disappeared next load :hmm2:
On side note, when the window ask me for journal saves, DM aren't present with check box anymore. Only journal entries/supermarks/navmarks...
The problem with DMs not being removed at game end has been fixed.
The problem above was caused probably because while in game you clicked Escape and selected load game? If so, then yes it's a valid problem and I totally overlooked this. I have corrected this also .
The window for journal saves will not have DMs present anymore. The game saves all destroyed unit's to a file in the campaign folder thus I don't need to save them to the ship's journal anymore (and since the Generic Patcher fixed the problem with the saving of those destroyed units to the file I can use the file!)
volodya61
05-28-13, 10:13 AM
This error pops up at the destruction's point (first test, single mission) -
http://s19.postimg.org/4n5i1fq4j/image.jpg (http://postimage.org/)
Lines in Russian:
Destination of a call generated an exception.
Overflow as a result of the arithmetic operation.
в = in
After that no destroyed marks at all..
TheDarkWraith
05-28-13, 10:38 AM
This error pops up at the destruction's point (first test, single mission) -
what made the error appear? when did it happen?
I've added some error handling code to the function in the DLL to catch this now :up:
volodya61
05-28-13, 10:46 AM
what made the error appear? when did it happen?
At the moment when the ship is transferred to the destroyed category..
TheDarkWraith
05-28-13, 11:02 AM
It is a minor annoyance I didn't point out, but as there is a new version in test, may I ask that the Nav Map Options window to be a little bit shorter in height?
With my screen resolution (1366*768) I can't see what I suppose to be the last entrance.
Instead of making that window smaller I made the whole left side of the window draggable. That way you can drag it up and down to view everything:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=6670
TheDarkWraith
05-28-13, 11:38 AM
v7.5.0 Test version 2 available here: http://www.mediafire.com/?pbjafcr5j7h7xwi
This test version is testing the new destroyed marks code. The mod will be able to show destroyed marks for land, sea, air, and submarine units. The destroyed mark will show the date the unit was killed, the unit's name (i.e. Liberty Cargo), whether it was enemy, neutral, or friendly, tonnage, latitude and longitude and some other items that aren't coming to me currently.
In order to test this you need this test version and minimum v1.0.107.0 of my Generic Patcher with the new Destroyed Marks patch enabled for the SH5.exe.
What you are testing:
- game does not CTD when unit is destroyed
- a proper destroyed mark is placed on the nav map (air, land, sea, or submarine)
- destroyed marks are shown on the nav map when the unit is destroyed for both single missions and campaigns
- for campaigns: when you load a campaign that had units destroyed the destroyed units are shown properly on the nav map (if you have never used my Generic Patcher then this will not work - you simply just need to run my Generic Patcher for this to be enabled)
- when you mouse into the destroyed mark a box is shown with all the pertinent data for the destroyed unit
- the destroyed mark is placed in the correct position on the nav map (exactly where the unit was destroyed)
Your anti-virus software may complain about the TDWDestroyedMarks.dll. I have to read/write process memory for this to work and thus some anti-virus software will not like some of the code it sees in that file.
Run the DbgView app found in \data\Applications before starting the game. If you encounter any errors/bugs please save the DbgView output and post it along with what the error/bug was.
I've fixed all the errors reported so far and made the NavMap features window's whole left side draggable so those users with small screen resolutions can drag the window up/down.
volodya61
05-28-13, 11:55 AM
v7.5.0 Test version 2 available here:
I'll do the first tests in an hour :salute:
Run the DbgView app found in \data\Applications before starting the game. If you encounter any errors/bugs please save the DbgView output and post it along with what the error/bug was.
OK
volodya61
05-28-13, 12:14 PM
TDW, have you added new options to the OptionsEditor or not yet?
I ask because - should I set some new settings or not?
TheDarkWraith
05-28-13, 12:48 PM
TDW, have you added new options to the OptionsEditor or not yet?
I ask because - should I set some new settings or not?
Nothing new. Just new code and DLLs is all :up:
Once I know this new destroyed marks code is all working correctly then I'll start improving it :yep:
Mikemike47
05-28-13, 01:12 PM
Once I know this new destroyed marks code is all working correctly then I'll start improving it :yep:
I have noticed New UIs have keys modified for automation, independent engine controls, etc., etc. I modify the commands.cfg or add new key commands because I use voice recognition, too. I try to not to override any other commands.cfg file from all mods as much as, and whenever possible.
Is it possible to add another new option to the OptionsEditor someday. Create an easy to read text output of all the keyboard shortcuts created in the ***.py files.
Examples of text output requested, not factual examples.
Automation X
Periscope Depth Shift+P
Left Independent Engine control I
Right Independent Engine control Ctrl+I
Surface R
Magnetic Detector (
enable for selected tube) Alt+e
Snorkel depth ;
volodya61
05-28-13, 03:47 PM
Unfortunately, it's not working.. at least for me.. :nope:
downed plane -
http://s19.postimg.org/70nfsg4jj/test_DM2.jpg (http://postimg.org/image/70nfsg4jj/)
three sinked merchants -
http://s19.postimg.org/fhmy3d98f/test_DM1.jpg (http://postimg.org/image/fhmy3d98f/)
As you can see - nothing..
What might cause it? XP or dX9 or..?
debug - http://rghost.ru/46337365
EDIT: or am I really stupid and D marks were on nav map only? and I didn't even look at it..
TheDarkWraith
05-28-13, 03:57 PM
Unfortunately, it's not working.. at least for me.. :nope:EDIT: or am I really stupid and D marks were on nav map only? and I didn't even look at it..
NavMap only :up:
TheDarkWraith
05-28-13, 04:01 PM
I have noticed New UIs have keys modified for automation, independent engine controls, etc., etc. I modify the commands.cfg or add new key commands because I use voice recognition, too. I try to not to override any other commands.cfg file from all mods as much as, and whenever possible.
Is it possible to add another new option to the OptionsEditor someday. Create an easy to read text output of all the keyboard shortcuts created in the ***.py files.
I'm adding language packs to the OptionsEditorViewer app and will code in something that can create reports :up:
volodya61
05-28-13, 04:01 PM
NavMap only :up:
I'm sorry :oops:
:/\\!! http://s19.postimg.org/y3cr41qm7/facepalm.gif http://s19.postimg.org/qbw15hmgv/facepalm.gif
Thanks TDW for your hard work on this while i was sleeping! :haha: :up:
Gonna test new patcher + latest NewUIs and report back again.
But previous version was running fine here, except i still don't know why i can't get DM remembered by game in campaign :hmmm:
TheDarkWraith
05-28-13, 04:39 PM
except i still don't know why i can't get DM remembered by game in campaign :hmmm:
I found an error in the code that could cause it. It should work for you now :up:
I found an error in the code that could cause it. It should work for you now :up:
Good news! Thanks again :salute:
PS: any idea why your posts look like this:
http://img15.hostingpics.net/thumbs/mini_510184Sanstitre.jpg (http://www.hostingpics.net/viewer.php?id=510184Sanstitre.jpg)
That's really a pain :-?
volodya61
05-28-13, 05:37 PM
First tests.. seems everything OK so far -
plane/ship/sub (Palermo, Gabriele :D)
could not imagine how to check a land target though :)
http://s19.postimg.org/cdca6ksfz/DM_plain.jpg (http://postimg.org/image/cdca6ksfz/) / http://s19.postimg.org/u4nwl17un/DM_ship.jpg (http://postimg.org/image/u4nwl17un/) / http://s19.postimg.org/97wqdhg5b/DM_sub.jpg (http://postimg.org/image/97wqdhg5b/)
Now 'm going to test it in campaign mode..
PS: any idea why your posts look like this:
What browser?
see here - http://www.subsim.com/radioroom/showpost.php?p=2064010&postcount=2048
What browser?
see here - http://www.subsim.com/radioroom/showpost.php?p=2064010&postcount=2048
:o crap!
WARNING: those using this damned UPLAY ---> launcher has changed (1 hour update :down:) and now unable to play offline...even when settings are offline... get a nice window thanking me to play for 0 seconds!!!:Kaleun_Mad:
divingbluefrog
05-28-13, 05:52 PM
Hard work in progress as I can see. :up:
I got the /!\ logo for TDW this morning too, disapeared after some time...
@TDW : ty for the new draggable side of the NavMap Features window, elegant :yeah:
I have two questions I don't know really where they should be asked, so :
1)Is it normal that I don't ear any specific sound from my Weapon Officier when I order to man the deck Gun?
2) what must I do to remove the manification in my scopes' views?
@Fifi : just got the same pb, first time you play on line, you save, you exit Uplay(nible:03:). You restart Uplay again, you change the settings to "go offline at start", you exit. You restart, you wait a little that it does whatever it needs, and then you will be able to access the game. Took me a 1/2 h to figure that out.
TheDarkWraith
05-28-13, 05:53 PM
First tests.. seems everything OK so far -
plain/ship/sub (Palermo, Gabriele :D)
could not imagine how to check a land target though :)
gap's destroyed sub icon looks good :up:
Land targets I don't think are in the game yet :cool: I just went ahead and setup everything so that once they are available everything is in place for them
TheDarkWraith
05-28-13, 05:54 PM
1)Is it normal that I don't ear any specific sound from my Weapon Officier when I order to man the deck Gun?
2) what must I do to remove the manification in my scopes' views?
1) I never hear anything from him either
2) don't understand. Screenshot?
divingbluefrog
05-28-13, 06:02 PM
The "X1.5" and "X6" on the left of the scope, just above the reticules.
TheDarkWraith
05-28-13, 06:16 PM
The "X1.5" and "X6" on the left of the scope, just above the reticules.
There's really no easy way to do it. The way I would do it is:
In the Page attack periscope.py file in the StartGame method add the following code:
Pageattackperiscope_Markinglines_Zoom.SnapFromAnch or.OffsetX = -500
Pageattackperiscope_Markinglines_Zoom.SnapFromAnch or.SetDependentPosition()
Pageattackperiscope_Markinglines_Zoom.SnapChildZon es()
In the Page obs periscope.py file in the StartGame method add the following code:
Pageobsperiscope_Markinglines_Zoom.SnapFromAnchor. OffsetX = -500
Pageobsperiscope_Markinglines_Zoom.SnapFromAnchor. SetDependentPosition()
Pageobsperiscope_Markinglines_Zoom.SnapChildZones( )
That should do the trick :up: If it doesn't then try this:
Pageattackperiscope_Markinglines_Zoom.Visible = False
Pageobsperiscope_Markinglines_Zoom.Visible = False
@Fifi : just got the same pb, first time you play on line, you save, you exit Uplay(nible:03:). You restart Uplay again, you change the settings to "go offline at start", you exit. You restart, you wait a little that it does whatever it needs, and then you will be able to access the game. Took me a 1/2 h to figure that out.
Yeah, did it but my Uplay had some trouble to restart offline :nope:
I hate this stuff.
Thanks TDW! PM done :up:
divingbluefrog
05-28-13, 06:27 PM
Arggggllll! Don't tell me I will regret the menu_1024_768.ini file :D
Try that right now.
OK, Pageattackperiscope_Markinglines_Zoom deals with the vertical and horizontal lines of the pseudo stadimeter.
Something like Pageattackperiscope_Magnification_Zoom or Pageattackperiscope_Zoom should exist.
volodya61
05-28-13, 06:51 PM
gap's destroyed sub icon looks good :up:
Land targets I don't think are in the game yet :cool: I just went ahead and setup everything so that once they are available everything is in place for them
Now it was again a similar pop-up error screen in the single mission, like this - http://www.subsim.com/radioroom/showpost.php?p=2064073&postcount=10139
DbgView was not running, so I will try to replicate this after the rest..
Ok, now that SH5 is working fine again, new report:
- DM are displaying very fine either single or campaign
- DM aren't still saved in my campaign :nope:
(can't figure out why - maybe something missing in my game?)
- each time i attack a convoy, when i lock and clic for identifying boat (among others) ---> CTD :doh:
TheDarkWraith
05-28-13, 07:48 PM
- DM aren't still saved in my campaign :nope:
(can't figure out why - maybe something missing in my game?)
go to your \Documents\SH5\data\cfg\SaveGames\x folder. Inside it you'll find a file called DestroyedUnits.ini. Are there any [Unit_x] entries in any of the files? Look at the DateTimeStamp for the file to find the career you were just playing. If the file has no [Unit_x] entries then my mod is working correctly - it didn't find any destroyed units to read in.
What does the DbgView output say? :06:
If the file has no [Unit_x] entries then my mod is working correctly
I found a unit entry...so it's not working correctly?
Here is what i found in the folder you pointed me:
http://img15.hostingpics.net/thumbs/mini_622349destroyedunits.jpg (http://www.hostingpics.net/viewer.php?id=622349destroyedunits.jpg)
And this is the last ship i sinked in my career (the convoy), wich icon didn't come back next reload :hmmm:
TheDarkWraith
05-28-13, 09:31 PM
I found a unit entry...so it's not working correctly?
Here is what i found in the folder you pointed me:
http://img15.hostingpics.net/thumbs/mini_622349destroyedunits.jpg (http://www.hostingpics.net/viewer.php?id=622349destroyedunits.jpg)
And this is the last ship i sinked in my career (the convoy), wich icon didn't come back next reload :hmmm:
How about the DbgView output? I need to see that to see why it isn't creating the destroyed marks from that file :hmmm:
:oops: I don't usally run the debug while playing...and now it's too late for this boat to do it...
Ok, next one, i'll sink it with the debug activated :up:
Will not take that long hopefully!
TheDarkWraith
05-28-13, 10:27 PM
Updated OptionsFileEditorViewer app can be found at post #1 (v1.0.30.0)
This updated version has language packs and allows you to resize the window. Also includes the help feature like the Generic Patcher has.
Ok, here is the debugview, where i sinked a boat in my campaign, saved and exit game.
Reloading save, no destroyed marks. Though it was exact place.
http://www.mediafire.com/download/yh14avy1ddi8vns/Save_destroyed_mark_issue.zip
TheDarkWraith
05-28-13, 10:48 PM
Ok, here is the debugview, where i sinked a boat in my campaign, saved and exit game.
Reloading save, no destroyed marks. Though it was exact place.
http://www.mediafire.com/download/yh14avy1ddi8vns/Save_destroyed_mark_issue.zip
00001016 24.70729065 [4012] TDWDestroyedMarks: SaveName=Troisieme patrouille
00001017 24.70737267 [4012] TDWDestroyedMarks: SaveLocationDate=29 May 2013, 13:39
00001018 24.70742416 [4012] TDWDestroyedMarks: SaveMissionName=EAUX CÔTIÈRES
00001019 24.70747757 [4012] TDWDestroyedMarks: SaveUserProfile=Herbert Schultze
00001020 24.71121025 [4012] TDWDestroyedMarks: save game folder not found
00001021 24.71179581 [4012] TDWDestroyedMarks: unable to determine destroyed units filepath
00001022 24.71229935 [4012] TDWDestroyedMarks: campaign folder=C:\Users\Philippe\Documents\SH5\data\Users\ Herbert Schultze
00001023 24.71236420 [4012] TDWDestroyedMarks: Parameters valid=False
save game folder not found - this is why your destroyed marks are not re-appearing when you load a saved game :hmmm:
TheDarkWraith
05-28-13, 11:03 PM
ok, here's what we need to look for:
in your C:\Users\Philippe\Documents\SH5\data\cfg\SaveGames there will be some folders. Open up each one and see if there are any files of ReplayInfo.rep. If you don't have this file that is why I'm not retrieving your save games. If you don't have it the big question next is why :hmmm: I have this file in each of my saved games.
:o...where is the save game folder supposed to be (path)?
Think i'm going to reinstall...
Edit: ah sorry didn't see your previous post...
:oops: Saw your request too late.
Reinstall started...back in few minutes with fresh install :D
I'll restart career, and look for what you have asked.
Sorry again :-?
TheDarkWraith
05-28-13, 11:18 PM
:oops: Saw your request too late.
Reinstall started...back in few minutes with fresh install :D
I'll restart career, and look for what you have asked.
Sorry again :-?
ok when you're done and have played a campaign mission and destroyed a unit save the game. Exit to windows desktop. Restart game. Go back into campaign. See if destroyed mark(s) reappear. If not, send me the DbgView output AND everything in your \Documents\SH5\data\cfg\SaveGames folder (just zip up \Documents\SH5\data\cfg\SaveGames). I need to see the DbgView and everything in that SaveGames folder to see what is different between your files and mine. The DbgView output needs to be from when game starts to when game ends.
ok when you're done and have played a campaign mission and destroyed a unit save the game. Exit to windows desktop. Restart game. Go back into campaign. See if destroyed mark(s) reappear. If not, send me the DbgView output AND everything in your \Documents\SH5\data\cfg\SaveGames folder (just zip up \Documents\SH5\data\cfg\SaveGames). I need to see the DbgView and everything in that SaveGames folder to see what is different between your files and mine. The DbgView output needs to be from when game starts to when game ends.
:up: I will!
I have not sinked any ship yet, but i checked my new Documents/SH5 folder and now i have the replayinfo.rep in both folders inside savegame folder:yep:
Finger crossed, and i'll see what happens when i'll sink a boat...
So, still not working :/\\!!
Fresh install, new career, first boat sinked in Dantzig harbor ---> had your DM but nothing when game restart.
Here is the debug + savegame folder as requested...
http://www.mediafire.com/download/hw7357vwhg4wgao/DM_saving_issue.zip
Thanks for looking through it :up:
TheDarkWraith
05-29-13, 07:48 AM
So, still not working :/\\!!
Thanks for looking through it :up:
That was the information I needed :up:
Here's why it's not working:
00001015 29.88393402 [2104] TDWDestroyedMarks: SaveName=First mission
00001016 29.88399506 [2104] TDWDestroyedMarks: SaveLocationDate=29 May 2013, 16:34
00001017 29.88405418 [2104] TDWDestroyedMarks: SaveMissionName=EAUX CÔTIÈRES
00001018 29.88410759 [2104] TDWDestroyedMarks: SaveUserProfile=Oscar Schultze
and the data from the ReplayInfo.rep file:
savename=First mission
savemissionname=EAUX C.TI.RES
saveuserprofile=Oscar Schultze
because the two savemissionname's don't match my TDWDestroyedMarks.dll was saying it couldn't find save game folder. The names don't match because one is Unicode and one is ASCII. I have an idea to fix it though :hmmm:
TheDarkWraith
05-29-13, 08:24 AM
So, still not working
ok, this should fix the problem: http://www.mediafire.com/?gggbdyrwxr12sch
Disable UIs mod test version
place in my UIs mod test version's main folder and let it overwrite the old one
Re-enable UIs mod test version
restart campaign game :up:
Everyone who's language uses special characters (those with accents and stuff) will need this until I release a new test version.
volodya61
05-29-13, 10:01 AM
DbgView was not running, so I will try to replicate this after the rest..
No luck.. but the error was exactly :hmmm:
------------------------------------------------
As I understand it, my report is a bit too late :D.. nevertheless..
Last time I forgot to check it out -
sub/ship/plane
http://s19.postimg.org/3l9k7hse7/dm_sub.jpg (http://postimg.org/image/3l9k7hse7/) / http://s19.postimg.org/3mji0wu7z/dm_ship.jpg (http://postimg.org/image/3mji0wu7z/) / http://s19.postimg.org/restcfw8v/dm_plane.jpg (http://postimg.org/image/restcfw8v/)
Is it OK? I mean plane's screen..
It was in single missions.. now the campaign mode -
friendly ship in the Memel's port was destroyed.. no DMs for friendly ships.. though it is there.. tooltip in Russian = target destroyed :hmm2:
http://s19.postimg.org/8dnywocfz/dm_friendly1.jpg (http://postimg.org/image/8dnywocfz/)
There are DMs in campaign - before reload/after reload
http://s19.postimg.org/ic8xj5lvj/before_reload.jpg (http://postimg.org/image/ic8xj5lvj/) / http://s19.postimg.org/l7m0q0pvj/after_reload.jpg (http://postimg.org/image/l7m0q0pvj/)
So, everything similar as in Fifi's tests..
Here is 2 (before/after reload) Dbg outputs if needed - http://rghost.ru/46354637
Some lines in Russian, I can translate them if need be :salute:
volodya61
05-29-13, 10:02 AM
ok, this should fix the problem:
....
Everyone who's language uses special characters (those with accents and stuff) will need this until I release a new test version.
I suppose the Cyrillic alphabet refers to those languages :03: :D
I'll test it as soon as possible :)
:salute:
Sjizzle
05-29-13, 10:38 AM
nice map collors :) volodya
volodya61
05-29-13, 11:03 AM
During my tests of v7.5.0 after the reload of NewUIs through JSGME, the game doesn't load at all..
Debug output - http://rghost.ru/46356789
http://s19.postimg.org/7unh15af7/game_doesn_t_load.jpg (http://postimage.org/)
volodya61
05-29-13, 11:51 AM
nice map collors :) volodya
NewUIs/data/Applications/Map gradient editor/gradient3 or 4, don't remember exactly..
volodya61
05-29-13, 12:17 PM
Started new campaign, skipped tutorial, so I must reload the game after the first appearance in the bunker.. tried.. this error -
Debug output - http://rghost.ru/46358809
http://s19.postimg.org/6gvu5ub5v/error_on_first_reload.jpg (http://postimage.org/)
TheDarkWraith
05-29-13, 12:52 PM
Started new campaign, skipped tutorial, so I must reload the game after the first appearance in the bunker.. tried.. this error -
Debug output - http://rghost.ru/46358809
I see why:
00002306 124.25865936 [2404] TDWDestroyedMarks: documents folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû
00002307 124.25870514 [2404] TDWDestroyedMarks: SH5 data folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû\SH5\data
00002308 124.25881195 [2404] TDWDestroyedMarks: SH5 data folder exists=True
00002309 124.25888062 [2404] TDWDestroyedMarks: SH5 data\Users folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû\SH5\data\Users
00002310 124.25896454 [2404] TDWDestroyedMarks: SH5 data\Users folder exists=False
:hmmm:
volodya61
05-29-13, 01:00 PM
a little bit wrong :), your Win doesn't support Cyrillic too..
00002306 124.25865936 [2404] TDWDestroyedMarks: documents folder=C:\Documents and Settings\ВальдеZ\Мои документы
00002307 124.25870514 [2404] TDWDestroyedMarks: SH5 data folder=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data
00002308 124.25881195 [2404] TDWDestroyedMarks: SH5 data folder exists=True
00002309 124.25888062 [2404] TDWDestroyedMarks: SH5 data\Users folder=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\Users
00002310 124.25896454 [2404] TDWDestroyedMarks: SH5 data\Users folder exists=False
So, your last fix is not suitable for Cyrillic :hmm2:
EDIT: forgot to say, after this errors (and complete exit) I'm able to load the game again without any errors..
TheDarkWraith
05-29-13, 01:08 PM
Started new campaign, skipped tutorial, so I must reload the game after the first appearance in the bunker.. tried.. this error -
Debug output - http://rghost.ru/46358809
This will stop the error from happening: http://www.mediafire.com/?amuqtalzjbc7p1b
I have to figure out why when retrieving your user path it's garbage :hmmm:
Disable UIs mod test version
place in my UIs mod test version's main folder and let it overwrite the old one
Re-enable UIs mod test version
restart campaign game :up:
Everyone who's language uses special characters (those with accents and stuff) will need this until I release a new test version.
volodya61
05-29-13, 01:23 PM
This will stop the error from happening: http://www.mediafire.com/?amuqtalzjbc7p1b
I have to figure out why when retrieving your user path it's garbage :hmmm:
:up:
I'll try it right now.. :salute:
ok, this should fix the problem: http://www.mediafire.com/?gggbdyrwxr12sch
Disable UIs mod test version
place in my UIs mod test version's main folder and let it overwrite the old one
Re-enable UIs mod test version
restart campaign game :up:
Everyone who's language uses special characters (those with accents and stuff) will need this until I release a new test version.
OMG! So it's just a typo issue :o
I suppose it's from one of my french translation mod (not made by me though)
Thank you very much for fixing this :yeah:
Will test your fix very soon!
EDIT: might be a stupid question, but...if i open all the french trad i find in my mods, and re-save them in unicode, could it solve it too?
you will crash your game, this is a very bad idea.
The stock game doesn't support all files in unicode.
menu.txt -> unicode -> CTD
This was only a tdw problem as without his fix. Destruction marker save" corrup all accent so
the mission name inside doesn't match with the real game mission after reload.
EAUX C.TI.RES =/= EAUX CÔTIÈRES
All language with special caracters can have this problem, even stock game without the fix.
you will crash your game, this is a very bad idea.
The stock game doesn't support all files in unicode.
menu.txt -> unicode -> CTD
This was only a tdw problem as without his fix. Destruction marker save" corrup all accent so
the mission name inside doesn't match with the real game mission after reload.
EAUX C.TI.RES =/= EAUX CÔTIÈRES
All language with special caracters can have this problem, even stock game without the fix.
:up: Good to know.
@ TDW:
Wanted to report an other small trouble with the UI charts draggable window.
Depending where you drag it on your screen, but playing/switching the small round buttons to fully open/close the windows (top one and low one) the charts window can disappear by itself (each time mouving up) at a point you can't drag it down anymore :doh:
On picture below, i couldn't grab it down anymore after switching buttons:
http://img15.hostingpics.net/thumbs/mini_443770UIcharts.jpg (http://www.hostingpics.net/viewer.php?id=443770UIcharts.jpg)
It happens quite often to me, and i have to delete the TDW draggable files in main folder for your application to reset it next play.
I'm sure you you'll find a fix for incoming UIs update :up:
Edit: when all items needed for an attack are out on screen, not that much space left to see the target! haha...
volodya61
05-29-13, 05:09 PM
This will stop the error from happening:
...
I have to figure out why when retrieving your user path it's garbage :hmmm:
I'll try it right now.. :salute:
TDW, still nothing..
before/after
http://s19.postimg.org/sqecq4vzz/before.jpg (http://postimg.org/image/sqecq4vzz/) / http://s19.postimg.org/jwng9191b/after.jpg (http://postimg.org/image/jwng9191b/)
Debug outputs (before/after) - http://rghost.ru/46365589
volodya61
05-29-13, 05:59 PM
EDIT to the previous post
00002322 129.46719360 [3596] TDWDestroyedMarks: Reset
00002323 129.47238159 [3596] TDWDestroyedMarks: SaveName=2
00002324 129.47241211 [3596] TDWDestroyedMarks: SaveLocationDate=30 Мॠ2013, 01:55
00002325 129.47244263 [3596] TDWDestroyedMarks: SaveMissionName=ПРИБРЕЖНЫЕ ВОДЫ
00002326 129.47248840 [3596] TDWDestroyedMarks: SaveUserProfile=V
00002327 129.47578430 [3596] TDWDestroyedMarks: save folder=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\cfg\SaveGames\00000003
00002328 129.47640991 [3596] TDWDestroyedMarks: destroyed units filepath=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\cfg\SaveGames\00000003\Destroye dUnits.ini
00002329 129.47692871 [3596] TDWDestroyedMarks: campaign folder=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\Users\V
00002330 129.47695923 [3596] TDWDestroyedMarks: Parameters valid=True
00002331 129.48587036 [3596] TDWDestroyedMarks: determining destroyed units...
00002332 129.52069092 [3596] TDWDestroyedMarks: Exception while reading in the destroyed units. Exception is Входная строка имела неверный формат.
Text in Russian (yellow) = Input string was invalid
DestroyedUnits.ini - http://rghost.ru/46365902
OMG! So it's just a typo issue :o
I suppose it's from one of my french translation mod (not made by me though)
Thank you very much for fixing this :yeah:
Will test your fix very soon!
EDIT: might be a stupid question, but...if i open all the french trad i find in my mods, and re-save them in unicode, could it solve it too?
Even with your new dll, it's not still saving DM in campaign.
Sorry :wah:
Scümbagfuhrer
05-30-13, 05:14 AM
Hello, I just downloaded this mod and I want to enable compass on the bottom of my screen like many guys do, but I dont know how, can you tell me? also I installed WWII interface by naights on JGSME, but it seems doesnt work, any help is appreciated.
volodya61
05-30-13, 05:49 AM
Hello, I just downloaded this mod and I want to enable compass on the bottom of my screen like many guys do, but I dont know how, can you tell me?
What do you mean? give an example, please..
also I installed WWII interface by naights on JGSME, but it seems doesnt work, any help is appreciated.
It will only work if you choose the SH3 interface.. you have to use the OptionsFileEditorViewer to choose interface.. the link 'How to' at the bottom of the post #1..
Sjizzle
05-30-13, 06:38 AM
Hello, I just downloaded this mod and I want to enable compass on the bottom of my screen like many guys do, but I dont know how, can you tell me? also I installed WWII interface by naights on JGSME, but it seems doesnt work, any help is appreciated.
u must enable from optionfile viewer the SH3 or Sh4 UI style ... if u mean toes 3 dails from the left side from Volodya screen :)
Can't wait for your DM save fix!
They are all working nice, just need to be solid saved now :D
Scümbagfuhrer
05-31-13, 05:44 AM
u must enable from optionfile viewer the SH3 or Sh4 UI style ... if u mean toes 3 dails from the left side from Volodya screen :)
Dang, should have known that, thanks mate!
Scümbagfuhrer
05-31-13, 05:48 AM
Also, I have some problem here, how to remove Fuel and battery level as shown in lower part in this picture, http://puu.sh/3550r.jpg
Sjizzle
05-31-13, 06:17 AM
with TDW optionfileviewer u can remove it if i am not wrong ....
THE_MASK
05-31-13, 06:50 AM
Also, I have some problem here, how to remove Fuel and battery level as shown in lower part in this picture, http://puu.sh/3550r.jpg
Also you can click the red square in the moddle of the compass panel to bring up the round compass . Then click on the little round icon on the compass panel to hide the compass panel .
TheDarkWraith
05-31-13, 08:51 AM
Can't wait for your DM save fix!
They are all working nice, just need to be solid saved now :D
If when loading a campaign you are still not seeing your previous DMs can you do what I asked of you before? I'll need the DbgView output from start of game till end of game and the whole \Documents\sh5\data\config\SavedGames folder zipped up.
All my DMs are being read from the destroyed units file in my saved games folder so it's a problem with languages other than English.
TheDarkWraith
05-31-13, 08:54 AM
Hello, I just downloaded this mod and I want to enable compass on the bottom of my screen like many guys do, but I dont know how, can you tell me?
It depends on what the heading bar's state is. There are two little round buttons located on the heading bar. One of them controls expansion, the other controls the state. The heading bar can be in one of two states:
- click to set new heading or
- click to enable/disable compass
The compass's zoom level can be edited by using the OptionsFileEditorViewer app found in \data\Applications. This of course is only available in the SH5 Enhanced UI version. The SH3/4 have a heading dial in the lower right corner of the screen (all the SH3/4 dial's zoom levels can be edited by using the OptionsFileEditorViewer also)
TheDarkWraith
05-31-13, 09:01 AM
Wanted to report an other small trouble with the UI charts draggable window.
Depending where you drag it on your screen, but playing/switching the small round buttons to fully open/close the windows (top one and low one) the charts window can disappear by itself (each time mouving up) at a point you can't drag it down anymore :doh:
So it's being an inch worm huh? I'll have to kill it :up:
TheDarkWraith
05-31-13, 10:25 AM
EDIT to the previous post
00002322 129.46719360 [3596] TDWDestroyedMarks: Reset
00002323 129.47238159 [3596] TDWDestroyedMarks: SaveName=2
00002324 129.47241211 [3596] TDWDestroyedMarks: SaveLocationDate=30 Мॠ2013, 01:55
00002325 129.47244263 [3596] TDWDestroyedMarks: SaveMissionName=ПРИБРЕЖНЫЕ ВОДЫ
00002326 129.47248840 [3596] TDWDestroyedMarks: SaveUserProfile=V
00002327 129.47578430 [3596] TDWDestroyedMarks: save folder=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\cfg\SaveGames\00000003
00002328 129.47640991 [3596] TDWDestroyedMarks: destroyed units filepath=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\cfg\SaveGames\00000003\Destroye dUnits.ini
00002329 129.47692871 [3596] TDWDestroyedMarks: campaign folder=C:\Documents and Settings\ВальдеZ\Мои документы\SH5\data\Users\V
00002330 129.47695923 [3596] TDWDestroyedMarks: Parameters valid=True
00002331 129.48587036 [3596] TDWDestroyedMarks: determining destroyed units...
00002332 129.52069092 [3596] TDWDestroyedMarks: Exception while reading in the destroyed units. Exception is Входная строка имела неверный формат.
Text in Russian (yellow) = Input string was invalid
DestroyedUnits.ini - http://rghost.ru/46365902
If you can do the same thing I asked of Fifi that would be great. I'll need a DbgView output from start of game till end of game and your complete \Documents\SH5\data\cfg\SavedGames folder all zipped up so I can see what's going on :yep:
volodya61
05-31-13, 11:12 AM
If you can do the same thing I asked of Fifi that would be great. I'll need a DbgView output from start of game till end of game and your complete \Documents\SH5\data\cfg\SavedGames folder all zipped up so I can see what's going on :yep:
well, i can make new test a little bit later..
volodya61
05-31-13, 02:32 PM
If you can do the same thing I asked of Fifi that would be great. I'll need a DbgView output from start of game till end of game and your complete \Documents\SH5\data\cfg\SavedGames folder all zipped up so I can see what's going on :yep:
well, i can make new test a little bit later..
Test (DbgView output + SaveGames folder) - http://rghost.ru/46414740
All my DMs are being read from the destroyed units file in my saved games folder so it's a problem with languages other than English.
So to resume, with game fully in english DM are saved :hmm2:
To make my all game in french, i have the following:
- French menu txt in NewUIs
- French dialogs.tsr in MCCD
- French dialogs.tsr in Reworked Morale and Abilities
- French traduction in FRA v3.4 for Open Horizons 2.2 (by Choum)
I tried to play game without FRA v3.4 for Open Horizons 2.2, result is same...DM aren't reminded. So it's not coming from Choum mod...
:hmmm: I will test game with all stock english files enabled again then!
But i don't think MCCD and RM&A has to do something with career, hence DM not kept :06:
I'd rather see maybe something wrong with NewUIs french text...
If no result, so it should come from game itself (don't remember, but if i recall, i had to choose a language when i first installed game, so it can be the issue too...)
What do you think?
TheDarkWraith
05-31-13, 08:03 PM
Can't wait for your DM save fix!
They are all working nice, just need to be solid saved now :D
TDW, still nothing..
From looking over volodya61's files I saw I was going nowhere with my current code in getting his saved games folder. Thus I found an alternate way of doing it :D This should get volodya61's and Fifi's DMs loaded from their campaign destroyed marks file now: http://www.mediafire.com/?k5zfsats59f0la5
Same as before, let it overwrite the old one :up:
Haha...was reinstalling all in english!...too late to try on previous install :/\\!!
Anyway, thanks TDW. I'll try it once all in French reinstalled :D
:hmmm: I will test game with all stock english files enabled again then!
But i don't think MCCD and RM&A has to do something with career, hence DM not kept :06:
I'd rather see maybe something wrong with NewUIs french text...
If no result, so it should come from game itself (don't remember, but if i recall, i had to choose a language when i first installed game, so it can be the issue too...)
What do you think?
New install full english from start with no french trad files nowhere ---> it's a no go :o
Are you sure your english game is saving DM? :D
So i reinstalled french version of game with all my mods + french trad, and your new dll, and all i got this time is a mess on main bunker screen :/\\!!
NewUIs icons and windows are all mixed up with bunker view :doh:
Tried to reinstall only NewUIs with fresh extract, and it's still the same...
Can't believe the mess my computer is making...tomorrow, will start from scratch again :nope:
volodya61
06-01-13, 05:15 AM
New install full english from start with no french trad files nowhere ---> it's a no go :o
Are you sure your english game is saving DM? :D
Are you running local French version of Win or English version? and are all paths in your registry in English?
No my win7 is in french of course, and my registry paths...i don't know!
volodya61
06-01-13, 07:26 AM
No my win7 is in french of course, and my registry paths...i don't know!
If you have French names of folders, respectively, and in the registry paths are present French names..
Probably not related, but New UIs is always messing up with decimal marks, on non-imperial localized systems which use commas instead of dots as default decimal marks. In my experience, going in windows international settings, and switching decimal mark to dots solves the problem. :know:
volodya61
06-01-13, 08:39 AM
From looking over volodya61's files I saw I was going nowhere with my current code in getting his saved games folder. Thus I found an alternate way of doing it :D This should get volodya61's and Fifi's DMs loaded from their campaign destroyed marks file now: http://www.mediafire.com/?k5zfsats59f0la5
Same as before, let it overwrite the old one :up:
TDW, still no luck.. nothing.. forgot to run DbgView though.. I'll re-test and upload it a bit later..
EDIT: Test (DbgView output + SaveGames folder) - http://rghost.ru/46435245
Probably not related, but New UIs is always messing up with decimal marks, on non-imperial localized systems which use commas instead of dots as default decimal marks. In my experience, going in windows international settings, and switching decimal mark to dots solves the problem. :know:
Well, and where can I find these settings? on the other hand, probably it will be an inconvenience for users.. :hmm2:
Well, and where can I find these settings?
I don't remember how to access them in XP, but in Win 7 it is quite abstruse:
control panel => clock and international settings => change date, hour and numerical formats => Additional settings => Decimal mark
on the other hand, probably it will be an inconvenience for users.. :hmm2:
Yes, this bug bothers me especially when I want to change mission settings within New Uis: the mission gets messed up. I think TDW should fix this incovenience once and for all
...if only he would let us to play his agents :D :rolleyes:
volodya61
06-01-13, 09:24 AM
I don't remember how to access them in XP, but in Win 7 it is quite abstruse:
control panel => clock and international settings => change date, hour and numerical formats => Additional settings => Decimal mark
OK, I found them on this laptop (running Win7).. I think I'll be able to find them on my PC (running WinXP)..
small remark: language and international settings :03:
Yes, this bug bothers me especially when I want to change mission settings within New Uis: the mission gets messed up.
Yes, I hate this too :shifty:
I think TDW should fix this incovenience once and for all
Maybe somewonderfulday.. :)
...if only he would let us to play his agents :D :rolleyes:
:D
OK, I found them on this laptop (running Win7).. I think I'll be able to find them on my PC (running WinXP)..
small remark: language and international settings :03:
yes, there are many ways to access that window, one is through country/language section of control panel. :up:
Maybe somewonderfulday.. :)
:rotfl2:
volodya61
06-01-13, 12:31 PM
Probably not related, but New UIs is always messing up with decimal marks, on non-imperial localized systems which use commas instead of dots as default decimal marks. In my experience, going in windows international settings, and switching decimal mark to dots solves the problem. :know:
Yes, this bug bothers me especially when I want to change mission settings within New Uis: the mission gets messed up. I think TDW should fix this incovenience once and for all
...if only he would let us to play his agents :D :rolleyes:
Maybe somewonderfulday.. :)
Gabriele, you're simply the genius :yeah:
It works this way :up:
TDW, maybe it's wonderful time for changes :)
This inconvenience is not so noticeable and annoying for users in single missions..
But if the destroyed marks will require to change local Windows settings it would be inconvenient for most users.. I think so :03:
Gabriele, you're simply the genius :yeah:
:sign_yeah: :shucks:
TDW, maybe it's wonderful time for changes :)
:agree:
TheDarkWraith
06-01-13, 03:18 PM
if the rest of the world would convert over to US system we wouldn't have these problems :O:
New TDWDestroyedMarks for test version: http://www.mediafire.com/?36hrcw2yb2x0ydw
If you changed your regional settings to English then change it back to your home country's first! The DLL now takes into account regional differences. From looking at volodya61's files everything is in US decimal system so the app will read US decimal system values from the campaign's destroyed unit's file.
if the rest of the world would convert over to US system we wouldn't have these problems :O:
New TDWDestroyedMarks for test version: http://www.mediafire.com/?36hrcw2yb2x0ydw
If you changed your regional settings to English then change it back to your home country's first! The DLL now takes into account regional differences. From looking at volodya61's files everything is in US decimal system so the app will read US decimal system values from the campaign's destroyed unit's file.
So to make it work now?... lets resume...i'm a bit lost :oops:
- I have to change my windows settings from France to US decimal (a "." instead of a ",")
- I have to copy past your latest DM for test version
Is it right? or do i leave my France settings?
volodya61
06-01-13, 04:14 PM
if the rest of the world would convert over to US system we wouldn't have these problems :O:
New TDWDestroyedMarks for test version: http://www.mediafire.com/?36hrcw2yb2x0ydw
If you changed your regional settings to English then change it back to your home country's first! The DLL now takes into account regional differences. From looking at volodya61's files everything is in US decimal system so the app will read US decimal system values from the campaign's destroyed unit's file.
OK, will test it now :up:
TheDarkWraith
06-01-13, 04:19 PM
So to make it work now?... lets resume...i'm a bit lost :oops:
- I have to change my windows settings from France to US decimal (a "." instead of a ",")
- I have to copy past your latest DM for test version
Is it right? or do i leave my France settings?
No, do not change to US decimal. Leave your settings alone.
Yes you have to use the latest DLL posted a few posts up.
volodya61
06-01-13, 04:29 PM
No, do not change to US decimal. Leave your settings alone.
Could you also solve an issue with the change of settings in the single missions?
Sjizzle
06-01-13, 04:33 PM
ill do in 20 min also some test and i will report back
TheDarkWraith
06-01-13, 04:34 PM
Could you also solve an issue with the change of settings in the single missions?
What issue is this :06:
volodya61
06-01-13, 04:43 PM
What issue is this :06:
We can change the settings in the single mission only once.. when we are trying to load mission second time then there is an error pop-up screen.. but if I change my regional settings to the US decimal everything fine at the second (third etc.) time..
Also see here -
Yes, this bug bothers me especially when I want to change mission settings within New Uis: the mission gets messed up. I think TDW should fix this incovenience once and for all
TheDarkWraith
06-01-13, 05:01 PM
We can change the settings in the single mission only once.. when we are trying to load mission second time then there is an error pop-up screen.. but if I change my regional settings to the US decimal everything fine at the second (third etc.) time..
Also see here -
oh, ok. I can see how that could happen :hmmm: Once again, you all need to convert over to the US system :O: I'll fix it :up:
if the rest of the world would convert over to US system we wouldn't have these problems :O:
I am sorry TDW, this is not the US system. It is called imperial system, you inherited it from the British when you were a colony of Her Majesty, and there is a reason for it to be called "Imperial" which is well illustrated by your words: it tends to colonize even our poor metric pc's :D
We can change the settings in the single mission only once.. when we are trying to load mission second time then there is an error pop-up screen.. but if I change my regional settings to the US decimal everything fine at the second (third etc.) time..
:yep:
volodya61
06-01-13, 05:16 PM
Once again, you all need to convert over to the US system :O: I'll fix it :up:
I am sorry TDW, this is not the US system. It is called imperial system, you inherited it from the British when you were a colony of Her Majesty, and there is a reason for it to be called "Imperial" which is well illustrated by your words: it tends to colonize even our poor metric pc's :D
:har:
We can change the settings in the single mission only once.. when we are trying to load mission second time then there is an error pop-up screen.. but if I change my regional settings to the US decimal everything fine at the second (third etc.) time..
Also see here -
Yes, and here it was not a pop up window...it was a pop up crash/freeze when launching mission!
volodya61
06-01-13, 05:22 PM
Yes, and here it was not a pop up window...it was a pop up crash/freeze when launching mission!
a crash/freeze only happens if you have ignored the first error screen :O: :)
TheDarkWraith
06-01-13, 06:11 PM
We can change the settings in the single mission only once.. when we are trying to load mission second time then there is an error pop-up screen..
try this: http://www.mediafire.com/?0r58zd5bb457cu8
unzip and place in the test version's \data\Scripts\Menu folder. Let it overwrite the old one. Let me know the outcome :up:
volodya61
06-01-13, 06:13 PM
New TDWDestroyedMarks for test version: http://www.mediafire.com/?36hrcw2yb2x0ydw
OK, will test it now :up:
Sorry, TDW..
With this last file no destroyed marks at all.. I've changed my Windows settings to the regional settings before test..
Debug output - http://rghost.ru/46441089
There is not SaveGames folder because I didn't save the game this time.. There are campaign start (Turning Point) and a single mission to check it and make sure..
volodya61
06-01-13, 06:15 PM
try this: http://www.mediafire.com/?0r58zd5bb457cu8
unzip and place in the test version's \data\Scripts\Menu folder. Let it overwrite the old one. Let me know the outcome :up:
OK, give me a few :up:
TheDarkWraith
06-01-13, 06:16 PM
Sorry, TDW..
With this last file no destroyed marks at all.. I've changed my Windows settings to the regional settings before test..
Debug output - http://rghost.ru/46441089
There is not SaveGames folder because I didn't save the game this time.. There are campaign start (Turning Point) and a single mission to check it and make sure..
There are no destroyed marks to load in SingleMission games. DMs only get loaded from campaign files (a campaign game).
TheDarkWraith
06-01-13, 06:21 PM
Sorry, TDW..
With this last file no destroyed marks at all.. I've changed my Windows settings to the regional settings before test..
Debug output - http://rghost.ru/46441089
There is not SaveGames folder because I didn't save the game this time.. There are campaign start (Turning Point) and a single mission to check it and make sure..
Yours is a strange one :hmmm:
00002235 111.35731506 [3508] TDWDestroyedMarks: documents folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû
00002236 111.35735321 [3508] TDWDestroyedMarks: SH5 data folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû\SH5\data
00002237 111.35746002 [3508] TDWDestroyedMarks: SH5 data folder exists=True
00002238 111.35752106 [3508] TDWDestroyedMarks: SH5 data\Users folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû\SH5\data\Users
00002239 111.35759735 [3508] TDWDestroyedMarks: SH5 data\Users folder exists=False
Do you have a \SH5\data\Users folder?
volodya61
06-01-13, 06:22 PM
There are no destroyed marks to load in SingleMission games. DMs only get loaded from campaign files (a campaign game).
Perhaps you got me wrong, I didn't mean that I've checked DMs loading in the single mission.. I checked DMs generally, will they appear or not..
TheDarkWraith
06-01-13, 06:24 PM
Perhaps you got me wrong, I didn't mean that I've checked DMs loading in the single mission.. I checked DMs generally, will they appear or not..
if you destroy a unit in single missions you should get a DM. Is this not happening?
volodya61
06-01-13, 06:25 PM
Do you have a \SH5\data\Users folder?
Of course I have.. how else would I've started a campaign without this folder :06:
volodya61
06-01-13, 06:26 PM
if you destroy a unit in single missions you should get a DM. Is this not happening?
Yes.. I don't see any DM if/when I destroyed a unit..
EDIT: Okay, I will re-test it all over again to make sure.. anyway I'm going to test Page single mission settings.py
TheDarkWraith
06-01-13, 06:30 PM
Yours is a strange one :hmmm:
00002235 111.35731506 [3508] TDWDestroyedMarks: documents folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû
00002236 111.35735321 [3508] TDWDestroyedMarks: SH5 data folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû\SH5\data
00002237 111.35746002 [3508] TDWDestroyedMarks: SH5 data folder exists=True
00002238 111.35752106 [3508] TDWDestroyedMarks: SH5 data\Users folder=C:\Documents and Settings\ÂàëüäåZ\Ìîè äîêóìåíòû\SH5\data\Users
00002239 111.35759735 [3508] TDWDestroyedMarks: SH5 data\Users folder exists=False
currently I'm at a loss. My DLL finds your \SH5\data folder but it can't find your \SH5\data\Users folder :hmmm: Don't understand :dead:
volodya61
06-01-13, 06:32 PM
currently I'm at a loss. My DLL finds your \SH5\data folder but it can't find your \SH5\data\Users folder :hmmm: Don't understand :dead:
See edit to the previous post.. I'll reload the PC, reload the mods through JSGME and will test it again.. give me a few.. :up:
volodya61
06-01-13, 07:15 PM
First report -
Fix for the single mission settings works.. now I'm able to change the settings as many times as I need/want.. without any errors.. :up:
But.. There are not any DMs..
TheDarkWraith
06-01-13, 07:28 PM
First report -
Fix for the single mission settings works.. now I'm able to change the settings as many times as I need/want.. without any errors.. :up:
But.. There are not any DMs..
Glad to hear the single mission settings works :up:
The DMs are never going to work for you until the DLL can find your \SH5\data\Users folder. It's makes absolutely no sense why it can't. I use library calls to see if the folders exist (Directory.DirectoryExists) and the first library call finds your \SH5\data folder and the next library calls fails to find \SH5\data\Users. Mind boggling :doh:
My result is different from Volodya...
With your latest DM dll, i get destroyed mark in single mission!
Gonna test in campaign now, and see if they are saved.
:Kaleun_Party::Kaleun_Applaud:
IT'S FINALLY WORKING!!!!
Destroyed marks are now saved and back on reload in campaign :yeah:
I keep your last dll preciously! :haha:
volodya61
06-01-13, 08:06 PM
Second report -
No luck.. DMs are not appearing neither in campaign nor in single mission..
Reports (Dbg outputs campaign&single mission, SH5 folder of My Documents) - http://rghost.ru/46441567
Sorry, all the new tests after the short rest :), 05:00 AM here..
See you :salute:
EDIT: just thought.. could this be due to the fact that I completely removed the Users folder before started a new campaign? :06: :hmmm:
The DMs are never going to work for you until the DLL can find your \SH5\data\Users folder. It's makes absolutely no sense why it can't. I use library calls to see if the folders exist (Directory.DirectoryExists) and the first library call finds your \SH5\data folder and the next library calls fails to find \SH5\data\Users. Mind boggling :doh:
TheDarkWraith
06-01-13, 08:18 PM
Second report -
No luck.. DMs are not appearing neither in campaign nor in single mission..
Reports (Dbg outputs campaign&single mission, SH5 folder of My Documents) - http://rghost.ru/46441567
Sorry, all the new tests after the short rest :), 05:00 AM here..
See you :salute:
EDIT: just thought.. could this be due to the fact that I completely removed the Users folder before started a new campaign? :06: :hmmm:
the only problem that will arise is if \SH5\data\Users doesn't exist on your computer (the game would have problems with that also!). I'll look over the files in the link you provided. I'm really stumped with yours. Fifi's is working so what's different with yours :hmmm:
TheDarkWraith
06-01-13, 08:20 PM
IT'S FINALLY WORKING!!!!
Destroyed marks are now saved and back on reload in campaign :yeah:
Excellent :yeah: Now just have to figure out why volodya61's isn't working (why I can't find his \SH5\data\Users folder) :hmmm:
volodya61
06-01-13, 08:48 PM
EDIT: just thought.. could this be due to the fact that I completely removed the Users folder before started a new campaign? :06: :hmmm:
the only problem that will arise is if \SH5\data\Users doesn't exist on your computer (the game would have problems with that also!). I'll look over the files in the link you provided. I'm really stumped with yours. Fifi's is working so what's different with yours :hmmm:
TDW, I just checked it (couldn't sleep :D).. yes, if the Users folder doesn't exist before the game was loaded, your file doesn't see it for some reason even after it has already been created..
I tested single mission with folder that I sent you and DM was appeared..
So, we can't start new campaign from scratch (empty MyDocuments/SH5 folder).. we should start campaign, then completely exit the game and then load the bunker save..
TheDarkWraith
06-01-13, 09:00 PM
TDW, I just checked it (couldn't sleep :D).. yes, if the Users folder doesn't exist before the game was loaded, your file doesn't see it for some reason even after it has already been created..
I tested single mission with folder that I sent you and DM was appeared..
So, we can't start new campaign from scratch (empty MyDocuments/SH5 folder).. we should start campaign, then completely exit the game and then load the bunker save..
ah, ok. I can work with that. What I'll do is have the DLL check for them again if it didn't find them at first when it goes to create a new DM :up: Problem solved.
TheDarkWraith
06-01-13, 10:51 PM
About magnetic pistols, they were so useless that almost no Kaleun use them before they were replaced by a new model in late december 42.
http://www.uboataces.com/articles-wooden-torpedoes.shtml
I don't know if it's actually correctly rendered in game, as I've not been further than the entrance of Kiel canal presently :yep:
But for sure they should not be the choice by default....
see here: http://www.subsim.com/radioroom/showpost.php?p=2066342&postcount=2087
Sjizzle
06-01-13, 11:47 PM
A bit later my report work also for me
TheDarkWraith
06-02-13, 12:02 AM
NewUIs v7.5.0 test version 3 available here: http://www.subsim.com/radioroom/downloads.php?do=file&id=4081&act=down
Same testing requirements as previous test versions
Fixes all errors/bugs reported so far
Adds:
- user charts has a drag handle attached to the bottom of it now so that you can drag it from the bottom also
- user charts categories area: right mouse clicking in the categories area will toggle it's height (same as pressing small round button)
- user charts charts area: right mouse clicking in the charts area will toggle it's height (same as pressing small round button)
divingbluefrog
06-02-13, 12:12 AM
I don't know if we are talking about the same thing about changing mission settings, but when I use the mission Editor to modify a single mission : tab mission>>parameters, everything is ok, but in game, the date/hour is also messed up. Never had a warning message as described by Volodya or Gap.
I'm in metric system too.
I'm still using 7_4_0 and 1_0_94. I want to finalize my mod list on a stable version (for me at least) before migration.
volodya61
06-02-13, 12:26 AM
ah, ok. I can work with that. What I'll do is have the DLL check for them again if it didn't find them at first when it goes to create a new DM :up: Problem solved.
:up:
NewUIs v7.5.0 test version 3 available here: http://www.subsim.com/radioroom/downloads.php?do=file&id=4081&act=down
Same testing requirements as previous test versions
Fixes all errors/bugs reported so far
Adds:
- user charts has a drag handle attached to the bottom of it now so that you can drag it from the bottom also
- user charts categories area: right mouse clicking in the categories area will toggle it's height (same as pressing small round button)
- user charts charts area: right mouse clicking in the charts area will toggle it's height (same as pressing small round button)
OK, I'll test it soon :)
One small remark, as I remember, there was a message displayed in a message box (Enemy unit destroyed) in the stock game.. menu.txt lines 4140-4143.. is it possible to return this message back?
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