View Full Version : [REL] Multiple UIs for SH5 with TDC
Akula4745
11-24-11, 11:18 AM
I tried to update to NewUIs_TDC_6_8_0_ByTheDarkWraith for a new SH5 install after several months of SH4. After I reinstalled all the mods - the game crashes before the bunker screens appears. I started removing mods one by one and after removing NewUIs_TDC_6_8_0_ByTheDarkWraith - the dang game runs fine. SH5 exe is v1.2.0
Here is the mod list - last mod is 6.8.0 (in we crash - out game starts fine)
Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
Magnum_Opus_v0_0_1
nVidia missing lights
Shadow Improvement ModLR
NewUIs_TDC_6_8_0_ByTheDarkWraith
I tried to run the MOD validator - but it failed with error message below:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at TheDarkWraith.SilentHunter5.JSGMEModValidator.JSGM EModValidator_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Objec t userData)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallba cks()
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1873 (QFEN-1.050727-1800)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
JSGMEModValidator
Assembly Version: 1.0.11.0
Win32 Version: 1.0.11.0
CodeBase: file:///C:/Ubisoft/Silent%20Hunter%205/JSGMEModValidator_v1_0_11_ByTheDarkWraith/JSGMEModValidator.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
***************************************
Here is Dbg View output:
[3892] Trying to get update information to C:\DOCUME~1\Akula\LOCALS~1\Temp\ubi18.tmp.
[3892] Downloaded 21/21 bytes (100%) -- this file 21/21 bytes (100%)
[3892] Downloaded 21/21 bytes (100%) -- this file 21/21 bytes (100%)
[736] ..\..\..\..\launcher\main.cpp(242) :
[736] ..\..\..\..\launcher\main.cpp(243) : -- Starting Ubisoft Game Launcher --
[736] ..\..\..\..\launcher\main.cpp(247) : Platform: PC.
[736] ..\..\..\..\launcher\main.cpp(250) : Version: 0424.
[736] ..\..\..\..\launcher\main.cpp(251) : Built: Nov 7 2011.
[736] ..\..\..\..\launcher\main.cpp(262) : Arguments: "-orbit_product_id" "3" "-orbit_game_version" "3" "-orbit_exe_path" "QzpcVWJpc29mdFxTaWxlbnQgSHVudGVyIDVcU0g1LmV4ZQ==" "-orbit_working_directory" "QzpcVWJpc29mdFxTaWxlbnQgSHVudGVyIDU=" "-orbit_arguments" "" "-orbit_cookie" "884287131" "-orbit_language_code" "en-US"
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\Configuration.cpp(136) : Proxy type is automatic. No proxy detected.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\Session.cpp(70) : Remember me present. Username is akula4745
[736] ..\..\..\..\launcher\launcher\views\MainViewQt.cpp (125) : Log level is set to info.
[736] ..\..\..\..\launcher\launcher\views\MainViewQt.cpp (241) : Environment is PROD.
[736] ..\..\..\..\launcher\launcher\views\MainViewQt.cpp (332) : Started with product id 3, game version 3, exe path C:/Ubisoft/Silent Hunter 5/SH5.exe, arguments -orbit_cookie 884287131, working directory C:/Ubisoft/Silent Hunter 5/, cookie 884287131.
[736] c:\p4ws\massgate-main\massgate\uplay_pc\1.7\live\launcher\launcher/utils/ViewUtils.h(188) : Untranslated string EXPLANATION MESSAGE
[736] c:\p4ws\massgate-main\massgate\uplay_pc\1.7\live\launcher\launcher/utils/ViewUtils.h(188) : Untranslated string ALERT MESSAGE
[736] c:\p4ws\massgate-main\massgate\uplay_pc\1.7\live\launcher\launcher/utils/ViewUtils.h(188) : Untranslated string LOADING
[736] Object::connect: No such signal QWidget::shown()
[736] Object::connect: (sender name: 'GameView')
[736] c:\p4ws\massgate-main\massgate\uplay_pc\1.7\live\launcher\launcher/utils/ViewUtils.h(188) : Untranslated string LOADING
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitFacade.cpp(1035) : Downloading Satellite list from URL http://static3.cdn.ubi.com/orbit/satellitelist/satellitelist.txt.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\ProductConfiguration.cpp(198) : Reading file C:/Program Files/Ubisoft/Ubisoft Game Launcher/data/3/config/product_config.yml.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\PatchDownloader.cpp(717) : No lingering files. Skipping creation of lingering files file
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\PatchDownloader.cpp(717) : No lingering files. Skipping creation of lingering files file
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\ProductConfiguration.cpp(198) : Reading file C:/Program Files/Ubisoft/Ubisoft Game Launcher/data/3/config/product_config.yml.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\ProductConfiguration.cpp(67) : Product configuration version is 1.5
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\Profile.cpp(135) : Logging in user akula4745.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\AdFacade.cpp(499) : No such key 'ncsa' for element
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\AdFacade.cpp(499) : No such key 'ncsa' for element
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(180) : Starting game with product id 3.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(265) : A game connected to the pipe.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(326) : Start game request. Cookie is 884287131
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(350) : Sending game start accepted to game.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(549) : Incoming get OSI request. Product id is 3, subproduct id is 13.
[1872] mg\common\AutoDumper.cpp (66): Auto dumper init
[1872]
[1872] SH_OSI.cpp (50): SH5 online OSI Started
[1872] SH_OSI.cpp (68): Ready for Messages
[1872] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(600) : OSI Pipe ubisoftosipipe_3_13 created for game.
[1872] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(685) : Incoming handle get login request.
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(257) : Game connected to OSI pipe.
[3760] TheDarkWraithAutomation InitializeScript
[3760] TheDarkWraithUserOptions InitializeScript
[3760] TDWMastHeights constructor
[3760] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
[3760] \ found as last character in install path from registry!
[3760] InstallPath=C:\Ubisoft\Silent Hunter 5
[3760] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
[3760] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
[3760] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
[3760] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
[3760] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
[3760] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
[3760] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
[3760] Mast Heights:
[3760]
[3760] Large Iceberg : 0.0
[3760] Medium Iceberg : 0.0
[3760] Medium Iceberg : 0.0
[3760] Medium Iceberg : 0.0
[3760] Small Iceberg : 0.0
[3760] Queen Elizabeth Battleship : 49.36
[3760] Royal Sovereign Battleship : 44.76
[3760] King George V Battleship : 50.76
[3760] HMS Duke Of York : 50.76
[3760] Nelson Battleship : 54.85
[3760] Hood Battlecruiser : 46.96
[3760] Renown Battlecruiser : 51.64
[3760] New York Battleship : 48.63
[3760] North Carolina Battleship : 41.73
[3760] Littorio Battleship : 47.92
[3760] Duilio Battleship : 47.92
[3760] Bismarck Battleship : 51.03
[3760] Schleswig-Holstein Pre-Dreadnought : 45.55
[3760] Scharnhorst Battleship : 47.92
[3760] Deutschland Pocket Battleship : 34.72
[3760] Northampton Heavy Cruiser : 47.79
[3760] Kent Heavy Cruiser : 47.45
[3760] HMS Suffolk : 47.45
[3760] Trento Heavy Cruiser : 34.89
[3760] Admiral Hipper Heavy Cruiser : 48.15
[3760] Dido Light Cruiser : 37.17
[3760] Brooklyn Light Cruiser : 31.29
[3760] Montecuccoli Light Cruiser : 38.68
[3760] Di Giussano Light Cruiser : 34.86
[3760] Emden Light Cruiser : 35.02
[3760] K Class Light Cruiser : 35.65
[3760] Auxiliary Cruiser Komet : 35.93
[3760] Auxiliary Cruiser Penguin : 34.98
[3760] Patroclus Armed Merchant Cruiser : 39.69
[3760] Rawalpindi Armed Merchant Cruiser : 39.69
[3760] Dithmarschen Supply Ship : 29.12
[3760] Carl Peters Fleet Tender : 26.87
[3760] Ark Royal Fleet Carrier : 49.69
[3760] Illustrious Fleet Carrier : 51.39
[3760] Glorious Fleet Carrier : 45.64
[3760] Furious Fleet Carrier : 45.64
[3760] Hermes Fleet Carrier : 51.39
[3760] Eagle Fleet Carrier : 51.39
[3760] Bogue Escort Carrier : 30.55
[3760] Sangamon Escort Carrier : 30.55
[3760] Attacker Escort Carrier : 30.55
[3760] Long Island Escort Carrier : 34.25
[3760] Archer Escort Carrier : 34.25
[3760] Charger Escort Carrier : 30.55
[3760] Avenger Escort Carrier : 30.55
[3760] Audacity Escort Carrier : 34.25
[3760] Soldati Destroyer : 26.74
[3760] Flower Corvette : 19.75
[3760] Type 1934 Destroyer : 26.56
[3760] Fletcher Destroyer : 28.31
[3760] A Class Destroyer : 19.64
[3760] B Class Destroyer : 20.14
[3760] V&W Class Destroyer : 19.33
[3760] HMS Walker : 19.33
[3760] Tribal Destroyer : 25.83
[3760] R Class Destroyer : 19.39
[3760] Clemson Destroyer : 28.15
[3760] Town Lend-Lease Destroyer : 28.15
[3760] Somers Destroyer : 31.58
[3760] Evarts Destroyer Escort : 25.9
[3760] Buckley Destroyer Escort : 20.99
[3760] Black Swan Sloop : 27.91
[3760] HMS Stork : 27.91
[3760] Armed Trawler : 24.33
[3760] Landing Ship Tank : 23.91
[3760] 165-foot "B" Cutter : 24.33
[3760] SC-497 Sub Chaser : 24.33
[3760] Middeleton Attack Transport : 38.61
[3760] Large Liner : 43.09
[3760] Large Italian Liner : 43.09
[3760] Huge European Liner : 57.86
[3760] Liberty Cargo : 26.18
[3760] Liberty Ship (War Supplies) : 26.18
[3760] Victory Cargo : 29.49
[3760] N3SA1 Small Merchant : 17.96
[3760] C1-B Type Medium Merchant : 27.92
[3760] C2-S-B1 Hull Large Merchant : 29.95
[3760] Type 1936A Destroyer : 26.8
[3760] Ehrenfels Type Large Freighter : 36
[3760] Ems Type Small Freighter : 36
[3760] North Sands Type Large Freighter : 36
[3760] Dale Class Fleet Oiler : 29.7
[3760] Medium Troopship : 41.3
[3760] Large Steamer : 26.18
[3760] Large Steamer (War Supplies) : 26.18
[3760] Hog Island Type A Freighter : 28.37
[3760] Hog Island Medium Freighter (War supplies) : 28.37
[3760] Cimmaron Class Tanker : 29.87
[3760] Ranger Medium Tanker : 40.97
[3760] Troop Transport : 39.69
[3760] Amphibious Group Command Ship : 37.54
[3760]
[3760] sh5.exe file version is 1.2.0.0
[3760]
[3760] TDW DLL versions:
[3760] C:\Ubisoft\Silent Hunter 5\TDWDraggables.dll=1.0.1.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWFileUtils.dll=1.0.4.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWHPT.dll=1.0.4.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWHydrophone.dll=1.0.4.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWMastHeights.dll=1.0.1.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWMouse.dll=1.0.1.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWRadioMessages.dll=1.1.1.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWSoan.dll=1.0.1.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWSound.dll=1.0.1.0
[3760] C:\Ubisoft\Silent Hunter 5\TDWUtils.dll=1.0.1.0
[3760]
[3760] MODS installed:
[3760] [DEPENDANCIES]
[3760] Magnum_Opus_v0_0_1="nVidia missing lights""Shadow Improvement ModLR""NewUIs_TDC_6_8_0_ByTheDarkWraith"
[3760] [MODS]
[3760] Grossdeutscher Rundfunk=1
[3760] Magnum_Opus_v0_0_1=2
[3760] nVidia missing lights=3
[3760] Shadow Improvement ModLR=4
[3760] NewUIs_TDC_6_8_0_ByTheDarkWraith=5
[3760]
[3760]
[3760] TDWSound constructor
[3760] TDWRadioMessages constructor
[3760] Loading all WWII ship names
[3760] TDWSoan constructor
[3760] Retrieving all countries and their equivalent names from SOANNames.cfg
[3760] # countries in SOANNames.cfg=61
[3760] Retrieving all categories and their equivalent names from SOANNames.cfg
[3760] # of new categories in SOANNames.cfg=6
[3760] Retrieving all countries and their equivalent names from Names.cfg
[3760] # countries in Names.cfg=30
[3760] Adding countries from Names.cfg not found in SOANNames.cfg to database
[3760] TDWSoan Initialize
[3760] TheDarkWraithUserOptions InitializeVariables
[3760] TDWMouse constructor
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(431) : Game disconnected.
[1872] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
Help! What am I missing? Am I gonna feel stupid after you tell me?
Thanks in advance...
Silent Steel
11-24-11, 12:54 PM
Hi there,
Are you patched to v1.2.0?
Check in the upper right corner in the main menu.
If not - run;
C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
Open the stock recognition manual and click on the range highlighted text. What does it show the mast height for the unit is when it's been identified by WEPS? Does that mast height agree with the .cfg file for the unit? Which unit are you targeting?
I'm away from home for the next few days. I'll have to check when I get back. Thanks.
Thenew1
11-24-11, 05:05 PM
Hi all
Does Akula has the same problem than me? For me it sounds quite the same: => game crash before bunker screen.
@silent steel:
1st: I tried several setting for virtual memory (changed between "controlled by win" and "fixed", using your suggestions)
2nd: I enabled the cleaning via regedit.
3rd: I did NOT tried the 3gb switch.
Cheers!
Akula4745
11-24-11, 07:35 PM
Hi there,
Are you patched to v1.2.0?
Check in the upper right corner in the main menu.
If not - run;
C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
Yes. Patched to v1.2.0
TheDarkWraith
11-24-11, 09:13 PM
Ensure your DirectX is updated
You need minimum .NET 3.5 installed for my UIs mod
Do a forum search for C++ redistributable (?) because if you have several different versions of this installed on your system the game will CTD.
THE_MASK
11-24-11, 09:36 PM
Would it be possible to have the fuel level button (on) switch to the battery button (on) automatically when submerged and the fuel level button go to on when surfaced . This would just save me pressing it . Its a little thing but highly annoying . I should be able to click them off or on any time though .
http://img259.imageshack.us/img259/2136/dials.jpg (http://imageshack.us/photo/my-images/259/dials.jpg/)
Akula4745
11-24-11, 11:12 PM
Ensure your DirectX is updated
You need minimum .NET 3.5 installed for my UIs mod
Do a forum search for C++ redistributable (?) because if you have several different versions of this installed on your system the game will CTD.
TDW
My DirectX version is 9.
I had the .NET 4 extended framework - but removed it and installed 3.5 (just in case). Currently installed >NET is:
Microsoft .NET Framework 2.0 Service Pack 1
Microsoft .NET Framework 3.0 Service Pack 1
Microsoft .NET Framework 3.5
On the C++ I have the following installed:
Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022
Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17
Microsoft Visual C++ 2010 Redistributable - x86 10.0.30319
I tried removing the 2008 C++ but it had no effect on the game crashing before start screen loads.
TheDarkWraith
11-24-11, 11:58 PM
Would it be possible to have the fuel level button (on) switch to the battery button (on) automatically when submerged and the fuel level button go to on when surfaced . This would just save me pressing it . Its a little thing but highly annoying . I should be able to click them off or on any time though .
Excellent idea. Should be easy to implement :up:
This should round out v6.9.0 now for release.
TheDarkWraith
11-25-11, 12:02 AM
TDW
My DirectX version is 9.
I had the .NET 4 extended framework - but removed it and installed 3.5 (just in case). Currently installed >NET is:
Microsoft .NET Framework 2.0 Service Pack 1
Microsoft .NET Framework 3.0 Service Pack 1
Microsoft .NET Framework 3.5
On the C++ I have the following installed:
Microsoft Visual C++ 2008 Redistributable - x86 9.0.21022
Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17
Microsoft Visual C++ 2010 Redistributable - x86 10.0.30319
I tried removing the 2008 C++ but it had no effect on the game crashing before start screen loads.
Do you still get this error when trying to run the MOD validator app:
I tried to run the MOD validator - but it failed with error message below:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
That error is saying that .NET 3.5 is missing from your system.
I see that your game crashes when my mouse DLL is initializing. Do you have anything in your tray or any services/apps running that want exclusive use of the mouse? If one of them won't 'share' the mouse then it will crash.
THE_MASK
11-25-11, 12:25 AM
Would it be possible to have the fuel level button (on) switch to the battery button (on) automatically when submerged and the fuel level button go to on when surfaced . This would just save me pressing it . Its a little thing but highly annoying . I should be able to click them off or on any time though .
http://img259.imageshack.us/img259/2136/dials.jpg (http://imageshack.us/photo/my-images/259/dials.jpg/)Nice idea :up:
How about when submerged , button reverts to battery icon . If other buttons pressed IE fuel , co2 while submerged then button reverts to battery after X amount of seconds . Same for the Fuel button while surfaced .
Akula4745
11-25-11, 12:28 AM
Do you still get this error when trying to run the MOD validator app:
I see that your game crashes when my mouse DLL is initializing. Do you have anything in your tray or any services/apps running that want exclusive use of the mouse? If one of them won't 'share' the mouse then it will crash.
No sir - MOD validator works like a champ now. Full results below + I cannot find anything which would try and have exclusive control the mouse (standard issue Dell mouse - nothing fancy).
JSGME Mod Validator v1.0.11.0 by TheDarkWraith
C:\Ubisoft\Silent Hunter 5\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgmem odvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Grossdeutscher Rundfunk
Magnum_Opus_v0_0_1
nVidia missing lights
Shadow Improvement ModLR
NewUIs_TDC_6_8_0_ByTheDarkWraith
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk
C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\nVidia missing lights
C:\Ubisoft\Silent Hunter 5\MODS\nVidia missing lights installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR
C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
nVidia missing lights conflicts with Magnum_Opus_v0_0_1
\data\Textures\TNormal\tex\bec_submarine.dds -D -A -W -S
Shadow Improvement ModLR conflicts with Magnum_Opus_v0_0_1
\data\Cfg\Shadows.cfg -D -A -W -S
\data\Textures\TLowRes\tex\Shadow.dds -D -A +W +S
\data\Textures\TLowRes\tex\Shadow.tga -D -A +W +S
\data\Textures\TNormal\tex\Shadow.dds -D -A +W +S
\Documentation\Shadow Improvement Mod Readme.txt -D -A +W +S
NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with Magnum_Opus_v0_0_1
\data\Automation\Automation_hotkeys.SHA -D -A -W +S
\data\Automation\Automation_travel_mode.SHA -D -A -W +S
\data\Automation\Basic_sub_handling-depth_control.SHA -D -A -W +S
\data\Automation\How_to_use_speed_finder_feature.S HA -D -A -W +S
\data\Automation\How_to_use_tutorial.SHA -D -A -W +S
\data\Automation\New_features_commands.SHA -D -A -W +S
\data\Automation\TDW_Automation.txt -D -A -W +S
\data\Cfg\Message_NA.cfg -D -A -W +S
\data\Library\cameras.cam -D -A -W -S
\data\Menu\menu.txt -D -A -W -S
\data\Menu\cfg\Dials.cfg -D -A -W -S
\data\Menu\cfg\OrdersBar.cfg -D -A -W +S
\data\Menu\Data\CaptainsPanel.dds -D -A +W +S
\data\Menu\Fonts\Chalk.off -D -A +W +S
\data\Menu\Fonts\ChalkMini.dds -D -A +W +S
\data\Menu\Fonts\ChalkMini.off -D -A +W +S
\data\Menu\Gui\Blank.dds -D -A +W +S
\data\Menu\Gui\CB_Moon.dds -D -A -W +S
\data\Menu\Gui\ChalkBoard.dds -D -A -W +S
\data\Menu\Gui\Dials.dds -D -A -W -S
\data\Menu\Gui\FlagChart.dds -D -A -W +S
\data\Menu\Gui\HUD.dds -D -A -W +S
\data\Menu\Gui\Lock.dds -D -A +W +S
\data\Menu\Gui\NavMapBearingOverlay.dds -D -A -W +S
\data\Menu\Gui\NavMapDraggableCompassNorthUp.dds -D -A -W +S
\data\Menu\Gui\NavMapDraggableCompassOuterRing.dds -D -A -W +S
\data\Menu\Gui\NavMapDraggableCompassSouthUp.dds -D -A -W +S
\data\Menu\Gui\Night_filter.dds -D -A -W +S
\data\Menu\Gui\Periscope.dds -D -A -W +S
\data\Menu\Gui\SH5_Shipping_Chart.dds -D -A -W +S
\data\Menu\Gui\SH5_Shipping_Chart_Colored.dds -D -A -W +S
\data\Menu\Gui\TabelleMin.dds -D -A -W +S
\data\Menu\Gui\TabelleMin_English.dds -D -A -W +S
\data\Menu\Gui\TabelleStd.dds -D -A -W +S
\data\Menu\Gui\TabelleStd_English.dds -D -A +W +S
\data\Menu\Gui\TAIBearingOverlay.dds -D -A -W +S
\data\Menu\Gui\UserRadio.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscAttackCoursePointe r.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscBack.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscBearingAndLeadAngl e.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscCompassRose.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscDegrees.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscRelativeBearing.dd s -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscSpeedAndDistance.d ds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscTargetDisc.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscTime.dds -D -A -W +S
\data\Menu\Gui\Layout\crosshair.dds -D -A -W +S
\data\Menu\Gui\Layout\CurrentSOAN.dds -D -A -W +S
\data\Menu\Gui\Layout\Dripped.dds -D -A +W +S
\data\Menu\Gui\Layout\Hud3.dds -D -A -W +S
\data\Menu\Gui\Layout\HudMap.dds -D -A -W +S
\data\Menu\Gui\Layout\MainOrders.dds -D -A -W +S
\data\Menu\Gui\Layout\MainOrders2.dds -D -A -W +S
\data\Menu\Gui\Layout\MarkPositionX.tga -D -A -W +S
\data\Menu\Gui\Layout\NavMapSeal.dds -D -A +W +S
\data\Menu\Gui\Layout\Nomograph.dds -D -A -W +S
\data\Menu\Gui\Layout\OfficerA.dds -D -A -W +S
\data\Menu\Gui\Layout\OfficerB.dds -D -A +W +S
\data\Menu\Gui\Layout\Orders1.dds -D -A -W +S
\data\Menu\Gui\Layout\Orders2.dds -D -A -W +S
\data\Menu\Gui\Layout\Orders3.dds -D -A -W +S
\data\Menu\Gui\Layout\Orders4.dds -D -A -W +S
\data\Menu\Gui\Layout\PeriscopeBasicPanelGE.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFInner.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFOuter.dds -D -A -W +S
\data\Menu\Gui\Layout\ScreenPositionIndicatorRecta ngle.dds -D -A +W +S
\data\Menu\Gui\Layout\Sextant.dds -D -A -W +S
\data\Menu\Gui\Layout\SextantImage.dds -D -A -W +S
\data\Menu\Gui\Layout\SOANBlank.dds -D -A -W +S
\data\Menu\Gui\Layout\SubCurrentPosition.dds -D -A -W +S
\data\Menu\Gui\Layout\Tab.dds -D -A +W +S
\data\Menu\Gui\Layout\TeleportOrders.dds -D -A -W +S
\data\Menu\Gui\Layout\WorldMap.dds -D -A -W +S
\data\Menu\Gui\Layout\WorldMapCurrentPosition.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\American.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Australian.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Brazil.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Brazil_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\British.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\British_M2.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Canadian.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\France.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\FreeFrench.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\German.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\German_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Greece.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\India.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Italian.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Italian_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Japan.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Japan_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Netherlands.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\NewZealand.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Norway.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Poland.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Russia.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\SouthAfrica.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Sweden.dds -D -A -W +S
\data\Menu\Gui\SOAN\recognitionmanual.dds -D -A -W -S
\data\Menu\Gui\TDC\TDC_metric.dds -D -A -W +S
\data\Menu\Gui\TDC\TDC_metric2.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage_Test1.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage_Test2.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage_Test3.dds -D -A -W +S
\data\Menu\MouseCurs\Crosshair.dds -D -A +W +S
\data\Menu\MouseCurs\LineExt.dds -D -A +W +S
\data\Menu\MouseCurs\ProtractorExt.dds -D -A +W +S
\data\Menu\MouseCurs\SquareExt.dds -D -A +W +S
\data\Menu\Pages\menu_1024_768.ini -D -A -W -S
\data\Menu\Pages\Page 20mm gun.ini -D -A -W +S
\data\Menu\Pages\Page 37mm gun.ini -D -A -W +S
\data\Menu\Pages\Page attack periscope.ini -D -A -W -S
\data\Menu\Pages\Page Automation.ini -D -A -W -S
\data\Menu\Pages\Page binocular.ini -D -A -W +S
\data\Menu\Pages\Page ChalkBoard.ini -D -A -W +S
\data\Menu\Pages\Page Clock.ini -D -A -W -S
\data\Menu\Pages\Page deckgun.ini -D -A -W +S
\data\Menu\Pages\Page Default Hud.ini -D -A -W -S
\data\Menu\Pages\Page Gramophone.ini -D -A -W +S
\data\Menu\Pages\Page interior.ini -D -A -W -S
\data\Menu\Pages\Page layout.ini -D -A -W -S
\data\Menu\Pages\Page main.ini -D -A -W -S
\data\Menu\Pages\Page navigation map.ini -D -A -W -S
\data\Menu\Pages\Page NavMapFeatures.ini -D -A -W -S
\data\Menu\Pages\Page obs periscope.ini -D -A -W -S
\data\Menu\Pages\Page RadioMessages.ini -D -A -W -S
\data\Menu\Pages\Page SaveInGame.ini -D -A -W +S
\data\Menu\Pages\Page ScopeSettings.ini -D -A -W -S
\data\Menu\Pages\Page Ships Journal.ini -D -A -W -S
\data\Menu\Pages\Page single mission settings.ini -D -A -W +S
\data\Menu\Pages\Page TAIMapFeatures.ini -D -A -W -S
\data\Menu\Pages\Page TDC.ini -D -A -W -S
\data\Menu\Pages\Page TorpedoSolution.ini -D -A -W +S
\data\Menu\Pages\Page Tutorial.ini -D -A -W -S
\data\Menu\Pages\Page UserRadio.ini -D -A -W +S
\data\Menu\Pages\Page UZO.ini -D -A -W +S
\data\Menu\Pages\Page XO_TDC_Dialog.ini -D -A -W -S
\data\Menu\Pages\Pause game.ini -D -A -W +S
\data\Menu\Pages\TheDarkWraithAutomation.ini -D -A -W +S
\data\Menu\Pages\TheDarkWraithUserOptions.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Clock.dds -D -A -W +S
\data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
\data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5_OBS.dds -D -A -W -S
\data\Menu\StyleSheets\German.shss -D -A -W -S
\data\Navigation\Navigation_test.SHN -D -A -W -S
\data\Navigation\Navigation_test_precision.SHN -D -A -W -S
\data\Navigation\Navigation_test_relative.SHN -D -A -W -S
\data\Navigation\Navigation_test_relative_precisio n.SHN -D -A -W -S
\data\Navigation\TDW_Navigation.txt -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
\data\RadioMessages\WWIIShipNames.txt -D -A -W +S
\data\RadioMessages\English\1939\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\05\radiomessages. txt -D -A -W -S
\data\Scripts\Menu.py -D -A -W -S
\data\Scripts\Menu\Page attack periscope.py -D -A -W -S
\data\Scripts\Menu\Page Automation.py -D -A -W -S
\data\Scripts\Menu\Page binocular.py -D -A -W +S
\data\Scripts\Menu\Page captain log.py -D -A -W -S
\data\Scripts\Menu\Page ChalkBoard.py -D -A -W -S
\data\Scripts\Menu\Page CharacterDialog.py -D -A -W -S
\data\Scripts\Menu\Page Clock.py -D -A -W -S
\data\Scripts\Menu\Page Crew.py -D -A -W +S
\data\Scripts\Menu\Page Default Hud.py -D -A -W -S
\data\Scripts\Menu\Page Gramophone.py -D -A -W -S
\data\Scripts\Menu\Page gui event camera.py -D -A -W +S
\data\Scripts\Menu\Page Guns.py -D -A -W -S
\data\Scripts\Menu\Page layout.py -D -A -W -S
\data\Scripts\Menu\Page main.py -D -A -W -S
\data\Scripts\Menu\Page navigation map.py -D -A -W -S
\data\Scripts\Menu\Page NavMapFeatures.py -D -A -W -S
\data\Scripts\Menu\Page obs periscope.py -D -A -W -S
\data\Scripts\Menu\Page RadioMessages.py -D -A -W -S
\data\Scripts\Menu\Page SaveInGame.py -D -A -W +S
\data\Scripts\Menu\Page ScopeSettings.py -D -A -W -S
\data\Scripts\Menu\Page Ships Journal.py -D -A -W -S
\data\Scripts\Menu\Page single mission settings.py -D -A -W -S
\data\Scripts\Menu\Page Subsystems.py -D -A -W +S
\data\Scripts\Menu\Page TAIMapFeatures.py -D -A -W -S
\data\Scripts\Menu\Page TDC.py -D -A -W -S
\data\Scripts\Menu\Page TorpedoSolution.py -D -A -W +S
\data\Scripts\Menu\Page Tutorial.py -D -A -W -S
\data\Scripts\Menu\Page UserRadio.py -D -A -W -S
\data\Scripts\Menu\Page UZO.py -D -A -W -S
\data\Scripts\Menu\Page WeaponsAndSensors.py -D -A -W +S
\data\Scripts\Menu\Page XO_TDC_Dialog.py -D -A -W -S
\data\Scripts\Menu\TheDarkWraithAutomation.py -D -A -W -S
\data\Scripts\Menu\TheDarkWraithUserOptions.py -D -A -W -S
\data\Scripts\Stations\SurfaceSearchRadar.py -D -A -W +S
\data\Sea\CMD_small_boat\CMD_small_boat.cfg -D -A -W -S
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.cf g -D -A -W +S
\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.cfg -D -A -W -S
\data\Sea\NAMC_Komet\NAMC_Komet.cfg -D -A -W -S
\data\Sea\NAMC_Penguin\NAMC_Penguin.cfg -D -A -W -S
\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi.cfg -D -A -W -S
\data\Sea\NAO_Dithmarschen\NAO_Dithmarschen.cfg -D -A -W -S
\data\Sea\NBB_Bismark\NBB_Bismark.cfg -D -A -W -S
\data\Sea\NBB_King_GeorgeV\NBB_King_GeorgeV.cfg -D -A -W -S
\data\Sea\NBB_Littorio\NBB_Littorio.cfg -D -A -W -S
\data\Sea\NBB_Nelson\NBB_Nelson.cfg -D -A -W +S
\data\Sea\NBB_New_York\NBB_New_York.cfg -D -A -W -S
\data\Sea\NBB_North_Carolina\NBB_North_Carolina.cf g -D -A -W -S
\data\Sea\NBB_QueenElizabeth\NBB_QueenElizabeth.cf g -D -A -W -S
\data\Sea\NBB_RoyalSovereign\NBB_RoyalSovereign.cf g -D -A -W -S
\data\Sea\NBB_Schleswig_Holstein\NBB_Schleswig_Hol stein.cfg -D -A -W -S
\data\Sea\NBC_Deutschland\NBC_Deutschland.cfg -D -A -W -S
\data\Sea\NBC_Hood\NBC_Hood.cfg -D -A -W -S
\data\Sea\NBC_Renown\NBC_Renown.cfg -D -A -W -S
\data\Sea\NBC_Scharnhorst\NBC_Scharnhorst.cfg -D -A -W -S
\data\Sea\NCA_Admiral_Hipper\NCA_Admiral_Hipper.cf g -D -A -W -S
\data\Sea\NCA_Kent\NCA_Kent.cfg -D -A -W -S
\data\Sea\NCA_Northampton\NCA_Northampton.cfg -D -A -W -S
\data\Sea\NCA_Trento\NCA_Trento.cfg -D -A -W -S
\data\Sea\NCL_Bartolomeo\NCL_Bartolomeo.cfg -D -A -W -S
\data\Sea\NCL_Brooklyn\NCL_Brooklyn.cfg -D -A -W -S
\data\Sea\NCL_Dido\NCL_Dido.cfg -D -A -W -S
\data\Sea\NCL_Emden\NCL_Emden.cfg -D -A -W -S
\data\Sea\NCL_Konigsberg\NCL_Konigsberg.cfg -D -A -W -S
\data\Sea\NCL_Montecuccoli\NCL_Montecuccoli.cfg -D -A -W -S
\data\Sea\NCO_Flower\NCO_Flower.cfg -D -A -W -S
\data\Sea\NCVE_Bogue\NCVE_Bogue.cfg -D -A -W -S
\data\Sea\NCVE_Charger\NCVE_Charger.cfg -D -A -W -S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.cfg -D -A -W -S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.cfg -D -A -W -S
\data\Sea\NCV_Courageous\NCV_Courageous.cfg -D -A -W -S
\data\Sea\NCV_Illustrious\NCV_Illustrious.cfg -D -A -W -S
\data\Sea\NDD_A&B\NDD_A&B.cfg -D -A -W -S
\data\Sea\NDD_Clemson\NDD_Clemson.cfg -D -A -W -S
\data\Sea\NDD_Fletcher\NDD_Fletcher.cfg -D -A -W -S
\data\Sea\NDD_Keith\NDD_Keith.cfg -D -A -W -S
\data\Sea\NDD_Rocket\NDD_Rocket.cfg -D -A -W -S
\data\Sea\NDD_Soldati\NDD_Soldati.cfg -D -A -W -S
\data\Sea\NDD_Somers\NDD_Somers.cfg -D -A -W -S
\data\Sea\NDD_Tribal\NDD_Tribal.cfg -D -A -W -S
\data\Sea\NDD_Type34\NDD_Type34.cfg -D -A -W -S
\data\Sea\NDD_V&W\NDD_V&W.cfg -D -A -W -S
\data\Sea\NDE_Buckley\NDE_Buckley.cfg -D -A -W -S
\data\Sea\NDE_Evarts\NDE_Evarts.cfg -D -A -W -S
\data\Sea\NFF_Black_Swan\NFF_Black_Swan.cfg -D -A -W -S
\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.cfg -D -A -W +S
\data\Sea\NKMCS_C1B\NKMCS_C1B.cfg -D -A -W +S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W -S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W -S
\data\Sea\NLL\NLL.cfg -D -A -W -S
\data\Sea\NLL_WarSupplies\NLL_WarSupplies.cfg -D -A -W -S
\data\Sea\NLST_Transport\NLST_Transport.cfg -D -A -W -S
\data\Sea\NLS_MFP_D\NLS_MFP_D.cfg -D -A -W -S
\data\Sea\NOL_T3Cimmaron\NOL_T3Cimmaron.cfg -D -A -W -S
\data\Sea\NOM_Ranger\NOM_Ranger.cfg -D -A -W -S
\data\Sea\NPC_Thetis\NPC_Thetis.cfg -D -A -W -S
\data\Sea\NPH_Mauretania\NPH_Mauretania.cfg -D -A -W -S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.cfg -D -A -W -S
\data\Sea\NPL_ConteVerde\NPL_ConteVerde.cfg -D -A -W -S
\data\Sea\NPP_QueenMary\NPP_QueenMary.cfg -D -A -W -S
\data\Sea\Nrtw\Nrtw.cfg -D -A -W -S
\data\Sea\NSC_SC497\NSC_SC497.cfg -D -A -W -S
\data\Sea\NTR_Rawalpindi\NTR_Rawalpindi.cfg -D -A -W -S
\data\Sea\NVV\NVV.cfg -D -A -W -S
\data\SingleMissions\Torpedo_Tutorial\Torpedo_Tuto rial.misge -D -A -W +S
\data\SingleMissions\Torpedo_Tutorial\Torpedo_Tuto rial.tsr -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2A.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.sim -D -A -W -S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.sns -D -A -W +S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7A_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.sns -D -A -W +S
\data\Submarine\NSS_Uboat7a_U30\NSS_Uboat7a_U30.cf g -D -A -W -S
\data\Submarine\NSS_Uboat7a_U30\NSS_Uboat7a_U30.sn s -D -A -W +S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.zon -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sns -D -A -W +S
\data\Submarine\NSS_Uboat7b_U99\NSS_Uboat7b_U99.cf g -D -A -W -S
\data\Submarine\NSS_Uboat7b_U99\NSS_Uboat7b_U99.sn s -D -A -W +S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.SNS -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7c41_AI. cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7c41_AI. sns -D -A -W +S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7C_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.sns -D -A -W +S
\data\Submarine\NSS_Uboat7c_U552\NSS_Uboat7c_U552. cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c_U552\NSS_Uboat7c_U552. sns -D -A -W +S
\data\Submarine\NSS_Undine\NSS_Undine.cfg -D -A -W +S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W +S
\data\Submarine\NSS_Undine\NSS_Undine.sim -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.sns -D -A -W +S
\data\Tutorials\Automation_hotkeys.SHT -D -A -W -S
\data\Tutorials\Basic_sub_handling-depth_control.SHT -D -A -W +S
\data\Tutorials\How_to_use_speed_finder_feature.SH T -D -A -W +S
\data\Tutorials\How_to_use_tutorial.SHT -D -A -W +S
\data\Tutorials\New_features_commands.SHT -D -A -W +S
\data\Tutorials\TDW_Tutorial.txt -D -A -W -S
\Documentation\AttackDisc.jpg -D -A +W +S
\Documentation\Attack_Disc_Handbook.pdf -D -A +W +S
\Documentation\compass_tutorial.pdf -D -A +W +S
\Documentation\SunAlmanacAndSpeedTable.pdf -D -A +W +S
Thanks so much for your help, TDW!
TheDarkWraith
11-25-11, 12:38 AM
Nice idea :up:
How about when submerged , button reverts to battery icon . If other buttons pressed IE fuel , co2 while submerged then button reverts to battery after X amount of seconds . Same for the Fuel button while surfaced .
I have the automatically reverting to battery level when submerged and fuel level when surfaced working :up: Great idea :yep: I added a new user option for it (AutomaticallySwitchBatteryFuelLevels) that defaults to enabled (True). You'll find this user option under the Automatics tab in the options editor/viewer
I can do the automatically switching back to battery or fuel level after another button is pressed no problem. It will take a little more time than your last idea did though :DL I'll work on it tomorrow :up:
TheDarkWraith
11-25-11, 12:55 AM
...
[3760] TDWSoan Initialize
[3760] TheDarkWraithUserOptions InitializeVariables
[3760] TDWMouse constructor
[736] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(431) : Game disconnected.
[1872] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
I PM'd you a new TDWMouse.DLL that will spit out more debug info so I can see what's going on. I'll need to see the DbgView output from this file when you try and start the game. You can send it to me via PM.
The results of that DbgView output will tell me whether it's actually TDWMouse.DLL that's having problems with you or something else
Silent Steel
11-25-11, 02:25 AM
@silent steel:
1st: I tried several setting for virtual memory (changed between "controlled by win" and "fixed", using your suggestions)
2nd: I enabled the cleaning via regedit.
3rd: I did NOT tried the 3gb switch.
Cheers!
Have you seen any difference?
Silent Steel
11-25-11, 02:28 AM
Ensure your DirectX is updated
You need minimum .NET 3.5 installed for my UIs mod
Do a forum search for C++ redistributable (?) because if you have several different versions of this installed on your system the game will CTD.
Hi TDW,
This got me curious. Could you please assist?
As my SH5runs fine I've never thought about these matters.
Still I'd like to check just if what I can find on my system is right.
When I do a search I find that I have;
Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Client Profile Language Pack and
Microsoft .NET Framework 4 Extended (three separate lines all v4.0.30320)
I've got Directx 11.
As for the C++ Redistributable I found in various places;
Microsoft.VisualC.Dll files and
Microsoft.VisualC.ni.dll files and
Microsoft.VisualC.STLCLR.dll files.
(Latest entry for any one of these three types is from Oct 17th 2011. A Microsoft.VisualC.ni.dll file)
Regards
Magic1111
11-25-11, 05:04 AM
I have the automatically reverting to battery level when submerged and fuel level when surfaced working :up: Great idea :yep: I added a new user option for it (AutomaticallySwitchBatteryFuelLevels) that defaults to enabled (True). You'll find this user option under the Automatics tab in the options editor/viewer
I can do the automatically switching back to battery or fuel level after another button is pressed no problem. It will take a little more time than your last idea did though :DL I'll work on it tomorrow :up:
Hi TDW!
Will this new User Option work with UI-SH3 Style too? :hmmm:
Best regards,
Magic
Bugreport for v6.8.0
Changing color of supermark in the program optionviewer from default to grey with 0% opacity results into...
"FF808080",
but correct would be "808080FF", where grey is "808080" and 0% opacity is "FF".
TheDarkWraith
11-25-11, 09:35 AM
Bugreport for v6.8.0
Changing color of supermark in the program optionviewer from default to grey with 0% opacity results into...
"FF808080",
but correct would be "808080FF", where grey is "808080" and 0% opacity is "FF".
Color values are ARGB - alpha, red, green, blue. The app does not let you specify alpha thus it always sets the alpha component to 0xFF (0% opacity).
Colors are written in the .exe file as ARGB values. Look at the stock colors in the .exe file and you will find they all start with 0xFF.
TheDarkWraith
11-25-11, 09:36 AM
Will this new User Option work with UI-SH3 Style too?
Any UI style :up:
Bugreport for v6.8.0
Changing color of supermark in the program optionviewer from default to grey with 0% opacity results into...
"FF808080",
but correct would be "808080FF", where grey is "808080" and 0% opacity is "FF".
Defining a supermarkcolor in OptionsFileEditorViewer
grey color: x'808080', opacity x'FF'
=>
OptionsFileEditorViewer = x'FF808080'
=>
TheDarkWrathUserOptions.py = x'FF808080'
=>
SH5 NavMap = supermarkcolor in navmap is x'FF8080' = reddish and that's wrong.
Magic1111
11-25-11, 05:00 PM
Any UI style :up:
Wonderful, many thanks TDW! :up:
Best regards,
Magic
Open the stock recognition manual and click on the range highlighted text. What does it show the mast height for the unit is when it's been identified by WEPS? Does that mast height agree with the .cfg file for the unit? Which unit are you targeting?
I'm testing on the Liberty cargo ship in the TDC Torp Tutorial mission. Once identified, the manual shows a mast height of 99.9 meters. Seems like an odd number to me. Could that explain the huge discrepancy?
TheDarkWraith
11-25-11, 10:18 PM
I'm testing on the Liberty cargo ship in the TDC Torp Tutorial mission. Once identified, the manual shows a mast height of 99.9 meters. Seems like an odd number to me. Could that explain the huge discrepancy?
That's an error code I had it display when the mast height was not found for the unit.
Next time you start the game run the DbgView app found in \data\Applications before starting the game. Do your test where you identify the unit and check the mast height value. End game. Send me the output from the DbgView app :up:
[QUOTE=TheDarkWraith;1794247]That's an error code I had it display when the mast height was not found for the unit.
Next time you start the game run the DbgView app found in \data\Applications before starting the game. Do your test where you identify the unit and check the mast height value. End game. Send me the output from the DbgView app :up:[/QUOTE
That's quick service. :up: Here's what the debug program picked up. For what its worth I noticed that the SOAN is not working either. Just says "OK" and nothing happens when I try to open it up.
00000000 0.00000000 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\AdFacade.cpp(499) : No such key 'ncsa' for element
00000001 0.01710082 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(180) : Starting game with product id 3.
00000002 0.83670950 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(265) : A game connected to the pipe.
00000003 0.83685374 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(311) : Game reconnecting
00000004 0.83695537 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(350) : Sending game start accepted to game.
00000005 0.84469789 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(549) : Incoming get OSI request. Product id is 3, subproduct id is 13.
00000006 1.03703105 [2532] mg\common\AutoDumper.cpp (66): Auto dumper init
00000007 1.03703105 [2532]
00000008 1.03725934 [2532] SH_OSI.cpp (50): SH5 online OSI Started
00000009 1.03738964 [2532] SH_OSI.cpp (68): Ready for Messages
00000010 1.03933215 [2532] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000011 1.04958475 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(600) : OSI Pipe ubisoftosipipe_3_13 created for game.
00000012 1.04961014 [2532] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000013 1.77231240 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(685) : Incoming handle get login request.
00000014 1.77238166 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(257) : Game connected to OSI pipe.
00000015 28.46045303 [336] TheDarkWraithAutomation InitializeScript
00000016 28.49057770 [336] TheDarkWraithUserOptions InitializeScript
00000017 28.50032616 [336] TDWMastHeights constructor
00000018 28.50114822 [336] 32bit Key found. Value='E:\Program Files\Ubisoft\'
00000019 28.50116920 [336] \ found as last character in install path from registry!
00000020 28.50119019 [336] InstallPath=E:\Program Files\Ubisoft
00000021 28.50207138 [336] rosterfilepath=E:\Program Files\Ubisoft\data\Roster\Names.cfg
00000022 28.50216484 [336] E:\Program Files\Ubisoft\data\Roster\Names.cfg doesn't exist!
00000023 28.53835678 [336] Page main InitializeScript
00000024 28.69227982 [336] Menu InitializeScript
00000025 28.93068123 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 303cf8793d06f891e96590b09a180296 number of bytes: 16384
00000026 28.95214844 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 63d933289e962291e517d5cccad6578a number of bytes: 16384
00000027 28.97362709 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 6a73a7239d52a1575250f8727316c8cf number of bytes: 16384
00000028 28.99510002 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 32d7a74d7af65d73aa8345dec2bea0c7 number of bytes: 16384
00000029 29.01661110 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f904a9a8108d68912575a8463260caf5 number of bytes: 16384
00000030 29.03833199 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2f3bd167ef1ea519e7be7b148a59017a number of bytes: 16384
00000031 29.05974770 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9e18fb67f446b6d6ed62faee42317276 number of bytes: 16384
00000032 29.08105087 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: bb6980a118d19079104e7ffe1a95bb3a number of bytes: 16384
00000033 29.10255623 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: c2e8a2a88bbdbaf605114702a6bd926c number of bytes: 16384
00000034 29.12402916 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 69ab46dfcc64853e94dce0bc3484c26c number of bytes: 16384
00000035 29.14563942 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 615d2d139c6aa9358db4f80c604fe007 number of bytes: 16384
00000036 29.16699600 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2d5a7167cf7b53e54fd340c57069265d number of bytes: 16384
00000037 29.18850899 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 69f41ba67489b62e4f368cc73777aac7 number of bytes: 16384
00000038 29.20997238 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 0b681fd47cebad3c072695578373f8c5 number of bytes: 16384
00000039 29.23145676 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 4d04bb4096b026642c97ea86181afc05 number of bytes: 16384
00000040 29.25294876 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3bcc98e845dba1096cab8e812632cc0a number of bytes: 16384
00000041 29.27442169 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f38c13cdc4f4fd4a533386e5e63fb5dc number of bytes: 16384
00000042 29.29589272 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f5dd47185e8184c978e86066197cafad number of bytes: 16384
00000043 29.31739807 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: df44ffa122d8db629b02497d62f3fefe number of bytes: 16384
00000044 29.33889389 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 16099f0e1de4d7c4b00997295a1cc6f0 number of bytes: 16384
00000045 29.36038017 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 6e49a9d65db11ea29010e0295f9242e8 number of bytes: 16384
00000046 29.38194656 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 6787ca24a52e453a9bf4d362efa42a7c number of bytes: 16384
00000047 29.40334129 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f611462d79906a66d68c728045713a80 number of bytes: 16384
00000048 29.42481804 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 17e9630fdd7397b76cea7423518caabf number of bytes: 16384
00000049 29.44629288 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 06da0f31a4635bfe6a9e25bb82559eff number of bytes: 16384
00000050 29.46781540 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 1b641f10e005b13b2f319270ee6a25c9 number of bytes: 16384
00000051 29.48923874 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 5f0abb691882b1323e2e24a2762cad35 number of bytes: 16384
00000052 29.51074600 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b25aeb16a78871270b4736aaa0b59c70 number of bytes: 16384
00000053 29.53225708 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2d957106fa355f7cce0329ffce2738f4 number of bytes: 16384
00000054 29.55390549 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 940f99f14718f28e8f6790bbfa50a849 number of bytes: 16384
00000055 29.57522774 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 82df234c2ce5d860cd4898daad53150f number of bytes: 16384
00000056 29.59672165 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: dfee3ba8f4cf8611aa7b5eaf05547046 number of bytes: 16384
00000057 29.61818314 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 587b7138cc80878cce79e514911607eb number of bytes: 16384
00000058 29.63967896 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 5f723ca7412edba5eb75610456913665 number of bytes: 16384
00000059 29.66117096 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 6f00c76c7c1934621af42833111f9c64 number of bytes: 16384
00000060 29.68262672 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 171ee2a727e3f220de54cef72edfc437 number of bytes: 16384
00000061 29.70412064 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 12d63cf15a6bc90ae84e0a3d2660d7d0 number of bytes: 16384
00000062 29.72560310 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 747675b6c8cd721cf59160de3e939932 number of bytes: 16384
00000063 29.74708366 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 074c99f61e83dcc4f53d024a2add5e0b number of bytes: 16384
00000064 29.76850700 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: a95bd0ca028b50209b7df622ad4446b0 number of bytes: 16384
00000065 29.79005814 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: a1a4b1740b74878ece8dc33d39009a5a number of bytes: 4461
00000066 30.02529526 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b68d04c6282e84477ea8c0f2de56398c number of bytes: 16384
00000067 30.04681587 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d873c8294dfedd4e2e05a338cef75938 number of bytes: 16384
00000068 30.06834984 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2d7f38fc2ab143cf5a745e6b9e891b74 number of bytes: 16384
00000069 30.08978653 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 66da5f033dc95add6421221b636b960c number of bytes: 16384
00000070 30.11127281 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: e4cc222973ac095891dac8325905a88a number of bytes: 16384
00000071 30.13274384 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: a3a3a63413d16a008c76d031c0a29b5c number of bytes: 16384
00000072 30.15423203 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 0c672ba2e17feef56074e327d213f5e5 number of bytes: 16384
00000073 30.17571831 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 91dc8b34c13fa2563894993fb0619e3e number of bytes: 16384
00000074 30.19724464 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 236924ee5f67ead43cf5fed7f7360394 number of bytes: 16384
00000075 30.21869659 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 23e6643aa4dd9de2bf2fa80d1c1527a4 number of bytes: 16384
00000076 30.24016953 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: ea0811d63d2be0fae9a18f87aedc2536 number of bytes: 16384
00000077 30.26167679 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b533cc6c9123884c110cd7e25325060f number of bytes: 16384
00000078 30.28315353 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 738f84c841609b51a27cce057f590777 number of bytes: 16384
00000079 30.30478287 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: efdfd39dac46676e573cf7142131ef53 number of bytes: 16384
00000080 30.32623482 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: c604d203fd2257673649cc1dc2706e81 number of bytes: 16384
00000081 30.34760857 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 1ca9c29ff2adafd249323d37f5645d05 number of bytes: 16384
00000082 30.36908531 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 7c5fe6969cfbd049f35aabd0d9a32be5 number of bytes: 16384
00000083 30.39056587 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: abc2509d1faa11931584402701cca614 number of bytes: 16384
00000084 30.41205215 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 954ec8747f31c9ea14a7b95fc1e233f8 number of bytes: 16384
00000085 30.43353271 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 425dd8a604761a984fa3ec5a86ad598a number of bytes: 16384
00000086 30.45502090 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 7f1218b3d0796b22a297d473658929de number of bytes: 16384
00000087 30.47649956 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 651fb799de82bdb506c59d9dd9e75d3b number of bytes: 16384
00000088 30.49805450 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: c6074d53ee7171bb8d4652ec51641755 number of bytes: 16384
00000089 30.51948357 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9147a22ad4c71ad2a63934d72e04cf87 number of bytes: 16384
00000090 30.54096413 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: e4c4cfa94da44c3403de1176edd70d88 number of bytes: 16384
00000091 30.56246567 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 24f82cd7f1e054cc29f994227dba84c2 number of bytes: 16384
00000092 30.58394051 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9e2ca34880cc17aefdbe10011227e072 number of bytes: 16384
00000093 30.60543823 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3fe1198d6d337a96d9ab870438878512 number of bytes: 16384
00000094 30.62690163 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 09a626ef608994805c6c53a029443b40 number of bytes: 16384
00000095 30.64838791 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d816c209229af5901ea6fb4f8e1e1d85 number of bytes: 16384
00000096 30.66987038 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 26260398ee756a6ef4dfd87bc8434089 number of bytes: 16384
00000097 30.69135857 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 8d3b03a8b718bb8e0530bc1580935709 number of bytes: 16384
00000098 30.71284676 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d99a1c3acc8dd4d3e47be80df93ab684 number of bytes: 16384
00000099 30.73434067 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d10205a12c677e793aa28013cefffd73 number of bytes: 16384
00000100 30.75583076 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 397ed2ddbfc1bd402fd22790299652cc number of bytes: 16384
00000101 30.77729797 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 676dacd6253b5ebe9cb0f7ef988d8b3c number of bytes: 16384
00000102 30.79890251 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 8ffc2556c6e371be76311a06206b0bb4 number of bytes: 16384
00000103 30.82030296 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9bc1665ac9ed1499c78911b326b25404 number of bytes: 16384
00000104 30.84176445 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f4cc1ec763c1a586e7ce28ffdc1c5c53 number of bytes: 16384
00000105 30.86324120 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 79abe16970ca048ce97534de6b248017 number of bytes: 16384
00000106 30.88472176 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b1d3f8d3ef2c8964ff3f5b1512f80fe5 number of bytes: 1257
00000107 31.12982178 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 8374a2919613edf0e3c27d097c552f39 number of bytes: 16384
00000108 31.15135765 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 644ec87db95007c2f498729c2212bf78 number of bytes: 16384
00000109 31.17284775 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 7a8f2e4dd3ff2e717fa0b19fa3b1c8c2 number of bytes: 16384
00000110 31.19434547 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2be482701c664eddb623cb67016c542e number of bytes: 16384
00000111 31.21580505 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 809b2207e6f0ac753b135e2e3e86c55d number of bytes: 16384
00000112 31.23727036 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d3bae33b01854fac8fb48d47fb87f5ba number of bytes: 16384
00000113 31.25876617 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f96281def32408f469420f120726bb2d number of bytes: 16384
00000114 31.28024673 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 221ea821d24a997c8bffb9a971979f59 number of bytes: 16384
00000115 31.30172348 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: dd1d113769289cac02855df03ee6ae23 number of bytes: 16384
00000116 31.32325363 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 48d6ef6425676581534f2c05000c2772 number of bytes: 16384
00000117 31.34471893 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9c7bb24437f459ca71ccd24d1de29b14 number of bytes: 16384
00000118 31.36619568 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 389b6a9eacafe7ece5d8b8251eed80dd number of bytes: 16384
00000119 31.38767052 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 803c19726eb2d0a72ecf9172b5d856f8 number of bytes: 16384
00000120 31.40915108 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b6f0dfa5c79085a98b8077c19cf45cf6 number of bytes: 16384
00000121 31.43065643 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 6960407720ccd8ba2b3792e543352cde number of bytes: 16384
00000122 31.45212746 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 0fa33cc696e255a35ca9adb350a5364d number of bytes: 16384
00000123 31.47361183 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 6bcad07c9ea20f6b42d91072f19fbbf2 number of bytes: 16384
00000124 31.49509811 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: ed2c1da4b34617e68bfcff7bda9df2a9 number of bytes: 16384
00000125 31.51665878 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: ffa8513164760cd1bdb0835bbe8b3689 number of bytes: 16384
00000126 31.53806114 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f10e7ce579171ef5896ce8e282bae848 number of bytes: 16384
00000127 31.55956650 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 689e782c6e52f9e55448c7d202b3e666 number of bytes: 16384
00000128 31.58104515 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3ab000bc8476e7eb27f181b15ccbd569 number of bytes: 16384
00000129 31.60253525 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9075253f104106a068e38224fa2cc7db number of bytes: 16384
00000130 31.62400818 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f41965167b0606c1ca12aa4937909c0f number of bytes: 16384
00000131 31.64549446 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 5f7e1fae98835dc922a5b4c966488dde number of bytes: 16384
00000132 31.66699409 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2d5c80f6a2150bc0c58606aadaee3429 number of bytes: 16384
00000133 31.68847084 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 52672474f78cc706634504fd433ff573 number of bytes: 16384
00000134 31.70994568 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 98c55c985d1d464bd1618193d107cd05 number of bytes: 16384
00000135 31.73145485 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b759afd5d4e616a8f03406eecf693ef9 number of bytes: 16384
00000136 31.75292778 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 9df2f7353a90dca5f2949a84ee737719 number of bytes: 16384
00000137 31.77440834 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 433d6f1604bc77c45afaa15a04c98535 number of bytes: 16384
00000138 31.79598236 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: dc90b1b091d0e50a46bc429bdb53dc22 number of bytes: 16384
00000139 31.81745911 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 8d59fcbf00a43582708c3430b21a313f number of bytes: 16384
00000140 31.83887863 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: c5728e35b3e5430b26bae9ba6e679234 number of bytes: 16384
00000141 31.86035347 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3c326f16878eb94cbb7be9b911cbd4c1 number of bytes: 16384
00000142 31.88182640 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 11f2288db5cccc3653c4a801899c2a9d number of bytes: 16384
00000143 31.90330696 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f59ae1287bdef99fcbbef5314df53918 number of bytes: 16384
00000144 31.92481041 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 798000667787c4b3ef9d26c4d60358be number of bytes: 16384
00000145 31.94628334 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 83a3fdab8a017f3ec6b225dcb175a3cc number of bytes: 16384
00000146 31.96776390 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: a2c6968da64498675b63878de5808211 number of bytes: 16384
00000147 31.98928833 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: ceb785a8caa3dedb1f349e213f49392d number of bytes: 6301
00000148 32.22850037 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 2acd2ae51c29dacf14612b2e5eee7640 number of bytes: 16384
00000149 32.25002289 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 67401892a8ad2387bdb3dd69fa80f8bb number of bytes: 16384
00000150 32.27149582 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 7a2578da4143b4150c03fdfb35579c82 number of bytes: 16384
00000151 32.29297638 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 5c196f47566d78353ad105cab4a24259 number of bytes: 16384
00000152 32.31450272 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: cf589f4150233a410aea4cfbe86e5311 number of bytes: 16384
00000153 32.33596039 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 13509af54ecf314b192fe9d8677a2dc6 number of bytes: 16384
00000154 32.35744095 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: a3d76a52a7ab43f6f3ceebbe50a8646e number of bytes: 16384
00000155 32.37892914 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: f3ea13643462e46ec631d70654ae5958 number of bytes: 16384
00000156 32.40039063 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 34e5a220898e654011d66bea35b3de0d number of bytes: 16384
00000157 32.42189026 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d34d2ad2c683f116af138836579d57c8 number of bytes: 16384
00000158 32.44337082 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 95497a825754d40975cacc63bfd5eb66 number of bytes: 16384
00000159 32.46485519 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 85e8c29ab99806962e7140326852f8ac number of bytes: 16384
00000160 32.48633957 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 1eecdb9e5f80012255a8d83e6adb6252 number of bytes: 16384
00000161 32.50784302 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: a4ed8793d97a99b00a6b37d122f8e0ed number of bytes: 16384
00000162 32.52933884 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 68c6067c44e5af10dbe14dccbf4cf4a8 number of bytes: 16384
00000163 32.55080795 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 94a322f551243cb43598aa3085ab1008 number of bytes: 16384
00000164 32.57230759 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3e92174645fcc24e97ab838033d8ddbb number of bytes: 16384
00000165 32.59377289 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: e1244c40bf75c14bc52cc1b06a9e74f7 number of bytes: 16384
00000166 32.61525726 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 59182b1036c76b1f5ca6adc260dd9247 number of bytes: 16384
00000167 32.63673782 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 0556125c556d49aa68a568a4320f90e8 number of bytes: 16384
00000168 32.65822220 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 535c99aca79b1ebc5db9365934dba2c4 number of bytes: 16384
00000169 32.67972565 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 7c92ce87242fcd3f79b248e177319cb5 number of bytes: 16384
00000170 32.70120239 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: dc379703e3e2e7e21c3e557527ad4f7f number of bytes: 16384
00000171 32.72267532 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 39b1e1b70acda77b4a251387c84ba1a8 number of bytes: 16384
00000172 32.74417496 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: d5cc2c9e9b71b5da891616f76d1ef355 number of bytes: 16384
00000173 32.76565170 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 8ad546c19500bab1e93713a5bc7e08b6 number of bytes: 16384
00000174 32.78713608 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: db6e259c71a43ade92a5984a5814bcd7 number of bytes: 16384
00000175 32.80865479 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3cf67476e86fc7c59c222b50f95ca387 number of bytes: 16384
00000176 32.83017349 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 4bed89c758dbaeb6e7a72ffd6abc17ea number of bytes: 16384
00000177 32.85160446 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: da64a590b2dc80904338ddc3c681ef8d number of bytes: 16384
00000178 32.87308884 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 1e7285997309dfc1e46d234ea5b69cf9 number of bytes: 16384
00000179 32.89456558 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 7468a1bbeb479e33091bd3bdfffa7628 number of bytes: 16384
00000180 32.91604614 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 97016c79bbc26020b71ee86ff184b8e1 number of bytes: 16384
00000181 32.93752670 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 778292acf090f96ec66ad77c3b6b5140 number of bytes: 16384
00000182 32.95902252 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: e45dea73165baf059650379689998729 number of bytes: 16384
00000183 32.98051071 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: b79c428b401a097011dfdf1448999bb1 number of bytes: 16384
00000184 33.00199127 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: afdd47221dd9074c4281e77c09723743 number of bytes: 16384
00000185 33.02351761 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 68a761a9b24a711208de86bef138b090 number of bytes: 16384
00000186 33.04496384 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 1e5980f7a6073d2fbef89b1d4cb00ae2 number of bytes: 16384
00000187 33.06650162 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 4e119f6ea038172e328e4c548b0946c1 number of bytes: 16384
00000188 33.08800125 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(790) : Savegame Read Request. MD5 of Data: 3447abcf0b504bd563f7c970db80c33d number of bytes: 2424
00000189 35.28933334 [336] Page single mission settings InitializeScript
00000190 53.62009811 [336] Page event camera InitializeScript
00000191 53.91982651 [336] Page layout InitializeScript
00000192 53.94283676 [336] TDWHPT constructor
00000193 54.40649033 [336] Page Default HUD InitializeScript
00000194 54.42700195 [336] TC level changed to 1
00000195 54.87886429 [336] Page Tutorial InitializeScript
00000196 55.01155472 [336] Page SpeechRecSettings InitializeScript
00000197 55.01902008 [336] Reading Convoy speeds from E:\Program Files\Ubisoft\data\Cfg\Contacts.cfg
00000198 55.02077484 [336] File: E:\Program Files\Ubisoft\data\Cfg\Contacts.cfg exception!
00000199 55.02080917 [336] Convoy speeds not found - Using default speeds
00000200 55.03292465 [336] Page captain log InitializeScript
00000201 55.13440704 [336] Page TDC InitializeScript
00000202 55.20183182 [336] Menu StartGame
00000203 55.25816345 [336] TheDarkWraithUserOptions StartGame
00000204 55.26062775 [336] Page event camera StartGame
00000205 55.26176071 [336] Pageeventcamera's draggables restored!
00000206 55.26298141 [336] Page SpeechRecSettings StartGame
00000207 55.26303101 [336] PageSpeechRecSettings's draggables restored!
00000208 55.27158737 [336] Page Tutorial StartGame
00000209 55.27561951 [336] PageTutorial's draggables restored!
00000210 55.31945419 [336] Page layout StartGame
00000211 55.32468033 [336] TDWHydrophone: Initialize
00000212 55.32516479 [336] TDWHydrophone: Sonarman set
00000213 55.40174866 [336] Pagelayout's draggables restored!
00000214 55.42154694 [336] high precision timer reset
00000215 55.42180634 [336] Stopping high precision timer
00000216 55.42455292 [336] Timer stopped
00000217 55.42499542 [336] Timer started
00000218 55.42961502 [336] Next journal entry time is 1/1/1940 7:00:00 AM
00000219 55.43024445 [336] Next auto journal entry time is 1/1/1940 12:00:15 AM
00000220 55.46915817 [336] Page Default HUD StartGame
00000221 55.48884201 [336] PageDefaultHud: Starting timers for non-critical items, contacts, and checking for destroyed units enable
00000222 55.60041809 [336] Page Automation InitializeScript
00000223 55.60867691 [336] using SH5 Enhanced UI style
00000224 55.64207458 [336] PageDefaultHud: Integrating levels into SH5 HUD
00000225 55.74219894 [336] Page ChalkBoard InitializeScript
00000226 55.76192093 [336] PageDefaultHud's draggables restored!
00000227 55.77077103 [336] TC level changed to 1
00000228 55.78591156 [336] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
00000229 55.78717804 [336] Page captain log StartGame
00000230 55.79805756 [336] Page TDC StartGame
00000231 55.80002975 [336] PageTDC's draggables restored!
00000232 55.80257797 [336] Page main StartGame
00000233 55.80445099 [336] Menu StartGame
00000234 56.72449875 [2532] Entities.cpp (83): Process Message:
00000235 56.72455978 [2532] Entities.cpp (114): OSI Ping
00000236 56.72472763 [2532] Entities.cpp (123): succeeded
00000237 56.77756882 [336] Page Automation StartGame
00000238 56.78069687 [336] Page ChalkBoard StartGame
00000239 56.78954697 [336] PageChalkBoard's draggables restored!
00000240 58.54137802 [336] Page Automation.StartPreviousActivatedScripts: E:\Program Files\Ubisoft\ActiveAutomationScripts.TDW doesn't exist!
00000241 60.37741089 [336] PageDefaultHud_KeyPressed: args was not handled
00000242 60.80116272 [336] PageDefaultHud_KeyPressed: args was not handled
00000243 62.29459000 [336] allowed to check for destroyed units=True
00000244 63.60091400 [336] PageDefaultHud_KeyPressed: args was not handled
00000245 64.97946167 [2532] Entities.cpp (83): Process Message:
00000246 64.97952271 [2532] Entities.cpp (114): OSI Ping
00000247 64.97967529 [2532] Entities.cpp (123): succeeded
00000248 67.68806458 [336] Page XO_TDC_Dialog InitializeScript
00000249 67.75001526 [336] Page attack periscope InitializeScript
00000250 67.80072784 [336] Page XO_TDC_Dialog StartGame
00000251 67.80183411 [336] PageXO_TDC_Dialog's draggables restored!
00000252 67.80995178 [336] Page attack periscope StartGame
00000253 73.03305054 [336] Making auto journal entry with sub's data. Next auto journal entry is at 1/1/1940 1:00:15 AM
00000254 73.15495300 [2532] Entities.cpp (83): Process Message:
00000255 73.15502167 [2532] Entities.cpp (114): OSI Ping
00000256 73.15510559 [2532] Entities.cpp (123): succeeded
00000257 81.30632019 [2532] Entities.cpp (83): Process Message:
00000258 81.30639648 [2532] Entities.cpp (114): OSI Ping
00000259 81.30646515 [2532] Entities.cpp (123): succeeded
00000260 81.59270477 [336] PageDefaultHud_KeyPressed: args was not handled
00000261 87.51097870 [336] Liberty Cargo 99.9000
00000262 89.45050812 [2532] Entities.cpp (83): Process Message:
00000263 89.45056915 [2532] Entities.cpp (114): OSI Ping
00000264 89.45065308 [2532] Entities.cpp (123): succeeded
00000265 95.25882721 [336] Page Ships Journal InitializeScript
00000266 95.26119232 [336] E:\Program Files\Ubisoft\PageShipsJournal_Draggables.TDW created!
00000267 95.30045319 [336] Page Ships Journal StartGame
00000268 95.30078888 [336] Page Ships Journal: StartDate=12/31/1939 12:00:00 AM CurrentDate=12/31/1939 12:00:00 AM
00000269 95.30435944 [336] PageShipsJournal's draggables restored!
00000270 97.58412933 [2532] Entities.cpp (83): Process Message:
00000271 97.58419800 [2532] Entities.cpp (114): OSI Ping
00000272 97.58434296 [2532] Entities.cpp (123): succeeded
00000273 102.03358459 [336] SOAN_GetUnitInfo
00000274 105.71743774 [2532] Entities.cpp (83): Process Message:
00000275 105.71750641 [2532] Entities.cpp (114): OSI Ping
00000276 105.71782684 [2532] Entities.cpp (123): succeeded
00000277 113.86475372 [2532] Entities.cpp (83): Process Message:
00000278 113.86482239 [2532] Entities.cpp (114): OSI Ping
00000279 113.86489868 [2532] Entities.cpp (123): succeeded
00000280 119.04107666 [336] PageDefaultHud_KeyPressed: args was not handled
00000281 120.11594391 [336] PageDefaultHud_KeyPressed: args was not handled
00000282 120.23931122 [336] TC level changed to 0
00000283 122.01683044 [2532] Entities.cpp (83): Process Message:
00000284 122.01689148 [2532] Entities.cpp (114): OSI Ping
00000285 122.01705170 [2532] Entities.cpp (123): succeeded
00000286 124.50583649 [336] TC level changed to 1
00000287 124.50680542 [336] TC level changed to 1
00000288 124.51766968 [336] TC level changed to 1
00000289 124.53550720 [336] TC level changed to 1
00000290 124.54309845 [336] TC level changed to 1
00000291 124.55037689 [336] TC level changed to 1
00000292 124.55813599 [336] TC level changed to 1
00000293 124.56600189 [336] TC level changed to 1
00000294 124.57595062 [336] TC level changed to 1
00000295 124.58757782 [336] TC level changed to 1
00000296 124.59966278 [336] TC level changed to 1
00000297 124.61157990 [336] TC level changed to 1
00000298 124.62340546 [336] TC level changed to 1
00000299 124.65850067 [336] TC level changed to 1
00000300 124.67852783 [336] TC level changed to 1
00000301 124.68524170 [336] TC level changed to 1
00000302 124.69147491 [336] TC level changed to 1
00000303 124.69982910 [336] TC level changed to 1
00000304 124.70748138 [336] TC level changed to 1
00000305 124.72372437 [336] TC level changed to 1
00000306 124.72977448 [336] TC level changed to 1
00000307 124.74171448 [336] TC level changed to 1
00000308 124.75364685 [336] TC level changed to 1
00000309 124.76536560 [336] TC level changed to 1
00000310 124.77748108 [336] TC level changed to 1
00000311 124.78924561 [336] TC level changed to 1
00000312 124.80106354 [336] TC level changed to 1
00000313 124.81353760 [336] TC level changed to 1
00000314 124.82443237 [336] TC level changed to 1
00000315 124.83602142 [336] TC level changed to 1
00000316 124.84820557 [336] TC level changed to 1
00000317 124.85988617 [336] TC level changed to 1
00000318 124.87179565 [336] TC level changed to 0
00000319 125.63978577 [336] TheDarkWraithUserOptions EndGame
00000320 125.64323425 [336] Pageeventcamera's draggables saved successfully to E:\Program Files\Ubisoft\Pageeventcamera_Draggables.TDW
00000321 125.64429474 [336] PageSpeechRecSettings's draggables saved successfully to E:\Program Files\Ubisoft\PageSpeechRecSettings_Draggables.TDW
00000322 125.64531708 [336] PageTutorial's draggables saved successfully to E:\Program Files\Ubisoft\PageTutorial_Draggables.TDW
00000323 125.65289307 [336] PageAutomation's draggables saved successfully to E:\Program Files\Ubisoft\PageAutomation_Draggables.TDW
00000324 125.65508270 [336] PageChalkBoard's draggables saved successfully to E:\Program Files\Ubisoft\PageChalkBoard_Draggables.TDW
00000325 125.67312622 [336] Page layout EndGame
00000326 125.67496490 [336] high precision timer reset
00000327 125.67498779 [336] Stopping high precision timer
00000328 125.67501831 [336] Timer stopped
00000329 125.67725372 [336] Pagelayout's draggables saved successfully to E:\Program Files\Ubisoft\Pagelayout_Draggables.TDW
00000330 125.69254303 [336] PageShipsJournal's draggables saved successfully to E:\Program Files\Ubisoft\PageShipsJournal_Draggables.TDW
00000331 125.69487000 [336] PageXO_TDC_Dialog's draggables saved successfully to E:\Program Files\Ubisoft\PageXO_TDC_Dialog_Draggables.TDW
00000332 125.70841217 [336] PageTDC's draggables saved successfully to E:\Program Files\Ubisoft\PageTDC_Draggables.TDW
00000333 126.12207031 [336] TDWHydrophone destroyed
00000334 126.16857147 [336] Destroying TDWMastHeights
00000335 126.16899109 [336] Destroying Automation
00000336 126.16901398 [336] Destroying TDWSoan
00000337 126.16903687 [336] Destroying TDWSound
00000338 126.16907501 [336] Destroying TDWRadioMessages
00000339 126.16909790 [336] Destroying TDWMouse
00000340 126.16912842 [336] Destroying TDWFileUtils
00000341 127.29106140 [3456] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(431) : Game disconnected.
00000342 127.29132080 [2532] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
TheDarkWraith
11-25-11, 10:33 PM
00000018 28.50114822 [336] 32bit Key found. Value='E:\Program Files\Ubisoft\'
00000019 28.50116920 [336] \ found as last character in install path from registry!
00000020 28.50119019 [336] InstallPath=E:\Program Files\Ubisoft
00000021 28.50207138 [336] rosterfilepath=E:\Program Files\Ubisoft\data\Roster\Names.cfg
00000022 28.50216484 [336] E:\Program Files\Ubisoft\data\Roster\Names.cfg doesn't exist!
Where is your Silent Hunter 5 folder located? According to the above it's not where I'm reading it from your computer's registry (in fact it says it doesn't exist - look at the InstallPath=). You must have installed the game to one location and then reinstalled it again to a different location.
00000018 28.50114822 [336] 32bit Key found. Value='E:\Program Files\Ubisoft\'
00000019 28.50116920 [336] \ found as last character in install path from registry!
00000020 28.50119019 [336] InstallPath=E:\Program Files\Ubisoft
00000021 28.50207138 [336] rosterfilepath=E:\Program Files\Ubisoft\data\Roster\Names.cfg
00000022 28.50216484 [336] E:\Program Files\Ubisoft\data\Roster\Names.cfg doesn't exist!
Where is your Silent Hunter 5 folder located? According to the above it's not where I'm reading it from your computer's registry (in fact it says it doesn't exist - look at the InstallPath=). You must have installed the game to one location and then reinstalled it again to a different location.
That is correct. I reinstalled it to E:\Program Files\Ubisoft\Silent Hunter 5. My E drive is a second hard drive I installed for games. Do I need to change a file to look in the right place?
TheDarkWraith
11-25-11, 10:41 PM
How about when submerged , button reverts to battery icon . If other buttons pressed IE fuel , co2 while submerged then button reverts to battery after X amount of seconds . Same for the Fuel button while surfaced .
- added a new user option that when AutomaticallySwitchBatteryFuelLevels is enabled (True) and a level button is pressed other than the set level a timer is started that will wait x seconds before switching back to set level. Specify 0.0 to disable. Default value is 2.0 (seconds). (AutomaticallySwitchBackToBatteryFuelLevelTD)
Has been coded and tested :up: Another great idea :yeah:
Looking into problems with the OptionsEditorViewer and supermarks color now...
TheDarkWraith
11-25-11, 10:46 PM
That is correct. I reinstalled it to E:\Program Files\Ubisoft\Silent Hunter 5. My E drive is a second hard drive I installed for games. Do I need to change a file to look in the right place?
For some reason the SH5 installer does not update the registry correctly with your new installation path when you reinstall the game. In order to correct the problem you need to edit your computer's registry. You need to navigate to:
HKEY_LOCAL_MACHINE\\Software\\Ubisoft\\Silent Hunter 5\\GameUpdate
and change this key:
installdir
Make the value of that key point to where your actual Silent Hunter 5 folder is
For some reason the SH5 installer does not update the registry correctly with your new installation path when you reinstall the game. In order to correct the problem you need to edit your computer's registry. You need to navigate to:
HKEY_LOCAL_MACHINE\\Software\\Ubisoft\\Silent Hunter 5\\GameUpdate
and change this key:
installdir
Make the value of that key point to where your actual Silent Hunter 5 folder is
Thanks for all your help TDW. I really appreciate it. I'll do this now.
TheDarkWraith
11-25-11, 11:11 PM
Thanks for all your help TDW. I really appreciate it. I'll do this now.
You'll know if you did it correctly when the DbgView output says the InstallPath= your actual Silent Hunter 5 install path :up:
You'll know if you did it correctly when the DbgView output says the InstallPath= your actual Silent Hunter 5 install path :up:
Fixed the path in the registry and all is fine now. Thanks again:up:
TheDarkWraith
11-26-11, 01:11 AM
Defining a supermarkcolor in OptionsFileEditorViewer
grey color: x'808080', opacity x'FF'
=>
OptionsFileEditorViewer = x'FF808080'
=>
TheDarkWrathUserOptions.py = x'FF808080'
=>
SH5 NavMap = supermarkcolor in navmap is x'FF8080' = reddish and that's wrong.
I finally figured out what you were trying to say. This problem has been fixed and it will be available in v6.9.0 :up:
TheDarkWraith
11-26-11, 01:35 AM
v6.9.0 released. See post #1 for details :|\\
jrescalante
11-26-11, 02:23 AM
Geez......., I can't even finish my soup before someone changes the ingredients. :haha: Back to the kitchen.
THE_MASK
11-26-11, 02:32 AM
That fuel - battery switch automation is great . It makes the game so much better not having to press those all the time . How many times do you think i have pressed them since playing SH3 .
Silent Steel
11-26-11, 03:59 AM
Like JRESCALANTE I'm back in the galley.
TDW -THANKS again for all your inexhaustible and brilliant work :woot:
HI all
I have encoutered someting that I cant seem to be able to fix. The problem is on the SH5enhanced UI the officers icons overlap with the compass meaning I cant see the entire compass on my screen. I thought it might have someting to do with the in game resolution but i changed it and it stayed the same. Any ideas? Here is what I am running.....
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Radio Paris French Music Full Version 1.2
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
sobers 3D deck spray mod V7
Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
Critical hits v 1.2
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
IO_MapCourseLine_normal pencil_mod
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
sobers talking conning crew mod
gap - HD 1 deg Scope Bearing v 1.0
NewUIs_TDC_6_8_0_New_radio_messages_German
Critical hits 1.1 Torpedos
Real_Sink_0_0_16_2
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Shadow Improvement Mod
Small_trees_SH5_V1
Window_Lights_Redone_V1
NewUIs_TDC_6_8_0_Real_Navigation
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Silent Steel
11-26-11, 09:15 AM
HI all
I have encoutered someting that I cant seem to be able to fix. The problem is on the SH5enhanced UI the officers icons overlap with the compass meaning I cant see the entire compass on my screen. I thought it might have someting to do with the in game resolution but i changed it and it stayed the same. Any ideas? Here is what I am running.....
Hi mate,
I'm not sure if this can solve the issue but here are some suggestions;
mtns - OHII&HarbourAdditon_Fix_1_5a << Update to; OHII & Harbour Addition Fix v1.5b (http://www.mediafire.com/?b1tu9d2uqedjoyu)
NewUIs_TDC_6_8_0_New_radio_messages_German << I suggest you disable this and run Stormy's DBSM only
NewUIs_TDC_6_8_0_Real_Navigation << this should be last in the list
and check you've set the Real Nav according to the enclosed how_to_setup_real_navigation.txt file
Cheers
TheDarkWraith
11-26-11, 10:29 AM
HI all
I have encoutered someting that I cant seem to be able to fix. The problem is on the SH5enhanced UI the officers icons overlap with the compass meaning I cant see the entire compass on my screen. I thought it might have someting to do with the in game resolution but i changed it and it stayed the same. Any ideas? Here is what I am running.....
You can make them draggable and then you can drag them whereever you want. Use the OptionsFileEditorViewer app found in \data\Applications to do this. Look under the Officers tab.
Once you set them to draggable place the mouse just above the officer's pictures and the mouse cursor will change to 4 arrows. That means you can left click and hold and drag the item to whereever you want. When placed where you want release left mouse button.
All draggable items position data is stored in Pagex_Draggables.TDW files in your \Silent Hunter 5 folder (x = the menu page). If you ever need to reset the draggable positions for any page simply delete the Pagex_Draggables.TDW file from your \Silent Hunter 5 folder and it will be rebuilt with stock values for the item's position.
sirbum69
11-26-11, 12:03 PM
Hey TDW i just downloaded you newest one 6.9. When i go to use the Option viewer, it opens it but only shows the UI and that is it. All the way down the file. This is a pic of what i get.
http://i803.photobucket.com/albums/yy314/sirbum69/TDW69optionsviewer.jpg
I opened the menu.txt file and i also had it open the options file in the sh5 folder.
Also in the optionsfile of the new one i noticed this:
#[OPTION]
#CATEGORY=UI
#TYPE=5
#DESCRIPTION=UI style used in-game
#VALUES=SH5Enhanced,SH3Style,SH4Style
#DEFAULT=SH5Enhanced
WatchOfficerCheckForContantsOnTCxSet = True
Should that say WatchOfficerCheckGor "ContactsOnTCxSet" instead of Contants. Just wandering if it will still do what is intended?
Only other thing i forgot to include about the above option viewer, was that i used the option merge program just before i tried to view it with the app. Inside the option file i notice now that all lines say #[option] #Category=UI, could that be why it it opening as it shows in the pic?
TheDarkWraith
11-26-11, 12:46 PM
Hey TDW i just downloaded you newest one 6.9. When i go to use the Option viewer, it opens it but only shows the UI and that is it. All the way down the file. This is a pic of what i get.
Also in the optionsfile of the new one i noticed this:
#[OPTION]
#CATEGORY=UI
#TYPE=5
#DESCRIPTION=UI style used in-game
#VALUES=SH5Enhanced,SH3Style,SH4Style
#DEFAULT=SH5Enhanced
WatchOfficerCheckForContantsOnTCxSet = True
Only other thing i forgot to include about the above option viewer, was that i used the option merge program just before i tried to view it with the app. Inside the option file i notice now that all lines say #[option] #Category=UI, could that be why it it opening as it shows in the pic?
All these new entries are correct and expected. This is how the options file editor viewer knows how to 'read' the options file.
What version options file did you merge from? It appears my merge app is not working correctly merging old options files to the new style options file :hmmm:
Your options file more than likely will not work correctly now. Use the base one from v6.9.0 and reset all the options from the app while I sort out this problem.
TheDarkWraith
11-26-11, 12:54 PM
v1.0.25.0 of the options file editor/viewer app released. See post #1
This new version of the OptionsEditorViewer app has the ability to update ALL SH5 files with the captain's name and uboat hull number chosen by user. To update the SH5 files with your currently set values just double click the uboat hull number option or captain's name option and simply click cancel. It will then ask if you want to update the SH5 files. When setting new values for these click the OK button and then it will ask if you want to update the SH5 files :up:
7thSeal
11-26-11, 01:05 PM
It appears my merge app is not working correctly merging old options files to the new style options file :hmmm:
I noticed this too but thought you may have changed it to only support the newer versions. I tried it, merging 6.7 to 6.9 and it appeared that only some of merge made it to the new version. I ended up going back through the 6.9 options file and manually making all of the desired changes.
sirbum69
11-26-11, 02:39 PM
All these new entries are correct and expected. This is how the options file editor viewer knows how to 'read' the options file.
What version options file did you merge from? It appears my merge app is not working correctly merging old options files to the new style options file :hmmm:
Your options file more than likely will not work correctly now. Use the base one from v6.9.0 and reset all the options from the app while I sort out this problem.
This was done merging a 6.8 options file with 6.9. As that was what i just had gone from. So i will go through the options file again and make all the changes manually
TheDarkWraith
11-26-11, 02:40 PM
This was done merging a 6.8 options file with 6.9. As that was what i just had gone from. So i will go through the options file again and make all the changes manually
I'm currently looking into why the app is having problems merging old options files to new ones...
sirbum69
11-26-11, 02:59 PM
not a problem, i already went through it, but just so you know when i changed to 6.8 from like 6.4 just a few weeks back i didnt have this problem. So maybe give you a place to start, or narrow it down more for ya.
Magic1111
11-26-11, 03:18 PM
Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.8.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42
Hi TDW!
Is it necessary that you make the .sim File from the MOD "Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2" compatible to UI 6.9.0? :hmmm:
Best regards,
Magic
TheDarkWraith
11-26-11, 03:23 PM
not a problem, i already went through it, but just so you know when i changed to 6.8 from like 6.4 just a few weeks back i didnt have this problem. So maybe give you a place to start, or narrow it down more for ya.
I found the error in my app. I added a new version of the option migrater to post #1. The note for the download link will tell you if you need the new version of it or not :up:
OK thanks for the help guys.
I have managed to drag my officers off the compass. I think my problem lies in the fact that I am running at my highest res of 1280x1024. I cant seem to change the dials to compensate for this as they remain the same size regardless of te res it appears.
Is there any way to change the size of the dials/icons on the UI?
Thanks
TheDarkWraith
11-27-11, 11:24 AM
Is there any way to change the size of the dials/icons on the UI?
currently no there is not
Magic1111
11-28-11, 03:51 AM
Hi TDW!
Is it necessary that you make the .sim File from the MOD "Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2" compatible to UI 6.9.0? :hmmm:
Best regards,
Magic
:06::06::06:
mr.artur_96
11-28-11, 10:18 AM
Hi TDW!
Is it necessary that you make the .sim File from the MOD "Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2" compatible to UI 6.9.0? :hmmm:
Best regards,
Magic
And also compatible to FX_update_0_0_19ByTheDarkWraith ?
Regards,
Artur
Ruby2000
11-29-11, 02:38 AM
Hi,
a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 is available.
http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309?r=5131074309#5131074309
Greetings Ruby
Rocco_99
12-01-11, 06:41 AM
Hi,
a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 is available.
http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309?r=5131074309#5131074309
Greetings Ruby
The V.6.9.0 is amazing! ty a lot.
Just one thing: i couldt enable the snorkel...Can someone help me please?!?
R.
Magic1111
12-01-11, 07:52 AM
Hi,
a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 is available.
http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309?r=5131074309#5131074309
Greetings Ruby
Version 1.0.1 available! See Link above!
Best regards,
Magic
fredl109
12-01-11, 10:37 AM
Hello, could you tell me how to show the marks of sunken ships on the tactical map with the TDC 6.9.
friendly Fred
Magic1111
12-02-11, 04:38 AM
Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42
Many thx for make compatible to UI 6.9.0! :up::ping::up:
Best regards,
Magic
7thSeal
12-02-11, 06:31 AM
Just one thing: i couldt enable the snorkel...Can someone help me please?!?
R.
I think its disabled by default in the UI options file, you need to enable it there first. The option viewer makes it a little easier locating it for each sub in the options file.
Sartoris
12-02-11, 11:10 AM
Can the add-on mods be activated while I'm in port? I'd like to experiment with some add-on mods because the one that's supposed to remove the ghost markers isn't working. I also forgot to activate "no hydro on surface mod" so I'd like to activate that but don't want to restart the career.
TheDarkWraith
12-02-11, 11:15 AM
Can the add-on mods be activated while I'm in port? I'd like to experiment with some add-on mods because the one that's supposed to remove the ghost markers isn't working. I also forgot to activate "no hydro on surface mod" so I'd like to activate that but don't want to restart the career.
Yes the add-on mods can be enabled at any time.
from a few posts up: The destroyed marks are automatic. You don't have to do anything to get them to show. If they are not showing then either the mod is not installed correctly or another mod is overwriting one/some of my .py files.
If you are wanting destoyed marks to show on the small mini-map (TAI) that will never happen. I made all marks show only on the navigation map.
Sartoris
12-02-11, 11:51 AM
Thank you for replying!:salute:
By the way, how is your work on SH5 progressing these days? I assume you're still working on GR2?
TheDarkWraith
12-02-11, 02:14 PM
Thank you for replying!:salute:
By the way, how is your work on SH5 progressing these days? I assume you're still working on GR2?
Still working on the GR2 file editor/viewer/extractor/importer. Still trying to figure out an algorithm for adding new data to the GR2 file.
I've added shaders to it so that the second texture coordinates are being used now. The rendered models don't look SH3 like anymore. Still haven't figured out how to use the bump maps (how to render them). Reviewing SH5's shaders to see how the devs are doing it.
Captain_AJ
12-02-11, 03:59 PM
I AM A FAN OF SH series , however I did not load sh5 until recently . I wanted to up grade my rig .. completed now .but Iam amazed on the graphics in sh5 , However old sh fan . Missing alot of features like in sh3 , sh4 , so my first patrol was un modded . now my heads swimming not knowing what to install . The MFC was a great option amd the german launguage pack was also , U-boat v4,1 etc .. The only thing Iam disliking is the scopes and TDC .. I want to change to your mods . But afraid to do so .. HELP .. also I d/l the 6,93 .. lala . but I seen in yout tuturiol video .. darks 3.00 . kind of confused at the moment ..
Old school skipper Kimura
Rocco_99
12-03-11, 08:27 AM
I think its disabled by default in the UI options file, you need to enable it there first. The option viewer makes it a little easier locating it for each sub in the options file.
Ill try. Ty 7thSeal.
fredl109
12-03-11, 08:52 AM
Yes the add-on mods can be enabled at any time.
from a few posts up: The destroyed marks are automatic. You don't have to do anything to get them to show. If they are not showing then either the mod is not installed correctly or another mod is overwriting one/some of my .py files.
If you are wanting destoyed marks to show on the small mini-map (TAI) that will never happen. I made all marks show only on the navigation map.
Hello and thank you very much for your invaluable help TheDarkWraith.
Fred friendly:salute::salute::salute::salute::salute:
endofline
12-03-11, 03:24 PM
http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1795359#post1795359)
Originally Posted by TheDarkWraith http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1332669#post1332669)
Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.9.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42
can anyone upload this to filesonic/gamefront or anywhere else.. got ip
restriction on my country..
TheBeast
12-04-11, 12:31 AM
can anyone upload this to filesonic/gamefront or anywhere else.. got ip
restriction on my country..
Use the SH5 link in my Sugnature below and download UBoot_Sensors.zip
Regards!
TheBeast
TheBeast
12-04-11, 12:49 AM
Just one thing: i couldt enable the snorkel...Can someone help me please?!?
R.
Try using my Equipment Upgrade Fixes v1.4 MOD.
It has the correct Hinged style Snorkle used on Type-VII U-Boats.
The Hinged Snorkle replaces the Deck Gun because you can not have both installed at same time.
Although the Equipment Upgrade Fixes v1.4 MOD contains Snorkle for Type-VIIA/B subs. I do not recommend installing Snorkle until after 1942 because loosing Deck Gun is loss of a lot of Fire Power.
Late 1942 early 1943 Allied Aircraft begin using Radar so surface time gets shorter and shorted and Snorkle becomes almost a requirement depending on area's being patroled. So losing the Deck Gun is just a matter of surviving at that point and later.
Link to MOD in my Sig below.
Torpedo
12-04-11, 06:13 AM
Hi TheDarkWraith!
I have this little problem with 6.9.0 and only whit this version:
I have the SH3UIStyle and when I click whit the mouse on the icons of the battery, compressed air and CO2 the relative value toolbar appears for only few seconds (2-3) and immediately after, the toolbar of the fuel reappears whit his relative value.
It seems that the toolbars of the battery, compressed air and CO2 are timed to go immediatly to the fuel.
Thanks!
Torpedo
7thSeal
12-04-11, 06:35 AM
Hi TheDarkWraith!
I have this little problem with 6.9.0 and only whit this version:
I have the SH3UIStyle and when I click whit the mouse on the icons of the battery, compressed air and CO2 the relative value toolbar appears for only few seconds (2-3) and immediately after, the toolbar of the fuel reappears whit his relative value.
It seems that the toolbars of the battery, compressed air and CO2 are timed to go immediatly to the fuel.
Thanks!
Torpedo
This feature was added so that it switches automatically to fuel when you're surfaced and to batteries when you're submerged. I believe you can disable it in the option file if you like changing it manually. :)
TheDarkWraith
12-04-11, 10:05 AM
This feature was added so that it switches automatically to fuel when you're surfaced and to batteries when you're submerged. I believe you can disable it in the option file if you like changing it manually. :)
That is correct. You'll find the user option under the Automatics tab.
Torpedo
12-04-11, 12:44 PM
Thanks, now works as I like!!!
Torpedo
THE_MASK
12-04-11, 05:11 PM
I would like to add item notes to other things like the echolot .
http://img195.imageshack.us/img195/2694/itemsjf.jpg (http://imageshack.us/photo/my-images/195/itemsjf.jpg/)
How is it done though ?
I guess it has to be a clickable object ?
TDW,
I'm trying to make the jump to no map contacts but don't want to give up the sonar contact lines. (I think the lines are a good simulation of what your sonar officer would provide during evasion.) Anyway, I noticed that I'm still getting the "ghost contacts" when I move my course line around. This sort of takes the challenge out of plotting the course of a target. What combination of TDW UI addon mods do I need to use to get rid of the ghost ships on the map but keep the sonar lines?
Right now I'm only using TDW_No_contact_shapes_or_colors_1_1_0.
@ Endofline! Welcome to SubSim, :sunny:
Silent Steel
12-06-11, 10:57 AM
TDW,
I'm trying to make the jump to no map contacts but don't want to give up the sonar contact lines. (I think the lines are a good simulation of what your sonar officer would provide during evasion.) Anyway, I noticed that I'm still getting the "ghost contacts" when I move my course line around. This sort of takes the challenge out of plotting the course of a target. What combination of TDW UI addon mods do I need to use to get rid of the ghost ships on the map but keep the sonar lines?
Right now I'm only using TDW_No_contact_shapes_or_colors_1_1_0.
This one works for me;
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
:up:
TheDarkWraith
12-06-11, 11:59 AM
I would like to add item notes to other things like the echolot .
How is it done though ?
I guess it has to be a clickable object ?
Adding new item notes is rather easy to do.
First thing you have to do is add the new 'notes' to the menu.txt file. Then after adding those you need to edit the page x.ini file and add them to it. Best way to do that is by using the game menu editor (enable menu editor in your \Documents\sh5\data\cfg\main.cfg) and when you start the game and it asks if you want to start the menu editor say yes. Go to the page where you want the new item notes and select the item that you want new item notes for. At the bottom there is a box that says 'Notes'. Click the arrow in the box and scroll till you find your new entries.
THE_MASK
12-06-11, 02:48 PM
Adding new item notes is rather easy to do.
First thing you have to do is add the new 'notes' to the menu.txt file. Then after adding those you need to edit the page x.ini file and add them to it. Best way to do that is by using the game menu editor (enable menu editor in your \Documents\sh5\data\cfg\main.cfg) and when you start the game and it asks if you want to start the menu editor say yes. Go to the page where you want the new item notes and select the item that you want new item notes for. At the bottom there is a box that says 'Notes'. Click the arrow in the box and scroll till you find your new entries.The next question is can you have item notes for hud items like when you mouse over the heading bar etc :hmmm: Do you see where i am going with this ?
Any hints on how to get the item notes to appear on a page that they dont appear now , like the campaign selection screen for example . I would like item notes to appear when i curser over each campaign selection box .
TheDarkWraith
12-06-11, 06:47 PM
The next question is can you have item notes for hud items like when you mouse over the heading bar etc :hmmm: Do you see where i am going with this ?
Any hints on how to get the item notes to appear on a page that they dont appear now , like the campaign selection screen for example . I would like item notes to appear when i curser over each campaign selection box .
Yes you can add item notes to the heading bar and to the campaign selection boxes. Just use the method I posted above. I just verified that you can add notes to those :up:
THE_MASK
12-07-11, 01:48 AM
I tried , nuthin :nope:
TheDarkWraith
12-07-11, 01:58 AM
I tried , nuthin :nope:
Nothing on the item notes or ? Do you have item notes enabled in the game?
THE_MASK
12-07-11, 02:28 AM
Thats the first thing i did , enable item notes . I guess i am just miising a step .
1/ make a new entry in the data/menu/menu text doc .
; stt campaign selection screen
9975=<b><orange>click to enter this campaign</orange></b>DateHistoricalVictory=19400601<green>ValuePointsRequired=8</green>
http://img855.imageshack.us/img855/9118/sttf.jpg (http://imageshack.us/photo/my-images/855/sttf.jpg/)
Marduk11
12-08-11, 12:51 PM
Bit of a noob question, before starting a new campaign I go into user options and check "limited fuel, limited compresst air" to yes. I then start a new campaign, skipping the tutorial and still I have unlimited fuel/compressed air?
I figured the option might be in the "TheDarkWraithUserOptions" though I can't seem to find it.
:damn:
Trevally.
12-08-11, 01:03 PM
Bit of a noob question, before starting a new campaign I go into user options and check "limited fuel, limited compresst air" to yes. I then start a new campaign, skipping the tutorial and still I have unlimited fuel/compressed air?
I figured the option might be in the "TheDarkWraithUserOptions" though I can't seem to find it.
:damn:
Hi Marduk:salute:
What you need to do is:-
load up your save game
when you next return to port and are in the bunker - press esc key
goto game options and make changes and save
save game
continue game
If you load a save game from before you made the changes - all changes will be undone
Silent Steel
12-08-11, 01:04 PM
Bit of a noob question, before starting a new campaign I go into user options and check "limited fuel, limited compresst air" to yes. I then start a new campaign, skipping the tutorial and still I have unlimited fuel/compressed air?
I figured the option might be in the "TheDarkWraithUserOptions" though I can't seem to find it.
:damn:
Hi Marduk and welcome to the forum - it's always good to see more new captains around :salute:
@ Trevally - isn't it like this when you start a new campaign?
When you start a new campaign and you're in the bunker;
1. Hit Esc and go to the Options
2. Make your settings
3. Save
4. Leave the campaign and go back to the Main Menu
5. Load it again
This should keep your settings for that particular campaign. Or :hmmm:
All your questions are welcome. Anytime.
Regards
Marduk11
12-08-11, 02:24 PM
Ok sweet thank you so much that did it :yeah:
Trevally.
12-08-11, 02:36 PM
Hi Marduk and welcome to the forum - it's always good to see more new captains around :salute:
@ Trevally - isn't it like this when you start a new campaign?
When you start a new campaign and you're in the bunker;
1. Hit Esc and go to the Options
2. Make your settings
3. Save
4. Leave the campaign and go back to the Main Menu
5. Load it again
This should keep your settings for that particular campaign. Or :hmmm:
All your questions are welcome. Anytime.
Regards
Hi Steel - yes that will work too:up:
honzaskotak
12-08-11, 06:49 PM
Hey, thanks a lot, great job! :)
Silent Steel
12-09-11, 02:44 AM
Hi Steel - yes that will work too:up:
:cool:
TheBeast
12-10-11, 12:00 PM
Found issue in data\Objects\Sensors\UBoot_Sensors.sim for the SCHNORCHEL_RWR antenna.
The SensorData control SensorType is set to Radar and Should be RadarWarning.
This can cause conflict when installing Radar Antenna and the SCHNORCHEL_RWR Antenna is also installed on top of the Snorkle.
Also, Setting for the SCHNORCHEL_RWR should be simular to FuMB-26 Tunis RWR Antenna.
Regards!
TheBeast
Hey TDW--love what you've done with New UIs. It is tremendous fun to play and incorporates everything I like and many things I never would have thought of.
One question--
Everyone says that your UIs mod should be installed after your IRAI and FX mods. I have no problem with the FX mod--works fantastic and improves the look of the battle scenes immeasurably. But how can the "No Hydrophone at Surface/No Airplane Spotting" mod work if the UIs is installed after and overwrites the .sim file? That's the way I have it installed, which is what people instructed, but I'm still getting hydrophone reports while the boat is surfaced, so I don't know.
Also--the SOAN sometimes glitches and I can't see the pictures of the ships anymore, though the information is still there. Any suggestions?
One suggestion--I see that you've got the RAOBF almost perfect in its latest version. Now it is possible to lock onto a target using the Weaps officer, also to lock the wheel so that the mouse wheel turns the RAOBF or unlock it so that the scope can be panned using the mouse. But I noticed that in one of your versions you had the RAOBF draggable with the mouse cursor--why not retain that functionality? Have it so that when the toggle switch is locked the mouse cursor can drag the RAOBF wheel around, the mouse wheel can be used to fine tune it, the unlocking the toggle, allows the scope to be panned? In other words, keep it like it is, just make the wheel draggable with the mouse again?
THE_MASK
12-10-11, 05:27 PM
I found that i can have random crew names on a new campaign restart . What i really need is some way of randomising this list of names found in here .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembersNames
[CrewMemberNames 3]
TheDarkWraith
12-19-11, 12:50 PM
Everyone says that your UIs mod should be installed after your IRAI and FX mods. I have no problem with the FX mod--works fantastic and improves the look of the battle scenes immeasurably. But how can the "No Hydrophone at Surface/No Airplane Spotting" mod work if the UIs is installed after and overwrites the .sim file? That's the way I have it installed, which is what people instructed, but I'm still getting hydrophone reports while the boat is surfaced, so I don't know.
Also--the SOAN sometimes glitches and I can't see the pictures of the ships anymore, though the information is still there. Any suggestions?
One suggestion--I see that you've got the RAOBF almost perfect in its latest version. Now it is possible to lock onto a target using the Weaps officer, also to lock the wheel so that the mouse wheel turns the RAOBF or unlock it so that the scope can be panned using the mouse. But I noticed that in one of your versions you had the RAOBF draggable with the mouse cursor--why not retain that functionality? Have it so that when the toggle switch is locked the mouse cursor can drag the RAOBF wheel around, the mouse wheel can be used to fine tune it, the unlocking the toggle, allows the scope to be panned? In other words, keep it like it is, just make the wheel draggable with the mouse again?
I have 'shared' files between all my mods. These 'shared' files are updated whenever I release a new version of a mod. As IRAI, FX, and New UIs share many files you always want to enable the latest version of the mod released last. This will ensure the 'shared' files are what they are supposed to be. The add-on mods (no hydrophone on surface, no aircraft spotting, etc.) can be installed after the base mods no problem. If these add-on mods modify a 'shared' file then I release a new version of the add-on mods. So for you installing no hydrophone on surface/no aircraft spotting last (after all the others) is ok.
Regarding the SOAN - never heard reports of this before. In order to figure out what's happening you need to run the DbgView app before starting the game (\data\Applications). When the glitch happens again then I need you to send me the full DbgView output so I can try and figure out why it's happening.
The mouse is a very hard thing to use with SH5. The only reason I have some functionality and can manipulate it like I do is because of DLL injection. I inject my TDWMouse.DLL into the game to 'take control' of the mouse per se. It's not perfect but it gives me the functionality I wanted (mousewheel control, ability to use any button on the mouse, etc.). Now the attack disc is made up of many pictures overlaid on top of each other. Only one of those pictures can have focus at a time. Thus it's only possible to, at most, have the mouse control two pictures (and that is hard to do because you have to manipulate picture sizes) at a time. In the end it was easier to just let the mousewheel control them :yep:
Faamecanic
12-23-11, 09:50 AM
Ok call me dense. I have been away from SH5 modding for 6 months or so now. I used TDW's first version of his Python viewer...but for the life of me cant figure out how to initially set it up to see the files/menu so I can use it again.
Help?
Trevally.
12-23-11, 11:41 AM
Ok call me dense. I have been away from SH5 modding for 6 months or so now. I used TDW's first version of his Python viewer...but for the life of me cant figure out how to initially set it up to see the files/menu so I can use it again.
Help?
If you mean the options editor - it is here C:\Ubisoft\Silent Hunter 5\data\Applications\OptionsFileEditorViewer
when you first run it you need to set path to menu.txt
mine is here (C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Menu\ menu.txt)
Faamecanic
12-23-11, 07:50 PM
thanks Trev.... Yep thats what Im talking about.
So do you make these changes via Options viewer BEFORE you load TDW's mod, or can you change those options at any time?
I think I have it set right...but it never opens the tabs or any options...just a blank screen. Here is whats in the cfg file (probably making some silly mistake that I will smack myself for later)
SH5InstallPath=D:\Games\SH5
LastMenuTXT=D:\Games\SH5\MODS\NewUIs_TDC_6_9_0_ByT heDarkWraith\data\Menu\menu.txt
LastOptionsFilePath=C:\Games\Ubisoft\Silent Hunter 5\data\Scripts\Menu\
TheDarkWraith
12-24-11, 12:42 AM
thanks Trev.... Yep thats what Im talking about.
So do you make these changes via Options viewer BEFORE you load TDW's mod, or can you change those options at any time?
I think I have it set right...but it never opens the tabs or any options...just a blank screen. Here is whats in the cfg file (probably making some silly mistake that I will smack myself for later)
SH5InstallPath=D:\Games\SH5
LastMenuTXT=D:\Games\SH5\MODS\NewUIs_TDC_6_9_0_ByT heDarkWraith\data\Menu\menu.txt
LastOptionsFilePath=C:\Games\Ubisoft\Silent Hunter 5\data\Scripts\Menu\
Run the app
Set the path to the menu.txt file (looks like you did)
Set the path to your \Silent Hunter 5 folder (looks like you did)
Press File-->Open and navigate to where the options file is (normally ..\data\Scripts\Menu) and select the options file to open and view/edit it :up:
Silent Steel
12-24-11, 01:14 AM
At the rig around the clock, inexhaustibly modding? :hmmm:
I hope your Christmas will be a really merry one sir !
Best
Faamecanic
12-24-11, 06:19 PM
Run the app
Set the path to the menu.txt file (looks like you did)
Set the path to your \Silent Hunter 5 folder (looks like you did)
Press File-->Open and navigate to where the options file is (normally ..\data\Scripts\Menu) and select the options file to open and view/edit it :up:
Ahhh...the last part is what Im missing! thanks!
And Merry Christmas/happy holidays to you sir (to echo Silent) :up: thanks for all your hard work!! :salute:
Thanks so much, unplayable with vailla TDC, thank you thank you :):yeah::yeah:
G'day!
I'm having a lot of trouble extracting NewUIs_TDC_6_9_0_TheDarkWraith.7z downloaded from Game Front. I have have upgraded to WinZIP 16 and tried WinRAR (Trial) to extract. WinRAR still had errors but seemed to extract more. Both started to get hung up with the extraction over Church's Compass Dials Mod v2.1 but WinRAR seemed to give me more - all I could get from WinZIP (my usual file compression software) was Dials, and then not all. Has anyone had this problem? I have downloaded and extracted a number of mods with no trouble (including an earlier version of Dark Wrath's New UIs). Please let me know if there is anything I can do. Thanks.
Silent Steel
12-26-11, 07:18 AM
G'day!
I'm having a lot of trouble extracting NewUIs_TDC_6_9_0_TheDarkWraith.7z downloaded from Game Front. I have have upgraded to WinZIP 16 and tried WinRAR (Trial) to extract. WinRAR still had errors but seemed to extract more. Both started to get hung up with the extraction over Church's Compass Dials Mod v2.1 but WinRAR seemed to give me more - all I could get from WinZIP (my usual file compression software) was Dials, and then not all. Has anyone had this problem? I have downloaded and extracted a number of mods with no trouble (including an earlier version of Dark Wrath's New UIs). Please let me know if there is anything I can do. Thanks.
Hi tayc
Sometimes WinZip can't manage to extract files with long names.
Try one of these;
ZipGenius (http://www.zipgenius.com/)
7-Zip (http://www.7-zip.org/download.html)
:up:
Hi tayc
Sometimes WinZip can't manage to extract files with long names.
Try one of these;
ZipGenius (http://www.zipgenius.com/)
7-Zip (http://www.7-zip.org/download.html)
:up:
Thanks mate! I'll give it a whirl.
Admiral Von Gerlach
12-27-11, 09:27 PM
OK i have mod installed and got the paths correct for the Optoins program..it sure looks great, covered all the bases..
there are so many choices... are there defaults set? i am just not at all sure i can figure out what to set...
thanks..
ah C, E and Q are the hot keys for Default SHV Enhanced Heading dial. was looking for them.
Is there a list of hot keys anywhere/
THE_MASK
12-27-11, 09:56 PM
You see that hud down the bottom with the degrees on it . There is a red square in the middle . Click on the red square to bring the compass up .
TheBeast
12-27-11, 10:44 PM
I am using NewUIs_TDC_6_9_0
Shadowed a convoy sneding contact report every two hours for about six hours (game time) and a Wolfpach showed up.
I noticed that when the AI Subs submerged they were running at depth around 10 meters with Attack Periscope fully raised stick 5+ meter above water.
I check AI Submarine CFG files and PeriscopeDepth=12 and SnorkelDepth=10.
These CFG files are installed by NewUIs_TDC_6_9_0.
Is there a reason why they are running so shallow?
Also, every time an AI Submarine surfaced or submerged, my Chief Engineer would shout out about shutting down deisel engines and recharging batteries. This was freaking me out because I thought I had surface in the middle of a convoy with large number of escorts.
AI Submarine Deck Gun"
I have tried several times to make a AI Deck Gun that does not require crew with NO success.
Would it be easier to add Crew Members to AI Submarine to man these positions? May include Control Room Interior on AI Submarines as Crew Place Holder.
Or maybe replace Deck Gun with Hinged Snorkel.
THE_MASK
12-28-11, 12:34 AM
I am using NewUIs_TDC_6_9_0
Shadowed a convoy sneding contact report every two hours for about six hours (game time) and a Wolfpach showed up.
I noticed that when the AI Subs submerged they were running at depth around 10 meters with Attack Periscope fully raised stick 5+ meter above water.
I check AI Submarine CFG files and PeriscopeDepth=12 and SnorkelDepth=10.
These CFG files are installed by NewUIs_TDC_6_9_0.
Is there a reason why they are running so shallow?
Also, every time an AI Submarine surfaced or submerged, my Chief Engineer would shout out about shutting down deisel engines and recharging batteries. This was freaking me out because I thought I had surface in the middle of a convoy with large number of escorts.
AI Submarine Deck Gun"
I have tried several times to make a AI Deck Gun that does not require crew with NO success.
Would it be easier to add Crew Members to AI Submarine to man these positions? May include Control Room Interior on AI Submarines as Crew Place Holder.
Or maybe replace Deck Gun with Hinged Snorkel.I have been saying for months that i have a hunch that the game thinks the AI subs are the players sub .
Admiral Von Gerlach
12-28-11, 12:39 PM
thank you Sober for that post about the compass, much appreciated.
skol101
12-28-11, 05:13 PM
I have a weird problem running NewUIs_TDC_6_9_0_ByTheDarkWraith . This is the only mod I installed via JGSME. When I first start a campaign I see the message box in the center of the screen with a heading "OK" and with "OK" in both left and right boxes and buttons "Clear", "Cancel", "OK" at bottom.
Sorry, can't attach a screen shot as neither PRT Screen or any other software cannot make a copy of the screen from the game.
Any idea why this is happening?
TheDarkWraith
12-28-11, 05:20 PM
I have a weird problem running NewUIs_TDC_6_9_0_ByTheDarkWraith . This is the only mod I installed via JGSME. When I first start a campaign I see the message box in the center of the screen with a heading "OK" and with "OK" in both left and right boxes and buttons "Clear", "Cancel", "OK" at bottom.
Sorry, can't attach a screen shot as neither PRT Screen or any other software cannot make a copy of the screen from the game.
Any idea why this is happening?
options file is either corrupt or you're not patch to v1.2 of the game.
When you start the game and you are in the main menu screen, what does it say in the upper right of the game? v1.2?
Are you using Steam version of game?
skol101
12-28-11, 06:35 PM
options file is either corrupt or you're not patch to v1.2 of the game.
When you start the game and you are in the main menu screen, what does it say in the upper right of the game? v1.2?
Are you using Steam version of game?
I've got Russian localisation of SH5, I'm positive it's 1.2.0 version of the game.
Becker102
12-28-11, 07:50 PM
Just want to say thank you for putting this outstanding mod together! I'm new to the SH series and this mod has made this sim very authentic. Maybe one day I can hit a target outside of 1,000M as there is much to learn. All the best to you!:salute:
TheDarkWraith
12-28-11, 08:31 PM
I've got Russian localisation of SH5, I'm positive it's 1.2.0 version of the game.
try removing the Russian localization and see if you get the same errors
Silent Steel
12-29-11, 02:31 AM
I've got Russian localisation of SH5, I'm positive it's 1.2.0 version of the game.
Privet Skol,
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5223
Poka
mikaelanderlund
12-30-11, 01:57 AM
How do I remove the expansion of the compass in the UI SH5 interface? The expanded compass takes up too much space, I think. Thanks :salute:
Silent Steel
12-30-11, 02:14 AM
How do I remove the expansion of the compass in the UI SH5 interface? The expanded compass takes up too much space, I think. Thanks :salute:
Morr'n
Vilken kompass menar du? :hmmm:
mikaelanderlund
12-30-11, 06:19 AM
Du vet den lilla SH3 kompassen i det vänsta hörnet som dyker upp när du klickar i "kompass" fältet längst nere till vänster.
Silent Steel
12-30-11, 06:24 AM
Du vet den lilla SH3 kompassen i det vänsta hörnet som dyker upp när du klickar i "kompass" fältet längst nere till vänster.
Hmm... jag klurar ett tag :hmmm:
mikaelanderlund
12-30-11, 06:28 AM
Kompassen vill jag ha kvar men det är expansions funktionen som är lite störig eftersom den expanderade kompassen täcker upp andra funktioner som behövs i stridens hetta. Kompassen har nästan kostat min WO livet under ett flyganfall. :salute:
Hinrich Schwab
12-30-11, 08:12 PM
I have a suggestion for the UI mod and, after speaking with TheDarkWraith about it, wanted to know what everyone else's opinion on the matter would be.
I recommend that the UI mod be changed to eliminate the "Snorkel Depth" button and replace it as follows:
Surface Ship
Periscope Depth
Dive
Crash Dive-Shallow (70m) [Default keybinding: Shift+V]
Crash Dive-Deep (150m) [Custom keybinding: Shift+B, which is unused as far as I know]
Blow Ballast
Maintain Depth
Without certain mods to extend the campaign past 1943, the snorkel depth command icon is moot. Likewise, the command is still available for snorkel depth under the Engineer's maneuvers icon, in SH3 fashion. The two crash dive buttons make more sense than a useless Snorkel Depth button.
TheDarkWraith
12-30-11, 08:28 PM
Crash Dive-Shallow (70m) [Default keybinding: Shift+V]
Crash Dive-Deep (150m) [Custom keybinding: Shift+B, which is unused as far as I know]
As I love options I would change your proposal to:
- instead of specifying hard-coded values for depths they be user options instead :DL
- instead of specifying hard-coded values for the hotkeys they be user options instead :yep:
Hinrich Schwab
12-30-11, 08:37 PM
As I love options I would change your proposal to:
- instead of specifying hard-coded values for depths they be user options instead :DL
- instead of specifying hard-coded values for the hotkeys they be user options instead :yep:
Good enough for Government Work. :up:
I figured my recommendations would be good default values to give the mod patch something to work with.
TheBeast
12-31-11, 12:12 AM
I recommend that the UI mod be changed to eliminate the "Snorkel Depth" button and replace it as follows:
Surface Ship
Periscope Depth
Dive
Crash Dive-Shallow (70m) [Default keybinding: Shift+V]
Crash Dive-Deep (150m) [Custom keybinding: Shift+B, which is unused as far as I know]
Blow Ballast
Maintain Depth
Without certain mods to extend the campaign past 1943, the snorkel depth command icon is moot. Likewise, the command is still available for snorkel depth under the Engineer's maneuvers icon, in SH3 fashion. The two crash dive buttons make more sense than a useless Snorkel Depth button.
Snorkel's were available prior to 1943 but really were not needed/required until after 1943. Snorkel's enabled boats to recharge battery's without surfacing to avoid detection by allied radar.
The Open Horizon II MOD (http://www.subsim.com/radioroom/showthread.php?t=189818) extends the Campaign well beyond 1943 time frame.
I recommend setting both Dive and Crash Dive depths to somewhere around 170m. Maybe even near Crush Depth. You can always specifiy new depth as you are diving.
Snorkel Depth should be 14m actual depth.
Peiscope Depth should be 16m actual depth.
Also the Extend Height for Observation Periscope should be 5.2 so the ObsScope is usable at Snorkel Depth. Current Extend height is more in line with Type-II U-Boat Periscope height.
IMO, the Dial Settings for Extending/Retracting Rod Radio Antenna should be adjusted so the Antenna is extended 1m-1.5m above water surface at Snorkel Depth but lowered way below water surface at Periscope Depth.
charognard
01-02-12, 05:23 AM
HNY ! Well, since you have added DM mark to your interface mod, i have the same bug when i m sinking a ship... The DM aren t displaying, or are displaying at many km from where i have effectively sink the ship...
Yesterday, i have sink 4 ship into the western approach, and DM was displayed into russia...
Well, any idéa, or may be, can i desactivate DM and get vanilla sink mark ???
Thx.
LyncusBee
01-02-12, 11:24 AM
I don't know whether anyone has come across this problem but I am absolutely baffled. The dragable compass will not rotate or toggle north/south, the attack disc will not rotate ( any dials alt/ctrl/shift etc) but will flip by LMC in centre and the RAOFB ring will not rotate either?
SH5 recognises scroll wheel for map zoom, perisope zoom etc and RMC works for walk navigation etc?
SH5v1.2 clean install
SH5Enhanced NewUIs TDC 6_9_0 is only mod installed
Tried running as administrator
Really quite stumped!
TheDarkWraith
01-02-12, 11:26 AM
I don't know whether anyone has come across this problem but I am absolutely baffled. The dragable compass will not rotate or toggle north/south, the attack disc will not rotate ( any dials alt/ctrl/shift etc) but will flip by LMC in centre and the RAOFB ring will not rotate either?
SH5 recognises scroll wheel for map zoom, perisope zoom etc and RMC works for walk navigation etc?
SH5v1.2 clean install
SH5Enhanced NewUIs TDC 6_9_0 is only mod installed
Tried running as administrator
Really quite stumped!
Will need to see output of DbgView when you try each of these to see what's going on. Sounds like my TDWMouse.DLL is not present or wasn't loaded by the game.
LyncusBee
01-02-12, 11:44 AM
Will need to see output of DbgView when you try each of these to see what's going on. Sounds like my TDWMouse.DLL is not present or wasn't loaded by the game.
The dll is present in both the root install and the MOD subdirectory for the UI mod
00000000 0.00000000 [5952] TheDarkWraithAutomation InitializeScript
00000001 0.03880428 [5952] TheDarkWraithUserOptions InitializeScript
00000002 0.04822833 [5952] TDWMastHeights constructor
00000003 0.04902519 [5952] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
00000004 0.04906542 [5952] \ found as last character in install path from registry!
00000005 0.04910272 [5952] InstallPath=C:\Ubisoft\Silent Hunter 5
00000006 0.04997674 [5952] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000007 0.05048506 [5952] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
00000008 0.05175879 [5952] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
00000009 0.05420349 [5952] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
00000010 0.05520989 [5952] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
00000011 0.05636147 [5952] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
00000012 0.05762240 [5952] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
00000013 1.94896197 [5952] Mast Heights:
00000014 1.94896197 [5952]
00000015 1.94896197 [5952] Large Iceberg : 0.0
00000016 1.94896197 [5952] Medium Iceberg : 0.0
00000017 1.94896197 [5952] Medium Iceberg : 0.0
00000018 1.94896197 [5952] Medium Iceberg : 0.0
00000019 1.94896197 [5952] Small Iceberg : 0.0
00000020 1.94896197 [5952] Queen Elizabeth Battleship : 49.36
00000021 1.94896197 [5952] Royal Sovereign Battleship : 44.76
00000022 1.94896197 [5952] King George V Battleship : 50.76
00000023 1.94896197 [5952] HMS Duke Of York : 50.76
00000024 1.94896197 [5952] Nelson Battleship : 54.85
00000025 1.94896197 [5952] Hood Battlecruiser : 46.96
00000026 1.94896197 [5952] Renown Battlecruiser : 51.64
00000027 1.94896197 [5952] New York Battleship : 48.63
00000028 1.94896197 [5952] North Carolina Battleship : 41.73
00000029 1.94896197 [5952] Littorio Battleship : 47.92
00000030 1.94896197 [5952] Duilio Battleship : 47.92
00000031 1.94896197 [5952] Bismarck Battleship : 51.03
00000032 1.94896197 [5952] Schleswig-Holstein Pre-Dreadnought : 45.55
00000033 1.94896197 [5952] Scharnhorst Battleship : 47.92
00000034 1.94896197 [5952] Deutschland Pocket Battleship : 34.72
00000035 1.94896197 [5952] Northampton Heavy Cruiser : 47.79
00000036 1.94896197 [5952] Kent Heavy Cruiser : 47.45
00000037 1.94896197 [5952] HMS Suffolk : 47.45
00000038 1.94896197 [5952] Trento Heavy Cruiser : 34.89
00000039 1.94896197 [5952] Admiral Hipper Heavy Cruiser : 48.15
00000040 1.94896197 [5952] Dido Light Cruiser : 37.17
00000041 1.94896197 [5952] Brooklyn Light Cruiser : 31.29
00000042 1.94896197 [5952] Montecuccoli Light Cruiser : 38.68
00000043 1.94896197 [5952] Di Giussano Light Cruiser : 34.86
00000044 1.94896197 [5952] Emden Light Cruiser : 35.02
00000045 1.94896197 [5952] K Class Light Cruiser : 35.65
00000046 1.94896197 [5952] Auxiliary Cruiser Komet : 35.93
00000047 1.94896197 [5952] Auxiliary Cruiser Penguin : 34.98
00000048 1.94896197 [5952] Patroclus Armed Merchant Cruiser : 39.69
00000049 1.94896197 [5952] Rawalpindi Armed Merchant Cruiser : 39.69
00000050 1.94896197 [5952] Dithmarschen Supply Ship : 29.12
00000051 1.94896197 [5952] Carl Peters Fleet Tender : 26.87
00000052 1.94896197 [5952] Ark Royal Fleet Carrier : 49.69
00000053 1.94896197 [5952] Illustrious Fleet Carrier : 51.39
00000054 1.94896197 [5952] Glorious Fleet Carrier : 45.64
00000055 1.94896197 [5952] Furious Fleet Carrier : 45.64
00000056 1.94896197 [5952] Hermes Fleet Carrier : 51.39
00000057 1.94896197 [5952] Eagle Fleet Carrier : 51.39
00000058 1.94896197 [5952] Bogue Escort Carrier : 30.55
00000059 1.94896197 [5952] Sangamon Escort Carrier : 30.55
00000060 1.94896197 [5952] Attacker Escort Carrier : 30.55
00000061 1.94896197 [5952] Long Island Escort Carrier : 34.25
00000062 1.94896197 [5952] Archer Escort Carrier : 34.25
00000063 1.94896197 [5952] Charger Escort Carrier : 30.55
00000064 1.94896197 [5952] Avenger Escort Carrier : 30.55
00000065 1.94896197 [5952] Audacity Escort Carrier : 34.25
00000066 1.94896197 [5952] Soldati Destroyer : 26.74
00000067 1.94896197 [5952] Flower Corvette : 19.75
00000068 1.94896197 [5952] Type 34 Destroyer : 26.56
00000069 1.94896197 [5952] Fletcher Destroyer : 28.31
00000070 1.94896197 [5952] A Class Destroyer : 19.64
00000071 1.94896197 [5952] B Class Destroyer : 20.14
00000072 1.94896197 [5952] V&W Class Destroyer : 19.33
00000073 1.94896197 [5952] HMS Walker : 19.33
00000074 1.94896197 [5952] Tribal Destroyer : 25.83
00000075 1.94896197 [5952] R Class Destroyer : 19.39
00000076 1.94896197 [5952] Clemson Destroyer : 28.15
00000077 1.94896197 [5952] Town Lend-Lease Destroyer : 28.15
00000078 1.94896197 [5952] Somers Destroyer : 31.58
00000079 1.94896197 [5952] Evarts Destroyer Escort : 25.9
00000080 1.94896197 [5952] Buckley Destroyer Escort : 20.99
00000081 1.94896197 [5952] Black Swan Sloop : 27.91
00000082 1.94896197 [5952] HMS Stork : 27.91
00000083 1.94896197 [5952] Armed Trawler : 24.33
00000084 1.94896197 [5952] Landing Ship Tank : 23.91
00000085 1.94896197 [5952] 165-foot "B" Cutter : 24.33
00000086 1.94896197 [5952] SC-497 Sub Chaser : 24.33
00000087 1.94896197 [5952] Middeleton Attack Transport : 38.61
00000088 1.94896197 [5952] Large Liner : 43.09
00000089 1.94896197 [5952] Large Italian Liner : 43.09
00000090 1.94896197 [5952] Huge European Liner : 57.86
00000091 1.94896197 [5952] Liberty Cargo : 26.18
00000092 1.94896197 [5952] Liberty Ship (War Supplies) : 26.18
00000093 1.94896197 [5952] Victory Cargo : 29.49
00000094 1.94896197 [5952] N3SA1 Small Merchant : 17.96
00000095 1.94896197 [5952] C1-B Type Medium Merchant : 27.92
00000096 1.94896197 [5952] C2-S-B1 Hull Large Merchant : 29.95
00000097 1.94896197 [5952] Large Steamer : 26.18
00000098 1.94896197 [5952] Large Steamer (War Supplies) : 26.18
00000099 1.94896197 [5952] Hog Island Type A Freighter : 28.37
00000100 1.94896197 [5952] Hog Island Medium Freighter (War supplies) : 28.37
00000101 1.94896197 [5952] Cimmaron Class Tanker : 29.87
00000102 1.94896197 [5952] Ranger Medium Tanker : 40.97
00000103 1.94896197 [5952] Troop Transport : 39.69
00000104 1.94896197 [5952] Amphibious Group Command Ship : 37.54
00000105 1.94896197 [5952]
00000106 1.95283914 [5952] sh5.exe file version is 1.2.0.0
00000107 1.95288670 [5952]
00000108 1.95288670 [5952] TDW DLL versions:
00000109 1.95526779 [5952] C:\Ubisoft\Silent Hunter 5\TDWDraggables.dll=1.0.1.0
00000110 1.95555592 [5952] C:\Ubisoft\Silent Hunter 5\TDWFileUtils.dll=1.0.5.0
00000111 1.95601892 [5952] C:\Ubisoft\Silent Hunter 5\TDWHPT.dll=1.0.4.0
00000112 1.95647895 [5952] C:\Ubisoft\Silent Hunter 5\TDWHydrophone.dll=1.0.4.0
00000113 1.95675719 [5952] C:\Ubisoft\Silent Hunter 5\TDWMastHeights.dll=1.0.1.0
00000114 1.95703840 [5952] C:\Ubisoft\Silent Hunter 5\TDWMouse.dll=1.0.1.0
00000115 1.95731676 [5952] C:\Ubisoft\Silent Hunter 5\TDWRadioMessages.dll=1.1.1.0
00000116 1.95759428 [5952] C:\Ubisoft\Silent Hunter 5\TDWSoan.dll=1.0.2.0
00000117 1.95787585 [5952] C:\Ubisoft\Silent Hunter 5\TDWSound.dll=1.0.1.0
00000118 1.95815277 [5952] C:\Ubisoft\Silent Hunter 5\TDWUtils.dll=1.0.1.0
00000119 1.97911167 [5952]
00000120 1.97911167 [5952] MODS installed:
00000121 1.97911167 [5952] [DEPENDANCIES]
00000122 1.97911167 [5952] [MODS]
00000123 1.97911167 [5952] NewUIs_TDC_6_9_0_ByTheDarkWraith=1
00000124 1.97911167 [5952]
00000125 1.98406172 [5952]
00000126 2.13234735 [5952] TDWSound constructor
00000127 2.14689445 [5952] TDWRadioMessages constructor
00000128 2.14769101 [5952] Loading all WWII ship names
00000129 2.16571593 [5952] TDWSoan constructor
00000130 2.16619897 [5952] Retrieving all countries and their equivalent names from SOANNames.cfg
00000131 2.16629052 [5952] # countries in SOANNames.cfg=61
00000132 2.16632962 [5952] Retrieving all categories and their equivalent names from SOANNames.cfg
00000133 2.16637301 [5952] # of new categories in SOANNames.cfg=6
00000134 2.16686130 [5952] Retrieving all countries and their equivalent names from Names.cfg
00000135 2.16692615 [5952] # countries in Names.cfg=30
00000136 2.16703463 [5952] Adding countries from Names.cfg not found in SOANNames.cfg to database
00000137 6.83479214 [5952] TDWSoan Initialize
00000138 6.84412527 [5952] TheDarkWraithUserOptions InitializeVariables
00000139 6.84745264 [5952] TDWMouse constructor
00000140 6.88802433 [5952] Page main InitializeScript
00000141 7.00669098 [5952] Menu InitializeScript
00000142 11.01540279 [5952] Page single mission settings InitializeScript
00000143 11.06081390 [5952] Pagesinglemissionsettings's draggables restored!
00000144 14.28640461 [5952] CTrackTag::Flush(): Could not send tag!
00000145 14.29401016 [5952] Pagesinglemissionsettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pagesinglemissionsettings_Draggables.TDW
00000146 31.79466438 [5952] Page event camera InitializeScript
00000147 32.06773758 [5952] Page layout InitializeScript
00000148 32.08515167 [5952] TDWHPT constructor
00000149 32.51665878 [5952] Page Default HUD InitializeScript
00000150 32.53644180 [5952] TC level changed to 1
00000151 32.93249512 [5952] Page Tutorial InitializeScript
00000152 33.06110001 [5952] Page SpeechRecSettings InitializeScript
00000153 33.06610107 [5952] Reading Convoy speeds from C:\Ubisoft\Silent Hunter 5\data\Cfg\Contacts.cfg
00000154 33.06633759 [5952] Convoy speeds read are: ['0.1', '8', '12', '35']
00000155 33.07684708 [5952] Stationary=0.1 Slow=8.0 Medium=12.0 Fast=35.0
00000156 33.07757187 [5952] Retrieving WWII ship names
00000157 33.08913040 [5952] Page captain log InitializeScript
00000158 33.18349838 [5952] Page TDC InitializeScript
00000159 33.24116135 [5952] Menu StartGame
00000160 33.29936981 [5952] TheDarkWraithUserOptions StartGame
00000161 33.30253220 [5952] TDWRadioMessages Initialize(params)
00000162 33.30333710 [5952] Page event camera StartGame
00000163 33.30339813 [5952] Pageeventcamera's draggables restored!
00000164 33.30466843 [5952] Page SpeechRecSettings StartGame
00000165 33.30472565 [5952] PageSpeechRecSettings's draggables restored!
00000166 33.31290436 [5952] Page Tutorial StartGame
00000167 33.31662750 [5952] PageTutorial's draggables restored!
00000168 33.35930252 [5952] Page layout StartGame
00000169 33.36420822 [5952] TDWHydrophone: Initialize
00000170 33.36467743 [5952] TDWHydrophone: Sonarman set
00000171 33.43528366 [5952] Pagelayout's draggables restored!
00000172 33.45492172 [5952] high precision timer reset
00000173 33.45516586 [5952] Stopping high precision timer
00000174 33.45775604 [5952] Timer stopped
00000175 33.45882797 [5952] Timer started
00000176 33.46270752 [5952] Next journal entry time is 07:00 GMT
00000177 33.46334839 [5952] Next auto journal entry time is 00:00 GMT
00000178 33.50133896 [5952] Page Default HUD StartGame
00000179 33.51991653 [5952] PageDefaultHud: Starting timers for non-critical items, contacts, and checking for destroyed units enable
00000180 33.64844513 [5952] Page Automation InitializeScript
00000181 33.65784836 [5952] using SH5 Enhanced UI style
00000182 33.67855835 [5952] PageDefaultHud: Integrating levels into SH5 HUD
00000183 33.81663895 [5952] Page ChalkBoard InitializeScript
00000184 33.83086777 [5952] PageDefaultHud's draggables restored!
00000185 33.83927155 [5952] TC level changed to 1
00000186 33.84196091 [5952] Time is shown as nautical time
00000187 33.86534119 [5952] TDWRadioMessages Initialize()
00000188 33.86559677 [5952] Clearing all radio messages
00000189 33.86628723 [5952] Historic mission selected
00000190 33.86783600 [5952] Reading radio messages for day from file
00000191 33.87346649 [5952] Adding an available radio message for day. Message is: The British are laying extended minefields along the northern and eastern coast of the British Isles|Be aware and take care when sailing less than 100 Km from the British north and east coastline.||Bdu
00000192 33.87559509 [5952] Adding an available radio message for day. Message is: SSS. . .Swedish steamer LARS MAGNUS TROZELLI|SSS in 58-14N, 01-38W
00000193 33.87632751 [5952] Adding an available radio message for day. Message is: German steamer JOHANN SCHULTE|SOS lost propeller, aground near Trondheim.
00000194 33.87638474 [5952] Adding an available radio message for day. Message is: 1940/01/01|Low on fuel. Request orders.
00000195 33.87644196 [5952] Adding an available radio message for day. Message is: 1940/01/01|Picked up 15 men in the water from S.S. Lars Magnus Trozelli 58.14N, 01.36W|S.S. Ask
00000196 33.87650299 [5952] Adding an available radio message for day. Message is: 1940/01/01|U-37 Return to base.
00000197 33.87895203 [5952] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
00000198 33.88243866 [5952] UZO found!
00000199 33.88248062 [5952] Flak gun 1 found!
00000200 33.88274384 [5952] Deckgun found!
00000201 33.88279343 [5952] Attack scope found!
00000202 33.88309479 [5952] Obs scope found!
00000203 33.88314438 [5952] Binocular found!
00000204 33.88410950 [5952] Page captain log StartGame
00000205 33.89020538 [5952] Page TDC StartGame
00000206 33.89197922 [5952] PageTDC's draggables restored!
00000207 33.89431763 [5952] Page main StartGame
00000208 33.89495850 [5952] Menu StartGame
00000209 34.68960953 [5952] Page Automation StartGame
00000210 34.70433807 [5952] Page ChalkBoard StartGame
00000211 34.71183395 [5952] PageChalkBoard's draggables restored!
00000212 36.15148163 [5952] Page Automation.StartPreviousActivatedScripts: C:\Ubisoft\Silent Hunter 5\ActiveAutomationScripts.TDW doesn't exist!
00000213 36.17652512 [5952] SOAN_GetUnitInfo
00000214 36.21109390 [5952] TDWSoan Initialize
00000215 36.21149445 [5952] SOAN_GetUnitInfo
00000216 40.07725525 [5952] allowed to check for destroyed units=True
00000217 40.07730103 [5952] Looking for previously destroyed units...
00000218 43.29335785 [5952] Page navigation map InitializeScript
00000219 43.36192703 [5952] Page navigation map StartGame
00000220 50.42694092 [5952] Making auto journal entry with sub's data. Next auto journal entry is at 01:00 GMT
00000221 52.36534119 [5952] PageDefaultHud_KeyPressed: args was not handled
00000222 54.88554382 [5952] PageDefaultHud_KeyPressed: args was not handled
00000223 76.20527649 [5952] Pagelayout_ExecuteOrderCategory: WA Teleport
00000224 78.15727997 [5952] TC level changed to 1
00000225 78.20375824 [5952] Page XO_TDC_Dialog InitializeScript
00000226 78.20496368 [5952] C:\Ubisoft\Silent Hunter 5\PageXO_TDC_Dialog_Draggables.TDW created!
00000227 78.26186371 [5952] Page attack periscope InitializeScript
00000228 78.30712891 [5952] Page XO_TDC_Dialog StartGame
00000229 78.30818176 [5952] PageXO_TDC_Dialog's draggables restored!
00000230 78.31574249 [5952] Page attack periscope StartGame
00000231 89.73567963 [5952] PageDefaultHud_KeyPressed: args was not handled
00000232 94.49744415 [5952] PageDefaultHud_KeyPressed: args was not handled
00000233 96.36356354 [5952] PageDefaultHud_KeyPressed: args was not handled
00000234 96.44244385 [5952] TC level changed to 0
''PageDefaultHud_KeyPressed: args was not handled'' seems to be the responses as I was clicking on the Attack Disk, then compass, then ROAFB...
TheDarkWraith
01-02-12, 12:59 PM
I loaded up the game using v6.9.0 only and teleported to attack scope. I opened the RAOBF, clicked the switch up to allow me to rotate it, then rotated it using mouse. I closed the RAOBF and then opened the Attack Disc. I clicked the switch to allow me to rotate the compass rose and rotated all the dials. I then closed the attack disc.
I see my dll was loaded as the constructor was called
This tells me either something is blocking my TDWMouse.DLL from acquiring your mouse or your install is corrupted or another mod is overwriting some of my .py files.
I'm not seeing these events in your DbgView output:
[4688] Mousewheel event RotateRAOBFInnerDial added
[4688] Middle mouse button event RAOBFToggleMask added
[4688] Mousewheel event RotateRAOBFInnerDial removed
[4688] Middle mouse button event RAOBFToggleMask removed
[4688] Mousewheel event AttackDiscFront added
[4688] AttackDisk side changed
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event AttackDiscBack added
[4688] AttackDisk side changed
[4688] Mousewheel event AttackDiscBack removed
[4688] Mousewheel event AttackDiscFront added
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event PDH_Map added
[4688] Mousewheel event PDH_Map removed
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] Mousewheel event AttackDiscFront added
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event AttackDiscFront added
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event AttackDiscFront added
[4688] Mousewheel event AttackDiscFront removed
LyncusBee
01-02-12, 02:25 PM
I see my dll was loaded as the constructor was called
This tells me either something is blocking my TDWMouse.DLL from acquiring your mouse or your install is corrupted or another mod is overwriting some of my .py files.
I'm not seeing these events in your DbgView output:
[4688] Mousewheel event RotateRAOBFInnerDial added
[4688] Middle mouse button event RAOBFToggleMask added
[4688] Mousewheel event RotateRAOBFInnerDial removed
[4688] Middle mouse button event RAOBFToggleMask removed
[4688] Mousewheel event AttackDiscFront added
[4688] AttackDisk side changed
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event AttackDiscBack added
[4688] AttackDisk side changed
[4688] Mousewheel event AttackDiscBack removed
[4688] Mousewheel event AttackDiscFront added
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event PDH_Map added
[4688] Mousewheel event PDH_Map removed
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] Mousewheel event AttackDiscFront added
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event AttackDiscFront added
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] PageDefaultHud_KeyPressed: args was not handled
[4688] Key arival and hook
[4688] Mousewheel event AttackDiscFront removed
[4688] Mousewheel event AttackDiscFront added
[4688] Mousewheel event AttackDiscFront removed
I think it has to be that the dll is unable to acquire; I have tried two different mice one Microsoft and one Logitech. I am suspecting since MSIntellisense is coming up in the control panel | mouse that this might be an issue?
Following the exact same order of events --- and as I say I reinstalled v1.2 fresh and have only installed the UI mod; this is what I get:
00000000 0.00000000 [5796] TheDarkWraithAutomation InitializeScript
00000001 0.03954153 [5796] TheDarkWraithUserOptions InitializeScript
00000002 0.05053151 [5796] TDWMastHeights constructor
00000003 0.05141247 [5796] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
00000004 0.05146769 [5796] \ found as last character in install path from registry!
00000005 0.05151377 [5796] InstallPath=C:\Ubisoft\Silent Hunter 5
00000006 0.05243021 [5796] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000007 0.05301826 [5796] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
00000008 0.05446606 [5796] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
00000009 0.05711554 [5796] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
00000010 0.05845108 [5796] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
00000011 0.05978441 [5796] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
00000012 0.06112836 [5796] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
00000013 1.92135322 [5796] Mast Heights:
00000014 1.92135322 [5796]
00000015 1.92135322 [5796] Large Iceberg : 0.0
00000016 1.92135322 [5796] Medium Iceberg : 0.0
00000017 1.92135322 [5796] Medium Iceberg : 0.0
00000018 1.92135322 [5796] Medium Iceberg : 0.0
00000019 1.92135322 [5796] Small Iceberg : 0.0
00000020 1.92135322 [5796] Queen Elizabeth Battleship : 49.36
00000021 1.92135322 [5796] Royal Sovereign Battleship : 44.76
00000022 1.92135322 [5796] King George V Battleship : 50.76
00000023 1.92135322 [5796] HMS Duke Of York : 50.76
00000024 1.92135322 [5796] Nelson Battleship : 54.85
00000025 1.92135322 [5796] Hood Battlecruiser : 46.96
00000026 1.92135322 [5796] Renown Battlecruiser : 51.64
00000027 1.92135322 [5796] New York Battleship : 48.63
00000028 1.92135322 [5796] North Carolina Battleship : 41.73
00000029 1.92135322 [5796] Littorio Battleship : 47.92
00000030 1.92135322 [5796] Duilio Battleship : 47.92
00000031 1.92135322 [5796] Bismarck Battleship : 51.03
00000032 1.92135322 [5796] Schleswig-Holstein Pre-Dreadnought : 45.55
00000033 1.92135322 [5796] Scharnhorst Battleship : 47.92
00000034 1.92135322 [5796] Deutschland Pocket Battleship : 34.72
00000035 1.92135322 [5796] Northampton Heavy Cruiser : 47.79
00000036 1.92135322 [5796] Kent Heavy Cruiser : 47.45
00000037 1.92135322 [5796] HMS Suffolk : 47.45
00000038 1.92135322 [5796] Trento Heavy Cruiser : 34.89
00000039 1.92135322 [5796] Admiral Hipper Heavy Cruiser : 48.15
00000040 1.92135322 [5796] Dido Light Cruiser : 37.17
00000041 1.92135322 [5796] Brooklyn Light Cruiser : 31.29
00000042 1.92135322 [5796] Montecuccoli Light Cruiser : 38.68
00000043 1.92135322 [5796] Di Giussano Light Cruiser : 34.86
00000044 1.92135322 [5796] Emden Light Cruiser : 35.02
00000045 1.92135322 [5796] K Class Light Cruiser : 35.65
00000046 1.92135322 [5796] Auxiliary Cruiser Komet : 35.93
00000047 1.92135322 [5796] Auxiliary Cruiser Penguin : 34.98
00000048 1.92135322 [5796] Patroclus Armed Merchant Cruiser : 39.69
00000049 1.92135322 [5796] Rawalpindi Armed Merchant Cruiser : 39.69
00000050 1.92135322 [5796] Dithmarschen Supply Ship : 29.12
00000051 1.92135322 [5796] Carl Peters Fleet Tender : 26.87
00000052 1.92135322 [5796] Ark Royal Fleet Carrier : 49.69
00000053 1.92135322 [5796] Illustrious Fleet Carrier : 51.39
00000054 1.92135322 [5796] Glorious Fleet Carrier : 45.64
00000055 1.92135322 [5796] Furious Fleet Carrier : 45.64
00000056 1.92135322 [5796] Hermes Fleet Carrier : 51.39
00000057 1.92135322 [5796] Eagle Fleet Carrier : 51.39
00000058 1.92135322 [5796] Bogue Escort Carrier : 30.55
00000059 1.92135322 [5796] Sangamon Escort Carrier : 30.55
00000060 1.92135322 [5796] Attacker Escort Carrier : 30.55
00000061 1.92135322 [5796] Long Island Escort Carrier : 34.25
00000062 1.92135322 [5796] Archer Escort Carrier : 34.25
00000063 1.92135322 [5796] Charger Escort Carrier : 30.55
00000064 1.92135322 [5796] Avenger Escort Carrier : 30.55
00000065 1.92135322 [5796] Audacity Escort Carrier : 34.25
00000066 1.92135322 [5796] Soldati Destroyer : 26.74
00000067 1.92135322 [5796] Flower Corvette : 19.75
00000068 1.92135322 [5796] Type 34 Destroyer : 26.56
00000069 1.92135322 [5796] Fletcher Destroyer : 28.31
00000070 1.92135322 [5796] A Class Destroyer : 19.64
00000071 1.92135322 [5796] B Class Destroyer : 20.14
00000072 1.92135322 [5796] V&W Class Destroyer : 19.33
00000073 1.92135322 [5796] HMS Walker : 19.33
00000074 1.92135322 [5796] Tribal Destroyer : 25.83
00000075 1.92135322 [5796] R Class Destroyer : 19.39
00000076 1.92135322 [5796] Clemson Destroyer : 28.15
00000077 1.92135322 [5796] Town Lend-Lease Destroyer : 28.15
00000078 1.92135322 [5796] Somers Destroyer : 31.58
00000079 1.92135322 [5796] Evarts Destroyer Escort : 25.9
00000080 1.92135322 [5796] Buckley Destroyer Escort : 20.99
00000081 1.92135322 [5796] Black Swan Sloop : 27.91
00000082 1.92135322 [5796] HMS Stork : 27.91
00000083 1.92135322 [5796] Armed Trawler : 24.33
00000084 1.92135322 [5796] Landing Ship Tank : 23.91
00000085 1.92135322 [5796] 165-foot "B" Cutter : 24.33
00000086 1.92135322 [5796] SC-497 Sub Chaser : 24.33
00000087 1.92135322 [5796] Middeleton Attack Transport : 38.61
00000088 1.92135322 [5796] Large Liner : 43.09
00000089 1.92135322 [5796] Large Italian Liner : 43.09
00000090 1.92135322 [5796] Huge European Liner : 57.86
00000091 1.92135322 [5796] Liberty Cargo : 26.18
00000092 1.92135322 [5796] Liberty Ship (War Supplies) : 26.18
00000093 1.92135322 [5796] Victory Cargo : 29.49
00000094 1.92135322 [5796] N3SA1 Small Merchant : 17.96
00000095 1.92135322 [5796] C1-B Type Medium Merchant : 27.92
00000096 1.92135322 [5796] C2-S-B1 Hull Large Merchant : 29.95
00000097 1.92135322 [5796] Large Steamer : 26.18
00000098 1.92135322 [5796] Large Steamer (War Supplies) : 26.18
00000099 1.92135322 [5796] Hog Island Type A Freighter : 28.37
00000100 1.92135322 [5796] Hog Island Medium Freighter (War supplies) : 28.37
00000101 1.92135322 [5796] Cimmaron Class Tanker : 29.87
00000102 1.92135322 [5796] Ranger Medium Tanker : 40.97
00000103 1.92135322 [5796] Troop Transport : 39.69
00000104 1.92135322 [5796] Amphibious Group Command Ship : 37.54
00000105 1.92135322 [5796]
00000106 1.92533600 [5796] sh5.exe file version is 1.2.0.0
00000107 1.92538035 [5796]
00000108 1.92538035 [5796] TDW DLL versions:
00000109 1.92782974 [5796] C:\Ubisoft\Silent Hunter 5\TDWDraggables.dll=1.0.1.0
00000110 1.92811096 [5796] C:\Ubisoft\Silent Hunter 5\TDWFileUtils.dll=1.0.5.0
00000111 1.92867744 [5796] C:\Ubisoft\Silent Hunter 5\TDWHPT.dll=1.0.4.0
00000112 1.92915285 [5796] C:\Ubisoft\Silent Hunter 5\TDWHydrophone.dll=1.0.4.0
00000113 1.92942750 [5796] C:\Ubisoft\Silent Hunter 5\TDWMastHeights.dll=1.0.1.0
00000114 1.92970061 [5796] C:\Ubisoft\Silent Hunter 5\TDWMouse.dll=1.0.1.0
00000115 1.92997277 [5796] C:\Ubisoft\Silent Hunter 5\TDWRadioMessages.dll=1.1.1.0
00000116 1.93024778 [5796] C:\Ubisoft\Silent Hunter 5\TDWSoan.dll=1.0.2.0
00000117 1.93051910 [5796] C:\Ubisoft\Silent Hunter 5\TDWSound.dll=1.0.1.0
00000118 1.93079185 [5796] C:\Ubisoft\Silent Hunter 5\TDWUtils.dll=1.0.1.0
00000119 1.94935691 [5796]
00000120 1.94935691 [5796] MODS installed:
00000121 1.94935691 [5796] [DEPENDANCIES]
00000122 1.94935691 [5796] [MODS]
00000123 1.94935691 [5796] NewUIs_TDC_6_9_0_ByTheDarkWraith=1
00000124 1.94935691 [5796]
00000125 1.95108783 [5796]
00000126 2.10860443 [5796] TDWSound constructor
00000127 2.12345290 [5796] TDWRadioMessages constructor
00000128 2.12425160 [5796] Loading all WWII ship names
00000129 2.14238048 [5796] TDWSoan constructor
00000130 2.14297724 [5796] Retrieving all countries and their equivalent names from SOANNames.cfg
00000131 2.14307261 [5796] # countries in SOANNames.cfg=61
00000132 2.14311361 [5796] Retrieving all categories and their equivalent names from SOANNames.cfg
00000133 2.14315677 [5796] # of new categories in SOANNames.cfg=6
00000134 2.14364266 [5796] Retrieving all countries and their equivalent names from Names.cfg
00000135 2.14371014 [5796] # countries in Names.cfg=30
00000136 2.14382243 [5796] Adding countries from Names.cfg not found in SOANNames.cfg to database
00000137 4.82938766 [3328] LOG_SYSTEM: [GoogleUpdate:goopdate]: ERROR - Cannot create ETW log writer
00000138 4.88602924 [3108] LOG_SYSTEM: [GoogleUpdate:goopdate]: ERROR - Cannot create ETW log writer
00000139 6.86842871 [5796] TDWSoan Initialize
00000140 6.87779617 [5796] TheDarkWraithUserOptions InitializeVariables
00000141 6.88113308 [5796] TDWMouse constructor
00000142 6.92208433 [5796] Page main InitializeScript
00000143 7.04323530 [5796] Menu InitializeScript
00000144 31.74126434 [5796] Page single mission settings InitializeScript
00000145 31.78691483 [5796] Pagesinglemissionsettings's draggables restored!
00000146 35.95389938 [5796] CTrackTag::Flush(): Could not send tag!
00000147 35.96239471 [5796] Pagesinglemissionsettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pagesinglemissionsettings_Draggables.TDW
00000148 52.94654083 [5796] Page event camera InitializeScript
00000149 53.22046280 [5796] Page layout InitializeScript
00000150 53.23792648 [5796] TDWHPT constructor
00000151 53.67084503 [5796] Page Default HUD InitializeScript
00000152 53.69050980 [5796] TC level changed to 1
00000153 54.09164429 [5796] Page Tutorial InitializeScript
00000154 54.21907806 [5796] Page SpeechRecSettings InitializeScript
00000155 54.22407913 [5796] Reading Convoy speeds from C:\Ubisoft\Silent Hunter 5\data\Cfg\Contacts.cfg
00000156 54.22430038 [5796] Convoy speeds read are: ['0.1', '8', '12', '35']
00000157 54.23458862 [5796] Stationary=0.1 Slow=8.0 Medium=12.0 Fast=35.0
00000158 54.23529053 [5796] Retrieving WWII ship names
00000159 54.24707031 [5796] Page captain log InitializeScript
00000160 54.34211731 [5796] Page TDC InitializeScript
00000161 54.39949036 [5796] Menu StartGame
00000162 54.45629501 [5796] TheDarkWraithUserOptions StartGame
00000163 54.45935440 [5796] TDWRadioMessages Initialize(params)
00000164 54.46020889 [5796] Page event camera StartGame
00000165 54.46027374 [5796] Pageeventcamera's draggables restored!
00000166 54.46142578 [5796] Page SpeechRecSettings StartGame
00000167 54.46148682 [5796] PageSpeechRecSettings's draggables restored!
00000168 54.46962357 [5796] Page Tutorial StartGame
00000169 54.47336960 [5796] PageTutorial's draggables restored!
00000170 54.51569748 [5796] Page layout StartGame
00000171 54.52065659 [5796] TDWHydrophone: Initialize
00000172 54.52113342 [5796] TDWHydrophone: Sonarman set
00000173 54.59122849 [5796] Pagelayout's draggables restored!
00000174 54.61096954 [5796] high precision timer reset
00000175 54.61120987 [5796] Stopping high precision timer
00000176 54.61378479 [5796] Timer stopped
00000177 54.61480331 [5796] Timer started
00000178 54.61842728 [5796] Next journal entry time is 07:00 GMT
00000179 54.61904144 [5796] Next auto journal entry time is 00:00 GMT
00000180 54.65666962 [5796] Page Default HUD StartGame
00000181 54.67841339 [5796] PageDefaultHud: Starting timers for non-critical items, contacts, and checking for destroyed units enable
00000182 54.80561066 [5796] Page Automation InitializeScript
00000183 54.81534195 [5796] using SH5 Enhanced UI style
00000184 54.83664703 [5796] PageDefaultHud: Integrating levels into SH5 HUD
00000185 54.97391510 [5796] Page ChalkBoard InitializeScript
00000186 54.98826599 [5796] PageDefaultHud's draggables restored!
00000187 54.99672699 [5796] TC level changed to 1
00000188 54.99946594 [5796] Time is shown as nautical time
00000189 55.02275467 [5796] TDWRadioMessages Initialize()
00000190 55.02300644 [5796] Clearing all radio messages
00000191 55.02367783 [5796] Historic mission selected
00000192 55.02902603 [5796] Reading radio messages for day from file
00000193 55.03147125 [5796] Adding an available radio message for day. Message is: The British are laying extended minefields along the northern and eastern coast of the British Isles|Be aware and take care when sailing less than 100 Km from the British north and east coastline.||Bdu
00000194 55.03361511 [5796] Adding an available radio message for day. Message is: SSS. . .Swedish steamer LARS MAGNUS TROZELLI|SSS in 58-14N, 01-38W
00000195 55.03434372 [5796] Adding an available radio message for day. Message is: German steamer JOHANN SCHULTE|SOS lost propeller, aground near Trondheim.
00000196 55.03440475 [5796] Adding an available radio message for day. Message is: 1940/01/01|Low on fuel. Request orders.
00000197 55.03446198 [5796] Adding an available radio message for day. Message is: 1940/01/01|Picked up 15 men in the water from S.S. Lars Magnus Trozelli 58.14N, 01.36W|S.S. Ask
00000198 55.03451920 [5796] Adding an available radio message for day. Message is: 1940/01/01|U-37 Return to base.
00000199 55.03698349 [5796] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
00000200 55.04051208 [5796] UZO found!
00000201 55.04055786 [5796] Flak gun 1 found!
00000202 55.04082108 [5796] Deckgun found!
00000203 55.04087448 [5796] Attack scope found!
00000204 55.04117203 [5796] Obs scope found!
00000205 55.04122162 [5796] Binocular found!
00000206 55.04219055 [5796] Page captain log StartGame
00000207 55.04831696 [5796] Page TDC StartGame
00000208 55.05009460 [5796] PageTDC's draggables restored!
00000209 55.05245972 [5796] Page main StartGame
00000210 55.05310822 [5796] Menu StartGame
00000211 55.84320450 [5796] Page Automation StartGame
00000212 55.85793304 [5796] Page ChalkBoard StartGame
00000213 55.86556244 [5796] PageChalkBoard's draggables restored!
00000214 57.33285904 [5796] Page Automation.StartPreviousActivatedScripts: C:\Ubisoft\Silent Hunter 5\ActiveAutomationScripts.TDW doesn't exist!
00000215 57.34656525 [5796] SOAN_GetUnitInfo
00000216 57.38236237 [5796] TDWSoan Initialize
00000217 57.38279724 [5796] SOAN_GetUnitInfo
00000218 61.19137192 [5796] allowed to check for destroyed units=True
00000219 61.19142151 [5796] Looking for previously destroyed units...
00000220 66.39412689 [5796] Pagelayout_ExecuteOrderCategory: WA Teleport
00000221 70.74715424 [5796] Page XO_TDC_Dialog InitializeScript
00000222 70.80635071 [5796] Page attack periscope InitializeScript
00000223 70.85420990 [5796] Page XO_TDC_Dialog StartGame
00000224 70.85527802 [5796] PageXO_TDC_Dialog's draggables restored!
00000225 70.86290741 [5796] Page attack periscope StartGame
00000226 71.55717468 [5796] Making auto journal entry with sub's data. Next auto journal entry is at 01:00 GMT
00000227 93.94941711 [5796] PageDefaultHud_KeyPressed: args was not handled
00000228 116.61120605 [5796] PageDefaultHud_KeyPressed: args was not handled
00000229 122.06510162 [5796] PageDefaultHud_KeyPressed: args was not handled
00000230 122.23912048 [5796] PageDefaultHud_KeyPressed: args was not handled
00000231 130.41566467 [5796] PageDefaultHud_KeyPressed: args was not handled
00000232 131.42822266 [5796] PageDefaultHud_KeyPressed: args was not handled
00000233 131.57823181 [5796] TC level changed to 0
00000234 135.60365295 [5796] TC level changed to 1
00000235 135.60388184 [5796] CTrackTag::Flush(): Could not send tag!
00000236 135.60440063 [5796] TC level changed to 1
00000237 135.61811829 [5796] TC level changed to 1
00000238 135.78810120 [5796] TC level changed to 1
00000239 135.79757690 [5796] TC level changed to 1
00000240 135.80340576 [5796] TC level changed to 1
00000241 135.80766296 [5796] TC level changed to 1
00000242 135.84613037 [5796] TC level changed to 1
00000243 135.88311768 [5796] TC level changed to 1
00000244 135.92410278 [5796] TC level changed to 1
00000245 135.96191406 [5796] TC level changed to 1
00000246 135.99691772 [5796] TC level changed to 1
00000247 136.03488159 [5796] TC level changed to 1
00000248 136.07353210 [5796] TC level changed to 1
00000249 136.10989380 [5796] TC level changed to 1
00000250 136.14895630 [5796] TC level changed to 1
00000251 136.18495178 [5796] TC level changed to 1
00000252 136.22373962 [5796] TC level changed to 1
00000253 136.25965881 [5796] TC level changed to 1
00000254 136.29901123 [5796] TC level changed to 1
00000255 136.33615112 [5796] TC level changed to 1
00000256 136.37144470 [5796] TC level changed to 1
00000257 136.41085815 [5796] TC level changed to 1
00000258 136.44514465 [5796] TC level changed to 1
00000259 136.48558044 [5796] TC level changed to 1
00000260 136.52134705 [5796] TC level changed to 1
00000261 136.55676270 [5796] TC level changed to 1
00000262 136.59606934 [5796] TC level changed to 1
00000263 136.63125610 [5796] TC level changed to 1
00000264 136.66987610 [5796] TC level changed to 1
00000265 136.70643616 [5796] TC level changed to 1
00000266 136.74295044 [5796] TC level changed to 1
00000267 136.77984619 [5796] TC level changed to 0
00000268 137.89033508 [5796] TheDarkWraithUserOptions EndGame
00000269 137.91950989 [5796] Pageeventcamera's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pageeventcamera_Draggables.TDW
00000270 137.92073059 [5796] PageSpeechRecSettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageSpeechRecSettings_Draggables.TDW
00000271 137.92190552 [5796] PageTutorial's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageTutorial_Draggables.TDW
00000272 137.92402649 [5796] PageAutomation's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageAutomation_Draggables.TDW
00000273 137.92617798 [5796] PageChalkBoard's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageChalkBoard_Draggables.TDW
00000274 137.94750977 [5796] Page layout EndGame
00000275 137.94912720 [5796] high precision timer reset
00000276 137.94917297 [5796] Stopping high precision timer
00000277 137.94921875 [5796] Timer stopped
00000278 137.95162964 [5796] Pagelayout's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pagelayout_Draggables.TDW
00000279 137.96578979 [5796] Page Default HUD EndGame
00000280 137.96800232 [5796] PageDefaultHud's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageDefaultHud_Draggables.TDW
00000281 137.97256470 [5796] TheDarkWraithUserOptions InitializeVariables
00000282 137.97508240 [5796] PageXO_TDC_Dialog's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageXO_TDC_Dialog_Draggables.TDW
00000283 137.98860168 [5796] PageTDC's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageTDC_Draggables.TDW
00000284 138.33299255 [5796] TDWHydrophone destroyed
00000285 138.38964844 [5796] Destroying TDWMastHeights
00000286 138.39039612 [5796] Destroying Automation
00000287 138.39683533 [5796] Destroying TDWSoan
00000288 138.39764404 [5796] Destroying TDWSound
00000289 138.40812683 [5796] Destroying TDWRadioMessages
00000290 138.40864563 [5796] Clearing all radio messages
00000291 138.40870667 [5796] Destroying TDWMouse
00000292 138.40875244 [5796] Destroying TDWFileUtils
I'm going to see if there's any way to remove Intellisense from Win7 for now but rather stumped. Thanks for looking at it doesn't look likes it's going to be a simple one; I have some experience with code and the concepts of constructors etc so I see what you mean.:damn:
TheDarkWraith
01-02-12, 02:38 PM
I have Microsoft mouse and keyboard installed on my game/development system. I'm using the microsoft software and have no problems so I doubt that is causing it :hmmm:
LyncusBee
01-02-12, 02:48 PM
Yeah just uninstalled Intellipoint ( not Intellisense:doh: ) to no avail; going to try and uninstall and reinstall again; is there anything in the libraries | documents | sh5 folder that could have persisted between installs as these don't seem to get removed by the uninstaller? Also note I manually delete the install folder also and start completely from scratch, but I didn't delete the former libraries |documents | sh5 folders last time....
hey ho!
TheDarkWraith
01-02-12, 03:01 PM
Yeah just uninstalled Intellipoint ( not Intellisense:doh: ) to no avail; going to try and uninstall and reinstall again; is there anything in the libraries | documents | sh5 folder that could have persisted between installs as these don't seem to get removed by the uninstaller? Also note I manually delete the install folder also and start completely from scratch, but I didn't delete the former libraries |documents | sh5 folders last time....
hey ho!
tell you what give me a few minutes and I'll make up a new TDWMouse.DLL that will export more debug info so we can see what's going on :yep:
TheDarkWraith
01-02-12, 03:06 PM
Try this: http://www.megaupload.com/?d=2T2857UF :up:
You'll see whether the mouse gets acquired or not. You'll also see if it makes it to the constructor's end or not. If it doesn't make it to the constructor's end then an exception is being thrown somewhere.
LyncusBee
01-02-12, 03:26 PM
The only noteworthy things I can add are that I am currently just loading the Historical Missions | TDW Torp tutorial for quickness but I also loaded campaign and had the same issues... Here's the result:
00000000 0.00000000 [3888] TheDarkWraithAutomation InitializeScript
00000001 0.04705152 [3888] TheDarkWraithUserOptions InitializeScript
00000002 0.05613767 [3888] TDWMastHeights constructor
00000003 0.05691002 [3888] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
00000004 0.05694915 [3888] \ found as last character in install path from registry!
00000005 0.05698828 [3888] InstallPath=C:\Ubisoft\Silent Hunter 5
00000006 0.05783341 [3888] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000007 0.05833881 [3888] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
00000008 0.05964179 [3888] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
00000009 0.07143448 [3888] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
00000010 0.07247525 [3888] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
00000011 0.07366341 [3888] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
00000012 0.07502929 [3888] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
00000013 2.06848192 [3888] Mast Heights:
00000014 2.06848192 [3888]
00000015 2.06848192 [3888] Large Iceberg : 0.0
00000016 2.06848192 [3888] Medium Iceberg : 0.0
00000017 2.06848192 [3888] Medium Iceberg : 0.0
00000018 2.06848192 [3888] Medium Iceberg : 0.0
00000019 2.06848192 [3888] Small Iceberg : 0.0
00000020 2.06848192 [3888] Queen Elizabeth Battleship : 49.36
00000021 2.06848192 [3888] Royal Sovereign Battleship : 44.76
00000022 2.06848192 [3888] King George V Battleship : 50.76
00000023 2.06848192 [3888] HMS Duke Of York : 50.76
00000024 2.06848192 [3888] Nelson Battleship : 54.85
00000025 2.06848192 [3888] Hood Battlecruiser : 46.96
00000026 2.06848192 [3888] Renown Battlecruiser : 51.64
00000027 2.06848192 [3888] New York Battleship : 48.63
00000028 2.06848192 [3888] North Carolina Battleship : 41.73
00000029 2.06848192 [3888] Littorio Battleship : 47.92
00000030 2.06848192 [3888] Duilio Battleship : 47.92
00000031 2.06848192 [3888] Bismarck Battleship : 51.03
00000032 2.06848192 [3888] Schleswig-Holstein Pre-Dreadnought : 45.55
00000033 2.06848192 [3888] Scharnhorst Battleship : 47.92
00000034 2.06848192 [3888] Deutschland Pocket Battleship : 34.72
00000035 2.06848192 [3888] Northampton Heavy Cruiser : 47.79
00000036 2.06848192 [3888] Kent Heavy Cruiser : 47.45
00000037 2.06848192 [3888] HMS Suffolk : 47.45
00000038 2.06848192 [3888] Trento Heavy Cruiser : 34.89
00000039 2.06848192 [3888] Admiral Hipper Heavy Cruiser : 48.15
00000040 2.06848192 [3888] Dido Light Cruiser : 37.17
00000041 2.06848192 [3888] Brooklyn Light Cruiser : 31.29
00000042 2.06848192 [3888] Montecuccoli Light Cruiser : 38.68
00000043 2.06848192 [3888] Di Giussano Light Cruiser : 34.86
00000044 2.06848192 [3888] Emden Light Cruiser : 35.02
00000045 2.06848192 [3888] K Class Light Cruiser : 35.65
00000046 2.06848192 [3888] Auxiliary Cruiser Komet : 35.93
00000047 2.06848192 [3888] Auxiliary Cruiser Penguin : 34.98
00000048 2.06848192 [3888] Patroclus Armed Merchant Cruiser : 39.69
00000049 2.06848192 [3888] Rawalpindi Armed Merchant Cruiser : 39.69
00000050 2.06848192 [3888] Dithmarschen Supply Ship : 29.12
00000051 2.06848192 [3888] Carl Peters Fleet Tender : 26.87
00000052 2.06848192 [3888] Ark Royal Fleet Carrier : 49.69
00000053 2.06848192 [3888] Illustrious Fleet Carrier : 51.39
00000054 2.06848192 [3888] Glorious Fleet Carrier : 45.64
00000055 2.06848192 [3888] Furious Fleet Carrier : 45.64
00000056 2.06848192 [3888] Hermes Fleet Carrier : 51.39
00000057 2.06848192 [3888] Eagle Fleet Carrier : 51.39
00000058 2.06848192 [3888] Bogue Escort Carrier : 30.55
00000059 2.06848192 [3888] Sangamon Escort Carrier : 30.55
00000060 2.06848192 [3888] Attacker Escort Carrier : 30.55
00000061 2.06848192 [3888] Long Island Escort Carrier : 34.25
00000062 2.06848192 [3888] Archer Escort Carrier : 34.25
00000063 2.06848192 [3888] Charger Escort Carrier : 30.55
00000064 2.06848192 [3888] Avenger Escort Carrier : 30.55
00000065 2.06848192 [3888] Audacity Escort Carrier : 34.25
00000066 2.06848192 [3888] Soldati Destroyer : 26.74
00000067 2.06848192 [3888] Flower Corvette : 19.75
00000068 2.06848192 [3888] Type 34 Destroyer : 26.56
00000069 2.06848192 [3888] Fletcher Destroyer : 28.31
00000070 2.06848192 [3888] A Class Destroyer : 19.64
00000071 2.06848192 [3888] B Class Destroyer : 20.14
00000072 2.06848192 [3888] V&W Class Destroyer : 19.33
00000073 2.06848192 [3888] HMS Walker : 19.33
00000074 2.06848192 [3888] Tribal Destroyer : 25.83
00000075 2.06848192 [3888] R Class Destroyer : 19.39
00000076 2.06848192 [3888] Clemson Destroyer : 28.15
00000077 2.06848192 [3888] Town Lend-Lease Destroyer : 28.15
00000078 2.06848192 [3888] Somers Destroyer : 31.58
00000079 2.06848192 [3888] Evarts Destroyer Escort : 25.9
00000080 2.06848192 [3888] Buckley Destroyer Escort : 20.99
00000081 2.06848192 [3888] Black Swan Sloop : 27.91
00000082 2.06848192 [3888] HMS Stork : 27.91
00000083 2.06848192 [3888] Armed Trawler : 24.33
00000084 2.06848192 [3888] Landing Ship Tank : 23.91
00000085 2.06848192 [3888] 165-foot "B" Cutter : 24.33
00000086 2.06848192 [3888] SC-497 Sub Chaser : 24.33
00000087 2.06848192 [3888] Middeleton Attack Transport : 38.61
00000088 2.06848192 [3888] Large Liner : 43.09
00000089 2.06848192 [3888] Large Italian Liner : 43.09
00000090 2.06848192 [3888] Huge European Liner : 57.86
00000091 2.06848192 [3888] Liberty Cargo : 26.18
00000092 2.06848192 [3888] Liberty Ship (War Supplies) : 26.18
00000093 2.06848192 [3888] Victory Cargo : 29.49
00000094 2.06848192 [3888] N3SA1 Small Merchant : 17.96
00000095 2.06848192 [3888] C1-B Type Medium Merchant : 27.92
00000096 2.06848192 [3888] C2-S-B1 Hull Large Merchant : 29.95
00000097 2.06848192 [3888] Large Steamer : 26.18
00000098 2.06848192 [3888] Large Steamer (War Supplies) : 26.18
00000099 2.06848192 [3888] Hog Island Type A Freighter : 28.37
00000100 2.06848192 [3888] Hog Island Medium Freighter (War supplies) : 28.37
00000101 2.06848192 [3888] Cimmaron Class Tanker : 29.87
00000102 2.06848192 [3888] Ranger Medium Tanker : 40.97
00000103 2.06848192 [3888] Troop Transport : 39.69
00000104 2.06848192 [3888] Amphibious Group Command Ship : 37.54
00000105 2.06848192 [3888]
00000106 2.22795343 [3888] sh5.exe file version is 1.2.0.0
00000107 2.22803497 [3888]
00000108 2.22803497 [3888] TDW DLL versions:
00000109 2.33770180 [3888] C:\Ubisoft\Silent Hunter 5\TDWDraggables.dll=1.0.1.0
00000110 2.33820367 [3888] C:\Ubisoft\Silent Hunter 5\TDWFileUtils.dll=1.0.5.0
00000111 2.33900261 [3888] C:\Ubisoft\Silent Hunter 5\TDWHPT.dll=1.0.4.0
00000112 2.33976150 [3888] C:\Ubisoft\Silent Hunter 5\TDWHydrophone.dll=1.0.4.0
00000113 2.34025073 [3888] C:\Ubisoft\Silent Hunter 5\TDWMastHeights.dll=1.0.1.0
00000114 2.34073901 [3888] C:\Ubisoft\Silent Hunter 5\TDWMouse.dll=1.0.1.0
00000115 2.34122467 [3888] C:\Ubisoft\Silent Hunter 5\TDWRadioMessages.dll=1.1.1.0
00000116 2.34171939 [3888] C:\Ubisoft\Silent Hunter 5\TDWSoan.dll=1.0.2.0
00000117 2.34220767 [3888] C:\Ubisoft\Silent Hunter 5\TDWSound.dll=1.0.1.0
00000118 2.34269428 [3888] C:\Ubisoft\Silent Hunter 5\TDWUtils.dll=1.0.1.0
00000119 2.40380669 [3888]
00000120 2.40380669 [3888] MODS installed:
00000121 2.40380669 [3888] [DEPENDANCIES]
00000122 2.40380669 [3888] [MODS]
00000123 2.40380669 [3888] NewUIs_TDC_6_9_0_ByTheDarkWraith=1
00000124 2.40380669 [3888]
00000125 2.41740775 [3888]
00000126 2.62532592 [3888] TDWSound constructor
00000127 2.83682775 [3888] TDWRadioMessages constructor
00000128 2.83823752 [3888] Loading all WWII ship names
00000129 2.86877918 [3888] TDWSoan constructor
00000130 2.87839675 [3888] Retrieving all countries and their equivalent names from SOANNames.cfg
00000131 2.87850237 [3888] # countries in SOANNames.cfg=61
00000132 2.87854266 [3888] Retrieving all categories and their equivalent names from SOANNames.cfg
00000133 2.87858629 [3888] # of new categories in SOANNames.cfg=6
00000134 2.87911916 [3888] Retrieving all countries and their equivalent names from Names.cfg
00000135 2.87918520 [3888] # countries in Names.cfg=30
00000136 2.87930155 [3888] Adding countries from Names.cfg not found in SOANNames.cfg to database
00000137 7.77952337 [3888] TDWSoan Initialize
00000138 7.78893757 [3888] TheDarkWraithUserOptions InitializeVariables
00000139 7.79241943 [3888] TDWMouse constructor
00000140 7.79343891 [3888] Found the SH5 process
00000141 7.79347467 [3888] Creating the mouse device
00000142 7.86418676 [3888] Setting cooperation level
00000143 7.89096022 [3888] Page main InitializeScript
00000144 8.01242161 [3888] Menu InitializeScript
00000145 225.46148682 [3888] Page single mission settings InitializeScript
00000146 225.51159668 [3888] Pagesinglemissionsettings's draggables restored!
00000147 229.07746887 [3888] CTrackTag::Flush(): Could not send tag!
00000148 229.08528137 [3888] Pagesinglemissionsettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pagesinglemissionsettings_Draggables.TDW
00000149 294.42211914 [3888] Page event camera InitializeScript
00000150 294.69958496 [3888] Page layout InitializeScript
00000151 294.71719360 [3888] TDWHPT constructor
00000152 295.15356445 [3888] Page Default HUD InitializeScript
00000153 295.16281128 [3888] TC level changed to 1
00000154 295.57586670 [3888] Page Tutorial InitializeScript
00000155 295.70446777 [3888] Page SpeechRecSettings InitializeScript
00000156 295.70962524 [3888] Reading Convoy speeds from C:\Ubisoft\Silent Hunter 5\data\Cfg\Contacts.cfg
00000157 295.70986938 [3888] Convoy speeds read are: ['0.1', '8', '12', '35']
00000158 295.72042847 [3888] Stationary=0.1 Slow=8.0 Medium=12.0 Fast=35.0
00000159 295.72116089 [3888] Retrieving WWII ship names
00000160 295.73300171 [3888] Page captain log InitializeScript
00000161 295.82769775 [3888] Page TDC InitializeScript
00000162 295.88586426 [3888] Menu StartGame
00000163 295.97140503 [3888] TheDarkWraithUserOptions StartGame
00000164 295.97457886 [3888] TDWRadioMessages Initialize(params)
00000165 295.97540283 [3888] Page event camera StartGame
00000166 295.97543335 [3888] Pageeventcamera's draggables restored!
00000167 295.97659302 [3888] Page SpeechRecSettings StartGame
00000168 295.97665405 [3888] PageSpeechRecSettings's draggables restored!
00000169 295.98486328 [3888] Page Tutorial StartGame
00000170 295.98861694 [3888] PageTutorial's draggables restored!
00000171 296.03085327 [3888] Page layout StartGame
00000172 296.03573608 [3888] TDWHydrophone: Initialize
00000173 296.03622437 [3888] TDWHydrophone: Sonarman set
00000174 296.10754395 [3888] Pagelayout's draggables restored!
00000175 296.12734985 [3888] high precision timer reset
00000176 296.12759399 [3888] Stopping high precision timer
00000177 296.13018799 [3888] Timer stopped
00000178 296.13119507 [3888] Timer started
00000179 296.13482666 [3888] Next journal entry time is 07:00 GMT
00000180 296.13543701 [3888] Next auto journal entry time is 00:00 GMT
00000181 296.17300415 [3888] Page Default HUD StartGame
00000182 296.19174194 [3888] PageDefaultHud: Starting timers for non-critical items, contacts, and checking for destroyed units enable
00000183 296.32315063 [3888] Page Automation InitializeScript
00000184 296.33264160 [3888] using SH5 Enhanced UI style
00000185 296.35345459 [3888] PageDefaultHud: Integrating levels into SH5 HUD
00000186 296.46255493 [3888] Page ChalkBoard InitializeScript
00000187 296.48464966 [3888] PageDefaultHud's draggables restored!
00000188 296.49075317 [3888] TC level changed to 1
00000189 296.49636841 [3888] Time is shown as nautical time
00000190 296.51452637 [3888] TDWRadioMessages Initialize()
00000191 296.51477051 [3888] Clearing all radio messages
00000192 296.51544189 [3888] Historic mission selected
00000193 296.51699829 [3888] Reading radio messages for day from file
00000194 296.52267456 [3888] Adding an available radio message for day. Message is: The British are laying extended minefields along the northern and eastern coast of the British Isles|Be aware and take care when sailing less than 100 Km from the British north and east coastline.||Bdu
00000195 296.52481079 [3888] Adding an available radio message for day. Message is: SSS. . .Swedish steamer LARS MAGNUS TROZELLI|SSS in 58-14N, 01-38W
00000196 296.52554321 [3888] Adding an available radio message for day. Message is: German steamer JOHANN SCHULTE|SOS lost propeller, aground near Trondheim.
00000197 296.52560425 [3888] Adding an available radio message for day. Message is: 1940/01/01|Low on fuel. Request orders.
00000198 296.52569580 [3888] Adding an available radio message for day. Message is: 1940/01/01|Picked up 15 men in the water from S.S. Lars Magnus Trozelli 58.14N, 01.36W|S.S. Ask
00000199 296.52572632 [3888] Adding an available radio message for day. Message is: 1940/01/01|U-37 Return to base.
00000200 296.53750610 [3888] Generating BDU position message
00000201 296.54202271 [3888] Adding an available radio message for day. Message is: Report position and status
00000202 296.54379272 [3888] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
00000203 296.54760742 [3888] UZO found!
00000204 296.54766846 [3888] Flak gun 1 found!
00000205 296.54791260 [3888] Deckgun found!
00000206 296.54797363 [3888] Attack scope found!
00000207 296.54827881 [3888] Obs scope found!
00000208 296.54830933 [3888] Binocular found!
00000209 296.54937744 [3888] Page captain log StartGame
00000210 296.55551147 [3888] Page TDC StartGame
00000211 296.55728149 [3888] PageTDC's draggables restored!
00000212 296.55963135 [3888] Page main StartGame
00000213 296.56030273 [3888] Menu StartGame
00000214 297.63180542 [3888] Page Automation StartGame
00000215 297.67095947 [3888] Page ChalkBoard StartGame
00000216 297.67858887 [3888] PageChalkBoard's draggables restored!
00000217 299.80209351 [3888] Page Automation.StartPreviousActivatedScripts: C:\Ubisoft\Silent Hunter 5\ActiveAutomationScripts.TDW doesn't exist!
00000218 299.82626343 [3888] SOAN_GetUnitInfo
00000219 299.86056519 [3888] TDWSoan Initialize
00000220 299.86096191 [3888] SOAN_GetUnitInfo
00000221 303.72119141 [3888] allowed to check for destroyed units=True
00000222 303.72137451 [3888] Looking for previously destroyed units...
00000223 303.97903442 [3888] Page navigation map InitializeScript
00000224 304.04797363 [3888] Page navigation map StartGame
00000225 311.31576538 [3888] Pagelayout_ExecuteOrderCategory: WA Teleport
00000226 312.52151489 [3888] TC level changed to 1
00000227 312.56811523 [3888] Page XO_TDC_Dialog InitializeScript
00000228 312.62658691 [3888] Page attack periscope InitializeScript
00000229 312.67642212 [3888] Page XO_TDC_Dialog StartGame
00000230 312.67669678 [3888] PageXO_TDC_Dialog's draggables restored!
00000231 312.68420410 [3888] Page attack periscope StartGame
00000232 315.00912476 [3888] Making auto journal entry with sub's data. Next auto journal entry is at 01:00 GMT
00000233 326.31097412 [3888] PageDefaultHud_KeyPressed: args was not handled
00000234 341.19268799 [3888] PageDefaultHud_KeyPressed: args was not handled
00000235 341.92324829 [3888] PageDefaultHud_KeyPressed: args was not handled
00000236 344.42965698 [3888] PageDefaultHud_KeyPressed: args was not handled
00000237 352.06179810 [3888] PageDefaultHud_KeyPressed: args was not handled
00000238 352.18878174 [3888] PageDefaultHud_KeyPressed: args was not handled
00000239 417.87060547 [3888] Page ScopeSettings InitializeScript
00000240 417.87200928 [3888] C:\Ubisoft\Silent Hunter 5\PageScopeSettings_Draggables.TDW created!
00000241 417.88940430 [3888] Page ScopeSettings StartGame
00000242 417.88949585 [3888] PageScopeSettings's draggables restored!
00000243 489.77493286 [3888] PageDefaultHud_KeyPressed: args was not handled
00000244 489.90936279 [3888] TC level changed to 1
00000245 489.92700195 [3888] TC level changed to 1
00000246 490.73162842 [3888] PageDefaultHud_KeyPressed: args was not handled
00000247 491.87326050 [3888] PageDefaultHud_KeyPressed: args was not handled
00000248 491.99163818 [3888] TC level changed to 0
00000249 497.35028076 [3888] TC level changed to 1
00000250 497.35061646 [3888] CTrackTag::Flush(): Could not send tag!
00000251 497.35147095 [3888] TC level changed to 1
00000252 497.36868286 [3888] TC level changed to 1
00000253 497.54214478 [3888] TC level changed to 1
00000254 497.54992676 [3888] TC level changed to 1
00000255 497.55517578 [3888] TC level changed to 1
00000256 497.56213379 [3888] TC level changed to 1
00000257 497.60620117 [3888] TC level changed to 1
00000258 497.63925171 [3888] TC level changed to 1
00000259 497.67901611 [3888] TC level changed to 1
00000260 497.71960449 [3888] TC level changed to 1
00000261 497.75866699 [3888] TC level changed to 1
00000262 497.79937744 [3888] TC level changed to 1
00000263 497.83749390 [3888] TC level changed to 1
00000264 497.95288086 [3888] TC level changed to 1
00000265 497.95291138 [3888] TC level changed to 1
00000266 497.96520996 [3888] TC level changed to 1
00000267 497.99606323 [3888] TC level changed to 1
00000268 498.03460693 [3888] TC level changed to 1
00000269 498.07574463 [3888] TC level changed to 1
00000270 498.11224365 [3888] TC level changed to 1
00000271 498.14993286 [3888] TC level changed to 1
00000272 498.18972778 [3888] TC level changed to 1
00000273 498.22763062 [3888] TC level changed to 1
00000274 498.26654053 [3888] TC level changed to 1
00000275 498.30554199 [3888] TC level changed to 1
00000276 498.34237671 [3888] TC level changed to 1
00000277 498.38150024 [3888] TC level changed to 1
00000278 498.46173096 [3888] TC level changed to 1
00000279 498.46337891 [3888] TC level changed to 1
00000280 498.50390625 [3888] TC level changed to 1
00000281 498.54483032 [3888] TC level changed to 1
00000282 498.58160400 [3888] TC level changed to 0
00000283 499.58264160 [3888] TheDarkWraithUserOptions EndGame
00000284 499.67428589 [3888] Pageeventcamera's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pageeventcamera_Draggables.TDW
00000285 499.67584229 [3888] PageSpeechRecSettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageSpeechRecSettings_Draggables.TDW
00000286 499.67718506 [3888] PageScopeSettings's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageScopeSettings_Draggables.TDW
00000287 499.67864990 [3888] PageTutorial's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageTutorial_Draggables.TDW
00000288 499.68093872 [3888] PageAutomation's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageAutomation_Draggables.TDW
00000289 499.68322754 [3888] PageChalkBoard's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageChalkBoard_Draggables.TDW
00000290 499.70251465 [3888] Page layout EndGame
00000291 499.70434570 [3888] high precision timer reset
00000292 499.70437622 [3888] Stopping high precision timer
00000293 499.70443726 [3888] Timer stopped
00000294 499.70751953 [3888] Pagelayout's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Pagelayout_Draggables.TDW
00000295 499.72189331 [3888] Page Default HUD EndGame
00000296 499.72390747 [3888] PageDefaultHud's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageDefaultHud_Draggables.TDW
00000297 499.72824097 [3888] TheDarkWraithUserOptions InitializeVariables
00000298 499.73077393 [3888] PageXO_TDC_Dialog's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageXO_TDC_Dialog_Draggables.TDW
00000299 499.74383545 [3888] PageTDC's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\PageTDC_Draggables.TDW
00000300 499.75454712 [3888] Clearing all user marks
00000301 500.11544800 [3888] TDWHydrophone destroyed
00000302 500.18875122 [3888] Destroying TDWMastHeights
00000303 500.18957520 [3888] Destroying Automation
00000304 500.19607544 [3888] Destroying TDWSoan
00000305 500.19689941 [3888] Destroying TDWSound
00000306 500.20791626 [3888] Destroying TDWRadioMessages
00000307 500.20843506 [3888] Clearing all radio messages
00000308 500.20846558 [3888] Destroying TDWMouse
00000309 500.20852661 [3888] Destroying TDWFileUtils
Overwrote both mod and installation directory instances (the latter being where they are probably loaded by the constructor) old versions renamed .dl_
I presume this is where we are interested in looking:
00000139 7.79241943 [3888] TDWMouse constructor
00000140 7.79343891 [3888] Found the SH5 process
00000141 7.79347467 [3888] Creating the mouse device
00000142 7.86418676 [3888] Setting cooperation level
TheDarkWraith
01-02-12, 04:13 PM
I presume this is where we are interested in looking:
00000139 7.79241943 [3888] TDWMouse constructor
00000140 7.79343891 [3888] Found the SH5 process
00000141 7.79347467 [3888] Creating the mouse device
00000142 7.86418676 [3888] Setting cooperation level
Sure is. I never acquire your mouse. Something in your system has it locked up tighter than a drum :hmmm:
Try running the game with admin rights
LyncusBee
01-02-12, 04:38 PM
Yeah already have a direct shortcut to sh5.exe with admin rights enabled...
A thought occurs to me; I read a post earlier about the registry (god how I hate windows and it's registry database) that you mentioned a fix to check the install path was the correct key:
Originally Posted by TheDarkWraith
For some reason the SH5 installer does not update the registry correctly with your new installation path when you reinstall the game. In order to correct the problem you need to edit your computer's registry. You need to navigate to:
HKEY_LOCAL_MACHINE\\Software\\Ubisoft\\Silent Hunter 5\\GameUpdate
and change this key:
installdir
Make the value of that key point to where your actual Silent Hunter 5 folder is
Now I have checked my registry and I have no Ubisoft folder or entries under HKEY_LOCAL_MACHINE... but I do have under HKEY_CURRENT_USER | Software | Ubisoft | Silent Hunter 5 | GameUpdate but still no ''installdir'' key?
If your scripts scrape the location of the install directory from the registry key's, could this be an issue? Though it seems to load the dll and constructor OK in debug.log so I'm not sure?
TheDarkWraith
01-02-12, 04:50 PM
Yeah already have a direct shortcut to sh5.exe with admin rights enabled...
A thought occurs to me; I read a post earlier about the registry (god how I hate windows and it's registry database) that you mentioned a fix to check the install path was the correct key:
Now I have checked my registry and I have no Ubisoft folder or entries under HKEY_LOCAL_MACHINE... but I do have under HKEY_CURRENT_USER | Software | Ubisoft | Silent Hunter 5 | GameUpdate but still no ''installdir'' key?
If your scripts scrape the location of the install directory from the registry key's, could this be an issue? Though it seems to load the dll and constructor OK in debug.log so I'm not sure?
Run my SHValidator app. Specify the actual path to your SH5 folder. It will then check the registry to see if the path in it matches where you pointed. If different it will ask if you want to update registry :up:
TheBeast
01-02-12, 04:53 PM
Run my SHValidator app. Specify the actual path to your SH5 folder. It will then check the registry to see if the path in it matches where you pointed. If different it will ask if you want to update registry :up:
Can you use the SHValidator app like a MUltiSHV util app so you can have Multiple installs of SHV?
LyncusBee
01-02-12, 04:55 PM
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined:
American
Argentina
Australian
Belgium
Brazil
British
Canadian
Cuba
Denmark
Iceland
India
Ireland
Italian
France
FreeFrench
German
Greece
Japan
Lithuania
Mexico
Netherlands
NewZealand
Norway
Panama
Poland
Romania
Russia
SouthAfrica
Spain
Sweden
Classes defined:
DBJu87Stuka (302)
FBBeaufighter (301)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
SpecOpsSmallBoat (14)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
AGCC2Appalachian (109)
AGPCarlPeters (100)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
AODithmarschen (100)
BBBismark (11)
BBDuilio (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CATrento (7)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
KL (102)
KLCSC2SB1 (102)
KLWarSupplies (102)
KMCSC1B (102)
KMSSHogIsland (102)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (102)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
T3Cimmaron (101)
OMRanger (101)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
PPQueenMary (109)
PCTrawler (0)
SC497 (0)
TR (103)
VV (102)
Survivor (106)
SSTypeIIA (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Roster:
American:
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
SC497 (0=Patrol Craft)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
Australian:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
Belgium:
NavalBase (407=Naval Base)
Brazil:
NavalBase (407=Naval Base)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
TR (103=Troop Transport)
VV (102=Cargo)
SSUndine (200=Submarine)
Canadian:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDTown (4=Destroyer)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
Cuba:
NavalBase (407=Naval Base)
Denmark:
NavalBase (407=Naval Base)
Environmental:
Iceberg (107=Rare Tanker)
IcebergM1 (107=Rare Tanker)
IcebergM2 (107=Rare Tanker)
IcebergM3 (107=Rare Tanker)
IcebergS1 (107=Rare Tanker)
Faroe Island:
NavalBase (407=Naval Base)
France:
NavalBase (407=Naval Base)
FreeFrench:
NavalBase (407=Naval Base)
SSUndine (200=Submarine)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
DDType34 (4=Destroyer)
KMCSC1B (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
PCTrawler (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
LST (103=Troop Transport)
T3Cimmaron (101=Tanker)
VV (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
Ireland:
NavalBase (407=Naval Base)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
DDSoldati (4=Destroyer)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
Lithuania:
NavalBase (407=Naval Base)
Mexico:
NavalBase (407=Naval Base)
Netherlands:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDTown (4=Destroyer)
SSUndine (200=Submarine)
NewZealand:
COFlower (1=Corvette)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
T3Cimmaron (101=Tanker)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
Poland:
NavalBase (407=Naval Base)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
SSUndine (200=Submarine)
Romania:
NavalBase (407=Naval Base)
Russia:
NavalBase (407=Naval Base)
SSUndine (200=Submarine)
Spain:
NavalBase (407=Naval Base)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
Environmental not found in defined countries
Faroe Island not found in defined countries
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
DefSide errors:
Missing DefSide entries for Argentina in \data\Roster\DefSide.cfg
Missing DefSide entries for Brazil in \data\Roster\DefSide.cfg
Missing DefSide entries for Cuba in \data\Roster\DefSide.cfg
Missing DefSide entries for Faroe Island in \data\Roster\DefSide.cfg
StartDate of 09/05/1945 is not 1 day later than previous EndDate for German in \data\Roster\DefSide.cfg
Missing DefSide entries for Iceland in \data\Roster\DefSide.cfg
Missing DefSide entries for Ireland in \data\Roster\DefSide.cfg
StartDate of 03/09/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 13/10/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 07/05/1945 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
Missing DefSide entries for Lithuania in \data\Roster\DefSide.cfg
Missing DefSide entries for Mexico in \data\Roster\DefSide.cfg
Missing DefSide entries for Panama in \data\Roster\DefSide.cfg
Missing DefSide entries for Spain in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
Campaign ignores:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no ignores
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no ignores
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
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Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
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Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
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The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
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Total_Germany:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
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Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
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C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
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Saved campaign errors:
C:\Users\Dan Mills\My Documents\SH5\data\Users\Lyncus Bee:
C:\Users\Dan Mills\My Documents\SH5\data\Users\Lyncus Bee\Campaign-2012-01-02_1440:
no errors
Saved campaign ignores:
C:\Users\Dan Mills\My Documents\SH5\data\Users\Lyncus Bee:
C:\Users\Dan Mills\My Documents\SH5\data\Users\Lyncus Bee\Campaign-2012-01-02_1440:
no ignores
TheDarkWraith
01-02-12, 04:55 PM
Can you use the SHValidator app like a MUltiSHV util app so you can have Multiple installs of SHV?
Yeah you could use it like that I suppose. Since my mods read the registry should be good to go.
Your campaign saves and normal saves will still save to the same place though.
LyncusBee
01-02-12, 04:56 PM
Getting a bit guilty about posting such huge posts :arrgh!:
Since my mods read the registry should be good to go.
I have found in my fifteen years of modding, that anything involving the windows registry always ends in tears; but is an inescapable evil!
TheDarkWraith
01-02-12, 04:57 PM
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
So the path in your registry matches where SH5 is actually installed then :hmmm:
LyncusBee
01-02-12, 05:08 PM
Believe me I am not trying to waste your time; I've done a lot of modding since Q2 and subsequent BSP based engines; and more coding since Unity and the likes: And I cannot for the life of me, work out why this is not working out for those modded interfaces...
TheDarkWraith
01-02-12, 05:23 PM
Believe me I am not trying to waste your time; I've done a lot of modding since Q2 and subsequent BSP based engines; and more coding since Unity and the likes: And I cannot for the life of me, work out why this is not working out for those modded interfaces...
Let's see what the exception is when trying to acquire the mouse....give me a few and I'll have a new dll for you to try...
TheDarkWraith
01-02-12, 05:34 PM
try this: http://www.megaupload.com/?d=R3I45HXG
I see you were failing when I tried to set the cooperation level of the mouse. I give it three chances to set the cooperation level now (changing the flags with each try). After that it's done and rethrows the exception. Each time it fails it will output the exception to debug.
LyncusBee
01-02-12, 05:46 PM
00000139 6.93785477 [848] TDWMouse constructor
00000140 6.93883467 [848] Found the SH5 process
00000141 6.93887281 [848] Creating the mouse device
00000142 6.95107079 [848] Setting cooperation level
00000143 6.97084188 [848] Exception while setting cooperation level for mouse
00000144 6.97084188 [848] Exception is Error in the application.
00000145 6.97084188 [848] -2147467263 (E_NOTIMPL)
00000146 6.97084188 [848] at Microsoft.DirectX.DirectInput.Device.SetCooperativ eLevel(IntPtr hwnd, CooperativeLevelFlags flags)
00000147 6.97084188 [848] at TheDarkWraith.SilentHunter5.TDWMouse..ctor()
00000148 6.97095108 [848] Retrying with different flags...
00000149 6.97106028 [848] Exception while setting cooperation level for mouse
00000150 6.97106028 [848] Exception is Error in the application.
00000151 6.97106028 [848] -2147467263 (E_NOTIMPL)
00000152 6.97106028 [848] at Microsoft.DirectX.DirectInput.Device.SetCooperativ eLevel(IntPtr hwnd, CooperativeLevelFlags flags)
00000153 6.97106028 [848] at TheDarkWraith.SilentHunter5.TDWMouse..ctor()
00000154 6.97110033 [848] Retrying with different flags...
00000155 6.97129393 [848] Exception while setting cooperation level for mouse
00000156 6.97129393 [848] Exception is System.ArgumentException: Value does not fall within the expected range.
00000157 6.97129393 [848] at Microsoft.DirectX.DirectInput.Device.SetCooperativ eLevel(IntPtr hwnd, CooperativeLevelFlags flags)
00000158 6.97129393 [848] at TheDarkWraith.SilentHunter5.TDWMouse..ctor()
00000159 6.97133636 [848] Unable to set cooperation level for mouse
Excuse me but with young children I have to retire now.. I do thank you for your responses and, well, generally brilliant mod work and knowledge...:salute:
TheDarkWraith
01-02-12, 05:52 PM
00000139 6.93785477 [848] TDWMouse constructor
00000140 6.93883467 [848] Found the SH5 process
00000141 6.93887281 [848] Creating the mouse device
00000142 6.95107079 [848] Setting cooperation level
00000143 6.97084188 [848] Exception while setting cooperation level for mouse
00000144 6.97084188 [848] Exception is Error in the application.
00000145 6.97084188 [848] -2147467263 (E_NOTIMPL)
00000146 6.97084188 [848] at Microsoft.DirectX.DirectInput.Device.SetCooperativ eLevel(IntPtr hwnd, CooperativeLevelFlags flags)
00000147 6.97084188 [848] at TheDarkWraith.SilentHunter5.TDWMouse..ctor()
00000148 6.97095108 [848] Retrying with different flags...
00000149 6.97106028 [848] Exception while setting cooperation level for mouse
00000150 6.97106028 [848] Exception is Error in the application.
00000151 6.97106028 [848] -2147467263 (E_NOTIMPL)
00000152 6.97106028 [848] at Microsoft.DirectX.DirectInput.Device.SetCooperativ eLevel(IntPtr hwnd, CooperativeLevelFlags flags)
00000153 6.97106028 [848] at TheDarkWraith.SilentHunter5.TDWMouse..ctor()
00000154 6.97110033 [848] Retrying with different flags...
00000155 6.97129393 [848] Exception while setting cooperation level for mouse
00000156 6.97129393 [848] Exception is System.ArgumentException: Value does not fall within the expected range.
00000157 6.97129393 [848] at Microsoft.DirectX.DirectInput.Device.SetCooperativ eLevel(IntPtr hwnd, CooperativeLevelFlags flags)
00000158 6.97129393 [848] at TheDarkWraith.SilentHunter5.TDWMouse..ctor()
00000159 6.97133636 [848] Unable to set cooperation level for mouse
Excuse me but with young children I have to retire now.. I do thank you for your responses and, well, generally brilliant mod work and knowledge...:salute:
When you have more time and you can catch me online let me know. We'll continue working on this :up: I'm curious to know why it's failing :yep:
kiwi_2005
01-03-12, 10:55 PM
Okay I'm going nuts here, I'm trying out manual targeting for the first time and for the life of me I can't find the ship manual in the UI? press f1 only shows Stormy's keys from his mod there is no key for the ship manual showing. I don't know if I should be asking here or in stormy s thread but I am using TDW UI 6_9_0. Is the ship manual the one where you choose out of 3-4 ships in the ID part is that the manual? :oops: Because I have always played with auto targetting I never used a ship manual and in Stoianm video it shows him using one with the TDW UI.
I had to let a fat juicy tanker go pass just before because this dumb Captain couldn't find his ship manual! The crew are discussing whether to throw me overboard :rotfl2:
TheDarkWraith
01-04-12, 12:07 AM
Okay I'm going nuts here, I'm trying out manual targeting for the first time and for the life of me I can't find the ship manual in the UI? press f1 only shows Stormy's keys from his mod there is no key for the ship manual showing. I don't know if I should be asking here or in stormy s thread but I am using TDW UI 6_9_0. Is the ship manual the one where you choose out of 3-4 ships in the ID part is that the manual? :oops: Because I have always played with auto targetting I never used a ship manual and in Stoianm video it shows him using one with the TDW UI.
I had to let a fat juicy tanker go pass just before because this dumb Captain couldn't find his ship manual! The crew are discussing whether to throw me overboard :rotfl2:
You have the stock recognition manual available from the scopes (click on the XO picture to bring it up in a scope view). You also have my SOAN available. Click on the charts icon and drag SOAN out from the upper left of your screen.
kiwi_2005
01-04-12, 03:28 AM
You have the stock recognition manual available from the scopes (click on the XO picture to bring it up in a scope view). You also have my SOAN available. Click on the charts icon and drag SOAN out from the upper left of your screen.
Ok thanks for that I will take a look next time im in the game.
charognard
01-04-12, 09:37 AM
anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.
TheDarkWraith
01-04-12, 10:46 AM
anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.
Short answer - no. I didn't give this option.
anyone know if it s possible to desactivate death mark system for sunk ship and keep the vanilla system ?? Thx.
Dont know what a "death mark system" is. I have disabled the death-marks on the map with the TDW-option-editor.
charognard
01-04-12, 04:22 PM
Short answer - no. I didn't give this option.
and can we imagine you ll give this option ? ^^
charognard
01-05-12, 09:01 AM
hi again ^^
Into the option.py, if i set all hotkey value on False, i presume i can assign newuis used key on any commandes into a custom commands.cfg, or use a keybord mod without any conflict, true ??
TheDarkWraith
01-05-12, 11:11 AM
hi again ^^
Into the option.py, if i set all hotkey value on False, i presume i can assign newuis used key on any commandes into a custom commands.cfg, or use a keybord mod without any conflict, true ??
true :up:
Allright, I give up. :)
Finally SH V is worth playing, due to these mods. I think I have it up and running the way I want to (until I discover something else) - with one real exception, and unfortunately it is a significant one.
I replaced the dials file the German imperial one. Then I applied the mod. I have the gauges in knots allright. However, the map tools still give me distances in kilometers.
I was under the assumption that both should change in unison? Am I mistaken? If so, how do I go about getting nautical miles in the nav chart? If I'm not mistaken, any idea what I'm doing wrong as it's not working?
It's a PITA to bump up against, now that we're finally allowed to do our own navigation!
On a sidenote: Are currents modelled for the navigation? Wind effects?
Best regards,
Fred
TheDarkWraith
01-05-12, 11:24 AM
Allright, I give up. :)
Finally SH V is worth playing, due to these mods. I think I have it up and running the way I want to (until I discover something else) - with one real exception, and unfortunately it is a significant one.
I replaced the dials file the German imperial one. Then I applied the mod. I have the gauges in knots allright. However, the map tools still give me distances in kilometers.
I was under the assumption that both should change in unison? Am I mistaken? If so, how do I go about getting nautical miles in the nav chart? If I'm not mistaken, any idea what I'm doing wrong as it's not working?
It's a PITA to bump up against, now that we're finally allowed to do our own navigation!
On a sidenote: Are currents modelled for the navigation? Wind effects?
Best regards,
Fred
I haven't seen currents or wind effects modeled in the game as far as navigation goes.
For changing to imperical isn't there a game option you also have to set for this? :hmmm:
Sír,
I'm now much obliged not only for your excellent mod but also for your immediate support with basic game features!
If anyone comes looking at me, I'll be over in the corner next to the guy with a t-shirt saying "I'm with stupid". :oops:
No more time for idle banter - I must make it to Kiel before dusk! Heading set, ETA at next breakpoint 12:55Z! :salute:
I'm more used to navigating in aircraft, which is the same thing but with entirely different perspectives regarding time factor (short) and required precision (lower), so I'm greatly enjoying this. I have not found any other desktop maritime open sea nav simulators as of yet. Now, I'm wondering whether I could implement my home waters (including lighthouses) in SHV...
Cheers,
Fred
TheDarkWraith
01-05-12, 01:46 PM
I'm more used to navigating in aircraft, which is the same thing but with entirely different perspectives regarding time factor (short) and required precision (lower), so I'm greatly enjoying this. I have not found any other desktop maritime open sea nav simulators as of yet. Now, I'm wondering whether I could implement my home waters (including lighthouses) in SHV...
I'm a pilot also (private airplane SEL and private helicopter SEL) and I find that I use the metric system in this game. I just can't use the imperical system with this game :)
quink99
01-05-12, 08:22 PM
It is with great trepedation, TDW, that I say this because you've probably forgotten more than I'll ever know about subsims but there is a MOD available which converts kms to seemiles, the German equivalent of NMs which were actually used for navigation by the Kriegsmarine for SH 5. (see the 'read me" in the MOD for details.) Here's the link;
http://www.subsim.com/radioroom/downloads.php?do=file&id=2847 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2847)
TheDarkWraith
01-05-12, 10:47 PM
It is with great trepedation, TDW, that I say this because you've probably forgotten more than I'll ever know about subsims but there is a MOD available which converts kms to seemiles, the German equivalent of NMs which were actually used for navigation by the Kriegsmarine for SH 5. (see the 'read me" in the MOD for details.) Here's the link;
http://www.subsim.com/radioroom/downloads.php?do=file&id=2847 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2847)
somehow I missed this one :yeah:
Captain_AJ
01-06-12, 02:17 PM
In the editor , Is posible make the TAI amp fuctiona; as well as the nav map , Currently iam not getting plot or clesistal marks when I ask the navagator to make a mark on the map . Its a pain in the but to keep switching from the scope to the nav map . I cannot see anything on the Tai map to some quck ploting for targets :damn:
TheDarkWraith
01-06-12, 03:37 PM
In the editor , Is posible make the TAI amp fuctiona; as well as the nav map , Currently iam not getting plot or clesistal marks when I ask the navagator to make a mark on the map . Its a pain in the but to keep switching from the scope to the nav map . I cannot see anything on the Tai map to some quck ploting for targets :damn:
I need to see the DbgView output from your game session to see what's going on :yep:
Sartoris
01-06-12, 03:46 PM
Here's my problem: when I'm surfaced I'm able to lock onto ships with my attack periscope, even using voice recognition. However, when I submerge I am no longer able to lock on using the option in the officers menu, and if I manage to lock on using voice recognition (which seems to fail very often when I'm submerged), the window with the XO disappears after a couple of seconds. However, if I lock onto a ship while I'm surfaced, submerge, and then try to use the XO window, it works and doesn't disappear, but locking onto other ships is still hit and miss, and I can only use voice recognition to lock on.
I find it very cumbersome to have to lock on while surfaced, and then order a dive, because sometimes I wish to stay submerged and lock onto a ship without surfacing. In addition to that, the disappearing XO window is impossible to use.
Below is my mod soup and the XO options that I'm using in your mod. I have downloaded a fresh copy of your mod, unzipped using 7z, and activated it properly.
#;#################################### XO TDC Dialog box (SH3/4/5 modes) ###################################
#[OPTION]
#CATEGORY=XO TDC
#TYPE=0
#DESCRIPTION=XO TDC dialog box visible at UZO, attack, and observation scope stations
#VALUES=
#DEFAULT=True
#; is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
#; change below to either True or False
XOTDCDialogEnabled = False
#[OPTION]
#CATEGORY=XO TDC
#TYPE=0
#DESCRIPTION=XO TDC dialog box allowed to pop up when you lock onto a target when disabled
#VALUES=
#DEFAULT=True
#; if the XO and his dialog box are disabled, are they allowed to pop up when you lock onto a target?
#; change below to either True or False
XOTDCDialogAllowedToPop = True
#[OPTION]
#CATEGORY=XO TDC
#TYPE=0
#DESCRIPTION=XO TDC dialog box draggable (if True then feature of XO TDC dialog box dynamically repositioning based on messagebox visibility is disabled)
#VALUES=
#DEFAULT=False
#; Is the XO TDC dialog box draggable?
#; If the XO TDC dialog box is draggable then the feature of the XO TDC dialog box dynamically repositioning
#; based on messagebox visibility is disabled.
#; change below to either True or False
XOTDCDialogDraggable = True
#[OPTION]
#CATEGORY=XO TDC
#TYPE=0
#DESCRIPTION=Manual targeting enforced (if True then the option to 'Turn TDC Off' is disabled and not visible)
#VALUES=
#DEFAULT=False
#; is manual targeting enforced? If True then the option to 'Turn TDC Off' is disabled and not visible
#; change below to either True or False
XOTDCManualTargetingEnforced = False
Generic Mod Enabler - v2.6.0.157
[D:\SilentHun5\MODS]
RemoveLogoIntroTheDarkWraith
nVidia missing lights
No magic skills v1.5
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Manos Scopes-patch for 8x5
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
Critical hits 1.1 Torpedos
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
OPEN HORIZONS II_full v1.6
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
TheDarkWraith
01-06-12, 03:56 PM
when you say option in officer's menu are you referring to follow target? If so, follow target will follow an unlocked taget no problem. If you submerge and the target isn't locked and you weren't at a scope station follow target will disengage. Even if you have a target locked on the surface (say through UZO) and you submerge and then switch to a scope station you lose your locked target. If you want to maintain a locked target while submerging you have to go to scope station first. Lock target then submerge. This isn't my limitation but the game. Anytime you change state (surfaced, submerged) and you are not at a scope station and you had a target locked it will no longer be locked.
Sartoris
01-06-12, 03:59 PM
Thanks for clarifying, I thought it had something to do with the mod. It seems like a strange design decision to me, though.
:up:
quink99
01-06-12, 04:14 PM
For the last several months I've been using the latest NewUIs_TDC MOD, currently NewUIs_TDC_6_9_0_ByTheDarkWraith, and recently have used it with the option NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n. This combination has provided me with a well done SOAN and has worked perfectly. For whatever reason in the last several days the SOAN portion has completely ceased to work at all.
In the Options File Editor this is;
- added a new user option. This user option will control the auto enabling of the charts and opening SOAN to identified unit upon WEPS-->Torpedo attack-->Ship identification order given. Default value is disabled (False) (AutoEnableChartsOpenSOANToIdentifiedUnit)
....is now enabled, i.e. TRUE.
After a target is locked and/or follow target is selected and WEPS-->Torpedo attack-->Ship identification order is given nothing happens; no SOAN. Nor does it appear when the charts icon is pressed. The charts appear as usual but the brass clip of the SOAN fails to appear below them on the left side of the screen nor does it open automatically above the officers bar.
I currently have only the following enabled in the JSGME;
No Logo Intro Menu_Animation v. 01.00 by AvM
Loading Screens Mod 2.0
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
Any help would sure lower the frustration level and allow me to happily get back to "blowing _ _ _ _ up" which is why we're here, isn't it?
Thanks, Quink
TheDarkWraith
01-07-12, 03:00 AM
After a target is locked and/or follow target is selected and WEPS-->Torpedo attack-->Ship identification order is given nothing happens; no SOAN. Nor does it appear when the charts icon is pressed. The charts appear as usual but the brass clip of the SOAN fails to appear below them on the left side of the screen nor does it open automatically above the officers bar.
I currently have only the following enabled in the JSGME;
No Logo Intro Menu_Animation v. 01.00 by AvM
Loading Screens Mod 2.0
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
Any help would sure lower the frustration level and allow me to happily get back to "blowing _ _ _ _ up" which is why we're here, isn't it?
sounds like you reset your screen resolution at some time or the likes. You need to reset the draggable positions. In your \Silent Hunter 5 folder there are files called Pagex_Draggables.TDW. Delete all of them. This will reset the draggable positions and the mod will rebuild the files on game start. Everything should be back to normal after that :up:
I've got a problems.
Options File Editor can't "see" any options tree, i try manually set paths , but it still all blank. HELP.
Thanks.
Captain_AJ
01-07-12, 10:03 AM
I need to see the DbgView output from your game session to see what's going on :yep:
Shall I take a screen shot ? or shall I post a file in here ? Using the debugging something ? sorry
Silent Steel
01-07-12, 10:18 AM
Shall I take a screen shot ? or shall I post a file in here ? Using the debugging something ? sorry
Just copy the text and paste it into your message here :up:
quink99
01-07-12, 08:19 PM
sounds like you reset your screen resolution at some time or the likes. You need to reset the draggable positions. In your \Silent Hunter 5 folder there are files called Pagex_Draggables.TDW. Delete all of them. This will reset the draggable positions and the mod will rebuild the files on game start. Everything should be back to normal after that :up:
Deleting the draggables did the trick TDW! The frustration level is much lower now. Thanks so much.
Captain_AJ
01-09-12, 08:36 PM
Just copy the text and paste it into your message here :up:
I am using the correct app for debugging correct ?
Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith
Validation results from C:\Ubisoft\Silent Hunter 5
Countries defined:
American
Argentina
Australian
Belgium
Brazil
British
Canadian
Cuba
Denmark
Iceland
India
Ireland
Italian
France
FreeFrench
German
Greece
Japan
Lithuania
Mexico
Netherlands
NewZealand
Norway
Panama
Poland
Romania
Russia
SouthAfrica
Spain
Sweden
Classes defined:
DBJu87Stuka (302)
FBBeaufighter (301)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Band (306)
Ehrenmal (306)
EhrenmalMoltenort (306)
Nurse (306)
Prinz-Heinrich-Brucke (306)
SpecOpsSmallBoat (14)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
AGCC2Appalachian (109)
AGPCarlPeters (100)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
AODithmarschen (100)
BBBismark (11)
BBDuilio (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CATrento (7)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
KL (102)
KLCSC2SB1 (102)
KLWarSupplies (102)
KMCSC1B (102)
KMSSHogIsland (102)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (102)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
T3Cimmaron (101)
OMRanger (101)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
PPQueenMary (109)
PCTrawler (0)
SC497 (0)
TR (103)
VV (102)
Survivor (106)
SSTypeIIA (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)
Roster:
American:
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
SC497 (0=Patrol Craft)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
Australian:
NavalBase (407=Naval Base)
DDV&W (4=Destroyer)
Belgium:
NavalBase (407=Naval Base)
Brazil:
NavalBase (407=Naval Base)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
TR (103=Troop Transport)
VV (102=Cargo)
SSUndine (200=Submarine)
Canadian:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDTown (4=Destroyer)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
Cuba:
NavalBase (407=Naval Base)
Denmark:
NavalBase (407=Naval Base)
Environmental:
Iceberg (107=Rare Tanker)
IcebergM1 (107=Rare Tanker)
IcebergM2 (107=Rare Tanker)
IcebergM3 (107=Rare Tanker)
IcebergS1 (107=Rare Tanker)
Faroe Island:
NavalBase (407=Naval Base)
France:
NavalBase (407=Naval Base)
FreeFrench:
NavalBase (407=Naval Base)
SSUndine (200=Submarine)
German:
FSAR196 (304=Patrol)
Band (306=Environmental)
DBJu87Stuka (302=Dive Bomber)
Ehrenmal (306=Environmental)
EhrenmalMoltenort (306=Environmental)
FBf109 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
Nurse (306=Environmental)
Prinz-Heinrich-Brucke (306=Environmental)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
DDType34 (4=Destroyer)
KMCSC1B (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
PCTrawler (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
LST (103=Troop Transport)
T3Cimmaron (101=Tanker)
VV (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
Ireland:
NavalBase (407=Naval Base)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
DDSoldati (4=Destroyer)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
Lithuania:
NavalBase (407=Naval Base)
Mexico:
NavalBase (407=Naval Base)
Netherlands:
NavalBase (407=Naval Base)
COFlower (1=Corvette)
DDTown (4=Destroyer)
SSUndine (200=Submarine)
NewZealand:
COFlower (1=Corvette)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
KLCSC2SB1 (102=Cargo)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
LL (102=Cargo)
T3Cimmaron (101=Tanker)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
Poland:
NavalBase (407=Naval Base)
KMCSC1B (102=Cargo)
KMSSHogIsland (102=Cargo)
KSCSN3SA1 (102=Cargo)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
SSUndine (200=Submarine)
Romania:
NavalBase (407=Naval Base)
Russia:
NavalBase (407=Naval Base)
SSUndine (200=Submarine)
Spain:
NavalBase (407=Naval Base)
Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
data\Air\Band\Band.eqp
data\Air\Band\Band.sns
data\Air\EhrenmalMoltenort\EhrenmalMoltenort.eqp
data\Air\EhrenmalMoltenort\EhrenmalMoltenort.sns
data\Air\Nurse\Nurse.eqp
data\Air\Nurse\Nurse.sns
data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.eqp
data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.sns
Country errors:
no errors
Country ignores:
no ignores
Roster errors:
Environmental not found in defined countries
Faroe Island not found in defined countries
Roster ignores:
no ignores
Classes errors:
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NF_Boat_1\NF_Boat_1.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NOL_Dale\NOL_Dale.cfg missing!
C:\Ubisoft\Silent Hunter 5\data\Sea\NTR_Oronsay\NTR_Oronsay.cfg missing!
Classes ignores:
C:\Ubisoft\Silent Hunter 5\data\Air\Band\Band.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Band\Band.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\EhrenmalMoltenort\EhrenmalMoltenort.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\EhrenmalMoltenort\EhrenmalMoltenort.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Nurse\Nurse.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Nurse\Nurse.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Air\Prinz-Heinrich-Brucke\Prinz-Heinrich-Brucke.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Ubisoft\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored
DefSide errors:
Missing DefSide entries for Argentina in \data\Roster\DefSide.cfg
Missing DefSide entries for Brazil in \data\Roster\DefSide.cfg
Missing DefSide entries for Cuba in \data\Roster\DefSide.cfg
Missing DefSide entries for Faroe Island in \data\Roster\DefSide.cfg
StartDate of 5/9/1945 is not 1 day later than previous EndDate for German in \data\Roster\DefSide.cfg
Missing DefSide entries for Iceland in \data\Roster\DefSide.cfg
Missing DefSide entries for Ireland in \data\Roster\DefSide.cfg
StartDate of 9/3/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 10/13/1943 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
StartDate of 5/7/1945 is not 1 day later than previous EndDate for Italian in \data\Roster\DefSide.cfg
Missing DefSide entries for Lithuania in \data\Roster\DefSide.cfg
Missing DefSide entries for Mexico in \data\Roster\DefSide.cfg
Missing DefSide entries for Panama in \data\Roster\DefSide.cfg
Missing DefSide entries for Spain in \data\Roster\DefSide.cfg
DefSide ignores:
no ignores
Campaign errors:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A dditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\D ocked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Docked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Additi onal Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Docked _Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A dditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D ocked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
Happy_Times:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Addi tional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Dock ed_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
Mare_Nostrum:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Add itional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Doc ked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
Operation_Drumbeat:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Docked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
The_Black_Pit:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ad ditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Do cked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
Total_Germany:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ad ditional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Do cked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Additional Terrain.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Docked_Ships.mis:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
Campaign ignores:
Arctic_Convoys:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A dditional Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\D ocked_Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Additional Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Docked_Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\editor_locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Additi onal Terrain.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Docked _Ships.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\editor _locations.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no ignores
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no ignores
Distant_Waters:
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Mare_Nostrum:
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Operation_Drumbeat:
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The_Black_Pit:
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Total_Germany:
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Saved campaign errors:
C:\Users\Arturo\My Documents\SH5\data\Users\Kimura:
C:\Users\Arturo\My Documents\SH5\data\Users\Kimura\Campaign-2011-12-27_1738:
Class KMSSHogIsland not defined in \data\Roster\German
Class DDType36A not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class KMSSHogIsland not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Class NKSEms not defined in \data\Roster\German
Saved campaign ignores:
C:\Users\Arturo\My Documents\SH5\data\Users\Kimura:
C:\Users\Arturo\My Documents\SH5\data\Users\Kimura\Campaign-2011-12-27_1738:
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Captain_AJ
01-09-12, 08:38 PM
I need to see the DbgView output from your game session to see what's going on :yep:
Were will I find the DBGview etc ?
TheDarkWraith
01-09-12, 10:42 PM
Were will I find the DBGview etc ?
\data\Applications
TheBeast
01-10-12, 03:46 AM
Using v6.9.0
Is it possible to adjust position of Torpedo Control Panel to right a bit?:06:
http://img853.imageshack.us/img853/9793/navtoolbar.jpg
I have wanted to ask about these Main Ballist Flood Valve levers for a long time.
I know you have do some work with Interior Crew Animation. What would it take to get a couple crew members hanging on these levers when the Crash Dive order is given?:06:
http://img69.imageshack.us/img69/8490/mainballistvalves.jpg
Regards!
TheBeast
TheDarkWraith
01-10-12, 10:16 AM
Using v6.9.0
Is it possible to adjust position of Torpedo Control Panel to right a bit?:06:
I have wanted to ask about these Main Ballist Flood Valve levers for a long time.
I know you have do some work with Interior Crew Animation. What would it take to get a couple crew members hanging on these levers when the Crash Dive order is given?:06:
Yes you can but you have to adjust it in menu editor. You could re-enable the depth gauge thus moving it over to the right some. That user option can be set in options editor/viewer
I haven't even looked into crew animations yet (as far GR2 file goes). I have just about got the importer for the GR2 editor/viewer to let you load in new geometry into a file. I'm this close to having it work perfectly!
As far as getting crew to move to that position that can be done quite easily. It's getting the animations correct that currently isn't possible.
TheBeast
01-10-12, 03:35 PM
Yes you can but you have to adjust it in menu editor. You could re-enable the depth gauge thus moving it over to the right some. That user option can be set in options editor/viewer
I haven't even looked into crew animations yet (as far GR2 file goes). I have just about got the importer for the GR2 editor/viewer to let you load in new geometry into a file. I'm this close to having it work perfectly!
As far as getting crew to move to that position that can be done quite easily. It's getting the animations correct that currently isn't possible.
Depth Gauge not available on UZO view using Options Editor/Viewer.
Thanks for info on Animation status. I know many Kapitan's are very interested in this.
Mainly to add more Deck Gun Crew when Deck Gun Station is active.
TheDarkWraith
01-10-12, 05:53 PM
Depth Gauge not available on UZO view using Options Editor/Viewer.
Thanks for info on Animation status. I know many Kapitan's are very interested in this.
Mainly to add more Deck Gun Crew when Deck Gun Station is active.
Ah yes, it isn't available on UZO station.
You can add more deck gun crew fairly easily. You have to clone the GR2 file, rename the bone nodes, and then adjust their position to where you want the extra crew. Assign new waypoints (waypoints are the bones) for some crew members and write a script that 'adds' them when deck gun station called for :up:
Admiral Von Gerlach
01-10-12, 08:19 PM
Is there a hot key that will take screen shots without the UI that works with this mod? I have not been able to use the Delete key to turn it on and off...so am trying to find a work around. I can edit screenshots to remove the UI elements but it takes a lot of work. I was not sure if there is a default screenshot key for SHV and if there is if it removes the default UI from the pictures as some game engines do.
Captain_AJ
01-10-12, 11:46 PM
\data\Applications
Alright I found that Now to get back to my problem thet TAI map will not show a location when My sub navagaotor is aksed were our present location is .. It only shows on the nav map and not on the TAI Map . I can make marks and on the TAI map But I have to go to the nav map and make extra X,s So it will show were my navagator caculated our present postion , SO How shall I use the The debug view to give you the correct information so we can trouble shoot the problem ? Thankls TDW !
Kimura
TheDarkWraith
01-11-12, 12:17 AM
Alright I found that Now to get back to my problem thet TAI map will not show a location when My sub navagaotor is aksed were our present location is .. It only shows on the nav map and not on the TAI Map . I can make marks and on the TAI map But I have to go to the nav map and make extra X,s So it will show were my navagator caculated our present postion , SO How shall I use the The debug view to give you the correct information so we can trouble shoot the problem ? Thankls TDW !
Kimura
Ah there is no problem. I didn't code in the showing of the marks on the TAI map. I made them show on nav map only. There are reasons why for this and not just because I didn't want to. How I got these to work in the first place is a convoluted mess and making them work on the nav map was hard enough. The TAI, yeah, don't even want to think about it :-?
TheDarkWraith
01-11-12, 12:18 AM
Is there a hot key that will take screen shots without the UI that works with this mod? I have not been able to use the Delete key to turn it on and off...so am trying to find a work around. I can edit screenshots to remove the UI elements but it takes a lot of work. I was not sure if there is a default screenshot key for SHV and if there is if it removes the default UI from the pictures as some game engines do.
I believe shift+z does it (might be ctrl+z). I know I look for one of those key combinations.
Silent Steel
01-11-12, 01:47 AM
Some suggestions.
The following applies if you don't have an American or English keyboard. I've found this working (at least for me).
If you install an American or English keyboard layout (in Windows language settings) and then run SH5 with that layout keys work.
To toggle kbd layouts you can even set whatever hotkey(s) you like (Language settings > Advanced settings tab in Windows).
Then - to know which layout you are running you can even set it to show in the bottom right corner of the screen.
Depending on what kind of kbd you have (e.g. German/French) this can be a bit tricky as the keys you see don't all correspond to the American/English kbd layout.
(Maybe this is why I got me an American keyboard :D)
If you now run SH5 with that kbd layout (Am/English) the Num Pad Del Key should switch the UI off.
Is there a hot key that will take screen shots without the UI that works with this mod? I was not sure if there is a default screenshot key for SHV.
Try Ctrl + F11
i installed this mod but for some reason i'm not getting the crew member shortcuts, nor the crew commands. anyone knows why?
thanks!
homsikpanda
01-11-12, 09:19 PM
i'm sorry, i'm confused D: and the tutorials are not helping, i've downloaded the mods and put them in my mod folder, and i'm trying to use the options file editor to disable well... everything except the radio and gramaphone... but when i launch the fileeditviewer it doesn't load any tabs... all i have is a file option and selecting file only allows me to choose "set path to menu txt" and "set path to sh5 install"
what am i missing? D:
also i noticed a possible conflict between your ui and "free cam tweaks 1.1 -regular" i'm guessing i should disabled the free cam tweaks?
TheDarkWraith
01-11-12, 10:04 PM
i'm sorry, i'm confused D: and the tutorials are not helping, i've downloaded the mods and put them in my mod folder, and i'm trying to use the options file editor to disable well... everything except the radio and gramaphone... but when i launch the fileeditviewer it doesn't load any tabs... all i have is a file option and selecting file only allows me to choose "set path to menu txt" and "set path to sh5 install"
what am i missing? D:
also i noticed a possible conflict between your ui and "free cam tweaks 1.1 -regular" i'm guessing i should disabled the free cam tweaks?
The options editor/viewer needs to reference the menu.txt file of the mod for strings thus you need to first point it to where this file is located (in MODS folder). After that you to tell it where your SH5 install path is (where your \Silent Hunter 5 is). After you do both of those you can finally open the options file (in the MODS folder). The path to the menu.txt file and the path to your SH5 install will be saved to a cfg file so you won't have to enter those again.
TheDarkWraith
01-11-12, 10:05 PM
i installed this mod but for some reason i'm not getting the crew member shortcuts, nor the crew commands. anyone knows why?
thanks!
the app you used to unzip the compressed file corrupted it or you didn't install the mod correctly. You cannot simply unzip the mod and copy straight to MODS folder. Will not work.
I use ZipGenius to do all my file compressing/decompressing.
homsikpanda
01-11-12, 11:50 PM
the app you used to unzip the compressed file corrupted it or you didn't install the mod correctly. You cannot simply unzip the mod and copy straight to MODS folder. Will not work.
I use ZipGenius to do all my file compressing/decompressing.
i use winrar, works fine for me...
on a side not, as i already had a "pre-existing" mod folder i just unzipped the contents of your mod folder into it, (no point having a mod folder in a mod folder, jsgm gets confused then )
so i'm wanting to add the "menu.txt" from the NewUIs_TDC_6_9_0_ByTheDarkWraith folder? or from a different folder, the zip had 9 different folders which im guessing are 9 different mods....
TheDarkWraith
01-12-12, 12:23 AM
i use winrar, works fine for me...
on a side not, as i already had a "pre-existing" mod folder i just unzipped the contents of your mod folder into it, (no point having a mod folder in a mod folder, jsgm gets confused then )
so i'm wanting to add the "menu.txt" from the NewUIs_TDC_6_9_0_ByTheDarkWraith folder? or from a different folder, the zip had 9 different folders which im guessing are 9 different mods....
yes from that folder. That is the main mod, all the rest are add-ons
homsikpanda
01-12-12, 08:02 PM
yes from that folder. That is the main mod, all the rest are add-ons
where's the options file located xD
and am i referencing the FOLDER where my silenthunter5.exe is stored? or the silenthunter.exe file it'self?
TheDarkWraith
01-12-12, 10:31 PM
where's the options file located xD
and am i referencing the FOLDER where my silenthunter5.exe is stored? or the silenthunter.exe file it'self?
the options file is located in \data\Scripts\Menu
When it asks you to select the folder where SH5 is that means folder. If you can select a file using that OpenFolderBrower class Microsoft has some explaining to do :yep:
How cain i disable the external camera menu box (located in the upper position of the screen, centered) and all the options in that menu box (Next unit camera, previos unit camera...)?
TheDarkWraith
01-14-12, 02:35 PM
How cain i disable the external camera menu box (located in the upper position of the screen, centered) and all the options in that menu box (Next unit camera, previos unit camera...)?
Options editor viewer app. I forget which tab I put it under but I believe it's camera
homsikpanda
01-14-12, 07:37 PM
am i correct in guessing if i disable everything but still leave the mod turned on it concerts it effectively to stock version?
fromhell
01-14-12, 07:46 PM
TDW is there any way i could get a key commands shortlist for your new ui.
i am abit confused which keys to go for.
i havent changed any with options exe programme.
by the way, great mod.:salute:
TheDarkWraith
01-14-12, 08:54 PM
TDW is there any way i could get a key commands shortlist for your new ui.
i am abit confused which keys to go for.
i havent changed any with options exe programme.
by the way, great mod.:salute:
I don't understand what you're asking. I don't have any keys commands. If you want hotkeys then you have to enable them with the options editor/viewer app.
fromhell
01-14-12, 09:07 PM
sorry forgot i posted that, since foundout what i was looking for.:salute:
TheDarkWraith
01-14-12, 09:52 PM
am i correct in guessing if i disable everything but still leave the mod turned on it concerts it effectively to stock version?
in a nutshell yes, basically.
Captain_AJ
01-14-12, 10:49 PM
TDW On your UIS . What is the purpose of the range of radio . What does it effect in the game Iam always setting it too 2500 ! , what does that effect in the simulation thanks :ping:
TheDarkWraith
01-15-12, 02:03 AM
TDW On your UIS . What is the purpose of the range of radio . What does it effect in the game Iam always setting it too 2500 ! , what does that effect in the simulation thanks :ping:
your ability to recieve radio messages and contact reports. If the message originator is > this distance you don't receive it.
fromhell
01-15-12, 04:26 AM
in UI options file there is something called SOAN, what is this please?
many thanks.:salute:
Baseman77
01-15-12, 08:26 AM
Can someone please tell me the right loadout order for IRAI 0.0.30, FX_Update 0.0.19 and NewUis TDC 6.9.0.
thx
pascal4541
01-15-12, 08:29 AM
fx, irai et NewUi
:03:
Baseman77
01-15-12, 08:30 AM
Wow, that was fast, thank you!
pascal4541
01-15-12, 08:31 AM
Can someone please tell me the right loadout order for IRAI 0.0.30, FX_Update 0.0.19 and NewUis TDC 6.9.0.
thx
FX_Update 0.0.19
IRAI 0.0.30
NewUis TDC 6.9.0
TheDarkWraith
01-15-12, 11:57 AM
in UI options file there is something called SOAN, what is this please?
many thanks.:salute:
Ships Of All Nations - it's another type of recognition manual that gives you much more information than the stock one. To see it:
- activate the charts icon on the top right upper bar
- drag SOAN out from upper left side of screen (a little brown tab will be sticking out)
Captain_AJ
01-15-12, 02:37 PM
Ships Of All Nations - it's another type of recognition manual that gives you much more information than the stock one. To see it:
- activate the charts icon on the top right upper bar
- drag SOAN out from upper left side of screen (a little brown tab will be sticking out)
My Soan Is Missing , I went into the options py file editor and saw that it is enabled . However it has disapeered . I went alll over my screen looking for the brown tab and its nowere too be found . I un-installed the mod and re-installed and still the soan is missing . is it very important to send mast hiight to the TDC ? I know when caculating for RAFOB . that it is ! GRR !! Scratching my head , The charts are visable but the SOAN IS MISSING :damn:http://i1179.photobucket.com/albums/x382/Arturo_Holquin/SH5Img2012-01-15_154324.jpg
Ships Of All Nations - it's another type of recognition manual that gives you much more information than the stock one. To see it:
- activate the charts icon on the top right upper bar
- drag SOAN out from upper left side of screen (a little brown tab will be sticking out)
I can only add that the ships in the soan do not coinside with the ships usually displayed (when recognised) in the Captains notepad which is added by "TDW NewUI Reaper7 Nightvision" - optional mod (that replace the "head" of XO officer - icon). F.e., several small freighters in game that are added by "mtns" and OHII-ships when recognised are anymated in this notepad as "German Pinguin type", but all the dimensions are correct and coinside with SOAN.
That is not critical issue, but IMHO it's not very comfortable to have at least 2 notepads opened (in addition to other interface elements too many devices on the screen to operate with):salute:
TheDarkWraith
01-15-12, 04:49 PM
My Soan Is Missing , I went into the options py file editor and saw that it is enabled . However it has disapeered . I went alll over my screen looking for the brown tab and its nowere too be found . I un-installed the mod and re-installed and still the soan is missing . is it very important to send mast hiight to the TDC ? I know when caculating for RAFOB . that it is ! GRR !! Scratching my head , The charts are visable but the SOAN IS MISSING :damn:
that means you have changed your screen resolution at one point. Go into your main Silent Hunter 5 folder and delete all the Pagex_Draggables.TDW to reset draggable positions :up:
Scythan
01-15-12, 08:37 PM
Hey guys I need a little assistance, I just got and installed the latest version of NewUIs mod, and went into the applications to set my options, I set many things such as the course dial not zooming on mouse-over and the camera bar set to not visible, yet I see none of these changes in game, I ensured I selected the MENU.txt in the MOD folder and set the options in "E:\Steam\steamapps\common\silent hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Scrip ts\Menu"
yet still, the changes I make in the options application do not appear in game.
I know I am doing something wrong, please lend me a hand?
TheDarkWraith
01-15-12, 08:45 PM
Hey guys I need a little assistance, I just got and installed the latest version of NewUIs mod, and went into the applications to set my options, I set many things such as the course dial not zooming on mouse-over and the camera bar set to not visible, yet I see none of these changes in game, I ensured I selected the MENU.txt in the MOD folder and set the options in "E:\Steam\steamapps\common\silent hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Scrip ts\Menu"
yet still, the changes I make in the options application do not appear in game.
I know I am doing something wrong, please lend me a hand?
Did you disable the mod first before making changes?
Disable mod. Make changes. Re-enable mod.
Scythan
01-15-12, 09:11 PM
Ah ha! Yep that's it. I was unaware of the need to do that. So much text with this mod! But it is truly fabulous and fixes game-breaking errors thank you for all the support.
While I have you here just one more passing question: is it possible to disable the "minimaps" appearing every time I go to TDC or the torpedo sight on the bridge?
Again thanks for your help
TheDarkWraith
01-15-12, 11:30 PM
Ah ha! Yep that's it. I was unaware of the need to do that. So much text with this mod! But it is truly fabulous and fixes game-breaking errors thank you for all the support.
While I have you here just one more passing question: is it possible to disable the "minimaps" appearing every time I go to TDC or the torpedo sight on the bridge?
Again thanks for your help
don't understand what you mean by minimaps....maybe a screenshot to help clarify? :06:
Scythan
01-16-12, 12:36 AM
Using a screenshot here commandeered from this very site; I am talking about this mico-nav-map that appears in all torpedo-targeting scopes that all seem to have similar three-letter names that stand for things in German. I did not want to misquote them and have you misunderstand me, but my problem is not the existence of this, only the fact it "auto" opens every-time I switch to one of these scopes, such as UZO, Attack Periscope etc. I looked but could not find an option entry I was certain could disable the "auto-start" of these micro-maps every time I look into one of these scopes, such as the attack periscope.
I didn't want to break anything else in the search, either.
Sorry for the miscommunication!
http://dl.dropbox.com/u/18959489/Minimap.png
This thing here!
Scythan
01-16-12, 12:48 AM
While I have all you guys here, answering all my long-sought-after questions with all the little points of annoyance I've had with this game, I'll toss out my lass real concern, and that is the obstruction of my view on the bridge due to what I am going to say is a radio antennae or RADAR. It's large, in your face shaped like a circle and has a perfectly sized hole it could easily slide in.
Can it slide into aforementioned slot? Knowing you'll not understand what I am talking about I've included the below screenshot but it spins sometimes, not all the time and definitely looks like it could slip into the slot - I was curious if I could get it to, just to clear my view up a little bit?
The Evil Loop!
http://dl.dropbox.com/u/18959489/Loop.jpg
TheDarkWraith
01-16-12, 01:40 AM
Using a screenshot here commandeered from this very site; I am talking about this mico-nav-map that appears in all torpedo-targeting scopes that all seem to have similar three-letter names that stand for things in German. I did not want to misquote them and have you misunderstand me, but my problem is not the existence of this, only the fact it "auto" opens every-time I switch to one of these scopes, such as UZO, Attack Periscope etc. I looked but could not find an option entry I was certain could disable the "auto-start" of these micro-maps every time I look into one of these scopes, such as the attack periscope.
I didn't want to break anything else in the search, either.
Sorry for the miscommunication!
ah that is the TAI. And yes you can make it not appear when you go to scope station. The user option you are looking for is under the TAI options tab. You're looking for 'Switch to TAI mode when obs, attack, or UZO station activated in that tab. Set it to False :up:
TheDarkWraith
01-16-12, 01:43 AM
While I have all you guys here, answering all my long-sought-after questions with all the little points of annoyance I've had with this game, I'll toss out my lass real concern, and that is the obstruction of my view on the bridge due to what I am going to say is a radio antennae or RADAR. It's large, in your face shaped like a circle and has a perfectly sized hole it could easily slide in.
Can it slide into aforementioned slot? Knowing you'll not understand what I am talking about I've included the below screenshot but it spins sometimes, not all the time and definitely looks like it could slip into the slot - I was curious if I could get it to, just to clear my view up a little bit?
The Evil Loop!
That is the DF loop (direction finder). Your radioman uses it to determine direction radio signals are coming from. You can make it stop spinning and hide in the slot though it's not easy to do. You have to use Goblin Editor and remove the controllers I placed on it to make it rise/hide based on depth and to make it spin randomly. You'll need to edit the \data\Objects\Sensors\UBoot_Sensors.sim file.
pedrobas
01-16-12, 02:57 PM
Should the Automation Scripts that are actually on when you save the game, be on again when you load that game ?
Thanks for help.
TheDarkWraith
01-16-12, 04:00 PM
Should the Automation Scripts that are actually on when you save the game, be on again when you load that game ?
Thanks for help.
Yep. That's the way it's coded. Any Active (running) scripts are saved to a file and restarted when you restart the game :up:
pedrobas
01-16-12, 04:31 PM
Thanks for answer. Itīs not happening to me so i have enable the debugger to see if i find the reason. If i canīt iīll ask for your help again. :salute:
TheDarkWraith
01-16-12, 04:55 PM
Thanks for answer. Itīs not happening to me so i have enable the debugger to see if i find the reason. If i canīt iīll ask for your help again. :salute:
in your \Silent Hunter 5 folder should be a file called ActiveAutomationScripts.TDW. This file holds the information for what Automation needs to restart when you restart the game. You can open it with notepad :up:
TheDarkWraith
01-16-12, 04:58 PM
The boys over in the SH4 forums had an interesting question posed: How do you limit the rudder to only 15 degrees on course change? That makes me wonder does the rudder go to 40+ degrees for a course change? I'm away from my gaming system currently and can't see for myself :hmmm:
pedrobas
01-16-12, 05:30 PM
in your \Silent Hunter 5 folder should be a file called ActiveAutomationScripts.TDW. This file holds the information for what Automation needs to restart when you restart the game. You can open it with notepad :up:
No, i donīt have that file and I saw the debbuged file and says that that file doesnīt exit.
I was looking at the debbuged file when saving a game and i donīt find any entrance saying "ActiveAutomationScripts.TDW" saved or something like that. This is happening to me since the first day using your EXTRAORDINARY mod. Actually i thought it didnīt save the active scripts till i saw a post here asking the same. http://www.subsim.com/radioroom/showthread.php?p=1776800&highlight=automation#post1776800
I will continue investigating.
Thanks again for your support.
TheDarkWraith
01-16-12, 05:39 PM
No, i donīt have that file and I saw the debbuged file and says that that file doesnīt exit.
I was looking at the debbuged file when saving a game and i donīt find any entrance saying "ActiveAutomationScripts.TDW" saved or something like that. This is happening to me since the first day using your EXTRAORDINARY mod. Actually i thought it didnīt save the active scripts till i saw a post here asking the same. http://www.subsim.com/radioroom/showthread.php?p=1776800&highlight=automation#post1776800
I will continue investigating.
Thanks again for your support.
Run the SHValidator app found in \data\Appliations. More than likely where the mod thinks your SH5 installation is and where it actually is are two different places (you re-installed the game at some point) :yep:
pedrobas
01-16-12, 06:05 PM
Validator passed, with some errors, but found the registry. Even in the debbuged file at some state says:
00000026 53.72879028 [3420] TheDarkWraithUserOptions InitializeScript
00000027 53.73686600 [3420] TDWMastHeights constructor
00000028 53.73762512 [3420] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
00000029 53.73765564 [3420] \ found as last character in install path from registry!
00000030 53.73768997 [3420] InstallPath=C:\Ubisoft\Silent Hunter 5
00000031 53.73844147 [3420] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000032 53.73889160 [3420] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
So is not a registry problem. I'm going to deinstall all mods and just run yours.
TheDarkWraith
01-16-12, 06:15 PM
Validator passed, with some errors, but found the registry. Even in the debbuged file at some state says:
00000026 53.72879028 [3420] TheDarkWraithUserOptions InitializeScript
00000027 53.73686600 [3420] TDWMastHeights constructor
00000028 53.73762512 [3420] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
00000029 53.73765564 [3420] \ found as last character in install path from registry!
00000030 53.73768997 [3420] InstallPath=C:\Ubisoft\Silent Hunter 5
00000031 53.73844147 [3420] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000032 53.73889160 [3420] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
So is not a registry problem. I'm going to deinstall all mods and just run yours.
Are those values where it says it thinks SH5 is and where it actually is on your computer agree? :06: If so then something is IRAI for sure.
pedrobas
01-16-12, 06:18 PM
Yes, my game is here: C:\Ubisoft\Silent Hunter 5
The rest of your mod files are all there except this one. :hmmm:
TheDarkWraith
01-16-12, 06:20 PM
Yes, my game is here: C:\Ubisoft\Silent Hunter 5
The rest of your mod files are all there except this one. :hmmm:
Can you send me a full DbgView output from startup of game to shutdown of game when you have automation items enabled (running thus green in color)?
pedrobas
01-16-12, 06:57 PM
PM sent.
Thanks.
TheDarkWraith
01-16-12, 07:51 PM
PM sent.
Thanks.
Had to go back and look through the .py files of the mod to remember what I did.
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=5300
Click that button to save them to file before exiting :up:
pedrobas
01-16-12, 07:55 PM
!! My God !!, :oops:. I must be Stupid. Thanks
TheBeast
01-17-12, 07:16 AM
Currently we are allowed to set a Hull Number in TheDarkWraithUserOptions.py file.
Would it be possible to set a Hull Number for Each Type Submarine?:06:
i.e.
Uboat7a = U-30
Uboat7b = U-47
Uboat7c = U-552
Uboat7c41 = U-296
Uboat9c = U-260
Uboat9d2 = U-874
TheDarkWraith
01-17-12, 11:05 AM
Currently we are allowed to set a Hull Number in TheDarkWraithUserOptions.py file.
Would it be possible to set a Hull Number for Each Type Submarine?:06:
i.e.
Uboat7a = U-30
Uboat7b = U-47
Uboat7c = U-552
Uboat7c41 = U-296
Uboat9c = U-260
Uboat9d2 = U-874
Might very well be possible. What are you thinking? :hmmm:
Echolot
01-17-12, 12:31 PM
Do you need a list of every boat (number, captain, type etc.)?
:06:
Regards.
Echol:06:t.
TheBeast
01-17-12, 08:20 PM
Might very well be possible. What are you thinking? :hmmm:
I am thinking there will be new payable units soon.:hmmm:
As player progress through the campaign they are giving command of new units and preious Hull Number is no longer valid.
Currently one has to edit Options file to change Hull Number for each new Command.
I have a question concerning the "send to battlestations" command.
What is the difference between the command in the crew-icon list at the bottom of the screen and the one I activate by dialog with the 1WO? The first one shows a symbol of a man on watch next to the clock in the upper right, the second one shows the symbol of a bell and I get an audio file "auf Gefechtsstationen" played.
Is there some difference in what each of these commands is doing?
Stormfly
01-18-12, 04:47 AM
I have a question concerning the "send to battlestations" command.
What is the difference between the command in the crew-icon list at the bottom of the screen and the one I activate by dialog with the 1WO? The first one shows a symbol of a man on watch next to the clock in the upper right, the second one shows the symbol of a bell and I get an audio file "auf Gefechtsstationen" played.
Is there some difference in what each of these commands is doing?
ive testet that, the only difference is the icon and sound, but the gameplay impact like loading torps faster and so on is the same.
i bought my version through steam, and can't figure out how to get this mod to find my install path. please help.
For some reason i'm not getting the TDC dialog box.
only 2 options:
1. Enable/Disable TDC
2. Nevermind
Any ideas?
Silent Steel
01-25-12, 09:10 AM
i bought my version through steam, and can't figure out how to get this mod to find my install path. please help.
Check your PM :up:
FoxtrotF
01-25-12, 11:06 AM
Hello please help, how can I fix this bug?
http://imageshack.us/photo/my-images/821/2012012500014.jpg/
Thanks!
Silent Steel
01-25-12, 11:17 AM
Hello please help, how can I fix this bug?
http://imageshack.us/photo/my-images/821/2012012500014.jpg/
Thanks!
Hi Foxtrot
First, make sure your SH5 is updated to v1.2.0.
Look in the upper right corner of the Main Menu, it should say 1.2.0.
If it doesn't run this program;
C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
This should get you updated.
:up:
Trevally.
01-25-12, 11:37 AM
As SilentSteel has said your first check should be to ensure you are updated to v1.2.
Next - have you moved the install path for SH5 - this can sometimes cause that error.
Last - your TDW UI mod or just the options.py file within, are corupt and needs re-installing:up:
FoxtrotF
01-25-12, 12:55 PM
Thnks for the replys, I'm running 1.2.0
I was playing game with MOD, everything was Ok, then I made some tweaks to TheDarkWraithUserOptions, again it was worked well with new settings, but then I exit game through "Exit to Windows", somewhere I was read that I should exit through "Exit to Menu" to correctly save the game log, and after that I'm getting this, and all my saves crashing to desktop after loading them
UPD
Sorry my bad, I forgot to put quotes when I was changing bool values to string in TheDarkWraithUserOptions.py
Captain_AJ
01-25-12, 02:06 PM
FOXTROT !!! http://imageshack.us/photo/my-images...012500014.jpg/
I have gotten this when my mods were in a bad sequence .. I unloaded all my mods . than reloaded them using sobers mod list guide -- if you are trying to load speech recongnition after
TDW UIS . you will get this . Load speech reconignition before any uis .. that what I had to do , but after I sequnced my mod list the problem went away ! :D THis format is working for me .. but its not final becuase some of the mods are outdated , but workable
Accurate German Flags
RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Undersea *(temperate and polar) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SAS special abilities simplified V1 (MCCD) SH5
German U-Boat Crew Language Pack
sobers no footstep sound mod
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
IRAI_0_0_31U
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Real_Navigation
NewUIs_TDC_6_9_0_jimimadrids_map_tools
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
SubFlags_0_0_8_byTheDarkWraith
SteelViking's Interior Mod V1.2_patched
Stormys DBSM SH5 v1.3 Basemod
Stormys_DBSM_SH5_v1.3_HOTFIX_3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Anti-Lag
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_enviro v1.6
OPEN HORIZONS II_New_Ships v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
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TheDarkWraith
01-25-12, 11:36 PM
UPD
Sorry my bad, I forgot to put quotes when I was changing bool values to string in TheDarkWraithUserOptions.py
Which is why you should use the OptionsEditorViewer app to make changes to options file :yep:
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