View Full Version : [REL] Multiple UIs for SH5 with TDC
Illyustrator
08-23-11, 06:05 PM
@TheDarkWraith.:salute:
quink99
08-23-11, 08:33 PM
I was wondering if there is any way that the TAI symbols, notations, and lines might be made a bit larger and/or of different colors so as to be a bit easier for us old geezers to read and see? This is particularly difficult for me when using REAL NAVIGATION.
Any suggestions would be most appreciated.
TheDarkWraith
08-23-11, 08:43 PM
I was wondering if there is any way that the TAI symbols, notations, and lines might be made a bit larger and/or of different colors so as to be a bit easier for us old geezers to read and see? This is particularly difficult for me when using REAL NAVIGATION.
Any suggestions would be most appreciated.
You can change their color. Run the SH5 patcher app found in \data\Applications :up: Can't change size.
Lucky07
08-24-11, 11:49 AM
I request ur permision for add ur mod to mine in sh3 ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
TheDarkWraith
08-24-11, 01:24 PM
I request ur permision for add ur mod to mine in sh3 ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114
thx u man for make this increidible mod !
Sure go ahead :up:
Magic1111
08-24-11, 02:27 PM
gradient (http://www.sukhoi.ru/forum/attachment.php?attachmentid=139498&d=1314127493) (IO_StrategicMap)
Many thx ! :yeah:
Best regards,
Magic:salute:
quink99
08-24-11, 02:43 PM
TDW
Taking your advice.....
You can change their color. Run the SH5 patcher app found in \data\Applications :up: Can't change size.
I found the application, SH5 Patcher v1.1 by The Dark Wraith, but I haven't a clue what as to do with it regarding my problem. There seems to be neither a read me or a help file unless I'm overlooking them. If such things exsist I wonder if you might be able to direct me to them or advise me how I can use the mentioned app to change the line colors for better visibility?
Thanks,
Quink
TDW
Taking your advice.....
I found the application, SH5 Patcher v1.1 by The Dark Wraith, but I haven't a clue what as to do with it regarding my problem. There seems to be neither a read me or a help file unless I'm overlooking them. If such things exsist I wonder if you might be able to direct me to them or advise me how I can use the mentioned app to change the line colors for better visibility?
Thanks,
Quink
Open up Application
1. File/Backup sh5.exe
2. http://www4.picfront.org/picture/4Y9zThPGrjI/thb/01.jpg (http://www.picfront.org/d/8khu) Click on File/Open/TDW_SH5_Patches.s5p
3. http://www4.picfront.org/picture/1M0EsCMlhfa/thb/02.jpg (http://www.picfront.org/d/8kht)Then it automatically takes to another window. Click on SH5.exe
4. http://www4.picfront.org/picture/OPJ8sWgir/thb/03.jpg (http://www.picfront.org/d/8khs)Click on + sign next to Broken Hydophone fix. Then + sign next to change 1. Then double click on the red disable to make it enabled.
5. http://www4.picfront.org/picture/LtwMR4Lb/thb/04.jpg (http://www.picfront.org/d/8khr) Next you click on + sign next to map colors. Changes 1-15 you can customize your colors. Read the description to see what your changing. First you double click on the IsColor in red and it brings up the color box like the picture. Pick your color.
6.http://www4.picfront.org/picture/G6EewV6XBl/thb/05.jpg (http://www.picfront.org/d/8khq) Next click on Enabled False to make it true. I think another box comes up asking to accept changes. Click yes.
7. When done making all your changes just click on File exit.
quink99
08-24-11, 08:06 PM
MIA389,
While I'm most impressed with, and appreciate, the time and trouble you probably went to to create that great SH5 patcher tutorial complete with screen shots it was, unfortunately, to no avail as my operating system is Windows XP and yours, I believe, is Windows 7. None of the screen shots looked like mine and none of the instructions worked. For examplem I could never get the color palette to display.
Thanks again but I'm afraid I'm doomed to continue using my big magnifying glass.
Doh, Let me boot up XP then :D
Ok, Im on my XP side. It still should work like shown above. Here are 2 photos starting the program from XP. Same as Windows 7 really.
http://www14.picfront.org/picture/MVYlKS9BU/thb/ss1.JPG (http://www.picfront.org/d/8kky)
http://www14.picfront.org/picture/i8umkcVBbtT/thb/ss2.JPG (http://www.picfront.org/d/8kkx)
To get the color palette to show double click on the IsColor
quink99
08-25-11, 07:45 PM
MIA 389,
I may be too computer illiterate for SH 5 and I thank you for your two images that match what I had found previously but I can't find anything to double click on named "is Color".
FIREWALL
08-25-11, 08:02 PM
You can change their color. Run the SH5 patcher app found in \data\Applications :up: Can't change size.
We all want to do the last two words in RL :D
edit: After sitting back and looking at my lame post to you, sorry for wasteing your time with this Stupid post. :oops:
With all your hard work, I just wanted to put a Smile on your face for a short moment. Sorry again. TDW :salute:
quink99
08-25-11, 08:10 PM
On the contrary TDW. Were it not for all your wonderful NewUIs which changed SH5 from a rather drab and incomprehensible chore into what has fast become my favorite pastime I would have been gone a long time ago.
A million thanks to you, Sir!
Admiral Von Gerlach
08-25-11, 10:18 PM
thank you for this great mod.
DoveEgg
08-26-11, 10:49 AM
TDW,
I'm getting the hang of using the goblin editor and merging goblin files and sim files. My question is, what variables do I adjust to make the snorkle rest at a lower elevation when it's lowered? I don't care if it sticks out of the bottom of my boat, because my goal is to get it out of my line of sight. Is this doable without reducing the extended height of the snorkle? I don't want to have to snorkle at a shallow depth.
As a tangent, how do I edit the rod antenna. I kind of like it sticking up when I am submerged; however, I haven't seen it since I've started using the Beasts R.E.M. mod. I'd like to edit the sim file so that Rod antenna sticks up when I submerge.
Thank you.
Admiral Von Gerlach
08-26-11, 11:16 AM
I downloaded the mod and found three folders:
Dials
Text
MODS
What do i do with the Dials and Text folders?
I noted that the Dials have
German
American
Any....
are these to replace the default dials in the mod GUI folder already? so which are the default ones?
and the Text folder ..do we just paste that into the Data folder of the game install?
thanks for this mod, just trying to get it in right. And thanks DW for the instructions on how to turn on the SH III dials.
As a tangent, how do I edit the rod antenna. I kind of like it sticking up when I am submerged; however, I haven't seen it since I've started using the Beasts R.E.M. mod. I'd like to edit the sim file so that Rod antenna sticks up when I submerge.
Thank you.
Mine sticks up when submerged. Are you using the modified senors.sim for REM by TDW?
DoveEgg
08-26-11, 12:55 PM
Are you using the modified senors.sim for REM by TDW?
Yes. I've gone poking in the sim file with Goblin editor, but I haven't solved the problem yet. I'm thinking the stock sim file raises the antenna. I'll have a look at that one and compare it to the REM sim file.
I wish these things were as easy to compare side by side as CFG files. Also, I wish I could alphabatize the items in the Goblin Editor tree. When you merge the sim file it's a mixmash of names.
TheDarkWraith
08-27-11, 12:02 AM
Test version (v0.0.2) of the map viewer/gradient editor ready for public testing: http://www.megaupload.com/?d=CO0PRX7D
:|\\
Silent Steel
08-27-11, 02:01 AM
I downloaded the mod and found three folders:
Dials
Text
MODS
What do i do with the Dials and Text folders?
I noted that the Dials have
German
American
Any....
are these to replace the default dials in the mod GUI folder already? so which are the default ones?
and the Text folder ..do we just paste that into the Data folder of the game install?
thanks for this mod, just trying to get it in right. And thanks DW for the instructions on how to turn on the SH III dials.
Check your PM
:up:
Great mod, thanks for all...
THE_MASK
08-27-11, 07:09 AM
Test version (v0.0.2) of the map viewer/gradient editor ready for public testing: http://www.megaupload.com/?d=CO0PRX7D
:|\\How do i use it ?
TheDarkWraith
08-27-11, 10:17 AM
How do i use it ?
Press H for help
It allows you to edit the gradient used to render the map in the map views. In the bottom left hand corner you can adjust the individual values of the gradient by double clicking the value and typing in new value (0-255). Save button will obviously save the gradient. Map button will cause the map to be rendered using that gradient. Fill colors causes the Gradient colors box entries to be filled with the gradient selected.
test version 0.0.4: http://www.megaupload.com/?d=3A6F25NA
If you have problems run the Dbgview app found in the package first. Send me output of Dbgview app.
Here's something and I cannot solve it.
On the sea - installed 6.7.0, copied the choosen dials to the proper directories - and nothing happened in the game.
Installed 6.7.1 and everything is a mess, uncloseable windows in the middle of the screen, new buttons appear that are not working, etc...
Any ideas? Tried to read back but more than 500 pages seems to last forever to process.
Thanks in advance! :)
TheDarkWraith
08-27-11, 02:24 PM
Here's something and I cannot solve it.
On the sea - installed 6.7.0, copied the choosen dials to the proper directories - and nothing happened in the game.
Installed 6.7.1 and everything is a mess, uncloseable windows in the middle of the screen, new buttons appear that are not working, etc...
Any ideas? Tried to read back but more than 500 pages seems to last forever to process.
Thanks in advance! :)
Sounds like your options file is corrupted. Try using an unmodified options file and see what happens.
Run the Dbgview app found in \data\Applications before starting the game. Will need to see output of the Dbgview app when error occurs.
Illyustrator
08-27-11, 03:00 PM
Hi, TDW.
The Map v.004 was not loaded. Writes "Error creating map gradient" and "Unable to generate gradients".
TheDarkWraith
08-27-11, 03:30 PM
Hi, TDW.
The Map v.004 was not loaded. Writes "Error creating map gradient" and "Unable to generate gradients".
try this: v0.0.6: http://www.megaupload.com/?d=O624VRC2
Run the Dbgview app included with the package first to capture any problems/errors
Admiral Von Gerlach
08-27-11, 03:48 PM
Danke Silent Steel:salute:
TheDarkWraith
08-27-11, 03:59 PM
test version v0.0.7 of the Map viewer/gradient editor: http://www.megaupload.com/?d=6H7533Q0
some users were having problems when it was creating the gradients. Changed how the gradients are 'stored' in memory
Illyustrator
08-27-11, 04:06 PM
try this: v0.0.6: http://www.megaupload.com/?d=O624VRC2
Run the Dbgview app included with the package first to capture any problems/errors
I have removed everything, that is connected with (IO), and all the same...:damn:
[4560] workingfolder=G:\***1052;***1086;***1076;***1080;* **1085;***1075; ***1080; ***1055;***1072;***1090;***1095;***1080;\***1048;* **1075;***1088;***1099;\Silent Hunter 5\***1052;***1086;***1076;***1099;\Map_***1046;*** 1091;***1088;***1085;***1072;***1083;\SHMapViewer_ 0_0_6_by_TheDarkWraith
[4560] DirectX initialized
[4560] using Silent Hunter V
[4560] 32bit Key found. Value='H:\Program Files\Ubisoft\Silent Hunter 5\'
[4560] \ found as last character in install path from registry!
[4560] InstallPath=H:\Program Files\Ubisoft\Silent Hunter 5
[4560] using Map1
[4560] gradient filename=gradient.tga
[4560] creating the map
[4560] 6 gradientx.tga's were found
[4560] map: creating gradients
[4560] Error creating the map gradient.
[4560] Exception=System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. ***1053;***1077; ***1091;***1076;***1072;***1077;***1090;***1089;** *1103; ***1085;***1072;***1081;***1090;***1080; ***1091;***1082;***1072;***1079;***1072;***1085;** *1085;***1099;***1081; ***1092;***1072;***1081;***1083;.
[4560] File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
[4560] at TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradien t..ctor(String installpath, String workfolder, String fn, String fnextension, Device& dv, enumgradienttype gt, Boolean sh5, Boolean useactfile, Boolean showwarnings)
[4560] at TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap..ct or(String installpath, String workfolder, String fn, String fnextension, ShowInformationDialog sid, Device& d3dd, Control cf, Int32 mw, Int32 mh, Boolean uSH5, Boolean umap1)
[4560]
[4560] WRN: Assembly binding logging is turned OFF.
[4560] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
[4560] Note: There is some performance penalty associated with assembly bind failure logging.
[4560] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[4560]
[4560] Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. ***1053;***1077; ***1091;***1076;***1072;***1077;***1090;***1089;** *1103; ***1085;***1072;***1081;***1090;***1080; ***1091;***1082;***1072;***1079;***1072;***1085;** *1085;***1099;***1081; ***1092;***1072;***1081;***1083;.
[4560] Unable to generate gradients
[4560] failed to create map
[4560] closing
[4560] destroying map
THE_MASK
08-27-11, 04:20 PM
How do i use it ?Do i just put it in the sh5 folder .
I select game SH5
The only option i have is map 1 , i press ok
It says gradient tgas were found. Would you like to use C:\Ubisoft\silent hunter 5\gata\terrain\Pal\gradient.tga instead ?
I press yes
The app says generating map 1
app says unhandled error occured while generating gradients and map .
I am using version 7
cheers
TheDarkWraith
08-27-11, 04:47 PM
I have removed everything, that is connected with (IO), and all the same...:damn:
Do i just put it in the sh5 folder .
I select game SH5
The only option i have is map 1 , i press ok
It says gradient tgas were found. Would you like to use C:\Ubisoft\silent hunter 5\gata\terrain\Pal\gradient.tga instead ?
I press yes
The app says generating map 1
app says unhandled error occured while generating gradients and map .
I am using version 7
cheers
This is what appears to be a DirectX problem. Update your DirectX by visiting Microsoft's DirectX website and running the DirectX update web installer.
THE_MASK
08-27-11, 05:06 PM
I updated the dx and restarted the comp . Still the same . I will send you another dbview .
TheDarkWraith
08-27-11, 05:08 PM
I updated the dx and restarted the comp . Still the same . I will send you another dbview .
I have no problems with the app but others are (especially SH3 users) :damn: I'm pulling my hair out trying to figure out why :dead:
Illyustrator
08-27-11, 05:32 PM
I have no problems with the app but others are (especially SH3 users) :damn: I'm pulling my hair out trying to figure out why :dead:
But Map v.001 well works.
TheDarkWraith
08-27-11, 07:07 PM
But Map v.001 well works.
yeah because it was vastly incomplete also.
test version 0.0.11: http://www.megaupload.com/?d=OSAMHESH
I got this to load on my laptop (XP 32 bit) so it should work now
You need .NET framework 3.5 intalled (found this out by trying to run on my Windows 98 computer)
Illyustrator
08-28-11, 06:23 AM
yeah because it was vastly incomplete also.
test version 0.0.11: http://www.megaupload.com/?d=OSAMHESH
I got this to load on my laptop (XP 32 bit) so it should work now
You need .NET framework 3.5 intalled (found this out by trying to run on my Windows 98 computer)
Hi, TDW.
Has established Microsoft.NET Framework 3.5. The Map is loaded, but gives out the Error - "SHMapViewer the error is found out. The appendix will be closed."
[3076] workingfolder=G:\***1052;***1086;***1076;***1080;* **1085;***1075; ***1080; ***1055;***1072;***1090;***1095;***1080;\***1048;* **1075;***1088;***1099;\Silent Hunter 5\***1052;***1086;***1076;***1099;\Map_***1046;*** 1091;***1088;***1085;***1072;***1083;\SHMapViewer_ 0_0_11_by_TheDarkWraith
[3076] DirectX initialized
[3076] using Silent Hunter V
[3076] 32bit Key found. Value='H:\Program Files\Ubisoft\Silent Hunter 5\'
[3076] \ found as last character in install path from registry!
[3076] InstallPath=H:\Program Files\Ubisoft\Silent Hunter 5
[3076] using Map1
[3076] gradient filename=gradient.tga
[3076] creating the map
[3076] 6 gradientx.tga's were found
[3076] map: creating gradients
[3076] Gradient: creating gradient
[3076] Gradient: SH5 gradient path=H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3076] Gradient: using game file
[3076] Gradient: adding game file (H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga) to gradient paths
[3076] Gradient: creating the gradient
[3076] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga exists=True
[3076] Generating SH gradient from H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3076] Gradient: creating gradient
[3076] Gradient: SH5 gradient path=H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3076] Gradient: using game file
[3076] Gradient: adding game file (H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga) to gradient paths
[3076] Gradient: creating the gradient
[3076] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga exists=True
[3076] Generating SH gradient from H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3076] Gradient: creating gradient
[3076] Gradient: SH5 gradient path=H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3076] Gradient: using game file
[3076] Gradient: adding game file (H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga) to gradient paths
[3076] Gradient: creating the gradient
[3076] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga exists=True
[3076] Generating SH gradient from H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3076] creating height map
[3076] 32bit Key found. Value='H:\Program Files\Ubisoft\Silent Hunter 5\'
[3076] \ found as last character in install path from registry!
[3076] InstallPath=H:\Program Files\Ubisoft\Silent Hunter 5
[3076] creating and filling map
[3076] creating map
[3076] filling map
[3076] showing gradients
[3076] showing gradient index values
[3076] creating keyboard
[3076] loaded and shown
[3196] LOG_SYSTEM: [GoogleUpdate:goopdate]: ERROR - Cannot create ETW log writer
It seems, that the "SHMapViewer" is not located at me on the screen (1024X768).:06: What minimum value?
Illyustrator
08-28-11, 06:41 AM
Hi, sober.
For you "SHMapViewer" well works?:06:
THE_MASK
08-28-11, 06:59 AM
Hi, sober.
For you "SHMapViewer" well works?:06:Hello , yes 11 works .
TheDarkWraith
08-28-11, 08:17 AM
It seems, that the "SHMapViewer" is not located at me on the screen (1024X768).:06: What minimum value?
Once I code in the ability to resize the form you should be good :up:
TheDarkWraith
08-28-11, 10:13 AM
Map viewer/gradient editor v0.0.12: http://www.megaupload.com/?d=8MCUUF6Q
you can now resize the app and maximize it :D
Default starting size is much smaller also (1006 X 879)
Sounds like your options file is corrupted. Try using an unmodified options file and see what happens.
Run the Dbgview app found in \data\Applications before starting the game. Will need to see output of the Dbgview app when error occurs.
I send my LOG in PM to you, but I did not see any errors in it.
I never modified my options file and just reinstalled (downloaded again) the mod.
I'm getting curious about this.
Only some mods from the UI package were installed, nothing else.
Arcticdive
08-28-11, 03:30 PM
Tried to send by PM but to many line for it. If someone could tell me how to attach a file would be great for next time.
00000000 1:14:36 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\AdFacade.cpp(495) : No such key 'ncsa' for element
00000001 1:14:36 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(73) : Starting game with product id 3.
00000002 1:14:37 PM [4284] d3d_antilag: Loading configuration C:\Ubisoft\Silent Hunter 5\antilag.cfg
00000003 1:14:37 PM [4284] d3d_antilag: FPS Limiter: 35.000000
00000004 1:14:37 PM [4284] d3d_antilag: Render ahead limit: 2
00000005 1:14:37 PM [4284] d3d_antilag: Loaded library
00000006 1:14:38 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(143) : A game connected to the pipe.
00000007 1:14:38 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(189) : Game reconnecting
00000008 1:14:38 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(222) : Sending game start accepted to game.
00000009 1:14:39 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(407) : Incoming get OSI request. Product id is 3, subproduct id is 13.
00000010 1:14:39 PM [512] mg\common\AutoDumper.cpp (66): Auto dumper init
00000011 1:14:39 PM [512]
00000012 1:14:39 PM [512] SH_OSI.cpp (50): SH5 online OSI Started
00000013 1:14:39 PM [512] SH_OSI.cpp (68): Ready for Messages
00000014 1:14:39 PM [512] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled
00000015 1:14:39 PM [512] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn.
00000016 1:14:39 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(458) : OSI Pipe ubisoftosipipe_3_13 created for game.
00000017 1:14:39 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(509) : Incoming handle get login request.
00000018 1:14:39 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(135) : Game connected to OSI pipe.
00000019 1:14:40 PM [4284] d3d_antilag: Direct3DCreate9 (ver 32)
00000020 1:14:40 PM [4284] d3d_antilag: Direct3DCreate9 (ver 32)
00000021 1:14:41 PM [4284] d3d_antilag: Direct3DCreate9 (ver 32)
00000022 1:14:41 PM [4284] d3d_antilag: NewCreateDevice
00000023 1:14:41 PM [4284] d3d_antilag: Replacing function pointers...
00000024 1:14:41 PM [4284] d3d_antilag: Added refs: 8
00000025 1:14:41 PM [4284] d3d_antilag: Newreset...
00000026 1:14:41 PM [4284] d3d_antilag: Device destroyed (0)
00000027 1:14:41 PM [4284] d3d_antilag: Newreset done
00000028 1:15:27 PM [4284] TheDarkWraithAutomation InitializeScript
00000029 1:15:27 PM [4284] TheDarkWraithUserOptions InitializeScript
00000030 1:15:27 PM [4284] TDWMastHeights constructor
00000031 1:15:27 PM [4284] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\'
00000032 1:15:27 PM [4284] \ found as last character in install path from registry!
00000033 1:15:27 PM [4284] InstallPath=C:\Ubisoft\Silent Hunter 5
00000034 1:15:27 PM [4284] rosterfilepath=C:\Ubisoft\Silent Hunter 5\data\Roster\Names.cfg
00000035 1:15:27 PM [4284] seapath=C:\Ubisoft\Silent Hunter 5\data\Sea
00000036 1:15:27 PM [4284] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg01\Iceberg01.cfg!
00000037 1:15:27 PM [4284] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg02\Iceberg02.cfg!
00000038 1:15:27 PM [4284] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg03\Iceberg03.cfg!
00000039 1:15:27 PM [4284] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg04\Iceberg04.cfg!
00000040 1:15:27 PM [4284] Mast height not found for C:\Ubisoft\Silent Hunter 5\data\Sea\Iceberg05\Iceberg05.cfg!
00000041 1:15:30 PM [4284] Mast Heights:
00000042 1:15:30 PM [4284]
00000043 1:15:30 PM [4284] Large Iceberg : 0.0
00000044 1:15:30 PM [4284] Medium Iceberg : 0.0
00000045 1:15:30 PM [4284] Medium Iceberg : 0.0
00000046 1:15:30 PM [4284] Medium Iceberg : 0.0
00000047 1:15:30 PM [4284] Small Iceberg : 0.0
00000048 1:15:30 PM [4284] Queen Elizabeth Battleship : 49.36
00000049 1:15:30 PM [4284] Royal Sovereign Battleship : 44.76
00000050 1:15:30 PM [4284] King George V Battleship : 50.76
00000051 1:15:30 PM [4284] HMS Duke Of York : 50.76
00000052 1:15:30 PM [4284] Nelson Battleship : 54.85
00000053 1:15:30 PM [4284] Hood Battlecruiser : 46.96
00000054 1:15:30 PM [4284] Renown Battlecruiser : 51.64
00000055 1:15:30 PM [4284] New York Battleship : 48.63
00000056 1:15:30 PM [4284] North Carolina Battleship : 41.73
00000057 1:15:30 PM [4284] Littorio Battleship : 47.92
00000058 1:15:30 PM [4284] Duilio Battleship : 47.92
00000059 1:15:30 PM [4284] Bismarck Battleship : 51.03
00000060 1:15:30 PM [4284] Schleswig-Holstein Pre-Dreadnought : 45.55
00000061 1:15:30 PM [4284] Scharnhorst Battleship : 47.92
00000062 1:15:30 PM [4284] Deutschland Pocket Battleship : 34.72
00000063 1:15:30 PM [4284] Northampton Heavy Cruiser : 47.79
00000064 1:15:30 PM [4284] Kent Heavy Cruiser : 47.45
00000065 1:15:30 PM [4284] HMS Suffolk : 47.45
00000066 1:15:30 PM [4284] Trento Heavy Cruiser : 34.89
00000067 1:15:30 PM [4284] Admiral Hipper Heavy Cruiser : 48.15
00000068 1:15:30 PM [4284] Dido Light Cruiser : 37.17
00000069 1:15:30 PM [4284] Brooklyn Light Cruiser : 31.29
00000070 1:15:30 PM [4284] Montecuccoli Light Cruiser : 38.68
00000071 1:15:30 PM [4284] Di Giussano Light Cruiser : 34.86
00000072 1:15:30 PM [4284] Emden Light Cruiser : 35.02
00000073 1:15:30 PM [4284] K Class Light Cruiser : 35.65
00000074 1:15:30 PM [4284] Auxiliary Cruiser Komet : 35.93
00000075 1:15:30 PM [4284] Auxiliary Cruiser Penguin : 34.98
00000076 1:15:30 PM [4284] Patroclus Armed Merchant Cruiser : 39.69
00000077 1:15:30 PM [4284] Rawalpindi Armed Merchant Cruiser : 39.69
00000078 1:15:30 PM [4284] Dithmarschen Supply Ship : 29.12
00000079 1:15:30 PM [4284] Carl Peters Fleet Tender : 26.87
00000080 1:15:30 PM [4284] Ark Royal Fleet Carrier : 49.69
00000081 1:15:30 PM [4284] Illustrious Fleet Carrier : 51.39
00000082 1:15:30 PM [4284] Glorious Fleet Carrier : 45.64
00000083 1:15:30 PM [4284] Furious Fleet Carrier : 45.64
00000084 1:15:30 PM [4284] Hermes Fleet Carrier : 51.39
00000085 1:15:30 PM [4284] Eagle Fleet Carrier : 51.39
00000086 1:15:30 PM [4284] Bogue Escort Carrier : 30.55
00000087 1:15:30 PM [4284] Sangamon Escort Carrier : 30.55
00000088 1:15:30 PM [4284] Attacker Escort Carrier : 30.55
00000089 1:15:30 PM [4284] Long Island Escort Carrier : 34.25
00000090 1:15:30 PM [4284] Archer Escort Carrier : 34.25
00000091 1:15:30 PM [4284] Charger Escort Carrier : 30.55
00000092 1:15:30 PM [4284] Avenger Escort Carrier : 30.55
00000093 1:15:30 PM [4284] Audacity Escort Carrier : 34.25
00000094 1:15:30 PM [4284] Soldati Destroyer : 26.74
00000095 1:15:30 PM [4284] Flower Corvette : 19.75
00000096 1:15:30 PM [4284] Type 34 Destroyer : 26.56
00000097 1:15:30 PM [4284] Fletcher Destroyer : 28.31
00000098 1:15:30 PM [4284] A Class Destroyer : 19.64
00000099 1:15:30 PM [4284] B Class Destroyer : 20.14
00000100 1:15:30 PM [4284] V&W Class Destroyer : 19.33
00000101 1:15:30 PM [4284] HMS Walker : 19.33
00000102 1:15:30 PM [4284] Tribal Destroyer : 25.83
00000103 1:15:30 PM [4284] R Class Destroyer : 19.39
00000104 1:15:30 PM [4284] Clemson Destroyer : 28.15
00000105 1:15:30 PM [4284] Town Lend-Lease Destroyer : 28.15
00000106 1:15:30 PM [4284] Somers Destroyer : 31.58
00000107 1:15:30 PM [4284] Evarts Destroyer Escort : 25.9
00000108 1:15:30 PM [4284] Buckley Destroyer Escort : 20.99
00000109 1:15:30 PM [4284] Black Swan Sloop : 27.91
00000110 1:15:30 PM [4284] HMS Stork : 27.91
00000111 1:15:30 PM [4284] TDW Torpedo Patrol Boat : 5
00000112 1:15:30 PM [4284] Armed Trawler : 24.33
00000113 1:15:30 PM [4284] Landing Ship Tank : 23.91
00000114 1:15:30 PM [4284] SV Fishing Boat : 16
00000115 1:15:30 PM [4284] SteelViking Tug Boat : 24
00000116 1:15:30 PM [4284] 165-foot "B" Cutter : 24.33
00000117 1:15:30 PM [4284] SC-497 Sub Chaser : 24.33
00000118 1:15:30 PM [4284] Uekel Medium Composite Freighter : 28
00000119 1:15:30 PM [4284] SteelViking Small Modern Composite Merchant Ship : 23
00000120 1:15:30 PM [4284] Rongel Small Old Split Freighter : 22.56
00000121 1:15:30 PM [4284] Middeleton Attack Transport : 38.61
00000122 1:15:30 PM [4284] Hospital Ship : 33.5
00000123 1:15:30 PM [4284] Large Liner : 43.09
00000124 1:15:30 PM [4284] Large Italian Liner : 43.09
00000125 1:15:30 PM [4284] Uekel Small Passenger Type : 22.5
00000126 1:15:30 PM [4284] SteelViking Medium Freighter : 34
00000127 1:15:30 PM [4284] Huge European Liner : 57.86
00000128 1:15:30 PM [4284] Liberty Cargo : 26.18
00000129 1:15:30 PM [4284] Liberty Ship (War Supplies) : 26.18
00000130 1:15:30 PM [4284] Victory Cargo : 29.49
00000131 1:15:30 PM [4284] N3SA1 Small Merchant : 17.96
00000132 1:15:30 PM [4284] C1-B Type Medium Merchant : 27.92
00000133 1:15:30 PM [4284] C2-S-B1 Hull Large Merchant : 29.95
00000134 1:15:30 PM [4284] Large Steamer : 26.18
00000135 1:15:30 PM [4284] Large Steamer (War Supplies) : 26.18
00000136 1:15:30 PM [4284] Hog Island Type A Freighter : 28.37
00000137 1:15:30 PM [4284] Hog Island Medium Freighter (War supplies) : 28.37
00000138 1:15:30 PM [4284] Cimmaron Class Tanker : 29.87
00000139 1:15:30 PM [4284] SteelViking Tanker : 19.7
00000140 1:15:30 PM [4284] Ranger Medium Tanker : 40.97
00000141 1:15:30 PM [4284] Troop Transport : 39.69
00000142 1:15:30 PM [4284] Amphibious Group Command Ship : 37.54
00000143 1:15:30 PM [4284] AOTDMadMax/Stormfly/SteelViking Big modern Passangership : 33.5
00000144 1:15:30 PM [4284]
00000145 1:15:30 PM [4284] MODS installed:
00000146 1:15:30 PM [4284] [DEPENDANCIES]
00000147 1:15:30 PM [4284] NewUIs_TDC_6_6_0_ByTheDarkWraith="NewUIs_TDC_6_7_0_ByTheDarkWraith""FX_Update_0_0_18_ByTheDarkWraith""IRAI_1_0_0_ByTheDarkWraith""Imported Ship Pack V1.1""Equip_Upgd_LowerRodAntena""NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision""TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0""KZS Hull wetness for U-Boats + co tower and deck""NewUIs_TDC_v6_7_0_patch_1""NewUIs_TDC_6_7_0_jimimadrids_map_tools""NewUIs_TDC_6_7_0_U-Jagd_Chrono""NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights""R.E.M_by_Xrundel_TheBeast_1.2"
00000148 1:15:30 PM [4284] NewUIs_TDC_6_7_0_ByTheDarkWraith="FX_Update_0_0_18_ByTheDarkWraith""IRAI_1_0_0_ByTheDarkWraith""Equip_Upgd_LowerRodAntena""NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision""TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0""KZS Hull wetness for U-Boats + co tower and deck""NewUIs_TDC_v6_7_0_patch_1""NewUIs_TDC_6_7_0_jimimadrids_map_tools""NewUIs_TDC_6_7_0_U-Jagd_Chrono""NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights""R.E.M_by_Xrundel_TheBeast_1.2"
00000149 1:15:30 PM [4284] FX_Update_0_0_18_ByTheDarkWraith="IRAI_1_0_0_ByTheDarkWraith""Equip_Upgd_LowerRodAntena""TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0""KZS Hull wetness for U-Boats + co tower and deck""Dynamic Environment SH5 Basemod (realistic version) V2.1""R.E.M_by_Xrundel_TheBeast_1.2"
00000150 1:15:30 PM [4284] Equipment_Upgrades_Fix_1_2_byTheBeast="stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast""NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0"
00000151 1:15:30 PM [4284] IRAI_1_0_0_ByTheDarkWraith="Equip_Upgd_LowerRodAntena""TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0""R.E.M_by_Xrundel_TheBeast_1.2"
00000152 1:15:30 PM [4284] Equip_Upgd_LowerRodAntena="TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0""R.E.M_by_Xrundel_TheBeast_1.2"
00000153 1:15:30 PM [4284] Capthelms SH5 Audio Mod="Dynamic Environment SH5 Sounds V2.1"
00000154 1:15:30 PM [4284] Dynamic Environment SH5 Basemod (realistic version) V2.1="Dynamic Environment SH5 Sleet For Winter Campaigns V2.1"
00000155 1:15:30 PM [4284] TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0="R.E.M_by_Xrundel_TheBeast_1.2"
00000156 1:15:30 PM [4284] NewUIs_TDC_6_7_0_jimimadrids_map_tools="NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights"
00000157 1:15:30 PM [4284] [MODS]
00000158 1:15:30 PM [4284] NewUIs_TDC_6_6_0_ByTheDarkWraith=1
00000159 1:15:30 PM [4284] NewUIs_TDC_6_7_0_ByTheDarkWraith=2
00000160 1:15:30 PM [4284] FX_Update_0_0_18_ByTheDarkWraith=3
00000161 1:15:30 PM [4284] IRAI_1_0_0_ByTheDarkWraith=4
00000162 1:15:30 PM [4284] TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=5
00000163 1:15:30 PM [4284] Critical hits 1.1 Torpedos=6
00000164 1:15:30 PM [4284] Critical hits v 1.2=7
00000165 1:15:30 PM [4284] Imported Ship Pack V1.1=8
00000166 1:15:30 PM [4284] nVidia missing lights=9
00000167 1:15:30 PM [4284] Equipment_Upgrades_Fix_1_2_byTheBeast=10
00000168 1:15:30 PM [4284] stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast=11
00000169 1:15:30 PM [4284] Equip_Upgd_LowerRodAntena=12
00000170 1:15:30 PM [4284] NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision=13
00000171 1:15:30 PM [4284] sobers silent hud=14
00000172 1:15:30 PM [4284] TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0=15
00000173 1:15:30 PM [4284] MightyFine Less Annoying Footsteps 1.0=16
00000174 1:15:30 PM [4284] U-Boat Ballast Tanks SFX=17
00000175 1:15:30 PM [4284] NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=18
00000176 1:15:30 PM [4284] KZS Hull wetness for U-Boats + co tower and deck=19
00000177 1:15:30 PM [4284] NewUIs_TDC_v6_7_0_patch_1=20
00000178 1:15:30 PM [4284] Capthelms SH5 Audio Mod=21
00000179 1:15:30 PM [4284] Dynamic Environment SH5 Basemod (realistic version) V2.1=22
00000180 1:15:30 PM [4284] Dynamic Environment SH5 Sounds V2.1=23
00000181 1:15:30 PM [4284] Dynamic Environment SH5 Atlantic Floor V2.1=24
00000182 1:15:30 PM [4284] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1=25
00000183 1:15:30 PM [4284] NewUIs_TDC_6_7_0_jimimadrids_map_tools=26
00000184 1:15:30 PM [4284] NewUIs_TDC_6_7_0_U-Jagd_Chrono=27
00000185 1:15:30 PM [4284] RemoveLogoIntroTheDarkWraith=28
00000186 1:15:30 PM [4284] NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights=29
00000187 1:15:30 PM [4284] R.E.M_by_Xrundel_TheBeast_1.2=30
00000188 1:15:30 PM [4284]
00000189 1:15:30 PM [4284] TDWSound constructor
00000190 1:15:30 PM [4284] TDWRadioMessages constructor
00000191 1:15:30 PM [4284] Loading all WWII ship names
00000192 1:15:30 PM [4284] TDWSoan constructor
00000193 1:15:30 PM [4284] Retrieving all countries and their equivalent names from SOANNames.cfg
00000194 1:15:30 PM [4284] # countries in SOANNames.cfg=61
00000195 1:15:30 PM [4284] Retrieving all categories and their equivalent names from SOANNames.cfg
00000196 1:15:30 PM [4284] # of new categories in SOANNames.cfg=6
00000197 1:15:30 PM [4284] Retrieving all countries and their equivalent names from Names.cfg
00000198 1:15:30 PM [4284] # countries in Names.cfg=30
00000199 1:15:30 PM [4284] Adding countries from Names.cfg not found in SOANNames.cfg to database
00000200 1:15:45 PM [4284] TDWSoan Initialize
00000201 1:15:45 PM [4284] TheDarkWraithUserOptions InitializeVariables
00000202 1:15:45 PM [4284] TDWMouse constructor
00000203 1:15:45 PM [4284] Page main InitializeScript
00000204 1:15:45 PM [4284] Menu InitializeScript
00000205 1:15:45 PM [512] Entities.cpp (83): Process Message:
00000206 1:15:45 PM [512] Entities.cpp (114): OSI Ping
00000207 1:15:45 PM [512] Entities.cpp (123): succeeded
00000208 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitSavegameIO.cpp(183) : Failed to read header for save C:\Users\Fussa\AppData\Local/Ubisoft Game Launcher/savegame_storage/YmxhY2tyYWJiaXQ0MTE=/3/11.save
00000209 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitSavegameIO.cpp(183) : Failed to read header for save C:\Users\Fussa\AppData\Local/Ubisoft Game Launcher/savegame_storage/YmxhY2tyYWJiaXQ0MTE=/3/5.save
00000210 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitSavegameIO.cpp(183) : Failed to read header for save C:\Users\Fussa\AppData\Local/Ubisoft Game Launcher/savegame_storage/YmxhY2tyYWJiaXQ0MTE=/3/7.save
00000211 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitSavegameIO.cpp(183) : Failed to read header for save C:\Users\Fussa\AppData\Local/Ubisoft Game Launcher/savegame_storage/YmxhY2tyYWJiaXQ0MTE=/3/9.save
00000212 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5eb0b851a5476760040ec873cb223c49 number of bytes: 16384
00000213 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1fd98c36f6a78798e4b30638b56e8fb8 number of bytes: 16384
00000214 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bcd8828d881c5d0ed84ee2e1b49757a8 number of bytes: 16384
00000215 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ea5f8f30c8f01e364bfa32a8ebed68d6 number of bytes: 16384
00000216 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 00b14bd0d56007ef0e570521655521af number of bytes: 16384
00000217 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a571f8671d3f73f87e9e18c200808bc5 number of bytes: 16384
00000218 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a0554a2fa822b5dff9daebe95e31664c number of bytes: 16384
00000219 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 505f43613a0b7c46b6022b9196b1b239 number of bytes: 16384
00000220 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 41471af539de8dedd8a36be7ed5f0915 number of bytes: 16384
00000221 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bf2616e2c95c7261583af527c50bf3af number of bytes: 16384
00000222 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 4eb9fa8e47a8a816ff48e21e23b3cc2f number of bytes: 16384
00000223 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 54cc4e639bf5b701aa6fccb8611e5168 number of bytes: 16384
00000224 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 021172bb7c863c10fcb4f46fc5e02d4e number of bytes: 16384
00000225 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6ccee4f9a323d06f72c5e3e176b3aae6 number of bytes: 16384
00000226 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7f98ef89113cca703bee246211811b32 number of bytes: 16384
00000227 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2b5e11750a0149bea49363d7dc5e0681 number of bytes: 16384
00000228 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d1d923095e29068e6150601c8e36f3db number of bytes: 16384
00000229 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 704b489bdf3d5010f84651c6d65d3cbf number of bytes: 16384
00000230 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0e1cd9cdee4a53f8e2b5880aecb7bb56 number of bytes: 16384
00000231 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0679a94edd6ff74fe005540bcbc80e95 number of bytes: 16384
00000232 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a7c0582fc6e1073d0bc3e572e85f3277 number of bytes: 16384
00000233 1:15:45 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 184c367032a110d69de713b20cfffb29 number of bytes: 16384
00000234 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1b22237f2a06ab19b9c98789460c99b6 number of bytes: 16384
00000235 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3571ff6112c0a24a948b1171a1192836 number of bytes: 16384
00000236 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e071b9ae8ec35e542f8102a7fb8ff8b3 number of bytes: 16384
00000237 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 694612d0b35576d8687edbc0ce17ae42 number of bytes: 16384
00000238 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bbf9bbfc82283b0e1734da0f55ea4a35 number of bytes: 16384
00000239 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0c9a1ac883ccfc9ba5ba5eb9ddcc69cc number of bytes: 16384
00000240 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c088ee4fcb4d2b33f27b7f97ae8e5737 number of bytes: 16384
00000241 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0b8a38bdcb9540afce26643cfffa4b33 number of bytes: 16384
00000242 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: daa481c60360a0f019f95088e88c46e5 number of bytes: 16384
00000243 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 76ef2777144c103bf977d765c90e619a number of bytes: 16384
00000244 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f1a236c73b0599e0696fdc83d8977c5e number of bytes: 16384
00000245 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b1886d2152533cf5cc77296091ff498f number of bytes: 16384
00000246 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 35bfa24029864e7992f920dc2fa79de9 number of bytes: 16384
00000247 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0d1dba3cc18b0aa65263de5ef5c3c14f number of bytes: 16384
00000248 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7f0c273d6c26fbb0b87e5557e02e2cbd number of bytes: 16384
00000249 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: cfff40912090399ca352c9aeb7049cef number of bytes: 16384
00000250 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5b2d9fe8394365745a98edc883ed4850 number of bytes: 16384
00000251 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 773565992e39f7041032faca2f420417 number of bytes: 16384
00000252 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 4c836925129beecbf8aab65a1fbcd5bb number of bytes: 16384
00000253 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7fd3fc405642bbd45e0495e74a18552c number of bytes: 16384
00000254 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6d8ef614d8f15194d0bf2c57130c02bc number of bytes: 16384
00000255 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 4234e5556948539c30cf1250fe672c02 number of bytes: 16384
00000256 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8ab347927134c7362ba5fecbf16efec6 number of bytes: 16384
00000257 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7d2ef1f6154a1dad0cfdad8ed9524f94 number of bytes: 16384
00000258 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 94fcdc2165eb029d6f1c39352e0eff61 number of bytes: 16384
00000259 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 57225bcc9821474883c3d4257544388c number of bytes: 16384
00000260 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3ff8f5672ef1a89cc5f7efbfd83e3806 number of bytes: 16384
00000261 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3ad3a75e2a8e20422104350ea6971624 number of bytes: 16384
00000262 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b16c49677cdff8144b11bf5e4a45ad11 number of bytes: 16384
00000263 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 59c7413ef49e435e28fe7ad5c17c65ac number of bytes: 16384
00000264 1:15:46 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7a1893f44cc0f9a1bd02b8802d979de6 number of bytes: 13624
00000265 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d9a0647971ebcaa430550bd07c03f87d number of bytes: 16384
00000266 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 40addd12bba9abdf21280d2582a21b61 number of bytes: 16384
00000267 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3abb367e5677375e91844610782b8299 number of bytes: 16384
00000268 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6d80936001c7d906063673cec8da3c13 number of bytes: 16384
00000269 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b8903a9a9add08ae7c2eba317dfe706e number of bytes: 16384
00000270 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1cd1df683c4a50e6d890c8bb0c573326 number of bytes: 16384
00000271 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 40d531e7a7ad7009b47afda8f177a13a number of bytes: 16384
00000272 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: dcb65f3de2ea39f0e34210b8031afda4 number of bytes: 16384
00000273 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 16a90ae8a4014c5c9b4993743080c157 number of bytes: 16384
00000274 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7c1c6196c5b17dd595eb53f232bc555b number of bytes: 16384
00000275 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: cc7f8f18953cbb177c86b5e666d6f208 number of bytes: 16384
00000276 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 72e29644921a1a5a7db82f1ae5fb4c38 number of bytes: 16384
00000277 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a180683d94d423b02e8d36edfe467940 number of bytes: 16384
00000278 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8db5eebbc8033a86d582a260ea1d5e3a number of bytes: 16384
00000279 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6afd25c8872e5fc8b9e4f719fdf8fe08 number of bytes: 16384
00000280 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7a0165890b1fab3ec9f0afc7e4d7b77a number of bytes: 16384
00000281 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5ca4b47562ff4cadc5bb6c0b54f81892 number of bytes: 16384
00000282 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c4a8008cfaad498f1714525f321d7998 number of bytes: 16384
00000283 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e365ffe625a6d5444bb280a765835e7e number of bytes: 16384
00000284 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 881bfa98f00d74b37d709cb58bc7514e number of bytes: 16384
00000285 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1c72867910ca8ff39d6c2aa4c21ed443 number of bytes: 16384
00000286 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 77415127abec886dfe77c74a7ab7a811 number of bytes: 16384
00000287 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f0ccab2ae7ab37e3a95094b22fb8145b number of bytes: 16384
00000288 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1ff6009ddeae27921b727ef54f192c6d number of bytes: 16384
00000289 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 62c567919e57f7c0831beae887875fed number of bytes: 16384
00000290 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3fd4b55028d5b25b940e18f898e964ce number of bytes: 16384
00000291 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f1e1f1c4133e5b37f9851249bec59ea5 number of bytes: 16384
00000292 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 072b542ce57ba7de7fa826b0d5b217d7 number of bytes: 16384
00000293 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fa572f89327a99ba25ac5e2cdd27ebff number of bytes: 16384
00000294 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 84015f1dc152c5622de9ab1da2aea195 number of bytes: 16384
00000295 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: dff7cea57e8bef4957c55f50daf900b0 number of bytes: 16384
00000296 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f2941986838a005ef56873a6b0408beb number of bytes: 16384
00000297 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3c637183e53f5dd8c1c2a4fc9797d708 number of bytes: 16384
00000298 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f1129b79423982f6b6e6b7e16d9644fd number of bytes: 16384
00000299 1:15:47 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 977c433006c6d070b526bc803443f6e4 number of bytes: 16384
00000300 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ea62be779e4c89ca1f0596172e2a2594 number of bytes: 16384
00000301 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d66f6621780c3d602348e62c956b6b76 number of bytes: 16384
00000302 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a4d20fdaad31ba1bc7eb4517f5646c23 number of bytes: 16384
00000303 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 970054f13f9b1f45a5c7680c7c059fa2 number of bytes: 16384
00000304 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d12a0197cacf18850c277cbd52c66836 number of bytes: 5222
00000305 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: af26b8dd4ac1b4001867cd9628f054cd number of bytes: 16384
00000306 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8aace4922a5e218b8ae59e0068c677da number of bytes: 16384
00000307 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e70168d8240e3357410e1e4ff66b4621 number of bytes: 16384
00000308 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bb2027d232083a7bb36c8bb5b387a053 number of bytes: 16384
00000309 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6f410b34cb3319588eb0df17448cabe0 number of bytes: 16384
00000310 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 604d8ea31467c4e17b04d8f9b8fbf9f2 number of bytes: 16384
00000311 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 04fa7cb952dd38c7fa8fe7690f5c00c2 number of bytes: 16384
00000312 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f4b9140a922bb9a3f0bc51e0d9548c2e number of bytes: 16384
00000313 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 97f92921f0d503304fec70249a837d9b number of bytes: 16384
00000314 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: df0ae0525eb9b14afa31e5d1683315ed number of bytes: 16384
00000315 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a9ed82747172c1e4cd9d3562509168d9 number of bytes: 16384
00000316 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 30685b8e23d30661667b66a70e355769 number of bytes: 16384
00000317 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: debef9ec473afc0f79eace059c64f14f number of bytes: 16384
00000318 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8c2dacb7b7b79604859640ef7166bd62 number of bytes: 16384
00000319 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 233111fb40654cd243796f07efaec975 number of bytes: 16384
00000320 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e5ade25e74c22f93c056277da62f0867 number of bytes: 16384
00000321 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6887a30aeafaa0a4ae8b548050a24843 number of bytes: 16384
00000322 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fd2471aa104dd82d83b83e4d2573a313 number of bytes: 16384
00000323 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ce8d84c20660831aca320aaa1101f77a number of bytes: 16384
00000324 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b96e14d33e2aad27f296661238d754fe number of bytes: 16384
00000325 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f4220cdc3a5559f511f128f7752760c5 number of bytes: 16384
00000326 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 10349ae8992621fce94758f17f2e551c number of bytes: 16384
00000327 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 20c6e1f5317715448ef61ad0dfc86f39 number of bytes: 16384
00000328 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 26acce3e2ed16f699c73400be0b6cf41 number of bytes: 16384
00000329 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1b574c6233b16d749d46292b69820acc number of bytes: 16384
00000330 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 933634fbec11249122e50e36655424f8 number of bytes: 16384
00000331 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3e8aab4acb3149a420691be0fe042e12 number of bytes: 16384
00000332 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 11bb324a980f416e450038a814ff3295 number of bytes: 16384
00000333 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 9b5981bded23ce3542b0f8b7070398bc number of bytes: 16384
00000334 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 80ece500b4381ec035d29607673ad0cc number of bytes: 16384
00000335 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 74609ccb84825b6af9fc1f4bdaf1e3c0 number of bytes: 9169
00000336 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 35859a6fb254c3432979e6d93d89e57f number of bytes: 16384
00000337 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3f8fb98b6225385432dcf0a06e8d0019 number of bytes: 16384
00000338 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 536545c7aac1872aa34ea7b07a683c78 number of bytes: 16384
00000339 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5616a6bed0b834734fdb26ea87f4e4a5 number of bytes: 16384
00000340 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 54dfb6225e24fd0080544d83d948cb80 number of bytes: 16384
00000341 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5e668c69cb81f32fd76d1195873db3c4 number of bytes: 16384
00000342 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f69a85c20f89177d5f164aed036f3ab8 number of bytes: 16384
00000343 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 9f01dafd64dd06e968bfd3ae450be129 number of bytes: 16384
00000344 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f75f0a53b77cb763c7371401b9060d27 number of bytes: 16384
00000345 1:15:48 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 405932c841f7804fc63247b50dccc5ef number of bytes: 16384
00000346 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8bbcc24641d07a0380d483369e727ab8 number of bytes: 16384
00000347 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f436b051009004d265e686f39ef17c49 number of bytes: 16384
00000348 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 43837dc87de2e03923d54c4ada6ebe16 number of bytes: 16384
00000349 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7252c63db62739ba44204ea0c6f03f11 number of bytes: 16384
00000350 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 4cf36bd989c92ec38379b081b9e2d4be number of bytes: 16384
00000351 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 71ebb0dbfdafcaf2b4081f26970ea691 number of bytes: 16384
00000352 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f24f08fe402cf79f0b171b9636306f21 number of bytes: 16384
00000353 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2293e814480ba21567efc40e1ddb65ed number of bytes: 16384
00000354 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5193d6e735943d58bd18ddd10a2cacb4 number of bytes: 16384
00000355 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 468d81b4b9b36b5bb0fcf21c93efc379 number of bytes: 16384
00000356 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 9b28fa95b8b9355fb5ee3ca4a6ff048a number of bytes: 16384
00000357 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0f7b612dc37364eab204e998df43ce61 number of bytes: 16384
00000358 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a2a7cc6c72f58656d18c6701b686e3ca number of bytes: 16384
00000359 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 93b4d2316ba28d2cb4244cb4cc726bfd number of bytes: 16384
00000360 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f375b8dae3ad9e9df898dd814f08213d number of bytes: 16384
00000361 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8bfb13676fb1939679a1550b293b0a60 number of bytes: 16384
00000362 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c7736ab87dec2e61526cb4a6e659adf6 number of bytes: 16384
00000363 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e086d448899091e42f599113165e6cc4 number of bytes: 16384
00000364 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e1fb1c7f5a744663ae6a924005e3d6d6 number of bytes: 16384
00000365 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2c6c76e9788d8c88077d50615a5ba969 number of bytes: 16384
00000366 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 48e889a6e0081526f5dc9cd90f013914 number of bytes: 16384
00000367 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0464ecde22608f92f3c4c08521aaaf3d number of bytes: 16384
00000368 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d07c9d31935618a101dadb4fa8fee583 number of bytes: 16384
00000369 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1cf32b8b6c35044997b689c0587aad62 number of bytes: 16384
00000370 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8cfe83ce3221d2a212a74d33aca77667 number of bytes: 16384
00000371 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c9e44cad33a952e931f31086c2443b88 number of bytes: 16384
00000372 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d6577352a7fac189f4a4af30efec8015 number of bytes: 16384
00000373 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c8d1321ceef034284eff306e9d43e562 number of bytes: 16384
00000374 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6c2c66d9f2cf2d19e3f16da1941294c2 number of bytes: 16384
00000375 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3a9d55f5a361e437a31ad4019971f475 number of bytes: 16384
00000376 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 97cb99d80cc4d63d5efc7292ec0b0d05 number of bytes: 16384
00000377 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b1fb31b8c77e8b5f33b2e65c7078b0e4 number of bytes: 16384
00000378 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f8440a0d7254a0a81b130f6ab3d6ab3d number of bytes: 16384
00000379 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e818a1076983bcede57e39e9b3666596 number of bytes: 16384
00000380 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 78a83f370fa6904f9a6e37294db830d2 number of bytes: 16384
00000381 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5ffd1e7f58cfe3a0186dab485c7e0af8 number of bytes: 16384
00000382 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: badd0dc639653c814a045b41d5044a9d number of bytes: 16384
00000383 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 38a0f17e2c5c7cc9849f2f1c7d6a2b4a number of bytes: 16384
00000384 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 08e9778d89d10bcf9917db868786f79a number of bytes: 16384
00000385 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 721e1e9034e3bf998b73a0f2d5dd3164 number of bytes: 9071
00000386 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e4e4d2db780cbaf68e92c2cb7c3cbcfb number of bytes: 16384
00000387 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 9d6a1fc67d0b88bcfe76d633d01f9c01 number of bytes: 16384
00000388 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: eee94b4d401d962e24e89ce2c5ecaed6 number of bytes: 16384
00000389 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 784962f6239e51458a397b18ec01d4eb number of bytes: 16384
00000390 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a9bf15880e7cb20d2878690df703624f number of bytes: 16384
00000391 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f4d3f80360ebd9ead9bc60f592c6e4d2 number of bytes: 16384
00000392 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b34c39a605be89d39954552f8a2064f4 number of bytes: 16384
00000393 1:15:49 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1cd5d16f4e107bb34525ef6189b4f14d number of bytes: 16384
00000394 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6aad514592d5577d81484a049ee119c6 number of bytes: 16384
00000395 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 18bedbbcd181ae05afd1e0c192d84623 number of bytes: 16384
00000396 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f76d9cee0c0421a2f8c1e60bbc4ef1f0 number of bytes: 16384
00000397 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 28ff770d0f373d81bb182cee0b3cc860 number of bytes: 16384
00000398 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 94c6893367cb7073c6e5067ffd2b48ca number of bytes: 16384
00000399 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a4c43a80e8de085ccc403e9bd824cc12 number of bytes: 16384
00000400 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c6bda4b11307d21b3f07bcd5fbd4d006 number of bytes: 16384
00000401 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 58cb3dcf7d310e99a63871ad86af4e89 number of bytes: 16384
00000402 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e894f1e93f1ef472699546799205ff8a number of bytes: 16384
00000403 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 146f59781a8b203ea182804344b562f0 number of bytes: 16384
00000404 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2951d5db4c3fd3d4f7bce8882224dbec number of bytes: 16384
00000405 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6e07dbcde3a3b39096633a1153d9f2e6 number of bytes: 16384
00000406 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5a9ef1da4ae4294c93a42d08d9a36f22 number of bytes: 16384
00000407 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: cb98f4868e3cbe5536c619f462ca4a7c number of bytes: 16384
00000408 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 643ad51bcc16ab5fa51d2e6ce90ebd6c number of bytes: 16384
00000409 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 58538a6f268224ab113aa171a9710627 number of bytes: 16384
00000410 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 37f21ff757fa569951549d0f2ca334b9 number of bytes: 16384
00000411 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fc4b5050e08740cbdaa33f7ec0c65f39 number of bytes: 16384
00000412 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ec652efbd40816a0b6b86087843e4a52 number of bytes: 16384
00000413 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: aea93a899a0475d517d3745397388a62 number of bytes: 16384
00000414 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fedf99c57f51ee6c207f90dccc0c1a1d number of bytes: 16384
00000415 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: df3d854bf62a91b42bc0c64455ec0f4f number of bytes: 16384
00000416 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7105c1d15ce1289845e1a6285a1e6fd1 number of bytes: 16384
00000417 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 294ce0838138f43d5663a8eb4e532a28 number of bytes: 16384
00000418 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: dc36677b54ef405cd06c1db9d52a0582 number of bytes: 16384
00000419 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2deca8d7b5fd1495986aff4a1317bba9 number of bytes: 16384
00000420 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b3e22fb98a2dc9970ef1f42de8979b76 number of bytes: 16384
00000421 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 348a06dab69da33769e99dd12800d2fc number of bytes: 16384
00000422 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3ace79d0c29f966c91b9d73b9b590c0b number of bytes: 16384
00000423 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 51547bbed6a2e285931cd8247c7c51a4 number of bytes: 16384
00000424 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: dd3f9f632cef025cf618be8f37424578 number of bytes: 16384
00000425 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 1100c09fe5c7245827bfbbd84fdc5f86 number of bytes: 16384
00000426 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 032cf47441b6157dadfbe7332d891e46 number of bytes: 16384
00000427 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b76466abed8d3f4149a8bcbb1838ca69 number of bytes: 16384
00000428 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5cd07c2400c9d6d3ac03f0ef44091465 number of bytes: 16384
00000429 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 879ff402208befb4b8a5ec2d74644a4a number of bytes: 16384
00000430 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ada3447dc50a008ee7311db99bbda46f number of bytes: 16384
00000431 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8942cf3f56c081a8f741cd1dc22250d0 number of bytes: 16384
00000432 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b9f7ca6739279d9f62a1298041a8eed0 number of bytes: 16384
00000433 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 602f2b054dc15b0aab71e218773e0e71 number of bytes: 16384
00000434 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0cba14db8171c4de9f2dea50abee5076 number of bytes: 16384
00000435 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fd65e4e6c7a0c5124e444bfc9cc2813a number of bytes: 16384
00000436 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 998c2a5206e3bb9d577e25f6fc59443b number of bytes: 16384
00000437 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ef43dcb9f5eb09ed9be060560cc87081 number of bytes: 16384
00000438 1:15:50 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ed14dc4ab7ef35b6393e33565e17f577 number of bytes: 16091
00000439 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6dde3d308dec760baf4fd7008343cd6c number of bytes: 16384
00000440 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 89c8b4c19d29a54694c365a7e063fbed number of bytes: 16384
00000441 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0f299584628a41d492fe4f95f40d2467 number of bytes: 16384
00000442 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2a4dbe6eabbd7ad127d36d9f167f00d9 number of bytes: 16384
00000443 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 593245df5bb95154fac5e93767feca87 number of bytes: 16384
00000444 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: cf4c81a08fdd8202e5a68bea3fea79a1 number of bytes: 16384
00000445 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b3956601d2143ff07b7ba5ef4a57353c number of bytes: 16384
00000446 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: dbbbaf93d5becd9eb050c636ff475cc1 number of bytes: 16384
00000447 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 592894102faa2ac5130aba779bee6f4e number of bytes: 16384
00000448 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e510647d015cc41ca5891b510f97f1da number of bytes: 16384
00000449 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3b74e7f8e4c29b150322ec43d2bf08ed number of bytes: 16384
00000450 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8204afe5ffa0761dfa6d9c829bb5714a number of bytes: 16384
00000451 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a1c461f37deb410caf8ee87aaa795843 number of bytes: 16384
00000452 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 04adde89690020faff7994bb3e3c46b6 number of bytes: 16384
00000453 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 9e675e6a18bca9c6a99813c4f0929ccd number of bytes: 16384
00000454 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ac89b0802ea6d042a1586c0e12e7f299 number of bytes: 16384
00000455 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 37371cba342b1192a0c563ca27ca7bde number of bytes: 16384
00000456 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a4c3cf2246edf4e92ee424f5590e1be9 number of bytes: 16384
00000457 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 620e55c6fd700abc61da2c7fee38c6ac number of bytes: 16384
00000458 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0f09b81c974d1428640ecd7dd7a851a0 number of bytes: 16384
00000459 1:15:51 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0334a37b0c3052b53acc2043707bbb1c number of bytes: 16384
00000460 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 67618d010c8ff5f4beb33f4c6c92c73a number of bytes: 16384
00000461 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3ad2c7fba807b5e29b8559b256923f7f number of bytes: 16384
00000462 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: a7a945aa13d5b549be9121188bdc611f number of bytes: 16384
00000463 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 92764a700d2d08befd840a7fbfc79fb9 number of bytes: 16384
00000464 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f7b30d77c3048b938775788cfd302157 number of bytes: 16384
00000465 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 48476ffdb03d0cf024e167a622d803ec number of bytes: 16384
00000466 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 470762582f6e6f87fd788de63a6c47f1 number of bytes: 16384
00000467 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f3ee04a50b2a6f43491b2e6f596ea371 number of bytes: 16384
00000468 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bc903891f1fc18f8c6981e053470e550 number of bytes: 16384
00000469 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f8716eac39e510d6407119ea9894f73f number of bytes: 16384
00000470 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 4fc7e5cf343fc446efd514eb1343bd9f number of bytes: 16384
00000471 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 046be937f1b750ed08e354628fdb3493 number of bytes: 16384
00000472 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 730876170b686e84d918b8caf07b885c number of bytes: 16384
00000473 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 36172b74f8f4b5e2301987b893e35be4 number of bytes: 16384
00000474 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d59c212a211f8dabadf5650590a9358f number of bytes: 16384
00000475 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ecc54b0aa6f035bf85153f122e39225b number of bytes: 16384
00000476 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2c1f74f3b38d1ea7942a28ee966e1ce9 number of bytes: 16384
00000477 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d19c5e4579af860e6212941a8a771f03 number of bytes: 16384
00000478 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: e6acba817ae2fd3bb60e401bb1786129 number of bytes: 16384
00000479 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2abc03a5546aa500d5a6bc477fadde37 number of bytes: 16384
00000480 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8266c86b31a0dd184d139da5fb6ade5e number of bytes: 16384
00000481 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bb96a9b52f205eff222d0be340186f24 number of bytes: 16384
00000482 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 6b9f707dd351d49ee51de028a31c40df number of bytes: 16384
00000483 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 009a2eca7dfd5d8c1636e700d2301c0a number of bytes: 16384
00000484 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 4dddff5b4cbff6e376cbc49f88a8938d number of bytes: 16384
00000485 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: cde35fa2858330e01baeb6ddceaeb733 number of bytes: 16384
00000486 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c078f19f0964b17b8f492b82ca248f77 number of bytes: 16384
00000487 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2301d4b720575e0d8bcc26d3b9a963a4 number of bytes: 16384
00000488 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f9c5bd78b598dfb2da5bb464313c6f4d number of bytes: 16384
00000489 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c1772ce14d9a8fa31f57883ddd86041b number of bytes: 16384
00000490 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 359fbbf59e75afacbdf25f8ed393fa0b number of bytes: 16384
00000491 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8bf6958eb4f46b8afe88e34d52ae2f05 number of bytes: 16384
00000492 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7f1b99f2583af56ecb222df550dbb1c4 number of bytes: 16384
00000493 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 35441935959f1ef2d5804302921265d0 number of bytes: 10347
00000494 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5a3e1b7bc549d83a97a6a08efd3611ff number of bytes: 16384
00000495 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ba239ab20e0c7aa9ea331cb39c813ba0 number of bytes: 16384
00000496 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 569aa444121f689c614736e7e59f9e57 number of bytes: 16384
00000497 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: faf28a23121a67e11ac6b865d1b999bf number of bytes: 16384
00000498 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 80f9be87961efc2391901eae388dcbdc number of bytes: 16384
00000499 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: bb7a4470e50f6e65fd37159f17566b19 number of bytes: 16384
00000500 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 806d352a05fc3785d119a7684920db56 number of bytes: 16384
00000501 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c6cc31b910d0aff85c30fe9e9f4114d3 number of bytes: 16384
00000502 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 57cee7e794a8d93602258d2397ab0e9c number of bytes: 16384
00000503 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f4a00d523805e461d0028ff53dc2e090 number of bytes: 16384
00000504 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fbbbcdbe8ead148c7dfe16fcfe62ebf7 number of bytes: 16384
00000505 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 5d42688afd1d4b88a0716b18315fefec number of bytes: 16384
00000506 1:15:52 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 03e0205f0fb99925cd363a7f1036a0d3 number of bytes: 16384
00000507 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ec6513c4f905624bbc27fad55a50be7d number of bytes: 16384
00000508 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 34dffbb73fcd35ee8768bac5b95f754e number of bytes: 16384
00000509 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 9c5d7e69968178a973d5fe0067ef9c50 number of bytes: 16384
00000510 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: c0668f44c8886b03927ef0a8c5ba6f91 number of bytes: 16384
00000511 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0183d58906c31a8be0ef563bc8a4eae3 number of bytes: 16384
00000512 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: f87ca27240181ce13e9d002661784331 number of bytes: 16384
00000513 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 834429e8db8ce4fd26d7ab7c92fb78c9 number of bytes: 16384
00000514 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 87056611004a8a7723e956b7425d2f55 number of bytes: 16384
00000515 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 8729523ee3c601e56d786d2355476f6a number of bytes: 16384
00000516 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d65d04ba64f923b414d9a9c257605919 number of bytes: 16384
00000517 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: ae5e9bda9b61f5a661b001c16a80d81e number of bytes: 16384
00000518 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 68fd12298dfd6b1e40148be59c3466d5 number of bytes: 16384
00000519 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b95b2657ea062d685647a6eca7957691 number of bytes: 16384
00000520 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 2b68f6fcdca53b2fdc11a00640b28c42 number of bytes: 16384
00000521 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: eeb0e338f44964addb77cc5b772cf3f1 number of bytes: 16384
00000522 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7f761551123db28838426b5f2baa7200 number of bytes: 16384
00000523 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 3785de82c5ad1369a8274cf1dd2b9ae9 number of bytes: 16384
00000524 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: fc0155bfe1a05dd6edc920e19ec094f4 number of bytes: 16384
00000525 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 0736bd8d03cd7130797bb2c950774e89 number of bytes: 16384
00000526 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 7b664fecbf0891aa33431e319d746268 number of bytes: 16384
00000527 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 166e8db36f14d9d1a7815aabaffeb004 number of bytes: 16384
00000528 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: b40e23d3335cf33896e55f8988274287 number of bytes: 16384
00000529 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 86bc0ddcebbaba428bf3d4b48f1609b3 number of bytes: 16384
00000530 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 434a2d7cf23a2d55c586fe12112a2bec number of bytes: 16384
00000531 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: d145b4a7e3e33c0f535ed54fc3f95ac7 number of bytes: 16384
00000532 1:15:53 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(614) : Savegame Read Request. MD5 of Data: 705f3593b33139ff61eb6c442db3737f number of bytes: 11649
00000533 1:16:04 PM [512] Entities.cpp (83): Process Message:
00000534 1:16:04 PM [512] Entities.cpp (114): OSI Ping
00000535 1:16:04 PM [512] Entities.cpp (123): succeeded
00000536 1:18:01 PM [FFFFFA8009051010] WskProIRPGetAddrInfo is called.
00000537 1:18:01 PM [bind=FFFFFA80083E99B0] Binding reference count++ = 2 (status = 00000000, impersonation= 2).
00000538 1:18:01 PM [FFFFFA80045EB240] Request reference count++ = 3.
00000539 1:18:01 PM [FFFFFA80045EB240] RPC method type = 1: rpc-method succeeded, queue to rpc-pending-list.
00000540 1:18:01 PM [FFFFFA80045EB240] Request reference count-- = 2.
00000541 1:18:01 PM [FFFFFA80045EB240] WskKnrRpcComplete: rpc calls back for completion.
00000542 1:18:01 PM [FFFFFA80045EB240] WskKnrCompletePending: complete pending request (rpc=1).
00000543 1:18:01 PM [FFFFFA80045EB240] Request reference count-- = 1.
00000544 1:18:01 PM [FFFFFA80045EB240] Request reference count-- = 0.
00000545 1:18:01 PM [FFFFFA80045EB240] WskKnrCompleteRequest: rpc completion return status = 00000000 (reply=00000000).
00000546 1:18:01 PM [FFFFFA80045EB240] WskProAPIGetAddressInfo returned addrinfo: [addr=FFFFF8A00C68C8B0].
00000547 1:18:01 PM [bind=FFFFFA80083E99B0] Binding reference count-- = 1.
00000548 1:18:01 PM [FFFFFA80045EB240] WskKnrCompleteRequest: complete irp with IO status = 00000000.
00000549 1:18:01 PM [addr=FFFFF8A00C68C8B0] WskProAPIFreeAddressInfo freed addrinfo.
00000550 1:18:01 PM [FFFFFA8008767170] WskProIRPGetAddrInfo is called.
00000551 1:18:01 PM [bind=FFFFFA80083E99B0] Binding reference count++ = 2 (status = 00000000, impersonation= 2).
00000552 1:18:01 PM [FFFFFA8003F4E840] Request reference count++ = 3.
00000553 1:18:01 PM [FFFFFA8003F4E840] RPC method type = 1: rpc-method succeeded, queue to rpc-pending-list.
00000554 1:18:01 PM [FFFFFA8003F4E840] Request reference count-- = 2.
00000555 1:18:01 PM [FFFFFA8003F4E840] WskKnrRpcComplete: rpc calls back for completion.
00000556 1:18:01 PM [FFFFFA8003F4E840] WskKnrCompletePending: complete pending request (rpc=1).
00000557 1:18:01 PM [FFFFFA8003F4E840] Request reference count-- = 1.
00000558 1:18:01 PM [FFFFFA8003F4E840] Request reference count-- = 0.
00000559 1:18:01 PM [FFFFFA8003F4E840] WskKnrCompleteRequest: rpc completion return status = 00000000 (reply=00000000).
00000560 1:18:01 PM [FFFFFA8003F4E840] WskProAPIGetAddressInfo returned addrinfo: [addr=FFFFF8A002F9F5C0].
00000561 1:18:01 PM [bind=FFFFFA80083E99B0] Binding reference count-- = 1.
00000562 1:18:01 PM [FFFFFA8003F4E840] WskKnrCompleteRequest: complete irp with IO status = 00000000.
00000563 1:18:01 PM [addr=FFFFF8A002F9F5C0] WskProAPIFreeAddressInfo freed addrinfo.
00000564 1:20:51 PM [4284] SenviromentMgr::Serialize
00000565 1:20:52 PM [4284] Page event camera InitializeScript
00000566 1:20:53 PM [4284] Page layout InitializeScript
00000567 1:20:53 PM [4284] TDWHPT constructor
00000568 1:20:54 PM [4284] Page Default HUD InitializeScript
00000569 1:20:54 PM [4284] TC level changed to 1
00000570 1:20:55 PM [4284] Page Tutorial InitializeScript
00000571 1:20:56 PM [4284] Page SpeechRecSettings InitializeScript
00000572 1:20:56 PM [4284] Reading Convoy speeds from C:\Ubisoft\Silent Hunter 5\data\Cfg\Contacts.cfg
00000573 1:20:56 PM [4284] Convoy speeds read are: ['0.1', '8', '12', '35']
00000574 1:20:56 PM [4284] Stationary=0.1 Slow=8.0 Medium=12.0 Fast=35.0
00000575 1:20:56 PM [4284] Retrieving WWII ship names
00000576 1:20:56 PM [4284] Page captain log InitializeScript
00000577 1:20:56 PM [4284] Page TDC InitializeScript
00000578 1:20:56 PM [4284] Menu StartGame
00000579 1:20:56 PM [4284] TheDarkWraithUserOptions StartGame
00000580 1:20:56 PM [4284] TDWRadioMessages Initialize(params)
00000581 1:20:56 PM [4284] Page event camera StartGame
00000582 1:20:56 PM [4284] Pageeventcamera's draggables restored!
00000583 1:20:56 PM [4284] Page SpeechRecSettings StartGame
00000584 1:20:56 PM [4284] PageSpeechRecSettings's draggables restored!
00000585 1:20:56 PM [4284] Page Tutorial StartGame
00000586 1:20:56 PM [4284] PageTutorial's draggables restored!
00000587 1:20:56 PM [4284] Page layout StartGame
00000588 1:20:57 PM [4284] Pagelayout's draggables restored!
00000589 1:20:57 PM [4284] high precision timer reset
00000590 1:20:57 PM [4284] Stopping high precision timer
00000591 1:20:57 PM [4284] Timer stopped
00000592 1:20:57 PM [4284] Timer started
00000593 1:20:57 PM [4284] Page Default HUD StartGame
00000594 1:20:57 PM [4284] Page Automation InitializeScript
00000595 1:20:57 PM [4284] using SH5 Enhanced UI style
00000596 1:20:58 PM [4284] Page ChalkBoard InitializeScript
00000597 1:20:58 PM [4284] PageDefaultHud's draggables restored!
00000598 1:20:58 PM [4284] TC level changed to 1
00000599 1:20:58 PM [4284] TDWRadioMessages Initialize()
00000600 1:20:58 PM [4284] Clearing all radio messages
00000601 1:20:58 PM [4284] Campaign selected
00000602 1:20:58 PM [4284] Reading radio messages for day from file
00000603 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1939/08/25|Atlantic forces: Situation still uncertain, no hostilities, continue on passage.
00000604 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1939/09/25|NORTH SEA, AN ENEMY CRUISER AND 3 DESTROYERS ON THE LING BANK, COURSE 100 DEGREES, SPEED 15 KNOTS. AN 4394.
00000605 1:20:58 PM [4284] Adding an available radio message for day. Message is: 19390925|Churchill claims the U-boat menace has been overcome, in responce U-48 sinks the steamer Royal Sceptre and casts its crew adrift 300 miles from land.||Bdu
00000606 1:20:58 PM [4284] Adding an available radio message for day. Message is: Captured German steamer RHEINGOLD (5055grt) as prize, west of the Orkneys in 64-00N, 11-40W|Cruiser DELHI
00000607 1:20:58 PM [4284] Adding an available radio message for day. Message is: German steamer SANTA FE (4627grt), being captured in 5N, 34W by French large destroyers.
00000608 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS off Cape Finisterre in 43-23N, 11-27W.
00000609 1:20:58 PM [4284] Adding an available radio message for day. Message is: Have attacked a submarine contact SW of Land's End in 49-17N, 07-14W.|Destroyer ESCORT
00000610 1:20:58 PM [4284] Adding an available radio message for day. Message is: Trawler SEDGEFLY .. attacked a submarine contact off Harwich in 51-53N, 0-43E.
00000611 1:20:58 PM [4284] Adding an available radio message for day. Message is: Admiral Forbes ordered the sortie of twelve Home Fleet destroyers to escort Canadian convoy TC.2 in mid-Atlantic through the Western Approaches and into the Clyde.
00000612 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Trawler LOCH DOON (R, 534t, 1937)|probably mined, off Blyth, North Sea
00000613 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS 52-39N, 04-15E
00000614 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS five miles off Longstone Light
00000615 1:20:58 PM [4284] Adding an available radio message for day. Message is: Patrolling with KEITH, attacked a submarine contact in 51-21-30N, 3-40-50W|WAKEFUL
00000616 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS four and a half miles east by south of Longstone Light
00000617 1:20:58 PM [4284] Adding an available radio message for day. Message is: Attacked a submarine contact seventy miles west of Oporto, 41-10N, 10-10W|French destroyer FOUGUEUX
00000618 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS, of convoy 56 KS, in 38-09N, 09-55W
00000619 1:20:58 PM [4284] Adding an available radio message for day. Message is: Along with sloop ANNAMITE made attacks on a submarine contact northwest of Ferrol, 44-10N, 9-10W|French destroyer BASQUE
00000620 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Drifter RIANT (R, 95t, 1919)|lost in bad weather off West Coast, Scotland.
00000621 1:20:58 PM [4284] Invalid radio message entry: 19400222 1905 19400223 2205 0 20 Befehlshaber der U-Boote Suppliment: Five hundred and seventy eight crew from both ships were lost. Sixty survivors from MAAS were picked up
00000622 1:20:58 PM [4284] Adding an available radio message for day. Message is: Made an attack on a submarine contact south of Caldy Island in 51-29N, 4-39W|Anti-submarine yacht RHODORA
00000623 1:20:58 PM [4284] Adding an available radio message for day. Message is: Attacked a submarine contact off Bull Point in 51-19-48N, 04-20-20W.|trawler KIRKELLA
00000624 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Special service vessel GONDOLIER (250t, 1886)|sunk as blockship between 18th and 25th.
00000625 1:20:58 PM [4284] Invalid radio message entry: 19400412 0040 19400413 0340 0 20 Befehlshaber der U-Boote Enemy attack expected on Stavanger or Egersund on 12.4. New waiting disposition. U 6 grid 3192 - 3193
00000626 1:20:58 PM [4284] Adding an available radio message for day. Message is: Battle cruiser "Hood" with 2 destroyers in square AF 7893, course 275.||BdU
00000627 1:20:58 PM [4284] Adding an available radio message for day. Message is: BdU
00000628 1:20:58 PM [4284] Adding an available radio message for day. Message is: Several suspicious fishing vessels immediately off western approach to route I.
00000629 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Trawler BRADMAN (R, 452t, 1937)|sunk by aircraft, West Coast of Norway.|Trawler HAMMOND (R, 452T, 1936)|sunk by aircraft, Aandalsnes. Norway.|Trawler LARWOOD (R, 453T, 1936)|sunk by aircraft, West Coast of Norway
00000630 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/05/25|Ships taken over by Britain after the occupation of Norway, Belgium, and Holland are to be considered as enemy vessels, but attacks on sight are only permitted if these ships are seen to be armed. The rules of neutrality remain in force against United States, Danish, and other friendly neutrals.||BdU
00000631 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/05/25|Mechanical failures. Aborting patrol.
00000632 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/05/25|Be careful on return trip.
00000633 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Special service vessel FLORENTINO (1,822t, 1921)|sunk as blockship at Zeebrugge, Belgium.|Special service vessel MASHOBRA (R, 8,324t, 1920)|damaged by aircraft, beached at Narvik.
00000634 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Special service vessel TRANSEAS (1,499t, 1924)|sunk as blockship at Zeebrugge, Belgium|Trawler CHARLES BOYES (R, 290t, 1918)|sunk by mine, East Coast of England.
00000635 1:20:58 PM [4284] Invalid radio message entry: 19400616 1945 19400617 2245 0 20 Befehlshaber der U-Boote Reports: Boats have reported the following successes
00000636 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/06/25|Owing to the collapse of France and the opening of submarine bases in the Bay of Biscay, it has been deemed desireable to send mine sweepers to clear the English Channel to open an efficient route to those bases from Germany. U-boats are clear to use the English Channel to gain access to the Atlantic operational area, however they are still advised to use great caution in doing so.||BdU
00000637 1:20:58 PM [4284] Adding an available radio message for day. Message is: Agents Report 1940.06.25:||Convoy SL.37 Departed Freetown for Liverpool July 12, 1940.|Estimate 46 Vessels with ocean escort.|MOOLTAN (Br) 20,952 tons AMC|10 merchants 8,000+ tons.
00000638 1:20:58 PM [4284] Adding an available radio message for day. Message is: Total results: 41,500 tons.||BdU
00000639 1:20:58 PM [4284] Adding an available radio message for day. Message is: British steamers were seized by French forces at Casablanca. The steamers were renamed for French service.|British name - B.R.T. - French name|STORAA 1967 ST EDMOND|PENGREEP 4806 STE JACQUELINE|TOUSSIKA 1828 ST HUGHES|HILDE 1595 ST BENOIT|BELGIEN 1979 not renamed|Make note - BdU
00000640 1:20:58 PM [4284] Adding an available radio message for day. Message is: Agents Report 1940.07.25:||Convoy SL.41 Departed Freetown for Liverpool August 14, 1940.|Estimate 36 Vessels with ocean escort.|Rice Produce Flour Zinc Concentrates Pig Iron Millet
00000641 1:20:58 PM [4284] Adding an available radio message for day. Message is: Agents Report 1940.08.25:||Convoy BN.4 Departed Bombay for Suez on 11 September 1940.|Estimate 40 merchants and 8 escorts.|Troops Coal AvGas Camels Nitrates Stores|FELIX ROUSSEL (Fr) 17,083 tons|RANCHI (Br) 16,738 tons|REINA DEL PACIFICO (Br) 17,702 tons
00000642 1:20:58 PM [4284] Adding an available radio message for day. Message is: Agents Report 1940.08.25:||Convoy SC.2 Departed Sydney CB for Liverpool on 10 September 1940.|Estimate 54 merchants and 9 escorts.|Oil Ore Lumber Sugar Grains.
00000643 1:20:58 PM [4284] Adding an available radio message for day. Message is: 19400825|German U-boats sink 5 more British ships from the convoys HX-65 and HX-65A near Hebrides, Scotland.||Bdu
00000644 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/08/25|Engaged convoy in square AK 67. One merchant sunk 4000 tons. One destroyer. Shadowing.|U-37
00000645 1:20:58 PM [4284] Adding an available radio message for day. Message is: U 48 total successes: 46,170 tons. She is proceeding to Lorient to supply.|U 28 and U 32 reported a convoy, which was successfully attacked by U 124 during the night (4 steamers totaling 30,000 tons). U 124 is to haul out N. of the present disposition of U-boats, as it is suspected that traffic to England is proceeding even further N. than 59.||BdU
00000646 1:20:58 PM [4284] Adding an available radio message for day. Message is: Reporting on HX.65A:|Have sunk British tanker ATHELCREST (6825grt) in 58-24N, 11-15W and British steamer EMPIRE MERLIN (5763grt) in 58-30N, 10-15W.|U-48
00000647 1:20:58 PM [4284] Adding an available radio message for day. Message is: Attacks on convoy HX.65A:|Sank British steamers HARPALYCE (5169grt) and FIRCREST (5394grt) in 58-52N, 06-34W|Damaged British steamer STAKESBY (3900grt) twenty three miles north of Butt of Lewis, attacked another steamer in 58-24N, 06-34W without success.|U-124
00000648 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/08/25|Overall results three sunk for 22000 GRT. No torpedoes.|U-57
00000649 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1940/08/25|Four cargo sunk 20000 GRT. AM 25. Depth charged.|U-124
00000650 1:20:58 PM [4284] Invalid radio message entry: 19400918 1945 19400919 2245 0 20 Befehlshaber der U-Boote During a visit to Lorient I observed that, following action by CinC Navy, the flak defenses had been reinforced. This made itself felt during last night's attack
00000651 1:20:58 PM [4284] Adding an available radio message for day. Message is: 19400925|Royal Canadian Navy armed merchant cruiser Prince Robert captures German merchant ship Weser off Manzillo, Mexico.||Bdu
00000652 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS 56-12N, 23-00W.
00000653 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS from dispersed OB.217 convoy in 53-43N, 20-10W.
00000654 1:20:58 PM [4284] Adding an available radio message for day. Message is: Success:|U 48 9 steamers totaling 51,896 tons and the gunboat Dundee.|U 65 2 steamers totaling 12,200 tons, several regrettable misses.|U 99 9 steamers totaling 25,498 tons and 2 steamers of unknown tonnage.|U 100 3 tankers, 5 steamers totaling 61,300 tons.||BdU
00000655 1:20:58 PM [4284] Adding an available radio message for day. Message is: German steamer SAARLAND (6725grt) at Dairen was sold to Japan as TEIYO MARU.
00000656 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Drifter WHITE DAISY (R, 79t, 1910)|sunk, probably near Lerwick.|Trawler STELLA SIRIUS (550t, 1934)|sunk by bombs during air raid on Gibraltar
00000657 1:20:58 PM [4284] Adding an available radio message for day. Message is: Agents Report 1940.10.25:||Convoy BN.8 Departed Bombay for Suez on 11 November 1940.|Estimate 28 merchants and 8 escorts.|Troops Stores|ANTENOR (Br) 11,174 tons|HMS BRECONSHIRE (Br) 10,000 tons
00000658 1:20:58 PM [4284] Adding an available radio message for day. Message is: Hit by a bomb in square 4394. One man seriously wounded, boat unable to dive and able to proceed with one engine only.
00000659 1:20:58 PM [4284] Adding an available radio message for day. Message is: BdU
00000660 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Drifter DUTHIES (R, 89t, 1914)|sunk by aircraft at Montrose|Trawler LORD INCHCAPE (R, 338t, 1924)|sunk by mine off Plymouth, later salvaged.
00000661 1:20:58 PM [4284] Adding an available radio message for day. Message is: SSS in the South Pacific twenty seven miles west by south of Durham Point, Chatham Island in 43-44S, 177-30W.
00000662 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Motor launch ML No.111 (57t, July 1940)|presumed mined, off Humber|Trawler CONQUISTADOR (R, 224t, 1915)|sunk in collision. Thames Estuary.|Trawler KENNYMORE (R, 325t, 1914)|mined, Thames Estuary.
00000663 1:20:58 PM [4284] Adding an available radio message for day. Message is: 19401225|The Admiral Hipper intercepts a convoy bound for the middle east, but is forced to withdraw by three escorting cruisers and has to put in to Brest for repairs.||Bdu
00000664 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Minesweeper MERCURY (R, 621t, 1934)|damaged by own mine, S of Ireland
00000665 1:20:58 PM [4284] Invalid radio message entry: 19410117 1010 19410118 1310 0 20 Befehlshaber der U-Boote Operations: U 106 - AM 11 and 12
00000666 1:20:58 PM [4284] Invalid radio message entry: 19410122 1005 19410123 1305 0 20 Befehlshaber der U-Boote Operations: U 93 - AM 15 and 16
00000667 1:20:58 PM [4284] Invalid radio message entry: 19410129 0820 19410130 1120 0 20 Befehlshaber der U-Boote Operations: U 48 - AM 15 and 16
00000668 1:20:58 PM [4284] Invalid radio message entry: 19410220 1405 19410221 1705 0 20 Befehlshaber der U-Boote Operations: U 73, 107, 48, 96 and 69 received orders to form a patrol channel from AM 2148 to 2518. For this purpose, they were to steer a course of about 180 across the convoy's line of approach
00000669 1:20:58 PM [4284] Adding an available radio message for day. Message is: Italian light cruiser DIAZ (flagship of Admiral Moriondo) sunk off Sfax in 34-33N, 11-45E.|Submarine UPRIGHT
00000670 1:20:58 PM [4284] Adding an available radio message for day. Message is: Picked up an outward bound convoy in AM 4430. Beaten off by aircraft, depth charged.
00000671 1:20:58 PM [4284] Adding an available radio message for day. Message is: 19410225|HMS Exmoor (UK Destroyer) February 25, 1941 Sunk in the Channel by S-Boat S30.||BdU
00000672 1:20:58 PM [4284] Adding an available radio message for day. Message is: 19410225|The British submarine, HMS Upholder, sinks the Italian Cruiser Armando Diaz to the southwest of Malta.||Bdu
00000673 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1941/02/25|Contact regained. Nav Sq. AL 7945. Intercept improbable. W: 8 Sea: 9 MB: 172.
00000674 1:20:58 PM [4284] Adding an available radio message for day. Message is: 1941/02/25|Multiple ship sounds on hydrophones. Square AL 79. Gale force winds encountered. Low visibility.
00000675 1:20:58 PM [4284] Adding an available radio message for day. Message is: Enemy Naval Losses at Sea Report:|Escort destroyer EXMOOR (1,000t, 1/11/40)|sunk by explosion, presumed E-boat torpedo off Lowestoft, E England|Whaler SARNA (R, 268t, 1930)|mined, Suez Canal, Egypt
00000676 1:20:58 PM [4284] Invalid radio message entry: 19410314 0919 19410315 1219 0 20 Befehlshaber der U-Boote Operations: U 110 has received the the area between 620 30' N. and 590 N. and between 190 and 230 W.
00000677 1:20:58 PM [4284] Adding an available radio message for day. Message is: Agents Report 1941.03.25:||Convoy HG.57 Departed Gibraltar for Liverpool on 11 April 1941.|Estimate 26 merchants 8 escorts.|Manganesite Ore Tomatoes Rum Fruit Sardines Pyrites Pitprops|CHANTILLY (Br) 10,065 tons
00000678 1:20:58 PM [4284] Adding an available radio message for day. Message is: British steamer BRITANNIA (8799grt) and Swedish steamer TROLLEHOLM (5047grt) sunk 7-24N, 24-03W.|German raider THOR
00000679 1:20:58 PM [4284] Adding an available radio message for day. Message is: British steamer CANADOLITE (11,309grt) was captured in 3-20N, 23-48W.|German raider KORMORAN
00000680 1:20:58 PM [4284] Generating BDU position message
00000681 1:20:58 PM [4284] Adding an available radio message for day. Message is: Report position and status
00000682 1:20:58 PM [4284] LoadCareerRadioMessages: loadfile=C:\Ubisoft\Silent Hunter 5\Logs\Campaign-2011-08-24_1022.dat
00000683 1:20:58 PM [4284] Loading career radio messages
00000684 1:20:58 PM [4284] Retrieving career radio messages from file. Version is 2
00000685 1:20:58 PM [4284] All radio messages read from career. Number of radio messages read=18
00000686 1:20:58 PM [4284] PageDefaultHud: starting timer for checking of automation auto starts and tutorial start
00000687 1:20:58 PM [4284] Page captain log StartGame
00000688 1:20:58 PM [4284] Page TDC StartGame
00000689 1:20:58 PM [4284] PageTDC's draggables restored!
00000690 1:20:58 PM [4284] Page main StartGame
00000691 1:20:58 PM [4284] Menu StartGame
00000692 1:21:06 PM [512] Entities.cpp (83): Process Message:
00000693 1:21:06 PM [512] Entities.cpp (91): Init OSI user profile
00000694 1:21:06 PM [512] Entities.cpp (123): succeeded
00000695 1:21:06 PM [512] Entities.cpp (83): Process Message:
00000696 1:21:06 PM [512] Entities.cpp (94): Init OSI campaign objective
00000697 1:21:06 PM [512] Entities.cpp (123): succeeded
00000698 1:21:06 PM [512] Entities.cpp (83): Process Message:
00000699 1:21:06 PM [512] Entities.cpp (97): Init OSI map zones
00000700 1:21:06 PM [512] Entities.cpp (123): succeeded
00000701 1:21:06 PM [512] Entities.cpp (83): Process Message:
00000702 1:21:06 PM [512] Entities.cpp (100): Init OSI campaign named entities
00000703 1:21:06 PM [512] Entities.cpp (123): succeeded
00000704 1:21:06 PM [512] Entities.cpp (83): Process Message:
00000705 1:21:06 PM [512] Entities.cpp (114): OSI Ping
00000706 1:21:06 PM [512] Entities.cpp (123): succeeded
00000707 1:21:07 PM [4284] Z=0.0 TAI Map zoom out
00000708 1:21:07 PM [4284] Page Automation StartGame
00000709 1:21:07 PM [4284] PageAutomation's draggables restored!
00000710 1:21:07 PM [4284] Page ChalkBoard StartGame
00000711 1:21:07 PM [4284] PageChalkBoard's draggables restored!
00000712 1:21:10 PM [512] Entities.cpp (83): Process Message:
00000713 1:21:10 PM [512] Entities.cpp (109): OSI Eval campaign objectives
00000714 1:21:10 PM [512] Entities.cpp (123): succeeded
00000715 1:21:10 PM [4284] Page Automation.StartPreviousActivatedScripts: C:\Ubisoft\Silent Hunter 5\ActiveAutomationScripts.TDW doesn't exist!
00000716 1:21:10 PM [4284] SOAN_GetUnitInfo
00000717 1:21:10 PM [4284] TDWSoan Initialize
00000718 1:21:10 PM [4284] SOAN_GetUnitInfo
00000719 1:21:15 PM [4284] PageDefaultHud_KeyPressed: args was not handled
00000720 1:21:21 PM [512] Entities.cpp (83): Process Message:
00000721 1:21:21 PM [512] Entities.cpp (114): OSI Ping
00000722 1:21:21 PM [512] Entities.cpp (123): succeeded
00000723 1:21:22 PM [4284] PageDefaultHud_KeyPressed: args was not handled
00000724 1:21:24 PM [4284] PageDefaultHud_KeyPressed: args was not handled
00000725 1:21:33 PM [4284] PageDefaultHud_KeyPressed: args was not handled
00000726 1:21:43 PM [4284] Right mouse button event DisplayOfficerAbilityPage added
00000727 1:21:48 PM [512] Entities.cpp (83): Process Message:
00000728 1:21:48 PM [512] Entities.cpp (114): OSI Ping
00000729 1:21:48 PM [512] Entities.cpp (123): succeeded
00000730 1:21:58 PM [4284] Pagelayout_ExecuteOrderCategory: NO Teleport
00000731 1:21:59 PM [4284] Right mouse button event DisplayOfficerAbilityPage removed
00000732 1:22:05 PM [4284] Mousewheel event PDH_Map added
00000733 1:22:09 PM [4284] Page attack periscope InitializeScript
00000734 1:22:09 PM [4284] PageXO_TDC_Dialog_ERM's draggables restored!
00000735 1:22:09 PM [4284] Page attack periscope StartGame
00000736 1:22:09 PM [4284] SetAttackTorpDoorEnabled request
00000737 1:22:09 PM [4284] SetAttackTorpDoorEnabled processing
00000738 1:22:09 PM [4284] Attack: Torp tube 0 enabled=True
00000739 1:22:09 PM [4284] SetAttackTorpDoorEnabled request
00000740 1:22:09 PM [4284] SetAttackTorpDoorEnabled processing
00000741 1:22:09 PM [4284] Attack: Torp tube 1 enabled=True
00000742 1:22:09 PM [4284] SetAttackTorpDoorEnabled request
00000743 1:22:09 PM [4284] SetAttackTorpDoorEnabled processing
00000744 1:22:09 PM [4284] Attack: Torp tube 2 enabled=True
00000745 1:22:09 PM [4284] SetAttackTorpDoorEnabled request
00000746 1:22:09 PM [4284] SetAttackTorpDoorEnabled processing
00000747 1:22:09 PM [4284] Attack: Torp tube 3 enabled=True
00000748 1:22:09 PM [4284] SetAttackTorpDoorEnabled request
00000749 1:22:09 PM [4284] SetAttackTorpDoorEnabled processing
00000750 1:22:09 PM [4284] Attack: Torp tube 4 enabled=True
00000751 1:22:09 PM [4284] SetAttackTorpDoorEnabled request
00000752 1:22:09 PM [4284] SetAttackTorpDoorEnabled processing
00000753 1:22:09 PM [4284] Attack: Torp tube 5 enabled=False due to tube number not visible
00000754 1:22:10 PM [4284] SetAttackTorpDoorEnabled request
00000755 1:22:10 PM [4284] SetAttackTorpDoorEnabled processing
00000756 1:22:10 PM [4284] Attack: Torp tube 0 enabled=True
00000757 1:22:10 PM [4284] SetAttackTorpDoorEnabled request
00000758 1:22:10 PM [4284] SetAttackTorpDoorEnabled processing
00000759 1:22:10 PM [4284] Attack: Torp tube 1 enabled=True
00000760 1:22:10 PM [4284] SetAttackTorpDoorEnabled request
00000761 1:22:10 PM [4284] SetAttackTorpDoorEnabled processing
00000762 1:22:10 PM [4284] Attack: Torp tube 2 enabled=True
00000763 1:22:10 PM [4284] SetAttackTorpDoorEnabled request
00000764 1:22:10 PM [4284] SetAttackTorpDoorEnabled processing
00000765 1:22:10 PM [4284] Attack: Torp tube 3 enabled=True
00000766 1:22:10 PM [4284] SetAttackTorpDoorEnabled request
00000767 1:22:10 PM [4284] SetAttackTorpDoorEnabled processing
00000768 1:22:10 PM [4284] Attack: Torp tube 4 enabled=True
00000769 1:22:10 PM [4284] SetAttackTorpDoorEnabled request
00000770 1:22:10 PM [4284] SetAttackTorpDoorEnabled processing
00000771 1:22:10 PM [4284] Attack: Torp tube 5 enabled=False due to tube number not visible
00000772 1:22:14 PM [512] Entities.cpp (83): Process Message:
00000773 1:22:14 PM [512] Entities.cpp (114): OSI Ping
00000774 1:22:14 PM [512] Entities.cpp (123): succeeded
00000775 1:22:18 PM [4284] Mousewheel event PDH_Map removed
00000776 1:22:35 PM [4284] PageDefaultHud_KeyPressed: args was not handled
00000777 1:23:00 PM [512] Entities.cpp (83): Process Message:
00000778 1:23:00 PM [512] Entities.cpp (114): OSI Ping
00000779 1:23:00 PM [512] Entities.cpp (123): succeeded
00000780 1:23:30 PM [4284] d3d_antilag: Newreset...
00000781 1:23:31 PM [4284] d3d_antilag: Newreset done
00000782 1:23:45 PM [512] Entities.cpp (83): Process Message:
00000783 1:23:45 PM [512] Entities.cpp (114): OSI Ping
00000784 1:23:45 PM [512] Entities.cpp (123): succeeded
00000785 1:24:00 PM [1664] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected.
00000786 1:24:00 PM [512] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client
Tried to send by PM but to many line for it. If someone could tell me how to attach a file would be great for next time.
As a variant - download your dbgview-file into Gamefront or Mediafire and then insert a link to it in your PM:salute:
TheDarkWraith
08-28-11, 05:40 PM
The Map Viewer/Gradient editor finally gave me the minimize error so I could trap it and see what was going on :D So yes I fixed it now.
v0.0.14: http://www.megaupload.com/?d=1OAM9NSL
If you are saving as .act file you have the option to choose folder to save to
If you are saving as .tga file you can choose folder and filename to save to
Everything should be 100% functional now :yeah: Barring no bug reports I'll make an official release in a couple of days.
Tried to send by PM but to many line for it. If someone could tell me how to attach a file would be great for next time.
You can use the Code function. # Button on top next to quote button when replying to message.
Illyustrator
08-28-11, 06:50 PM
Everything should be 100% functional now :yeah: Barring no bug reports I'll make an official release in a couple of days.
"Map Viewer" - it is loaded. All is well visible. But again appears - "SHMapViewer the error is found out. The appendix will be closed."
Has established fresh Driver GeForce, NET Framework 3.5, has updated Directx.
Has not helped.:damn:
(Really I such one...):oops:
TheDarkWraith
08-28-11, 06:55 PM
"Map Viewer" - it is loaded. All is well visible. But again appears - "SHMapViewer the error is found out. The appendix will be closed."
Has established fresh Driver GeForce, NET Framework 3.5, has updated Directx.
Has not helped.:damn:
(Really I such one...):oops:
Run the Dbgview app before the app. Send me output of the Dbgview app.
Illyustrator
08-28-11, 07:01 PM
Run the Dbgview app before the app. Send me output of the Dbgview app.
...
[3248] workingfolder=G:\***1052;***1086;***1076;***1080;* **1085;***1075; ***1080; ***1055;***1072;***1090;***1095;***1080;\***1048;* **1075;***1088;***1099;\Silent Hunter 5\***1052;***1086;***1076;***1099;\Map_***1046;*** 1091;***1088;***1085;***1072;***1083;\SHMapViewer_ 0_0_14_by_TheDarkWraith
[3248] DirectX initialized
[3248] using Silent Hunter V
[3248] 32bit Key found. Value='H:\Program Files\Ubisoft\Silent Hunter 5\'
[3248] \ found as last character in install path from registry!
[3248] InstallPath=H:\Program Files\Ubisoft\Silent Hunter 5
[3248] using Map1
[3248] gradient filename=gradient.tga
[3248] creating the map
[3248] 6 gradientx.tga's were found
[3248] map: creating gradients
[3248] Gradient: creating gradient
[3248] Gradient: SH5 gradient path=H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3248] Gradient: using game file
[3248] Gradient: adding game file (H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga) to gradient paths
[3248] Gradient: creating the gradient
[3248] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga exists=True
[3248] Generating SH gradient from H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3248] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga image parameters are incorrect. Width must be 256, height must be 1, and bit depth must be 24bpp
[3248] Gradient: creating gradient
[3248] Gradient: SH5 gradient path=H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3248] Gradient: using game file
[3248] Gradient: adding game file (H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga) to gradient paths
[3248] Gradient: creating the gradient
[3248] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga exists=True
[3248] Generating SH gradient from H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3248] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga image parameters are incorrect. Width must be 256, height must be 1, and bit depth must be 24bpp
[3248] Gradient: creating gradient
[3248] Gradient: SH5 gradient path=H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3248] Gradient: using game file
[3248] Gradient: adding game file (H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga) to gradient paths
[3248] Gradient: creating the gradient
[3248] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga exists=True
[3248] Generating SH gradient from H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga
[3248] H:\Program Files\Ubisoft\Silent Hunter 5\data\Terrain\Pal\gradient.tga image parameters are incorrect. Width must be 256, height must be 1, and bit depth must be 24bpp
[3248] Unable to generate gradients
[3248] failed to create map
[3248] closing
[3248] destroying map
TheDarkWraith
08-28-11, 07:29 PM
ah ok, this is an easy fix. The gradient.tga must be width of 256, height of 1, and bit depth of 24bpp. You are trying to use a tga that doesn't fit this description.
Open up the tga in an image editor and resize it to 256 X 1. Save it as TGA with RGB color with no alpha (for 24bpp).
Just noticed that you are using the game file. My game file is 256 X 1 @ 24bpp. Have you modified your game file or is it the stock one?
TheDarkWraith
08-28-11, 10:38 PM
Map Viewer/Gradient editor v0.0.15: http://www.megaupload.com/?d=UR2WIX67
Fixed some logic errors in the buttons
A colormap is now generated in memory to help speedup the map rendering
You can now take a screenshot of the map in the display or the raw map (4320 X 2160). Screenshots are saved in folder app was started from and will be called SHMapViewer_currentdate_currenttime.tga where currentdate and currenttime and the current date and time
:|\\
EDIT:
some users reported an error with v0.0.15 so here is:
v0.0.17: http://www.megaupload.com/?d=9TQYEW5E
Fixes the error some users were having. Learned something new from that error :D :yeah:
EDIT2:
v0.0.18: http://www.megaupload.com/?d=DMA0WR7S
Fixed problem makman94 posted
Added ability to select gradientx.tgas folder at startup if you decide not to use game file
pepe123456
09-02-11, 05:35 PM
Thank you
TheDarkWraith
09-02-11, 06:45 PM
some big changes coming in v6.8.0. The layout of the ship's journal file has totally changed. No worries though - old style files will be automatically converted into v6 style files. This change allows me to encode whatever I want into the ship's journal files now. Currently I have a new user option that defines a time interval that the game writes the sub's: position, heading, depth, speed, fuel, battery levels (fore and aft), CO2, and compressed air levels to the journal. These entries are 'invisible' in that they won't show up in the in-game journal or in the ship's journal editor app in the editing screen. They will be used in upcoming features of the mod and the app.
I'm working on revamping the destroyed marks also because they are going to be encoded into the journal file also (you already have text versions of them from the messagebox in the journal) so that they can be used in upcoming features of the mod and the ship's journal viewer app.
One thing the encoding of the sub's position every time interval does is allows me to track the player's sub throughout their campaign. This will allow me to allow you to export that data in mutiple formats for use in say Google Earth or some other app (exported data will be saved in plain text files). Same thing with the destroyed marks.
I have other plans for that data also. I also have plans to encode more items into the ship's journal :D Think of the map viewer/gradient editor app I made and think of what can be done with it and this data......
I'm also writing a GUI app for editing the options file. This one is taking longer than expected because I'm coding it to be dynamic vice static (so I don't have to edit the app when I add/remove options)
change log for v6.8.0 as of now:
v6.8.0 - changed how the attack disc is used. Now all discs are rotated using the mousewheel. If the front side is visible and mousewheel is rotated and:
- no key pressed: rotates Compass rose
- shift pressed: rotates Target disc
- ctrl pressed: rotates bearing and lead angle
- alt pressed: rotates attack course pointer
- shift + ctrl pressed: rotates relative bearing
if backside is visible and mousewheel is rotated and:
- shift pressed: rotates Speed and distance
- ctrl pressed: rotates time
- alt pressed: rotates degrees
- added tooltips to the attack disc that informs the user how to rotate the discs and how to switch sides
- revised tooltip on the nav map draggable compass
- added ability to rotate attack discs faster by pressing and holding right mouse button (also added info to attack disc tooltip on this)
- revised tooltip on RAOBF
- revised ship's journal viewer app
- added missing flags to SOAN for OH II campaign (thanks to Rongel for sending all flags - I reduced them down in size and rotated them for SOAN's use)
- changed operation of the RAOBF. I added a switch to the upper left corner of the rings. If this switch is down then you cannot rotate the RAOBF middle ring BUT you can pan scope with mouse now. If this switch is up then you can rotate the RAOBF middle ring. You can toggle this switch by either clicking it or using the middle mouse button
- added a switch to the front side of the attack disk. This switch controls whether the compass rose is locked to the uboat heading or not. If the switch is down it's unlocked. If the switch is up then it's locked.
- fixed bug of when clicking on active journal in main menu (located under Ship's Journal in main menu) nothing happened. Now the ship's journal viewer app will be called. Problem was due to relocating the app to a different folder some versions ago
- added missing flags of Slovakia and Czechia to SOAN
- made fundamental change to ship's journal for future expandability and to support upcoming new items. New journal type is v6. Dates are also now encoded vice written as strings
- fixed errors found in Ship's Journal Viewer app and in-game ship's journal while testing new changes
- added a new user option that specifies the entry interval when the sub's: position, course, depth, speed, fuel, battery levels, co2, and compressed air are written to the currently selected ship's journal (these are 'invisible' entries). These are for future features. Default interval time is every 30 minutes (JournalEntryWithSubsDataIntervalTime)
- you can now specify 0.0 for JournalEntryIntervalTime to disable it
- mod now outputs sh5.exe version at startup (can be caught using Dbgview or similar app)
tonschk
09-02-11, 07:31 PM
:DL Thank you :D A :up: Lot :yeah: TheDarkWraith :salute:
You are tireless, TDW! Big thanks for all their hard work and selfless dedication. :salute:
TheDarkWraith
09-03-11, 03:02 AM
Redid how destroyed marks are made. This fixes the problems where sometimes they didn't have any tonnage, where multiple destroyed marks would pile up on each other, and where destroyed marks would sometimes not show up for a destroyed unit. The destroyed marks will never appear on the exact spot where the unit was destroyed due to how I get the information for their location (game limitation). They will be within a range of +- 1500m though (best I can do) :yeah: These destroyed marks have been bugging me for some time and needed to be revised :yep:
They are also now encoded in the ship's journal for upcoming features and additions :up:
Redid how destroyed marks are made. This fixes the problems where sometimes they didn't have any tonnage, where multiple destroyed marks would pile up on each other, and where destroyed marks would sometimes not show up for a destroyed unit. The destroyed marks will never appear on the exact spot where the unit was destroyed due to how I get the information for their location (game limitation). They will be within a range of +- 1500m though (best I can do) :yeah: These destroyed marks have been bugging me for some time and needed to be revised :yep:
They are also now encoded in the ship's journal for upcoming features and additions :up:
Hi
would you be able to put two moving lines on the nav map so we can mark out lat and long??? and may be a read out at top of line
Dem
Hi
would you be able to put two moving lines on the nav map so we can mark out lat and long??? and may be a read out at top of line
Dem
Automatic long/lat-read out at your map in the 40's?
TheDarkWraith
09-03-11, 09:49 AM
Hi
would you be able to put two moving lines on the nav map so we can mark out lat and long??? and may be a read out at top of line
Dem
don't understand the question :hmmm:
BogdaNz
09-03-11, 10:42 AM
where i can find and dowloand
Fx_update 0 15 uhs fix
fx_update 0 15 barf fix
air torpedo
depth keeping problem
darkwraith water turbulance
irai no hydrophone on surface
don't understand the question :hmmm:
Ok
would it be possible to have horayental and vertical line, so you can drag in, one from side and one down from the top ,to pin point lat and long
just to make it easyer
TheDarkWraith
09-03-11, 11:39 AM
Ok
would it be possible to have horayental and vertical line, so you can drag in, one from side and one down from the top ,to pin point lat and long
just to make it easyer
What would you use this for :06:
What if I were to display the lat and long of where your mouse is somewhere on the map?
Trevally.
09-03-11, 11:48 AM
Would it be possible to show the deck gun ammo count when you are on the bridge using the binoculars:DL
What would you use this for :06:
What if I were to display the lat and long of where your mouse is somewhere on the map?
That would be great if you can
thank you
Dem :yeah:
TheDarkWraith
09-03-11, 12:51 PM
As I was implementing some new featues in the ship's journal viewer app I noticed that a key piece of info was missing from the nav fixes: what type of fix it is! This was also missing in game :nope:
I've corrected the overlook and now the nav fixes will have a suffix attached to them that tells what kind of fix it is. If it's a dead-reckoning fix then a D will be appended to the end of it. If it's a celestial fix then a C will be appended to the end of it. i.e.: N1C
Haven't 'played' the game in so long that I forgot how much fun real nav is especially when hunting a unit. I found a lonely merchant and set my firing solution and a spread of 2 torps @ 3 degrees. Los! It was such great fun to not be able to see my torpedoes on the map. I had to sit and watch the stopwatch count down to impact time. Then impact time came and went.....8 seconds later torpedo impact :D
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4824
TheDarkWraith
09-03-11, 01:32 PM
and I'm now implementing the new features to the ship's journal viewer app:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4825
With the destroyed marks, auto sub logging, supermarks, and nav fixes you'll be able to export them to text files so that can be used for :06: I have other uses for that data also :up:
Tidbit of useless knowledge: ~ 150,000 views away from exceeding GWX thread in SH3 forum :D And they say SH5 is dead....yeah right :cool:
Very nice, I like it :up:
Illyustrator
09-03-11, 03:39 PM
...Tidbit of useless knowledge: ~ 150,000 views away from exceeding GWX thread in SH3 forum :D And they say SH5 is dead....yeah right :cool:
They "gave birth to" his child GWX and other children for them to be a burden.:smug:
Difficult for them to renounce their beliefs. Seeing the difficulties in SH5 they gladly gave it up. In all forums over the world write the same thing - SH5 dead. :down:
There is wisdom:
One person looking at is not a full glass of water said he was :cry: half empty. The second says - NO,:rock:he's half full !
As we accept circumstances, so we and live. So :sunny:or so :nope:.
Good luck All !!!:salute:
Changelog:v6.8.0 -...
All the new things are fantastic news. For me the most exciting thing is that we can rotate the attaack-discs with the mouse and that the journal can be exported and displayed as a text-file.
Meldric
09-03-11, 03:52 PM
I also really like the new features. Especially the DestroyedMarks have been bugging me in combination with Ruby's excellent DeutschMod. Looking forward to test this!
On a side note:
1)
I would love to see the journal viewer app in a more ... graphical designed way. It does what it should do, yes... but it looks quite steril... How about adding some graphics like we know from SH3Commander?
2)
To navigate to the dates, I would love to use a calendar control (like we know it from other apps), instead of incrementing (or decrementing) through the dates. In this calender control could even be icons included, so that one (for example) could easily spot the days where a ship was sunk...
Meldric
TheDarkWraith
09-03-11, 05:08 PM
On a side note:
1)
I would love to see the journal viewer app in a more ... graphical designed way. It does what it should do, yes... but it looks quite steril... How about adding some graphics like we know from SH3Commander?
2)
To navigate to the dates, I would love to use a calendar control (like we know it from other apps), instead of incrementing (or decrementing) through the dates. In this calender control could even be icons included, so that one (for example) could easily spot the days where a ship was sunk...
Meldric
1) I'm a programmer not a graphics artist :DL I think one can tell that from my mod :up: Graphics and flash aren't my specialty nor do I like it. I like the basics, the info I need to do what I want/need to do and nothing more. I guess you can call it utilitarian. The more flash you add the more memory you use and more CPU cycles you eat thus taking away from FPS. But on a side note, what do you have in mind :06: I'm not familiar with SH3Commander.
2) calendar control is an excellent idea and is a tool at my disposal in Visual Studio's toolbox. I'll look into it :up:
Meldric
09-03-11, 05:19 PM
1.
I am not talking about flash and having everything beep and blink all the time... Here is a screenshot of SH3 Commander:
http://imageshack.us/f/176/image2hl9.jpg/
Just a bit more... eye candy to enhance immersion... Maybe just a nice header with a logo in a graphical design connected to the game a bit more (screenshots, enigma maps)... a nice background (the gridmap fading to an surfaced boat or maybe the blueprints of a Type VII) in the style like the startscreens for SH5 floating around in this very forum. I am sure there are many excellent artists here who could give it a try... I could even try myself :) (which will end in not so excellent results...)
Look to it more like a nice design, like for a good website... (the ones you visit and think: "oh, this sites looks cool!", even before you have red the first line... they are rare, but sometimes there are really nice finds... you know: "Das Auge isst mit!"?
2.
I know that most Dev-Envs provide a calendar control... Its cool that you like the idea...
Illyustrator
09-03-11, 07:01 PM
I love "immersing in realism". Game becomes fascinating.:up:
I am always ready to help. TDW it knows. "Dialogue Language" (ENG-RUS) can be a hindrance only. But also it not the most difficult. The main desire.
TheDarkWraith
09-03-11, 07:30 PM
1.
I am not talking about flash and having everything beep and blink all the time... Here is a screenshot of SH3 Commander:
http://imageshack.us/f/176/image2hl9.jpg/
Just a bit more... eye candy to enhance immersion... Maybe just a nice header with a logo in a graphical design connected to the game a bit more (screenshots, enigma maps)... a nice background (the gridmap fading to an surfaced boat or maybe the blueprints of a Type VII) in the style like the startscreens for SH5 floating around in this very forum. I am sure there are many excellent artists here who could give it a try... I could even try myself :) (which will end in not so excellent results...)
Look to it more like a nice design, like for a good website... (the ones you visit and think: "oh, this sites looks cool!", even before you have red the first line... they are rare, but sometimes there are really nice finds... you know: "Das Auge isst mit!"?
2.
I know that most Dev-Envs provide a calendar control... Its cool that you like the idea...
Anything to make it easier to use I'm all for :yeah: I totally forgot about this control in the Visual Studio toolbox :-? But that's been changed now!
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4827
Okay now you graphic artists, you can find this picture in my new uis 5 album on subsim. Doctor it up how you would like it to look and send to me then I can try and make it happen. Like I said I'm no graphics artist and my artistic abilities when it comes to stuff like this is utilitarian :dead:
I am getting a little worried with all the changes I've done. There's been a massive amount in v6.8.0 and I can't test every possible scenario (partly because I can't think of every scenario). I'm thinking about releasing a test version again. Would anyone be willing to test it? I expect there to be a few bugs but I'm hoping there isn't.
There's been a massive amount in v6.8.0 and I can't test every possible scenario (partly because I can't think of every scenario). I'm thinking about releasing a test version again. Would anyone be willing to test it?
Release the test-version. I will install it and report.
TheDarkWraith
09-03-11, 10:29 PM
Release the test-version. I will install it and report.
soon as I finish up the alarm clock and some other little things...shouldn't be too long :up:
TheDarkWraith
09-03-11, 11:58 PM
Had a request some time ago to add an alarm clock to the game. It was on my list of things to do/look into and I've finally gotten around to making it :D:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4829
You click the face of the chrono to show/hide the alarm clock box (chrono is the stock game chrono). The buttons are: (starting from the top and working down - first item is not lit state, second item is lit state)
Disabled/Enabled - toggles the alarm clock on/off
Single/Continuous - toggles the alarm clock from alarming once and stopping to alarming continuously (rearms itself after alarming)
Interval/Time - determines whether the time input by user is an interval (time span) time or an actual time
Don't play sound/Play sound - determines whether the alarm clock plays a sound (\data\Sound\AlarmClock.wav) when it alarms (using my TDWSound.dll so no sdl entries required)
Don't display message/Display message - determines whether a user defined message is displayed in messagebox when it alarms (this will also appear in ship's journal as an entry)
No TC change/Time compression 1 - determines whether time compression is set to 1 when it alarms
No pause game/Pause game - determines whether the game is paused when it alarms
Set - allows the user to define the message to display in the messagebox. Only this text will show (there is no leading Alarm Clock: as in my screenshot)
00:02 - mouse into each one and use mousewheel to change values. If mode is Interval: First is Hours, second is Minutes. If mode is Time then first is clock hour, second is clock minutes (defined in military time). The max time you can define for either is 23:59.
If alarm clock is enabled and you change the Single/Continuous, Interval/Time, or the hours or minutes then alarm clock is disabled. You'll have to re-enable it.
It does not show any kind of countdown so there's no way of knowing the 'amount of time' left before it alarms when mode is Interval
This alarm clock is using my high precision timer dll so time compression is factored in :up:
Will be available in v6.8.0 :|\\
TheDarkWraith
09-04-11, 01:00 PM
Echolot found a nasty bug when the user option MapToolsAsObjects is enabled (True) and your at the navigation map and enable the TDC dials on it. I've now fixed the problem but in order to do so had to make the following changes:
- map tools have been resized and each map tool's position been adjusted
- the bottom left TDC dials now show to the right of the map tools
These changes still allow a user using 1024 X 768 screen resolution to still use the mod and play the game (allbeit a little crowded on screen):
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4830
those using higher screen res will look like this (1920 X 1200 shown here):
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4831
will be available in v6.8.0 :up:
TheDarkWraith
09-04-11, 04:24 PM
Orpheus was kind enough to send me a complete Dbgview output denoting the torp door bug rearing it's ugly head. After review I've finally figured out why this happens sometimes and I sent the fix to him to test. Awaiting his test results.
I also noticed some entries in his Dbgview that aren't good:
00000780 431.28399658 [2540] Invalid radio message entry: 19400222 1905 19400223 2205 0 20 Befehlshaber der U-Boote Suppliment: Five hundred and seventy eight crew from both ships were lost. Sixty survivors from MAAS were picked up
00000804 431.28942871 [2540] Invalid radio message entry: 19400616 1945 19400617 2245 0 20 Befehlshaber der U-Boote Reports: Boats have reported the following successes
My radio messages files have problems in them :nope: Time to write another app to fix them. I've also noticed that they aren't broken down by year/month like they should (each radio message file has all entries in it) :nope:
I love them map tools. I never knew I could make them like that :up:
Had a request some time ago to add an alarm clock to the game. It was on my list of things to do/look into and I've finally gotten around to making it ...
Looking very good. Especially it is nice to have the alarm-sound-, the Single/Continuous- and the Display-message-function.
Faamecanic
09-04-11, 09:31 PM
Is there currently a mod out there that works with TDW's excellent UI mod that gives the Uboat realistic pitch and roll?? I was using "U-boat Historical Spec 1.4" but it seems (if I read the thread correctly) that this is no longer compatable?
TheDarkWraith
09-04-11, 09:41 PM
Is there currently a mod out there that works with TDW's excellent UI mod that gives the Uboat realistic pitch and roll?? I was using "U-boat Historical Spec 1.4" but it seems (if I read the thread correctly) that this is no longer compatable?
stoianm has one :up: PM him about it :up:
Faamecanic
09-04-11, 09:43 PM
Sweet.... good to see after I took a 1 year break from SH5..your still plugging away TDW...thanks for the hard work :yeah:
(I HATE the sub on rails... kills any sort of immersion in rough seas)
Silent Steel
09-05-11, 08:47 AM
Is there currently a mod out there that works with TDW's excellent UI mod that gives the Uboat realistic pitch and roll?? I was using "U-boat Historical Spec 1.4" but it seems (if I read the thread correctly) that this is no longer compatable?
Try these;
U-boat Historical Specifications 1.7 by ddrgn (includes U-boat Historical Specifications 1.7 for TDW Mods)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1775 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1775)
stoianm pitch&roll for SH5 V1 by stoianm
http://www.subsim.com/radioroom/downloads.php?do=file&id=3208 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
:up:
/
naval_noob
09-05-11, 09:54 AM
Installed your mod...and only your mod, plus patch. Had what I think was a snorkel on my tutorial sub in 1939. Large pipe that ends in an upside down U on the left side of the conning tower.
Thought that be a bit early for me to be seeing a snorkel.
TheDarkWraith
09-05-11, 09:59 AM
Installed your mod...and only your mod, plus patch. Had what I think was a snorkel on my tutorial sub in 1939. Large pipe that ends in an upside down U on the left side of the conning tower.
Thought that be a bit early for me to be seeing a snorkel.
Currently I can't limit the time when the snorkel should be available. You either have snorkel or you don't. Once I figure out how to limit the dates of the snorkel you won't have this problem anymore. You can disable the snorkel by editing the sub's .sns file.
Poacher886
09-05-11, 11:19 AM
As discussed in the OH thread, If i click on the sonarman to make a "nearest contact" report, he does, but if i return moments later to ask for another, the button is yellow'd out and cant be pressed, i then have to click on the sonarman again to re-set.
Its not a biggy, but annoying when trying to get fast multiple reports when under pressure.
Thanks
P.s im also finding the "depth under keel " does not work sometimes..he answers your call, but there is no sonar ping and thus no return. It might be a fault with the "German voice pack" + Fixes though? either way, i have to re-load to sort it.
TheDarkWraith
09-05-11, 12:08 PM
As discussed in the OH thread, If i click on the sonarman to make a "nearest contact" report, he does, but if i return moments later to ask for another, the button is yellow'd out and cant be pressed, i then have to click on the sonarman again to re-set.
Its not a biggy, but annoying when trying to get fast multiple reports when under pressure.
Thanks
P.s im also finding the "depth under keel " does not work sometimes..he answers your call, but there is no sonar ping and thus no return. It might be a fault with the "German voice pack" + Fixes though? either way, i have to re-load to sort it.
The first is a legitimate bug and I'll have to fix :up:
The depth under keel is known game issue. Save and reload to fix :shifty:
Magic1111
09-05-11, 02:14 PM
Thank you
:salute::salute::salute:Welcome aboard !!!:salute::salute::salute:
quink99
09-05-11, 07:28 PM
This may well be a self induced injury but then I'm rather new at this.
I recently installed a map MOD, Kriegsmarine Grid Map for MO and TDW UIs by Stoianm, and ever since then every time I try to activate the NAV MAP by using "the steering wheel" icon on the upper right hand side in the vertical bar or using the F3 key on Church's key board SH5 immediately CTDs.
This poses an large problem as I can't plan or draw long range courses or see where I am and cannot, thus, complete any campaigns.
I've tried several other map MODS and even no map MOD and, so far, nothing works.
I'm using NewUIs_TDC_6_7_0_By_TheDarkWraith with patch 1.
Any suggestions would be most appreciated.
TheDarkWraith
09-06-11, 09:30 PM
Had to move something up in priority that was down on my list of things to do:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4833
Clicking the U-Jagd checkbox selects the U-Jagd style chrono. It's a seamless transfer between the two. They share everything (except U-Jagd doesn't display the actual game time like the stock chrono does). Click the face in either one to show/hide the alarm clock (they share the same alarm clock - there isn't an alarm clock for each one) :up:
The U-Jagd add-on mod has been removed from the mod as it's not needed anymore. Will be available in v6.8.0
Dieselglock
09-06-11, 10:05 PM
Fantastic I was going to ask if this would be possible. I like to use both styles of stop watch:rock:
TheDarkWraith
09-06-11, 10:34 PM
As discussed in the OH thread, If i click on the sonarman to make a "nearest contact" report, he does, but if i return moments later to ask for another, the button is yellow'd out and cant be pressed, i then have to click on the sonarman again to re-set.
Its not a biggy, but annoying when trying to get fast multiple reports when under pressure.
Fixed. Will be in v6.8.0 :up:
You have PM ;)
Magic1111
09-07-11, 06:56 AM
Had to move something up in priority that was down on my list of things to do:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4833
Clicking the U-Jagd checkbox selects the U-Jagd style chrono. It's a seamless transfer between the two. They share everything (except U-Jagd doesn't display the actual game time like the stock chrono does). Click the face in either one to show/hide the alarm clock (they share the same alarm clock - there isn't an alarm clock for each one) :up:
The U-Jagd add-on mod has been removed from the mod as it's not needed anymore. Will be available in v6.8.0
Excellent work TDW !!! :yeah:
Best regards,
Magic
TheDarkWraith
09-07-11, 08:01 AM
I keep forgetting about my own dlls I made....I'm going to remove the U-Jagd switch as the means for switching between the two modes and instead use right mouse button click via my mouse dll :DL
That alarm will be very nice to use with real navigation:up:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4833
If i understand this correct you can use the u-jagd chrono only when
1.) AOB = 090°
2.) Length of the ship is known
Stopping the time (fixed wire method):
"1) Turn sub on a heading just in front of target ship's track. Set scope bearing to 000.
2) As target ship's bow crosses the vertical reticule, start the stopwatch. As target ship's stern crosses the vertical reticule, stop the stopwatch."
Manual Calculation:
(Ship Length In Meters) * 1.94 / (Time in Seconds)
Trevally.
09-07-11, 12:02 PM
If i understand this correct you can use the u-jagd chrono only when
1.) AOB = 090°
2.) Length of the ship is known
Stopping the time (fixed wire method):
"1) Turn sub on a heading just in front of target ship's track. Set scope bearing to 000.
2) As target ship's bow crosses the vertical reticule, start the stopwatch. As target ship's stern crosses the vertical reticule, stop the stopwatch."
Manual Calculation:
(Ship Length In Meters) * 1.94 / (Time in Seconds)
Any method of timed ship v length to find speed works when ship is at any aob other than 0 and 180. :up:
TheDarkWraith
09-08-11, 12:17 AM
The U-Jagd checkbox has been removed for the switching between the chrono modes. Now you use right mouse click in the dial face to switch :up:
That alarm will be very nice to use with real navigation:up:
And to remember when is time to take another bearing from your target. :salute:
Edit: Amen to tell to your officer when is time to wake up! :D
TheDarkWraith
09-08-11, 01:46 PM
And to remember when is time to take another bearing from your target. :salute:
Edit: Amen to tell to your officer when is time to wake up! :D
the alarm clock sound can be changed. The file for the alarm sound is \data\Sound\AlarmClock.wav :up:
Love the alarm clock. I love the interval setting. That is going to be nice doing the four bearings method with it. :up:
the alarm clock sound can be changed. The file for the alarm sound is \data\Sound\AlarmClock.wav :up:
In silent running, I use the message option instead of sound. For nothing would change that ring bell. Its very immersive! Thanks for this feature, TDW! :yeah:
TheDarkWraith
09-08-11, 03:27 PM
In silent running, I use the message option instead of sound. For nothing would change that ring bell. Its very immersive! Thanks for this feature, TDW! :yeah:
wasn't it you that gave me the idea for it :06: I rely on people to give me the ideas that I don't think of :up:
Hi fellow submariners,
Help!
I have used JGSME to install "NewUIs_TDC_6_7_0_TheDarkWraith" and
"NewUIs_TDC_v6_7_0_patch_1" always with the same results.
I install just "NewUIs_TDC_6_7_0_TheDarkWraith" with no graphics problem then, I add NewUIs_TDC_v6_7_0_patch_1 and all hell breaks loose.
Can I just omit "NewUIs_TDC_v6_7_0_patch_1"?
There are white blank area where the different UI popups are supposed to be, The TEXT are garbled and it seems like there are more than one copy of the same text occupying the same area. It's like double vision.
Would someone be so kind as to help me resolve this problem?
It's driving me nuts.
I only have problems when I install "NewUIs_TDC_v6_7_0_patch_1".
Thanks for any help.
Generic Mod Enabler - v2.6.0.157
[D:\GAMES\Ubisoft\Silent Hunter-5
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_U-Jagd_Chrono
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
Zander
TheDarkWraith
09-09-11, 09:38 PM
Made a new dll that controls the hydrophone contacts and information regarding them. This was needed in order to do this:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4842
I've added a new checkbox to the top right hand corner of the hydrophone box. When clicked (and it's highlighted) the TDC dials will be available at the hydrophone station for a hydrophone only attack.
The sonarman order estimate range to contact has been replaced with a function from the new dll. When you ask for estimated range you get a true estimated range now. The estimated range is influenced by:
- sonarman's health
- sonarman's morale
- a random value
- the amount of offset the hydrophone dial has from the true bearing to the contact
- any other contacts located in the vicinity of the contact
The estimate range to contact order is only available if sub speed is 5 knots or less
The sonarman's get precise range has a sound added to it so that it sounds like an active ping going out. No matter what I do I cannot get contacts to respond to it :damn: Even tried using depth under keel and they don't respond to that either.
This really benefits those using real navigation. I tested it without real nav just for testing purposes. It's freakin' hard to make a sub attack via hydrophone only. As you can see I overshot my contact :shifty:
will be available in v6.8.0
Stormfly
09-09-11, 10:17 PM
...nice, what about dropping a virtual bold for each ping then, as you did with your water disturbances, should get attention to escorts or ?
TheDarkWraith
09-09-11, 10:40 PM
...nice, what about dropping a virtual bold for each ping then, as you did with your water disturbances, should get attention to escorts or ?
great idea but can't do it because the virtual bolds were spawned from an item that already existed. I'd have to launch a bold to do this and people don't want their bolds being launched for no reason.
Stormfly
09-10-11, 12:56 AM
i dont know if it would be realistic using active sonar on a wwII german sub at all (SH3 had it), but what about trying to migrate the SH4 active sonar sensor ?
...never testet if SH4`s ai is reacting on active sonar from a player sub but if so, it could be that SH5`s ai code have left over`s from SH4`s and is reacting on it ? :hmmm:
Faamecanic
09-10-11, 08:16 AM
Question on Crash dives...
I order a crash dive and it takes 20 seconds for my LI to call "Extreme Speed Ahead (I hate this btw, what were the devs thinking), CRASH DIVE".
Is this a stock SH5 behavior (with only 1 point in Nav dive ability), TDW UI behavior, or a result of OHII or Stoiamn's pitch and roll mod?
Im loving these mods... really brought some value to SH5!!! Thanks for your hard work all! :salute:
Question on Crash dives...
I order a crash dive and it takes 20 seconds for my LI to call "Extreme Speed Ahead (I hate this btw, what were the devs thinking), CRASH DIVE".
Is this a stock SH5 behavior (with only 1 point in Nav dive ability), TDW UI behavior, or a result of OHII or Stoiamn's pitch and roll mod?
Im loving these mods... really brought some value to SH5!!! Thanks for your hard work all! :salute:
Go here
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu
Open TheDarkWraithUserOptions.py
Find this line in the file
# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 5
Change number in yellow. Not sure what it was stock but I have changed mine to 5.
TheDarkWraith
09-10-11, 11:09 AM
Trevally made a good point that the sonarman's estimating contact distance is way too precise with the new dll. I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead? :hmmm:
I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead? :hmmm:
Maybe a dynamic step width like this ... or something like this
S = rounded (sqrt(R))
S = step width in meters
R = true range to object in meters
Results...
Distance Steps
.......................................
100m - 600m 10m
700m - 2499m 50m
2500m - 22499m 100m
Example:
R = 4557m
sonarman "sees" object on the radar at = 4426m
S = 68m, rounded to 100m
sonarman reports = "object distance at 4 4 0 0 meters"
Edit: This formular does not offer truly "good values". Especially the rounded-function has some probs ;)
TheDarkWraith
09-10-11, 07:38 PM
Maybe a dynamic step width like this ... or something like this
S = rounded (sqrt(R))
S = step width in meters
R = true range to object in meters
Results...
Distance Steps
.......................................
100m - 600m 10m
700m - 2499m 50m
2500m - 22499m 100m
Example:
R = 4557m
sonarman "hears" object at = 4426m
S = 68m, rounded to 100m
sonarman reports = "object distance at 4 4 0 0 meters"
I like this :yeah: This makes the error based more on range.
Some good news for those looking for a GUI for editing the options file: Finally got the dynamic part of it working and now I'm just having to make some changes to the options file. I hope to have an alpha version for testing here soon :yep:
Faamecanic
09-10-11, 07:53 PM
Go here
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu
Open TheDarkWraithUserOptions.py
Find this line in the file
# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 5
Change number in yellow. Not sure what it was stock but I have changed mine to 5.
Thanks Mia :yeah: I think I will keep it being as it is somewhat realistic. Can I change this setting from the .py file in the game directory? (so I dont have to uninstall and reinstall all my mods?)
Now I need to work on those crash dive drills ...maybe once Bernard gets his bottom moving I can muck around that .py file and change it :rotfl2:
THE_MASK
09-10-11, 10:21 PM
Uninstalling mods is not a problem . With the mod enabler click on tasks . Click on save mod profile . Unenable all or left click and shift to group and uninstall . Click on load mod profile to let the mod enable auto arrange the mods again .
http://img193.imageshack.us/img193/1176/mods2.jpg (http://imageshack.us/photo/my-images/193/mods2.jpg/)
http://img16.imageshack.us/img16/1968/mods1c.jpg (http://imageshack.us/photo/my-images/16/mods1c.jpg/)
Faamecanic
09-10-11, 10:31 PM
Neat feature...thanks Sober!
I got daring and just modded the .py in my SH5 data directory.... game seemed to be ok, hope I didnt hose anything up.
I guess worse case if I did, I could just unload everything and reload (with my new Mod profile) :salute:
TheDarkWraith
09-10-11, 10:42 PM
I got daring and just modded the .py in my SH5 data directory.... game seemed to be ok, hope I didnt hose anything up.
I guess worse case if I did, I could just unload everything and reload (with my new Mod profile) :salute:
Pretty soon editing/viewing the options file will be a snap :yep:
http://www.subsim.com/radioroom/picture.php?albumid=526&pictureid=4843
It's dynamically generated from the entries in the options file.
There are tabs across the top that refer to the sections in the options file (those were previously defined by ############ xxxxx ########## in the options file). Clicking a tab will show the options available for that section.
You double click on the value under each entry to edit it. If I double clicked the 7.5 in the above screenshot another window appears where I can change the value.
For hotkeys you double click the 'HotKey' text to display another window to edit the hotkey values.
I've included a 'Default Value' and 'HotKey default values' so you can see what the as-designed values were from moi.
You can also see entries of "Min" and/or "Max". They are just quick ways of seeing what the min and/or max values are for that option (if they are defined).
As you can see I've only updated the UI, TDC, and Dials sections of the options file currently.
Will be available in v6.8.0.
Faamecanic
09-10-11, 10:53 PM
Wow..talk about flexibility to really do wierd schtuff with your files...lol.
Awesome stuff...glad I came back to SH5 after taking a year or so off from it. Things really looking up!
Trevally.
09-11-11, 06:50 AM
Maybe a dynamic step width like this ... or something like this
S = rounded (sqrt(R))
S = step width in meters
R = true range to object in meters
Results...
Distance Steps
.......................................
100m - 600m 10m
700m - 2499m 50m
2500m - 22499m 100m
Example:
R = 4557m
sonarman "sees" object on the radar at = 4426m
S = 68m, rounded to 100m
sonarman reports = "object distance at 4 4 0 0 meters"
Edit: This formular does not offer truly "good values". Especially the rounded-function has some probs ;)
I like this :yeah: This makes the error based more on range.
Yes - this sounds the best way to go:up:
I used hydro only for an attack. I had to take many range reading to work out the speed and aob of the target. It was very rewarding when 3 out of the four torps fired hit:woot:
I did find one stage tricky - when you set target bearing with the TDC dial - it is hard to see and get right.
The other dials are ok
\would it be possible to have the bearing dial zoom just like the compass:06:
This would make setting the target bearing much more precise:DL
Silent Steel
09-11-11, 07:25 AM
\would it be possible to have the bearing dial zoom just like the compass:06:
This would make setting the target bearing much more precise:DL
Agree! :up:
TheDarkWraith
09-11-11, 08:22 AM
I did find one stage tricky - when you set target bearing with the TDC dial - it is hard to see and get right.
The other dials are ok
\would it be possible to have the bearing dial zoom just like the compass:06:
This would make setting the target bearing much more precise:DL
It's on my list of things to do and I'm making myself not do anything else until I finish the GUI for the options editer/viewer :up:
Trevally made a good point that the sonarman's estimating contact distance is way too precise with the new dll. I updated the dll so that the contact distance reported back is a multiple of 50m (i.e. 9050m, 8000m, 3450m, etc.). Should we make this a multiple of 100m (or larger) instead? :hmmm:The speed of sound in meter per second being approximately of 1500, making it a multiple either of 500 or 1000 would be fine already. In my humble opinion.
Uninstalling mods is not a problem . With the mod enabler click on tasks . Click on save mod profile . Unenable all or left click and shift to group and uninstall . Click on load mod profile to let the mod enable auto arrange the mods again .
Sober!!! :yeah::yeah::yeah:
I had no idea you could do that. I would disable them all together then add them one by one everytime. When testing this was giving me a headache. Will be much faster now in future. Big thanks buddy:up:
Faamecanic
09-11-11, 01:11 PM
Sober!!! :yeah::yeah::yeah:
I had no idea you could do that. I would disable them all together then add them one by one everytime. When testing this was giving me a headache. Will be much faster now in future. Big thanks buddy:up:
LOL..at least I dont feel too stupid now :haha:
TheDarkWraith
09-11-11, 10:33 PM
I've got a test version of the options file editor/viewer available: http://www.megaupload.com/?d=LIGE2PCT
As the editor/viewer depends on the menu.txt from my UIs mod the first thing you have to do it point it to the mod's menu.txt file (File-->Set path to menu.txt...). After that you are free to open an options file.
It's not complete yet. You can't edit hotkeys, menu txt items, or lists (like from TCx on xyz menu items). I haven't converted the whole v6.8.0 options file either but enough is done that you'll be able to test and see how everything is so far :up:
To edit an option expand the entry and double click the value under the entry. If the option isn't editable (because I haven't finished coding everything) you'll get a messagebox saying what you clicked and what it's value is
After you've edited the included options file (and saved it) enable the mod (it's JSGME ready - just make sure it's last in the list of mods) and fire up my UIs mod to see if there are any problems :up:
:|\\
Hi TheDarkWraith
I tried to test OptionsFileEditorViewer. The fact that I got on this shot: http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=4848
Edit:
From DebugView
00000000 0.00000000 [2944] Options File Editor/Viewer v1.0.4.0 by TheDarkWraith
00000001 0.00000000 [2944]
00000002 14.21721172 [2944] menu.txt path set to D:\GAMES\U-Boats\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\data\M enu\menu.txt
00000003 14.21721172 [2944]
00000004 24.70741272 [2944] Reading MaxStrings property from menu.txt...
00000005 24.70741272 [2944]
00000006 24.71399879 [2944] MaxStrings is 9999
00000007 24.71399879 [2944]
00000008 24.76975060 [2944] Reading D:\GAMES\U-Boats\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\data\S cripts\Menu\TheDarkWraithUserOptions.py
00000009 24.76975060 [2944]
00000010 24.78375816 [2944] ********* Invalid entry found @ line number 105 *********
00000011 24.78375816 [2944]
TheDarkWraith
09-12-11, 04:58 AM
Hi TheDarkWraith
I tried to test OptionsFileEditorViewer. The fact that I got on this shot: http://www.subsim.com/radioroom/picture.php?albumid=354&pictureid=4848
Edit:
From DebugView
00000000 0.00000000 [2944] Options File Editor/Viewer v1.0.4.0 by TheDarkWraith
00000001 0.00000000 [2944]
00000002 14.21721172 [2944] menu.txt path set to D:\GAMES\U-Boats\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\data\M enu\menu.txt
00000003 14.21721172 [2944]
00000004 24.70741272 [2944] Reading MaxStrings property from menu.txt...
00000005 24.70741272 [2944]
00000006 24.71399879 [2944] MaxStrings is 9999
00000007 24.71399879 [2944]
00000008 24.76975060 [2944] Reading D:\GAMES\U-Boats\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\data\S cripts\Menu\TheDarkWraithUserOptions.py
00000009 24.76975060 [2944]
00000010 24.78375816 [2944] ********* Invalid entry found @ line number 105 *********
00000011 24.78375816 [2944]
It's not compatible with old options files. You have to use the included options file. You'll need to migrate this options file to the included one then try and run the app again :up:
Rejenorst
09-12-11, 12:57 PM
Hi! I am trying to download the file: http://www.gamefront.com/files/20645199/NewUIs_TDC_6_7_0_TheDarkWraith_7z
However gamefront tells me that the file is currently unavailable:
"The file you are looking for seems to be unavailable at the moment. Please come back later. "Is there any chance of mirroring this file on mediaupload? I can also host it on my server if your interested. I would really like to get access to the UI mod as its the main reason I ended up buying SH5. Without the manual TDC I do not find the game's mechanics any fun.
Thank you.
EDIT: have noticed that all your files on gamefront are unavailable. I asked my friend in England to check the link and he gets the same message.
EDIT2:
Anyway I managed to get NEWUI's version 6_3_7 from your files list from subsims but it seems about half the size of the other one. Anyway hoping that file is up to date.
0rpheus
09-12-11, 04:04 PM
6.3.7 is well out of date. The link works fine for me though (UK).
Rejenorst
09-12-11, 11:03 PM
Yep link seems to work now for some reason.
Which one is the latest version btw?
I assume its 6.7.0?
robbythesub
09-13-11, 02:14 AM
How to Open a Python file with Notepad:
Chances are you won't have a program dedicated to opening .py (Python) files like I do, so you'll get a dialog saying "Windows can't open this file:"
http://img263.imageshack.us/img263/5073/cantopen.jpg
Choose "Select a program from a list of installed programs" then click OK.
From the "Open with" dialog, scroll down till you find "Notepad". Highlight it and click OK. Notepad will open Python files for you now.
http://img46.imageshack.us/img46/4562/openwith.jpg
Instructions and Examples for NewUI + TDC:
This UI mod has added in more features to Silent Hunter 5 than it shipped with! Dial based TDC, convoy and single merchant contact times on the map, numerous map assists, dragable charts, "Integrated Orders" officer command bar, fully customizable UI options and key bindings. It's also constantly being updated with even more options and features.
Using this mod will completely change how you play SH5. It even has options to use the familiar SH3 or SH4 interfaces!
The following link is a video walkthrough of how to install NewUI+TDC 3.0.0 (http://www.youtube.com/watch?v=-Lf8ePjihIo&hd=1). Because of all the options some people were getting confused about how to install it, so here ya go:
Mod Installation Video (Version 3.0.0):
http://www.youtube.com/watch?v=-Lf8ePjihIo&hd=1
Mod Features Demo Video (Version 3.0.0):
http://www.youtube.com/watch?v=E9GkFdlreoo&hd=1
Screenshots of UI Options:
http://img203.imageshack.us/img203/6853/uish5enhanced.jpg
http://img514.imageshack.us/img514/5958/uish4style.jpg
http://img241.imageshack.us/img241/8361/uish3style.jpg
TDC Dial Options:
http://img23.imageshack.us/img23/1880/minimaldials.jpg
http://img16.imageshack.us/img16/7238/alldialstdc.jpg
http://img138.imageshack.us/img138/655/spreadangleonlytdc.jpg
http://img85.imageshack.us/img85/2623/nodialstdc.jpg
Optional Included Mods:
http://img571.imageshack.us/img571/8317/twistyperiscopethingies.jpg
http://img16.imageshack.us/img16/8231/coloredshippingchart.jpg
http://img197.imageshack.us/img197/8256/emtgufscoperework.jpg
http://img571.imageshack.us/img571/9589/additionalmods.jpg
How to Change UI Styles:
First step is to find the options file to edit it. You can find the file under C:\Ubisoft \ Silent Hunter 5 \ MODS \ NewUIs_TDC_2_5_0_ByTheDarkWraith \ data \ Scripts \ Menu and the file is called TheDarkWraithUserOptions.py
http://img694.imageshack.us/img694/5167/wherethefileis.jpg
Once the file is open you'll see some text like below. Just follow the instructions in blue to change to whatever style you'd like!
This is the default, SH5Enhanced style, no changes are needed:
http://img198.imageshack.us/img198/2843/sh5enhanced.jpg
If you wanted SH3Style:
http://img532.imageshack.us/img532/4036/sh3style.jpg
And if you wanted SH4Style:
http://img27.imageshack.us/img27/2334/sh4style.jpg
After making your changes, save the file, enable the mod and enjoy!
Long time ago I know, but this colour shipping chart caught my eye, and I wondered if it can still be used with the latest version of TDW UI mod 6.7?
TheDarkWraith
09-13-11, 05:04 AM
Long time ago I know, but this colour shipping chart caught my eye, and I wondered if it can still be used with the latest version of TDW UI mod 6.7?
It's already in the mod :up:
http://img571.imageshack.us/img571/8317/twistyperiscopethingies.jpg
Didn't see this one myself before, very neat ! :03:
von faust
09-13-11, 08:32 AM
(excuse me for my bad English :D)
Hi, my friend have (only) this installation mod order:
- NewUIs_TDC_6_7_0_ByTheDarkWraith
- NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
- NewUIs_TDC_6_7_0_U-Jagd_Chrono
- Manos Scopes-Core Files
- Manos Scopes-patch for 8x5
but the screen is:
http://img705.imageshack.us/img705/9434/screensh5.jpg
After this he had try to activate only "NewUIs_TDC_6_7_0_ByTheDarkWraith" but the problem is the same.
What could be the problem ?
Thanks
PS: it's impossible click on Ok, Clear, Cancel or accept button
robbythesub
09-13-11, 09:59 AM
It's already in the mod :up:
Thanks TDW!
I have just loaded up your latest mod and not yet started the mission, so will enjoy that.
Keep up the much appreciated fantastic work :yeah:
(excuse me for my bad English :D)
Hi, my friend have (only) this installation mod order:
- NewUIs_TDC_6_7_0_ByTheDarkWraith
- NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
- NewUIs_TDC_6_7_0_U-Jagd_Chrono
- Manos Scopes-Core Files
- Manos Scopes-patch for 8x5
...
Sure you game version is 1.2? :06:
Rejenorst
09-13-11, 07:22 PM
Installed the latest version of the mod. Thanks a lot for this! Am now looking for a good ship destruction mod :) and am planning to use the more crew mod by Paris_England.
Rejenorst
09-13-11, 11:01 PM
I have a small problem with time compression and the reporting of visual contacts. I am not sure if the problem is with SH5 or not but when I compress time while being surfaced the watch will sometimes not shout out visual contacts and I have had enemy warships appear within 30 meters of my sub when i unpause the game.
Just wondering if anyone has encountered this? thanks,
THE_MASK
09-13-11, 11:12 PM
I have a small problem with time compression and the reporting of visual contacts. I am not sure if the problem is with SH5 or not but when I compress time while being surfaced the watch will sometimes not shout out visual contacts and I have had enemy warships appear within 30 meters of my sub when i unpause the game.
Just wondering if anyone has encountered this? thanks,Click on my sig for a fix .
Rejenorst
09-13-11, 11:36 PM
Awesome thanks man but I am a super noob, I can install or edit anything but can you tell me which mod/fix in your modlist I am looking for?
Thanks in advance man.
EDIT: I am guessing its this? :
MyDocuments\SH5\data\cfg\main (copy and paste) (http://www.subsim.com/radioroom/album.php?albumid=296) TimeStop=0
RealTime=1
LandProximity=1,32
CriticalDamage=1,32
CrewEfficiency=256
AirEnemyDetected=1,32
SoundEffects=8
CharacterAnim=32
FriendDetected=1,32
EnemyDetected=1,32
RadioReport=1,32
Particles=32
PrayState=1,32
HunterState=1,32
3DRender=32
Maximum=256,32
I also have TC1OnAnyMessageBoxText = True
You can find this setting in
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py
EDIT:
Ok that seems to effect the Time compression but limiting the maximum to 256 and 32 would make me go crazy.
Am looking into the TC1 message box options, that may have been part of the problem.
THE_MASK
09-14-11, 03:58 AM
Awesome thanks man but I am a super noob, I can install or edit anything but can you tell me which mod/fix in your modlist I am looking for?
Thanks in advance man.
EDIT: I am guessing its this? :
EDIT:
Ok that seems to effect the Time compression but limiting the maximum to 256 and 32 would make me go crazy.
Am looking into the TC1 message box options, that may have been part of the problem.Adjust the 256 to 1024 . Use the travel mode for when the game drops to 1TC when warnings appear such as near land , shallow water etc to bypass them quicker . There is another option in the New UI user options about dropping to 1tc near contacts .
THE_MASK
09-14-11, 04:03 AM
# the TC level at which the TCx on contact distance is enabled (this will change the TC level to a pre-determined level when a contact gets inside a specified radius around the sub if the current TC level is greater than or equal to this value)
# below in powers of 2 only!
TCxOnContactDistanceEnabledTCLevel = 1024
# when at TC > 1 and TCxOnContactDistanceEnabled is enabled (True) then this is the radius around your sub to determine when to set TC level to TCxOnContactDistanceTCLevel
# below in meters
TCxOnContactDistanceRadius = 8000.0
# the TC level to set when TCxOnContactDistanceEnabled is enabled (True) and contact is inside the TCxOnContactDistanceRadius
# below in powers of 2 only!
TCxOnContactDistanceTCLevel = 1
gokerkandil
09-15-11, 06:40 AM
thanks for mod
TheDarkWraith
09-16-11, 10:14 PM
finally finished the GUI for editing/viewing the options file :yeah:
I'll be packaging up v6.8.0 for release here soon :up:
finally finished the GUI for editing/viewing the options file :yeah:
I'll be packaging up v6.8.0 for release here soon :up:
Looking forward to the release.
admib59
09-17-11, 07:55 AM
Hello I'm new and seeks to understand the access to posts.
thank you for your answers.
PS: That they are the best mods for Silent Hunter 5
thank you CR.http://www.subsim.com/radioroom/images/smilies/scholar.gif
Looking forward to the release.
W o w real ship journal as in Silent Hunter II .:rock:
TheDarkWraith
09-17-11, 08:16 AM
W o w real ship journal as in Silent Hunter II .:rock:
Ship's journal has been a part of the mod for many versions now :up: It's just been updated to do more with v6.8.0 :yep:
TheDarkWraith
09-17-11, 08:54 AM
v6.8.0 released. See post #1 for details :|\\
0rpheus
09-17-11, 09:56 AM
v6.8.0 released. See post #1 for details :|\\
:up::up:
Silent Steel
09-17-11, 10:52 AM
v6.8.0 released. See post #1 for details :|\\
Long live the Dark Wraith! :woot: :salute:
Echolot
09-17-11, 01:46 PM
Thank you, TDW.
Echol:sunny:t.
ametlib
09-17-11, 01:49 PM
Thank You, TDW :salute:
Well - You moved the snorkel away from Yours new UI - just found as I looked around on the Kiel harbour :hmmm:
TheDarkWraith
09-17-11, 01:56 PM
Thank You, TDW :salute:
Well - You moved the snorkel away from Yours new UI - just found as I looked around on the Kiel harbour :hmmm:
It's still there. I just disabled the snorkel as default since so many people were complaining about it. You can enable it any time if you want.
Faamecanic
09-17-11, 01:58 PM
Thanks TDW :rock: :yeah: :salute:
ametlib
09-17-11, 02:36 PM
It's still there. I just disabled the snorkel as default since so many people were complaining about it. You can enable it any time if you want.
Ok - I understand.
One question: I left to patrol 3 days ago (sim days) and no any radio messages yet?
TheDarkWraith
09-17-11, 03:09 PM
Ok - I understand.
One question: I left to patrol 3 days ago (sim days) and no any radio messages yet?
What game date is it (mm/dd/yyyy)? You can look in \data\RadioMessages\language chosen in options file\year\mo to see what radio messages are available for that year and month combo
ametlib
09-17-11, 03:28 PM
What game date is it (mm/dd/yyyy)? You can look in \data\RadioMessages\language chosen in options file\year\mo to see what radio messages are available for that year and month combo
10.12.1939 -> my second patrol and mission is on the Scapa Flow => Sink 1 Capital Ship.
I'll check what radio messges are available. They works very well (many messages) v. 6_7_1 so I just thinking that You changed something but anyway - thank You Yours hard works and helps, too.
TheDarkWraith
09-17-11, 04:00 PM
10.12.1939 -> my second patrol and mission is on the Scapa Flow => Sink 1 Capital Ship.
I'll check what radio messges are available. They works very well (many messages) v. 6_7_1 so I just thinking that You changed something but anyway - thank You Yours hard works and helps, too.
Nothing changed in the radio messages. I looked and there are many radio messages for that month/year combo. Try running Dbgview (\data\Applications) before running the game. It will give insight into why you may not be receiving any radio messages (could be that your radio operator fails to intercept them or they are a transmit once type and you are underwater when they are transmitted)
ametlib
09-17-11, 04:17 PM
Nothing changed in the radio messages. I looked and there are many radio messages for that month/year combo. Try running Dbgview (\data\Applications) before running the game. It will give insight into why you may not be receiving any radio messages (could be that your radio operator fails to intercept them or they are a transmit once type and you are underwater when they are transmitted)
Yes - I cheked messages, too and found many messages. I ran Dbgview but it's show nothing - only blank box. I never used this so I don't know about how it's really works. Should I give it some path or something? Sorry, I feel me a little bit stupid :oops:
BTW I has been all time surfaced
ametlib
09-17-11, 04:27 PM
OK - Radio Messages works now - thank You one more time :yeah:
TheDarkWraith
09-17-11, 04:53 PM
OK - Radio Messages works now - thank You one more time :yeah:
If you want to ensure you receive every message (barring when you are submerged) then you need to use the options editor app and under the radio tab set the percentage chance that radio operator intercepts radio messages to 100 (it's currently at 50)
If you want to ensure you receive every message (barring when you are submerged) then you need to use the options editor app and under the radio tab set the percentage chance that radio operator intercepts radio messages to 100 (it's currently at 50)
One note: Acc. to BBC 'Discovery channel' program modern SNCS (such as 'Kentucky') are to go to periscope depth to have annual radio-connection with the base, or even to surface due to the climatic conditions (when the magnetic, electrical fields in atmosphere are active etc.) for that purpose. Don't know personally if it is a b:oops:llsh:oops:t or not, and what parameters had to be set for U-boot to be more realistic:hmmm:
TheDarkWraith
09-17-11, 05:20 PM
One note: Acc. to BBC 'Discovery channel' program modern SNCS (such as 'Kentucky') are to go to periscope depth to have annual radio-connection with the base, or even to surface due to the climatic conditions (when the magnetic, electrical fields in atmosphere are active etc.) for that purpose. Don't know personally if it is a b:oops:llsh:oops:t or not, and what parameters had to be set for U-boot to be more realistic:hmmm:
If you're asking how to make the radio messages act like real life then I've set them up to be that way currently (as much as possible). The default maximum depth that you can receive radio messages is set to 30m. The % chance that the radio operator will intercept a radio message is 50. There are other options that deal with radio messages and all can be found using the options editor/viewer app under the radio tab :up:
ametlib
09-18-11, 04:32 AM
If you want to ensure you receive every message (barring when you are submerged) then you need to use the options editor app and under the radio tab set the percentage chance that radio operator intercepts radio messages to 100 (it's currently at 50)
Very nice applications - thanks again :up:
Hi TDW,
your mod is brilliant, but a grafical overhaul could give more imersion, i think. I am not a grafic guy, so my questions are: 1)could you make the journal to look like a real one?
2) could your options file gui look like the sh3 commander? perhaps, these grafics could be taken, so you dont need to reinvent the wheel?
btw, here is a pic of a ships journal i found in another thread:
http://zwenni.zw.funpic.de/shipsjournal.png
ametlib
09-18-11, 08:34 AM
Hi!
As I told ealier the first patrol on British coast gone very well and now I am started a second patrol to Scapa Flow. I got 3 CTD without any message and this happened all time on same place -> Look picture:
My mods:
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Magnum_Opus_v0_0_1
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional NavMap babelling
EngineSoundsImproved_v1.0
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
OPEN HORIZONS II_full v1.3
OHII full & new ships v1.3 Patch1
TDW_Mines_Subnets_Spottable (OH II v1.3)
OH II and Light Campaign Radio Messages v3
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
SAS special abilities simplified V1 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Rel_SH4_Trans-Atlantic_Radio
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers 3D deck spray mod V7
sobers smaller water drops V4
Church's NavMap v1.0 - Grey Waters
Trevally Harbour & Kiel Canal Pilot v2.8
http://img195.imageshack.us/img195/5108/shctd.jpg
Faamecanic
09-18-11, 09:58 AM
TDW...
I think I have your Options view working. I can see all the tabs and values, but cant change anything. So is this a true "viewer" or can you change values within the Options viewer?
EDIT: Nevermind...just found out how it works :) Awesome stuff TDW.
Silent Steel
09-18-11, 10:14 AM
I got 3 CTD without any message and this happened all time on same place
Try this (the red ones);
Magnum_Opus_v0_0_1
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3 - disable
Stormys DBSM SH5 v1.3 optional NavMap babelling
EngineSoundsImproved_v1.0 - use Stormy's optional louder engine sounds
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
OPEN HORIZONS II_full v1.3 - Try to run the 'light' version instead. It could be a memory issue. Download here;
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)
OHII full & new ships v1.3 Patch1 - de-activate this, it could run better without it
TDW_Mines_Subnets_Spottable (OH II v1.3)
OH II and Light Campaign Radio Messages v3
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
SAS special abilities simplified V1 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Rel_SH4_Trans-Atlantic_Radio
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers 3D deck spray mod V7
sobers smaller water drops V4
Church's NavMap v1.0 - Grey Waters
Trevally Harbour & Kiel Canal Pilot v2.8
And, run the d3d Antilag to avoid lagging FPS and let your memory relax a bit. Download here;
http://www.gamefront.com/files/user/BadgerFinn (http://www.gamefront.com/files/user/BadgerFinn)
/ :up:
Faamecanic
09-18-11, 11:43 AM
TDW... (or anyone else)
Not exactly sure what to do with the instructions in the Dials folder
"select appropriate 'Dials.dds' (or use your own!) and place in 'MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Menu\G ui'. Do this before enabling mod!
If there is a folder inside called 'TDC' then you have to copy the files in that folder to 'MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Menu\G ui\TDC'. Do this before enabling mod!"
I think you mean to copy the dials.dds from the zipped file, and place it in the directory stated within your MODS folding in your game directory?
And when you say "If there is a folder inside called 'TDC' then you have to copy..." Inside where? The zipped file? or the folder in my MODs folder in my game drive?
ametlib
09-18-11, 12:38 PM
Try this (the red ones);
Magnum_Opus_v0_0_1
one ship, one torpedo v1.00
Critical hits v 1.2
MRP 8x5 ratio
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3 - disable
Stormys DBSM SH5 v1.3 optional NavMap babelling
EngineSoundsImproved_v1.0 - use Stormy's optional louder engine sounds
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
OPEN HORIZONS II_full v1.3 - Try to run the 'light' version instead. It could be a memory issue. Download here;
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)
OHII full & new ships v1.3 Patch1 - de-activate this, it could run better without it
TDW_Mines_Subnets_Spottable (OH II v1.3)
OH II and Light Campaign Radio Messages v3
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
SAS special abilities simplified V1 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Rel_SH4_Trans-Atlantic_Radio
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers 3D deck spray mod V7
sobers smaller water drops V4
Church's NavMap v1.0 - Grey Waters
Trevally Harbour & Kiel Canal Pilot v2.8
And, run the d3d Antilag to avoid lagging FPS and let your memory relax a bit. Download here;
http://www.gamefront.com/files/user/BadgerFinn (http://www.gamefront.com/files/user/BadgerFinn)
/ :up:
Thank You, Silent Steel. I'll try this now. Sadly - must to start a brand new campaing but never mind. Antilag I already had - ofcourse...
Silent Steel
09-18-11, 12:39 PM
TDW... (or anyone else)
Not exactly sure what to do with the instructions in the Dials folder
"select appropriate 'Dials.dds' (or use your own!) and place in 'MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Menu\G ui'. Do this before enabling mod!
If there is a folder inside called 'TDC' then you have to copy the files in that folder to 'MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Menu\G ui\TDC'. Do this before enabling mod!"
I think you mean to copy the dials.dds from the zipped file, and place it in the directory stated within your MODS folding in your game directory?
And when you say "If there is a folder inside called 'TDC' then you have to copy..." Inside where? The zipped file? or the folder in my MODs folder in my game drive?
Hi there,
Yes, copy it and paste it, and let it overwrite, in the MOD's directory folder.
Do this before you activate the mod.
For some of the optional dials (like the \Dials\German\metric\conus00\drops\TDC) you should do the same but paste it into the MOD's \data\menu\gui\TDC folder
If you should change your mind there are default backups.
:up:
Faamecanic
09-18-11, 02:04 PM
Thanks Silent...I think I have it sorted now :up:
Try this (the red ones);
Stormys DBSM SH5 v1.3 HOTFIX 3 - disable
Why choose the erase of "Stormys DBSM SH5 v1.3 HOTFIX 3"?
Stormfly
09-18-11, 06:06 PM
Why choose the erase of "Stormys DBSM SH5 v1.3 HOTFIX 3"?
ithink he just didn`t recognised that you havent installed "SDBSM`s additional crew sounds beta" (this beta include the hotfix 3 allready).
so your question is justified...
quink99
09-19-11, 01:18 AM
I hope SH 5 isn't trying to tell me something but I've just spent a fair amount of time reinstalling SH 5 because I had no access to my NAV MAP. Every Time I would try to access it by any means, i.e, the steering wheel icon or the F3 key on Church's keyboard it would immediately cause a CTD. Without it, of course, extended long range navigation or location was impossible. I finally gave up and went ahead with the dreaded reinstall.
Immediately after the fresh reinstall I tried the stock version with no MODS and it and the NAV map worked perfectly so I thought I would start with what seemed like the basic MOD...NewUIs_TDC_6_7_0_ByTheDarkWraith. When I tried to open the game after enabling this MOD I received the following error message;
Error IOException
Could not add reference to assembly TDW sound in DATA/Scripts/Menu/TheDarkWraithUserOptions.py
Traceback (most recent call last);
File ScriptWrappers, line unknown, in ExecuteForInitialzation
File ScriptWrappers, line unknown, in ExecuteForInitialzation
File, line0, in DATA/Scripts/Menu/TheDarkWraithUserOptions.py##145
File, line0, in AddReference##140
IOError: Could not add reference to assembly TDWSound
Script disabled!
When I checked OK on the bottom of the message I was unceremoniously dumped on a screen I'd never seen before which was kind of a rectangular box with "ears" for selecting options and the only way to escape that was to push ESC and then no option was available but to EXIT the game.
Since I've spent more time then I care to think about trying to play SH5 over the last several weeks with out any success at all any one who can help me resolve this problem will be instantly deified into my pantheon of heros and I might even mail you a virtual case of good Mexican beer!
Thanks in advance!
Silent Steel
09-19-11, 01:46 AM
I hope SH 5 isn't trying to tell me something but I've just spent a fair amount of time reinstalling SH 5 because I had no access to my NAV MAP. Every Time I would try to access it by any means, i.e, the steering wheel icon or the F3 key on Church's keyboard it would immediately cause a CTD. Without it, of course, extended long range navigation or location was impossible. I finally gave up and went ahead with the dreaded reinstall.
Immediately after the fresh reinstall I tried the stock version with no MODS and it and the NAV map worked perfectly so I thought I would start with what seemed like the basic MOD...NewUIs_TDC_x_x_x_ByTheDarkWraith. When I tried to open the game after enabling this MOD I received the following error message;
When I checked OK on the bottom of the message I was unceremoniously dumped on a screen I'd never seen before which was kind of a rectangular box with "ears" for selecting options and the only way to escape that was to push ESC and then no option was available but to EXIT the game.
Since I've spent more time then I care to think about trying to play SH5 over the last several weeks with out any success at all any one who can help me resolve this problem will be instantly deified into my pantheon of heros and I might even mail you a virtual case of good Mexican beer!
Thanks in advance!
Hi Quink and welcome to the forum :salute:
First, let's check a few things
1. Are you patched to version 1.2 of the SH5?
In the Main Menu of SH5 you can see the version in the upper right corner.
If it says 1.0 you must patch it, otherwise the TDW's mods won't work properly - run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe and you should get patched automatically.
Reboot SH5.
2. Did you make any changes at all in the NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Scripts\Menu \TheDarkWraithUserOptions.py at all?
If you did - try to paste an original, unchanged one into the same place of the mod.
Activate the mod.
Please let me know and we'll take it from there.
:up:
Silent Steel
09-19-11, 01:49 AM
ithink he just didn`t recognised that you havent installed "SDBSM`s additional crew sounds beta" (this beta include the hotfix 3 allready).
so your question is justified...
True, sorry :oops:
ametlib
09-19-11, 04:48 AM
ithink he just didn`t recognised that you havent installed "SDBSM`s additional crew sounds beta" (this beta include the hotfix 3 allready).
so your question is justified...
Well - should I install Stormys DBSM SH5 v1.3 HOTFIX 3 ?
Thanks for the new version TDW! :yeah:
Couple of things I noticed:
I'm playing with german sounds, but the new sounds this mod adds are in english (ship sending help messages when destroyed for example). It's a bit distracting, so could there be a german version of these sounds? Maybe Stormfly could help... :D
Another thing is the options editor/viewer. I can't get it working, I start by selecting the location of the menu.txt and then try opening TheDarkWraithUserOptions.py but I get a error message saying:
Invalid entry found. MIN value not a float. Line read was #VALUES=MIN0.0 @line number 110
Is it me or the program that is not working :06:
Otherwise it's all good :DL
Silent Steel
09-19-11, 05:12 AM
Well - should I install Stormys DBSM SH5 v1.3 HOTFIX 3 ?
Yes :up:
ametlib
09-19-11, 05:17 AM
Yes :up:
And after Basemod is the correct place?
TheDarkWraith
09-19-11, 07:31 AM
Thanks for the new version TDW! :yeah:
Couple of things I noticed:
I'm playing with german sounds, but the new sounds this mod adds are in english (ship sending help messages when destroyed for example). It's a bit distracting, so could there be a german version of these sounds? Maybe Stormfly could help... :D
Another thing is the options editor/viewer. I can't get it working, I start by selecting the location of the menu.txt and then try opening TheDarkWraithUserOptions.py but I get a error message saying:
Invalid entry found. MIN value not a float. Line read was #VALUES=MIN0.0 @line number 110
Is it me or the program that is not working :06:
Otherwise it's all good :DL
There is an add-on mod that makes the sounds german.
Can you send me your options file? I'd like to see what's going on with it. Is this the first time you're trying to open it with the viewer/editor?
And after Basemod is the correct place?
yes.
quink99
09-19-11, 05:03 PM
Hi Quink and welcome to the forum :salute:
First, let's check a few things
1. Are you patched to version 1.2 of the SH5?
In the Main Menu of SH5 you can see the version in the upper right corner.
If it says 1.0 you must patch it, otherwise the TDW's mods won't work properly - run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe and you should get patched automatically.
Reboot SH5.
2. Did you make any changes at all in the NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Scripts\Menu \TheDarkWraithUserOptions.py at all?
If you did - try to paste an original, unchanged one into the same place of the mod.
Activate the mod.
Please let me know and we'll take it from there.
:up:
Silent Steel, there's nothing better than a helping hand from a good shipmate when it's most needed. Thank you for the quick response, Sir!
1.The reinstall was patched to v. 1.2.0 prior to my original posting and so indicates in the upper right hand corner of the main menu.
2. Just this morning I discovered that a new version, NewUIs_TDC_6_8_0_ByTheDarkWraith, was available. I disabled v. 6_7_0 and then deleted it and reinstalled v. 6_8_0. The result, if anything, was worse than before. Though I could get to the main menu in the game I could now no longer open the game with or with out the new MOD enabled and that included even the unmodded stock version. At the time of the original posting I could at least get a playable stock game. Now almost all I can get is a blizzard of indecipherable computer gibberish error
messages. Understanding these error messages would take a virtual age Rosetta Stone, at least for me. I was going to try and post all these error messages into the body of this message but I'm not really sure how to do that.
Written as I sit here at my desk blubbering and snivelling at my total failure to make this thing work.
Regards and thanks,
0rpheus
09-19-11, 05:20 PM
Silent Steel, there's nothing better than a helping hand from a good shipmate when it's most needed. Thank you for the quick response, Sir!
1.The reinstall was patched to v. 1.2.0 prior to my original posting and so indicates in the upper right hand corner of the main menu.
2. Just this morning I discovered that a new version, NewUIs_TDC_6_8_0_ByTheDarkWraith, was available. I disabled v. 6_7_0 and then deleted it and reinstalled v. 6_8_0. The result, if anything, was worse than before. Though I could get to the main menu in the game I could now no longer open the game with or with out the new MOD enabled and that included even the unmodded stock version. At the time of the original posting I could at least get a playable stock game. Now almost all I can get is a blizzard of indecipherable computer gibberish error
messages. Understanding these error messages would take a virtual age Rosetta Stone, at least for me. I was going to try and post all these error messages into the body of this message but I'm not really sure how to do that.
Written as I sit here at my desk blubbering and snivelling at my total failure to make this thing work.
Regards and thanks,
Export your mod list and paste it here:salute:
quink99
09-19-11, 06:05 PM
Export your mod list and paste it here:salute:
Orpheus,
As requested.......here you go.
Generic Mod Enabler - v2.6.0.157
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
My thanks,
Quink
bert8for3
09-19-11, 07:20 PM
My mother told me there are no stupid quesions, so ... I'm not sure if TDW's options file editor should be run with the mod enabled, or not enabled. The path for the menu.txt file that shows in the pic below from TDW's updated first post shows the file as being in the MODS folder, so presumably not the enabled mod.
http://i126.photobucket.com/albums/p109/bert8for3/tdwpic.jpg
What puzzles me is the third "entry found" line, which shows a path to an enabled mod.
Which is right? Run with mod enabled or not?
Tks much.
quink99
09-19-11, 09:51 PM
Regarding my problem discussed in posts #7945, #7953, #7954 and #7955 I think I may have something that might have some bearing. I just ran my JSGME MOD validator with the following results which I don't understand but they don't look anything like the results from before the problem began;
N:\SH 5\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
Name
FullPath
Main Height
Main Left
Main Top
Main Width
Main WindowState
Validating mods...
Validating N:\SH 5\MODS\Name
N:\SH 5\MODS\Name doesn't exist!
Validating N:\SH 5\MODS\FullPath
N:\SH 5\MODS\FullPath doesn't exist!
Validating N:\SH 5\MODS\Main Height
N:\SH 5\MODS\Main Height doesn't exist!
Validating N:\SH 5\MODS\Main Left
N:\SH 5\MODS\Main Left doesn't exist!
Validating N:\SH 5\MODS\Main Top
N:\SH 5\MODS\Main Top doesn't exist!
Validating N:\SH 5\MODS\Main Width
N:\SH 5\MODS\Main Width doesn't exist!
Validating N:\SH 5\MODS\Main WindowState
N:\SH 5\MODS\Main WindowState doesn't exist!
Checking for items to look for...
no items to look for defined
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal,
-M = last accessed write dates not equal +S = sizes equal,
-S = sizes not equal no conflicts
Any suggestions if this is an error and if I can correct it?
Sorry to be a pest,
Thanks
THE_MASK
09-19-11, 11:32 PM
Just a little request , could you make the options file editor window resizeable . thanks sober out .
Silent Steel
09-19-11, 11:44 PM
And after Basemod is the correct place?
Correct! :DL
There is an add-on mod that makes the sounds german.
Can you send me your options file? I'd like to see what's going on with it. Is this the first time you're trying to open it with the viewer/editor?
Ok, I sent you the file. I haven't had any luck opening the editor no matter what I try. Manual edit works, and all the changes show in game, no problem.
And spotted the german audio add-on now! Great, thanks! Should have looked more carefully...
JosefStalinator
09-20-11, 04:35 AM
EDIT: Derp, next time I should try looking around before I post.
Beautiful mod, thank you so much for all the work that clearly went into this!
TheDarkWraith
09-20-11, 09:43 AM
My mother told me there are no stupid quesions, so ... I'm not sure if TDW's options file editor should be run with the mod enabled, or not enabled. The path for the menu.txt file that shows in the pic below from TDW's updated first post shows the file as being in the MODS folder, so presumably not the enabled mod.
http://i126.photobucket.com/albums/p109/bert8for3/tdwpic.jpg
What puzzles me is the third "entry found" line, which shows a path to an enabled mod.
Which is right? Run with mod enabled or not?
Tks much.
Doesn't matter. That is why I let you choose the path to the menu.txt file and to the options file. Just ensure the menu.txt file is compatible with the mod (the mod's menu.txt file is preferred of course).
Ok, I sent you the file. I haven't had any luck opening the editor no matter what I try. Manual edit works, and all the changes show in game, no problem.
And spotted the german audio add-on now! Great, thanks! Should have looked more carefully...
I'm a little puzzled because I was able to load your options file in the editor/viewer without problem. Just to ensure I didn't screw something up the version of the editor/viewer you are using is v1.0.10.0 correct? What's your native language that your OS is setup for? What region of the world are you located in? :hmmm:
I'm a little puzzled because I was able to load your options file in the editor/viewer without problem. Just to ensure I didn't screw something up the version of the editor/viewer you are using is v1.0.10.0 correct? What's your native language that your OS is setup for? What region of the world are you located in? :hmmm:
Weird... Yep, it reads in the properties of the editor that it's 1.0.10.0. I live in Finland and the system is in finnish. Could it cause it??? But if nobody else is complaining it must be my setup.
bert8for3
09-20-11, 04:46 PM
Doesn't matter. That is why I let you choose the path to the menu.txt file and to the options file. Just ensure the menu.txt file is compatible with the mod (the mod's menu.txt file is preferred of course). ...
Many thanks TDW :salute:
Hi All!
TheDarkWraith, here (http://www.sukhoi.ru/forum/showthread.php?t=62415&p=1696096&viewfull=1#post1696096) is rus translation for v6.8.0
MUOMEMO
09-23-11, 11:22 AM
Hi,all
Can anyone upload the MOD on anther share site like MEGAUPLOAD or 4SHARE because i can't download from GAMEFRONT
Please anyone help me to download it :wah:
Thanks
Silent Steel
09-23-11, 11:48 AM
Hi,all
Can anyone upload the MOD on anther share site like MEGAUPLOAD or 4SHARE because i can't download from GAMEFRONT
Please anyone help me to download it :wah:
Thanks
Hi
Here's a link;
https://rapidshare.com/files/1395849011/NewUIs_TDC_6_8_0_TheDarkWraith.7z
:up:
Magic1111
09-23-11, 01:24 PM
Hi,all
Can anyone upload the MOD on anther share site like MEGAUPLOAD or 4SHARE because i can't download from GAMEFRONT
Please anyone help me to download it :wah:
Thanks
:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:
MUOMEMO
09-23-11, 03:50 PM
Hi
Here's a link;
https://rapidshare.com/files/1395849011/NewUIs_TDC_6_8_0_TheDarkWraith.7z
:up:
Thanks Very much for your help:woot::woot::woot::yeah:
MUOMEMO
09-23-11, 03:53 PM
:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:
Thank you SIR :03:
:salute::salute::salute::salute:
Hope i can help
But i'm too lazy in cleaning the floor :D
Hey guys. I have downloaded this mod, but I can't seem to get it to work. I installed the mod loader and the mod loads perfectly into it. The problem is that even though it says everything is correct, the UI doesn't actually load. I've tried other smaller mods like the one that removes the intro to confirm that mods are being loaded. Any help would be appreciated. Thanks!
Also, I just tried some other GUI mods and they didn't show up on screen either..
Silent Steel
09-24-11, 12:01 PM
Hey guys. I have downloaded this mod, but I can't seem to get it to work. I installed the mod loader and the mod loads perfectly into it. The problem is that even though it says everything is correct, the UI doesn't actually load. I've tried other smaller mods like the one that removes the intro to confirm that mods are being loaded. Any help would be appreciated. Thanks!
Also, I just tried some other GUI mods and they didn't show up on screen either..
:salute: Welcome to the forum Klaus :salute:
Please check your Private Messages
Regards
/
1sLtHunter
09-24-11, 12:24 PM
quick question. Is there a way to bring up manual rudder control when using the SH5 enhanced UI, or do I just need to switch to the sh3 one?
Magic1111
09-24-11, 01:41 PM
Hey guys. I have downloaded this mod, but I can't seem to get it to work. I installed the mod loader and the mod loads perfectly into it. The problem is that even though it says everything is correct, the UI doesn't actually load. I've tried other smaller mods like the one that removes the intro to confirm that mods are being loaded. Any help would be appreciated. Thanks!
Also, I just tried some other GUI mods and they didn't show up on screen either..
:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:
quick question. Is there a way to bring up manual rudder control when using the SH5 enhanced UI, or do I just need to switch to the sh3 one?
Mouseclick on the default SH-5 compass field at the bottom left corner. The rising compass can be changed to rudder-control.
pelucho25
09-26-11, 05:34 PM
hi guys I would like to know why people install first mod and mod FX UPDATE IRAI before TDC newUIS interface? this order is best?
1. TDC newUIS
2. FX Update 0.19
3. 0.30 IRAI
DoveEgg
09-26-11, 06:56 PM
hi guys I would like to know why people install first mod and mod FX UPDATE IRAI before TDC newUIS interface? this order is best?
1. TDC newUIS
2. FX Update 0.19
3. 0.30 IRAI
This is the Correct Order. It goes oldest to newest.
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Magic1111
09-27-11, 02:24 AM
This is the Correct Order. It goes oldest to newest.
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
2nd this! :yep::up:
THE_MASK
09-27-11, 03:56 AM
From the IRAI thread
"This mod (IRAI) is fully compatible with my UIs mod. You have to install my UIs mod first then install IRAI and then the add-on mod for no hydrophone on surface if you want that. Say yes to all JSGME warnings.''
I am pretty sure FX goes before these 2 .
From the IRAI thread
"This mod (IRAI) is fully compatible with my UIs mod. You have to install my UIs mod first then install IRAI and then the add-on mod for no hydrophone on surface if you want that. Say yes to all JSGME warnings.''
I am pretty sure FX goes before these 2 .
Hi Sober,
This is from post#7530 of this thread by TDW
Originally Posted by Dieselglock
Hello,
Is there a particular prefered order to install:
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW: That order looks good
I think the note from IRAI thread you have noticed was issued when NewUI v.6.4.0 or earlier was actual, and IRAI v.0.0.30 have just appeared. Since v.6.5.0 the majority of the community members have starting using the order when IRAI and FX mods where applied before NewUI:hmmm:.
That is my personal point of view, may be You are right;)
Anyway, the "truth is somewhere here":D
simsurfer
09-27-11, 10:47 PM
Downloaded the mod again today and watched the Youtube video on the install, got it working finally. Nice, its like a whole different game with the SH3 dials & interface.
soopaman2
09-29-11, 08:01 AM
Thanks 100 times TDW.
I thought I made a serious mistake buying SH5. The game seemed too clunky and slow with the horrid ui, and I have enough 30$ beer coasters around my table.
Thanks 100 times more., just for good measure.:yeah:
Silent Steel
09-29-11, 09:23 AM
:up:Thanks 100 times TDW.
I thought I made a serious mistake buying SH5. The game seemed too clunky and slow with the horrid ui, and I have enough 30$ beer coasters around my table.
Thanks 100 times more., just for good measure.:yeah:
You made no mistake.
And, you did the right thing joining this community! :up:
Thanks to all marvellous modders around here SH is contiuously developing at an incredible pace.
All your questions are welcome, any time.
Welcome to the forum :salute:
Key Q or E is right for rotating attack disk? When I use the Q it seems to activate for 'ship's journal', not attack disk, and E is for 'toggle charts visiblity'. How should I do for using the attack disk?
Sorry for what I couldn't have many searching for my bad english.
Silent Steel
10-05-11, 07:29 AM
Key Q or E is right for rotating attack disk? When I use the Q it seems to activate for 'ship's journal', not attack disk, and E is for 'toggle charts visiblity'. How should I do for using the attack disk?
Sorry for what I couldn't have many searching for my bad english.
Hi teyjay,
All you need to know about new versions of this mod you always find in post #1 of the thread that is updated with every new release; New UIs TDC by the Dark Wraith (http://www.subsim.com/radioroom/showthread.php?t=166093)
Anyway here is the description;
v6.8.0 - changed how the attack disc is used. Now all discs are rotated using the mousewheel. If the front side is visible and mousewheel is rotated and:
- no key pressed: rotates Compass rose
- shift pressed: rotates Target disc
- ctrl pressed: rotates bearing and lead angle
- alt pressed: rotates attack course pointer
- shift + ctrl pressed: rotates relative bearing
if backside is visible and mousewheel is rotated and:
- shift pressed: rotates Speed and distance
- ctrl pressed: rotates time
- alt pressed: rotates degrees
- added tooltips to the attack disc that informs the user how to rotate the discs and how to switch sides
- revised tooltip on the nav map draggable compass
- added ability to rotate attack discs faster by pressing and holding right mouse button (also added info to attack disc tooltip on this)
:up:
Thanks Silent Steel.
I've used old version 6.7.1 so far, I don't know why I didn't see the new updated 6.8. :oops:
v6.8.0 - changed how the attack disc is used. Now all discs are rotated using the mousewheel. If the front side is visible and mousewheel is rotated and:
- no key pressed: rotates Compass rose
- shift pressed: rotates Target disc
- ctrl pressed: rotates bearing and lead angle
- alt pressed: rotates attack course pointer
- shift + ctrl pressed: rotates relative bearing
if backside is visible and mousewheel is rotated and:
- shift pressed: rotates Speed and distance
- ctrl pressed: rotates time
- alt pressed: rotates degrees
- added tooltips to the attack disc that informs the user how to rotate the discs and how to switch sides
- revised tooltip on the nav map draggable compass
- added ability to rotate attack discs faster by pressing and holding right mouse button (also added info to attack disc tooltip on this)
These are nice features.
I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/showpost.php?p=1744172&postcount=7857 -
Is this already in the v6.8.0-patch?
Silent Steel
10-06-11, 02:29 AM
These are nice features.
I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/showpost.php?p=1744172&postcount=7857 -
Is this already in the v6.8.0-patch?
Nope, don't think so.
Those changes mentioned in that link are not yet there, WIP.
As TDW said, it will be an add-on but at least I don's see it included anywhere. Yet.
BTW, which patch do you mean?
/
BTW, which patch do you mean?
/
Of course i mean the v6.8.0-patch.
So we will see these nice features somehow and sometime later.
Trevally.
10-06-11, 04:22 AM
Nope, don't think so.
Those changes mentioned in that link are not yet there, WIP.
As TDW said, it will be an add-on but at least I don's see it included anywhere. Yet.
BTW, which patch do you mean?
/
Of course i mean the v6.8.0-patch.
So we will see these nice features somehow and sometime later.
Hi Guys:salute:
I think the updated clock is in v6.8.0
Right click on the edge of the clock to get the alarm clock.
Click in the centre of the clock to turn it into the U-Jag:up:
Hi Guys:salute:
I think the updated clock is in v6.8.0
Right click on the edge of the clock to get the alarm clock.
Click in the centre of the clock to turn it into the U-Jag:up:
Wow, that would be great. Thanks for the info.
TheDarkWraith
10-06-11, 10:57 AM
These are nice features.
I was looking for the u-jagd changes TDW mentioned earlier - 4 weeks ago => http://www.subsim.com/radioroom/showpost.php?p=1744172&postcount=7857 -
Is this already in the v6.8.0-patch?
Yes it is. Post #1 has these listed in the change log:
...
- added an alarm clock to the game. This alarm clock is accessible by clicking the chrono face. The alarm clock can be set to alarm continuously (it will rearm itself when it alarms so that it can alarm again) or alarm once. You can also specify to alarm at a certain time or a time interval (span of time). Use mousewheel to set hour and minute boxes. See the file \Documentation\How_To_Use_Alarm_Clock.txt for more info
- removed add-on mod NewUIs_TDC_6_8_0_U-Jagd_Chrono due to chrono given the ability to switch from stock chrono to u-jagd chrono by right mouse clicking dial face
...
Hi TDW,
as you can see in the hahd thread in the sh3 forum, the speedfinder-clock was a 100 seconds one. can you change this?
Philipp_Thomsen
10-06-11, 02:33 PM
Is this mod included in the mega-mod? Or do I need to download this separately? In the latter case, I enable the mega-mod first, right?
Is this mod included in the mega-mod? Or do I need to download this separately? In the latter case, I enable the mega-mod first, right?
Mega-mod (Magnum Opus) contains the very old version of TDW NewUI, and v.6.8.0 is the last to be released and has all the improvents that were in previous versions and some new important feachers as well. So U had to install MO first and then NewUI v.6.8.0 + some important mods such as IRAI 0.0.30, FX_Update v.0.0.19:salute:
TheDarkWraith
10-06-11, 02:54 PM
Hi TDW,
as you can see in the hahd thread in the sh3 forum, the speedfinder-clock was a 100 seconds one. can you change this?
Yes it can be changed. I would need a new graphic for the 100 seconds though :hmmm:
THE_MASK
10-06-11, 03:07 PM
Would it be possible to put the hull integrity % on the main UI as an option .
http://img710.imageshack.us/img710/188/hullq.jpg (http://imageshack.us/photo/my-images/710/hullq.jpg/)
Silent Steel
10-07-11, 12:14 AM
Yes it can be changed. I would need a new graphic for the 100 seconds though :hmmm:
Some pics of the original
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4985
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4984
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4983
/
Kentrat
10-07-11, 12:37 PM
Hi TDW,
if you look at my last posting on the OH help desk you can see what is happening; only with 1.4 as OH 1.3 works perfectly!
Could you take a look at the options.py files and see if there is anything wrong with them?
The copy is a unicode version and the other is ANSI; with the ANSI I get the first problem and with Unicode the amazingly colourful second version.....
I'm ripping my hair out as all is well using the ANSI file in 1.3 but would really like to use 1.4 if the issue is solvable
Thanks
http://www.mediafire.com/?bacmrtzfrbgxmx6
http://www.mediafire.com/?29fihuw9sadv5w7
EDIT I think I have uploaded the old 6.7.0 files, will reupload the 6.8.0 ones.... may have just confused which version .mep I should have used in JSGME.......
EDIT EDIT ignore me TDW. Problem solved I had lost a # silly old gyt I am
Norwind
10-07-11, 03:17 PM
Hello, I am having a bit of a headache with this mod but it is too useful to not have installed.
I have been trying to figure out for a couple days and here is where I'm at.
When I look through my attack scope, UZO, or observation scope and I click on the "All" option my Torpedo Firing Gauges in the top left completely disappear. See this image below (top left corner)....
http://maximsolutions.com/attackscope.jpg
As a test I have removed all my MODS except for the NewUIs_TDC_6_8_0_ByTheDarkWraith and am still experiencing the issue.
Just wondering if this has maybe been encountered before and if there is a fix or maybe someone has some ideas?
Trevally.
10-07-11, 03:43 PM
Hello, I am having a bit of a headache with this mod but it is too useful to not have installed.
I have been trying to figure out for a couple days and here is where I'm at.
When I look through my attack scope, UZO, or observation scope and I click on the "All" option my Torpedo Firing Gauges in the top left completely disappear. See this image below (top left corner)....
As a test I have removed all my MODS except for the NewUIs_TDC_6_8_0_ByTheDarkWraith and am still experiencing the issue.
Just wondering if this has maybe been encountered before and if there is a fix or maybe someone has some ideas?
Try deleting the mod and downloading a fresh copy:hmmm:
Norwind
10-07-11, 04:38 PM
Yep, deleted the MOD and its optional MODs and downloaded and reinstalled it using JSGME (it is the only MOD currently enabled) and still seeing the issue. :damn:
I swear the first time I loaded the MOD that it was working. Do these MODS change anything in the core game folders? I'm thinking I may go as far as reinstalling the game tonight. I have spent soooo many hours on this, and restarting the game every time is not a quick task.
UPDATE: Well I have a bit of a workaround. If I change this option "AttackTDCMode = TDCAllDials" to read "AttackTDCMode = TDCMinimalDials" I can at least see the graphic (as long as I don't select the "All" option).
Trevally.
10-07-11, 04:50 PM
Yep, deleted the MOD and its optional MODs and downloaded and reinstalled it using JSGME (it is the only MOD currently enabled) and still seeing the issue. :damn:
I swear the first time I loaded the MOD that it was working. Do these MODS change anything in the core game folders? I'm thinking I may go as far as reinstalling the game tonight. I have spent soooo many hours on this, and restarting the game every time is not a quick task.
Sorry Norwind - I have no idea what could be happening.
Perhaps TDW will be online sometime soon.
Until then you could use minimal dials - you still have the same controls with that setting
Norwind
10-07-11, 05:03 PM
Ok, I'm not sure if this will help but I am now noticing something.
If the Attack Scope option is pre-set to "All" when I go into the game and click anywhere where the graphic should be nothing happens. I cannot see it no matter what I do.
If the Attack Scope option is pre-set to "Minimal" when I go into the game and click on "All" I lose the graphic, but now when it disapears if I click anywhere on the screen where the graphic is supposed to be it will bring it back up and I can see everything until I click on "All" again.
Clear as mud :)
------------------------
Well good news....I uninstalled SH5 completely and re-downloaded and installed (it's a Steam install) and my issues have cleared up. Maybe when I was working on my MODS the last few days something broke. Now I'm goint to re-activate all my MODS and keep my fingers crossed.
I have a question.
When preparing attack, once I input range and AOB to TDC and after a few minutes I re-input new range to the TDC,
and then the AOB which is being updated by TDC automatically is reset to the first value inputed by me.
And for sure the same as in SH5 stock.
Is there any way not to be reset it?
Please advise me thanks.
Verbose Aphasia
10-11-11, 10:48 PM
I did try doing a forum search, but couldn't find the info I was looking for... perhaps I was searching for the wrong terms.
I installed TDW 6.8, and other than a handful of issues with hotkeys, my boat is behaving like it's got lead for ballast. I sit so low in the water that the crew essentially refuses to use the deck guns, probably getting sick of cleaning salt water from the barrel.
I know it has something to do with the mod, as it's the only one I have installed. Loading a save game with it, and then without it, shows a very substantial difference.
I tried adding the Improved Waves - Pitch & Roll, and that improves it substantially, but since I don't know what else the TDWUI mod changes in the ship file, I imagine I'm somehow disabling some of its features with the IWPR mod...
Anyway, long story short, am I missing something obvious? A setting or a patch or update? A sub should float, at least some of the time.
Thanks in advance. :D
**Little Update...
I disabled the mod again, and added the wave one back, and my hull strength went down to 50%... I'm sure someone knows why this is, but seemed like a clue to the mechanics of it working, and thought I should share it... **
Because i have problems with that new FileEditorViewer program i did a global search for "FileEditorViewer.exe." or " FileEditorViewer.exe" or "FileEditorViewer". But i got for all the same search result: "Sorry - no matches. Please try some different terms." This is definitively wrong.
Something is wrong with that search-engine ;)
kylania
10-12-11, 09:23 AM
Anyone ever had your clock stuck to the top of the screen? When mine opens (the first times is actually does, but that's another problem) it's locked to the top right corner of the screen just left of the TC bar. I can just barely see the top button of it to turn it on and off (can't see that at all on the UJagd version) but can't move it. When I hover over it I see the "move" icon off to the side where the status icons are, but can't move it or the clock. Anyone else have this problem? Tried searching in this thread, but didn't see anything similar.
Trevally.
10-12-11, 09:32 AM
Try this kylania - it is the normal way to solve stuck items:up:
The position information is stored in a file for each page. The files are located in your SH5 install path (...\Silent Hunter 5). The files are named as follows: pagex_Draggables.TDW. The information in the files is stored in binary form and can be viewed using a hex editor if one wishes. To erase all stored position information simply delete the pagex_Draggables.TDW files. Upon restart of the game new files will be created and the items will be at their stock default location.
NOTE: if you are having trouble with items not repositioning or the likes it is probably because Windows is enforcing a privilege level on the game. Simply start the game with Admin rights (right click the SH5 icon and select RunAs-->Administrator)
Norwind
10-12-11, 01:35 PM
Ok so I have a few questions related to the NewUI's TDC 6_8_0 mod.
1) Changing options - So when you make a change to the options (.py file) for this mod do you need to de-activate and re-activate the mod in JSGME? I'm not seeing my options changes is doing anything which makes me think I need to reactivate (not ideal as it is burried in my Mods list in JSGME).
2) I thought I read someplace that you can turn off the tails and ship colors that show up on the map. I would like to keep some of the nav features on the map going, but I would like to turn these off. Which mod does that?
Thanks in advance.
kylania
10-12-11, 01:47 PM
1) Make sure you make the changes to the options.py file that's under the MODS folder THEN apply the mod. Otherwise, as you noticed, next time you apply the mod you lose the changes.
2) I seem to remember the issue being with that is that the line to remove that is used elsewhere, or perhaps that was the hydrophone contact line I'm thinking of. Or challenge yourself with map contacts off! :) I'm just not starting to do that and it's aggravating but superbly rewarding when you pull it off.
TheDarkWraith
10-12-11, 02:00 PM
2) I thought I read someplace that you can turn off the tails and ship colors that show up on the map. I would like to keep some of the nav features on the map going, but I would like to turn these off. Which mod does that?
post #1 towards the bottom:
My add-on mods for this mod: http://www.subsim.com/radioroom/show...60&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1663860&postcount=1)
Norwind
10-12-11, 02:12 PM
Brilliant DarkWraith...I didn't see these add on mods before.....very kewl. You have made my day!!!! :up:
I think maybe because there were already optional mods with the newest download I didn't realize these were available and worked.
Thanks so much for all your hard work on these mods...it really improves the experience.
TheDarkWraith
10-12-11, 06:24 PM
Patch 1 for v6.8.0 available at post #1. This patch fixes the problem with the automation scripts not autostarting on loading a saved game that had automation scripts enabled before
Echolot
10-13-11, 06:13 AM
Thank you, TDW.
Regards.
Echol:up:t.
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