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Dave Hansen
03-24-10, 07:16 AM
RFB/RSRDC

When I go to the Captain's Tab (K)...there are four choices...objectives, messages, ships sunk and captain's abilities.

What's this tab all about?

TXS

Rockin Robbins
03-24-10, 07:36 AM
Captain's abilities are cheap arcade game additions to the sim in the hope to make the game more approachable for "casual" simmers. Hey, that sounds familiar!!!

When I get a crewmember who suddenly sprouts "special abilities" I cast him overboard and pick up an authentic crewmember.

Armistead
03-25-10, 05:13 AM
I toss some, keep some. I don't have a problem with a skilled mechanic or a med. Several really don't effect playability, but I'll toss those that do that have unrealistic skills. The way TMO loads them now I get too many that do the same thing and I hate losing my good guys that promote themselves to these special skills...hate when that happens. Obvious you promote them they get the skills, but some just do when you port...

Randomizer
03-25-10, 10:52 AM
I keep the radar special but toss the rest, radar being something of a black art in those days there was (limited) scope for an operator to be far more effective than his run of the mill peers.

Admiral8Q
03-25-10, 06:33 PM
What kind of unrealistic features do they add? Engineers add a bit more speed, Radio better contact reports, etc...

What's so unreal about that?