View Full Version : Arctic Convoys
captainprid
03-24-10, 06:28 AM
Wow, I don't know if anyone has started this yet but the Initial requirment is 50 merchant ships and 5 Dido cruisers!!!!!! I say initial because this accounts for 5 stars out of 10 so I would imagine there will be more. All in 8 months.
I think I am going to have to remain constantly at sea and re-fit in nearest friendly ports
Also....I am using the half tonnage requiremnt mod, IF it is working on this campaign the real requirement will be double
You gotta be freaking kidding me.
That's a bloody ludicrous requirement.
captainprid
03-24-10, 06:44 AM
Yep, I have been out for two weeks now too and haven't sighted a single ship!!! This is gonna be tough!!!
VonLowe
03-24-10, 07:04 AM
Sneak into Murmansk harbor there is a huge brit fleet at anchor there waiting to unload. :yeah:
Coldcall
03-24-10, 07:31 AM
Wow, I don't know if anyone has started this yet but the Initial requirment is 50 merchant ships and 5 Didi cruisers!!!!!! I say initial because this accounts for 5 stars out of 10 so I would imagine there will be more. All in 8 months.
I think I am going to have to remain constantly at sea and re-fit in nearest friendly ports
Also....I am using the half tonnage requiremnt mod, IF it is working on this campaign the real requirement will be double
Im using the lite campaign mod, which i believe is a derivative of the less tonnage mod, and it may still say you have to sink 50 merchants but 25 will be enough for the stars.
At least thats how it seems to work in the earlier campaigns using this mod. So sometimes the campaign objectives remain as high as they were in stock, but you'll get the full credit for just half that amount - if that makes any sense :-)
But the stock quota systrem is insane and leaving aside the non-realistic nature of those targets, it also just takes much fun away from the game because it becomes a chore.
Maybe they needed to make the AI buggy and horrible so that players coulkd actually accomplish the objectives. Imagine if the game had good AI, those targets would be impossible.
1 brave VII sinks whole RN and merchant navy... Just hilarious
Lt commander lare
03-24-10, 08:32 AM
I have already completed both objectives with no mods installed this is a great game once you get the hang of it but there are numerous bugs that need to be patched thats for sure this game is not complete but still alot of fun to play.
Lt Commander Lare
MattDizzle
03-24-10, 08:41 AM
I also think the game doesnt expect you to fill all of the stars. its like getting 100% on a test at school :)
Finding and sinking the fifty ships was easy, Finding that many Dido's was harder. I ended up sneaking in to Scapa and found two anchored. I sank them and a couple of heavy cruisers. Refit at Bergen then straight back to Scapa and lo there were two more Dido's waiting to be picked off.
Found two more in a heavily defended task force. Four cruisers and 20-ish destroyer screen.
I'm on the look out for carriers and battleships now, to the point of avoiding convoys so I have some eels left when I find the capital ships.
captainprid
03-24-10, 09:06 AM
Found 4 dido's escorting a convoy along with 2 destroyers. Sank the two destroyers and one of the crusiers, then the starngest thing...........Ran out of torpedos, surfaced and attacked them with my deck gun and they didn't fire back, sitting ducks!!
rulez_Cz
03-24-10, 09:54 AM
How many ships did the best reallife U-boat commander ever actually sink ? The campaign is nice but these insane targets are kinda game breaker ...at least for me.
Fansadox
03-24-10, 10:05 AM
Found 4 dido's escorting a convoy along with 2 destroyers. Sank the two destroyers and one of the crusiers, then the starngest thing...........Ran out of torpedos, surfaced and attacked them with my deck gun and they didn't fire back, sitting ducks!!
Was it foggy? i found out that they dont attack in really bad weather. Seems weird indeed
kylania
03-24-10, 10:34 AM
How many ships did the best reallife U-boat commander ever actually sink ? The campaign is nice but these insane targets are kinda game breaker ...at least for me.
Otto Kretschmer was the u-boat commander with the highest tonnage total.
40 ships sunk for a total of 208,954 GRT
3 auxiliary warships sunk for a total of 46,440 GRT
1 warship sunk for a total of 1,375 tons
1 ship sunk for a total of 2,136 GRT
5 ships damaged for a total of 37,965 GRT
2 ships a total loss for a total of 15,513 GRT
That was from Oct '39 through Mar '41. So yes, the original campaign requirements are ridiculously high. In game I've doubled this amount and I'm still on Total Germany.
captainprid
03-24-10, 10:38 AM
Sneak into Murmansk harbor there is a huge brit fleet at anchor there waiting to unload. :yeah:
Just been to Murmansk, there wasn't even a harbour installation there!!! There were however 6 merchants lined up in a row. Then headed over to archangel and although there was a massive harbour installation there were no ships except a solitary escort
, the original campaign requirements are ridiculously high. In game I've doubled this amount and I'm still on Total Germany.
Hate to think that the huge totals required and simple(no?) AI is to make the game more appealing to the action game crowd. Don't see any real reason for it otherwise. In that case they should have gone the Battlestations Midway/Pacific or HAWX route, though Battlestations at least had a good approximation of battles and was fun to blast away with the Yamato.
Bilge_Rat
03-24-10, 11:20 AM
Hate to think that the huge totals required and simple(no?) AI is to make the game more appealing to the action game crowd. Don't see any real reason for it otherwise. In that case they should have gone the Battlestations Midway/Pacific or HAWX route, though Battlestations at least had a good approximation of battles and was fun to blast away with the Yamato.
yes, the huge totals is to make the game more appealing to casual gamers. It was the same with the stock campaign in SH3 and SH4. You run across way more ships than you would in real life.
In real life, a typical U-boat commander would be out on patrol for an average of 60-80 days and sink an average of 2 ships. Realistic yes, but the average gamer will find that as interesting as watching paint dry.
Of course, that is not just a Silent Hunter problem, many sims, including IL-2 and Falcon 4 ramp up the action to make it more palatable to casual gamers. That has been well known for a long time.
Even among us, how many (other than Dowly) use HI TC to skip over the boring part and get straight to the action?
That is part of the reason why I always wait until modders get around to producing a more realistic campaign before I start a real one. :ping:
rulez_Cz
03-24-10, 11:38 AM
So when du you people think there will be a realistic campaign mod? First RuB hopefully?
kylania
03-24-10, 12:18 PM
Hate to think that the huge totals required and simple(no?) AI is to make the game more appealing to the action game crowd. Don't see any real reason for it otherwise. In that case they should have gone the Battlestations Midway/Pacific or HAWX route, though Battlestations at least had a good approximation of battles and was fun to blast away with the Yamato.
This is totally the case with the stock game. But thankfully there's enough sim and advanced features and scripting under the hood that we'll be able to mod it into the sim it should be. :)
The General
03-24-10, 01:32 PM
Before release The Devs wrote that in the Campaign, once you sink a particular ship, you wouldn't see it again, 'just like real life' they said, while holding up SH5 like it was the benchmark for realism. How many Dido class have you gotta sink?! How many Dido existed in The Big One?!:nope:
kylania
03-24-10, 01:41 PM
16? (http://en.wikipedia.org/wiki/Dido_class_cruiser) But yeah, ships respawn, but perhaps they weren't supposed to?
piri_reis
03-24-10, 01:42 PM
Before release The Devs wrote that in the Campaign, once you sink a particular ship, you wouldn't see it again, 'just like real life' they said, while holding up SH5 like it was the benchmark for realism. How many Dido class have you gotta sink?! How many Dido existed in The Big One?!:nope:
In every user folder, there is a CampaignProgress.cfg which has some entries related to unique ships:
[CampaignProgress.UniqueShipsStatus]
IsEmpty=false
[CampaignProgress.UniqueShipsStatus 1]
Name=HMS Suffolk
ClassName=CAHMSSuffolk
Active=true
Dead=false
[CampaignProgress.UniqueShipsStatus 2]
Name=HMS Barham
ClassName=BBQueenElizabeth
Active=true
Dead=false
[CampaignProgress.UniqueShipsStatus 3]
Name=KM Schlesien
ClassName=BBSchleswigHolstein
Active=true
Dead=false
If you somehow named all the Dido classes and made appropriate modifications to the campaign files, what you're asking could be done.
I don't know how the game mechanic works with the values above, though I've read people sinking multiples of a supposedly unique ship... So the question that if this works is still there :hmmm:
captainprid
03-24-10, 02:00 PM
Further to the earlier answer about Murmansk. I hate to cheat but thought I would mention this just in case someone is stuck. Go to Murmansk and there is a convoy riding at anchor. Destroy this lot then save your game, then load again and they are all back there waiting for you....Must be a bug
TheElitePhoenix
03-25-10, 03:51 PM
Wow, I don't know if anyone has started this yet but the Initial requirment is 50 merchant ships and 5 Dido cruisers!!!!!! I say initial because this accounts for 5 stars out of 10 so I would imagine there will be more. All in 8 months.
I think I am going to have to remain constantly at sea and re-fit in nearest friendly ports
Also....I am using the half tonnage requiremnt mod, IF it is working on this campaign the real requirement will be double
I recommend this light campaign mod: http://www.subsim.com/radioroom/downloads.php?do=file&id=1591
It lowers the requirements for objectives, so it'll take less time to complete all of them.
ShadowWolf Kell
03-25-10, 03:58 PM
So when du you people think there will be a realistic campaign mod? First RuB hopefully?
Hopefully. :DL
Nordmann
03-25-10, 04:03 PM
Even among us, how many (other than Dowly) use HI TC to skip over the boring part and get straight to the action
I can't even imagine running the entire game in 1x TC, my electric bill would be huge! Not to mention my eventual loss of (remaining) sanity.
Bilge_Rat
03-25-10, 04:52 PM
I can't even imagine running the entire game in 1x TC, my electric bill would be huge! Not to mention my eventual loss of (remaining) sanity.
Even though I don't go to that extreme, I still play at a low TC, say max 32x or 64x, stopping every hour or two, just to look around, appreciate the scenery, look for targets.
One of the improvements in the game is to the environment, the sea, weather, landscape. I can easily waste 10 minutes just looking at the storm tossed ocean.
Sgtmonkeynads
03-26-10, 02:30 AM
Sheeet, every single time I bump the T.C. up to ANYTHING above 1050, I get ran into by some ship my watch crew missed steaming on a collision course with us. So far, I have died four or five times, all but once has been because of ramming by some ship or another. :nope:
Of course, that is not just a Silent Hunter problem, many sims, including IL-2 and Falcon 4 ramp up the action to make it more palatable to casual gamers. That has been well known for a long time.
Even among us, how many (other than Dowly) use HI TC to skip over the boring part and get straight to the action?
That is part of the reason why I always wait until modders get around to producing a more realistic campaign before I start a real one. :ping:
Yeah it annoyed me in Il-2 as well how every mission you'd bag a half dozen bogies. I read someone from some experten that they would average 3 or 4 sorties just to run into something to shoot. I know the DCG gave a lot of sightseeing missions where you might run into something or might not and transit ones for added realism to mix it up a bit.
And yeah ,I do like TC, would never finish a game otherwise!;) Though of course I still would prefer a realistic rewarding hunt for a merchant or two with a rare opportunity for more or a determined dogfight where I'd be happy with just one kill and surviving to give examples, rather than the bag 10 planes or 20 ships per flight/voyage we get in sims as stock. For me it's not 100% realism in operating the equipment that is important( I don't have the time or patience as when younger to learn Falcon 4.0 or Lock On inside and out at 100% realism), but the overall FEEL of the campaigns. I'd like to get an idea of the danger and fear and difficulty of success in combat, and not worry about memorising fuel mixes or 100 key commands. This lack of interest in the fanatical detail that I have these days is also due to the crappy manuals we get with games. You can't fly and have a manual open to learn and practice detailed things as you could with the beautiful Falcon 4.0 ring bound edition I have.
I sank HMS Rodney and the Queen Elizabeth in Scapa Flow. 2 weeks later they re-appeared. :o
This sort of gamey campaign is a show stopper to me. I generally prefer the realistic campaigns of GWX or OM. Makes hunting the rare prey much more exciting and rewarding. I'd rather RTB without even having spotted an enemy ship after a low TC patrol than with some 20 kills. But I figure that this makes me a minority even among us sub skippers, let alone the casual players. In fact, the lack of a decent campaign in SH5 and the great alternatives in SH3 and SH4 is the only issue remaining that keeps me from actually playing SH5 even after so many great mods have been released that solved most of the other issues. That being said, I have to add that I am on disability and therefore have plenty of time to spare. I may think differently about it after coming home from a hard working day.
gimpy117
03-26-10, 11:00 AM
Currently im stuck in the Mediterranean...a sea that seems to only be populated with destroyers cruisers and aircraft. especially when i have to sink 25,000 tons of shipping :damn:
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