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View Full Version : patch 1.2 NO JOKE!


joxi
03-23-10, 01:13 PM
found in the german sh5-ubi-forums:

http://ubisoft-de.custhelp.com/cgi-bin/ubisoft_de.cfg/php/enduser/std_adp.php?p_faqid=13375

patch 1.2 will include the following fixes among others: *edit* list is extendable


Morale bug - If you save and reload the moral is at zero so it’s not possible to use special abilities anymore.
CO2 not saved bug
Torpedo autoloading option saved
Depth to keel indicator in hud
Manual rudder control
Fix XO and Chief Engineer abilities (should not cost morale)
Compass
Back to course order

VirtualVikingX
03-23-10, 01:14 PM
Yahoo...!

And welcome aboard!

Paajtor
03-23-10, 01:20 PM
rofl..almost ordered SH5;)

But...I'm waiting for which course the DRM-thingy will take.

*edit - the post says "Liste offen!!", which means "list is open"...quite something different than "not a complete list", me thinks.

Commie
03-23-10, 01:21 PM
found in the german sh5-ubi-forums:

http://ubisoft-de.custhelp.com/cgi-bin/ubisoft_de.cfg/php/enduser/std_adp.php?p_faqid=13375

patch 1.2 will include the following fixes among others: not a complete list


Morale bug - If you save and reload the moral is at zero so it’s not possible to use special abilities anymore.
CO2 not saved bug
Torpedo autoloading option saved
Depth to keel indicator in hud
Manual rudder control
Fix XO and Chief Engineer abilities (should not cost morale)
Compass
Back to course order




Better not be a complete list! Still it doesn't seem to even touch on the bizzare bugs and glitches that people are having. These things seem the simplest to fix and maybe it's all that IS fixable! Hopefully that is not the case.

VirtualVikingX
03-23-10, 01:23 PM
What do you miss commie?

VirtualVikingX
03-23-10, 01:24 PM
rofl..almost ordered SH5;)

But...I'm waiting for which course the DRM-thingy will take.

*edit - the post says "Liste offen!!", which means "list is open"...quite something different than "not a complete list", me thinks.

"Unter anderem" = Among other things

Paajtor
03-23-10, 01:28 PM
yeah, well as I understand it, things that fall under "Liste offen" are things that are yet to be added...not things that just didn't make it to the list.

could be wrong, though:D

joxi
03-23-10, 01:30 PM
rofl..almost ordered SH5;)

But...I'm waiting for which course the DRM-thingy will take.

*edit - the post says "Liste offen!!", which means "list is open"...quite something different than "not a complete list", me thinks.


sorry, translation-bug ;)
"liste offen" just means that the list can be extended.
I think they just dont know yet which other fixes the next patch will include.

iron heart
03-23-10, 01:32 PM
Be nice if they fixed the VII2B so we could get that and the broken A.I :yep:

AVGWarhawk
03-23-10, 01:37 PM
That list is promising and covers a good deal wrong with the game.

mookiemookie
03-23-10, 01:37 PM
Yes, the "no VIIB" and "blind watch crew" bugs are major and should be addressed as well, in my opinion.

Echo76
03-23-10, 01:48 PM
Some good news! Hopefully the list will grow about tenfold :yeah:

Sailor Steve
03-23-10, 01:49 PM
Still, it's good to know it's coming.:sunny:

PL_Andrev
03-23-10, 01:51 PM
It is a joke.

Bugs list reported on SUBSIM at this thread:
http://www.subsim.com/radioroom/showthread.php?t=162462
is much much more than these eight issues...

:nope:

Barso
03-23-10, 01:53 PM
Nice, at least this quashes that rumour about no 2nd patch coming.
At least they are making some attempts to fix it.
I like what I see.

tonyw
03-23-10, 01:58 PM
Devs have already stated that the next patch will address framerate issues. Doesn't say anything about that in the list though.



Maybe its not a full list


[/sarcasm off]

Ark
03-23-10, 02:05 PM
1. No VIIB in 1939?
2. Proper Conning towers
3. Mission objectives problems (deploying the spy?)
4. Rain with no clouds.
5. Cursor lock (cursor getting locked in the free-view mode)
6. VIIC in 1939? No.
7. Torpedo damage - (Does it really take 3 torpedoes to destroy 1 small transport?)
8. AI fixes - (I sank 3 destroyers out of 5 while the other 2 just kept sailing straight....only to be attacked by them about 6 hours later). Also, aircraft never see me...doesn't matter if it is broad daylight and they pass directly overhead.
9. DRM - Get rid of it. It is hurting your sales. It is also hurting quite a few folks who already bought the game.
10. Crew animations - Most of the time the crew will look off in some odd direction when they are speaking with you or if you are addressing them.
11. Binoculars for lookouts?
12. U-Boat models - (Are they all the same in-game? Shouldn't the VIIC be longer than the A or B?). Looking in the museum, it appears they are all the same minus the addition/removal of a wire cutter, etc..
13. Saving options - I can't seem to save my Gameplay options. Whenever I load a saved game, it reverts right back to the old default settings and I can't access the Gameplay options once on patrol to change them back. Changing them while I am docked doesn't seem to change them once I go out on patrol again so they are right back to what they were beforehand.


That's a quick list off the top of my head. There are more but that's all I can come up with quickly while i am at work.

dangrey
03-23-10, 02:12 PM
I hope they fix the hydrophone-bug (no info on "notepad")

GFC Christian
03-23-10, 02:33 PM
It is a joke.

Bugs list reported on SUBSIM at this thread:
http://www.subsim.com/radioroom/showthread.php?t=162462
is much much more than these eight issues...

:nope:

+1 :up:

2 out of 6 "bugs" on this list can be fixed within 1 minute by editing the command.cfg. If this is really "top of their list" it is more than a JOKE ! Honestly, for me this looks more or less like an awkward attempt to do anything and asap prior they have to pay for the waste disposal of all the returned copies.

kylania
03-23-10, 02:34 PM
I hope they fix the hydrophone-bug (no info on "notepad")

That's a bug? I thought I just sucked at using the 'phones!

wetwarev7
03-23-10, 02:36 PM
I hope they fix the hydrophone-bug (no info on "notepad")

That's not a bug, the U-boat has to have internet access for the notebook to synchronize with the Luftwaffe server but apparently the internet was quite flaky during WWII, not like the robust internet of the future that we have now. :shucks:

SteamWake
03-23-10, 02:43 PM
Heh I have already fixed every bug on that list with mods...

But good to see that they seem to care.

By the way whom was the source of that post?

Task Force
03-23-10, 02:47 PM
Hmm, no mentioning of trying to optimise it abit... will they ever try that... who knows...

SabreHawk
03-23-10, 03:05 PM
The list is only a list of "provsional release notes" im sure there is more, and im also sure they wont say anything about it here or at the english forums and I dont blame them given how the english speaking world reacts to things. I wouldnt either.

Faamecanic
03-23-10, 03:10 PM
If this does come true :yeah: :up: for Ubi, Devs, and SH 5!!

I will now cease with my bashing of SH5 as I await the patch. Im sure it wont fix everything...but at least it will make it a playble and enjoyable experience (and ready to MOD!!!).

tonschk
03-23-10, 03:26 PM
Yahoo...!

And welcome aboard!

:woot: I Agree , :rock: :yeah: YAHOO :rock: :woot:

PyRRhUs
03-23-10, 03:44 PM
Now this is a move in the right direction! I like SH 5 and with all mods from all great modders I´m having a blast! :yeah:

The General
03-23-10, 03:51 PM
Now this is a move in the right direction! I like SH 5 and with all mods from all great modders I´m having a blast! :yeah:+1 :DL

This is obviously not a complete list. One will be posted shortly.

karamazovnew
03-23-10, 04:06 PM
How about Save-games saving weather and target status? That's worse than the morale bug.

Sgtmonkeynads
03-23-10, 04:10 PM
Heh I have already fixed every bug on that list with mods...

But good to see that they seem to care.


+1 I had some of those fixed the first week.

How bad is this gonna screwup the mod list, will it be announced, or spur of the moment up date?

ReallyDedPoet
03-23-10, 04:15 PM
Judging from how SH3 & 4 rolled out, this won't be the last one either.

Athlonic
03-23-10, 04:19 PM
The link to the 1.2 patch doesn't work ... :wah:




:88)

Keep up the good work devs !

:rock:

V.C. Sniper
03-23-10, 04:24 PM
rofl all the features that was suppose to be in when sh5 was released...

NOW FIX SUBS ON RAILS

gutted
03-23-10, 09:21 PM
Thats it? Hopefully thats an incomplete list...

Because if after nearly a month thats all they managed to fiix.. well, then thats pretty sad.

Reaves
03-23-10, 09:34 PM
Thats it? Hopefully thats an incomplete list...

Because if after nearly a month thats all they managed to fiix.. well, then thats pretty sad.

They are busy working on the add-on content.

Ducimus
03-23-10, 10:17 PM
Be happy its being patched at all.

If track record holds true, there are two more patch's to go. Although, this time, i question if the game will get the usual 4 patch's this time around. I'm Not sure why. *shrug*

Safe-Keeper
03-23-10, 10:30 PM
I saw this thread directly above "Patch 1.2 is out" and didn't even open it at first, just thought, "okay, now that's just silly, don't say "No joke!" if you're just messing about".
:rotfl2:

slikster
03-23-10, 11:13 PM
Nobody has mentioned the torpedo speed/TDC bug from the torpedo man's passive ability? That should be top priority as well.

Echo76
03-23-10, 11:19 PM
Nobody has mentioned the torpedo speed/TDC bug from the torpedo man's passive ability? That should be top priority as well.

I wrote about it in their feedback post but it's prolly drowned in the endless sea of rant and whine.

Safe-Keeper
03-23-10, 11:19 PM
You know, they'd save themselves a lot of time by just downloading everything from the Mod Workshop and packing it into a mod:O:.

"Patch two is out! Fixes a whole slew of bugs and unbalances and reworks the UI! Oh, and here's a concept shot of the new S-100 we're about to give you!"

:DL

Baleur
03-23-10, 11:31 PM
lol at those fixes....

Hey, the mod community here should write a list on what THEY have added / fixed since the game was released. I'd bet you 500 bucks it would be at least 10 times as long. :salute:

Just as with the Total War games, i wonder why im paying the developers instead of the modders.. (those of you who played ETW at release knows what i mean).

BigBANGtheory
03-24-10, 03:27 AM
The list is only a list of "provsional release notes" im sure there is more, and im also sure they wont say anything about it here or at the english forums and I dont blame them given how the english speaking world reacts to things. I wouldnt either.

That is a classic symptom of poor comms and PR, say nothing and people get pissed off.

They need to be careful business models usually state that it takes 6-7yrs for customers to return for a 2nd go, not sure how applicable that is to the games industry but still the point is relevant.

I hope they get it sorted it not good for anyone to see it fail, they do need to fix their comms though.

TazX
03-24-10, 03:29 AM
Without a stadimeter fix, the patch is useless to me ... at least fixing the stadi lets me practice my 100% realism torpedo attacks; without it this is just an arcade game.

Coldcall
03-24-10, 03:37 AM
found in the german sh5-ubi-forums:

http://ubisoft-de.custhelp.com/cgi-bin/ubisoft_de.cfg/php/enduser/std_adp.php?p_faqid=13375

patch 1.2 will include the following fixes among others: *edit* list is extendable


Morale bug - If you save and reload the moral is at zero so it’s not possible to use special abilities anymore.
CO2 not saved bug
Torpedo autoloading option saved
Depth to keel indicator in hud
Manual rudder control
Fix XO and Chief Engineer abilities (should not cost morale)
Compass
Back to course order



Maybe they just listed the bugs they dont feel that embarassed about, but will actually fix alot more.

Howabout the stupid periscope always starting a mission raised? Or the Sub submerging in the Sub-pen?

Coldcall
03-24-10, 03:40 AM
lol at those fixes....

Hey, the mod community here should write a list on what THEY have added / fixed since the game was released. I'd bet you 500 bucks it would be at least 10 times as long. :salute:

Just as with the Total War games, i wonder why im paying the developers instead of the modders.. (those of you who played ETW at release knows what i mean).

Actually the Total War games were relatively clean up to ETW. I thought both RTW and MTW were excellent even though for the few bugs.

But yeah ETW is just a crap/buggy game in my opinion.

Immacolata
03-24-10, 04:30 AM
Actually the Total War games were relatively clean up to ETW. I thought both RTW and MTW were excellent even though for the few bugs.

But yeah ETW is just a crap/buggy game in my opinion.

Which is why I skipped ETW. As well as SH5. Some people say that with Napoleon "paid patch" its a lot better. But many years of exposure to SEGA CA BS radiation has made my bones and marrow brittle. White & Sea I say.

DragonRR1
03-24-10, 04:44 AM
Which is why I skipped ETW. As well as SH5. Some people say that with Napoleon "paid patch" its a lot better. But many years of exposure to SEGA CA BS radiation has made my bones and marrow brittle. White & Sea I say.

I'm quite a fan of the newer Total Wars although ETW was (imo) much more bug riddled than SH5. NTW is apparently quite bug free. However when I got it, I did a quick skirmish map. Enemy cannons were attacking me through the ground (I was lower) and enemy troops couldn't get out of the fort. Good start! :)

These days there's hardly a game released that doesn't require at least 2 patches to get it up to non-beta. Even console games need patches!

Coldcall
03-24-10, 06:32 AM
Which is why I skipped ETW. As well as SH5. Some people say that with Napoleon "paid patch" its a lot better. But many years of exposure to SEGA CA BS radiation has made my bones and marrow brittle. White & Sea I say.

What really got me about ETW was the terrible graphics quality of infantry units. They seriously looked like something out of a 90s game.

I shelved ETW and went back to the RTW Roma Surrectum mod. much better allround.

Nordmann
03-24-10, 06:41 AM
What really got me about ETW was the terrible graphics quality of infantry units. They seriously looked like something out of a 90s game.

I shelved ETW and went back to the RTW Roma Surrectum mod. much better allround.

I'm curious as to what system and settings you are running Empire on, because I can assure you, the units do not look like something from a 90s game! That would be Rome, if anything.

I think some people have forgotten how terrible games from the 90s actually look.

Laffertytig
03-24-10, 07:15 AM
Actually the Total War games were relatively clean up to ETW. I thought both RTW and MTW were excellent even though for the few bugs.

But yeah ETW is just a crap/buggy game in my opinion.

not trytin to go off topic here but you really gotta try NTW. its miles better than ETW:up:

Coldcall
03-24-10, 07:39 AM
I'm curious as to what system and settings you are running Empire on, because I can assure you, the units do not look like something from a 90s game! That would be Rome, if anything.

I think some people have forgotten how terrible games from the 90s actually look.

Last year i was using a late 2007 rig, 2 Gig ram, GT 8600, duo core E???, cant remmber the exact processor. But it ran most 2009 games pretty well other than sometimnes having to settle for lower res.

I just found the graphics and animations way better in RTW and MTW. Of course i played RTW and MTW modded but i gave up with ETW after about 2 hours.

Coldcall
03-24-10, 07:41 AM
not trytin to go off topic here but you really gotta try NTW. its miles better than ETW:up:

Whats NTW? Is it a modded version?

Nemesis43
03-24-10, 07:42 AM
http://www.totalwar.com/napoleon/?t=EnglishUK

Immacolata
03-24-10, 07:43 AM
I'm quite a fan of the newer Total Wars although ETW was (imo) much more bug riddled than SH5. NTW is apparently quite bug free. However when I got it, I did a quick skirmish map. Enemy cannons were attacking me through the ground (I was lower) and enemy troops couldn't get out of the fort. Good start! :)

These days there's hardly a game released that doesn't require at least 2 patches to get it up to non-beta. Even console games need patches!

That is all fair and dandy I guess. Or not. As long as the business models can sustain me waiting for them to get their crap together. Ie. pay for their game when it is 1) discounted and 2) patched up. It must make business sense, otherwise they wouldn't be doing it. Or what? If everyone else does, why not us?

Last game I played from start to end without a patch was ... was ... GTAIV for PS3. IT probably had bugs too, but you could live with them. But a PC game? Beats me. Im not sure it is at this side of the year 2000!

DragonRR1
03-24-10, 08:04 AM
That is all fair and dandy I guess. Or not. As long as the business models can sustain me waiting for them to get their crap together. Ie. pay for their game when it is 1) discounted and 2) patched up. It must make business sense, otherwise they wouldn't be doing it. Or what? If everyone else does, why not us?

Last game I played from start to end without a patch was ... was ... GTAIV for PS3. IT probably had bugs too, but you could live with them. But a PC game? Beats me. Im not sure it is at this side of the year 2000!

The situation with patches is ridiculous. No game should actually NEED a patch at release. However the reality is that release dates cannot be delayed without potentially enormous costs to re-marketing, missing disk duplication schedules, missing release windows with competing products and so on. Only the very largest quadruple A titles can be on a "when it's ready" schedule. Software programming almost always overruns so if it isn't ready they cut features, stop bug fixing, and rely on patches.

Uber Gruber
03-24-10, 09:20 AM
I'm only waiting for 1 patch this time....just one....the one that removes DRM/OSP/BOLOX.

Any other patch is pure academia to me....sigh:nope:

Nordmann
03-24-10, 09:26 AM
I'm only waiting for 1 patch this time....just one....the one that removes DRM/OSP/BOLOX.

Any other patch is pure academia to me....sigh:nope:

I have a feeling it isn't going to happen any time this year, if ever. To remove the OSP would be admitting that it was a failure, and very rarely do companies admit that they were wrong. Your best bet is to do what I have decided to do, and that is to wait for the price to come down to something more in keeping with the game's restrictions. About £10 or £12 seems fitting.

At least that way, you haven't wasted too much money on a product which needs a lot of work, and is not always accessible (server downtime).

Immacolata
03-24-10, 10:28 AM
The situation with patches is ridiculous. No game should actually NEED a patch at release. However the reality is that release dates cannot be delayed without potentially enormous costs to re-marketing, missing disk duplication schedules, missing release windows with competing products and so on. Only the very largest quadruple A titles can be on a "when it's ready" schedule. Software programming almost always overruns so if it isn't ready they cut features, stop bug fixing, and rely on patches.


Look at the japanese game develeopers. They create games which are Possible. Thats why they succeed. Also they are a bit more focussed on QA. Or is it planning? In either case, they dont overextend themselves.

Now look at americans and europeans. Still infatuated with sandbox games, multiple paths. Enormous complexity. The reason games get so buggy is that developers are too ambitious. They want too many things, and that kills off a lot.

Now, in the genre of simulation you will end up killing yourself because everyone keeps demanding more detail. more realism. Better modelling. And you just can't pull it off as you would like to.

When simulations come from japan, they are much more narrow. Gran Turismo is, if you compare it to SH5 og IL-2, ever so much smaller in scope. That allows for much better execution.

So patching will be needed as long as we create - and demand - ginormous open ended sand box worlds. That or a ridiculous amount of QA pre-launch.

Immacolata
03-24-10, 10:29 AM
Whats NTW? Is it a modded version?

You could say that ... Expandalone I think they call it. Pay-for-patch+content.

Bilge_Rat
03-24-10, 10:40 AM
Look at the japanese game develeopers. They create games which are Possible. Thats why they succeed. Also they are a bit more focussed on QA. Or is it planning? In either case, they dont overextend themselves.

Now look at americans and europeans. Still infatuated with sandbox games, multiple paths. Enormous complexity. The reason games get so buggy is that developers are too ambitious. They want too many things, and that kills off a lot.

Now, in the genre of simulation you will end up killing yourself because everyone keeps demanding more detail. more realism. Better modelling. And you just can't pull it off as you would like to.

When simulations come from japan, they are much more narrow. Gran Turismo is, if you compare it to SH5 og IL-2, ever so much smaller in scope. That allows for much better execution.

So patching will be needed as long as we create - and demand - ginormous open ended sand box worlds. That or a ridiculous amount of QA pre-launch.

Good point.

Falcon 4 is a good example of that. It was very ambitious with a fully dynamic campaign, but had major issues when it was released in 1999. It took multiple patches, supermods and a re-release as F4AF in 2005 before most of the real bugs were resolved.

Combat Mission:Shock Force is another example. It is a very ambitious open ended land combat simulation with a fully detailed 3d environment. It had major issues when it was released in 2007, but after multiple patches and addons is now the gold standard for that type of sims. Of course Battlefront is a company that cares about its products and takes the time and effort to correct all the bugs. It's too bad they don't do sub sims..:arrgh!:

Coldcall
03-24-10, 10:51 AM
http://www.totalwar.com/napoleon/?t=EnglishUK

ok thanks, so its basically ETW plus Napoleon addon.

Nordmann
03-24-10, 10:53 AM
You could say that ... Expandalone I think they call it. Pay-for-patch+content.

If NTW is a paid patch of ETW, then technically SH5 is a paid patch of SH3.

Commie
03-24-10, 10:54 AM
I'm curious as to what system and settings you are running Empire on, because I can assure you, the units do not look like something from a 90s game! That would be Rome, if anything.

I think some people have forgotten how terrible games from the 90s actually look.

Exactly, if ETW/NTW do one thing right it's to look good. But that means as with no AI for a supposed strategy game the game itself is ridiculous. I too play only modded RTW and M2TW, which really make the games superb. Still not Gal Civ II AI fiendish, but as good as could be done. Problem is Total Wars scale is too much for the primitive AI to handle. Would be better to make a scripted AI with a limited set of parameters to approximate historical behaviour of nations, rather than make it a free for all where it seems that every one province nation wants to take over the world.

Laffertytig
03-24-10, 10:56 AM
ok thanks, so its basically ETW plus Napoleon addon.

the guys who said NTW is basically a paid for patch is talkin nonsense. its a standalone game as in your dont need ETW to play it.

i was ETW's biggest critic when it 1st came out. NTW is what ETW shouldve been. the new battle drop in feature where people can drop into your campaign for battles is almost worth the price on its own.

Coldcall
03-24-10, 11:00 AM
the guys who said NTW is basically a paid for patch is talkin nonsense. its a standalone game as in your dont need ETW to play it.

i was ETW's biggest critic when it 1st came out. NTW is what ETW shouldve been. the new battle drop in feature where people can drop into your campaign for battles is almost worth the price on its own.

I'll check it out. Looking for some new games to play and not much out there.

Anyone try the tank sim Steel Fury Kharkov? I've seen some sort of mixed reviews as one gets with most SH titles. Looks like the mod community have also helped that game out.

DragonRR1
03-24-10, 11:03 AM
Look at the japanese game develeopers. They create games which are Possible. Thats why they succeed. Also they are a bit more focussed on QA. Or is it planning? In either case, they dont overextend themselves.

Now look at americans and europeans. Still infatuated with sandbox games, multiple paths. Enormous complexity. The reason games get so buggy is that developers are too ambitious. They want too many things, and that kills off a lot.

Now, in the genre of simulation you will end up killing yourself because everyone keeps demanding more detail. more realism. Better modelling. And you just can't pull it off as you would like to.

When simulations come from japan, they are much more narrow. Gran Turismo is, if you compare it to SH5 og IL-2, ever so much smaller in scope. That allows for much better execution.

So patching will be needed as long as we create - and demand - ginormous open ended sand box worlds. That or a ridiculous amount of QA pre-launch.

I wouldn't necessarily agree that GT5 is smaller in scope than say SH5 or IL2 but lets face it the budget for GT5 is absolutely HUGE and is obviously very much on a "when it's done" basis.

If you look at say european developed GTAIV (very ambitious, very open world). It was delayed by more than a year despite very extensive marketing. When it came out the console versions were fairly bug free. But again the budget was alleged to be over $100 million! The PC version was riddled with bugs initially. The additional budget for the PC version was probably about 50 quid. :)

Quite honestly, imo, like everything these days it is all about money. Massive budget usually (but not always) means a fairly bug free final product. There are almost no high budget PC games anymore other than WoW and maybe The Sims. End result, PC gamers tend to get bugged games.

janh
03-24-10, 11:22 AM
Quite honestly, imo, like everything these days it is all about money. Massive budget usually (but not always) means a fairly bug free final product. There are almost no high budget PC games anymore other than WoW and maybe The Sims. End result, PC gamers tend to get bugged games.

That really does not have to be that way. Again, the first but not only examples are Matrix Studios, Madminute Games, or the studio that years ago did "Panzerelite". The original panzer sim of WW2 tanks was an incredibile step ahead, groundbreaking and filled with immersion, historic detail and lessons, and most importantly: carefully researched and establoished realism. And at that time the studio was completely new, very small and unknown. But they delivered something pretty much bug free "on first light".

I think they didn't earn a lot with it, but enough to cover the cost and come back a couple years later. They didn't squeeze the last cent out their customers, but they provided an added-value product as exchange for the (money and) trust of the customer. They succeeded.

A couple years later the core of the developers, that had the original idea to make an ultrarealistic (tank) sims had changed, and with it sadly the ideals and goals of the studio. I recall they had two more releases in the last 4 years or so, one being a competitor to bite of a bit of the success of Operation Flashpoint and other 1D combat simulators (Soeldners or so was the title), and that one quickly died due to its initially very buggy release. It sold badly as you could read later and see from a quick price drop, and customer reviews. Some story with SHIV, or now SHV, but that time without DRM adding a huge red sign (that shades even the lightest error in a dark red light) to the casual gamer.

The other release they had was a remake of Panzerelite -- and guess what, they tried to bias it to a wider audience of casual gamers as they, as stated in interviews that time, "realized" that gamers would "prefer more arcade like fun games". As from all I followed afterwards, their "realization" was quite off, and they did not only not enhance the customer basis but simplification of the game, graphic candy, and less sim-like feel, but they also lost their hardcore fan basis very quickly. I don't think they repeated the bug-release story that we get so often these days, and they had a notably bigger etat than for the original Panzerelite, but their "splits" failed. Thereafter, I never again heard about that studio (JoWood?).

Do you have a "déjà vu"? I guess history always repeats, and human aren't exactly learning at lot from it.

Coldcall
03-24-10, 11:30 AM
I wouldn't necessarily agree that GT5 is smaller in scope than say SH5 or IL2 but lets face it the budget for GT5 is absolutely HUGE and is obviously very much on a "when it's done" basis.

If you look at say european developed GTAIV (very ambitious, very open world). It was delayed by more than a year despite very extensive marketing. When it came out the console versions were fairly bug free. But again the budget was alleged to be over $100 million! The PC version was riddled with bugs initially. The additional budget for the PC version was probably about 50 quid. :)

Quite honestly, imo, like everything these days it is all about money. Massive budget usually (but not always) means a fairly bug free final product. There are almost no high budget PC games anymore other than WoW and maybe The Sims. End result, PC gamers tend to get bugged games.

I dont agree with the general correlation about big budget means less bugs.

Games in the 80s and 90s had if anything way less bugs. Also in those days we did not have the luxury of a global internet which makes releasing and distributing bug patches very easy today.

Look at all the small dev houses which at one time produced award winning, best seller games. They did not have massive budgets of $100million. Also the $100million budgets you are talking about dont get spent on qa testing but expensive voice-acting and graphics.

There is no correlation between big budget and bug free games. None whatsoever. Its about ethics, commitement, and crossing the i's and dotting the t's. Its like any business. Either you care about the quality of the product that goes out the door, or you dont really care and just want to get paid.

DragonRR1
03-24-10, 12:19 PM
I dont agree with the general correlation about big budget means less bugs.

Games in the 80s and 90s had if anything way less bugs. Also in those days we did not have the luxury of a global internet which makes releasing and distributing bug patches very easy today.

Look at all the small dev houses which at one time produced award winning, best seller games. They did not have massive budgets of $100million. Also the $100million budgets you are talking about dont get spent on qa testing but expensive voice-acting and graphics.

There is no correlation between big budget and bug free games. None whatsoever. Its about ethics, commitement, and crossing the i's and dotting the t's. Its like any business. Either you care about the quality of the product that goes out the door, or you dont really care and just want to get paid.

I was really referring to the big publishers who only truly care about profits. In these cases it is about the money. Yes there are exceptions where even a high budget title gets forced out. The problem is that games like SH5 are ambitous but are targetted at relatively small (PC) market sectors.

I wasn't referring to the single developer that produces his or her own game, or the more simple Popcap style of game... even then more ambitious indie games like Gratuitous Space Battles initially come out with bugs.

Games in the 80's and 90's were far less complex (generalisation) than games now, less "open world" and easier to test. Even then you still got some games which had game breaking bugs, in those days you just had to put up with them!

I don't think it would be true to say that even Ubisoft management "don't care" that SH5 came out with bugs. They probably care but not enough to actually spend very significant amounts of money delaying the release window.

GFC Christian
03-24-10, 01:00 PM
found in the german sh5-ubi-forums:

http://ubisoft-de.custhelp.com/cgi-bin/ubisoft_de.cfg/php/enduser/std_adp.php?p_faqid=13375

patch 1.2 will include the following fixes among others: *edit* list is extendable


Morale bug - If you save and reload the moral is at zero so it’s not possible to use special abilities anymore.
CO2 not saved bug
Torpedo autoloading option saved
Depth to keel indicator in hud
Manual rudder control
Fix XO and Chief Engineer abilities (should not cost morale)
Compass
Back to course order



Obviously they changed their mind. Since some hours the link the is dead......

Amen.

MattDizzle
03-24-10, 01:10 PM
I was really referring to the big publishers who only truly care about profits. In these cases it is about the money.

Of course its about the money, this is not unicef, they dont make games to make you happy.

You deserve to be called bad names, but i cant because the mods will ban me. Just pretend i did and that you feel my ridicule.

Galanti
03-24-10, 02:23 PM
Of course its about the money, this is not unicef, they dont make games to make you happy.

You deserve to be called bad names, but i cant because the mods will ban me. Just pretend i did and that you feel my ridicule.

Are you for real?

kylania
03-24-10, 02:36 PM
Are you for real?

Don't provoke him or he shall taunt you a second time!:|\\

AVGWarhawk
03-24-10, 02:51 PM
:D:D:D

DragonRR1
03-24-10, 03:04 PM
Of course its about the money, this is not unicef, they dont make games to make you happy.

You deserve to be called bad names, but i cant because the mods will ban me. Just pretend i did and that you feel my ridicule.

Odd really. There I am saying that it IS about the money .. You then agree and want to call me names. Have you seen someone about your anger issue? :o

EDIT:
Hopefully the deleted link doesn't actually mean Ubi have decided not to do a patch!

SabreHawk
03-24-10, 03:14 PM
Of course there will be patches, as I said they went to the trouble of implementing an auto patching system. Now why on earth would they do that if they had no intention of doing patches?

Just be patient, good things come to those who are.:03:

Charlie901
03-24-10, 03:50 PM
+1 :up:

2 out of 6 "bugs" on this list can be fixed within 1 minute by editing the command.cfg. If this is really "top of their list" it is more than a JOKE ! Honestly, for me this looks more or less like an awkward attempt to do anything and asap prior they have to pay for the waste disposal of all the returned copies.

Yes but ist's Naive to think that the VAST majority of consumers who have purchased this game wil ever visit this website and DL Mods or learn to Edit CFG files.

In that regard a lot of the patch issues posted will fix many of the UI frustrations of NEW potential sub sim fans who have just purchased the game and otherwise would have immediately shelved it, and never looked into another SH game from then on... :up:

Ali Fish
03-24-10, 04:22 PM
i seem to find myself waiting to see what the developers have in mind before i choose my mod list... at present i cant play it anymore. on reletivly hard settings the bad guys just cant sink me. and im no uber sub captain.

Commie
03-24-10, 04:57 PM
Of course its about the money, this is not unicef, they dont make games to make you happy.

You deserve to be called bad names, but i cant because the mods will ban me. Just pretend i did and that you feel my ridicule.

Still here? Wrong logic you have there. If a GAME company doesn't make games to make the customer happy about playing them then they will go out of business. Yep Matt it's what they teach in Basic Business Practice 101. Troll somewhere else with these inanities.

Reaves
03-24-10, 05:52 PM
:nope:

Michal788
03-24-10, 06:07 PM
How long must we wait for the patch?
:yawn:

Safe-Keeper
03-24-10, 06:13 PM
I was really referring to the big publishers who only truly care about profits. In these cases it is about the money. Yes there are exceptions where even a high budget title gets forced out. The problem is that games like SH5 are ambitous but are targetted at relatively small (PC) market sectors.So if SH5 was released by a small publisher who only truly cared about profits, it'd be okay:DL?

SabreHawk
03-24-10, 06:45 PM
How long must we wait for the patch?
:yawn:

As long as it takes.:DL

Steeltrap
03-24-10, 06:58 PM
Panzer Elite = excellent (especially with mods, but entirely playable/enjoyable 'out of the box').

Mount & Blade = excellent (same comment as above; they have a new version built for MP and expanded gameplay options coming out end of March I think, called 'Warband').

IL2 Sturmovik = excellent (by far the best flight sim since the original, brilliant 'Red Baron'....plus it dealt with Eastern Front, a sadly neglected area of gaming).

All 'left field' developers at time of release. I'm increasingly of the view that the 'mass producers' are to be avoided at all costs.

ferg
03-24-10, 07:39 PM
Actually the Total War games were relatively clean up to ETW. I thought both RTW and MTW were excellent even though for the few bugs.

I was going to pass this by, but I can't. Medieval 2: Total War was an utter disaster on the same scale as SH5 and ETW. It's the reason I didn't buy ETW. I was glad of that decision, too, when I read that they shipped ETW with an AI that lacked the ability to conduct seaborne attacks (i.e. play England and your home territory will never be invaded; the enemy will never be able to support its overseas possessions with navally transported reinforcements, etc.). Heck, M2 shipped with a shield bug that made shields actually work in reverse (they made soldiers MORE vulnerable) and a borked two-handed attack animation that made 2H units useless. IIRC, fighting downhill actually imposed a penalty rather than the intended bonus. And so much more...

The relevance to the SH series? This is the way things are in the industry. I see the same cycle for every reasonably complex game: a broken release out of the gate, months and months of waiting for a series of patches that finally make the game playable, and a war between those who are understandably upset and complain and those who are angry that people complain.

This cycle will continue for as long as gamers purchase titles they know are subpar. Really, did any of us not know SH5 was going to be a mess? For the record, I don't own or play it. I'm just following the issues as a fan of the series, as an interested game buyer, and as someone who wishes he could play and enjoy SH5. Game publishers are companies. Companies care about profit. They maximize profit by maximizing sales and minimizing costs. One way they minimize costs is to hamstring development teams with a lack of resources. As long as the broken results sell, we will have to live with it.

If we were all sceptical and refused to buy a game on release after a series of releases (SH3, SH4, and SH5 at least) that established a track-record of failure, the publisher would have to adjust its policies. Until then, this will continue unchanged.

Onkel Neal
03-24-10, 08:18 PM
Odd really. There I am saying that it IS about the money .. You then agree and want to call me names. Have you seen someone about your anger issue? :o

EDIT:
Hopefully the deleted link doesn't actually mean Ubi have decided not to do a patch!


You have to remember, there is no "maturity" filter available for the forum. Sadly.

CaptainHaplo
03-24-10, 08:46 PM
Neal, sure there is - its user enabled and called the IGNORE function. Works great on trolls. Glad its an option on the server actually!

A word to those who find themselves hasseled by immaturity. Often your own response eggs it on - though perhaps not intentionally. Its just the way these things work. So what do you do about it? Easy:

Don't feed a troll.......

Snake Man
03-24-10, 09:06 PM
Falcon 4 is a good example of that. It was very ambitious with a fully dynamic campaign, but had major issues when it was released in 1999. It took multiple patches, supermods and a re-release as F4AF in 2005 before most of the real bugs were resolved.
1999? Supermods? F4AF? Heh, boy did you have your facts straight :)

Reaves
03-24-10, 09:17 PM
Panzer Elite = excellent (especially with mods, but entirely playable/enjoyable 'out of the box').

Mount & Blade = excellent (same comment as above; they have a new version built for MP and expanded gameplay options coming out end of March I think, called 'Warband').

IL2 Sturmovik = excellent (by far the best flight sim since the original, brilliant 'Red Baron'....plus it dealt with Eastern Front, a sadly neglected area of gaming).

All 'left field' developers at time of release. I'm increasingly of the view that the 'mass producers' are to be avoided at all costs.


I purchased mount and blade a looong time ago before it even had a "box". There was no dead-line on them as they sold it themselves from the web-site. A great game but the version I had was missing a lot. I should see if I can still get my copy..

Nordmann
03-25-10, 06:16 AM
I purchased mount and blade a looong time ago before it even had a "box". There was no dead-line on them as they sold it themselves from the web-site. A great game but the version I had was missing a lot. I should see if I can still get my copy..

Fantastic game. I bought it while it was in beta, for around £9.00, version .903 if I remember correctly. It is now version 1.011, and basically complete, with full wars and sieges which were missing from the earlier builds. There are certainly many hours of fun to be had with this indie game.

An expansion called 'Warband' is due out toward the end of March, might be worth taking another look.

Faamecanic
03-25-10, 06:30 AM
Of course there will be patches, as I said they went to the trouble of implementing an auto patching system. Now why on earth would they do that if they had no intention of doing patches?

Just be patient, good things come to those who are.:03:

Auto update system doesnt mean jack. EA has had one with every release of Madden Football...yet have patched only once with a slight roster update and ZERO game fixes....

Bilge_Rat
03-25-10, 09:03 AM
1999? Supermods? F4AF? Heh, boy did you have your facts straight :)

hey Snake Man, never got around to trying your Desert Storm theatre, although it was always on my list. :arrgh!:

F4 was my sim of choice for many years. Very detailed and immersive, what we all want a sim to be. I still have the Special Edition Binder in my book shelf.

Seeadler
03-25-10, 11:13 AM
Ubisoft Germany has now removed the Patch 1.2 Infos from their support website - reason unknown?

Faamecanic
03-25-10, 11:22 AM
Ubisoft Germany has now removed the Patch 1.2 Infos from their support website - reason unknown?

Maybe that was because people actually started to hope and praise UBI for a completed product that they paid for :hmmm: :06:

vivieehk
03-25-10, 09:18 PM
i hope they will fix the not"moving" torpedoes bug
it is suck when i see it in event cam....

still so many bugs need to be modify....

Nafod81
03-25-10, 09:48 PM
Anyone else get a kick out of the UBI Mod at the US forum refering questions here for the legitimacy of the rumor, even though it originated with UBI Germany?

We really have some slackers here at UBI US.