View Full Version : from revolution to desolution
the_belgian
03-21-10, 05:40 PM
how the periscope view evolved up to a certain moment and then came silent hunter 5...
http://i150.photobucket.com/albums/s99/yveswouters/egypt/sixshoot.jpg
just a question;does anybody know where i can find the file that creates current periscope background,maybe i can add some template over it to give it a better look.
Paajtor
03-21-10, 05:54 PM
ouch, quite a shock, to see that line.
SH1-2 is looking good, UI-wise!
Interesting 'development'!
What the hell were they thinking?!?!
Talk about four steps forward five back.
It makes you think they developed SH5 iPhone version first then ported to pc.
the_belgian
03-21-10, 06:28 PM
that is just pure lack of interest in the game from their side.
this took me 7 minutes to draw.so why couldn't they make a decent background?
http://i150.photobucket.com/albums/s99/yveswouters/egypt/Nieuw-212556999.jpg
I think the whole interface stinks of lack of interest.
There's absolutely no character at all in it.
I mean look at the difference between the SH4 and SH5 periscope screen?
Just LOOK AT IT!
Did they get the work experience boy to do it?
U-Bones
03-21-10, 06:36 PM
that is just pure lack of interest in the game from their side.
this took me 7 minutes to draw.so why couldn't they make a decent background?
http://i150.photobucket.com/albums/s99/yveswouters/egypt/Nieuw-212556999.jpg
Odd, nobody notes the blank canvas as a positive. I assume nobody has been to the Mods Forum either, or you would see this as a non issue.
I'm MUCH happier that they spent time on opening up the back end instead of making a few more .dds files they everyone would pick apart and mod away anyhow...
Scoochy
03-21-10, 06:40 PM
I couldn't imagine what would happen if UBI ever got a hold of a flight sim!
Is there anyway to use the SH4 background ?
SabreHawk
03-21-10, 06:54 PM
Well, you wouldn't see all that stuff in an actual periscope. And I do remember folks complaing back then that the screen was too busy, and too bright limiting thier vision through the scope making it hard to see at night.
So what they have done here is given as much black background as possible(makes it easier on the eyes), and trimmed the instrumentation down to just whats needed and kept it simple and back out of the way.
Most all of what made the older ones so busy was been condensed and brough into the TAI, which is something none of the previous versions had. And it's quite useful actually, it provides a mini map and tactical info at a glance without having to revert to the map view covering the entire screen.
Im beginning to see that no matter what devs did, or how they did it people will find something to be unhappy with.
For instance if they had gave you the exact screen you had before, folks would complain saying it's just the same old same old, why didnt they do something different and improved.
I agree with your point but why not give us choice.
A nice photorealistic background but then add a gamma slider so you could alter the brightness of the background to your preference.
You all do realize, when you look through such an instrument YOU DO NOT SEE THE INSTRUMENT!!!
Just like when you look through binoculars you do not see the two separate lenses, you see a blend of the two surrounded by (gasp and shock ) BLACK!!!!!
Though minimalistic, this is probably the most realistic periscope view. Yes I know there are the other UI features that are visible, would you rather then not be visible? That would make game play near impossible.
the_belgian
03-21-10, 07:59 PM
i think if one's fair he must admit that the periscope screen and the "new-age" map are below average.
if they would have added at least some eye-candy to the periscope screen it would be much more plesant*.
and i think we where all disapointed by the map they added to SHV.
but i think we have to live with it and learn to love it(or mod it).
for the rest i'm quit happy with the game,even DRM hasn't given me any troubles so far.
* > http://i150.photobucket.com/albums/s99/yveswouters/egypt/1002220.jpg
Is this really SH5 periscope sight? :o I just cant believe that...
ReallyDedPoet
03-21-10, 08:24 PM
Recent Mod:
http://img535.imageshack.us/img535/1892/sh5img20100320155125.png
Shiplord
03-21-10, 08:35 PM
I couldn't imagine what would happen if UBI ever got a hold of a flight sim!
it will look like this:
http://xbox360media.ign.com/xbox360/image/article/948/948273/tom-clancys-hawx-20090126045618197_640w.jpg
H.A.W.X. from Ubisoft Romania
Same dev team, same stupid gameplay and gui design:down:
theluckyone17
03-21-10, 08:38 PM
H.A.W.X. ain't a flight simulator. It's a flight arcade.
Sheesh, I thought everyone knew that :D.
Scoochy
03-21-10, 08:48 PM
Flight Hunter!
*The ability to pull up will be in the next patch.
http://i248.photobucket.com/albums/gg198/scoochy_bucket/UBI-Flight.jpg
LiveGoat
03-21-10, 09:17 PM
I've actually done a 180 on my opinion of the scope. With Darkwraith's UI it works dandy and has dials to boot. All it really needs is for the TDC gagues to slide away like SH4 at a click and it'll be pure gold. I've even grown to like the tube selector buttons. The more I play this game with mods the more I like it.
Shiplord
03-21-10, 10:21 PM
H.A.W.X. ain't a flight simulator.
It isn't but the question was if Ubisoft ever decide to make one, what will it be? If they would give this romanian team the mission, exactly that would come out, a big-bada-bum arcade shooter ...miles away from a PC simulation with DRM for 49€ and after two weeks 32€ because of low sales:D
Frederf
03-21-10, 10:24 PM
Reallydedpoet's image is pretty good. I don't think SH2-3-4's backgrounds were very good. When you think about it, looking through a periscope is black with an image in the center. There's no ring of rivets or perfectly focused dials to see with one eye pressed up against the rubber eyepiece. SH5's is the best from a realism standpoint. The part I can't stand is all the rest of the junk cluttering up the interface.
daemonofdecay
03-21-10, 10:34 PM
I've actually done a 180 on my opinion of the scope. With Darkwraith's UI it works dandy and has dials to boot. All it really needs is for the TDC gagues to slide away like SH4 at a click and it'll be pure gold. I've even grown to like the tube selector buttons. The more I play this game with mods the more I like it.
Yeah me too. At first it was just average (maybe slightly below average), but with mods it gets much better.
Of course this is to the credit of the modders and not Ubisoft, of course. Ubisoft created a mediocre game, but the modders will make the experience more enjoyable.
Buddahaid
03-21-10, 11:03 PM
Yeah me too. At first it was just average (maybe slightly below average), but with mods it gets much better.
Of course this is to the credit of the modders and not Ubisoft, of course. Ubisoft created a mediocre game, but the modders will make the experience more enjoyable.
Um, it could have been hard-coded and not open to any modding, or not made at all. Give them credit for that at least.
U-Bones
03-21-10, 11:04 PM
Yeah me too. At first it was just average (maybe slightly below average), but with mods it gets much better.
Of course this is to the credit of the modders and not Ubisoft, of course. Ubisoft created a mediocre game, but the modders will make the experience more enjoyable.
Ubi created a GREAT modding platform with SH5. VASTLY SUPERIOR to what they gave us in previous releases.
People are whining because a dds file is missing lol. One that would be redone a dozen times anyway...
Buddahaid
03-21-10, 11:29 PM
I couldn't imagine what would happen if UBI ever got a hold of a flight sim!
Like IL-2?
Like IL-2?
Well, Ubi was just a publisher instead of being the developer in it like is the case with Silent Hunter. :yep:
msalama
03-22-10, 01:31 AM
Well, Ubi was just a publisher instead of being the developer in it like is the case with Silent Hunter. :yep:
Now maybe I'm just an old grognard, but IMHO IL-2 really isn't the simulator people perceive it to be, or at least not when compared to modern hi-fi / hi-tec study sims like DCS:BS. It has too many simplifications, omissions and downright flaws to be called a real simulator, and it's really showing its age by now in general as well. A nice old simulation-oriented game, sure, but that's it...
SoW will, OTOH, feature a vastly better physics engine, and support for fully modelled and interactive AC subsystems too. Now _that's_ a sim for ya is what I'm sayin' :ping:
And oh yeah, UBI doesn't have anything to do with it either, at least AFAIK :woot:
Placoderm
03-22-10, 01:53 AM
Recent Mod:
http://img535.imageshack.us/img535/1892/sh5img20100320155125.png
Reallydedpoet...And that mod would be?
Nevermind, I found it. (Doh!)
Search is my friend: this appears to be the "Periscope Rework BETA" mod by emtguf.
Carry on...
:)
the_belgian
03-22-10, 03:02 AM
that's exactly what i meant with;"but i think we have to live with it and learn to love it(or mod it)."
it should have been in like that in the first place...:D
elanaiba
03-22-10, 03:52 AM
it will look like this:
http://xbox360media.ign.com/xbox360/image/article/948/948273/tom-clancys-hawx-20090126045618197_640w.jpg
H.A.W.X. from Ubisoft Romania
Same dev team, same stupid gameplay and gui design:down:
Nope, not same dev team.
Catfish
03-22-10, 04:02 AM
Hello,
well i think that while the early SH series periscopes had more eye candy, the new SH V one is more realistic in every respect. Maybe the 'scope sight circle should have been bigger, as it was made in the last mod shown, but ...
As said before when you look through a periscope or binoculars, all you will see is one circular sight, and nothing around or behind it. This is indeed a strive for realism, while the older persicope sights were utterly wrong and arcadish :O:
You as a commander of a U-boat look through the scope, and speak (or bellow lol) orders to your officer of the watch or LI, to enter the data into the TDC, change course, speed, depth or whatever.
If you wanted to do it yourself, get off the scope, enter the data in the conning tower "slave" TDC device, and go to the periscope again. Changing speed would also be possible to change from within the conning tower, however for changing depth ... climb down the ladder, turn the wheels, look at the 'scope depth column device, climb up the ladder, look through the 'scope ... lol - this would be how it would have been.
SH V is a U-boat commander sim, and while it would be certainly nice to have an acoustic order system where the crew does what you actually say, this is a step in the right direction. And then there are already some mods ...
Mind you, i only defend SH V, not its DRM system :O: :
http://www.youtube.com/watch?v=Gp8LWSfne8E
Greetings,
Catfish
RSColonel_131st
03-22-10, 04:17 AM
If SH5 had voice recoginition - like Dangerous Waters already had years ago - it would make sense to have the most minimalistic PS view (albeit larger).
Cool to see the evolution of the previous four titles, I spent hours on SH1 and haven't seen a screen since.
Gammelpreusse
03-22-10, 04:28 AM
I actually like the new periscope view. Not the graphics, mind you, but the ideas behind these. The new GUI, placement of intruments and the offset sight enabling to pull up the map makes lining up and firing much less of a hassle. The whole GUI is, imho, remarkebly intuitive. I had zero problems getting into it from the start. Quite an achievement, imho, and much more user friendly, given that all that button pressing and knob switching was never done by the captain anyways.
What I do not like the is the rather modern look of the GUI, it really does not fit into a WW2 timeframe. But I think that can be worked on.
Will-Rommel
03-22-10, 04:34 AM
If SH5 had voice recoginition - like Dangerous Waters already had years ago - it would make sense to have the most minimalistic PS view (albeit larger).
You might want to take a trip there : http://www.subsim.com/radioroom/showthread.php?t=164926
AngusJS
03-22-10, 06:58 AM
Can the crew icon in the lower right be modded out? I would think having a picture of some guy staring at me overlapping the periscope view would be really annoying.
AngusJS
03-22-10, 07:03 AM
Now maybe I'm just an old grognard, but IMHO IL-2 really isn't the simulator people perceive it to be, or at least not when compared to modern hi-fi / hi-tec study sims like DCS:BS. It has too many simplifications, omissions and downright flaws to be called a real simulator, and it's really showing its age by now in general as well. A nice old simulation-oriented game, sure, but that's it... Just because a game can't model everything under the sun in an aircraft doesn't mean it isn't a simulator.
And DCS is simulating one aircraft. Il2 simulated how many?
RSColonel_131st
03-22-10, 07:16 AM
You might want to take a trip there : http://www.subsim.com/radioroom/showthread.php?t=164926
Cool! Impressive that such things can be modded via script now.
msalama
03-23-10, 03:21 AM
And DCS is simulating one aircraft. Il2 simulated how many?
IL-2 simulates some aspects of WW2-era AC pretty well, and some not at all.
There was a time when I didn't play anything but IL-2 online myself, and countless were the times when I witnessed some pwNz0R pinhead taking off by flooring the throttle and regardless of that still accelerating in a pretty straight line down the runway. And it didn't end there of course, in that he then naturally flew the whole mission with his engine settings at 100% / 100%, and then, erm, "landed" his badly-abused bird almost sideways and yet never suffered even a gear collapse... yah, now how's that for some heavy IL-2 realism for ya, 'sgotta be all that deltawood and titanium they used back then I reckon :rotfl2:
Granted, 1C never even tried to achieve DCS:BS's fidelity level with IL-2, so the comparison is perhaps a bit unfair? But still, the bugger really is showing its age by now (well to someone like me whose main interests lie in hi-fi simulations at least), and thus in comparison with some more recent offerings doesn't really cut the mustard anymore IMHO. Your mileage and opinions may vary of course and that's fine (and as regards WW2 it's pretty much the only game in town still when it comes to multiplay), but I personally can't help but rank it more as a sim-oriented game than a sim anymore...
But each to their own of course :salute:
PS. Sorry for the digression guys, getting off me soapbox now :ping:
Iron Budokan
03-23-10, 03:31 AM
Wow. I hadn't seen this series before. "Ouch" is right. What a huge regression.
I also agree with an earlier post that SH2 is lookin' pretty nifty in that set! :yeah:
Sailor Steve
03-23-10, 11:37 AM
I like that Periscope Rework BETA mod!
While SH1 and even SH2's periscopes bring back good memories, they really are quite small. The only thing I can say I like about them now is that the bearing indicator is above the scope, not in it. That's pretty cool still.
tiger shark
03-23-10, 01:11 PM
I actually like the new periscope view. Not the graphics, mind you, but the ideas behind these. The new GUI, placement of intruments and the offset sight enabling to pull up the map makes lining up and firing much less of a hassle. The whole GUI is, imho, remarkebly intuitive. I had zero problems getting into it from the start. Quite an achievement, imho, and much more user friendly, given that all that button pressing and knob switching was never done by the captain anyways.
What I do not like the is the rather modern look of the GUI, it really does not fit into a WW2 timeframe. But I think that can be worked on.
I agree,sh5 will be good game,just give it a chance,i really don't know why so many negative comments here,I almost didn't buy it,but now after some playing and good mods i like it very much,i also didn't like the new UI but with some mods it is very good.I think that sh5 periscope view is most realistic,and functional so far,but not so userfriendly.Mods will change that you'll see.
Bilge_Rat
03-23-10, 04:38 PM
Here is an example of a periscope mod which is being worked on by Arclight:
http://img193.imageshack.us/img193/3996/scope005.jpg
http://img340.imageshack.us/img340/5964/scope004.jpg
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