View Full Version : Thermal Layer
captainprid
03-20-10, 10:06 AM
In SHIV the boat passed through a thermal layer along with salination levels this distorted the position of the boat. Was this information available to the Germans during the war as it would appear it was to the Yanks??? If it was, is it possible to mod this into the game??
SteamWake
03-20-10, 10:15 AM
They knew about it however there were no reliable instruments in that era that would magically tell you when you were passing through it.
The call of 'passing thermal layer' is strictly hollywood I'm afraid.
jhelix70
03-20-10, 07:33 PM
The Americans had an instrument that did this by measuring the water temp outside the hull.
http://en.wikipedia.org/wiki/Bathythermograph
It was included in SH1, but I forget if it was in SH4 or not. No word in the article if German subs had a similar instrument, but I doubt it.
Onkel Neal
03-20-10, 07:48 PM
In SH4 it was represented by the sound file "Passing thermal layer", I believe.
In one of my SH5 videos, the beta still had that sound file in the game. Since U-boats were unable to know when and if they were passing a TL, I removed the sound file before making the video. Thankfully, the dev team also removed it before the game was released. :shucks:
Are you sure they didn't remove thermal layers entirely? They hardly sound arcadey.
wamphyri
03-21-10, 05:49 AM
thermal layers are in the game. I just don't think there's any way to know if you pass though one.
reaper7
03-21-10, 06:48 AM
I remember reading somewhere, that there included. Its just that in the altantic there to deep to make use of. There below 200 meteres :x
Don't know what the case is for the pacific waters.
if you look at this mod sensors are effected by the thermal layer.
http://www.subsim.com/radioroom/showthread.php?t=165675
Coldcall
03-21-10, 06:57 AM
well if they are modelled in SH5 then there must be some sort of parametres in the code somehwhere. I dont understand how Thermal layers can be programmed in the game but cannot be defined.
In one of my last games I had at least the feeling of passing a thermal layer. Because I'm relatively new to subsims I kept the map informations on to get a feeling of distances, enemy behavior and such. So I was on the run. The destroyer came closer and closer and I tryed to get deeper and when I was diving at about 135 meters the sonar markings of the destroyers on the map became very small. I was just wonderig if that has been the effects of thermal layer or if I overlooked something in game mechanics such as deeps range of the sonar. I also forgot to try out if theres any difference with my own sonar. 135 meters isn't very deep :/
so I don't know if it's physically possible of having a thermal layer there. The ony thing I know is that there's beside other thermal layers a so called convergence zone at 3000 feet (about 900 meters) where the temperture is steady below, but since you are not able to go so deep during WWII we can just neglect that.
SteamWake
03-21-10, 09:18 AM
In one of my last games I had at least the feeling of passing a thermal layer. Because I'm relatively new to subsims I kept the map informations on to get a feeling of distances, enemy behavior and such. So I was on the run. The destroyer came closer and closer and I tryed to get deeper and when I was diving at about 135 meters the sonar markings of the destroyers on the map became very small. I was just wonderig if that has been the effects of thermal layer or if I overlooked something in game mechanics such as deeps range of the sonar. I also forgot to try out if theres any difference with my own sonar. 135 meters isn't very deep :/
so I don't know if it's physically possible of having a thermal layer there. The ony thing I know is that there's beside other thermal layers a so called convergence zone at 3000 feet (about 900 meters) where the temperture is steady below, but since you are not able to go so deep during WWII we can just neglect that.
It could be possible or it could be as simple as the sonar contact slowing down creating less noise.
In sh4 the dd's would do a little trick of one driving around near flank banging away with the asdic while the other sits motionless and listens. Neat trick that was ;)
It could be possible or it could be as simple as the sonar contact slowing down creating less noise.
Oh yes that's probably the explantation. Well I'm still a bloody newbe :)
In sh4 the dd's would do a little trick of one driving around near flank banging away with the asdic while the other sits motionless and listens. Neat trick that was http://1.1.1.2/bmi/www.subsim.com/radioroom/images/smilies/icon_wink.gif
hehe nice. I never would have guessed that they are using tactics together. I always thought they'll all try to rush to your location like hungry hyenas trying to get a piece of the easy prey. hm apperently I must be more careful on further cruises :hmmm:
SteamWake
03-21-10, 10:00 AM
Oh yes that's probably the explantation. Well I'm still a bloody newbe :)
hehe nice. I never would have guessed that they are using tactics together. I always thought they'll all try to rush to your location like hungry hyenas trying to get a piece of the easy prey. hm apperently I must be more careful on further cruises :hmmm:
I said it 'might' be an explination your assumption may be very well correct but requires a little testing to confirm.
I only saw the tag team tactic in SH4 I have yet to see in in SH5 unfortunatly.
Mav87th
03-21-10, 10:11 AM
Thermal layering (or salinity) is dealt with in the U.Kdt.Hdb. (U-boat Commanders Handbook) that were written by a collection of U-boot commanders during the first year of WWII.
Its located under item 57)
citation:
As regards the conditions of ASDIC in relation to the trasmitting capacity of the water, it has been ascertained that the efficiancy of the submarine-detecting gear is considerably reduced in sea areas with numerous layers of water.examples are mentioned as:
North Sea, in the Skagerrak and Kattegat, Straits of Gibraltar, Gulf Stream, near mouth of rivers (ref. Atlas of water Densities of the oceans).Further citation:
Continual observation and measuring of water densities and temperatures are therefore important and indispensable for establishing the presence of "stratification" when submerging to considerable depth as a means of evading pursuit by position finding.
In addition, position finding is very difficult, and almost impossible, in shallow water of varying depths (sand banks), where there are many wrecks, as well as in narrow bays (Norwegian fjords), as it is usually not an echo that is produced, but numerous echoes, which make it difficult to keep, but more especially to locate, the target.
The Americans had an instrument that did this by measuring the water temp outside the hull.
http://en.wikipedia.org/wiki/Bathythermograph
It was included in SH1, but I forget if it was in SH4 or not. No word in the article if German subs had a similar instrument, but I doubt it.
It is in SH4. It is listed in the equipement for all subs, can be damaged, and is used to detect thermal layers.
Ducimus
03-21-10, 11:52 AM
-Thermal layers exist in the game. At least in the files that control AI detection.
- The effect Thermal layers can be turned off.
- The germans knew thermal layers existed, but had no way of detecting them.
- Thermal layers were too deep and unreachable in the atlantic, so the topic is kinda moot where the battle of the atlantic is concerned.
ENtek-IO
03-21-10, 04:00 PM
"North Sea, in the Skagerrak and Kattegat, Straits of Gibraltar, Gulf Stream, near mouth of rivers"
Sounds quite relevant to me, ..i mean that info is from a Kriegsmarine Kadetten HAndbuch.
Missions in Bergen etc come to mind and the North sea ,well sounds like the region you could occasionally encounter some subs.;)
I noticed that on patrols off the coast of Africa, destroyers lose me faster and easier then it was in North Atlantic. Is this related to the thermal layers? Hope so.
KaleunMarco
05-07-24, 08:59 AM
I noticed that on patrols off the coast of Africa, destroyers lose me faster and easier then it was in North Atlantic. Is this related to the thermal layers? Hope so.
what is the weather when you see this behaviour?
if the winds are 10 m/s or greater, that will be a factor.
:Kaleun_Salute:
what is the weather when you see this behaviour?
if the winds are 10 m/s or greater, that will be a factor.
:Kaleun_Salute:
yes, windy was there (not remember about m/s), but I didn't know that was a factor, thanks.
Now, in winter Arctic convoys, I can’t get away from the DD at all, even with the Tarnmatte coating, at depths of more than 100 I was pinged and killed. Now I have to attack convoys not from the inside, but 4-6 km from the center line. I'm afraid to imagine what awaits in 1944 :D
Speaking of wind, can I increase the maximum wind to 20? I found an option in GenericPatcher that makes the wind possible up to 60, but this seems like overkill to me, I would increase it to 20-30, for example.
KaleunMarco
05-11-24, 09:30 AM
yes, windy was there (not remember about m/s), but I didn't know that was a factor, thanks.
Now, in winter Arctic convoys, I can’t get away from the DD at all, even with the Tarnmatte coating, at depths of more than 100 I was pinged and killed. Now I have to attack convoys not from the inside, but 4-6 km from the center line. I'm afraid to imagine what awaits in 1944 :D
Speaking of wind, can I increase the maximum wind to 20? I found an option in GenericPatcher that makes the wind possible up to 60, but this seems like overkill to me, I would increase it to 20-30, for example.
it might be possible to increase wind speed greater than 15 m/s.
i would create a mini-mod and add it to your config last...so that you can back it out and adjust it if you need to.
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