View Full Version : 3D models..
Bulkhead
03-19-10, 05:18 PM
http://fallingpixel.com/
Here there are 3d models for sale, not the program. Anyone familiar with this?
Would like the program the models where made with.
There are a few very nive WW2 warships.
Decoman
03-19-10, 05:29 PM
Looks might be deceiving. The accuracy might well be off, overly simplistic, and parts are likely to have been modeled wrong. I would be super sceptical before even concidering buying anything.
I suppose any 3D application with a polygon smoothing tool would suffice.
Personally, I find the lack of proper references a big problem when modeling. I modeled the Millennium Falcon basicly by comparing the model with screenshots from the movies :damn: Linky1 (http://www.decoman.net/linked/bigmf01.jpg) Linky2 (http://www.decoman.net/linked/bigmf02.jpg) :oops:
Bulkhead
03-19-10, 07:05 PM
Thats yur work? Looks fantastic:) What program yu use?
flakmonkey
03-19-10, 08:00 PM
I used to sell some of my stuff through them, theyre not bad, they used to take a big bite out of your royalties though, 60% if i remember right.
Take a look at www.turbosquid.com (http://www.turbosquid.com) for a massive selection of models both free and not so free
Decoman
03-20-10, 05:46 AM
Thats yur work? Looks fantastic:) What program yu use?
:DL This old model was made with what is now called Autodesk Maya. The model here is actually a mix between nurbs surfaces for the larger oval shapes, and polygons for the details. Of course, today I would probably use only polygons, or start off with nurbs and convert it to polygons.
Maya is a bastard modeling program imo. Works nicely, but I would argue that it does not always offer user friendly modeling tools. For example, you can modify a polygon object by using the animation tools (deformations). You would have to know about this beforehand or learn it later on.
Here is the uboat I modeled years ago: Linky (http://www.decoman.net/linked/bigsub06.jpg)
Bungmiester
03-20-10, 08:09 AM
Nice work, love ur U Boat, I usually find cheap model kits can be good source for references material for aircraft, boats etc. 3D modeling packages Blender, 3D max, Rhino to name but 3 on the market Bulkhead, all have there strengths and weaknesses.
.http://www.pandbartworks.co.uk/images%20small/Sig%20copy.jpg
Bulkhead
03-20-10, 08:54 AM
I going to look into it for sure. Love the u-boat with snorkel.
Can you do textures with it to or just the model?
I have a one year education in using autocad though, but thats many years ago.
Bungmiester
03-20-10, 09:44 AM
Rhino i think you can only model in, Max and Blender, you can add textures to your model, most textures are usually done in a paint programe or photoshop, or using photos. Here are some links have a look
http://www.mil-art.com/ nice 3d and 2 D stuff here:up:.
http://www.youtube.com/view_play_list?p=A12BF2F8CC489A50 here are some basic Max tutorials.
http://forums.cgsociety.org/ all things to do with 3D here, tips, forums etc.
http://www.pandbartworks.co.uk this is my site, I use illustrator, Max and photoshop and plonk about here;).
http://www.pandbartworks.co.uk/images%20small/Sig%20copy.jpg
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