View Full Version : Has anyone had a dud impact pistol?
doomlordis
03-17-10, 06:58 AM
I havent, playing with duds on but i am half way through happy time and all of mine hit and explode, i have had a dud magnetic (well it went off early).
I am using the realistic torpedo 1.1 mod does that change the settings?
So far I have had zero duds and 1 premature.
MattDizzle
03-17-10, 07:55 AM
Zero duds, and never had a magnetic detonation work.
Is the pistol set to impact or magnetic by default? I've heard people say it should work at 1M under the ship, i'm putting it a few inches under the keel and it just sails away.
oscar19681
03-17-10, 08:25 AM
0 duds and one eel had engine failure , or it might have been a bug.
remowilliams
03-17-10, 08:56 AM
Zero duds, and never had a magnetic detonation work.
Is the pistol set to impact or magnetic by default? I've heard people say it should work at 1M under the ship, i'm putting it a few inches under the keel and it just sails away.
Make sure you are shooting at slow speed if you are using magnetic detonation shooting under keel.
wamphyri
03-17-10, 10:05 AM
I've been doing some testing in the mods forum and I have reason to believe that duds aren't working at all. You can get premature detonations but not duds. It's a side project atm, my main focus is the planes and AA guns.
Medzell
03-17-10, 10:18 AM
No duds at all but a couple of prematures. I haven't tried magnetics simply because they were historically useless anyway. There has to be a problem with the dud "setting" within the programme.
SteamWake
03-17-10, 10:20 AM
Had one torp just kind of fall out of the tube and sink :doh:
I guess thats considered a dud. :haha:
MattDizzle
03-17-10, 10:38 AM
Make sure you are shooting at slow speed if you are using magnetic detonation shooting under keel.
I am shooting slow, at short distance, and the torpedo passes just inches under the hull of the ships.
Either its:
A) Bugged: It need to be farther under for the magnets to "trip", as if there is a minimum distance as well
B) By default, set to impact pistol only, in sh4 the default torpedo setting was magnets, so i just tend to shoot that way.
Side note: Since odd-angle dud torpedos no longer feature, you can set it to hit at a 70 degree angle just above the bottum of the keel and it will explode from the impact, kinda game-y but it seems to do keel damage all the same.
Also, do you guys seriously have trouble killing destroyers? If i've got a G7A and am inside of 1500M, they are almost always screwed. highspeed surface runner = death (ive bagged 4 or 5 in late january 1940)
remowilliams
03-17-10, 12:52 PM
Magnetic is the default it seems. I aim around 1.5-2M under keel with pretty consistent detonation if it passes under.
As far as destroyers, I know that I can't deck gun duel them anymore like some previous SH games. Quick Death. :)
Had one torp just kind of fall out of the tube and sink :doh:
Have had torps come out of the tube and sit there in one place with propulsion buzzing away madly at the back...
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