View Full Version : Target practice
jason210
03-15-10, 04:26 PM
I've set up a mission to include some easy-to-hit moving targets. I used freighters from my own side. The purpose is test my manual solutions. However, the targets seem to spot my torpedo wakes and slow down, which messes everything up.
How can I ensure that the my targets stick to the speed I specified and ignore my incomings?
magic452
03-15-10, 07:27 PM
Two ways to handle this. One real one not.
Real
I'll put one torpedo at or in front of the bow, the target will react to that torpedo and will hold speed or slow, get her to commit to a course of action. Adjust the other torpedoes to account for the action, shoot towards the stern.
Your other fish will do the killing. You waste one but most likely get a kill.
Not so real.
Change your mission to night, little or no moon.
Won't see them coming.
Magic
jason210
03-16-10, 02:00 PM
Two ways to handle this. One real one not.
Real
I'll put one torpedo at or in front of the bow, the target will react to that torpedo and will hold speed or slow, get her to commit to a course of action. Adjust the other torpedoes to account for the action, shoot towards the stern.
Your other fish will do the killing. You waste one but most likely get a kill.
Not so real.
Change your mission to night, little or no moon.
Won't see them coming.
Magic
It would have to be option 2, since my objective is not to destroy the ship, but to test out my solutions.
jerm138
03-16-10, 10:12 PM
This is just a guess...
But it might help if you change the targets crew rating to 'poor' in the properties. Maybe add a little fog too, to reduce their visibility.
Also, I've noticed that carriers don't change speed nearly as quickly as smaller ships.
Of course, setting it up at night is probably the easiest solution.
Admiral8Q
03-16-10, 10:46 PM
Use the Mark 18 torpedoes. They don't leave a wake.
jason210
03-17-10, 03:58 AM
This is just a guess...
But it might help if you change the targets crew rating to 'poor' in the properties. Maybe add a little fog too, to reduce their visibility.
Also, I've noticed that carriers don't change speed nearly as quickly as smaller ships.
Of course, setting it up at night is probably the easiest solution.
Thanks, already tried it Poor setting
Use the Mark 18 torpedoes. They don't leave a wake.
Good one. I never thought of that.
dougdrvr
03-17-10, 11:49 AM
Slighty OT, but does the low speed setting on MK14s leave a less visable wake?
jason210
03-17-10, 01:17 PM
Crew of target vessel, set to poor. Night, overcast, no moon.
Type 14 torpedo, high speed. Ship spots it and slows slows down...
So it looks like it's not possible with this torpedo at least.
Admiral8Q
03-17-10, 01:29 PM
Slighty OT, but does the low speed setting on MK14s leave a less visable wake?
No.
It's steam propelled no matter what speed it's set at. Realistically there would probably be more of a wake at the slow speed setting.
jason210
03-17-10, 03:51 PM
I fixed the problem now. I had not set any waypoints to the target, so although it started off at the initial correct speed, it was slowing down all the time. By adding a waypoint with a speed, the target behaves as expected. Now I am having 100% hit rate with my whizz wheel.
The only problem now is that I am unable to use the whizz wheel with none zero gyro angles. I guess this is because the gyro angle doesn't kick in until after a few hundred yards, and therefore the actual angle to the target from the periscope is slightly different to the gryo angle.
Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
Admiral8Q
03-17-10, 04:19 PM
Mark 10 Torpedo
Date In Service: About 1918
Weight: 2,215 lbs. (1,005 kg)
Length: 15 ft 3 in (4.953 m)
Warhead: 497 lbs. (225 kg) TNT
Range / Speed: 3,500 yards (3,200 m) / 36 knots
Propulsion: Steam
Mark 14 Torpedo
Date In Service: 1931
Weight: 3,280 lbs. (1,488 kg)
Length: 20 ft 6 in (6.248 m)
Warhead: 643 lbs. (292 kg) Torpex
Range / Speed: 4,500 yards (4,100 m) / 46 knots; 9,000 yards (8,200 m) / 31 knots
Propulsion: Steam
Mark 18 Torpedo
Date In Service: 1944
Weight: 3,154 lbs. (1,431 kg)
Length: 20 ft 5 in (6.223 m)
Warhead: 575 lbs. (261 kg) Torpex
Range / Speed: 4,000 yards (3,650 m) / 29 knots
Propulsion: Electric-Battery
Admiral8Q
03-17-10, 04:22 PM
Does anyone know what the exact distance is the torpedo travels before the gyro angle preset kicks in?
Sorry, I misread that. The Gyro kicks in at about 200-300 yards.:yawn:
jason210
03-17-10, 04:33 PM
Don't apologise - that was a handy summary. Thanks!
Admiral8Q
03-17-10, 05:42 PM
Don't apologise - that was a handy summary. Thanks!
Yes Sir!!!:cool:
http://img227.imageshack.us/img227/5595/yessir2.png
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