scrapser
03-15-10, 02:27 PM
I've been thinking maybe it's time to call a spade a spade (spade as in "shovel", just to keep things cool here).
Since every single Ubisoft Silent Hunter release to date has been a partially completed simulation requiring at least two patches just to get it nominal and a host of free mods provided by the community to get it up to something acceptable for a sub sim driver...why not approach Ubisoft with the idea of them developing the "core" of the sim and focus on that. Let us provide the correct models of ships, airplanes, weapons, environmental effects, etc. All Ubisoft needs to do is supply the processing logic and modification tools (with proper instructions) so we can make the sim what it was intended to be.
Think about it. They provide the framework for a full submarine simulation with no scripts or graphics files. All they need to focus on is does everything work at that level. We do the tedious stuff with the graphics, sounds, and mission/campaign scripts. This would unload a lot of the effort off Ubisoft to give them more time and freedom to produce a quality product.
I realize this would mean they would not need to produce anymore sub sims until the technology has changed enough to warrant it but if that logic were followed to conclusion, it would mean the company should never create a complete product or else risk its own obsoletion.
Some may say we are doing this already but I would say no, Ubisoft is still trying to produce a complete sub sim and there's a lot we could do that they really don't need to if we can both agree on it up front. Doing this would give them more time to spend fixing the things we would not have access to once the build is completed. Also, they have not done it in this way yet.
Anyway, it's a dream I have.
Since every single Ubisoft Silent Hunter release to date has been a partially completed simulation requiring at least two patches just to get it nominal and a host of free mods provided by the community to get it up to something acceptable for a sub sim driver...why not approach Ubisoft with the idea of them developing the "core" of the sim and focus on that. Let us provide the correct models of ships, airplanes, weapons, environmental effects, etc. All Ubisoft needs to do is supply the processing logic and modification tools (with proper instructions) so we can make the sim what it was intended to be.
Think about it. They provide the framework for a full submarine simulation with no scripts or graphics files. All they need to focus on is does everything work at that level. We do the tedious stuff with the graphics, sounds, and mission/campaign scripts. This would unload a lot of the effort off Ubisoft to give them more time and freedom to produce a quality product.
I realize this would mean they would not need to produce anymore sub sims until the technology has changed enough to warrant it but if that logic were followed to conclusion, it would mean the company should never create a complete product or else risk its own obsoletion.
Some may say we are doing this already but I would say no, Ubisoft is still trying to produce a complete sub sim and there's a lot we could do that they really don't need to if we can both agree on it up front. Doing this would give them more time to spend fixing the things we would not have access to once the build is completed. Also, they have not done it in this way yet.
Anyway, it's a dream I have.