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View Full Version : Why having to talk to crew to do things sucks...


gutted
03-12-10, 10:16 PM
Anyone else find it kinda funny how you could be up in the conning tower...you fire your load of torpedos at a convoy, then have to run down the ladder and sprint into the next room to tell that guy to use the Riposte ability so you can load the torpedo's faster?

You then run all the way back and up the ladder to the attack scope and hope a DD is not about to drill you /w depth charges.


Sure you could get around it by doing the hokey pokey before you are ready to fire, but stil...

Letum
03-12-10, 10:20 PM
:o Are you suggesting that there are parts of the game that are poorly
thought through, poorly implemented, unfinished and/or error ridden?

That's some controversial stuff.

/lowest form of wit.

Safe-Keeper
03-12-10, 10:34 PM
I don't mind talking to people, it adds a bit of immersion to the game. What I do mind is feeling like I have to do it to raise their morale. Not to mention that it's buggy (I hate it when you talk to people and their speech bubble doesn't go away, or when I talk to someone and their morale decreases).

Nothing mods can't fix, I guess.

SteamWake
03-12-10, 10:43 PM
Anyone else find it kinda funny how you could be up in the conning tower...you fire your load of torpedos at a convoy, then have to run down the ladder and sprint into the next room to tell that guy to use the Riposte ability so you can load the torpedo's faster?

You then run all the way back and up the ladder to the attack scope and hope a DD is not about to drill you /w depth charges.


Sure you could get around it by doing the hokey pokey before you are ready to fire, but stil...

Not to mention...

Uth oh there on to us... dive deep! Silent running... oh wait I got to get out of my chair and climb this ladder first :doh:

Frederf
03-12-10, 10:55 PM
I think that morale decrease is intentional. Making him talk about his violin's strings being cut is painful and reminds him of bad things.

Riposte I think is one of those abilities where you quietly take the crew member aside and whisper the secret plan to improve patriotic zeal. I don't think it was intended to be used tactically to improve reload times during the heat of battle. Not exactly something you shout during an attack "COMMENCE PROPAGANDA!" Long term "crew maintenance" options are fine to require you to leg it around the sub like the soup.

The other tactical orders like silent running should be able to be commanded remotely by telephone or mouth chain.

Safe-Keeper
03-12-10, 11:14 PM
Yeah, it's a decent system on the surface, but it suffers from several faults:


Limited "Abilities" that shouldn't be either tied to a specific officer or limited in any way; I should be able to man the deck gun even if the Watch Officer is wounded. I should be able to rig for Silent Running whenever I want to, without having to recharge the ability.
The fact that you have to run about in the sub to issue orders.
The way experience is distributed by means of "Promotion Points". Sure, in reality your bosun would get better at motivating his crew, and your radio officer would get better at listening for enemy radio traffic (other less realistic things, like "overclocking" torpedoes, I can live without:03:). But in reality, you gain experience at something by doing that thing. Gaining promotion points that you spend on making your crew better at certain skills makes me think of Dungeons&Dragons and other RPG games where you can, for example, gain 3 skill points in your Swim skill by killing a dragon in the middle of a desert with your sword. It's an arcade approach that I really don't think fits in a simulator like Silent Hunter.
The fact that morale is tied to talking to your crew. I'm the skipper of my boat. If there's a need for a ship counsellor, fine, I can hire a counsellor. Heck, I would even be willing to spend renown on a therapeutic dog. But having to patrol the sub in person to talk to people about their families, violins and personal grudges to keep their morale up? I don't mind the ability to talk to them myself, in fact I appreciate it for its immersion, but it shouldn't be forced upon you the way it is now.

Ducimus
03-12-10, 11:22 PM
Anyone else find it kinda funny how you could be up in the conning tower...you fire your load of torpedos at a convoy, then have to run down the ladder and sprint into the next room to tell that guy to use the Riposte ability so you can load the torpedo's faster?


Im split on it really. On one hand, i really liked having to maneuaver through the interior for a practical reason. On the other hand, this is what voice pipes were for. :shifty:

Reece
03-12-10, 11:33 PM
Can you turn the moral off like in SH3 (FATIGUE_COEF)?:hmmm:

Drifter
03-12-10, 11:33 PM
Im split on it really. On one hand, i really liked having to maneuaver through the interior for a practical reason. On the other hand, this is what voice pipes were for. :shifty:

Voice Pipe mod. Should be doable. :yep:

Der_Meister
03-12-10, 11:33 PM
I don't mind talking to people, it adds a bit of immersion to the game. What I do mind is feeling like I have to do it to raise their morale. Not to mention that it's buggy (I hate it when you talk to people and their speech bubble doesn't go away, or when I talk to someone and their morale decreases).

Nothing mods can't fix, I guess.



Brush your teeth, Herr Kaleun!

Drifter
03-12-10, 11:38 PM
Voice Pipe mod. Should be doable. :yep:

Watch crew bong feature... already included. :|\\

Nordmann
03-12-10, 11:41 PM
Can you turn the moral off like in SH3 (FATIGUE_COEF)?:hmmm:

I believe someone has already done just that. Check the SH5 mod board, I'm sure I saw mention of it.

gutted
03-12-10, 11:50 PM
Some of them aren't that citical, and walking over to talk to him aint so bad,

But man.. some of these really need hotkeys (some do have them), or a way to access them without running over to the guy.

jimimadrid
03-13-10, 02:11 AM
Voice Pipe mod. Should be doable. :yep:

It seems that the Devs have planned to go this way. But they stopped.

Found this in the Menu\Gui\Layout.

http://img22.imageshack.us/img22/6659/voicepipe.jpg
Hud animations comunicator.dds

Saintaw
03-13-10, 02:41 AM
Add me to the "annoyed" list with this missing feature.

jwilliams
03-13-10, 02:49 AM
It seems that the Devs have planned to go this way. But they stopped.

Found this in the Menu\Gui\Layout.
Hud animations comunicator.dds

I guess they ran out of time. But this needs to be fixed fast. Hopefully the next patch will fix this.
I should be able to control my boat from wherever I am.

Sgtmonkeynads
03-13-10, 03:40 AM
Those would be realy cool to implement somehow. Is that something the guys here could do or is it just another pipe dream.

gutted
03-13-10, 03:53 AM
Those would be realy cool to implement somehow. Is that something the guys here could do or is it just another pipe dream.


I saw what you did there... :rotfl2:

Sgtmonkeynads
03-13-10, 04:21 AM
Well any who, I SWEAR!!!!!!! I have seen those pipes in the photo above somewhere else. I remember them being shown as prt of some new game that was coming out a long time from now. This was probably three or four years ago.
They were for an actual voice command system. You click on the tube for the engine room and say " Ahead full ". The sub would take off at ahead full.
Say "all stop"...ect. Torp commands were the same "ready tube1" "Fire "...ect.

I just can not remember where I saw them, or I'd link it. Maybe it was a magizine preview of some sort.

But I absolutely swear I've seen them, and they were supposed to be implemented with the "Newly Invented" voice command feature that was sweaping the world.

karamazovnew
03-13-10, 04:26 AM
Voice commands are in the game actually, I saw things in the code pointing in that direction. I'm really willing to forgive and forget everything bad about this game if the devs answer me just one thing:

Is Ubisoft going to allow them to patch the game with all these missing features? Ship surrendering, wolfpacks, voice commands, centralized interface with voice pipes... the next thing would be to find out a spherical mesh of the world and a sextant buried in that code :har:

Bosje
03-13-10, 04:29 AM
(i dont even have the game yet, so that's where i'm coming from with this comment, but...)

...There are times when i have little self-awareness and I'm the only one in the house and it's sunday and i'm hungover and i can freely allow myself to be a weird nerdy type. it is those times when i take my SH3 or SH4 boat out for a bit of a role-playing run and I'll find myself whispering "schleichfahrt" while hitting the 'Z' key
I'll find myself wandering over to the radio room, leaning against my bunk, looking at the sonar guy and clicking him to get the hydrophone menu, asking him to report the nearest warship contact. I'll try to visualize the situation up top and then come up with the decision: 'ahead 2/3, rudder port 20', whispering such while i click those settings on the dials.

I'm sure i'm not the only one who likes to play the game this way, and now with SH5 we have a game which actually lends itself to be played that way! yeah! great!

the only problem with super-realistic stuff is that you'll be that much more annoyed with those things that just arent quite right, doing all that cool stuff but then having to hit a certain key 20 times to set 'rudder port 20' nullifies the greatness to some extent

kudos to the devteam for trying to add new cool stuff, but if it doesnt work than it's all the more frustrating. you only miss things when you know they could be there. I never missed a cook and an engine room in my SH3/4 games. if they are there, great, as long it doesnt result in frustratingly faulty rubbish

right?

Sgtmonkeynads
03-13-10, 04:42 AM
Yeah, you are .

The " Would've-Could've-Should've's" of life are what drives people to do better.


(Translate: Should've's = Plural of the word Should Have in abr. form):D
the whole phrase is said "Woulda-Coulda-Shoulda"

Captain Strangelove
03-13-10, 05:08 AM
Hey Jimimadrid.

This is a great find!
I also don't like to run around that much and I really like to have hotkeys or something similar.
Maybe someone can use it. Did you post it in the Mods forum already? Or are you able to use it?

Greetings from Landsberg

Kai

jimimadrid
03-13-10, 06:48 AM
Hey Jimimadrid.

This is a great find!
I also don't like to run around that much and I really like to have hotkeys or something similar.
Maybe someone can use it. Did you post it in the Mods forum already? Or are you able to use it?

Greetings from Landsberg

Kai

I can't use it. It will be scripted in the deep of the py.files.
Since days i'm trying to understand the scripting to resolve the problem of better positioning the resized maptools. But i only get Headache and editorcrashs. :nope::nope:

This seems to be a job for younger man with better scripting knowledge. :hmmm:

Mav87th
03-16-10, 11:56 AM
How about the hotspot on each officer be moved/copied to the 3D voicetubes that is located in different compartments - THAT would give a good feeling imo.

Conrad von Kaiser
03-16-10, 01:44 PM
I'd love voice recognition in this game. One of the few truly stellar things I enjoyed with Enigma: Rising tide.

Sonarman
03-16-10, 01:51 PM
At the very least the station hotkeys should be re-implemented then it's up to you whether you want the "fun of walking" or not.

kylania
03-16-10, 02:00 PM
I'd love voice recognition in this game. One of the few truly stellar things I enjoyed with Enigma: Rising tide.

Ask (out loud and in a clear voice) and you shall receive!

http://www.subsim.com/radioroom/showthread.php?t=164926

AVGWarhawk
03-16-10, 03:02 PM
I do not talk to my crew. Battle station is battle stations. Period. I make my attack. If successful then I give them all an atta boy after the action is over. Other than the first initial questions answered I do not ask anymore. BTW, the stew sucks... I have had it for better than 25 days at sea. :har:

Implementing the crew voice tubes would have been excellent. But, we can only dream for now. :-?

Piggy
03-16-10, 03:22 PM
It seems that the Devs have planned to go this way. But they stopped.

Found this in the Menu\Gui\Layout.

snip

Hud animations comunicator.dds


Wonders if this will be a DLC/expansion feature... :shifty:

Ducimus
03-16-10, 03:35 PM
I'd love voice recognition in this game. One of the few truly stellar things I enjoyed with Enigma: Rising tide.

Voice Recognition for SH5 (http://www.subsim.com/radioroom/showthread.php?t=164926)– v1.1 - by skwas

MaciejK
03-16-10, 03:58 PM
Hmm...

Maybe if modders dig down deep they find whole finished game hidden somewhere down below ;)

Or if we wait long enough we may purchase DLC which would weight 1 MB and really just put "Enable finished game = true" instead of "false" in some .cfg file.

Sgtmonkeynads
03-16-10, 04:30 PM
Dig Dig Dig Dig

http://www.swapmeetdave.com/Humor/Insurance/BackhoeA.jpg

Dig'n your way out of a mess this big will NOT be easy!