View Full Version : pre-heating torps
ausfatcat
03-11-10, 10:15 PM
I just unlocked the pre-heat torp ability but when I go to speak to the torpman and I ask him to pre-heat torps he only says "cannot comply" is how do you get him to do his job?
Sunfighter
03-11-10, 10:16 PM
They always say they cant do it.
If you see the little WoW buff in the corner then it still worked. If not, then you need to get the mans morale up! Give him some stew man.
SteamWake
03-11-10, 10:17 PM
Gotta get his moral up.. either cook soup or look into mods.
Yea.. bizzare aint it.
remowilliams
03-11-10, 10:22 PM
Install the Morale Mod. Abilities are mostly useless without it, as morale is currently horribly bugged.
ausfatcat
03-11-10, 11:25 PM
thanks for the quick reply guys it makes sense now
patterchon
03-12-10, 06:24 AM
the stock-morale just reflects the morale of the sh5-customers, so it's not a bug but it's a feature ;)
Paajtor
03-12-10, 06:36 AM
:haha:
Frederf
03-12-10, 06:39 AM
Does pre-heating only work on battery torps or does it work on steam torps as well?
elanaiba
03-12-10, 07:29 AM
Only electric torps.
Morpheus
03-12-10, 07:51 AM
What does this pre-heating do with the e-torpedo?
Conrad von Kaiser
03-12-10, 09:35 AM
They suffered from decreased range and speed if not pre-heated. The lead/acid battery of the G7e was pulled every few days for maintenance and such to keep up the reliability.
If I remember correctly for peak performance the electric torpedo had to be pre-heated to 80 degrees Fahrenheit. If they weren't they suffered from decreased range and speed
(I'll have to check more when I get home. Have a decent book about it but they don't exactly like me reading that stuff here at work lol)
PortoFerro
03-12-10, 09:54 AM
From uboat.net:
G7e
The standard torpedo of the war. It suffered from early problems with its internal depth-keeping equipment, and its firing pistol, but these were solved after the Norwegian Campaign.
In mid 1942 an improved version was introduced with an icreased battery capacity. The increased battery capacity increased the range 50%. The improved G7e was designated T3a. Range was 7500m at 30 knots (preheated state - 4500m at 28 knots).
* data for preheated state. Full effectiveness was obtained when the T2 was preheated electrically to 30 degrees Cent (86 F) before firing. Not preheated figures are 28 knots for 3000m.
And I was preheating my G7a eels...:oops:
But for the G7e it seems to be mandatory, right?
Blood_splat
03-12-10, 10:51 AM
God I really hate the RPG element. Can someone make a mod that will enable me to have a crew of Night Elves.
Conrad von Kaiser
03-12-10, 10:54 AM
Only if we can get stealth for the sub that makes us invisible and gives a critical shot if you fire direct from stern.
Just have to watch out for those english boats, some of them have +20 perception tower of unlimited spotting. They'll see you all the way down to crush depth. Working in tandem with the Destroyer of elite sub crews and their +5 Depth Charges of rage they can take out a whole sub pen with one depth charge.
Also
But for the G7e it seems to be mandatory, right?
Saw the pre-heating thing mentioned on one of the loading screens last night. I don't know if it's mandatory or not but because of that notice I would assume it may have an effect. If I remember I'll try to do a speed test tonight when I get home
Frederf
03-12-10, 08:17 PM
Yeah, my understanding was the heating affected the battery. Steam torps wouldn't be affected by this process, not having a battery.
It looks like the stock behavior is that G7e torps not using the pre-heat ability go at their heated speed and when you use the pre-heat ability they go even faster :rotfl2:Of course the in-game TDC is hardcoded that T2 = X knots so the "supped up" torpedo is not traveling like TDC expects and more likely to miss.
As for the range difference... I don't know if SH5 considers torpedoes to have a max distance range or a max time duration.
remowilliams
03-13-10, 12:12 AM
I'm pretty sure the Preheat ability effects all torpedoes in the game. I only use G7a's and if I forget to switch on the Preheat ability before launching the damage seems drastically reduced...
Frederf
03-13-10, 12:27 AM
I was referring to historically. Real life heating was a normal procedure to get the full performance out of the electirc torpedo's propulsion systems and would have nothing to do with its warhead (damage).
In game though... who knows what the devs did.
So is the increase during the active state of the ability or you have to wait for it to complete for it to be preheated? I mean I thought it was the former, but doesn't that mean they are instantly pre-heated and it just lasts for so long? I envisioned that to pre-heat them would take some time and they would stay that way until you powered them down so to speak. That would seem to function more in the latter manner.
One thing I am sure of is I oft find myself confused. :yep:
PortoFerro
03-13-10, 06:52 AM
but doesn't that mean they are instantly pre-heated and it just lasts for so long
That's how it works, I think.
Platapus
03-13-10, 08:25 AM
So in order to preheat the electric torpedoes, which was something pretty common, you have to complete a quest chain?
Hmm.:shifty:
Hartmann
03-13-10, 09:08 AM
I'm pretty sure the Preheat ability effects all torpedoes in the game. I only use G7a's and if I forget to switch on the Preheat ability before launching the damage seems drastically reduced...
The propulsion donīt have any influence in the detonation powr of the torpedo, are separate and undependent systems
except for cheating and arcade features :nope:
raziel08
03-13-10, 09:48 AM
perhaps this helps to make things clear. i modded the morale system because it was bugged and i noticed the descriptions given to you do not fit at all. as they do not fit reality by the way.
preheat: works for all torp types!
level1: +25% dmg, -10% speed (shouldnt it be faster by descr !?)
level2: +50% dmg, -20% speed
level3: +75% dmg, -30% speed
when using manual targeting do not use this if u have the stock version!
the torp speed will change as u can see, but the game does not recognize it so u will most likely miss!
overcharge: works for all torp types!
level1: +10% range, +5% dud chance
level2: +20% range, +4% dud chance
level3: +30% range, +2% dud chance
(nothing about inaccuracy here, just higher dudchances)
again the game wont update your targeting. your target line (yellow line) will not exceed the range by description on the tai, but the torp will go further as indicated so feel free to use this. it is only visually bugged.
Putting all the pseudo RPGish crap aside...
The explanation for preheating the battery is this:
If the electrolite in the battery is too cold the cell is unable to supply enough current because the chemical reactions in it will be slower. Hence the need to pre-heat the battery (particulary in cold weathers) so that it (and, in turn, the motor) will work as designed.
remowilliams
03-13-10, 02:26 PM
That's how it works, I think.
Yes as long as the preheat ability is activated in game, the bonuses are active.
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