gutted
03-11-10, 07:02 PM
For those of you who dont have a second computer and who dont like to ALT-TAB to use the speed solver utitly in my "Solution Solver" program. I took the ship lengths and wrote a dirty little program to precompute the values for a range of speeds and times for common merchants. I didn't include speeds lower than 5kts, as they take to long to time. At such slow speeds, you should have no problem getting to within 800m and just shooting from the hip no matter what the starting intercept is.
Usage is the same as the speed solver:
Time the target as it passes through your scope's vertical line.
.ie Cimmaron Class Tanker:
30 seconds from Bow to Stern through the vertical line in the scope = 9kts.
IMPORTANT:
1. Sub MUST be stopped if the scope is NOT at the 000 bearing when timing. If the sub is moving you have to keep scope at 000. Point the sub towards the target just prior to starting the countdown. You have to cancel out your scopes relative movement.
2. Accuracy depends on AOB. Try to do it within 60-120 AOB for best results.
3. Do NOT move the scope once the countdown begins.
All times are rounded to the nearest half second (.ie 4.44 seconds is 4.5 in the chart, while 4.20 seconds is 4 in the chart)
http://img202.imageshack.us/img202/4060/speedchart.png
Note: I have the values already precomputed for EVERY ship. I didn't put them all because i wanted it to fit on a single printed page. I may do another chart for escorts. And maybe another one for Big Warships soon.
If you notice a ship that should be on here.. lemme know. I may have been too quick when cutting out all the other ship types and chopped one out that should be here.
Usage is the same as the speed solver:
Time the target as it passes through your scope's vertical line.
.ie Cimmaron Class Tanker:
30 seconds from Bow to Stern through the vertical line in the scope = 9kts.
IMPORTANT:
1. Sub MUST be stopped if the scope is NOT at the 000 bearing when timing. If the sub is moving you have to keep scope at 000. Point the sub towards the target just prior to starting the countdown. You have to cancel out your scopes relative movement.
2. Accuracy depends on AOB. Try to do it within 60-120 AOB for best results.
3. Do NOT move the scope once the countdown begins.
All times are rounded to the nearest half second (.ie 4.44 seconds is 4.5 in the chart, while 4.20 seconds is 4 in the chart)
http://img202.imageshack.us/img202/4060/speedchart.png
Note: I have the values already precomputed for EVERY ship. I didn't put them all because i wanted it to fit on a single printed page. I may do another chart for escorts. And maybe another one for Big Warships soon.
If you notice a ship that should be on here.. lemme know. I may have been too quick when cutting out all the other ship types and chopped one out that should be here.