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View Full Version : High time compression crashes and you


Onkel Neal
03-11-10, 04:15 PM
Has anyone had a problem when transitting from Port to patrol zone, where you are using 512x or higher time compression to travel the empty ocean, and in an instant you are critically smashed up, either by running into an enemy ship or being shelled 50 times in .02 seconds by enemy ships and without a "Ship spotted!" or warning?

And if you do, how frequently? And do you have Map Contacts OFF/ON and Realistic Sensors OFF/ON ?

I am beginning to wonder if it's just me having this problem, and because I play with map contacts off and realistic sensors on, the game cannot drop to 1x before I am sunk.

emtguf
03-11-10, 04:20 PM
Yes I had that problem as well. I changed the time drop to 1 instead of 8 and put map contacts on.

At work so dont rememebr which file i edited to get the drop to realtime

Echo76
03-11-10, 04:28 PM
Realistic sensors on, map contacts on and getting killed mostly by the TC alone, I dare not to use higher TC than 128 when exiting port. Getting killed at sea frequently too.

sergei
03-11-10, 04:30 PM
As emtguf has said, it defaults to a drop of TC 8 when you spot an enemy. This, combined with the lack of an audio clue (no 'ship spotted' shout, you just gotta keep an eye on the TC dropping to 8) can get you killed real quick.

I edited one of the cfgs to make it drop to 1, gives me a bit more time to react.
Can't remember which cfg, I'll go and have a look. Give me a few minutes.

EDIT: Changed the TC setting in the main.cfg. Enemy detected, changed from 8 to 1.

stoppro
03-11-10, 04:35 PM
crashes on 1042 with travel mode and realistic senors off. any fix yet? just another thing making me crazy

stoppro
03-11-10, 04:36 PM
sorry i srewd up travel mode -on sensors off

longam
03-11-10, 04:38 PM
I was getting 58%hull damage and It was running into a friendly at port. I had the friendly warnings turned off at the time.

kylania
03-11-10, 04:45 PM
Hit a a few things heading out of port before. Map Contacts ON and Realistic Sensors ON. I try to stay around 512 or less in populated areas.

AVGWarhawk
03-11-10, 04:46 PM
Nope, never got a cash. My game stops me at 32x when a vessel is nearby. Including friendly vessels. The game sometimes drops me to 1x around ports. I play 100% across the board. No mods.

Ducimus
03-11-10, 05:05 PM
integrity loss in ports is caused by collesions with friendly ships. This was never an issue before because the physics model allowed them to stop on dimes. The devs seem to have made them behave more realisticaly, and their unable to stop in time to avoid you. I know I T boned a freighter coming out of Kiel. Luckly i wasnt in full on TC and managed to put all back emergency so the collesion wasnt as damaging.

remowilliams
03-11-10, 06:27 PM
I had to stop using high TC entering port areas due to winding up, uh rather inland often... Yes that is my boat in the upper right corner. :hmmm: My last waypoint in this example was significantly outside the enclosed port area entirely.

http://img121.imageshack.us/img121/7758/sh5img20100307162118897.jpg (http://img121.imageshack.us/i/sh5img20100307162118897.jpg/)

utops
03-11-10, 06:41 PM
Deduction time!
Some ppl reporting weird A.I beheavior - escort ships stick to the player sub at some distance with no matter if ship is "blue" or "red"
That sticked tommies destroyer when the weather is clear,can spot you and then ramming time , watchcrew is buggy and they don`t warn you at all.

KiwiVenge
03-11-10, 06:45 PM
I had to stop using high TC entering port areas due to winding up, uh rather inland often... Yes that is my boat in the upper right corner. :hmmm: My last waypoint in this example was significantly outside the enclosed port area entirely.

http://img121.imageshack.us/img121/7758/sh5img20100307162118897.jpg (http://img121.imageshack.us/i/sh5img20100307162118897.jpg/)

Ok, that has to be the funniest thing I have seen so far on these forums :haha:
Or maybe saddest, not sure.

SabreHawk
03-11-10, 06:59 PM
I never TC when coming into port, I like sailing in in real time. If I had done that on the first mission I'd have t-boned several friendly ships on the way in cause there were ten of them all around, some were escorts, some merchants, some coming in and some going out.
Had to nearly stop for one DD as he crossed right in front of me, and that was correct cause he had the right of way being off my starboard bow.

Was actually quite enjoyable, and realistic.
Never saw this in SH3, in fact in SH3 I'd never seen any ships in or near port. Well except for a few times i did see a couple patrol boats, but thats it.
And if you do TC into port, do not, I say again do not have TC in travel mode as it completely ingores friendlies, land, and shallow water.

janh
03-11-10, 07:20 PM
I had to stop using high TC entering port areas due to winding up, uh rather inland often... Yes that is my boat in the upper right corner. :hmmm: My last waypoint in this example was significantly outside the enclosed port area entirely.

Looks like next time before you start your patrol you'd better start with the preflight checks...

PortoFerro
03-11-10, 07:36 PM
Wasn't the crowd hugely upset regarding missing harbor traffic in SH3? Had to be modded...

In reality, going into a busy harbor is a "challenge" even with a small boat, if not the most demanding task (After a day of fishing and drinking). So it makes perfect sense to stand on the bridge, using that TC button with caution. Even when rushing, it takes only 2-3 minutes, so what?

Verdammt, you wanna be KaLeun or not? You even went to college to get that rank, remember? ;)

So, no bug for me, if I was a Tanker Capitan, I wouldn't stop for subs either...

SabreHawk
03-11-10, 07:51 PM
Yes indeed that was one of my biggest gripes about SH3, no traffic. Yes I know there were mods relating to this, but I'v never been crazy about putting in mods, too many of them could mess things up and also conflict with one another.
And this time around I'll avoid mods until the patches come along and see if the devs can fix a lot of things. Im always afraid a mod will not be compatible with upcoming patches, and this game auto patches on startup, so no way to know until the game crashes if something doesn't jive. I mean hey with the game only being 6 days old I know there's no way anyone can be so sure a mod will be okay in the long run.
I hate crashes, and I hate reinstalls.

But yeah buddy it was nice to come into port with escorts cruising around, and ships coming and going. Had to keep a sharp lookout like a good skipper should.

karamazovnew
03-11-10, 08:00 PM
I've never had a crash but I always keep my eye on my sub when going through ports and the Kiel Kanal. They should disable collisions with friendly/neutral ships when travelling in "Travel mode" at over 32x :up: And fix the Deck Watch. They're useless at the moment. Try to keep Map Contacts ON until they do that and they fix the weird horizon line. You'll have a much better game time.

sergei
03-12-10, 07:48 AM
it defaults to a drop of TC 8 when you spot an enemy. This, combined with the lack of an audio clue (no 'ship spotted' shout, you just gotta keep an eye on the TC dropping to 8) can get you killed real quick.

Figured out why I'm not getting the 'Ship Spotted' audio cue.
My captain is lying in his bunk during travel.
I can't HEAR the watchcrew from down there.
Have moved him up to the bridge and guess what?
"SHIP SPOTTED"
I can hear 'em just fine from up there.

Jeez, what a dumbass I am.

http://img651.imageshack.us/img651/7476/homerfacepalmsmall.jpg

ParaB
03-12-10, 08:43 AM
Has anyone had a problem when transitting from Port to patrol zone, where you are using 512x or higher time compression to travel the empty ocean, and in an instant you are critically smashed up, either by running into an enemy ship or being shelled 50 times in .02 seconds by enemy ships and without a "Ship spotted!" or warning?

Had it happen to me three or four times so far, 2 times with map updates ON, 2 times with map updates OFF. Realistic sensors are ON always.

Was speeding along at 1024x or higher, when suddenly the game immediately went from map view to the "death cam" view.

Bilge_Rat
03-12-10, 09:38 AM
I never use very high time compression, things can happen too quickly.

close to port, I stay on the bridge and use 4x to 16x TC ready to drop to 1x any time I see something unusual or potentially dangerous.

The ports and harbour traffic are nicely done. The only other thing we need would be navigation buoys to mark the ship channel and ships giving way to the right to maintain proper navigation rules in port.

Onkel Neal
03-12-10, 09:51 AM
I never use very high time compression, things can happen too quickly.

close to port, I stay on the bridge and use 4x to 16x TC ready to drop to 1x any time I see something unusual or potemtially dangerous.

The ports and harbour traffic are nicely done. The only other thing we need would be navigation buoys to mark the ship channel and ships giving way to the right to maintain proper navigation rules in port.

Yes, when I am sailing into port I stay on the bridge for visual and max TC is 32x. With Map Contacts OFF, there are no icons for friendlies either, so being your own harbor pilot is a must. That's ok, I accept that, actually prefer it that way. I'm not talking about problems close to ports where there is known traffic. I mean in the middle of the North Sea, where it is possible I may sail 2 days without a contact, or meet a random encounter with a ship or convoy (that is the great part of a dynamic campaign)... there I use 1024x TC. And far too often, as Para described, I go from sailing along to CRASH!-- death cam. This is a real major issue, not an incidental bug I can play around. The game should always drop the player out of high TC before the encounter is so close it is instantly fatal.

Had it happen to me three or four times so far, 2 times with map updates ON, 2 times with map updates OFF. Realistic sensors are ON always.

Was speeding along at 1024x or higher, when suddenly the game immediately went from map view to the "death cam" view.

That's my biggest concern, that the realism settings for Map Contacts and Realistic sensors could possibly be a part of this problem. I am not conducting a patrol with Map Contacts ON (I see real time icons :down:) and Realistic Sensors OFF.

U-Bones
03-12-10, 09:58 AM
Watch crew are noobs like me and can't function without map contacts on... they may even need the captain up top to stay properly motivated, number two is a slacker.

AVGWarhawk
03-12-10, 10:09 AM
Yes, when I am sailing into port I stay on the bridge for visual and max TC is 32x. With Map Contacts OFF, there are no icons for friendlies either, so being your own harbor pilot is a must. That's ok, I accept that, actually prefer it that way. I'm not talking about problems close to ports where there is known traffic. I mean in the middle of the North Sea, where it is possible I may sail 2 days without a contact, or meet a random encounter with a ship or convoy (that is the great part of a dynamic campaign)... there I use 1024x TC. And far too often, as Para described, I go from sailing along to CRASH!-- death cam. This is a real major issue, not an incidental bug I can play around. The game should always drop the player out of high TC before the encounter is so close it is instantly fatal.



Yeah, you have a problem. I play 100% and in the open sea any chance encounter I'm dropped to X32. It does not matter if a friend or foe. I'm dropped out of TC to X32. Often I can not even see the vessel. I have to use the hydrophone to find it.

Deimos01
03-12-10, 10:09 AM
If you are in travel mode you will not be dropped out of high TC. Perhaps this is the problem? Have you ever checked back through your text log to see what was said by the crew?

SabreHawk
03-12-10, 10:18 AM
If you are in travel mode you will not be dropped out of high TC. Perhaps this is the problem? Have you ever checked back through your text log to see what was said by the crew?

Yes thats what I said in post #14, that if you have TC in "travel mode" it ingores friendlies, land mass, and shallow waters. It only drops out in the event that an enemy is detected.

mookiemookie
03-12-10, 10:19 AM
I mean in the middle of the North Sea, where it is possible I may sail 2 days without a contact, or meet a random encounter with a ship or convoy (that is the great part of a dynamic campaign)... there I use 1024x TC. And far too often, as Para described, I go from sailing along to CRASH!-- death cam. This is a real major issue, not an incidental bug I can play around. The game should always drop the player out of high TC before the encounter is so close it is instantly fatal.

I am having the same issue. I miss the days of the "SHIP SPOTTED!" popup message. I get nothing now. No TC drop, no warning from the watch, no nothing except being rammed or shelled by something.

AVGWarhawk
03-12-10, 10:36 AM
If you are in travel mode you will not be dropped out of high TC. Perhaps this is the problem? Have you ever checked back through your text log to see what was said by the crew?


Correct.

Factor
03-12-10, 03:49 PM
nevermind

Sunfighter
03-12-10, 04:13 PM
Never....EVER EVER! use TC in heavy fog, even on the open sea. Of course its impossible to know when there is heavy fog since you cant get weather reports with vanilla.

I dunno how i pulled it off, but I found a ship in the open ocean to ram with TC on during heavy fog, i got no warning at all. None. I went from pressing the tc button up to 2052 or whatever..to dead screen...

Nisgeis
03-12-10, 04:18 PM
Never....EVER EVER! use TC in heavy fog, even on the open sea. Of course its impossible to know when there is heavy fog since you cant get weather reports with vanilla.

I dunno how i pulled it off, but I found a ship in the open ocean to ram with TC on during heavy fog, i got no warning at all. None. I went from pressing the tc button up to 2052 or whatever..to dead screen...

That happened to me too. I quite literally ran into a convoy.

Sgtmonkeynads
03-12-10, 04:23 PM
So far it's the only way I've died.:nope:

Snake Man
03-13-10, 03:06 PM
travel the empty ocean, and in an instant you are critically smashed up, either by running into an enemy ship or being shelled 50 times in .02 seconds by enemy ships and without a "Ship spotted!" or warning?
Yes, just happened to me. Dropped out of time compression and destroyer was all over me, game over.

And if you do, how frequently?
First time this happened.

And do you have Map Contacts OFF/ON
ON.

and Realistic Sensors OFF/ON ?
ON.

Onkel Neal
03-13-10, 08:02 PM
I am having the same issue. I miss the days of the "SHIP SPOTTED!" popup message. I get nothing now. No TC drop, no warning from the watch, no nothing except being rammed or shelled by something.


Yep, I just played two patrols with map contacts on (where you get those arcade style real time ship icons) and realistic sensors off. And I made several long transits ate 2040+ TC. Occasionally the game would drop me to 32x and sure enough, there were bearing lines to show that the game had detected a nearby vessel. I am guessing it has more to do with realitic sensors than the map contacts. Well, I guess if I play with realistic sensors on, and map contacts off, it means saving more often and limiting myself to 128x. :-?

jwilliams
03-13-10, 08:45 PM
Yep, I just played two patrols with map contacts on (where you get those arcade style real time ship icons) and realistic sensors off. And I made several long transits ate 2040+ TC. Occasionally the game would drop me to 32x and sure enough, there were bearing lines to show that the game had detected a nearby vessel. I am guessing it has more to do with realitic sensors than the map contacts. Well, I guess if I play with realistic sensors on, and map contacts off, it means saving more often and limiting myself to 128x. :-?

Watch crew contact reports work if you play at 1x TC.
I tried with 100% realism and if TC is at 1. the crew report contacts. at 64x TC no reports. :nope:
I tried with map contacts on (88% realism) and at 1x TC, reports work. But at 64x they dont work until you put TC at 1x. Then your watch crew will say "Smoke on the horizon" so you run up ladders and the ship is at about 1000m away.
So my guess is the voices dont work at high Time Compression. Also the drop to 32x TC also doesnt work all the time ( or not in time).

AVGWarhawk
03-13-10, 08:49 PM
Yep, I just played two patrols with map contacts on (where you get those arcade style real time ship icons) and realistic sensors off. And I made several long transits ate 2040+ TC. Occasionally the game would drop me to 32x and sure enough, there were bearing lines to show that the game had detected a nearby vessel. I am guessing it has more to do with realitic sensors than the map contacts. Well, I guess if I play with realistic sensors on, and map contacts off, it means saving more often and limiting myself to 128x. :-?

Like I said, 100% play will produce the drop in TC to x32. Sensors! :03:

Colonel Klink
01-28-17, 09:10 PM
I have a similar issue, but it occurs every time time comp goes over 8, map or 3d view. I've played SH5 for almost 2 years and this problem only hacked itself up last week, and there isn't even an error message so I can tell what's going on, just merely minimizes and exits as if the game were never even running. I'm getting really sick of not finding solutions. :k_confused::wah:

Aktungbby
01-28-17, 09:14 PM
U R resurrecting a very old thread from 2010; again, welcome aboard!:Kaleun_Cheers: Try PMing TheBerbster for assistance.