View Full Version : No Deck gun ammo
djcazpa
03-10-10, 07:04 PM
I used the additional ammo mod but now my deck gun has 0 all the time.. even on a new career.Also now that I have GWX 3.0 theres only one shell type and I used to have fun deciding which rounds to use also I would love to give that last peice of hope to the lifeboats that drift at night in the middle of the ocean by sending a star in the sky. Also I know it wasnt that real but am sure if I was a uboat comander for real a would rather have a sligh mixture of rounds because you never know what you will need them for:arrgh!: Is there a way or mod to bring bak the options for rounds and how do I bring back more than 0 ammo:ping: Oh yeah I think this new server seems to be doing very well... its the fastest webpage I have ever been on... you click your there before your finger has even left the mouse... excelent if there ws an award for the fastest webpages and best content am sure 1st place would be awarded to subsim... heres another question is subsim uk based???? Im using comander + GWX 3.0... highly recomended fellow submariners
d@rk51d3
03-10-10, 07:08 PM
Using SH3 + GWX, you need to manually load the first shell. The deck gun will auto load after that. If you have no shells to even load, that would suggest a mod conflict.
Subsim is based in Texas, I believe............. where even the forums are bigger.
djcazpa
03-10-10, 07:13 PM
Using SH3 + GWX, you need to manually load the first shell. The deck gun will auto load after that. If you have no shells to even load, that would suggest a mod conflict.
Subsim is based in Texas, I believe............. where even the forums are bigger.
you see the funny thing is there wasnt any warnings and I removed the mods with the enabler but everything else perfect even had a we look through the cfgs and they looked fine around the ammo sections... just incase i am looking at the wrong bit can anyone tell me which part of the basic cfg I should be looking at.. I had a look at the ammo bit about midway down???
d@rk51d3
03-10-10, 07:17 PM
Sometimes you won't get a warning. (ie. as with the infamous "black sky" problem)
It may be quicker and easier to make a fresh reinstall.
ryanglavin
03-10-10, 09:36 PM
Another solution: Start a career in 1943. I usually remove my deck gun from my pregnant sea cow before I even take her out.
Jimbuna
03-11-10, 09:10 AM
If it is the ammo mod created:
http://www.filefront.com/12858187/GWX3.0_Additional_Ammo.7z
Simply add it via JSGME last and click on the shell casing when in deckgun mode to load the initial shell.
Paul Riley
03-11-10, 09:50 AM
Another solution: Start a career in 1943. I usually remove my deck gun from my pregnant sea cow before I even take her out.
Does removing the deck gun actually improve underwater performance?,as I read it did in Iron coffins.If there is NO effect modelled in SH3 I will probably leave it installed in those rare cases the gun may be needed.
I hope it IS modelled because it would make even more strategic choices necessary.
sharkbit
03-11-10, 09:59 AM
Does removing the deck gun actually improve underwater performance?,as I read it did in Iron coffins.If there is NO effect modelled in SH3 I will probably leave it installed in those rare cases the gun may be needed.
I hope it IS modelled because it would make even more strategic choices necessary.
There's been numerous discussions on that subject. IIRC nothing definitive was really determined.
In my Med career, I removed the damn thing just to remove any temptation to try to gun it out with armed merchants. :damn:
It is currently in the Flottila commander's front yard, being used as a flower pot. :D
Paul Riley
03-11-10, 10:02 AM
There's been numerous discussions on that subject. IIRC nothing definitive was really determined.
In my Med career, I removed the damn thing just to remove any temptation to try to gun it out with armed merchants. :damn:
It is currently in the Flottila commander's front yard, being used as a flower pot. :D
haha,nice one :haha:
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